{
  "items": [
    {
      "key": "Options.Game",
      "value": "Game"
    },
	{
      "key": "Options.VR",
      "value": "VR"
    },
	{
      "key": "Options.VR.dpadTurning",
      "value": "Dpad Turning"
    },
	{
      "key": "Options.VR.dpadMovement",
      "value": "Dpad Movement"
    },
	{
      "key": "Options.ON",
      "value": "ON"
    },
	{
      "key": "Options.OFF",
      "value": "OFF"
    },
    {
      "key": "Options.Game.Quality",
      "value": "Quality:"
    },
    {
      "key": "Options.Game.MSAA",
      "value": "SMAA:"
    },
    {
      "key": "Options.Game.Sens",
      "value": "Sensitivity:"
    },
    {
      "key": "Options.Game.FOV",
      "value": "FOV:"
    },
    {
      "key": "Options.Sound",
      "value": "Sound"
    },
	{
      "key": "Options.Game.Height",
      "value": "Height Adjust"
    },
	{
      "key": "Options.Warning",
      "value": "Are you sure?"
    },
	{
      "key": "Options.Game.Resolution",
      "value": "Resolution"
    },
	{
      "key": "Options.Game.Fullscreen",
      "value": "Fullscreen"
    },
	{
      "key": "Options.Game.Windowed",
      "value": "Windowed"
    },
    {
      "key": "Options.Sound.Master",
      "value": "Master:"
    },
    {
      "key": "Options.Sound.Music",
      "value": "Music:"
    },
    {
      "key": "Options.Sound.Voice",
      "value": "Voice:"
    },
	{
      "key": "Options.LeaveAsGroup",
      "value": "Leave as Group"
    },
	{
      "key": "Options.GiveHint",
      "value": "Give Hint"
    },
	{
      "key": "Options.Mute",
      "value": "Mute Microphone"
    },
	{
      "key": "Options.Unmute",
      "value": "Unmute Microphone"
    },
	{
      "key": "Options.Controls",
      "value": "Controls"
    },
    {
      "key": "LobbyMenu.Refresh",
      "value": "Refresh"
    },
	{
      "key": "LobbyMenu.Public",
      "value": "Public"
    },
    {
      "key": "LobbyMenu.Private",
      "value": "Private"
    },
	{
      "key": "LobbyMenu.Invite",
      "value": "Invite"
    },
    {
      "key": "LobbyMenu.Create",
      "value": "Create"
    },
    {
      "key": "LobbyMenu.Exit",
      "value": "Exit"
    },
    {
      "key": "LobbyMenu.Exit.DoubleTap",
      "value": "Exit buttons require double tap"
    },
    {
      "key": "LobbyMenu.DownArrow",
      "value": "↓"
    },
    {
      "key": "LobbyMenu.UpArrow",
      "value": "↑"
    },
    {
      "key": "LobbyMenu.Tutorial",
      "value": "Tutorial"
    },
    {
      "key": "LobbyMenu.Leave",
      "value": "Leave"
    },
    {
      "key": "LobbyMenu.Ready",
      "value": "Ready"
    },
	{
      "key": "LobbyMenu.Start",
      "value": "Start"
    },
	{
      "key": "LobbyMenu.ReadyDesc",
      "value": "All players must be ready to start"
    },
	{
      "key": "TutorialManager.NoVR.Welcome",
      "value": "Welcome to Tales of Escape, this is the tutorial room, use your mouse/right joystick to look around."
    },
	{
      "key": "TutorialManager.NoVR.Moving",
      "value": "You can move around using the WASD keys/ the left joystick."
    },
	{
      "key": "TutorialManager.NoVR.Opening",
      "value": "Look, there is a door to your right, try opening it by pressing your left click/ the A button(xbox)while looking at it."
    },
	{
      "key": "TutorialManager.NoVR.Lock",
      "value": "Oops, it seems to be locked, look to your left, there is a digital lock, maybe that controls it!"
    },
	{
      "key": "TutorialManager.NoVR.Hint",
      "value": "Let's try using a Hint. You can receive hints every few minutes by pressing the Esc key / Start button and clicking on 'Give Hint'."
    },
	{
      "key": "TutorialManager.NoVR.HintBox",
      "value": "You can toggle the Hint box using the H key/back button."
    },
	{
      "key": "TutorialManager.NoVR.Cube",
      "value": "Take a closer look at the item by pressing the F key/Y button while holding it. (Press again to stop)"
    },
	{
      "key": "TutorialManager.NoVR.LostItems",
      "value": "Items that fall outside the bounds of the game will respawn back where you first found them."
    },
	{
      "key": "TutorialManager.NoVR.Rotate",
      "value": "You can rotate the item around using the mouse + Q,E keys / the right joystick. Zoom in using the mouse wheel / back bumpers."
    },
	{
      "key": "TutorialManager.NoVR.Unlocker",
      "value": "Input the code to your Digital Unlocker using the arrow keys/ the d-pad."
    },
	{
      "key": "TutorialManager.NoVR.Locks",
      "value": "With the combination set on your Digital Unlocker, target the lock and press the left click/A button."
    },
	{
      "key": "TutorialManager.NoVR.Success",
      "value": "Awesome! The door should be unlocked, try opening it again!"
    },
	{
      "key": "TutorialManager.NoVR.Time",
      "value": "You can see the remaining time by pressing the middle mouse button/right bumper."
    },
	{
      "key": "TutorialManager.NoVR.Exit",
      "value": "To exit"
    },
	{
      "key": "TutorialManager.Controls.NoVR",
      "value": "\n Please left click/press the A button while looking at the continue button."
    },
	{
      "key": "TutorialManager.Controls.VR",
      "value": "\n Point at the continue button and press the trigger."
    },
	{
      "key": "TutorialManager.VR.Welcome",
      "value": "Welcome to Tales of Escape, this is the tutorial room."
    },
	{
      "key": "TutorialManager.VR.Moving",
      "value": "You can teleport using the GRIP buttons. (With Oculus use A/X buttons)"
    },
	{
      "key": "TutorialManager.VR.Opening",
      "value": "Look, there is a door to your right, try opening it by moving your hand on it and pressing the trigger. (With Oculus use the grip)"
    },
	{
      "key": "TutorialManager.VR.Lock",
      "value": "Oops, it seems to be locked, look to your left, there is a digital lock, maybe that controls it!"
    },
	{
      "key": "TutorialManager.VR.Hint",
      "value": "Let's try using a Hint. You can receive hints every few minutes by pressing the left menu button (Oculus Y button) and selecting 'Give Hint'. (use the left d-pad to move around and trigger to click)"
    },
	{
      "key": "TutorialManager.VR.HintBox",
      "value": "You can toggle the Hint box using the right menu button.(Oculus B button)"
    },
	{
      "key": "TutorialManager.VR.Cube",
      "value": "Take a closer look at the cube on the floor for the code."
    },
	{
      "key": "TutorialManager.VR.Unlocker",
      "value": "Input the code to your Digital Unlocker using the right d-pad"
    },
	{
      "key": "TutorialManager.VR.Locks",
      "value": "With the combination set on your Digital Unlocker, target the lock and press the trigger"
    },
	{
      "key": "TutorialManager.VR.Success",
      "value": "Awesome! The door should be unlocked, try opening it again!"
    },
	{
      "key": "TutorialManager.VR.Time",
      "value": "You can see the remaining time by pressing the right menu button."
    },
	{
      "key": "Tutorial.Hint.Lock1_1a",
      "value": "Pick up the cube at your feet by pressing the use button. (Trigger/ Mouse Click/ A button)"
    },
	{
      "key": "Room.Hints.Lock1_1a",
      "value": "The invitation reads: 'Save the DATE', check the calendars."
    },
	{
      "key": "Room.Hints.Lock1_1b",
      "value": "The marked dates on the 4 calendars give you shapes of numbers. 4,2,6,7."
    },
	{
      "key": "Room.Hints.Lock2_1a",
      "value": "I wonder how much the items in the shopping list weigh..."
    },
	{
      "key": "Room.Hints.Lock2_2a",
      "value": "When the light goes out, truth appears"
    },
	{
      "key": "Room.Hints.Lock2_2b",
      "value": "Turn off the lights and fog and look around"
    },
	{
      "key": "Room.Hints.Lock2_3a",
      "value": "The Hartigans included the code in the letter to Peter."
    },
	{
      "key": "Room.Hints.Lock2_3b",
      "value": "Two, Three, Nineteen"
    },
	{
      "key": "Room.Hints.Lock2_4a",
      "value": "The paintings represent nature in its different stages, from smaller animal to bigger."
    },
	{
      "key": "Room.Hints.Lock2_4b",
      "value": "Count the animals from smallest to biggest."
    },
	{
      "key": "Room.Hints.Lock3_1a",
      "value": "There was a keycard in the suitcase, use that to open the safe."
    },
	{
      "key": "Room.Hints.Lock3_2a",
      "value": "Suitcase, travel brochures, map, lockers..."
    },
	{
      "key": "Room.Hints.Lock3_2b",
      "value": "Find the locations on the map, check the numbers with the same color in the lockers and use them (ascending) to get the order of the numbers on the back of the brochures. 8498"
    },
	{
      "key": "Room.Hints.Lock1_2a",
      "value": "There is a key in the cash register, use it to open to workbench."
    },
	{
      "key": "Room.Hints.Default",
      "value": "Sorry, there is no available hint for this lock"
    },
	{
      "key": "Room.Hints.NextHint",
      "value": "Next Hint in: "
    },
	{
      "key": "Room.Hints.Seconds",
      "value": " seconds"
    },
	{
      "key": "Room.Win",
      "value": "Congratulations!!! Thank you for playing, more to come soon!"
    },
	{
      "key": "General.ActiveLang",
      "value": 0
    },
    {
      "key": "Room.Illusion.Hints.Water",
      "value": "There is a water bottle in your room, give that to the other patient through the small drawer in the door."
    },
    {
      "key": "Room.Illusion.Hints.Cupboard",
      "value": "Use the key the patient gave you to open the locked box in your room."
    },
    {
      "key": "Room.Illusion.Hints.OfficeDoor",
      "value": "If you look at the drawing in your room upside-down you will see that the spaces are marked in ascending order. 87,89 use that on a code panel to unlock a door."
    },
    {
      "key": "Room.Illusion.Hints.OfficeLights",
      "value": "Do the math using the numbers on the locker and the signs on the dark room's floor."
    },
    {
      "key": "Room.Illusion.Hints.Fuse",
      "value": "Place the blue fuse from the locker in the fuse panel. The fuse panel is on the wall in the hallway."
    },
    {
      "key": "Room.Illusion.Hints.EmployeeLockers",
      "value": "In one of the desks there are some employee cards, use the birth years of the employees to open their lockers."
    },
    {
      "key": "Room.Illusion.Hints.ButtonsBox",
      "value": "Use the key from the lockers to open the box on the wall in the same room."
    },
    {
      "key": "Room.Illusion.Hints.EyechartCover",
      "value": "If you press the buttons, locks release in the other rooms. The metalic chart in your room could be used to cover something up."
    },
    {
      "key": "Room.Illusion.Hints.WeaponsCabinet",
      "value": "The metalic chart reveals the correct buttons. Up, Down, Left, Down."
    },
    {
      "key": "Room.Illusion.Hints.FlashlightBattery",
      "value": "One of the employees' lockers contains batteries, use those to power the flashlight in the cabinet."
    },
    {
      "key": "Room.Illusion.Hints.Book",
      "value": "Shining the flashlight in the dark room, you can read 'the book is useless if you don't add 3', 1939+3 is the key to the safe."
    },
    {
      "key": "Room.Illusion.Hints.Food",
      "value": "One of the employees' lockers contains a piece of bread, give it to the shouting patient."
    },
    {
      "key": "Room.Illusion.Hints.HallwayDoor",
      "value": "4 patient cards give you 4 digits, the patient list gives you the order."
    },
    {
      "key": "Room.Illusion.Hints.Hallway",
      "value": "The decision is yours, but be careful!."
    },
    {
      "key": "Room.Illusion.Hints.Screwdriver",
      "value": "Use that screwdriver to undo the screws on the oxygen box."
    },
    {
      "key": "Room.Illusion.Hints.OxygenTank",
      "value": "Look outside the window, the name of the space station is UN 1967."
    },
    {
      "key": "Room.Illusion.Hints.Mirror",
      "value": "A mirror reflects light, if placed on an angle, it will reveal the code. Place the mirror on the light spot on the ground."
    },
    {
      "key": "Room.Illusion.Hints.SpaceDoor",
      "value": "The light reveals 1526, use that to open the door."
    },
    {
      "key": "Room.Illusion.Hints.Heat",
      "value": "Press the red button to open the third room. Pulling the heat lever down reveals the safe's code."
    },
    {
      "key": "Room.Illusion.Hints.Tokens",
      "value": "Place the 4 tokens on the panel in the central room, that will open the second safe. (Bed, Table, Control Console, 1st Safe)"
    },
    {
      "key": "Room.Illusion.Hints.Monitor",
      "value": "The astronaut's picture reads 'OASA', try that on the console monitor in the central room."
    },
    {
      "key": "Room.Illusion.Hints.TeleportDoor",
      "value": "The Z shape gives you the 4 numbers you need to press to open the door."
    },
    {
      "key": "Room.Illusion.Hints.KeyCard",
      "value": "Insert the key card from the safe in the teleport room's control console."
    },
    {
      "key": "Room.Illusion.Hints.TeleportPanel",
      "value": "Earth is the 3rd planet, Oxygen gives you Err 7, the missing number is 9 and ZERO gravity. 3790."
    },
    {
      "key": "Room.Illusion.Hints.Hallway2",
      "value": "Press the red button. The flashing images in the picture frames give you the code."
    },
    {
      "key": "Room.Illusion.Hints.ChestFrame",
      "value": "Find the picture frame that matches the shape and shows a locked chest on it."
    },
    {
      "key": "Room.Illusion.Hints.DollCommode",
      "value": "Use the key inside the chest to unlock the commode next to the bed."
    },
    {
      "key": "Room.Illusion.Hints.Rope",
      "value": "Use the knife in the commode to cut the rope that holds the wardrobe closed."
    },
    {
      "key": "Room.Illusion.Hints.Dominoes",
      "value": "There are dominoes in the unlocked commode next to the bed. Find the dominoes that sum up to each number and place them in this order. 7/3/6/12"
    },
    {
      "key": "Room.Illusion.Hints.Clock",
      "value": "Press the gear on the right of the clock to change the time and pull the lever on the left 3 times, At 5,9 and 11 o'clock."
    },
    {
      "key": "Room.Illusion.Hints.Dolls",
      "value": "Place the dolls on the shelves. The frames next to the bed give you the order."
    },
    {
      "key": "Room.Illusion.Hints.KeyChest",
      "value": "A hidden stash in the wall opened, use the key in it to open the chest infront of the bed."
    },
	{
      "key": "Room.Illusion.InGame.BookP3",
      "value": "The book is useless \n if you don't add 3."
    },
	{
      "key": "Room.Illusion.InGame.WhichDoor",
      "value": "  One leads to oblivion \n  The other to freedom"
    },
	{
      "key": "Room.Illusion.InGame.DoorWarning",
      "value": "Think and you will find the answer"
    },
	{
      "key": "Room.Illusion.InGame.AllInMind",
      "value": "It's all in your mind"
    },
	{
      "key": "Room.Mine.InGame.FuelPump",
      "value": "Fuel Pump"
    },
	{
      "key": "Room.Mine.InGame.EngineStart",
      "value": "Start"
    },
	{
      "key": "Room.Mine.InGame.PrimeTop",
      "value": "Don't forget to"
    },
	{
      "key": "Room.Mine.InGame.PrimeMid",
      "value": "PRIME"
    },
	{
      "key": "Room.Mine.InGame.PrimeBot",
      "value": " your explosives"
    },
	{
      "key": "Room.Mine.Hints.Engine",
      "value": "There is an engine in the middle of the room, turn the fuel pump on and start the engine."
    },
	{
      "key": "Room.Mine.Hints.Pipes",
      "value": "The compressor sends air through the tubes, align them so that the air can reach the right part of the shelf on the wall and flip the switch on the compressor."
    },
	{
      "key": "Room.Mine.Hints.Postcards",
      "value": "The 4 postcards with the ancient columns on them give you the code for the box that was on the shelf."
    },
	{
      "key": "Room.Mine.Hints.Puley",
      "value": "Place the lever you found in the box on the machine that holds the basket in the air and turn it."
    },
	{
      "key": "Room.Mine.Hints.Locker",
      "value": "There is a locker that has a lock on it. The number 2 on it is red, take the second number from all the 4digit numbers on the toolbox"
    },
	{
      "key": "Room.Mine.Hints.Bulbs",
      "value": "Place the light bulbs in the wall lights that are missing a bulb, in the corridor to the left of the elevator."
    },
	{
      "key": "Room.Mine.Hints.Safe",
      "value": "Use the numbers from the playing cards you found in a bag in the first room to open the safe."
    },
	{
      "key": "Room.Mine.Hints.Lightswitch",
      "value": "The arrows on the safe show you which lightswitches to turn on. 1st and 4th."
    },
	{
      "key": "Room.Mine.Hints.Picture",
      "value": "Find all the pieces of the miners' helmets picture and you will find the code that opens the cupboard."
    },
	{
      "key": "Room.Mine.Hints.Screwdriver",
      "value": "Use the screwdriver to undo the screws on the box that is on the floor."
    },
	{
      "key": "Room.Mine.Hints.Boots",
      "value": "Holding the boots in the correct order and turning them upside down will give you the code for the chest."
    },
	{
      "key": "Room.Mine.Hints.TnT",
      "value": "Use the T-shaped object to detonate the TnT and clear the way in the first room."
    },
	{
      "key": "Room.Mine.Hints.Wall",
      "value": "Look closely at the marked wall, some marks are different and show you a code."
    },
	{
      "key": "Room.Mine.Hints.Rope",
      "value": "Cut the rope that holds the coffin in the air"
    },
	{
      "key": "Room.Mine.Hints.Skeleton",
      "value": "Place the skeleton's arms back on it, it will show you what you need to break."
    },
	{
      "key": "Room.Mine.Hints.Elevator",
      "value": "Break the barrel in the corner of the room with the hammer. Place the missing gear on the panel at the right side of the elevator and take the elevator."
    },
	{
      "key": "Room.Mine.Hints.Pickaxe",
      "value": "Use a pickaxe to break the lock on the door to the treasure room."
    },
	{
      "key": "Room.Mine.Hints.Prime",
      "value": "You only need the PRIME numbers to open the chest with the explosives."
    },
	{
      "key": "Room.Mine.Hints.TnT2",
      "value": "Place the TnT at the end of the yellow cable and push the lever."
    },
	{
      "key": "Room.Mine.Description",
      "value": "In 1964 the black rock mine in Yokon was closed due to a landslide, people and gold were lost forever inside it. The legend says that the miners trapped inside protect the gold ever since as “living-dead”. Many have tried to retrieve the gold, but none have succeeded. After many attempts you manage to find an old corridor that descends into the depths of the mine, but a landslide trapped you inside. You only hope is to get the old elevator working, find a way to get out quickly because oxygen is running low!."
    },
	{
      "key": "Room.CAI.Description",
      "value": "Cold As Ice is another escape room adventure DLC for Tales of Escape, this time taking place in an old butcher's shop in the UK. Can you learn who locked you in here and escape before they come back?!?"
    },
	{
      "key": "Room.Illusion.Description",
      "value": "Trapped inside your own mind, inside your own dream! Your guard is gone for 2 hours and you have to find the antidote and return to reality so you can escape!"
    },
	{
      "key": "Room.Hallow.Death",
      "value": "4 graves near the entrance of the graveyard have numbers on them, press the corresponding letters on the middle grave."
    },
	{
      "key": "Room.Hallow.GraveHeight",
      "value": "There are 5 tombs on the path to the church, use the levers that are to your left after the church to raise them to the correct height"
    },
	{
      "key": "Room.Hallow.PumpkinLetters",
      "value": "A pumkin with letters on it has appeared next to the church's entrance, it holds the 'KEY'."
    },
	{
      "key": "Room.Hallow.UndergroundDoor",
      "value": "Use the key that was inside the pumpkin to open the basement door behind the church."
    },
	{
      "key": "Room.Hallow.BasementLetterLock",
      "value": "The letter above the bed was sent on a very important year."
    },
	{
      "key": "Room.Hallow.BasementLighterChest",
      "value": "There is a key in the cupboard that was locked, use it to open a chest"
    },
	{
      "key": "Room.Hallow.LighterWallLock",
      "value": "The wall reads 'Light the way', use the lighter to burn the wallpaper off."
    },
	{
      "key": "Room.Hallow.BooksBox",
      "value": "Burning the wallpaper revealed the code for the wooden box"
    },
	{
      "key": "Room.Hallow.BooksColor",
      "value": "The books have the same colors with the code panel next to the door."
    },
	{
      "key": "Room.Hallow.ABC",
      "value": "There are three numbers in the room, add them up. A+B+C"
    },
	{
      "key": "Room.Hallow.BasementDoorBreak",
      "value": "Force the door open using the tools in the wooden box."
    },
	{
      "key": "Room.Hallow.ChurchBooksLock",
      "value": "The right column of chairs have symbols that look like the ones on the books in the bookcase."
    },
	{
      "key": "Room.Hallow.ChurchMagicBookLock",
      "value": "There is a book in the suitcase, take it and place it on the wooden stand."
    },
	{
      "key": "Room.Hallow.ChurchCoffinSymbols",
      "value": "Take the magic wand from the drawer and use it on the pumpkins to reveal 4 symbols. Press those symbols on the coffin."
    },
	{
      "key": "Room.Hallow.HorsemanHead",
      "value": "Take the horseman's head from the coffin and place it in his grave, outside the church."
    },
		{
      "key": "Room.Mine.Hints.Postcards2",
      "value": "6143"
    },
	{
      "key": "Room.Mine.Hints.Locker2",
      "value": "7950"
    },
	{
      "key": "Room.Mine.Hints.Safe2",
      "value": "9275"
    },
	{
      "key": "Room.Mine.Hints.Picture2",
      "value": "5218"
    },
	{
      "key": "Room.Mine.Hints.Boots2",
      "value": "0912"
    },
	{
      "key": "Room.Mine.Hints.Wall2",
      "value": "1613"
    },
	{
      "key": "Room.Mine.Hints.Prime2",
      "value": "3725"
    },
	{
      "key": "Room.Illusion.Hints.OfficeLights2",
      "value": "1489"
    },
	{
      "key": "Room.Illusion.Hints.HallwayDoor2",
      "value": "2203"
    },
	{
      "key": "Room.Illusion.Hints.Heat2",
      "value": "6552"
    },
	{
      "key": "Room.Illusion.Hints.TeleportDoor2",
      "value": "1379"
    },
	{
      "key": "Room.Illusion.Hints.Hallway22",
      "value": "2432"
    },
	{
      "key": "Room.Illusion.Hints.Dolls2",
      "value": "Black, Blue, Yellow, Green, Red."
    },
	{
      "key": "Room.Illusion.LightTheWay",
      "value": "Light the way"
    },
	{
      "key": "Options.Sound.Ambient",
      "value": "Environment:"
    },
	{
      "key": "Options.ResetItems",
      "value": "Reset items"
    },
	{
      "key": "Room.SleepyHollow.Description",
      "value": "It is the night of Halloween and you find yourselves locked in a spooky graveyard after midnight. The place is decorated for the occasion, but awfully quiet, no one seems to be around, yet you can tell that you are not alone… You can feel the presence of a mysterious man, is he the one that locked you in here? And if so, what does he want? Can you figure it out before it’s too late?"
    },
	{
      "key": "Room.Hallow.Plugs",
      "value": "Turn the switches on or off according to the crosses on the walls"
    },
	{
      "key": "Room.Hallow.BreakWall",
      "value": "Use the pickaxe on the red X on the wall"
    },
	{
      "key": "Room.Hallow.Hope",
      "value": "Take the 5th letter of the word with the largest letters, the 2nd letter of the next word, etc..."
    },
	{
      "key": "Room.Hallow.Heart",
      "value": "Place the horseman's heart next to his wife's."
    },
	{
      "key": "Room.Hallow.ToolBox",
      "value": "That symbol is 4, 4 squared is 16."
    },
	{
      "key": "Room.Hallow.LockBreak",
      "value": "Use the shovel to break the lock on the door."
    },
	{
      "key": "Room.Estate.1",
      "value": "Did you look at all the paintings carefully?"
    },
	{
      "key": "Room.Estate.2",
      "value": "Light up the lamp on the desk, it needs oil!"
    },
	{
      "key": "Room.Estate.3",
      "value": "Find something long to reach the curtain bar above the window"
    },
	{
      "key": "Room.Estate.4",
      "value": "There is a piece of paper under the rug in the small room."
    },
	{
      "key": "Room.Estate.5",
      "value": "Zero appears 1 time, One appears 2 times, Two appears 1 time and Three appears 0 times."
    },
	{
      "key": "Room.Estate.6",
      "value": "Use the hammer and the chisel to break off the iron bar from the window"
    },
	{
      "key": "Room.Estate.7",
      "value": "Use the iron bar to free the key that Is stuck under the clock in the dining room."
    },
	{
      "key": "Room.Estate.8",
      "value": "Find all 4 dominoes, count their dots and put them in descending order."
    },
	{
      "key": "Room.Estate.9",
      "value": "The name of the first servant can be found in the log book. Use it to open the bookcase in the hallway"
    },
	{
      "key": "Room.Estate.10",
      "value": "Find all the paintings in the house with red arrows on them. Clockwise!"
    },
	{
      "key": "Room.Estate.11",
      "value": "Up, Down, Right, Up"
    },
	{
      "key": "Room.Estate.12",
      "value": "Everytime you press a button, the numbers shift by 1 row and 2 columns."
    },
	{
      "key": "Room.Estate.13",
      "value": "Press the lamps in the dining room in order. The answer is on the table..."
    },
	{
      "key": "Room.Estate.Description",
      "value": "You arrived to this town a few months ago, to work as a servant for one of the elite of the area. The pay was handsome, but you could tell something was wrong from the first day.... The owners of the house you worked in, are abusive to the people around them and have trapped you in their home, you want to leave this place, but you need money. It is the time of year when all the rich people gather for the annual festival and the house will finally be empty for long enough. Can you break out of your room and find enough gold to get you home? "
    },
	{
      "key": "Room.Estate.LobbyMessage",
      "value": "Translations coming soon!"
    }
	
	
  ]
}