BackupNameAttachment=" Build(999) 23 Apr 20 (00 21 45)"  -- used by backup system

Log Started at Thu Apr 23 00:21:45 2020 (UTC+2)
Built on Apr  9 2020 00:32:41
Running 64 bit Windows version
Command Line: "D:\Jeux\Steam\steamapps\common\Hunt Showdown\bin\win_x64\HuntGame.exe" +online_account_client_settings live
Executable: D:\Jeux\Steam\steamapps\common\Hunt Showdown\bin\win_x64\HuntGame.exe
FileVersion: 1.0.0.999
ProductVersion: 1.0.0.999
Project Hunt: Showdown
Using Project Folder D:/Jeux/Steam/steamapps/common/Hunt Showdown
Using Engine Folder D:\Jeux\Steam\steamapps\common\Hunt Showdown/
Using Asset Folder d:/jeux/steam/steamapps/common/hunt showdown/game_hunt

Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4
 
Processor 0:
  CPU: Intel        Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  Family: 6, Model: 10, Stepping: 7, FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2, AVX
 
Processor 1:
  CPU: Intel        Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  Family: 6, Model: 10, Stepping: 7, FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2, AVX
 
Processor 2:
  CPU: Intel        Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  Family: 6, Model: 10, Stepping: 7, FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2, AVX
 
Processor 3:
  CPU: Intel        Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  Family: 6, Model: 10, Stepping: 7, FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2, AVX
 
<22:21:46> <ThreadConfigInfo>: Thread profile loaded: "pc_Common" (%engine%/config/engine_core.thread_config)  
<22:21:46> <ThreadConfigInfo>: [XML Parsing] Thread with name "Main" already loaded. Overriding with new configuration
<22:21:46> <ThreadConfigInfo>: [XML Parsing] Thread with name "RenderThread" already loaded. Overriding with new configuration
<22:21:46> <ThreadConfigInfo>: Thread profile loaded: "pc_8" (%engine%/config/engine_core.thread_config)  
<22:21:46> UDR initialization
<22:21:46> Windows 10 64 bit (build 10.0.18363)
<22:21:46> System language: French
<22:21:46> Windows Directory: "C:\WINDOWS"
<22:21:46> Local time is 00:21:46 04/23/20, system running for 10143 minutes
<22:21:46> 12187MB physical memory installed, 8565MB available, 134217727MB virtual memory installed, 29 percent of memory in use
<22:21:46> PageFile usage: 97MB, Working Set: 108MB, Peak PageFile usage: 98MB,
<22:21:46> Current display mode is 1920x1080x32, (Unknown graphics card)
<22:21:46> IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
<22:21:46> --------------------------------------------------------------------------------
<22:21:46> Stream Engine Initialization
<22:21:46> BuildTime: Apr  9 2020 00:32:41
<22:21:46> Physics initialization
<22:21:46> <Audio>: AudioSystem initialization
<22:21:47> Loading plug-in CryUQS_Core
<22:21:47> [Steam] Successfully initialized Steam API, user_id=76561197974869693 build_id=4876838
<22:21:47> Attempting to automatically set user preferred language french
<22:21:48> Renderer initialization
<22:21:48> Logging video adapters:
<22:21:51> - NVIDIA GeForce GTX 1060 6GB (vendor = 0x10de, device = 0x1c03)
<22:21:51>   - Adapter index: 0
<22:21:51>   - Dedicated video memory: 6052 MB
<22:21:51>   - Feature level: D3D 11_1 (SM 5.x)
<22:21:51>   - Displays connected: yes
<22:21:51>   - Suitable rendering device: yes
<22:21:51> - Intel(R) HD Graphics 3000 (vendor = 0x8086, device = 0x0122)
<22:21:51>   - Adapter index: 1
<22:21:51>   - Dedicated video memory: 32 MB
<22:21:51>   - Feature level: D3D 10_1 (SM 4.x)
<22:21:51>   - Displays connected: no
<22:21:51>   - Suitable rendering device: no
<22:21:52> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
<22:21:52>   - Adapter index: 2
<22:21:52>   - Dedicated video memory: 0 MB
<22:21:52>   - Feature level: D3D 11_1 (SM 5.x)
<22:21:52>   - Displays connected: no
<22:21:52>   - Suitable rendering device: no
<22:21:54> Active GPUs: 1
<22:21:54>  Renderer ColorBits: 32
<22:21:54>  Display Resolution: 1920x1080
<22:21:54>  Render Resolution: 1920x1080
<22:21:54>  Output Resolution: 1920x1080
<22:21:54>  Window State: Fullscreen
<22:21:55> Font initialization
<22:21:56> [net] Socket IO management: External [iocp], Internal [iocp]
<22:21:56> network hostname: DESKTOP-M4UFM5G
<22:21:56>   ip:192.168.1.33
<22:21:56> [Network Version]: RELEASE PURE CLIENT
<22:21:56> Time initialization
<22:21:56> Input initialization
<22:21:56> Initializing Animation System
<22:21:56> Init 3D Engine
<22:21:56> Script System Initialization
<22:21:57> Schematyc initialization
<22:21:57> Entity system initialization
<22:21:57> LiveCreate initialization
<22:21:57> Dynamic Response System initialization
<22:21:57> No Dynamic Response System was loaded from a module, will use the NULL implementation.
<22:21:57> AI initialization
<22:21:57> Initializing AI System
<22:21:57> Initializing additional systems
<22:21:57> CControlledRandomizationManager was seeded with: 1337
<22:21:57> Initializing default materials...
<22:21:57> CryDescriptor extension initialized
<22:21:59> [Schematyc]: Loading files...
<22:21:59> [Schematyc]: Loading settings
<22:21:59> [Schematyc]: Loading script files
<22:22:02> [Schematyc]: Compiling script files
<22:22:03> [Schematyc]: Loading complete
<22:22:09> [GameProfiles]: Successfully activated profile 'default' for user 'nicol'
<22:22:09> username nicol signedIn 1
<22:22:09> ActivateProfile profileName default
<22:22:09> [Game Version]: RELEASE PURE CLIENT
<22:22:09> <ThreadConfigInfo>: [XML Parsing] Thread with name "TelemetryCopier" already loaded. Overriding with new configuration
<22:22:09> <ThreadConfigInfo>: Thread profile loaded: "pc_Common" (config/game.thread_config)  
<22:22:09> <ThreadConfigInfo>: Thread profile loaded: "pc_8" (config/game.thread_config)  
<22:22:09> [Schematyc]: Loading...
<22:22:09> [Schematyc]: Loading settings
<22:22:09> [Schematyc]: Loading scripts
<22:22:10> [Schematyc]: Compiling scripts
<22:22:10> [Schematyc]: Loading complete
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:main weapons on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:smallsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:mediumsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:long on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:medium bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:compact bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:weapons on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:long on group level:3
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Legendary Applied filter:legendary on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:tools on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:consumables on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:main weapons on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:smallsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:mediumsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:long on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:medium bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:compact bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:weapons on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:long on group level:3
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Legendary Applied filter:legendary on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:tools on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:consumables on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:main weapons on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:smallsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:mediumsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:long on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:medium bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:compact bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:weapons on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:long on group level:3
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Legendary Applied filter:legendary on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:tools on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:consumables on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:main weapons on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:smallsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:mediumsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:long on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:medium bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:compact bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:weapons on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:long on group level:3
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Legendary Applied filter:legendary on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:tools on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:consumables on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:main weapons on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:smallsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:mediumsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:long on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:medium bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:compact bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:weapons on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:long on group level:3
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Legendary Applied filter:legendary on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:tools on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:consumables on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:main weapons on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:smallsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:mediumsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:long on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:medium bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:compact bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:weapons on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:long on group level:3
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Legendary Applied filter:legendary on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:tools on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:consumables on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:main weapons on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:smallsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:mediumsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:long on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:medium bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:compact bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:weapons on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:long on group level:3
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Legendary Applied filter:legendary on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:tools on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:consumables on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:main weapons on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:smallsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:mediumsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:long on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:medium bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:compact bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:weapons on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:long on group level:3
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Legendary Applied filter:legendary on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:tools on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:consumables on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::MetaDataInitNewContainer Init new container on index 0 with type2, on address:2444BE89660
<22:22:10> CUIMetaComponent::MetaDataReset Cleared all containers for index:0
<22:22:10> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:0
<22:22:10> CUIMetaComponent::MetaDataReset Done for:0
<22:22:10> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:22:10> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:22:10> CUIMetaComponent::MetaDataDoFilter finished with 7 entrees left in the container
<22:22:10> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:22:10> CUIMetaComponent::MetaDataDoFilter finished with 3 entrees left in the container
<22:22:10> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:22:10> CUIMetaComponent::MetaDataDoFilter finished with 3 entrees left in the container
<22:22:10> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:22:10> CUIMetaComponent::MetaDataDoFilter finished with 2 entrees left in the container
<22:22:10> CUIMetaComponent::MetaDataInitNewContainer Init new container on index 1 with type2, on address:2444BE89668
<22:22:10> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<22:22:10> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<22:22:10> CUIMetaComponent::MetaDataReset Done for:1
<22:22:10> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:22:10> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:22:10> CUIMetaComponent::MetaDataDoFilter finished with 7 entrees left in the container
<22:22:10> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:22:10> CUIMetaComponent::MetaDataDoFilter finished with 3 entrees left in the container
<22:22:10> CUIMetaComponent::MetaDataInitNewContainer Init new container on index 2 with type2, on address:2444BE89670
<22:22:10> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<22:22:10> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<22:22:10> CUIMetaComponent::MetaDataReset Done for:2
<22:22:10> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:22:10> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:22:10> CUIMetaComponent::MetaDataDoFilter finished with 7 entrees left in the container
<22:22:10> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:22:10> CUIMetaComponent::MetaDataDoFilter finished with 1 entrees left in the container
<22:22:10> CUIMetaComponent::MetaDataInitNewContainer Init new container on index 3 with type3, on address:2444BE89678
<22:22:10> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<22:22:10> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<22:22:10> CUIMetaComponent::MetaDataReset Done for:3
<22:22:10> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:main weapons on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:smallsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:mediumsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:long on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:medium bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:compact bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:weapons on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:long on group level:3
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Legendary Applied filter:legendary on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:tools on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:consumables on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:main weapons on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:smallsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:mediumsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:long on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:medium bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:compact bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:weapons on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:long on group level:3
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Legendary Applied filter:legendary on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:tools on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:consumables on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:main weapons on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:smallsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:mediumsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:long on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:medium bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:compact bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:weapons on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:long on group level:3
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Legendary Applied filter:legendary on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:tools on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:consumables on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:main weapons on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:smallsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:mediumsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:long on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:medium bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:compact bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:weapons on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:long on group level:3
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Legendary Applied filter:legendary on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:tools on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:consumables on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::MetaDataInitNewContainer Init new container on index 4 with type2, on address:2444BE89680
<22:22:10> CUIMetaComponent::MetaDataReset Cleared all containers for index:4
<22:22:10> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:4
<22:22:10> CUIMetaComponent::MetaDataReset Done for:4
<22:22:10> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:4
<22:22:10> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:22:10> CUIMetaComponent::MetaDataDoFilter finished with 30 entrees left in the container
<22:22:10> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:22:10> CUIMetaComponent::MetaDataDoFilter finished with 30 entrees left in the container
<22:22:10> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:22:10> CUIMetaComponent::MetaDataDoFilter finished with 16 entrees left in the container
<22:22:10> CUIMetaComponent::MetaDataDoFilter doing level:3
<22:22:10> CUIMetaComponent::MetaDataDoFilter finished with 4 entrees left in the container
<22:22:10> CUIMetaComponent::MetaDataInitNewContainer Init new container on index 5 with type2, on address:2444BE89688
<22:22:10> CUIMetaComponent::MetaDataReset Cleared all containers for index:5
<22:22:10> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:5
<22:22:10> CUIMetaComponent::MetaDataReset Done for:5
<22:22:10> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:5
<22:22:10> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:22:10> CUIMetaComponent::MetaDataDoFilter finished with 0 entrees left in the container
<22:22:10> CUIMetaComponent::MetaDataInitNewContainer Init new container on index 6 with type2, on address:2444BE89690
<22:22:10> CUIMetaComponent::MetaDataReset Cleared all containers for index:6
<22:22:10> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:6
<22:22:10> CUIMetaComponent::MetaDataReset Done for:6
<22:22:10> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:6
<22:22:10> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:22:10> CUIMetaComponent::MetaDataDoFilter finished with 7 entrees left in the container
<22:22:10> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:22:10> CUIMetaComponent::MetaDataDoFilter finished with 7 entrees left in the container
<22:22:10> CUIMetaComponent::MetaDataInitNewContainer Init new container on index 7 with type2, on address:2444BE89698
<22:22:10> CUIMetaComponent::MetaDataReset Cleared all containers for index:7
<22:22:10> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:7
<22:22:10> CUIMetaComponent::MetaDataReset Done for:7
<22:22:10> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:7
<22:22:10> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:22:10> CUIMetaComponent::MetaDataDoFilter finished with 10 entrees left in the container
<22:22:10> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:22:10> CUIMetaComponent::MetaDataDoFilter finished with 10 entrees left in the container
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:main weapons on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:smallsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:mediumsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:long on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:medium bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:compact bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:weapons on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:long on group level:3
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Legendary Applied filter:legendary on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:tools on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:consumables on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:main weapons on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:smallsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:mediumsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:long on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:medium bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:compact bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:weapons on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:long on group level:3
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Legendary Applied filter:legendary on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:tools on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:consumables on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:main weapons on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:smallsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:mediumsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:long on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:medium bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:compact bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:weapons on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:long on group level:3
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Legendary Applied filter:legendary on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:tools on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:consumables on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:main weapons on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:smallsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:mediumsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:long on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:medium bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:compact bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:weapons on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:long on group level:3
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Legendary Applied filter:legendary on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:tools on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:consumables on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:main weapons on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:smallsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:mediumsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:long on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:medium bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:compact bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:weapons on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:long on group level:3
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Legendary Applied filter:legendary on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:tools on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:consumables on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:main weapons on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:smallsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:mediumsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:long on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:medium bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:compact bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:weapons on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:long on group level:3
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Legendary Applied filter:legendary on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:tools on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:consumables on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:main weapons on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:smallsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:mediumsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:long on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:medium bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:compact bullets on group level:5
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:weapons on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:bigsize on group level:2
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Weapons Applied filter:long on group level:3
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Legendary Applied filter:legendary on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:tools on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Tools Applied filter:common on group level:1
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:consumables on group level:0
<22:22:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Shop_Consumables Applied filter:common on group level:1
<22:22:10> Starting UI state machine 'messages/Messages'...
<22:22:10> Starting UI state machine 'rewards/ScreenFlow'...
<22:22:10> Starting UI state machine 'ui/PreStartMenu'...
<22:22:10> ============================ Loading level menu ============================
<22:22:10>     online_account_client_settings = live [REQUIRE_APP_RESTART]
<22:22:10> [Hunt Online] [Account] Initializing.
<22:22:10> [Hunt Online] [Online Account] Platform initializing: waiting for authentication token.
<22:22:31> [Hunt Online] [Account] Initializing online services for client with 'live' settings
<22:22:31> [Hunt Online] CProfileInboxService::Init: successfully initialized
<22:22:31> [CryCloud] Connection with 'capi2-lv-lw-wc.huntshowdown.com:61088' open
<22:22:33> [CryCloud] Sending request: Invoke (0x01000000) remotely on server with messageId = 1, grainId = 0, bodysize = 488
<22:22:33> [CryCloud] Connection Succeeded
<22:22:34> [CryCloud] RECV messageid: 1
<22:22:34> [CryCloud] [Client Session] Authentication succeed
<22:22:34> [CryCloud] Sending request: Invoke (0x01000002) remotely on server with messageId = 2, grainId = 0, bodysize = 0
<22:22:34> [CryCloud] RECV messageid: 2
<22:22:34> [CryCloud] [Client Session] Protocol Negotiation succeed
<22:22:34> [CryCloud] Sending request: Invoke (0x03000003) remotely on server with messageId = 3, grainId = 0, bodysize = 0
<22:22:34> [CryCloud] Sending request: Invoke (0x03000001) remotely on server with messageId = 4, grainId = 29067, bodysize = 0
<22:22:34> [CryCloud] Sending request: Invoke (0x03000004) remotely on server with messageId = 5, grainId = 29067, bodysize = 0
<22:22:34> [CryCloud] Sending request: Invoke (0x03000005) remotely on server with messageId = 6, grainId = 29067, bodysize = 0
<22:22:34> [CryCloud] Sending request: Invoke (0x03000000) remotely on server with messageId = 7, grainId = 0, bodysize = 0
<22:22:34> [Hunt Online] CProfileInboxService::OnSessionAvailable: calling SubscribeProfileInboxService
<22:22:34> [CryCloud] Sending request: Invoke (0x03000008) remotely on server with messageId = 8, grainId = 29067, bodysize = 0
<22:22:34> [CryCloud] Sending request: Invoke (0x03000007) remotely on server with messageId = 9, grainId = 29067, bodysize = 0
<22:22:34> [CryCloud] Sending request: Invoke (0x02000026) remotely on server with messageId = 10, grainId = 29067, bodysize = 0
<22:22:34> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 11, grainId = 29067, bodysize = 2
<22:22:34> [CryCloud] Sending request: Invoke (0x02000014) remotely on server with messageId = 12, grainId = 29067, bodysize = 0
<22:22:35> [InventorySwap] weapon_viewer_entitiy is trying to swap slot [0][0]
<22:22:35> [InventorySwap] New weapon is  of class 2rRifleAutoClipWR0016MosinNagantAvtomat
<22:22:35> [InventorySwap] Searching for attachment socket
<22:22:35> [InventorySwap] Current socket is [0][0]
<22:22:35> [InventorySwap] Could not find a permanent socket, trying reusable
<22:22:35> [InventorySwap] Socket found [0][0]
<22:22:35> [Inventory] Target slot does not contain any weapons
<22:22:35> [InventorySwap] Swap successful
<22:22:35> CPlayerManager::OnClientConnect(channelId=1): player name='nicol', characterName=, team=0, onlineId='', accountId='0'
<22:22:35> [CryCloud] RECV messageid: 9
<22:22:35> [Hunt Online] Received MaintenanceInfo
<22:22:42> [CryCloud] RECV messageid: 10
<22:22:42> [CryCloud] RECV messageid: 11
<22:22:42> [CryCloud] RECV messageid: 12
<22:22:50> Stopping UI state machine 'ui/PreStartMenu'...
<22:22:50> Starting UI state machine 'start_menu_final_v2/MenuFlow'...
<22:22:54> Starting UI state machine 'start_menu_final_v2/PopupChecklist'...
<22:22:54> CUIOnlineComponent::IsRegionAvailable available server regions was empty, is a request in progress? if not please RequestUpdateAvailableRegions first!
<22:22:54> [CryCloud] Sending request: Invoke (0x02000027) remotely on server with messageId = 13, grainId = 29067, bodysize = 0
<22:22:54> Starting UI state machine 'chat/Chat'...
<22:22:54> Starting UI state machine 'multiplayer/Flow'...
<22:22:54> CUIOnlineComponent::IsRegionAvailable available server regions was empty, is a request in progress? if not please RequestUpdateAvailableRegions first!
<22:22:54> [CryCloud] Sending request: Invoke (0x02000019) remotely on server with messageId = 14, grainId = 0, bodysize = 0
<22:22:54> Starting UI state machine 'game/ScreenFlow'...
<22:22:54> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 15, grainId = 29067, bodysize = 5
<22:22:54> [CryCloud] Sending request: Invoke (0x02000024) remotely on server with messageId = 16, grainId = 29067, bodysize = 0
<22:22:55> [InventoryRemove] Removing weapon from slot: [0][0]
<22:22:55> [Inventory] Removing weapon 2rShotgunSingleBreakWS0005HRModel1900Hatchet
<22:22:55> [InventoryRemove] Remove successful
<22:22:55> [InventoryRemove] Removing weapon from slot: [0][1]
<22:22:55> [Inventory] Removing weapon 1rPistolSingleTopWP0012HandCrossbow
<22:22:55> [InventoryRemove] Remove successful
<22:22:55> [InventoryRemove] Removing weapon from slot: [1][0]
<22:22:55> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<22:22:55> [InventoryRemove] Remove successful
<22:22:55> [InventoryRemove] Removing weapon from slot: [1][1]
<22:22:55> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<22:22:55> [InventoryRemove] Remove successful
<22:22:55> [InventoryRemove] Removing weapon from slot: [0][0]
<22:22:55> [Inventory] Removing weapon 2rRifleBoltClipWR0034MosinNagantM1891Obrez
<22:22:55> [InventoryRemove] Remove successful
<22:22:55> [InventoryRemove] Removing weapon from slot: [0][1]
<22:22:55> [Inventory] Removing weapon 1rRevolverSingleRearWP0011NagantM1895Precision
<22:22:55> [InventoryRemove] Remove successful
<22:22:55> [InventoryRemove] Removing weapon from slot: [1][0]
<22:22:55> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:22:55> [InventoryRemove] Remove successful
<22:22:55> [InventoryRemove] Removing weapon from slot: [1][1]
<22:22:55> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:22:55> [InventoryRemove] Remove successful
<22:22:55> [InventoryRemove] Removing weapon from slot: [1][2]
<22:22:55> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:22:55> [InventoryRemove] Remove successful
<22:22:55> [InventoryRemove] Removing weapon from slot: [0][0]
<22:22:55> [Inventory] Removing weapon 2rRifleSingleTopWR0020CrossbowShotbolt
<22:22:55> [InventoryRemove] Remove successful
<22:22:55> [InventoryRemove] Removing weapon from slot: [0][1]
<22:22:55> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut
<22:22:55> [InventoryRemove] Remove successful
<22:22:55> [InventoryRemove] Removing weapon from slot: [1][0]
<22:22:55> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:22:55> [InventoryRemove] Remove successful
<22:22:55> [InventoryRemove] Removing weapon from slot: [1][1]
<22:22:55> [Inventory] Removing weapon 0eToolsIlluminationWT0002Flashlight
<22:22:55> [InventoryRemove] Remove successful
<22:22:55> [InventoryRemove] Removing weapon from slot: [1][2]
<22:22:55> [Inventory] Removing weapon 2eConsumableBoostWC0002StaminaShot
<22:22:55> [InventoryRemove] Remove successful
<22:22:58> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 17, grainId = 29067, bodysize = 2
<22:22:58> CUIOnlineComponent::IsRegionAvailable available server regions was empty, is a request in progress? if not please RequestUpdateAvailableRegions first!
<22:22:58> [CryCloud] Sending request: Invoke (0x02000027) remotely on server with messageId = 18, grainId = 29067, bodysize = 0
<22:23:01> [CryCloud] RECV messageid: 13
<22:23:01> [CryCloud] RECV messageid: 14
<22:23:01> [CryCloud] RECV messageid: 15
<22:23:01> [CryCloud] RECV messageid: 16
<22:23:01> [CryCloud] RECV messageid: 17
<22:23:01> [CryCloud] RECV messageid: 18
<22:23:09> Stopping UI state machine 'game/ScreenFlow'...
<22:23:09> Starting UI state machine 'hunters/ScreenFlow'...
<22:23:09> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<22:23:09> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:23:09> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:23:09> CUIMetaComponent::MetaDataDoFilter finished with 30 entrees left in the container
<22:23:09> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:23:09> CUIMetaComponent::MetaDataDoFilter finished with 30 entrees left in the container
<22:23:09> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:23:09> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<22:23:09> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:23:09> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:23:09> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:23:09> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:23:09> CUIMetaComponent::MetaDataDoFilter finished with 7 entrees left in the container
<22:23:09> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:23:09> CUIMetaComponent::MetaDataDoFilter finished with 3 entrees left in the container
<22:23:09> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:23:09> CUIMetaComponent::MetaDataDoFilter finished with 3 entrees left in the container
<22:23:09> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:23:09> CUIMetaComponent::MetaDataDoFilter finished with 2 entrees left in the container
<22:23:09> CUIMetaComponent::MetaDataReset Cleared all containers for index:0
<22:23:09> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:0
<22:23:09> CUIMetaComponent::MetaDataReset Done for:0
<22:23:09> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:23:09> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:23:09> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:23:09> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:23:09> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:23:09> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:23:09> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:23:09> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:23:09> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<22:23:09> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<22:23:09> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:23:09> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:23:09> CUIMetaComponent::MetaDataDoFilter finished with 7 entrees left in the container
<22:23:09> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:23:09> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:23:09> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:23:09> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:23:09> CUIMetaComponent::MetaDataDoFilter finished with 7 entrees left in the container
<22:23:09> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:23:09> CUIMetaComponent::MetaDataDoFilter finished with 3 entrees left in the container
<22:23:09> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<22:23:09> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<22:23:09> CUIMetaComponent::MetaDataReset Done for:1
<22:23:09> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:23:09> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:23:09> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:23:09> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:23:09> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<22:23:09> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<22:23:09> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:23:09> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:23:09> CUIMetaComponent::MetaDataDoFilter finished with 10 entrees left in the container
<22:23:09> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:23:09> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:23:09> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:23:09> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:23:09> CUIMetaComponent::MetaDataDoFilter finished with 7 entrees left in the container
<22:23:09> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:23:09> CUIMetaComponent::MetaDataDoFilter finished with 1 entrees left in the container
<22:23:09> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<22:23:09> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<22:23:09> CUIMetaComponent::MetaDataReset Done for:2
<22:23:09> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:23:09> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:23:09> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:23:09> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:23:09> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<22:23:09> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<22:23:09> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<22:23:09> CUIMetaComponent::MetaDataReset Done for:3
<22:23:09> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<22:23:09> [InventoryRemove] Removing weapon from slot: [0][0]
<22:23:09> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:23:09> [InventoryRemove] Remove successful
<22:23:09> [InventoryRemove] Removing weapon from slot: [0][1]
<22:23:09> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:23:09> [InventoryRemove] Remove successful
<22:23:09> [InventoryRemove] Removing weapon from slot: [1][0]
<22:23:09> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:23:09> [InventoryRemove] Remove successful
<22:23:09> [InventoryRemove] Removing weapon from slot: [1][1]
<22:23:09> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:23:09> [InventoryRemove] Remove successful
<22:23:09> [InventoryRemove] Removing weapon from slot: [1][2]
<22:23:09> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:23:09> [InventoryRemove] Remove successful
<22:23:09> [InventoryRemove] Removing weapon from slot: [1][3]
<22:23:09> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:23:09> [InventoryRemove] Remove successful
<22:23:09> [InventoryRemove] Removing weapon from slot: [1][4]
<22:23:09> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:23:09> [InventoryRemove] Remove successful
<22:23:09> [InventoryRemove] Removing weapon from slot: [1][5]
<22:23:09> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<22:23:09> [InventoryRemove] Remove successful
<22:23:09> [InventoryRemove] Removing weapon from slot: [1][6]
<22:23:09> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:23:09> [InventoryRemove] Remove successful
<22:23:09> [InventoryRemove] Removing weapon from slot: [0][0]
<22:23:09> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:23:09> [InventoryRemove] Remove successful
<22:23:09> [InventoryRemove] Removing weapon from slot: [0][1]
<22:23:09> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:23:09> [InventoryRemove] Remove successful
<22:23:09> [InventoryRemove] Removing weapon from slot: [1][0]
<22:23:09> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:23:09> [InventoryRemove] Remove successful
<22:23:09> [InventoryRemove] Removing weapon from slot: [1][1]
<22:23:09> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:23:09> [InventoryRemove] Remove successful
<22:23:09> [InventoryRemove] Removing weapon from slot: [1][2]
<22:23:09> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:23:09> [InventoryRemove] Remove successful
<22:23:09> [InventoryRemove] Removing weapon from slot: [1][3]
<22:23:09> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:23:09> [InventoryRemove] Remove successful
<22:23:09> [InventoryRemove] Removing weapon from slot: [1][4]
<22:23:09> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:23:09> [InventoryRemove] Remove successful
<22:23:09> [InventoryRemove] Removing weapon from slot: [1][5]
<22:23:09> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<22:23:09> [InventoryRemove] Remove successful
<22:23:09> [InventoryRemove] Removing weapon from slot: [1][6]
<22:23:09> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:23:09> [InventoryRemove] Remove successful
<22:23:15> Stopping UI state machine 'hunters/ScreenFlow'...
<22:23:15> Starting UI state machine 'game/ScreenFlow'...
<22:23:15> [InventoryRemove] Removing weapon from slot: [0][0]
<22:23:15> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:23:15> [InventoryRemove] Remove successful
<22:23:15> [InventoryRemove] Removing weapon from slot: [0][1]
<22:23:15> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:23:15> [InventoryRemove] Remove successful
<22:23:15> [InventoryRemove] Removing weapon from slot: [1][0]
<22:23:15> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:23:15> [InventoryRemove] Remove successful
<22:23:15> [InventoryRemove] Removing weapon from slot: [1][1]
<22:23:15> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:23:15> [InventoryRemove] Remove successful
<22:23:15> [InventoryRemove] Removing weapon from slot: [1][2]
<22:23:15> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:23:15> [InventoryRemove] Remove successful
<22:23:15> [InventoryRemove] Removing weapon from slot: [1][3]
<22:23:15> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:23:15> [InventoryRemove] Remove successful
<22:23:15> [InventoryRemove] Removing weapon from slot: [1][4]
<22:23:15> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:23:15> [InventoryRemove] Remove successful
<22:23:15> [InventoryRemove] Removing weapon from slot: [1][5]
<22:23:15> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<22:23:15> [InventoryRemove] Remove successful
<22:23:15> [InventoryRemove] Removing weapon from slot: [1][6]
<22:23:15> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:23:15> [InventoryRemove] Remove successful
<22:23:15> [InventoryRemove] Removing weapon from slot: [0][0]
<22:23:15> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:23:15> [InventoryRemove] Remove successful
<22:23:15> [InventoryRemove] Removing weapon from slot: [0][1]
<22:23:15> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:23:15> [InventoryRemove] Remove successful
<22:23:15> [InventoryRemove] Removing weapon from slot: [1][0]
<22:23:15> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:23:15> [InventoryRemove] Remove successful
<22:23:15> [InventoryRemove] Removing weapon from slot: [1][1]
<22:23:15> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:23:15> [InventoryRemove] Remove successful
<22:23:15> [InventoryRemove] Removing weapon from slot: [1][2]
<22:23:15> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:23:15> [InventoryRemove] Remove successful
<22:23:15> [InventoryRemove] Removing weapon from slot: [1][3]
<22:23:15> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:23:15> [InventoryRemove] Remove successful
<22:23:15> [InventoryRemove] Removing weapon from slot: [1][4]
<22:23:15> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:23:15> [InventoryRemove] Remove successful
<22:23:15> [InventoryRemove] Removing weapon from slot: [1][5]
<22:23:15> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<22:23:15> [InventoryRemove] Remove successful
<22:23:15> [InventoryRemove] Removing weapon from slot: [1][6]
<22:23:15> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:23:15> [InventoryRemove] Remove successful
<22:23:28> [CryCloud] Heartbeat Sent
<22:23:54> [CryCloud] Sending request: Invoke (0x02000024) remotely on server with messageId = 20, grainId = 29067, bodysize = 0
<22:23:54> [CryCloud] RECV messageid: 20
<22:23:58> [CryCloud] Sending request: Invoke (0x02000006) remotely on server with messageId = 21, grainId = 0, bodysize = 67
<22:23:58> [CryCloud] RECV messageid: 7
<22:23:58> [CryCloud] RECV messageid: 4
<22:23:58> [CryCloud] RECV messageid: 4
<22:23:58> [CryCloud] RECV messageid: 4
<22:23:58> [CryCloud] RECV messageid: 4
<22:23:58> [CryCloud] RECV messageid: 21
<22:23:58> [CryCloud] Sending request: Invoke (0x0200000d) remotely on server with messageId = 22, grainId = 0, bodysize = 6
<22:23:58> [Hunt Online] CGameLobby::CGameLobby()
<22:23:58> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 182417
<22:23:58> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=, Lobby: 182417
<22:23:58> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 182417
<22:23:58> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 2C891
<22:23:58> CGameLobbyManager::NewSessionRequest Success hNext=182417
<22:23:58> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 23, grainId = 29067, bodysize = 9
<22:23:58> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 24, grainId = 29067, bodysize = 9
<22:23:58> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 2C891
<22:23:59> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 25, grainId = 29067, bodysize = 9
<22:23:59> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 26, grainId = 0, bodysize = 50
<22:23:59> [CryCloud] RECV messageid: 22
<22:23:59> [CryCloud] RECV messageid: 23
<22:23:59> [CryCloud] RECV messageid: 24
<22:23:59> [CryCloud] RECV messageid: 25
<22:23:59> [CryCloud] RECV messageid: 4
<22:23:59> [CryCloud] RECV messageid: 26
<22:23:59> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=182417 (channel 2)
<22:23:59> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 182417
<22:23:59> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=0d45efcd-82d8-4d16-8e8e-a8308b1f4fdf, Lobby: 182417
<22:23:59> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 182417
<22:23:59> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 27, grainId = 0, bodysize = 19
<22:23:59> [CryCloud] RECV messageid: 4
<22:23:59> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=182417 (channel 2)
<22:23:59> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 182417
<22:23:59> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=0d45efcd-82d8-4d16-8e8e-a8308b1f4fdf, Lobby: 182417
<22:23:59> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 182417
<22:23:59> [CryCloud] RECV messageid: 27
<22:24:07> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 28, grainId = 0, bodysize = 18
<22:24:07> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=182417
<22:24:07> [CryCloud] Sending request: Invoke (0x02000009) remotely on server with messageId = 29, grainId = 0, bodysize = 8
<22:24:08> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 30, grainId = 0, bodysize = 18
<22:24:08> [CryCloud] A pending request handle is being replaced: 28
<22:24:08> [CryCloud] RECV messageid: 4
<22:24:08> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 31, grainId = 29067, bodysize = 8
<22:24:08> [CryCloud] RECV messageid: 28
<22:24:08> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 32, grainId = 0, bodysize = 18
<22:24:08> [CryCloud] A pending request handle is being replaced: 30
<22:24:08> [CryCloud] RECV messageid: 29
<22:24:08> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=182417 - response StartSession
<22:24:08> [Hunt Online] CGameLobby::NetworkCallbackReceived() task unsuccessful, result=SuccessNoChange
<22:24:08> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 33, grainId = 0, bodysize = 18
<22:24:08> [CryCloud] A pending request handle is being replaced: 32
<22:24:08> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 2C891
<22:24:08> [CryCloud] RECV messageid: 30
<22:24:08> [CryCloud] RECV messageid: 4
<22:24:08> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 34, grainId = 29067, bodysize = 8
<22:24:08> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 35, grainId = 0, bodysize = 18
<22:24:08> [CryCloud] A pending request handle is being replaced: 33
<22:24:08> [CryCloud] RECV messageid: 31
<22:24:08> [CryCloud] RECV messageid: 4
<22:24:08> [CryCloud] RECV messageid: 32
<22:24:08> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 36, grainId = 29067, bodysize = 9
<22:24:08> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 37, grainId = 29067, bodysize = 8
<22:24:08> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 38, grainId = 29067, bodysize = 8
<22:24:08> [CryCloud] RECV messageid: 4
<22:24:08> [CryCloud] RECV messageid: 33
<22:24:08> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 39, grainId = 29067, bodysize = 8
<22:24:08> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 40, grainId = 0, bodysize = 50
<22:24:09> [CryCloud] RECV messageid: 34
<22:24:09> [CryCloud] RECV messageid: 4
<22:24:09> [CryCloud] RECV messageid: 35
<22:24:09> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 41, grainId = 29067, bodysize = 8
<22:24:09> [CryCloud] RECV messageid: 36
<22:24:09> [CryCloud] RECV messageid: 37
<22:24:09> [CryCloud] RECV messageid: 38
<22:24:09> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 42, grainId = 29067, bodysize = 9
<22:24:09> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 43, grainId = 29067, bodysize = 8
<22:24:09> [InventoryRemove] Removing weapon from slot: [0][0]
<22:24:09> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:24:09> [InventoryRemove] Remove successful
<22:24:09> [InventoryRemove] Removing weapon from slot: [0][1]
<22:24:09> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:24:09> [InventoryRemove] Remove successful
<22:24:09> [InventoryRemove] Removing weapon from slot: [1][0]
<22:24:09> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:24:09> [InventoryRemove] Remove successful
<22:24:09> [InventoryRemove] Removing weapon from slot: [1][1]
<22:24:09> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:24:09> [InventoryRemove] Remove successful
<22:24:09> [InventoryRemove] Removing weapon from slot: [1][2]
<22:24:09> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:24:09> [InventoryRemove] Remove successful
<22:24:09> [InventoryRemove] Removing weapon from slot: [1][3]
<22:24:09> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<22:24:09> [InventoryRemove] Remove successful
<22:24:09> [InventoryRemove] Removing weapon from slot: [1][4]
<22:24:09> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:24:09> [InventoryRemove] Remove successful
<22:24:09> [InventoryRemove] Removing weapon from slot: [1][5]
<22:24:09> [Inventory] Removing weapon 2tConsumableExplosiveWC0011DynamiteStick
<22:24:09> [InventoryRemove] Remove successful
<22:24:09> [CryCloud] RECV messageid: 39
<22:24:09> [CryCloud] RECV messageid: 4
<22:24:09> [CryCloud] RECV messageid: 40
<22:24:09> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=182417 (channel 2)
<22:24:09> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 182417
<22:24:09> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=0d45efcd-82d8-4d16-8e8e-a8308b1f4fdf, Lobby: 182417
<22:24:09> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 182417
<22:24:09> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 44, grainId = 0, bodysize = 19
<22:24:09> [CryCloud] RECV messageid: 41
<22:24:09> [CryCloud] RECV messageid: 42
<22:24:09> [CryCloud] RECV messageid: 43
<22:24:09> [InventoryRemove] Removing weapon from slot: [0][0]
<22:24:09> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:24:09> [InventoryRemove] Remove successful
<22:24:09> [InventoryRemove] Removing weapon from slot: [0][1]
<22:24:09> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:24:09> [InventoryRemove] Remove successful
<22:24:09> [InventoryRemove] Removing weapon from slot: [1][0]
<22:24:09> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:24:09> [InventoryRemove] Remove successful
<22:24:09> [InventoryRemove] Removing weapon from slot: [1][1]
<22:24:09> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:24:09> [InventoryRemove] Remove successful
<22:24:09> [InventoryRemove] Removing weapon from slot: [1][2]
<22:24:09> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:24:09> [InventoryRemove] Remove successful
<22:24:09> [InventoryRemove] Removing weapon from slot: [1][3]
<22:24:09> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<22:24:09> [InventoryRemove] Remove successful
<22:24:09> [InventoryRemove] Removing weapon from slot: [1][4]
<22:24:09> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:24:09> [InventoryRemove] Remove successful
<22:24:09> [InventoryRemove] Removing weapon from slot: [1][5]
<22:24:09> [Inventory] Removing weapon 2tConsumableExplosiveWC0011DynamiteStick
<22:24:09> [InventoryRemove] Remove successful
<22:24:09> [InventoryRemove] Removing weapon from slot: [0][0]
<22:24:09> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:24:09> [InventoryRemove] Remove successful
<22:24:09> [InventoryRemove] Removing weapon from slot: [0][1]
<22:24:09> [Inventory] Removing weapon 1rPistolSemiClipWP0031Bergmann1896Extended
<22:24:09> [InventoryRemove] Remove successful
<22:24:09> [InventoryRemove] Removing weapon from slot: [1][0]
<22:24:09> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<22:24:09> [InventoryRemove] Remove successful
<22:24:09> [InventoryRemove] Removing weapon from slot: [1][1]
<22:24:09> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:24:09> [InventoryRemove] Remove successful
<22:24:09> [InventoryRemove] Removing weapon from slot: [1][2]
<22:24:09> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:24:09> [InventoryRemove] Remove successful
<22:24:09> [InventoryRemove] Removing weapon from slot: [1][3]
<22:24:09> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:24:09> [InventoryRemove] Remove successful
<22:24:09> [InventoryRemove] Removing weapon from slot: [1][4]
<22:24:09> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:24:09> [InventoryRemove] Remove successful
<22:24:09> [CryCloud] RECV messageid: 4
<22:24:09> [CryCloud] RECV messageid: 44
<22:24:09> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=182417 (channel 2)
<22:24:09> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 182417
<22:24:09> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=0d45efcd-82d8-4d16-8e8e-a8308b1f4fdf, Lobby: 182417
<22:24:09> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 182417
<22:24:10> [CryCloud] RECV messageid: 4
<22:24:10> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 45, grainId = 29067, bodysize = 9
<22:24:10> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 46, grainId = 29067, bodysize = 8
<22:24:11> [CryCloud] RECV messageid: 45
<22:24:11> [InventoryRemove] Removing weapon from slot: [0][0]
<22:24:11> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [0][1]
<22:24:11> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [1][0]
<22:24:11> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [1][1]
<22:24:11> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [1][2]
<22:24:11> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [1][3]
<22:24:11> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [1][4]
<22:24:11> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [1][5]
<22:24:11> [Inventory] Removing weapon 2tConsumableExplosiveWC0011DynamiteStick
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [0][0]
<22:24:11> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [0][1]
<22:24:11> [Inventory] Removing weapon 1rPistolSemiClipWP0031Bergmann1896Extended
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [1][0]
<22:24:11> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [1][1]
<22:24:11> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [1][2]
<22:24:11> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [1][3]
<22:24:11> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [1][4]
<22:24:11> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=182417
<22:24:11> [CryCloud] Sending request: Invoke (0x02000009) remotely on server with messageId = 47, grainId = 0, bodysize = 10
<22:24:11> [CryCloud] RECV messageid: 46
<22:24:11> [InventoryRemove] Removing weapon from slot: [0][0]
<22:24:11> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [0][1]
<22:24:11> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [1][0]
<22:24:11> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [1][1]
<22:24:11> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [1][2]
<22:24:11> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [1][3]
<22:24:11> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [1][4]
<22:24:11> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [1][5]
<22:24:11> [Inventory] Removing weapon 2tConsumableExplosiveWC0011DynamiteStick
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [0][0]
<22:24:11> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [0][1]
<22:24:11> [Inventory] Removing weapon 1rPistolSemiClipWP0031Bergmann1896Extended
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [1][0]
<22:24:11> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [1][1]
<22:24:11> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [1][2]
<22:24:11> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [1][3]
<22:24:11> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [InventoryRemove] Removing weapon from slot: [1][4]
<22:24:11> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:24:11> [InventoryRemove] Remove successful
<22:24:11> [CryCloud] RECV messageid: 4
<22:24:11> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=182417 (channel 2)
<22:24:11> [CryCloud] RECV messageid: 47
<22:24:11> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=182417 - response StartSession
<22:24:11> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 2C891
<22:24:16> [CryCloud] RECV messageid: 4
<22:24:16> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=182417 (channel 2)
<22:24:33> [CryCloud] RECV messageid: 4
<22:24:33> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=182417 (channel 2)
<22:24:38> [Hunt Online] CGameLobby::DoConfirmReady() pLobby=182417
<22:24:38> [CryCloud] Sending request: Invoke (0x0200000a) remotely on server with messageId = 48, grainId = 0, bodysize = 10
<22:24:38> [CryCloud] RECV messageid: 4
<22:24:38> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 2C891
<22:24:38> [CryCloud] RECV messageid: 48
<22:24:38> [CryCloud] RECV messageid: 4
<22:24:38> [CryCloud] RECV messageid: 4
<22:24:38> [CryCloud] RECV messageid: 4
<22:24:38> [CryCloud] RECV messageid: 4
<22:24:38> [CryCloud] RECV messageid: 4
<22:24:38> [CryCloud] RECV messageid: 4
<22:24:38> [CryCloud] RECV messageid: 4
<22:24:38> [CryCloud] RECV messageid: 4
<22:24:38> [Hunt Online] CGameLobby::DoConfirmReady() pLobby=182417 - response StartSession
<22:24:38> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 49, grainId = 29067, bodysize = 8
<22:24:38> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 50, grainId = 29067, bodysize = 9
<22:24:38> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 51, grainId = 29067, bodysize = 8
<22:24:38> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 52, grainId = 29067, bodysize = 8
<22:24:38> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 53, grainId = 29067, bodysize = 8
<22:24:38> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 54, grainId = 29067, bodysize = 9
<22:24:38> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 2C891
<22:24:38> [InventoryRemove] Removing weapon from slot: [0][0]
<22:24:38> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:24:38> [InventoryRemove] Remove successful
<22:24:38> [InventoryRemove] Removing weapon from slot: [0][1]
<22:24:38> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:24:38> [InventoryRemove] Remove successful
<22:24:38> [InventoryRemove] Removing weapon from slot: [1][0]
<22:24:38> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:24:38> [InventoryRemove] Remove successful
<22:24:38> [InventoryRemove] Removing weapon from slot: [1][1]
<22:24:38> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:24:38> [InventoryRemove] Remove successful
<22:24:38> [InventoryRemove] Removing weapon from slot: [1][2]
<22:24:38> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:24:38> [InventoryRemove] Remove successful
<22:24:38> [InventoryRemove] Removing weapon from slot: [1][3]
<22:24:38> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<22:24:38> [InventoryRemove] Remove successful
<22:24:38> [InventoryRemove] Removing weapon from slot: [1][4]
<22:24:38> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:24:38> [InventoryRemove] Remove successful
<22:24:38> [InventoryRemove] Removing weapon from slot: [1][5]
<22:24:38> [Inventory] Removing weapon 2tConsumableExplosiveWC0011DynamiteStick
<22:24:38> [InventoryRemove] Remove successful
<22:24:38> [InventoryRemove] Removing weapon from slot: [0][0]
<22:24:38> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:24:38> [InventoryRemove] Remove successful
<22:24:38> [InventoryRemove] Removing weapon from slot: [0][1]
<22:24:38> [Inventory] Removing weapon 1rPistolSemiClipWP0031Bergmann1896Extended
<22:24:38> [InventoryRemove] Remove successful
<22:24:38> [InventoryRemove] Removing weapon from slot: [1][0]
<22:24:38> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<22:24:38> [InventoryRemove] Remove successful
<22:24:38> [InventoryRemove] Removing weapon from slot: [1][1]
<22:24:38> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:24:38> [InventoryRemove] Remove successful
<22:24:38> [InventoryRemove] Removing weapon from slot: [1][2]
<22:24:38> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:24:38> [InventoryRemove] Remove successful
<22:24:38> [InventoryRemove] Removing weapon from slot: [1][3]
<22:24:38> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:24:38> [InventoryRemove] Remove successful
<22:24:38> [InventoryRemove] Removing weapon from slot: [1][4]
<22:24:38> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:24:38> [InventoryRemove] Remove successful
<22:24:38> [InventoryRemove] Removing weapon from slot: [1][5]
<22:24:38> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<22:24:38> [InventoryRemove] Remove successful
<22:24:38> [InventoryRemove] Removing weapon from slot: [0][0]
<22:24:38> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:24:38> [InventoryRemove] Remove successful
<22:24:38> [InventoryRemove] Removing weapon from slot: [0][1]
<22:24:38> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:24:38> [InventoryRemove] Remove successful
<22:24:38> [InventoryRemove] Removing weapon from slot: [1][0]
<22:24:38> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:24:38> [InventoryRemove] Remove successful
<22:24:38> [InventoryRemove] Removing weapon from slot: [1][1]
<22:24:38> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:24:38> [InventoryRemove] Remove successful
<22:24:38> [InventoryRemove] Removing weapon from slot: [1][2]
<22:24:38> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:24:38> [InventoryRemove] Remove successful
<22:24:38> [InventoryRemove] Removing weapon from slot: [1][3]
<22:24:38> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:24:38> [InventoryRemove] Remove successful
<22:24:38> [InventoryRemove] Removing weapon from slot: [1][4]
<22:24:38> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:24:38> [InventoryRemove] Remove successful
<22:24:38> [InventoryRemove] Removing weapon from slot: [1][5]
<22:24:38> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<22:24:38> [InventoryRemove] Remove successful
<22:24:38> [InventoryRemove] Removing weapon from slot: [1][6]
<22:24:38> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:24:38> [InventoryRemove] Remove successful
<22:24:38> [CryCloud] RECV messageid: 4
<22:24:38> [CryCloud] RECV messageid: 4
<22:24:38> [CryCloud] RECV messageid: 4
<22:24:38> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 55, grainId = 29067, bodysize = 8
<22:24:38> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 56, grainId = 29067, bodysize = 9
<22:24:39> [CryCloud] RECV messageid: 4
<22:24:39> [CryCloud] RECV messageid: 4
<22:24:39> [CryCloud] RECV messageid: 4
<22:24:39> [Hunt Online] CGameLobby: eRET_EvacuationEnded sid=182417 next=184721 chId=10
<22:24:39> [CryCloud] Sending request: Invoke (0x0200000d) remotely on server with messageId = 57, grainId = 0, bodysize = 6
<22:24:39> [Hunt Online] CGameLobby::CGameLobby()
<22:24:39> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 184721
<22:24:39> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=0d45efcd-82d8-4d16-8e8e-a8308b1f4fdf, Lobby: 184721
<22:24:39> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 184721
<22:24:39> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 2D191
<22:24:39> [Hunt Online] CGameLobby::InitState() Fast-forwarding based on backend lobby status: PreStart
<22:24:39> CGameLobbyManager::NewSessionRequest Success hNext=184721
<22:24:39> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 182417
<22:24:39> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 182417
<22:24:39> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 58, grainId = 29067, bodysize = 9
<22:24:39> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 59, grainId = 29067, bodysize = 8
<22:24:39> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 2D191
<22:24:39> [CryCloud] RECV messageid: 49
<22:24:39> [CryCloud] RECV messageid: 50
<22:24:39> [CryCloud] RECV messageid: 51
<22:24:39> [CryCloud] RECV messageid: 52
<22:24:39> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 60, grainId = 29067, bodysize = 9
<22:24:39> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 61, grainId = 29067, bodysize = 8
<22:24:39> [CryCloud] RECV messageid: 53
<22:24:39> [CryCloud] RECV messageid: 54
<22:24:39> [CryCloud] RECV messageid: 55
<22:24:39> [CryCloud] RECV messageid: 56
<22:24:39> [CryCloud] RECV messageid: 57
<22:24:39> [CryCloud] RECV messageid: 58
<22:24:39> [CryCloud] RECV messageid: 59
<22:24:39> [CryCloud] RECV messageid: 60
<22:24:39> [InventoryRemove] Removing weapon from slot: [0][0]
<22:24:39> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [0][1]
<22:24:39> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [1][0]
<22:24:39> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [1][1]
<22:24:39> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [1][2]
<22:24:39> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [1][3]
<22:24:39> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [1][4]
<22:24:39> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [1][5]
<22:24:39> [Inventory] Removing weapon 2tConsumableExplosiveWC0011DynamiteStick
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [0][0]
<22:24:39> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [0][1]
<22:24:39> [Inventory] Removing weapon 1rPistolSemiClipWP0031Bergmann1896Extended
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [1][0]
<22:24:39> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [1][1]
<22:24:39> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [1][2]
<22:24:39> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [1][3]
<22:24:39> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [1][4]
<22:24:39> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [1][5]
<22:24:39> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [CryCloud] RECV messageid: 61
<22:24:39> [InventoryRemove] Removing weapon from slot: [0][0]
<22:24:39> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [0][1]
<22:24:39> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [1][0]
<22:24:39> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [1][1]
<22:24:39> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [1][2]
<22:24:39> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [1][3]
<22:24:39> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [1][4]
<22:24:39> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [1][5]
<22:24:39> [Inventory] Removing weapon 2tConsumableExplosiveWC0011DynamiteStick
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [0][0]
<22:24:39> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [0][1]
<22:24:39> [Inventory] Removing weapon 1rPistolSemiClipWP0031Bergmann1896Extended
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [1][0]
<22:24:39> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [1][1]
<22:24:39> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [1][2]
<22:24:39> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [1][3]
<22:24:39> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [1][4]
<22:24:39> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:24:39> [InventoryRemove] Remove successful
<22:24:39> [InventoryRemove] Removing weapon from slot: [1][5]
<22:24:39> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<22:24:39> [InventoryRemove] Remove successful
<22:24:46> [CryCloud] RECV messageid: 4
<22:24:46> Stopping UI state machine 'start_menu_final_v2/MenuFlow'...
<22:24:46> Stopping UI state machine 'game/ScreenFlow'...
<22:24:46> Stopping UI state machine 'start_menu_final_v2/PopupChecklist'...
<22:24:46> Stopping UI state machine 'chat/Chat'...
<22:24:46> Stopping UI state machine 'multiplayer/Flow'...
<22:24:46> Starting UI state machine 'ui/Loading'...
<22:24:47> [CryCloud] RECV messageid: 4
<22:24:47> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=184721 (channel a)
<22:24:47> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 184721
<22:24:47> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=0d45efcd-82d8-4d16-8e8e-a8308b1f4fdf, Lobby: 184721
<22:24:47> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 184721
<22:24:47> [CryCloud] RECV messageid: 4
<22:24:47> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 2D191
<22:24:47> [Hunt Online] CLobbyFsm::Update() transition from state(4) to (5) by event(eRET_StatusChanged) Lobby: 432FB70C
<22:24:47> [Hunt Online] [CG] CGameLobby::EnterState() entering state 5(5) from 4(4) Lobby: 2D191
<22:24:47> [Hunt Online] [CG] CGameLobby::OnGameStarting() Lobby: 184721
<22:24:47> CMissionComponent::SetSessionMissionData for session a
<22:24:47> [Hunt Online] CLobbyFsm::Update() transition from state(5) to (11) by event(EImpulse::eLFSMI_Update) Lobby: 432FB70C
<22:24:47> [Hunt Online] [CG] CGameLobby::EnterState() entering state 11(11) from 5(5) Lobby: 2D191
<22:24:47> [Hunt Online] ConnectToCoreGame(): join command: connect <session>0000000A,46.165.196.132:20000
<22:24:47> [InventoryRemove] Removing weapon from slot: [0][0]
<22:24:47> [Inventory] Removing weapon 2rRifleAutoClipWR0016MosinNagantAvtomat
<22:24:47> [InventoryRemove] Remove successful
<22:24:47> [InventoryRemove] Removing weapon from slot: [0][0]
<22:24:47> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:24:47> [InventoryRemove] Remove successful
<22:24:47> [InventoryRemove] Removing weapon from slot: [0][1]
<22:24:47> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:24:47> [InventoryRemove] Remove successful
<22:24:47> [InventoryRemove] Removing weapon from slot: [1][0]
<22:24:47> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:24:47> [InventoryRemove] Remove successful
<22:24:47> [InventoryRemove] Removing weapon from slot: [1][1]
<22:24:47> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:24:47> [InventoryRemove] Remove successful
<22:24:47> [InventoryRemove] Removing weapon from slot: [1][2]
<22:24:47> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:24:47> [InventoryRemove] Remove successful
<22:24:47> [InventoryRemove] Removing weapon from slot: [1][3]
<22:24:47> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:24:47> [InventoryRemove] Remove successful
<22:24:47> [InventoryRemove] Removing weapon from slot: [1][4]
<22:24:47> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:24:47> [InventoryRemove] Remove successful
<22:24:47> [InventoryRemove] Removing weapon from slot: [1][5]
<22:24:47> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<22:24:47> [InventoryRemove] Remove successful
<22:24:47> [InventoryRemove] Removing weapon from slot: [1][6]
<22:24:47> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:24:47> [InventoryRemove] Remove successful
<22:24:47> [InventoryRemove] Removing weapon from slot: [0][0]
<22:24:47> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:24:47> [InventoryRemove] Remove successful
<22:24:47> [InventoryRemove] Removing weapon from slot: [0][1]
<22:24:47> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:24:47> [InventoryRemove] Remove successful
<22:24:47> [InventoryRemove] Removing weapon from slot: [1][0]
<22:24:47> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:24:47> [InventoryRemove] Remove successful
<22:24:47> [InventoryRemove] Removing weapon from slot: [1][1]
<22:24:47> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:24:47> [InventoryRemove] Remove successful
<22:24:47> [InventoryRemove] Removing weapon from slot: [1][2]
<22:24:47> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:24:47> [InventoryRemove] Remove successful
<22:24:47> [InventoryRemove] Removing weapon from slot: [1][3]
<22:24:47> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<22:24:47> [InventoryRemove] Remove successful
<22:24:47> [InventoryRemove] Removing weapon from slot: [1][4]
<22:24:47> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:24:47> [InventoryRemove] Remove successful
<22:24:47> [InventoryRemove] Removing weapon from slot: [1][5]
<22:24:47> [Inventory] Removing weapon 2tConsumableExplosiveWC0011DynamiteStick
<22:24:47> [InventoryRemove] Remove successful
<22:24:47> [InventoryRemove] Removing weapon from slot: [0][0]
<22:24:47> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:24:47> [InventoryRemove] Remove successful
<22:24:47> [InventoryRemove] Removing weapon from slot: [0][1]
<22:24:47> [Inventory] Removing weapon 1rPistolSemiClipWP0031Bergmann1896Extended
<22:24:47> [InventoryRemove] Remove successful
<22:24:47> [InventoryRemove] Removing weapon from slot: [1][0]
<22:24:47> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<22:24:47> [InventoryRemove] Remove successful
<22:24:47> [InventoryRemove] Removing weapon from slot: [1][1]
<22:24:47> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:24:47> [InventoryRemove] Remove successful
<22:24:47> [InventoryRemove] Removing weapon from slot: [1][2]
<22:24:47> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:24:47> [InventoryRemove] Remove successful
<22:24:47> [InventoryRemove] Removing weapon from slot: [1][3]
<22:24:47> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:24:47> [InventoryRemove] Remove successful
<22:24:47> [InventoryRemove] Removing weapon from slot: [1][4]
<22:24:47> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:24:47> [InventoryRemove] Remove successful
<22:24:47> [InventoryRemove] Removing weapon from slot: [1][5]
<22:24:47> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<22:24:47> [InventoryRemove] Remove successful
<22:24:49> [CryCloud] Sending request: Invoke (0x0200002c) remotely on server with messageId = 62, grainId = 29067, bodysize = 2
<22:24:49> [CryCloud] RECV messageid: 62
<22:24:49> [CryCloud] Sending request: Invoke (0x0200002c) remotely on server with messageId = 63, grainId = 29067, bodysize = 51
<22:24:50> [CryCloud] RECV messageid: 63
<22:24:52> Game rules class: InstantAction
<22:24:53> ============================ PrepareLevel levels/civilwar ============================
<22:24:54> Initializing default materials...
<22:25:01> CControlledRandomizationManager was seeded with: 1714644730
<22:25:09> [CryCloud] RECV messageid: 4
<22:25:28> [CryCloud] Heartbeat Sent
<22:25:29> [Hunt Online] CLobbyFsm::Update() processing event(EImpulse::eLFSMI_SystemLevelLoadEnd) in state(11). Lobby: 2D191
<22:25:29> [Hunt Online] CLobbyFsm::Update() transition from state(11) to (7) by event(EImpulse::eLFSMI_SystemLevelLoadEnd) Lobby: 432FB70C
<22:25:29> [Hunt Online] [CG] CGameLobby::EnterState() entering state 7(7) from 11(11) Lobby: 2D191
<22:25:38> Stopping UI state machine 'ui/Loading'...
<22:25:38> Starting UI state machine 'ui/HUD'...
<22:25:41> Starting UI state machine 'chat/Chat'...
<22:25:41> Starting UI state machine 'tutorial/Flow'...
<22:25:41>     e_ShadowsCacheUpdate = 1 []
<22:25:50> [CryCloud] Heartbeat Sent
<22:26:03>     e_ShadowsCacheUpdate = 1 []
<22:26:14> [CryCloud] RECV messageid: 5
<22:26:14> [CryCloud] RECV messageid: 5
<22:26:20> [CryCloud] Heartbeat Sent
<22:26:50> [CryCloud] Heartbeat Sent
<22:26:59> [InventorySwap] HunterBasic[Stan] is trying to swap slot [1][7]
<22:26:59> [InventorySwap] New weapon is  of class 2tConsumableExplosiveWC0020FireBombBurst
<22:26:59> [InventorySwap] Searching for attachment socket
<22:26:59> [InventorySwap] Current socket is [0][0]
<22:26:59> [InventorySwap] Could not find a permanent socket, trying reusable
<22:26:59> [InventorySwap] Socket found [0][1]
<22:26:59> [Inventory] Target slot does not contain any weapons
<22:26:59> [InventorySwap] Swap successful
<22:26:59> [InventorySwap] HunterBasic[nicol] is trying to swap slot [1][6]
<22:26:59> [InventorySwap] New weapon is  of class 2tConsumableExplosiveWC0020FireBombBurst
<22:26:59> [InventorySwap] Searching for attachment socket
<22:26:59> [InventorySwap] Current socket is [0][1]
<22:26:59> [InventorySwap] Could not find a permanent socket, trying reusable
<22:26:59> [InventorySwap] Socket found [0][1]
<22:26:59> [Inventory] Weapon in target slot is not valid
<22:26:59> [InventorySwap] Swap successful
<22:27:00> [CryCloud] RECV messageid: 5
<22:27:20> [CryCloud] Heartbeat Sent
<22:27:50> [CryCloud] Heartbeat Sent
<22:28:00> [CryCloud] RECV messageid: 5
<22:28:20> [CryCloud] Heartbeat Sent
<22:28:50> [CryCloud] Heartbeat Sent
<22:29:00> [CryCloud] RECV messageid: 5
<22:29:04> [CryCloud] RECV messageid: 5
<22:29:20> [CryCloud] Heartbeat Sent
<22:29:45> [CryCloud] RECV messageid: 5
<22:29:50> [CryCloud] Heartbeat Sent
<22:30:00> [CryCloud] RECV messageid: 5
<22:30:11> [CryCloud] RECV messageid: 5
<22:30:20> [CryCloud] Heartbeat Sent
<22:30:26> [CryCloud] RECV messageid: 5
<22:30:30> [CryCloud] RECV messageid: 5
<22:30:50> [CryCloud] Heartbeat Sent
<22:30:50> [CryCloud] RECV messageid: 5
<22:31:00> [CryCloud] RECV messageid: 5
<22:31:03> [CryCloud] RECV messageid: 5
<22:31:15> [CryCloud] RECV messageid: 5
<22:31:20> [CryCloud] Heartbeat Sent
<22:31:50> [CryCloud] Heartbeat Sent
<22:32:00> [CryCloud] RECV messageid: 5
<22:32:20> [CryCloud] Heartbeat Sent
<22:32:49> [CryCloud] RECV messageid: 5
<22:32:50> [CryCloud] Heartbeat Sent
<22:32:58> [CryCloud] RECV messageid: 5
<22:33:16> [InventoryRemove] Removing weapon from slot: [0][0]
<22:33:16> [Inventory] Removing weapon 2rRifleSingleRearWR0042Springfield1866TrapdoorCompact
<22:33:16> [InventoryRemove] Remove successful
<22:33:16> [InventoryAdd] Trying to add weapon to collection: [0]
<22:33:16> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<22:33:16> [InventoryAdd] Searching for attachment socket
<22:33:16> [InventoryAdd] Found attachment socket [0][1]
<22:33:16> [InventoryAdd] Add successful
<22:33:16> [InventoryRemove] Removing weapon from slot: [0][1]
<22:33:16> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:33:16> [InventoryRemove] Remove successful
<22:33:16> [InventoryAdd] Trying to add weapon to collection: [0]
<22:33:16> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<22:33:16> [InventoryAdd] Searching for attachment socket
<22:33:16> [InventoryAdd] Found attachment socket [0][1]
<22:33:16> [InventoryAdd] Add successful
<22:33:20> [CryCloud] Heartbeat Sent
<22:33:50> [CryCloud] Heartbeat Sent
<22:33:57> [InventoryRemove] Removing weapon from slot: [0][0]
<22:33:57> [Inventory] Removing weapon 2rRifleLeverSideWR0004WinchesterM1873C
<22:33:57> [InventoryRemove] Remove successful
<22:33:57> [InventoryAdd] Trying to add weapon to collection: [0]
<22:33:57> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<22:33:57> [InventoryAdd] Searching for attachment socket
<22:33:57> [InventoryAdd] Found attachment socket [0][1]
<22:33:57> [InventoryAdd] Add successful
<22:33:57> [InventoryRemove] Removing weapon from slot: [0][1]
<22:33:57> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Silencer
<22:33:57> [InventoryRemove] Remove successful
<22:33:57> [InventoryAdd] Trying to add weapon to collection: [0]
<22:33:57> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<22:33:57> [InventoryAdd] Searching for attachment socket
<22:33:57> [InventoryAdd] Found attachment socket [0][1]
<22:33:57> [InventoryAdd] Add successful
<22:34:00> [CryCloud] RECV messageid: 5
<22:34:20> [CryCloud] Heartbeat Sent
<22:34:29> [InventorySwap] HunterBasic[Gotma] is trying to swap slot [0][1]
<22:34:29> [InventorySwap] New weapon is  of class 1rRevolverSingleRearWP0004NagantM1895Silencer
<22:34:29> [InventorySwap] Searching for attachment socket
<22:34:29> [InventorySwap] Current socket is [1][4]
<22:34:29> [InventorySwap] Current socket is permanent, trying this first
<22:34:29> [InventorySwap] Socket found [1][4]
<22:34:29> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:34:29> [InventorySwap] Swap successful
<22:34:39> [InventorySwap] HunterBasic[jeanb] is trying to swap slot [0][0]
<22:34:39> [InventorySwap] New weapon is  of class 2rRifleLeverSideWR0004WinchesterM1873C
<22:34:39> [InventorySwap] Searching for attachment socket
<22:34:39> [InventorySwap] Current socket is [1][2]
<22:34:39> [InventorySwap] Current socket is permanent, trying this first
<22:34:39> [InventorySwap] Socket found [1][2]
<22:34:39> [Inventory] Removing weapon 2rRifleSingleRearWR0022Sharps1874LongRangeSilencer
<22:34:39> [InventorySwap] Swap successful
<22:34:43> [InventorySwap] HunterBasic[jeanb] is trying to swap slot [0][0]
<22:34:43> [InventorySwap] New weapon is  of class 2rRifleSingleRearWR0022Sharps1874LongRangeSilencer
<22:34:43> [InventorySwap] Searching for attachment socket
<22:34:43> [InventorySwap] Current socket is [1][2]
<22:34:43> [InventorySwap] Current socket is permanent, trying this first
<22:34:43> [InventorySwap] Socket found [1][2]
<22:34:43> [Inventory] Removing weapon 2rRifleLeverSideWR0004WinchesterM1873C
<22:34:43> [InventorySwap] Swap successful
<22:34:50> [CryCloud] Heartbeat Sent
<22:35:00> [CryCloud] RECV messageid: 5
<22:35:07> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 84, grainId = 29067, bodysize = 9
<22:35:07> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 85, grainId = 29067, bodysize = 8
<22:35:07> [CryCloud] RECV messageid: 4
<22:35:07> [CryCloud] RECV messageid: 4
<22:35:07> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=184721 (channel a)
<22:35:07> [CryCloud] RECV messageid: 84
<22:35:07> [CryCloud] RECV messageid: 85
<22:35:25> [CryCloud] RECV messageid: 4
<22:35:25> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=184721 (channel a)
<22:35:37> [CryCloud] Heartbeat Sent
<22:36:00> [CryCloud] RECV messageid: 5
<22:36:07> [CryCloud] Heartbeat Sent
<22:36:12> [InventorySwap] HunterBasic[antonio] is trying to swap slot [1][6]
<22:36:12> [InventorySwap] New weapon is  of class 2eConsumableBoostWC0023WeakAntidoteShot
<22:36:12> [InventorySwap] Searching for attachment socket
<22:36:12> [InventorySwap] Current socket is [0][0]
<22:36:12> [InventorySwap] Could not find a permanent socket, trying reusable
<22:36:12> [InventorySwap] Socket found [0][1]
<22:36:12> [Inventory] Target slot does not contain any weapons
<22:36:12> [InventorySwap] Swap successful
<22:36:14> [InventorySwap] HunterBasic[Julio] is trying to swap slot [1][4]
<22:36:14> [InventorySwap] New weapon is  of class 2eConsumableBoostWC0023WeakAntidoteShot
<22:36:14> [InventorySwap] Searching for attachment socket
<22:36:14> [InventorySwap] Current socket is [0][1]
<22:36:14> [InventorySwap] Could not find a permanent socket, trying reusable
<22:36:14> [InventorySwap] Socket found [0][1]
<22:36:14> [Inventory] Weapon in target slot is not valid
<22:36:14> [InventorySwap] Swap successful
<22:36:35> [CryCloud] RECV messageid: 5
<22:36:37> [CryCloud] Heartbeat Sent
<22:36:56> [CryCloud] RECV messageid: 5
<22:37:00> [CryCloud] RECV messageid: 5
<22:37:07> [CryCloud] Heartbeat Sent
<22:37:17> [CryCloud] RECV messageid: 5
<22:37:37> [CryCloud] Heartbeat Sent
<22:37:41> [CryCloud] RECV messageid: 5
<22:37:41> [InventorySwap] HunterBasic[antonio] is trying to swap slot [1][6]
<22:37:41> [InventorySwap] New weapon is  of class 1tConsumableDistractionWC0008ChaosBomb
<22:37:41> [InventorySwap] Searching for attachment socket
<22:37:41> [InventorySwap] Current socket is [0][1]
<22:37:41> [InventorySwap] Could not find a permanent socket, trying reusable
<22:37:41> [InventorySwap] Socket found [0][1]
<22:37:41> [Inventory] Removing weapon 2eConsumableBoostWC0023WeakAntidoteShot
<22:37:41> [InventorySwap] Swap successful
<22:37:43> [InventorySwap] HunterBasic[Julio] is trying to swap slot [1][6]
<22:37:43> [InventorySwap] New weapon is  of class 1tConsumableDistractionWC0008ChaosBomb
<22:37:43> [InventorySwap] Searching for attachment socket
<22:37:43> [InventorySwap] Current socket is [0][0]
<22:37:43> [InventorySwap] Could not find a permanent socket, trying reusable
<22:37:43> [InventorySwap] Socket found [0][1]
<22:37:43> [Inventory] Target slot does not contain any weapons
<22:37:43> [InventorySwap] Swap successful
<22:37:45> [CryCloud] RECV messageid: 5
<22:38:00> [CryCloud] RECV messageid: 5
<22:38:07> [CryCloud] Heartbeat Sent
<22:38:12> [CryCloud] RECV messageid: 5
<22:38:37> [CryCloud] Heartbeat Sent
<22:38:43> [CryCloud] RECV messageid: 5
<22:39:00> [CryCloud] RECV messageid: 5
<22:39:07> [CryCloud] Heartbeat Sent
<22:39:37> [InventorySwap] HunterBasic[Alex] is trying to swap slot [1][4]
<22:39:37> [InventorySwap] New weapon is  of class 2eConsumableBoostWC0023WeakAntidoteShot
<22:39:37> [InventorySwap] Searching for attachment socket
<22:39:37> [InventorySwap] Current socket is [0][1]
<22:39:37> [InventorySwap] Could not find a permanent socket, trying reusable
<22:39:37> [InventorySwap] Socket found [0][1]
<22:39:37> [Inventory] Weapon in target slot is not valid
<22:39:37> [InventorySwap] Swap successful
<22:39:37> [CryCloud] Heartbeat Sent
<22:40:00> [CryCloud] RECV messageid: 5
<22:40:07> [CryCloud] Heartbeat Sent
<22:40:37> [CryCloud] Heartbeat Sent
<22:40:46> [InventoryRemove] Removing weapon from slot: [0][0]
<22:40:46> [Inventory] Removing weapon 2rRifleLeverSideWR0004WinchesterM1873CSilencer
<22:40:46> [InventoryRemove] Remove successful
<22:40:46> [InventoryAdd] Trying to add weapon to collection: [0]
<22:40:46> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<22:40:46> [InventoryAdd] Searching for attachment socket
<22:40:46> [InventoryAdd] Found attachment socket [0][1]
<22:40:46> [InventoryAdd] Add successful
<22:40:46> [InventoryRemove] Removing weapon from slot: [0][1]
<22:40:46> [Inventory] Removing weapon 1rRevolverSingleRearWP0035ColtPeacemaker
<22:40:46> [InventoryRemove] Remove successful
<22:40:46> [InventoryAdd] Trying to add weapon to collection: [0]
<22:40:46> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<22:40:46> [InventoryAdd] Searching for attachment socket
<22:40:46> [InventoryAdd] Found attachment socket [0][1]
<22:40:46> [InventoryAdd] Add successful
<22:40:47> [InventoryRemove] Removing weapon from slot: [0][0]
<22:40:47> [Inventory] Removing weapon 2rRifleBoltSideWR0013Vetterli71KarabinerDeadeye
<22:40:47> [InventoryRemove] Remove successful
<22:40:47> [InventoryAdd] Trying to add weapon to collection: [0]
<22:40:47> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<22:40:47> [InventoryAdd] Searching for attachment socket
<22:40:47> [InventoryAdd] Found attachment socket [0][1]
<22:40:47> [InventoryAdd] Add successful
<22:40:47> [InventoryRemove] Removing weapon from slot: [0][1]
<22:40:47> [Inventory] Removing weapon 1rPistolSemiClipWP0002MauserC96
<22:40:47> [InventoryRemove] Remove successful
<22:40:47> [InventoryAdd] Trying to add weapon to collection: [0]
<22:40:47> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<22:40:47> [InventoryAdd] Searching for attachment socket
<22:40:47> [InventoryAdd] Found attachment socket [0][1]
<22:40:47> [InventoryAdd] Add successful
<22:41:00> [CryCloud] RECV messageid: 5
<22:41:07> [CryCloud] Heartbeat Sent
<22:41:37> [CryCloud] Heartbeat Sent
<22:42:01> [CryCloud] RECV messageid: 5
<22:42:08> [CryCloud] Heartbeat Sent
<22:42:29> [InventorySwap] HunterBasic[Stan] is trying to swap slot [1][4]
<22:42:29> [InventorySwap] New weapon is  of class 2tConsumableExplosiveWC0027ChokeBomb
<22:42:29> [InventorySwap] Searching for attachment socket
<22:42:29> [InventorySwap] Current socket is [0][1]
<22:42:29> [InventorySwap] Could not find a permanent socket, trying reusable
<22:42:29> [InventorySwap] Socket found [0][1]
<22:42:29> [Inventory] Weapon in target slot is not valid
<22:42:29> [InventorySwap] Swap successful
<22:42:30> [InventoryRemove] Removing weapon from slot: [0][0]
<22:42:30> [Inventory] Removing weapon 2rRifleBoltTopWR0027Lebel1886
<22:42:30> [InventoryRemove] Remove successful
<22:42:30> [InventoryAdd] Trying to add weapon to collection: [0]
<22:42:30> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<22:42:30> [InventoryAdd] Searching for attachment socket
<22:42:30> [InventoryAdd] Found attachment socket [0][1]
<22:42:30> [InventoryAdd] Add successful
<22:42:30> [InventoryRemove] Removing weapon from slot: [0][1]
<22:42:30> [Inventory] Removing weapon 1rPistolSemiClipWP0010Bergmann1896
<22:42:30> [InventoryRemove] Remove successful
<22:42:30> [InventoryAdd] Trying to add weapon to collection: [0]
<22:42:30> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<22:42:30> [InventoryAdd] Searching for attachment socket
<22:42:30> [InventoryAdd] Found attachment socket [0][1]
<22:42:30> [InventoryAdd] Add successful
<22:42:31> [CryCloud] RECV messageid: 5
<22:42:38> [CryCloud] Heartbeat Sent
<22:42:50> [InventoryRemove] Removing weapon from slot: [0][0]
<22:42:50> [Inventory] Removing weapon 2rShotgunSingleBreakWS0001Colt1878SideBySide
<22:42:50> [InventoryRemove] Remove successful
<22:42:50> [InventoryAdd] Trying to add weapon to collection: [0]
<22:42:50> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<22:42:50> [InventoryAdd] Searching for attachment socket
<22:42:50> [InventoryAdd] Found attachment socket [0][1]
<22:42:50> [InventoryAdd] Add successful
<22:42:50> [InventoryRemove] Removing weapon from slot: [0][1]
<22:42:50> [Inventory] Removing weapon 1rPistolSemiClipWP0031Bergmann1896Extended
<22:42:50> [InventoryRemove] Remove successful
<22:42:50> [InventoryAdd] Trying to add weapon to collection: [0]
<22:42:50> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<22:42:50> [InventoryAdd] Searching for attachment socket
<22:42:50> [InventoryAdd] Found attachment socket [0][1]
<22:42:50> [InventoryAdd] Add successful
<22:42:58> [InventorySwap] HunterBasic[Stan] is trying to swap slot [0][0]
<22:42:58> [InventorySwap] New weapon is  of class 2rShotgunSingleBreakWS0001Colt1878SideBySide
<22:42:58> [InventorySwap] Searching for attachment socket
<22:42:58> [InventorySwap] Current socket is [0][1]
<22:42:58> [InventorySwap] Socket found [1][2]
<22:42:58> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<22:42:58> [InventorySwap] Swap successful
<22:42:58> [InventorySwap] HunterBasic[Stan] is trying to swap slot [0][1]
<22:42:58> [InventorySwap] New weapon is  of class 1rPistolSemiClipWP0031Bergmann1896Extended
<22:42:58> [InventorySwap] Searching for attachment socket
<22:42:58> [InventorySwap] Current socket is [0][1]
<22:42:58> [InventorySwap] Socket found [1][4]
<22:42:58> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<22:42:58> [InventorySwap] Swap successful
<22:43:01> [CryCloud] RECV messageid: 5
<22:43:08> [CryCloud] Heartbeat Sent
<22:43:24> [CryCloud] RECV messageid: 4
<22:43:24> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 102, grainId = 29067, bodysize = 9
<22:43:24> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 103, grainId = 29067, bodysize = 8
<22:43:24> [CryCloud] RECV messageid: 4
<22:43:24> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=184721 (channel a)
<22:43:24> [CryCloud] RECV messageid: 102
<22:43:25> [CryCloud] RECV messageid: 103
<22:43:25> [InventoryRemove] Removing weapon from slot: [0][0]
<22:43:25> [Inventory] Removing weapon 2rRifleBoltSideWR0003Vetterli71Karabiner
<22:43:25> [InventoryRemove] Remove successful
<22:43:25> [InventoryAdd] Trying to add weapon to collection: [0]
<22:43:25> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<22:43:25> [InventoryAdd] Searching for attachment socket
<22:43:25> [InventoryAdd] Found attachment socket [0][1]
<22:43:25> [InventoryAdd] Add successful
<22:43:25> [InventoryRemove] Removing weapon from slot: [0][1]
<22:43:25> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Silencer
<22:43:25> [InventoryRemove] Remove successful
<22:43:25> [InventoryAdd] Trying to add weapon to collection: [0]
<22:43:25> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<22:43:25> [InventoryAdd] Searching for attachment socket
<22:43:25> [InventoryAdd] Found attachment socket [0][1]
<22:43:25> [InventoryAdd] Add successful
<22:43:27> [CryCloud] RECV messageid: 4
<22:43:27> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 104, grainId = 29067, bodysize = 9
<22:43:27> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 105, grainId = 29067, bodysize = 8
<22:43:27> [CryCloud] RECV messageid: 4
<22:43:27> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=184721 (channel a)
<22:43:27> [CryCloud] RECV messageid: 104
<22:43:28> [CryCloud] RECV messageid: 105
<22:43:30> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 106, grainId = 29067, bodysize = 9
<22:43:30> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 107, grainId = 29067, bodysize = 8
<22:43:30> [CryCloud] RECV messageid: 4
<22:43:30> [CryCloud] RECV messageid: 4
<22:43:30> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=184721 (channel a)
<22:43:31> [CryCloud] RECV messageid: 106
<22:43:31> [CryCloud] RECV messageid: 107
<22:43:44> [InventorySwap] HunterBasic[Gotma] is trying to swap slot [0][0]
<22:43:44> [InventorySwap] New weapon is  of class 2rRifleBoltSideWR0003Vetterli71Karabiner
<22:43:44> [InventorySwap] Searching for attachment socket
<22:43:44> [InventorySwap] Current socket is [0][1]
<22:43:44> [InventorySwap] Socket found [1][2]
<22:43:44> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<22:43:44> [InventorySwap] Swap successful
<22:43:44> [InventorySwap] HunterBasic[Gotma] is trying to swap slot [0][1]
<22:43:44> [InventorySwap] New weapon is  of class 1rRevolverSingleRearWP0004NagantM1895Silencer
<22:43:44> [InventorySwap] Searching for attachment socket
<22:43:44> [InventorySwap] Current socket is [0][1]
<22:43:44> [InventorySwap] Socket found [1][4]
<22:43:44> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<22:43:44> [InventorySwap] Swap successful
<22:44:00> [CryCloud] Heartbeat Sent
<22:44:00> [CryCloud] RECV messageid: 5
<22:44:30> [CryCloud] Heartbeat Sent
<22:45:01> [CryCloud] Heartbeat Sent
<22:45:18> [InventoryRemove] Removing weapon from slot: [0][0]
<22:45:18> [Inventory] Removing weapon 2rShotgunSingleBreakWS0001Colt1878SideBySide
<22:45:18> [InventoryRemove] Remove successful
<22:45:18> [InventoryAdd] Trying to add weapon to collection: [0]
<22:45:18> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<22:45:18> [InventoryAdd] Searching for attachment socket
<22:45:18> [InventoryAdd] Found attachment socket [0][1]
<22:45:18> [InventoryAdd] Add successful
<22:45:18> [InventoryRemove] Removing weapon from slot: [0][1]
<22:45:18> [Inventory] Removing weapon 1rPistolSemiClipWP0031Bergmann1896Extended
<22:45:18> [InventoryRemove] Remove successful
<22:45:18> [InventoryAdd] Trying to add weapon to collection: [0]
<22:45:18> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<22:45:18> [InventoryAdd] Searching for attachment socket
<22:45:18> [InventoryAdd] Found attachment socket [0][1]
<22:45:18> [InventoryAdd] Add successful
<22:45:31> [CryCloud] Heartbeat Sent
<22:45:48> [InventorySwap] HunterBasic[Stan] is trying to swap slot [0][0]
<22:45:48> [InventorySwap] New weapon is  of class 2rShotgunSingleBreakWS0001Colt1878SideBySide
<22:45:48> [InventorySwap] Searching for attachment socket
<22:45:48> [InventorySwap] Current socket is [0][1]
<22:45:48> [InventorySwap] Socket found [1][2]
<22:45:48> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<22:45:48> [InventorySwap] Swap successful
<22:45:48> [InventorySwap] HunterBasic[Stan] is trying to swap slot [0][1]
<22:45:48> [InventorySwap] New weapon is  of class 1rPistolSemiClipWP0031Bergmann1896Extended
<22:45:48> [InventorySwap] Searching for attachment socket
<22:45:48> [InventorySwap] Current socket is [0][1]
<22:45:48> [InventorySwap] Socket found [1][4]
<22:45:48> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<22:45:48> [InventorySwap] Swap successful
<22:46:01> [CryCloud] RECV messageid: 5
<22:46:01> [CryCloud] Heartbeat Sent
<22:46:31> [CryCloud] Heartbeat Sent
<22:46:45> [InventoryRemove] Removing weapon from slot: [0][0]
<22:46:45> [Inventory] Removing weapon 2rRifleBoltSideWR0003Vetterli71Karabiner
<22:46:45> [InventoryRemove] Remove successful
<22:46:45> [InventoryAdd] Trying to add weapon to collection: [0]
<22:46:45> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<22:46:45> [InventoryAdd] Searching for attachment socket
<22:46:45> [InventoryAdd] Found attachment socket [0][1]
<22:46:45> [InventoryAdd] Add successful
<22:46:45> [InventoryRemove] Removing weapon from slot: [0][1]
<22:46:45> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Silencer
<22:46:45> [InventoryRemove] Remove successful
<22:46:45> [InventoryAdd] Trying to add weapon to collection: [0]
<22:46:45> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<22:46:45> [InventoryAdd] Searching for attachment socket
<22:46:45> [InventoryAdd] Found attachment socket [0][1]
<22:46:45> [InventoryAdd] Add successful
<22:47:01> [CryCloud] RECV messageid: 5
<22:47:01> [CryCloud] Heartbeat Sent
<22:47:18> [CryCloud] RECV messageid: 5
<22:47:29> [InventoryRemove] Removing weapon from slot: [0][0]
<22:47:29> [Inventory] Removing weapon 2rRifleSingleRearWR0022Sharps1874LongRangeSilencer
<22:47:29> [InventoryRemove] Remove successful
<22:47:29> [InventoryAdd] Trying to add weapon to collection: [0]
<22:47:29> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<22:47:29> [InventoryAdd] Searching for attachment socket
<22:47:29> [InventoryAdd] Found attachment socket [0][1]
<22:47:29> [InventoryAdd] Add successful
<22:47:29> [InventoryRemove] Removing weapon from slot: [0][1]
<22:47:29> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut
<22:47:29> [InventoryRemove] Remove successful
<22:47:29> [InventoryAdd] Trying to add weapon to collection: [0]
<22:47:29> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<22:47:29> [InventoryAdd] Searching for attachment socket
<22:47:29> [InventoryAdd] Found attachment socket [0][1]
<22:47:29> [InventoryAdd] Add successful
<22:47:29> [CryCloud] RECV messageid: 5
<22:47:31> [CryCloud] Heartbeat Sent
<22:47:58> [InventoryRemove] Removing weapon from slot: [0][0]
<22:47:58> [Inventory] Removing weapon 2rShotgunSingleBreakWS0001Colt1878SideBySide
<22:47:58> [InventoryRemove] Remove successful
<22:47:58> [InventoryAdd] Trying to add weapon to collection: [0]
<22:47:58> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<22:47:58> [InventoryAdd] Searching for attachment socket
<22:47:58> [InventoryAdd] Found attachment socket [0][1]
<22:47:58> [InventoryAdd] Add successful
<22:47:58> [InventoryRemove] Removing weapon from slot: [0][1]
<22:47:58> [Inventory] Removing weapon 1rPistolSemiClipWP0031Bergmann1896Extended
<22:47:58> [InventoryRemove] Remove successful
<22:47:58> [InventoryAdd] Trying to add weapon to collection: [0]
<22:47:58> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<22:47:58> [InventoryAdd] Searching for attachment socket
<22:47:58> [InventoryAdd] Found attachment socket [0][1]
<22:47:58> [InventoryAdd] Add successful
<22:47:59> [CryCloud] RECV messageid: 5
<22:48:01> [CryCloud] RECV messageid: 5
<22:48:01> [CryCloud] Heartbeat Sent
<22:48:21> [InventorySwap] HunterBasic[Siegfried] is trying to swap slot [1][4]
<22:48:21> [InventorySwap] New weapon is  of class 2tConsumableExplosiveWC0014FlashBomb
<22:48:21> [InventorySwap] Searching for attachment socket
<22:48:21> [InventorySwap] Current socket is [0][1]
<22:48:21> [InventorySwap] Could not find a permanent socket, trying reusable
<22:48:21> [InventorySwap] Socket found [0][1]
<22:48:21> [Inventory] Weapon in target slot is not valid
<22:48:21> [InventorySwap] Swap successful
<22:48:31> [CryCloud] Heartbeat Sent
<22:48:54> [CryCloud] RECV messageid: 4
<22:48:54> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 118, grainId = 29067, bodysize = 9
<22:48:54> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 119, grainId = 29067, bodysize = 8
<22:48:54> [CryCloud] RECV messageid: 4
<22:48:54> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=184721 (channel a)
<22:48:54> [CryCloud] RECV messageid: 118
<22:48:54> [CryCloud] RECV messageid: 119
<22:49:01> [CryCloud] RECV messageid: 5
<22:49:03> [CryCloud] RECV messageid: 4
<22:49:03> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 120, grainId = 29067, bodysize = 9
<22:49:03> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 121, grainId = 29067, bodysize = 8
<22:49:03> [CryCloud] RECV messageid: 4
<22:49:03> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=184721 (channel a)
<22:49:03> [CryCloud] RECV messageid: 120
<22:49:03> [CryCloud] RECV messageid: 121
<22:49:07> [CryCloud] RECV messageid: 4
<22:49:07> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 122, grainId = 29067, bodysize = 9
<22:49:07> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 123, grainId = 29067, bodysize = 8
<22:49:07> [CryCloud] RECV messageid: 4
<22:49:07> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=184721 (channel a)
<22:49:07> [CryCloud] RECV messageid: 122
<22:49:07> [CryCloud] RECV messageid: 123
<22:49:37> [CryCloud] Heartbeat Sent
<22:50:07> [CryCloud] Heartbeat Sent
<22:50:08> [CryCloud] RECV messageid: 5
<22:50:37> [CryCloud] Heartbeat Sent
<22:51:01> [CryCloud] RECV messageid: 5
<22:51:07> [CryCloud] Heartbeat Sent
<22:51:14> [CryCloud] RECV messageid: 5
<22:51:15> CPlayerManager::Client_OnDisconnect(cause=17, desc='Remote disconnected: (null)<ReasonType>6'), reasonType MissionRequested
<22:51:15> CGameClientChannel::Release
<22:51:16> [CryCloud] RECV messageid: 5
<22:51:18> [CryCloud] RECV messageid: 4
<22:51:18> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(7). Lobby: 2D191
<22:51:18> [Hunt Online] CLobbyFsm::Update() transition from state(7) to (10) by event(eRET_StatusChanged) Lobby: 432FB70C
<22:51:18> [Hunt Online] [CG] CGameLobby::EnterState() entering state 10(10) from 7(7) Lobby: 2D191
<22:51:18> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 184721
<22:51:18> [Hunt Online] CGameLobby::DoEndSession() pLobby=184721
<22:51:18> [CryCloud] Sending request: Invoke (0x02000008) remotely on server with messageId = 128, grainId = 0, bodysize = 6
<22:51:18> [CryCloud] RECV messageid: 4
<22:51:18> [Hunt Online] CLobbyFsm::Update() received event(eRET_StatusChanged) in state(10) without handler. Lobby: 2D191
<22:51:18> [CryCloud] RECV messageid: 128
<22:51:18> [Hunt Online] CGameLobby::FinishDelete() lobby:184721
<22:51:18> [Hunt Online] WARNING: Deleting a lobby that's not swapped to back list
<22:51:18> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(10) without handler. Lobby: 2D191
<22:51:18> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 184721
<22:51:18> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 184721
<22:51:23> Stopping UI state machine 'ui/HUD'...
<22:51:24> Stopping UI state machine 'chat/Chat'...
<22:51:24> Stopping UI state machine 'tutorial/Flow'...
<22:51:24> Starting UI state machine 'ui/Disconnecting'...
<22:51:25> [InventoryRemove] Removing weapon from slot: [0][0]
<22:51:25> [Inventory] Target slot does not contain any weapons
<22:51:25> [InventoryRemove] Remove successful
<22:51:27> Stopping UI state machine 'ui/Disconnecting'...
<22:51:27> Starting UI state machine 'ui/ReturningToMenu'...
<22:51:30> Stopping UI state machine 'ui/ReturningToMenu'...
<22:51:30> Starting UI state machine 'ui/PreStartMenu'...
<22:51:30> ============================ Loading level menu ============================
<22:51:32> Initializing default materials...
<22:51:55> [CryCloud] Heartbeat Sent
<22:51:57> [InventorySwap] weapon_viewer_entitiy is trying to swap slot [0][0]
<22:51:57> [InventorySwap] New weapon is  of class 2rRifleAutoClipWR0016MosinNagantAvtomat
<22:51:57> [InventorySwap] Searching for attachment socket
<22:51:57> [InventorySwap] Current socket is [0][0]
<22:51:57> [InventorySwap] Could not find a permanent socket, trying reusable
<22:51:57> [InventorySwap] Socket found [0][0]
<22:51:57> [Inventory] Target slot does not contain any weapons
<22:51:57> [InventorySwap] Swap successful
<22:51:57> CPlayerManager::OnClientConnect(channelId=1): player name='nicol', characterName=, team=0, onlineId='', accountId='0'
<22:51:59> Stopping UI state machine 'ui/PreStartMenu'...
<22:51:59> Starting UI state machine 'start_menu_final_v2/MenuFlow'...
<22:52:03> Starting UI state machine 'start_menu_final_v2/PopupChecklist'...
<22:52:03> Starting UI state machine 'chat/Chat'...
<22:52:03> Starting UI state machine 'multiplayer/Flow'...
<22:52:03> [CryCloud] Sending request: Invoke (0x02000019) remotely on server with messageId = 130, grainId = 0, bodysize = 0
<22:52:03> Starting UI state machine 'game/ScreenFlow'...
<22:52:03> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 131, grainId = 29067, bodysize = 5
<22:52:04> [CryCloud] Sending request: Invoke (0x02000024) remotely on server with messageId = 132, grainId = 29067, bodysize = 0
<22:52:04> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:04> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:52:04> [InventoryRemove] Remove successful
<22:52:04> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:04> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:52:04> [InventoryRemove] Remove successful
<22:52:04> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:04> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:52:04> [InventoryRemove] Remove successful
<22:52:04> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:04> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:04> [InventoryRemove] Remove successful
<22:52:04> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:04> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:52:04> [InventoryRemove] Remove successful
<22:52:04> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:04> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:52:04> [InventoryRemove] Remove successful
<22:52:04> [InventoryRemove] Removing weapon from slot: [1][4]
<22:52:04> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:52:04> [InventoryRemove] Remove successful
<22:52:04> [InventoryRemove] Removing weapon from slot: [1][5]
<22:52:04> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:52:04> [InventoryRemove] Remove successful
<22:52:04> [CryCloud] RECV messageid: 130
<22:52:04> [CryCloud] RECV messageid: 131
<22:52:04> [CryCloud] Sending request: Invoke (0x02000006) remotely on server with messageId = 133, grainId = 0, bodysize = 67
<22:52:04> [CryCloud] RECV messageid: 132
<22:52:04> [CryCloud] RECV messageid: 7
<22:52:04> [CryCloud] RECV messageid: 4
<22:52:04> [CryCloud] RECV messageid: 4
<22:52:04> [CryCloud] RECV messageid: 4
<22:52:04> [CryCloud] RECV messageid: 4
<22:52:04> [CryCloud] RECV messageid: 133
<22:52:04> [CryCloud] Sending request: Invoke (0x0200000d) remotely on server with messageId = 134, grainId = 0, bodysize = 6
<22:52:04> [Hunt Online] CGameLobby::CGameLobby()
<22:52:04> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 187529
<22:52:04> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=, Lobby: 187529
<22:52:04> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 187529
<22:52:04> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 2DC89
<22:52:04> CGameLobbyManager::NewSessionRequest Success hNext=187529
<22:52:04> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 135, grainId = 29067, bodysize = 9
<22:52:04> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 136, grainId = 29067, bodysize = 9
<22:52:04> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 2DC89
<22:52:04> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 137, grainId = 0, bodysize = 50
<22:52:05> [CryCloud] RECV messageid: 134
<22:52:05> [CryCloud] RECV messageid: 135
<22:52:05> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 138, grainId = 29067, bodysize = 9
<22:52:05> [CryCloud] RECV messageid: 136
<22:52:05> [CryCloud] RECV messageid: 4
<22:52:05> [CryCloud] RECV messageid: 137
<22:52:05> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=187529 (channel 2)
<22:52:05> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 187529
<22:52:05> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=0d45efcd-82d8-4d16-8e8e-a8308b1f4fdf, Lobby: 187529
<22:52:05> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 187529
<22:52:05> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 139, grainId = 0, bodysize = 19
<22:52:05> [CryCloud] RECV messageid: 138
<22:52:05> [CryCloud] RECV messageid: 139
<22:52:05> [CryCloud] RECV messageid: 4
<22:52:05> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=187529 (channel 2)
<22:52:05> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 187529
<22:52:05> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=0d45efcd-82d8-4d16-8e8e-a8308b1f4fdf, Lobby: 187529
<22:52:05> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 187529
<22:52:05> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 140, grainId = 0, bodysize = 18
<22:52:05> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=187529
<22:52:05> [CryCloud] Sending request: Invoke (0x02000009) remotely on server with messageId = 141, grainId = 0, bodysize = 8
<22:52:06> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 142, grainId = 0, bodysize = 18
<22:52:06> [CryCloud] A pending request handle is being replaced: 140
<22:52:06> [CryCloud] RECV messageid: 4
<22:52:06> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 143, grainId = 29067, bodysize = 8
<22:52:06> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 144, grainId = 0, bodysize = 50
<22:52:06> [CryCloud] RECV messageid: 140
<22:52:06> [CryCloud] RECV messageid: 141
<22:52:06> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=187529 - response StartSession
<22:52:06> [Hunt Online] CGameLobby::NetworkCallbackReceived() task unsuccessful, result=SuccessNoChange
<22:52:06> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 2DC89
<22:52:06> [CryCloud] RECV messageid: 4
<22:52:06> [CryCloud] RECV messageid: 142
<22:52:06> [CryCloud] RECV messageid: 143
<22:52:06> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 145, grainId = 29067, bodysize = 8
<22:52:06> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 146, grainId = 29067, bodysize = 9
<22:52:06> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 147, grainId = 29067, bodysize = 8
<22:52:06> [CryCloud] RECV messageid: 144
<22:52:06> [CryCloud] RECV messageid: 4
<22:52:06> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=187529 (channel 2)
<22:52:06> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 187529
<22:52:06> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=0d45efcd-82d8-4d16-8e8e-a8308b1f4fdf, Lobby: 187529
<22:52:06> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 187529
<22:52:06> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 148, grainId = 0, bodysize = 19
<22:52:06> [CryCloud] RECV messageid: 145
<22:52:07> [CryCloud] RECV messageid: 146
<22:52:07> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:07> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:52:07> [InventoryRemove] Remove successful
<22:52:07> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:07> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:52:07> [InventoryRemove] Remove successful
<22:52:07> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:07> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:52:07> [InventoryRemove] Remove successful
<22:52:07> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:07> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:07> [InventoryRemove] Remove successful
<22:52:07> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:07> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:52:07> [InventoryRemove] Remove successful
<22:52:07> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:07> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:52:07> [InventoryRemove] Remove successful
<22:52:07> [CryCloud] RECV messageid: 147
<22:52:07> [CryCloud] RECV messageid: 4
<22:52:07> [CryCloud] RECV messageid: 148
<22:52:07> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=187529 (channel 2)
<22:52:07> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 187529
<22:52:07> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=0d45efcd-82d8-4d16-8e8e-a8308b1f4fdf, Lobby: 187529
<22:52:07> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 187529
<22:52:07> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:07> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:52:07> [InventoryRemove] Remove successful
<22:52:07> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:07> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:52:07> [InventoryRemove] Remove successful
<22:52:07> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:07> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:52:07> [InventoryRemove] Remove successful
<22:52:07> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:07> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:07> [InventoryRemove] Remove successful
<22:52:07> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:07> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:52:07> [InventoryRemove] Remove successful
<22:52:07> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:07> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:52:07> [InventoryRemove] Remove successful
<22:52:07> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:07> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:52:07> [InventoryRemove] Remove successful
<22:52:07> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:07> [Inventory] Removing weapon 1rPistolSemiClipWP0031Bergmann1896Extended
<22:52:07> [InventoryRemove] Remove successful
<22:52:07> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:07> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<22:52:07> [InventoryRemove] Remove successful
<22:52:07> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:07> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:07> [InventoryRemove] Remove successful
<22:52:07> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:07> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:52:07> [InventoryRemove] Remove successful
<22:52:07> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:07> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:52:07> [InventoryRemove] Remove successful
<22:52:07> [InventoryRemove] Removing weapon from slot: [1][4]
<22:52:07> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:52:07> [InventoryRemove] Remove successful
<22:52:07> [InventoryRemove] Removing weapon from slot: [1][5]
<22:52:07> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<22:52:07> [InventoryRemove] Remove successful
<22:52:07> [CryCloud] RECV messageid: 4
<22:52:07> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 149, grainId = 29067, bodysize = 9
<22:52:07> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 150, grainId = 29067, bodysize = 8
<22:52:08> [CryCloud] RECV messageid: 149
<22:52:08> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:08> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:52:08> [InventoryRemove] Remove successful
<22:52:08> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:08> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:52:08> [InventoryRemove] Remove successful
<22:52:08> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:08> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:52:08> [InventoryRemove] Remove successful
<22:52:08> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:08> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:08> [InventoryRemove] Remove successful
<22:52:08> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:08> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:52:08> [InventoryRemove] Remove successful
<22:52:08> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:08> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:52:08> [InventoryRemove] Remove successful
<22:52:08> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:08> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:52:08> [InventoryRemove] Remove successful
<22:52:08> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:08> [Inventory] Removing weapon 1rPistolSemiClipWP0031Bergmann1896Extended
<22:52:08> [InventoryRemove] Remove successful
<22:52:08> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:08> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<22:52:08> [InventoryRemove] Remove successful
<22:52:08> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:08> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:08> [InventoryRemove] Remove successful
<22:52:08> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:08> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:52:08> [InventoryRemove] Remove successful
<22:52:08> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:08> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:52:08> [InventoryRemove] Remove successful
<22:52:08> [InventoryRemove] Removing weapon from slot: [1][4]
<22:52:08> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:52:08> [InventoryRemove] Remove successful
<22:52:08> [CryCloud] RECV messageid: 150
<22:52:08> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:08> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:52:08> [InventoryRemove] Remove successful
<22:52:08> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:08> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:52:08> [InventoryRemove] Remove successful
<22:52:08> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:08> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:52:08> [InventoryRemove] Remove successful
<22:52:08> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:08> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:08> [InventoryRemove] Remove successful
<22:52:08> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:08> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:52:08> [InventoryRemove] Remove successful
<22:52:08> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:08> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:52:08> [InventoryRemove] Remove successful
<22:52:08> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:08> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:52:08> [InventoryRemove] Remove successful
<22:52:08> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:08> [Inventory] Removing weapon 1rPistolSemiClipWP0031Bergmann1896Extended
<22:52:08> [InventoryRemove] Remove successful
<22:52:08> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:08> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<22:52:08> [InventoryRemove] Remove successful
<22:52:08> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:08> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:08> [InventoryRemove] Remove successful
<22:52:08> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:08> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:52:08> [InventoryRemove] Remove successful
<22:52:08> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:08> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:52:08> [InventoryRemove] Remove successful
<22:52:08> [InventoryRemove] Removing weapon from slot: [1][4]
<22:52:08> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:52:08> [InventoryRemove] Remove successful
<22:52:09> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 151, grainId = 29067, bodysize = 2
<22:52:09> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:09> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:52:09> [InventoryRemove] Remove successful
<22:52:09> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:09> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:52:09> [InventoryRemove] Remove successful
<22:52:09> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:09> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:52:09> [InventoryRemove] Remove successful
<22:52:09> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:09> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:09> [InventoryRemove] Remove successful
<22:52:09> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:09> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:52:09> [InventoryRemove] Remove successful
<22:52:09> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:09> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:52:09> [InventoryRemove] Remove successful
<22:52:09> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:09> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:52:09> [InventoryRemove] Remove successful
<22:52:09> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:09> [Inventory] Removing weapon 1rPistolSemiClipWP0031Bergmann1896Extended
<22:52:09> [InventoryRemove] Remove successful
<22:52:09> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:09> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<22:52:09> [InventoryRemove] Remove successful
<22:52:09> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:09> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:09> [InventoryRemove] Remove successful
<22:52:09> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:09> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:52:09> [InventoryRemove] Remove successful
<22:52:09> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:09> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:52:09> [InventoryRemove] Remove successful
<22:52:09> [InventoryRemove] Removing weapon from slot: [1][4]
<22:52:09> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:52:09> [InventoryRemove] Remove successful
<22:52:09> [CryCloud] RECV messageid: 151
<22:52:10> [CryCloud] RECV messageid: 4
<22:52:10> Stopping UI state machine 'game/ScreenFlow'...
<22:52:10> Starting UI state machine 'news/ScreenFlow'...
<22:52:10> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:10> [Inventory] Removing weapon 2rShotgunSingleBreakWS0005HRModel1900Hatchet
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:10> [Inventory] Removing weapon 1rPistolSingleTopWP0012HandCrossbow
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:10> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:10> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:10> [Inventory] Removing weapon 2rRifleBoltClipWR0034MosinNagantM1891Obrez
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:10> [Inventory] Removing weapon 1rRevolverSingleRearWP0011NagantM1895Precision
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:10> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:10> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:10> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:10> [Inventory] Removing weapon 2rRifleSingleTopWR0020CrossbowShotbolt
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:10> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:10> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:10> [Inventory] Removing weapon 0eToolsIlluminationWT0002Flashlight
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:10> [Inventory] Removing weapon 2eConsumableBoostWC0002StaminaShot
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:10> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:10> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:10> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:10> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:10> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:10> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:10> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:10> [Inventory] Removing weapon 1rPistolSemiClipWP0031Bergmann1896Extended
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:10> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:10> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:10> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:10> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [1][4]
<22:52:10> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:10> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:10> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:10> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:10> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:10> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:10> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [1][4]
<22:52:10> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:52:10> [InventoryRemove] Remove successful
<22:52:10> [InventoryRemove] Removing weapon from slot: [1][5]
<22:52:10> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:52:10> [InventoryRemove] Remove successful
<22:52:13> Stopping UI state machine 'news/ScreenFlow'...
<22:52:13> Starting UI state machine 'game/ScreenFlow'...
<22:52:17> Stopping UI state machine 'game/ScreenFlow'...
<22:52:17> Starting UI state machine 'hunters/ScreenFlow'...
<22:52:17> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<22:52:17> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:52:17> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:17> CUIMetaComponent::MetaDataDoFilter finished with 126 entrees left in the container
<22:52:17> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:52:17> CUIMetaComponent::MetaDataDoFilter finished with 126 entrees left in the container
<22:52:17> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:52:17> CUIMetaComponent::MetaDataDoFilter finished with 82 entrees left in the container
<22:52:17> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:52:17> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:52:17> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:52:17> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:52:17> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:52:17> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:17> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:52:17> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:52:17> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:52:17> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:52:17> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<22:52:17> CUIMetaComponent::MetaDataReset Cleared all containers for index:0
<22:52:17> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:0
<22:52:17> CUIMetaComponent::MetaDataReset Done for:0
<22:52:17> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:52:17> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:52:17> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:52:17> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:17> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:52:17> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:52:17> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:52:17> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:52:17> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<22:52:17> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<22:52:17> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:52:17> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:17> CUIMetaComponent::MetaDataDoFilter finished with 25 entrees left in the container
<22:52:17> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:52:17> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:52:17> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:52:17> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:52:17> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:52:17> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:17> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<22:52:17> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<22:52:17> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<22:52:17> CUIMetaComponent::MetaDataReset Done for:1
<22:52:17> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:52:17> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:52:17> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:52:17> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:17> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<22:52:17> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<22:52:17> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:52:17> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:17> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<22:52:17> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:52:17> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:52:17> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:52:17> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:52:17> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:52:17> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:17> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<22:52:17> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<22:52:17> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<22:52:17> CUIMetaComponent::MetaDataReset Done for:2
<22:52:17> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:52:17> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:52:17> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:52:17> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:17> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<22:52:17> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<22:52:17> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<22:52:17> CUIMetaComponent::MetaDataReset Done for:3
<22:52:17> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<22:52:17> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:17> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:17> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:17> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:17> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:17> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:17> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [1][4]
<22:52:17> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [1][5]
<22:52:17> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:17> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:17> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:17> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:17> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:17> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:17> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:17> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:17> [Inventory] Removing weapon 1rPistolSemiClipWP0031Bergmann1896Extended
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:17> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:17> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:17> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:17> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [1][4]
<22:52:17> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:17> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:17> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:17> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:17> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:17> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:17> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [1][4]
<22:52:17> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:52:17> [InventoryRemove] Remove successful
<22:52:17> [InventoryRemove] Removing weapon from slot: [1][5]
<22:52:17> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:52:17> [InventoryRemove] Remove successful
<22:52:19> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:3 type:3, current containers size 8
<22:52:19> CUIMetaComponent::MetaDataCreateTraitsLayoutData creating layout with size:41
<22:52:19> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:19> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:52:19> [InventoryRemove] Remove successful
<22:52:19> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:19> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:52:19> [InventoryRemove] Remove successful
<22:52:19> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:19> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:52:19> [InventoryRemove] Remove successful
<22:52:19> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:19> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:19> [InventoryRemove] Remove successful
<22:52:19> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:19> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:52:19> [InventoryRemove] Remove successful
<22:52:19> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:19> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:52:19> [InventoryRemove] Remove successful
<22:52:19> [InventoryRemove] Removing weapon from slot: [1][4]
<22:52:19> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:52:19> [InventoryRemove] Remove successful
<22:52:19> [InventoryRemove] Removing weapon from slot: [1][5]
<22:52:19> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:52:19> [InventoryRemove] Remove successful
<22:52:23> [CryCloud] RECV messageid: 4
<22:52:23> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 152, grainId = 29067, bodysize = 9
<22:52:23> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 153, grainId = 29067, bodysize = 8
<22:52:23> [CryCloud] RECV messageid: 152
<22:52:23> [CryCloud] RECV messageid: 153
<22:52:24> Stopping UI state machine 'hunters/ScreenFlow'...
<22:52:24> Starting UI state machine 'news/ScreenFlow'...
<22:52:26> Stopping UI state machine 'news/ScreenFlow'...
<22:52:26> Starting UI state machine 'game/ScreenFlow'...
<22:52:26> Stopping UI state machine 'game/ScreenFlow'...
<22:52:26> Starting UI state machine 'hunters/ScreenFlow'...
<22:52:26> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<22:52:26> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:52:26> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:26> CUIMetaComponent::MetaDataDoFilter finished with 126 entrees left in the container
<22:52:26> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:52:26> CUIMetaComponent::MetaDataDoFilter finished with 126 entrees left in the container
<22:52:26> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:52:26> CUIMetaComponent::MetaDataDoFilter finished with 82 entrees left in the container
<22:52:26> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:52:26> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:52:26> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:52:26> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:52:26> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:52:26> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:26> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:52:26> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:52:26> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:52:26> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:52:26> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<22:52:26> CUIMetaComponent::MetaDataReset Cleared all containers for index:0
<22:52:26> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:0
<22:52:26> CUIMetaComponent::MetaDataReset Done for:0
<22:52:26> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:52:26> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:52:26> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:52:26> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:26> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:52:26> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:52:26> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:52:26> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:52:26> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<22:52:26> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<22:52:26> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:52:26> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:26> CUIMetaComponent::MetaDataDoFilter finished with 25 entrees left in the container
<22:52:26> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:52:26> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:52:26> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:52:26> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:52:26> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:52:26> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:26> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<22:52:26> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<22:52:26> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<22:52:26> CUIMetaComponent::MetaDataReset Done for:1
<22:52:26> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:52:26> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:52:26> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:52:26> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:26> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<22:52:26> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<22:52:26> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:52:26> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:26> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<22:52:26> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:52:26> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:52:26> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:52:26> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:52:26> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:52:26> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:26> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<22:52:26> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<22:52:26> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<22:52:26> CUIMetaComponent::MetaDataReset Done for:2
<22:52:26> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:52:26> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:52:26> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:52:26> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:26> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<22:52:26> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<22:52:26> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<22:52:26> CUIMetaComponent::MetaDataReset Done for:3
<22:52:26> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<22:52:26> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:26> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:26> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:26> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:26> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:26> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:26> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [1][4]
<22:52:26> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [1][5]
<22:52:26> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:26> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:26> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:26> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:26> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:26> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:26> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:26> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:26> [Inventory] Removing weapon 1rPistolSemiClipWP0031Bergmann1896Extended
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:26> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:26> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:26> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:26> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [1][4]
<22:52:26> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:26> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:26> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:26> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:26> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:26> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:26> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [1][4]
<22:52:26> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:52:26> [InventoryRemove] Remove successful
<22:52:26> [InventoryRemove] Removing weapon from slot: [1][5]
<22:52:26> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:52:26> [InventoryRemove] Remove successful
<22:52:27> Stopping UI state machine 'hunters/ScreenFlow'...
<22:52:27> Starting UI state machine 'game/ScreenFlow'...
<22:52:27> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:27> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:52:27> [InventoryRemove] Remove successful
<22:52:27> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:27> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:52:27> [InventoryRemove] Remove successful
<22:52:27> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:27> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:52:27> [InventoryRemove] Remove successful
<22:52:27> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:27> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:27> [InventoryRemove] Remove successful
<22:52:27> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:27> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:52:27> [InventoryRemove] Remove successful
<22:52:27> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:27> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:52:27> [InventoryRemove] Remove successful
<22:52:27> [InventoryRemove] Removing weapon from slot: [1][4]
<22:52:27> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:52:27> [InventoryRemove] Remove successful
<22:52:27> [InventoryRemove] Removing weapon from slot: [1][5]
<22:52:27> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:52:27> [InventoryRemove] Remove successful
<22:52:27> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:27> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:52:27> [InventoryRemove] Remove successful
<22:52:27> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:27> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:52:27> [InventoryRemove] Remove successful
<22:52:27> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:27> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:52:27> [InventoryRemove] Remove successful
<22:52:27> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:27> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:27> [InventoryRemove] Remove successful
<22:52:27> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:27> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:52:27> [InventoryRemove] Remove successful
<22:52:27> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:27> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:52:27> [InventoryRemove] Remove successful
<22:52:27> [InventoryRemove] Removing weapon from slot: [1][4]
<22:52:27> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:52:27> [InventoryRemove] Remove successful
<22:52:27> [InventoryRemove] Removing weapon from slot: [1][5]
<22:52:27> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:52:27> [InventoryRemove] Remove successful
<22:52:28> Stopping UI state machine 'game/ScreenFlow'...
<22:52:28> Starting UI state machine 'hunters/ScreenFlow'...
<22:52:28> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<22:52:28> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:52:28> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:28> CUIMetaComponent::MetaDataDoFilter finished with 126 entrees left in the container
<22:52:28> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:52:28> CUIMetaComponent::MetaDataDoFilter finished with 126 entrees left in the container
<22:52:28> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:52:28> CUIMetaComponent::MetaDataDoFilter finished with 82 entrees left in the container
<22:52:28> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:52:28> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:52:28> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:52:28> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:52:28> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:52:28> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:28> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:52:28> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:52:28> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:52:28> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:52:28> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<22:52:28> CUIMetaComponent::MetaDataReset Cleared all containers for index:0
<22:52:28> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:0
<22:52:28> CUIMetaComponent::MetaDataReset Done for:0
<22:52:28> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:52:28> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:52:28> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:52:28> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:28> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:52:28> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:52:28> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:52:28> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:52:28> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<22:52:28> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<22:52:28> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:52:28> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:28> CUIMetaComponent::MetaDataDoFilter finished with 25 entrees left in the container
<22:52:28> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:52:28> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:52:28> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:52:28> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:52:28> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:52:28> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:28> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<22:52:28> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<22:52:28> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<22:52:28> CUIMetaComponent::MetaDataReset Done for:1
<22:52:28> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:52:28> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:52:28> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:52:28> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:28> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<22:52:28> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<22:52:28> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:52:28> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:28> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<22:52:28> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:52:28> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:52:28> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:52:28> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:52:28> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:52:28> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:28> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<22:52:28> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<22:52:28> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<22:52:28> CUIMetaComponent::MetaDataReset Done for:2
<22:52:28> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:52:28> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:52:28> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:52:28> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:28> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<22:52:28> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<22:52:28> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<22:52:28> CUIMetaComponent::MetaDataReset Done for:3
<22:52:28> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<22:52:28> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:28> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:28> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:28> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:28> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:28> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:28> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [1][4]
<22:52:28> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [1][5]
<22:52:28> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:28> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:28> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:28> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:28> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:28> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:28> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:28> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:28> [Inventory] Removing weapon 1rPistolSemiClipWP0031Bergmann1896Extended
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:28> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:28> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:28> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:28> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [1][4]
<22:52:28> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:28> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:28> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:28> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:28> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:28> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:28> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [1][4]
<22:52:28> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:52:28> [InventoryRemove] Remove successful
<22:52:28> [InventoryRemove] Removing weapon from slot: [1][5]
<22:52:28> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:52:28> [InventoryRemove] Remove successful
<22:52:29> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:3 type:3, current containers size 8
<22:52:29> CUIMetaComponent::MetaDataCreateTraitsLayoutData creating layout with size:41
<22:52:29> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:29> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:52:29> [InventoryRemove] Remove successful
<22:52:29> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:29> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:52:29> [InventoryRemove] Remove successful
<22:52:29> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:29> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:52:29> [InventoryRemove] Remove successful
<22:52:29> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:29> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:29> [InventoryRemove] Remove successful
<22:52:29> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:29> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:52:29> [InventoryRemove] Remove successful
<22:52:29> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:29> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:52:29> [InventoryRemove] Remove successful
<22:52:29> [InventoryRemove] Removing weapon from slot: [1][4]
<22:52:29> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:52:29> [InventoryRemove] Remove successful
<22:52:29> [InventoryRemove] Removing weapon from slot: [1][5]
<22:52:29> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:52:29> [InventoryRemove] Remove successful
<22:52:33> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:3 type:3, current containers size 8
<22:52:33> CUIMetaComponent::MetaDataCreateTraitsLayoutData creating layout with size:41
<22:52:35> [CryCloud] RECV messageid: 4
<22:52:35> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=187529 (channel 2)
<22:52:35> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 154, grainId = 29067, bodysize = 5
<22:52:36> [CryCloud] RECV messageid: 154
<22:52:36> [UIShoppingComponent] received response 0, override text '@ui_add_trait_failed_message'
<22:52:36> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<22:52:36> SCHEMATYC: <Always> OnBloodlineChanged: Upgrades
<22:52:36> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<22:52:36> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<22:52:36> CUIMetaComponent::MetaDataReset Done for:3
<22:52:36> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<22:52:36> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:3 type:3, current containers size 8
<22:52:36> CUIMetaComponent::MetaDataCreateTraitsLayoutData creating layout with size:41
<22:52:36> [CryCloud] RECV messageid: 4
<22:52:37> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 155, grainId = 29067, bodysize = 5
<22:52:38> [UIShoppingComponent] received response 0, override text '@ui_add_trait_failed_message'
<22:52:38> [CryCloud] RECV messageid: 155
<22:52:38> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<22:52:38> SCHEMATYC: <Always> OnBloodlineChanged: Upgrades
<22:52:38> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<22:52:38> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<22:52:38> CUIMetaComponent::MetaDataReset Done for:3
<22:52:38> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<22:52:38> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:3 type:3, current containers size 8
<22:52:38> CUIMetaComponent::MetaDataCreateTraitsLayoutData creating layout with size:41
<22:52:38> [CryCloud] RECV messageid: 4
<22:52:40> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 156, grainId = 29067, bodysize = 5
<22:52:40> [CryCloud] RECV messageid: 156
<22:52:40> [UIShoppingComponent] received response 0, override text '@ui_add_trait_failed_message'
<22:52:40> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<22:52:40> SCHEMATYC: <Always> OnBloodlineChanged: Upgrades
<22:52:40> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<22:52:40> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<22:52:40> CUIMetaComponent::MetaDataReset Done for:3
<22:52:40> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<22:52:40> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:3 type:3, current containers size 8
<22:52:40> CUIMetaComponent::MetaDataCreateTraitsLayoutData creating layout with size:41
<22:52:40> [CryCloud] RECV messageid: 4
<22:52:42> [CryCloud] RECV messageid: 4
<22:52:42> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 157, grainId = 29067, bodysize = 9
<22:52:42> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 158, grainId = 29067, bodysize = 8
<22:52:43> [CryCloud] RECV messageid: 157
<22:52:43> [CryCloud] RECV messageid: 158
<22:52:50> [CryCloud] RECV messageid: 4
<22:52:50> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=187529 (channel 2)
<22:52:51> Stopping UI state machine 'hunters/ScreenFlow'...
<22:52:51> Starting UI state machine 'game/ScreenFlow'...
<22:52:55> Stopping UI state machine 'game/ScreenFlow'...
<22:52:55> Starting UI state machine 'recruits/ScreenFlow'...
<22:52:55> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 159, grainId = 29067, bodysize = 2
<22:52:55> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:55> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:55> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:55> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:55> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:55> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:55> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:55> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:55> [Inventory] Removing weapon 1rPistolSemiClipWP0031Bergmann1896Extended
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:55> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:55> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:55> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:55> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][4]
<22:52:55> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:55> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:55> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:55> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:55> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:55> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:55> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][4]
<22:52:55> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][5]
<22:52:55> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [CryCloud] RECV messageid: 159
<22:52:55> [UIShoppingComponent] received response 0, override text '<none>'
<22:52:55> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:55> [Inventory] Removing weapon 2rShotgunSingleBreakWS0005HRModel1900Hatchet
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:55> [Inventory] Removing weapon 1rPistolSingleTopWP0012HandCrossbow
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:55> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:55> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:55> [Inventory] Removing weapon 2rRifleBoltClipWR0034MosinNagantM1891Obrez
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:55> [Inventory] Removing weapon 1rRevolverSingleRearWP0011NagantM1895Precision
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:55> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:55> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:55> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:55> [Inventory] Removing weapon 2rRifleSingleTopWR0020CrossbowShotbolt
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:55> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:55> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:55> [Inventory] Removing weapon 0eToolsIlluminationWT0002Flashlight
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:55> [Inventory] Removing weapon 2eConsumableBoostWC0002StaminaShot
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> Stopping UI state machine 'recruits/ScreenFlow'...
<22:52:55> Starting UI state machine 'hunters/ScreenFlow'...
<22:52:55> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<22:52:55> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:52:55> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:55> CUIMetaComponent::MetaDataDoFilter finished with 126 entrees left in the container
<22:52:55> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:52:55> CUIMetaComponent::MetaDataDoFilter finished with 126 entrees left in the container
<22:52:55> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:52:55> CUIMetaComponent::MetaDataDoFilter finished with 82 entrees left in the container
<22:52:55> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:52:55> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:52:55> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:52:55> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:52:55> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:52:55> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:55> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:52:55> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:52:55> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:52:55> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:52:55> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<22:52:55> CUIMetaComponent::MetaDataReset Cleared all containers for index:0
<22:52:55> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:0
<22:52:55> CUIMetaComponent::MetaDataReset Done for:0
<22:52:55> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:52:55> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:52:55> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:52:55> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:55> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:52:55> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:52:55> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:52:55> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:52:55> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<22:52:55> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<22:52:55> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:52:55> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:55> CUIMetaComponent::MetaDataDoFilter finished with 25 entrees left in the container
<22:52:55> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:52:55> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:52:55> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:52:55> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:52:55> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:52:55> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:55> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<22:52:55> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<22:52:55> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<22:52:55> CUIMetaComponent::MetaDataReset Done for:1
<22:52:55> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:52:55> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:52:55> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:52:55> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:55> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<22:52:55> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<22:52:55> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:52:55> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:55> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<22:52:55> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:52:55> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:52:55> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:52:55> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:52:55> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:52:55> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:55> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<22:52:55> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<22:52:55> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<22:52:55> CUIMetaComponent::MetaDataReset Done for:2
<22:52:55> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:52:55> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:52:55> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:52:55> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:52:55> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<22:52:55> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<22:52:55> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<22:52:55> CUIMetaComponent::MetaDataReset Done for:3
<22:52:55> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<22:52:55> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:55> [Inventory] Removing weapon 2rShotgunSingleBreakWS0005HRModel1900Hatchet
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:55> [Inventory] Removing weapon 1rPistolSingleTopWP0012HandCrossbow
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:55> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:55> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:55> [Inventory] Removing weapon 2rRifleBoltClipWR0034MosinNagantM1891Obrez
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:55> [Inventory] Removing weapon 1rRevolverSingleRearWP0011NagantM1895Precision
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:55> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:55> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:55> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:55> [Inventory] Removing weapon 2rRifleSingleTopWR0020CrossbowShotbolt
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:55> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:55> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:55> [Inventory] Removing weapon 0eToolsIlluminationWT0002Flashlight
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:55> [Inventory] Removing weapon 2eConsumableBoostWC0002StaminaShot
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:55> [Inventory] Removing weapon 2rShotgunSingleBreakWS0005HRModel1900Hatchet
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:55> [Inventory] Removing weapon 1rPistolSingleTopWP0012HandCrossbow
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:55> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:55> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:55> [Inventory] Removing weapon 2rRifleBoltClipWR0034MosinNagantM1891Obrez
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:55> [Inventory] Removing weapon 1rRevolverSingleRearWP0011NagantM1895Precision
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:55> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:55> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:55> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:55> [Inventory] Removing weapon 2rRifleSingleTopWR0020CrossbowShotbolt
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:55> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:55> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:55> [Inventory] Removing weapon 0eToolsIlluminationWT0002Flashlight
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:55> [Inventory] Removing weapon 2eConsumableBoostWC0002StaminaShot
<22:52:55> [InventoryRemove] Remove successful
<22:52:55> [CryCloud] RECV messageid: 4
<22:52:56> Stopping UI state machine 'hunters/ScreenFlow'...
<22:52:56> Starting UI state machine 'news/ScreenFlow'...
<22:52:56> [InventoryRemove] Removing weapon from slot: [0][0]
<22:52:56> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:52:56> [InventoryRemove] Remove successful
<22:52:56> [InventoryRemove] Removing weapon from slot: [0][1]
<22:52:56> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:52:56> [InventoryRemove] Remove successful
<22:52:56> [InventoryRemove] Removing weapon from slot: [1][0]
<22:52:56> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:52:56> [InventoryRemove] Remove successful
<22:52:56> [InventoryRemove] Removing weapon from slot: [1][1]
<22:52:56> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:52:56> [InventoryRemove] Remove successful
<22:52:56> [InventoryRemove] Removing weapon from slot: [1][2]
<22:52:56> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:52:56> [InventoryRemove] Remove successful
<22:52:56> [InventoryRemove] Removing weapon from slot: [1][3]
<22:52:56> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:52:56> [InventoryRemove] Remove successful
<22:52:56> [InventoryRemove] Removing weapon from slot: [1][4]
<22:52:56> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:52:56> [InventoryRemove] Remove successful
<22:52:56> [InventoryRemove] Removing weapon from slot: [1][5]
<22:52:56> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:52:56> [InventoryRemove] Remove successful
<22:53:02> [CryCloud] RECV messageid: 4
<22:53:02> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 160, grainId = 29067, bodysize = 9
<22:53:02> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 161, grainId = 29067, bodysize = 8
<22:53:03> [CryCloud] RECV messageid: 4
<22:53:03> [CryCloud] RECV messageid: 160
<22:53:03> [CryCloud] RECV messageid: 161
<22:53:03> [CryCloud] Sending request: Invoke (0x02000024) remotely on server with messageId = 162, grainId = 29067, bodysize = 0
<22:53:03> [CryCloud] RECV messageid: 162
<22:53:08> [CryCloud] RECV messageid: 4
<22:53:08> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 163, grainId = 29067, bodysize = 9
<22:53:08> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 164, grainId = 29067, bodysize = 8
<22:53:08> [CryCloud] RECV messageid: 163
<22:53:08> [CryCloud] RECV messageid: 4
<22:53:08> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 165, grainId = 29067, bodysize = 9
<22:53:08> [CryCloud] RECV messageid: 164
<22:53:09> [CryCloud] RECV messageid: 165
<22:53:11> Stopping UI state machine 'news/ScreenFlow'...
<22:53:11> Starting UI state machine 'game/ScreenFlow'...
<22:53:14> Stopping UI state machine 'game/ScreenFlow'...
<22:53:14> Starting UI state machine 'hunters/ScreenFlow'...
<22:53:14> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<22:53:14> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:53:14> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:53:14> CUIMetaComponent::MetaDataDoFilter finished with 126 entrees left in the container
<22:53:14> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:53:14> CUIMetaComponent::MetaDataDoFilter finished with 126 entrees left in the container
<22:53:14> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:53:14> CUIMetaComponent::MetaDataDoFilter finished with 82 entrees left in the container
<22:53:14> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:53:14> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:53:14> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:53:14> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:53:14> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:53:14> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:53:14> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:53:14> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:53:14> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:53:14> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:53:14> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<22:53:14> CUIMetaComponent::MetaDataReset Cleared all containers for index:0
<22:53:14> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:0
<22:53:14> CUIMetaComponent::MetaDataReset Done for:0
<22:53:14> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:53:14> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:53:14> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:53:14> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:53:14> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:53:14> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:53:14> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:53:14> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:53:14> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<22:53:14> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<22:53:14> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:53:14> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:53:14> CUIMetaComponent::MetaDataDoFilter finished with 25 entrees left in the container
<22:53:14> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:53:14> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:53:14> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:53:14> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:53:14> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:53:14> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:53:14> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<22:53:14> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<22:53:14> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<22:53:14> CUIMetaComponent::MetaDataReset Done for:1
<22:53:14> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:53:14> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:53:14> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:53:14> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:53:14> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<22:53:14> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<22:53:14> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:53:14> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:53:14> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<22:53:14> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:53:14> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:53:14> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:53:14> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:53:14> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:53:14> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:53:14> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<22:53:14> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<22:53:14> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<22:53:14> CUIMetaComponent::MetaDataReset Done for:2
<22:53:14> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:53:14> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:53:14> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:53:14> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:53:14> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<22:53:14> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<22:53:14> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<22:53:14> CUIMetaComponent::MetaDataReset Done for:3
<22:53:14> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<22:53:14> [InventoryRemove] Removing weapon from slot: [0][0]
<22:53:14> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [0][1]
<22:53:14> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [1][0]
<22:53:14> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [1][1]
<22:53:14> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [1][2]
<22:53:14> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [1][3]
<22:53:14> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [1][4]
<22:53:14> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [1][5]
<22:53:14> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [0][0]
<22:53:14> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [0][1]
<22:53:14> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [1][0]
<22:53:14> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [1][1]
<22:53:14> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [1][2]
<22:53:14> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [1][3]
<22:53:14> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [0][0]
<22:53:14> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [0][1]
<22:53:14> [Inventory] Removing weapon 1rPistolSemiClipWP0031Bergmann1896Extended
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [1][0]
<22:53:14> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [1][1]
<22:53:14> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [1][2]
<22:53:14> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [1][3]
<22:53:14> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [1][4]
<22:53:14> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [0][0]
<22:53:14> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [0][1]
<22:53:14> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [1][0]
<22:53:14> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [1][1]
<22:53:14> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [1][2]
<22:53:14> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [1][3]
<22:53:14> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [1][4]
<22:53:14> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:53:14> [InventoryRemove] Remove successful
<22:53:14> [InventoryRemove] Removing weapon from slot: [1][5]
<22:53:14> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:53:14> [InventoryRemove] Remove successful
<22:53:15> [CryCloud] RECV messageid: 4
<22:53:15> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 166, grainId = 29067, bodysize = 9
<22:53:15> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 167, grainId = 29067, bodysize = 8
<22:53:15> [CryCloud] RECV messageid: 166
<22:53:15> [CryCloud] RECV messageid: 167
<22:53:16> Stopping UI state machine 'hunters/ScreenFlow'...
<22:53:16> Starting UI state machine 'news/ScreenFlow'...
<22:53:16> [InventoryRemove] Removing weapon from slot: [0][0]
<22:53:16> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:53:16> [InventoryRemove] Remove successful
<22:53:16> [InventoryRemove] Removing weapon from slot: [0][1]
<22:53:16> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:53:16> [InventoryRemove] Remove successful
<22:53:16> [InventoryRemove] Removing weapon from slot: [1][0]
<22:53:16> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:53:16> [InventoryRemove] Remove successful
<22:53:16> [InventoryRemove] Removing weapon from slot: [1][1]
<22:53:16> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:53:16> [InventoryRemove] Remove successful
<22:53:16> [InventoryRemove] Removing weapon from slot: [1][2]
<22:53:16> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:53:16> [InventoryRemove] Remove successful
<22:53:16> [InventoryRemove] Removing weapon from slot: [1][3]
<22:53:16> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:53:16> [InventoryRemove] Remove successful
<22:53:16> [InventoryRemove] Removing weapon from slot: [1][4]
<22:53:16> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:53:16> [InventoryRemove] Remove successful
<22:53:16> [InventoryRemove] Removing weapon from slot: [1][5]
<22:53:16> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:53:16> [InventoryRemove] Remove successful
<22:53:41> [CryCloud] RECV messageid: 4
<22:53:41> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 168, grainId = 29067, bodysize = 9
<22:53:41> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 169, grainId = 29067, bodysize = 8
<22:53:41> [CryCloud] RECV messageid: 168
<22:53:41> [CryCloud] RECV messageid: 169
<22:53:47> [CryCloud] RECV messageid: 4
<22:53:47> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 170, grainId = 29067, bodysize = 9
<22:53:47> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 171, grainId = 29067, bodysize = 8
<22:53:48> [CryCloud] RECV messageid: 170
<22:53:48> [CryCloud] RECV messageid: 171
<22:53:54> [CryCloud] RECV messageid: 4
<22:53:54> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 172, grainId = 29067, bodysize = 9
<22:53:54> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 173, grainId = 29067, bodysize = 8
<22:53:54> [CryCloud] RECV messageid: 172
<22:53:55> [CryCloud] RECV messageid: 173
<22:53:55> [CryCloud] RECV messageid: 4
<22:53:55> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 174, grainId = 29067, bodysize = 9
<22:53:55> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 175, grainId = 29067, bodysize = 8
<22:53:55> [CryCloud] RECV messageid: 174
<22:53:56> [CryCloud] RECV messageid: 175
<22:54:03> [CryCloud] RECV messageid: 4
<22:54:03> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 176, grainId = 29067, bodysize = 9
<22:54:03> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 177, grainId = 29067, bodysize = 8
<22:54:03> [CryCloud] Sending request: Invoke (0x02000024) remotely on server with messageId = 178, grainId = 29067, bodysize = 0
<22:54:03> [CryCloud] RECV messageid: 176
<22:54:03> [CryCloud] RECV messageid: 177
<22:54:04> [CryCloud] RECV messageid: 178
<22:54:05> Stopping UI state machine 'news/ScreenFlow'...
<22:54:05> Starting UI state machine 'game/ScreenFlow'...
<22:54:08> [CryCloud] RECV messageid: 4
<22:54:08> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 179, grainId = 29067, bodysize = 9
<22:54:08> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 180, grainId = 29067, bodysize = 8
<22:54:09> [CryCloud] RECV messageid: 179
<22:54:09> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:09> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:54:09> [InventoryRemove] Remove successful
<22:54:09> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:09> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:54:09> [InventoryRemove] Remove successful
<22:54:09> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:09> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:54:09> [InventoryRemove] Remove successful
<22:54:09> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:09> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:09> [InventoryRemove] Remove successful
<22:54:09> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:09> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:54:09> [InventoryRemove] Remove successful
<22:54:09> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:09> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:54:09> [InventoryRemove] Remove successful
<22:54:09> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:09> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:54:09> [InventoryRemove] Remove successful
<22:54:09> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:09> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<22:54:09> [InventoryRemove] Remove successful
<22:54:09> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:09> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<22:54:09> [InventoryRemove] Remove successful
<22:54:09> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:09> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:09> [InventoryRemove] Remove successful
<22:54:09> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:09> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:54:09> [InventoryRemove] Remove successful
<22:54:09> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:09> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:54:09> [InventoryRemove] Remove successful
<22:54:09> [InventoryRemove] Removing weapon from slot: [1][4]
<22:54:09> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:54:09> [InventoryRemove] Remove successful
<22:54:09> [CryCloud] RECV messageid: 180
<22:54:09> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:09> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:54:09> [InventoryRemove] Remove successful
<22:54:09> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:09> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:54:09> [InventoryRemove] Remove successful
<22:54:09> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:09> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:54:09> [InventoryRemove] Remove successful
<22:54:09> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:09> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:09> [InventoryRemove] Remove successful
<22:54:09> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:09> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:54:09> [InventoryRemove] Remove successful
<22:54:09> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:09> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:54:09> [InventoryRemove] Remove successful
<22:54:09> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:09> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:54:09> [InventoryRemove] Remove successful
<22:54:09> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:09> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<22:54:09> [InventoryRemove] Remove successful
<22:54:09> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:09> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<22:54:09> [InventoryRemove] Remove successful
<22:54:09> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:09> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:09> [InventoryRemove] Remove successful
<22:54:09> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:09> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:54:09> [InventoryRemove] Remove successful
<22:54:09> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:09> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:54:09> [InventoryRemove] Remove successful
<22:54:09> [InventoryRemove] Removing weapon from slot: [1][4]
<22:54:09> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:54:09> [InventoryRemove] Remove successful
<22:54:10> Stopping UI state machine 'game/ScreenFlow'...
<22:54:10> Starting UI state machine 'hunters/ScreenFlow'...
<22:54:10> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<22:54:10> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:54:10> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:54:10> CUIMetaComponent::MetaDataDoFilter finished with 126 entrees left in the container
<22:54:10> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:54:10> CUIMetaComponent::MetaDataDoFilter finished with 126 entrees left in the container
<22:54:10> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:54:10> CUIMetaComponent::MetaDataDoFilter finished with 82 entrees left in the container
<22:54:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:54:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:54:10> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:54:10> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:54:10> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:54:10> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:54:10> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:54:10> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:54:10> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:54:10> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:54:10> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<22:54:10> CUIMetaComponent::MetaDataReset Cleared all containers for index:0
<22:54:10> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:0
<22:54:10> CUIMetaComponent::MetaDataReset Done for:0
<22:54:10> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:54:10> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:54:10> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:54:10> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:54:10> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:54:10> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:54:10> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:54:10> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:54:10> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<22:54:10> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<22:54:10> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:54:10> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:54:10> CUIMetaComponent::MetaDataDoFilter finished with 25 entrees left in the container
<22:54:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:54:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:54:10> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:54:10> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:54:10> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:54:10> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:54:10> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<22:54:10> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<22:54:10> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<22:54:10> CUIMetaComponent::MetaDataReset Done for:1
<22:54:10> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:54:10> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:54:10> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:54:10> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:54:10> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<22:54:10> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<22:54:10> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:54:10> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:54:10> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<22:54:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:54:10> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:54:10> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:54:10> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:54:10> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:54:10> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:54:10> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<22:54:10> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<22:54:10> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<22:54:10> CUIMetaComponent::MetaDataReset Done for:2
<22:54:10> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:54:10> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:54:10> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:54:10> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:54:10> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<22:54:10> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<22:54:10> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<22:54:10> CUIMetaComponent::MetaDataReset Done for:3
<22:54:10> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<22:54:11> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:11> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:11> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:11> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:11> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:11> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:11> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [1][4]
<22:54:11> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [1][5]
<22:54:11> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:11> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:11> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:11> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:11> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:11> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:11> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:11> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:11> [Inventory] Removing weapon 1rRevolverSingleRearWP0007ColtOpenTopChainGun_A-EAReward-TheBenefactor
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:11> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:11> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:11> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:11> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [1][4]
<22:54:11> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:11> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:11> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:11> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:11> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:11> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:11> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [1][4]
<22:54:11> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [1][5]
<22:54:11> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:3 type:3, current containers size 8
<22:54:11> CUIMetaComponent::MetaDataCreateTraitsLayoutData creating layout with size:41
<22:54:11> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:11> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:11> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:11> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:11> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:11> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:11> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [1][4]
<22:54:11> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:54:11> [InventoryRemove] Remove successful
<22:54:11> [InventoryRemove] Removing weapon from slot: [1][5]
<22:54:11> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:54:11> [InventoryRemove] Remove successful
<22:54:16> Stopping UI state machine 'hunters/ScreenFlow'...
<22:54:16> Starting UI state machine 'game/ScreenFlow'...
<22:54:18> [CryCloud] RECV messageid: 4
<22:54:18> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 181, grainId = 29067, bodysize = 9
<22:54:18> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 182, grainId = 29067, bodysize = 8
<22:54:18> [CryCloud] RECV messageid: 181
<22:54:18> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:18> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:54:18> [InventoryRemove] Remove successful
<22:54:18> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:18> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:54:18> [InventoryRemove] Remove successful
<22:54:18> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:18> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:54:18> [InventoryRemove] Remove successful
<22:54:18> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:18> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:18> [InventoryRemove] Remove successful
<22:54:18> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:18> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:54:18> [InventoryRemove] Remove successful
<22:54:18> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:18> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:54:18> [InventoryRemove] Remove successful
<22:54:18> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:18> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:54:18> [InventoryRemove] Remove successful
<22:54:18> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:18> [Inventory] Removing weapon 1rRevolverSingleRearWP0007ColtOpenTopChainGun_A-EAReward-TheBenefactor
<22:54:18> [InventoryRemove] Remove successful
<22:54:18> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:18> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<22:54:18> [InventoryRemove] Remove successful
<22:54:18> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:18> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:18> [InventoryRemove] Remove successful
<22:54:18> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:18> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:54:18> [InventoryRemove] Remove successful
<22:54:18> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:18> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:54:18> [InventoryRemove] Remove successful
<22:54:18> [InventoryRemove] Removing weapon from slot: [1][4]
<22:54:18> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:54:18> [InventoryRemove] Remove successful
<22:54:18> [CryCloud] RECV messageid: 182
<22:54:18> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:18> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:54:18> [InventoryRemove] Remove successful
<22:54:18> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:18> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:54:18> [InventoryRemove] Remove successful
<22:54:18> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:18> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:54:18> [InventoryRemove] Remove successful
<22:54:18> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:18> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:18> [InventoryRemove] Remove successful
<22:54:18> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:18> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:54:18> [InventoryRemove] Remove successful
<22:54:18> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:18> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:54:18> [InventoryRemove] Remove successful
<22:54:18> [InventoryRemove] Removing weapon from slot: [1][4]
<22:54:18> [Inventory] Removing weapon 2tConsumableExplosiveWC0018DynamiteStickWaterProof
<22:54:18> [InventoryRemove] Remove successful
<22:54:18> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:18> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:54:18> [InventoryRemove] Remove successful
<22:54:18> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:18> [Inventory] Removing weapon 1rRevolverSingleRearWP0007ColtOpenTopChainGun_A-EAReward-TheBenefactor
<22:54:18> [InventoryRemove] Remove successful
<22:54:18> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:18> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<22:54:18> [InventoryRemove] Remove successful
<22:54:18> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:18> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:18> [InventoryRemove] Remove successful
<22:54:18> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:18> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:54:18> [InventoryRemove] Remove successful
<22:54:18> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:18> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:54:18> [InventoryRemove] Remove successful
<22:54:18> [InventoryRemove] Removing weapon from slot: [1][4]
<22:54:18> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:54:18> [InventoryRemove] Remove successful
<22:54:19> [CryCloud] RECV messageid: 4
<22:54:19> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 183, grainId = 29067, bodysize = 9
<22:54:19> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 184, grainId = 29067, bodysize = 8
<22:54:19> [CryCloud] RECV messageid: 183
<22:54:19> Stopping UI state machine 'game/ScreenFlow'...
<22:54:19> Starting UI state machine 'news/ScreenFlow'...
<22:54:19> [CryCloud] RECV messageid: 184
<22:54:19> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:19> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:54:19> [InventoryRemove] Remove successful
<22:54:19> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:19> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:54:19> [InventoryRemove] Remove successful
<22:54:19> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:19> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:54:19> [InventoryRemove] Remove successful
<22:54:19> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:19> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:19> [InventoryRemove] Remove successful
<22:54:19> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:19> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:54:19> [InventoryRemove] Remove successful
<22:54:19> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:19> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:54:19> [InventoryRemove] Remove successful
<22:54:19> [InventoryRemove] Removing weapon from slot: [1][4]
<22:54:19> [Inventory] Removing weapon 2tConsumableExplosiveWC0018DynamiteStickWaterProof
<22:54:19> [InventoryRemove] Remove successful
<22:54:19> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:19> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:54:19> [InventoryRemove] Remove successful
<22:54:19> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:19> [Inventory] Removing weapon 1rRevolverSingleRearWP0007ColtOpenTopChainGun_A-EAReward-TheBenefactor
<22:54:19> [InventoryRemove] Remove successful
<22:54:19> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:19> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<22:54:19> [InventoryRemove] Remove successful
<22:54:19> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:19> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:19> [InventoryRemove] Remove successful
<22:54:19> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:19> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:54:19> [InventoryRemove] Remove successful
<22:54:19> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:19> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:54:19> [InventoryRemove] Remove successful
<22:54:19> [InventoryRemove] Removing weapon from slot: [1][4]
<22:54:19> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:54:19> [InventoryRemove] Remove successful
<22:54:19> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:19> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:54:19> [InventoryRemove] Remove successful
<22:54:19> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:19> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:54:19> [InventoryRemove] Remove successful
<22:54:19> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:19> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:54:19> [InventoryRemove] Remove successful
<22:54:19> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:19> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:19> [InventoryRemove] Remove successful
<22:54:19> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:19> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:54:19> [InventoryRemove] Remove successful
<22:54:19> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:19> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:54:19> [InventoryRemove] Remove successful
<22:54:19> [InventoryRemove] Removing weapon from slot: [1][4]
<22:54:19> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:54:19> [InventoryRemove] Remove successful
<22:54:19> [InventoryRemove] Removing weapon from slot: [1][5]
<22:54:19> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:54:19> [InventoryRemove] Remove successful
<22:54:20> Stopping UI state machine 'news/ScreenFlow'...
<22:54:20> Starting UI state machine 'hunters/ScreenFlow'...
<22:54:20> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<22:54:20> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:54:20> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:54:20> CUIMetaComponent::MetaDataDoFilter finished with 126 entrees left in the container
<22:54:20> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:54:20> CUIMetaComponent::MetaDataDoFilter finished with 126 entrees left in the container
<22:54:20> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:54:20> CUIMetaComponent::MetaDataDoFilter finished with 82 entrees left in the container
<22:54:20> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:54:20> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:54:20> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:54:20> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:54:20> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:54:20> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:54:20> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:54:20> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:54:20> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:54:20> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:54:20> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<22:54:20> CUIMetaComponent::MetaDataReset Cleared all containers for index:0
<22:54:20> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:0
<22:54:20> CUIMetaComponent::MetaDataReset Done for:0
<22:54:20> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:54:20> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:54:20> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:54:20> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:54:20> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:54:20> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:54:20> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:54:20> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:54:20> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<22:54:20> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<22:54:20> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:54:20> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:54:20> CUIMetaComponent::MetaDataDoFilter finished with 25 entrees left in the container
<22:54:20> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:54:20> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:54:20> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:54:20> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:54:20> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:54:20> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:54:20> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<22:54:20> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<22:54:20> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<22:54:20> CUIMetaComponent::MetaDataReset Done for:1
<22:54:20> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:54:20> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:54:20> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:54:20> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:54:20> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<22:54:20> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<22:54:20> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:54:20> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:54:20> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<22:54:20> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:54:20> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:54:20> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:54:20> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:54:20> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:54:20> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:54:20> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<22:54:20> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<22:54:20> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<22:54:20> CUIMetaComponent::MetaDataReset Done for:2
<22:54:20> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:54:20> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:54:20> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:54:20> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:54:20> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<22:54:20> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<22:54:20> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<22:54:20> CUIMetaComponent::MetaDataReset Done for:3
<22:54:20> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<22:54:21> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:3 type:3, current containers size 8
<22:54:21> CUIMetaComponent::MetaDataCreateTraitsLayoutData creating layout with size:41
<22:54:21> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:21> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:54:21> [InventoryRemove] Remove successful
<22:54:21> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:21> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:54:21> [InventoryRemove] Remove successful
<22:54:21> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:21> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:54:21> [InventoryRemove] Remove successful
<22:54:21> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:21> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:21> [InventoryRemove] Remove successful
<22:54:21> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:21> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:54:21> [InventoryRemove] Remove successful
<22:54:21> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:21> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:54:21> [InventoryRemove] Remove successful
<22:54:21> [InventoryRemove] Removing weapon from slot: [1][4]
<22:54:21> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:54:21> [InventoryRemove] Remove successful
<22:54:21> [InventoryRemove] Removing weapon from slot: [1][5]
<22:54:21> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:54:21> [InventoryRemove] Remove successful
<22:54:23> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 185, grainId = 29067, bodysize = 5
<22:54:23> [CryCloud] RECV messageid: 185
<22:54:23> [UIShoppingComponent] received response 0, override text '@ui_add_trait_failed_message'
<22:54:23> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<22:54:23> SCHEMATYC: <Always> OnBloodlineChanged: Upgrades
<22:54:23> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<22:54:23> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<22:54:23> CUIMetaComponent::MetaDataReset Done for:3
<22:54:23> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<22:54:23> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:3 type:3, current containers size 8
<22:54:23> CUIMetaComponent::MetaDataCreateTraitsLayoutData creating layout with size:41
<22:54:24> [CryCloud] RECV messageid: 4
<22:54:26> [CryCloud] RECV messageid: 4
<22:54:26> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 186, grainId = 29067, bodysize = 9
<22:54:26> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 187, grainId = 29067, bodysize = 8
<22:54:26> [CryCloud] RECV messageid: 186
<22:54:26> [CryCloud] RECV messageid: 187
<22:54:26> Stopping UI state machine 'hunters/ScreenFlow'...
<22:54:27> Starting UI state machine 'game/ScreenFlow'...
<22:54:28> Stopping UI state machine 'game/ScreenFlow'...
<22:54:28> Starting UI state machine 'hunters/ScreenFlow'...
<22:54:28> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<22:54:28> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:54:28> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:54:28> CUIMetaComponent::MetaDataDoFilter finished with 126 entrees left in the container
<22:54:28> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:54:28> CUIMetaComponent::MetaDataDoFilter finished with 126 entrees left in the container
<22:54:28> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:54:28> CUIMetaComponent::MetaDataDoFilter finished with 82 entrees left in the container
<22:54:28> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<22:54:28> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<22:54:28> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:54:28> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:54:28> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:54:28> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:54:28> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:54:28> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:54:28> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:54:28> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:54:28> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<22:54:28> CUIMetaComponent::MetaDataReset Cleared all containers for index:0
<22:54:28> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:0
<22:54:28> CUIMetaComponent::MetaDataReset Done for:0
<22:54:28> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<22:54:28> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:54:28> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:54:28> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:54:28> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:54:28> CUIMetaComponent::MetaDataDoFilter doing level:2
<22:54:28> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<22:54:28> CUIMetaComponent::MetaDataDoFilter doing level:5
<22:54:28> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<22:54:28> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<22:54:28> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:54:28> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:54:28> CUIMetaComponent::MetaDataDoFilter finished with 25 entrees left in the container
<22:54:28> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<22:54:28> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<22:54:28> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:54:28> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:54:28> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:54:28> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:54:28> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<22:54:28> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<22:54:28> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<22:54:28> CUIMetaComponent::MetaDataReset Done for:1
<22:54:28> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<22:54:28> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:54:28> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:54:28> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:54:28> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<22:54:28> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<22:54:28> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:54:28> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:54:28> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<22:54:28> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<22:54:28> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<22:54:28> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:54:28> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:54:28> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:54:28> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:54:28> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<22:54:28> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<22:54:28> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<22:54:28> CUIMetaComponent::MetaDataReset Done for:2
<22:54:28> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<22:54:28> CUIMetaComponent::MetaDataDoFilter doing level:0
<22:54:28> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<22:54:28> CUIMetaComponent::MetaDataDoFilter doing level:1
<22:54:28> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<22:54:28> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<22:54:28> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<22:54:28> CUIMetaComponent::MetaDataReset Done for:3
<22:54:28> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<22:54:28> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:28> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:28> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:28> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:28> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:28> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:28> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [1][4]
<22:54:28> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [1][5]
<22:54:28> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:28> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:28> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:28> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:28> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:28> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:28> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [1][4]
<22:54:28> [Inventory] Removing weapon 2tConsumableExplosiveWC0018DynamiteStickWaterProof
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [1][5]
<22:54:28> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:28> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:28> [Inventory] Removing weapon 1rRevolverSingleRearWP0007ColtOpenTopChainGun_A-EAReward-TheBenefactor
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:28> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:28> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:28> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:28> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:28> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:28> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:28> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:28> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:28> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:28> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [1][4]
<22:54:28> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:54:28> [InventoryRemove] Remove successful
<22:54:28> [InventoryRemove] Removing weapon from slot: [1][5]
<22:54:28> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:54:28> [InventoryRemove] Remove successful
<22:54:29> [CryCloud] RECV messageid: 4
<22:54:29> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 188, grainId = 29067, bodysize = 9
<22:54:29> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 189, grainId = 29067, bodysize = 8
<22:54:29> [CryCloud] RECV messageid: 188
<22:54:29> [CryCloud] RECV messageid: 4
<22:54:29> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 190, grainId = 29067, bodysize = 9
<22:54:29> [CryCloud] RECV messageid: 189
<22:54:29> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 191, grainId = 29067, bodysize = 4
<22:54:29> [CryCloud] RECV messageid: 190
<22:54:30> [CryCloud] RECV messageid: 4
<22:54:30> [CryCloud] RECV messageid: 191
<22:54:30> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<22:54:30> SCHEMATYC: <Always> OnBloodlineChanged: Default
<22:54:30> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:30> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<22:54:30> [InventoryRemove] Remove successful
<22:54:30> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:30> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<22:54:30> [InventoryRemove] Remove successful
<22:54:30> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:30> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<22:54:30> [InventoryRemove] Remove successful
<22:54:30> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:30> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:30> [InventoryRemove] Remove successful
<22:54:30> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:30> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:54:30> [InventoryRemove] Remove successful
<22:54:30> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:30> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:54:30> [InventoryRemove] Remove successful
<22:54:30> [InventoryRemove] Removing weapon from slot: [1][4]
<22:54:30> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<22:54:30> [InventoryRemove] Remove successful
<22:54:30> [InventoryRemove] Removing weapon from slot: [1][5]
<22:54:30> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:54:30> [InventoryRemove] Remove successful
<22:54:36> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 192, grainId = 29067, bodysize = 4
<22:54:36> [CryCloud] RECV messageid: 4
<22:54:36> [CryCloud] RECV messageid: 192
<22:54:36> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<22:54:36> SCHEMATYC: <Always> OnBloodlineChanged: Default
<22:54:36> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:36> [Inventory] Removing weapon 2rRevolverSingleRearWR0029NagantM1895OfficerCarbine
<22:54:36> [InventoryRemove] Remove successful
<22:54:36> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:36> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Silencer
<22:54:36> [InventoryRemove] Remove successful
<22:54:36> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:36> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:54:36> [InventoryRemove] Remove successful
<22:54:36> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:36> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:36> [InventoryRemove] Remove successful
<22:54:36> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:36> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:54:36> [InventoryRemove] Remove successful
<22:54:36> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:36> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:54:36> [InventoryRemove] Remove successful
<22:54:36> [InventoryRemove] Removing weapon from slot: [1][4]
<22:54:36> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<22:54:36> [InventoryRemove] Remove successful
<22:54:36> [InventoryRemove] Removing weapon from slot: [1][5]
<22:54:36> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:54:36> [InventoryRemove] Remove successful
<22:54:36> [InventoryRemove] Removing weapon from slot: [1][6]
<22:54:36> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:54:36> [InventoryRemove] Remove successful
<22:54:38> [CryCloud] RECV messageid: 4
<22:54:38> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=187529 (channel 2)
<22:54:39> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 193, grainId = 29067, bodysize = 4
<22:54:39> [CryCloud] RECV messageid: 193
<22:54:39> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<22:54:39> SCHEMATYC: <Always> OnBloodlineChanged: Default
<22:54:39> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:39> [Inventory] Removing weapon 2rRifleBoltClipWR0008MosinNagantM1891
<22:54:39> [InventoryRemove] Remove successful
<22:54:39> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:39> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Officer
<22:54:39> [InventoryRemove] Remove successful
<22:54:39> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:39> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:54:39> [InventoryRemove] Remove successful
<22:54:39> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:39> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:39> [InventoryRemove] Remove successful
<22:54:39> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:39> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:54:39> [InventoryRemove] Remove successful
<22:54:39> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:39> [Inventory] Removing weapon 2tConsumableExplosiveWC0010DynamiteBundle
<22:54:39> [InventoryRemove] Remove successful
<22:54:39> [InventoryRemove] Removing weapon from slot: [1][4]
<22:54:39> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:54:39> [InventoryRemove] Remove successful
<22:54:39> [InventoryRemove] Removing weapon from slot: [1][5]
<22:54:39> [Inventory] Removing weapon 2tConsumableExplosiveWC0005StickyBomb
<22:54:39> [InventoryRemove] Remove successful
<22:54:39> [CryCloud] RECV messageid: 4
<22:54:40> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 194, grainId = 29067, bodysize = 4
<22:54:41> [CryCloud] RECV messageid: 4
<22:54:41> [CryCloud] RECV messageid: 194
<22:54:41> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<22:54:41> SCHEMATYC: <Always> OnBloodlineChanged: Default
<22:54:41> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:41> [Inventory] Removing weapon 2rRifleBoltTopWR0036Lebel1886Talon
<22:54:41> [InventoryRemove] Remove successful
<22:54:41> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:41> [Inventory] Removing weapon 1rPistolSemiClipWP0002MauserC96_B-BadBlood
<22:54:41> [InventoryRemove] Remove successful
<22:54:41> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:41> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:54:41> [InventoryRemove] Remove successful
<22:54:41> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:41> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:41> [InventoryRemove] Remove successful
<22:54:41> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:41> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<22:54:41> [InventoryRemove] Remove successful
<22:54:41> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:41> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:54:41> [InventoryRemove] Remove successful
<22:54:41> [InventoryRemove] Removing weapon from slot: [1][4]
<22:54:41> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:54:41> [InventoryRemove] Remove successful
<22:54:41> [InventoryRemove] Removing weapon from slot: [1][5]
<22:54:41> [Inventory] Removing weapon 2tConsumableExplosiveWC0010DynamiteBundle
<22:54:41> [InventoryRemove] Remove successful
<22:54:42> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=187529
<22:54:42> [CryCloud] Sending request: Invoke (0x02000009) remotely on server with messageId = 195, grainId = 0, bodysize = 10
<22:54:42> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=187529 (channel 2)
<22:54:43> [CryCloud] RECV messageid: 4
<22:54:43> [CryCloud] RECV messageid: 195
<22:54:43> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=187529 - response StartSession
<22:54:43> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 2DC89
<22:54:44> [CryCloud] RECV messageid: 4
<22:54:44> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 196, grainId = 29067, bodysize = 9
<22:54:44> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 197, grainId = 29067, bodysize = 8
<22:54:44> [CryCloud] RECV messageid: 196
<22:54:44> [CryCloud] RECV messageid: 197
<22:54:45> [CryCloud] RECV messageid: 4
<22:54:45> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=187529 (channel 2)
<22:54:48> [CryCloud] RECV messageid: 4
<22:54:48> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=187529 (channel 2)
<22:54:48> [CryCloud] RECV messageid: 4
<22:54:48> [CryCloud] RECV messageid: 4
<22:54:48> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=187529 (channel 2)
<22:54:48> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=187529 (channel 2)
<22:54:50> Stopping UI state machine 'hunters/ScreenFlow'...
<22:54:50> Starting UI state machine 'game/ScreenFlow'...
<22:54:50> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:50> [Inventory] Removing weapon 2rRevolverSingleRearWR0029NagantM1895OfficerCarbine
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:50> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Silencer
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:50> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:50> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:50> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:50> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][4]
<22:54:50> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][5]
<22:54:50> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][6]
<22:54:50> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:50> [Inventory] Removing weapon 2rRevolverSingleRearWR0029NagantM1895OfficerCarbine
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:50> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Silencer
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:50> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:50> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:50> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:50> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][4]
<22:54:50> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][5]
<22:54:50> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][6]
<22:54:50> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [CryCloud] RECV messageid: 4
<22:54:50> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 198, grainId = 29067, bodysize = 9
<22:54:50> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 199, grainId = 29067, bodysize = 8
<22:54:50> [CryCloud] RECV messageid: 198
<22:54:50> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:50> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:50> [Inventory] Removing weapon 1rRevolverSingleRearWP0001ColtOpenTop
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:50> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:50> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:50> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:50> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][4]
<22:54:50> [Inventory] Removing weapon 2tConsumableExplosiveWC0018DynamiteStickWaterProof
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][5]
<22:54:50> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:50> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:50> [Inventory] Removing weapon 1rRevolverSingleRearWP0007ColtOpenTopChainGun_A-EAReward-TheBenefactor
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:50> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:50> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:50> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:50> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][4]
<22:54:50> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][5]
<22:54:50> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [CryCloud] RECV messageid: 199
<22:54:50> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:50> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:50> [Inventory] Removing weapon 1rRevolverSingleRearWP0001ColtOpenTop
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:50> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:50> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:50> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:50> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][4]
<22:54:50> [Inventory] Removing weapon 2tConsumableExplosiveWC0018DynamiteStickWaterProof
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][5]
<22:54:50> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [0][0]
<22:54:50> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [0][1]
<22:54:50> [Inventory] Removing weapon 1rRevolverSingleRearWP0007ColtOpenTopChainGun_A-EAReward-TheBenefactor
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][0]
<22:54:50> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][1]
<22:54:50> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][2]
<22:54:50> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][3]
<22:54:50> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][4]
<22:54:50> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:54:50> [InventoryRemove] Remove successful
<22:54:50> [InventoryRemove] Removing weapon from slot: [1][5]
<22:54:50> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:54:50> [InventoryRemove] Remove successful
<22:54:51> [CryCloud] RECV messageid: 4
<22:54:51> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=187529 (channel 2)
<22:54:53> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=187529
<22:54:53> [CryCloud] Sending request: Invoke (0x02000009) remotely on server with messageId = 200, grainId = 0, bodysize = 10
<22:54:53> [CryCloud] RECV messageid: 200
<22:54:53> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=187529 - response StartSession
<22:54:53> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 2DC89
<22:54:53> [CryCloud] RECV messageid: 4
<22:54:53> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=187529 (channel 2)
<22:55:04> [CryCloud] Sending request: Invoke (0x02000024) remotely on server with messageId = 201, grainId = 29067, bodysize = 0
<22:55:04> [CryCloud] RECV messageid: 201
<22:55:05> Stopping UI state machine 'game/ScreenFlow'...
<22:55:05> Starting UI state machine 'news/ScreenFlow'...
<22:55:05> [InventoryRemove] Removing weapon from slot: [0][0]
<22:55:05> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:55:05> [InventoryRemove] Remove successful
<22:55:05> [InventoryRemove] Removing weapon from slot: [0][1]
<22:55:05> [Inventory] Removing weapon 1rRevolverSingleRearWP0001ColtOpenTop
<22:55:05> [InventoryRemove] Remove successful
<22:55:05> [InventoryRemove] Removing weapon from slot: [1][0]
<22:55:05> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:55:05> [InventoryRemove] Remove successful
<22:55:05> [InventoryRemove] Removing weapon from slot: [1][1]
<22:55:05> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:55:05> [InventoryRemove] Remove successful
<22:55:05> [InventoryRemove] Removing weapon from slot: [1][2]
<22:55:05> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<22:55:05> [InventoryRemove] Remove successful
<22:55:05> [InventoryRemove] Removing weapon from slot: [1][3]
<22:55:05> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<22:55:05> [InventoryRemove] Remove successful
<22:55:05> [InventoryRemove] Removing weapon from slot: [1][4]
<22:55:05> [Inventory] Removing weapon 2tConsumableExplosiveWC0018DynamiteStickWaterProof
<22:55:05> [InventoryRemove] Remove successful
<22:55:05> [InventoryRemove] Removing weapon from slot: [1][5]
<22:55:05> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<22:55:05> [InventoryRemove] Remove successful
<22:55:05> [InventoryRemove] Removing weapon from slot: [0][0]
<22:55:05> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<22:55:05> [InventoryRemove] Remove successful
<22:55:05> [InventoryRemove] Removing weapon from slot: [0][1]
<22:55:05> [Inventory] Removing weapon 1rRevolverSingleRearWP0007ColtOpenTopChainGun_A-EAReward-TheBenefactor
<22:55:05> [InventoryRemove] Remove successful
<22:55:05> [InventoryRemove] Removing weapon from slot: [1][0]
<22:55:05> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<22:55:05> [InventoryRemove] Remove successful
<22:55:05> [InventoryRemove] Removing weapon from slot: [1][1]
<22:55:05> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:55:05> [InventoryRemove] Remove successful
<22:55:05> [InventoryRemove] Removing weapon from slot: [1][2]
<22:55:05> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:55:05> [InventoryRemove] Remove successful
<22:55:05> [InventoryRemove] Removing weapon from slot: [1][3]
<22:55:05> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:55:05> [InventoryRemove] Remove successful
<22:55:05> [InventoryRemove] Removing weapon from slot: [1][4]
<22:55:05> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:55:05> [InventoryRemove] Remove successful
<22:55:05> [InventoryRemove] Removing weapon from slot: [1][5]
<22:55:05> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:55:05> [InventoryRemove] Remove successful
<22:55:05> [InventoryRemove] Removing weapon from slot: [1][6]
<22:55:05> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<22:55:05> [InventoryRemove] Remove successful
<22:55:05> [InventoryRemove] Removing weapon from slot: [0][0]
<22:55:05> [Inventory] Removing weapon 2rRevolverSingleRearWR0029NagantM1895OfficerCarbine
<22:55:05> [InventoryRemove] Remove successful
<22:55:05> [InventoryRemove] Removing weapon from slot: [0][1]
<22:55:05> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Silencer
<22:55:05> [InventoryRemove] Remove successful
<22:55:05> [InventoryRemove] Removing weapon from slot: [1][0]
<22:55:05> [Inventory] Removing weapon 2eToolStabWT0001Knife
<22:55:05> [InventoryRemove] Remove successful
<22:55:05> [InventoryRemove] Removing weapon from slot: [1][1]
<22:55:05> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<22:55:05> [InventoryRemove] Remove successful
<22:55:05> [InventoryRemove] Removing weapon from slot: [1][2]
<22:55:05> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<22:55:05> [InventoryRemove] Remove successful
<22:55:05> [InventoryRemove] Removing weapon from slot: [1][3]
<22:55:05> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<22:55:05> [InventoryRemove] Remove successful
<22:55:05> [InventoryRemove] Removing weapon from slot: [1][4]
<22:55:05> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<22:55:05> [InventoryRemove] Remove successful
<22:55:05> [InventoryRemove] Removing weapon from slot: [1][5]
<22:55:05> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<22:55:05> [InventoryRemove] Remove successful
<22:55:05> [InventoryRemove] Removing weapon from slot: [1][6]
<22:55:05> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<22:55:05> [InventoryRemove] Remove successful
<22:55:06> [CryCloud] RECV messageid: 4
<22:55:06> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=187529 (channel 2)
<22:55:11> [Hunt Online] CGameLobby::DoConfirmReady() pLobby=187529
<22:55:11> [CryCloud] Sending request: Invoke (0x0200000a) remotely on server with messageId = 202, grainId = 0, bodysize = 10
<22:55:11> [CryCloud] RECV messageid: 202
<22:55:11> [Hunt Online] CGameLobby::DoConfirmReady() pLobby=187529 - response StartSession
<22:55:11> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 2DC89
<22:55:12> [CryCloud] RECV messageid: 4
<22:55:12> [CryCloud] RECV messageid: 4
<22:55:12> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 2DC89
<22:55:24> [CryCloud] RECV messageid: 4
<22:55:24> [CryCloud] RECV messageid: 4
<22:55:24> [CryCloud] RECV messageid: 4
<22:55:24> [CryCloud] RECV messageid: 4
<22:55:24> [CryCloud] RECV messageid: 4
<22:55:24> [CryCloud] RECV messageid: 4
<22:55:24> [CryCloud] RECV messageid: 4
<22:55:24> [CryCloud] RECV messageid: 4
<22:55:24> [CryCloud] RECV messageid: 4
<22:55:24> [CryCloud] RECV messageid: 4
<22:55:24> [CryCloud] RECV messageid: 4
<22:55:24> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 203, grainId = 29067, bodysize = 9
<22:55:24> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 204, grainId = 29067, bodysize = 9
<22:55:24> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 205, grainId = 29067, bodysize = 9
<22:55:24> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 206, grainId = 29067, bodysize = 9
<22:55:24> [Hunt Online] CGameLobby: eRET_EvacuationEnded sid=187529 next=191920 chId=11
<22:55:24> [CryCloud] Sending request: Invoke (0x0200000d) remotely on server with messageId = 207, grainId = 0, bodysize = 6
<22:55:24> [Hunt Online] CGameLobby::CGameLobby()
<22:55:24> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 191920
<22:55:24> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=0d45efcd-82d8-4d16-8e8e-a8308b1f4fdf, Lobby: 191920
<22:55:24> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 191920
<22:55:24> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 2EDB0
<22:55:24> [Hunt Online] CGameLobby::InitState() Fast-forwarding based on backend lobby status: PreStart
<22:55:24> CGameLobbyManager::NewSessionRequest Success hNext=191920
<22:55:24> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 187529
<22:55:24> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 187529
<22:55:24> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 208, grainId = 29067, bodysize = 9
<22:55:24> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 209, grainId = 29067, bodysize = 8
<22:55:24> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 210, grainId = 29067, bodysize = 9
<22:55:24> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 211, grainId = 29067, bodysize = 9
<22:55:24> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 2EDB0
<22:55:24> [CryCloud] RECV messageid: 4
<22:55:24> [CryCloud] RECV messageid: 4
<22:55:24> [CryCloud] RECV messageid: 4
<22:55:24> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 212, grainId = 29067, bodysize = 8
<22:55:24> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 213, grainId = 29067, bodysize = 8
<22:55:24> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 214, grainId = 29067, bodysize = 8
<22:55:24> [CryCloud] RECV messageid: 203
<22:55:24> [CryCloud] RECV messageid: 204
<22:55:24> [CryCloud] RECV messageid: 205
<22:55:24> [CryCloud] RECV messageid: 206
<22:55:24> [CryCloud] RECV messageid: 207
<22:55:24> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 215, grainId = 29067, bodysize = 9
<22:55:24> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 216, grainId = 29067, bodysize = 8
<22:55:24> [CryCloud] RECV messageid: 208
<22:55:24> [CryCloud] RECV messageid: 209
<22:55:24> [CryCloud] RECV messageid: 210
<22:55:24> [CryCloud] RECV messageid: 211
<22:55:25> [CryCloud] RECV messageid: 212
<22:55:25> [CryCloud] RECV messageid: 213
<22:55:25> [CryCloud] RECV messageid: 214
<22:55:25> [CryCloud] RECV messageid: 215
<22:55:25> [CryCloud] RECV messageid: 216
<22:55:31> [CryCloud] RECV messageid: 4
<22:55:31> Stopping UI state machine 'start_menu_final_v2/MenuFlow'...
<22:55:31> Stopping UI state machine 'news/ScreenFlow'...
<22:55:31> Stopping UI state machine 'start_menu_final_v2/PopupChecklist'...
<22:55:31> Stopping UI state machine 'chat/Chat'...
<22:55:31> Stopping UI state machine 'multiplayer/Flow'...
<22:55:32> Starting UI state machine 'ui/Loading'...
<22:55:33> [CryCloud] RECV messageid: 4
<22:55:33> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=191920 (channel b)
<22:55:33> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 191920
<22:55:33> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=0d45efcd-82d8-4d16-8e8e-a8308b1f4fdf, Lobby: 191920
<22:55:33> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 191920
<22:55:33> [CryCloud] RECV messageid: 4
<22:55:33> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 2EDB0
<22:55:33> [Hunt Online] CLobbyFsm::Update() transition from state(4) to (5) by event(eRET_StatusChanged) Lobby: 4D6036CC
<22:55:33> [Hunt Online] [CG] CGameLobby::EnterState() entering state 5(5) from 4(4) Lobby: 2EDB0
<22:55:33> [Hunt Online] [CG] CGameLobby::OnGameStarting() Lobby: 191920
<22:55:33> CMissionComponent::SetSessionMissionData for session b
<22:55:33> [Hunt Online] CLobbyFsm::Update() transition from state(5) to (11) by event(EImpulse::eLFSMI_Update) Lobby: 4D6036CC
<22:55:33> [Hunt Online] [CG] CGameLobby::EnterState() entering state 11(11) from 5(5) Lobby: 2EDB0
<22:55:33> [Hunt Online] ConnectToCoreGame(): join command: connect <session>0000000B,78.159.97.79:20001
<22:55:33> [InventoryRemove] Removing weapon from slot: [0][0]
<22:55:33> [Inventory] Removing weapon 2rRifleAutoClipWR0016MosinNagantAvtomat
<22:55:33> [InventoryRemove] Remove successful
<22:55:34> [CryCloud] Sending request: Invoke (0x0200002c) remotely on server with messageId = 217, grainId = 29067, bodysize = 2
<22:55:35> [CryCloud] RECV messageid: 217
<22:55:35> [CryCloud] Sending request: Invoke (0x0200002c) remotely on server with messageId = 218, grainId = 29067, bodysize = 51
<22:55:36> [CryCloud] RECV messageid: 218
<22:55:37> Game rules class: InstantAction
<22:55:45> ============================ PrepareLevel levels/civilwar ============================
<22:55:46> Initializing default materials...
<22:55:49> [CryCloud] RECV messageid: 4
<22:55:52> CControlledRandomizationManager was seeded with: 1716480436
<22:56:19> [CryCloud] Heartbeat Sent
<22:56:20> [Hunt Online] CLobbyFsm::Update() processing event(EImpulse::eLFSMI_SystemLevelLoadEnd) in state(11). Lobby: 2EDB0
<22:56:20> [Hunt Online] CLobbyFsm::Update() transition from state(11) to (7) by event(EImpulse::eLFSMI_SystemLevelLoadEnd) Lobby: 4D6036CC
<22:56:20> [Hunt Online] [CG] CGameLobby::EnterState() entering state 7(7) from 11(11) Lobby: 2EDB0
<22:56:29> Stopping UI state machine 'ui/Loading'...
<22:56:29> Starting UI state machine 'ui/HUD'...
<22:56:32> Starting UI state machine 'chat/Chat'...
<22:56:32> Starting UI state machine 'tutorial/Flow'...
<22:56:35> [CryCloud] Heartbeat Sent
<22:56:46> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=191920 (channel b)
<22:56:46> [CryCloud] RECV messageid: 4
<22:57:05> [CryCloud] Heartbeat Sent
<22:57:23> [InventoryRemove] Removing weapon from slot: [0][0]
<22:57:23> [Inventory] Removing weapon 1rRevolverSingleRearWP0007ColtOpenTopChainGun
<22:57:23> [InventoryRemove] Remove successful
<22:57:23> [InventoryAdd] Trying to add weapon to collection: [0]
<22:57:23> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<22:57:23> [InventoryAdd] Searching for attachment socket
<22:57:23> [InventoryAdd] Found attachment socket [0][1]
<22:57:23> [InventoryAdd] Add successful
<22:57:23> [InventoryRemove] Removing weapon from slot: [0][1]
<22:57:23> [Inventory] Removing weapon 2rRifleLeverSideWR0001WinchesterM1873
<22:57:23> [InventoryRemove] Remove successful
<22:57:23> [InventoryAdd] Trying to add weapon to collection: [0]
<22:57:23> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<22:57:23> [InventoryAdd] Searching for attachment socket
<22:57:23> [InventoryAdd] Found attachment socket [0][1]
<22:57:23> [InventoryAdd] Add successful
<22:57:35> [CryCloud] Heartbeat Sent
<22:57:36>     e_ShadowsCacheUpdate = 1 []
<22:57:41>     e_ShadowsCacheUpdate = 1 []
<22:57:46> [CryCloud] RECV messageid: 5
<22:57:46> [CryCloud] RECV messageid: 5
<22:58:05> [CryCloud] Heartbeat Sent
<22:58:24> [CryCloud] RECV messageid: 5
<22:58:35> [CryCloud] Heartbeat Sent
<22:58:45> [CryCloud] RECV messageid: 5
<22:59:06> [CryCloud] Heartbeat Sent
<22:59:28> [CryCloud] RECV messageid: 7
<22:59:28> [Hunt Online] Received chat: 00000001-0000-0000-b0ed-020000000000 ??
<22:59:29> [CryCloud] RECV messageid: 5
<22:59:36> [CryCloud] Heartbeat Sent
<22:59:37> [Hunt Online] Received chat: 00000001-0000-0000-b0ed-020000000000 не слшыно
<22:59:37> [CryCloud] RECV messageid: 7
<22:59:45> [CryCloud] RECV messageid: 5
<23:00:06> [CryCloud] Heartbeat Sent
<23:00:36> [CryCloud] Heartbeat Sent
<23:00:37> [CryCloud] RECV messageid: 5
<23:00:45> [CryCloud] RECV messageid: 5
<23:01:06> [CryCloud] Heartbeat Sent
<23:01:34> [CryCloud] RECV messageid: 5
<23:01:36> [CryCloud] Heartbeat Sent
<23:01:45> [CryCloud] RECV messageid: 5
<23:02:06> [CryCloud] Heartbeat Sent
<23:02:36> [CryCloud] Heartbeat Sent
<23:02:38> [InventoryRemove] Removing weapon from slot: [0][0]
<23:02:38> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<23:02:38> [InventoryRemove] Remove successful
<23:02:38> [InventoryAdd] Trying to add weapon to collection: [0]
<23:02:38> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:02:38> [InventoryAdd] Searching for attachment socket
<23:02:38> [InventoryAdd] Found attachment socket [0][1]
<23:02:38> [InventoryAdd] Add successful
<23:02:38> [InventoryRemove] Removing weapon from slot: [0][1]
<23:02:38> [Inventory] Removing weapon 1rRevolverSingleRearWP0001ColtOpenTop
<23:02:38> [InventoryRemove] Remove successful
<23:02:38> [InventoryAdd] Trying to add weapon to collection: [0]
<23:02:38> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:02:38> [InventoryAdd] Searching for attachment socket
<23:02:38> [InventoryAdd] Found attachment socket [0][1]
<23:02:38> [InventoryAdd] Add successful
<23:02:45> [CryCloud] RECV messageid: 5
<23:03:06> [CryCloud] Heartbeat Sent
<23:03:16> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 234, grainId = 29067, bodysize = 9
<23:03:16> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 235, grainId = 29067, bodysize = 8
<23:03:16> [CryCloud] RECV messageid: 4
<23:03:17> [CryCloud] RECV messageid: 4
<23:03:17> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=191920 (channel b)
<23:03:17> [CryCloud] RECV messageid: 234
<23:03:17> [CryCloud] RECV messageid: 235
<23:03:46> [CryCloud] Heartbeat Sent
<23:03:56> [CryCloud] RECV messageid: 5
<23:04:16> [CryCloud] Heartbeat Sent
<23:04:34> [InventoryRemove] Removing weapon from slot: [0][0]
<23:04:34> [Inventory] Removing weapon 2rShotgunSemiBottomWS0006BrowningAuto5
<23:04:34> [InventoryRemove] Remove successful
<23:04:34> [InventoryAdd] Trying to add weapon to collection: [0]
<23:04:34> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:04:34> [InventoryAdd] Searching for attachment socket
<23:04:34> [InventoryAdd] Found attachment socket [0][1]
<23:04:34> [InventoryAdd] Add successful
<23:04:34> [InventoryRemove] Removing weapon from slot: [0][1]
<23:04:34> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut
<23:04:34> [InventoryRemove] Remove successful
<23:04:34> [InventoryAdd] Trying to add weapon to collection: [0]
<23:04:34> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:04:34> [InventoryAdd] Searching for attachment socket
<23:04:34> [InventoryAdd] Found attachment socket [0][1]
<23:04:34> [InventoryAdd] Add successful
<23:04:45> [CryCloud] RECV messageid: 5
<23:04:46> [CryCloud] Heartbeat Sent
<23:05:00> [InventoryRemove] Removing weapon from slot: [0][0]
<23:05:00> [Inventory] Removing weapon 2rRifleBoltSideWR0003Vetterli71Karabiner
<23:05:00> [InventoryRemove] Remove successful
<23:05:00> [InventoryAdd] Trying to add weapon to collection: [0]
<23:05:00> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:05:00> [InventoryAdd] Searching for attachment socket
<23:05:00> [InventoryAdd] Found attachment socket [0][1]
<23:05:00> [InventoryAdd] Add successful
<23:05:00> [InventoryRemove] Removing weapon from slot: [0][1]
<23:05:00> [Inventory] Removing weapon 1rRevolverSingleRearWP0035ColtPeacemaker
<23:05:00> [InventoryRemove] Remove successful
<23:05:00> [InventoryAdd] Trying to add weapon to collection: [0]
<23:05:00> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:05:00> [InventoryAdd] Searching for attachment socket
<23:05:00> [InventoryAdd] Found attachment socket [0][1]
<23:05:00> [InventoryAdd] Add successful
<23:05:03> [InventoryRemove] Removing weapon from slot: [0][0]
<23:05:03> [Inventory] Removing weapon 2rRifleLeverSideWR0005WinchesterM1873CMarksman
<23:05:03> [InventoryRemove] Remove successful
<23:05:03> [InventoryAdd] Trying to add weapon to collection: [0]
<23:05:03> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:05:03> [InventoryAdd] Searching for attachment socket
<23:05:03> [InventoryAdd] Found attachment socket [0][1]
<23:05:03> [InventoryAdd] Add successful
<23:05:03> [InventoryRemove] Removing weapon from slot: [0][1]
<23:05:03> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Silencer
<23:05:03> [InventoryRemove] Remove successful
<23:05:03> [InventoryAdd] Trying to add weapon to collection: [0]
<23:05:03> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:05:03> [InventoryAdd] Searching for attachment socket
<23:05:03> [InventoryAdd] Found attachment socket [0][1]
<23:05:03> [InventoryAdd] Add successful
<23:05:14> [InventoryRemove] Removing weapon from slot: [0][0]
<23:05:14> [Inventory] Removing weapon 2rRevolverSingleRearWR0029NagantM1895OfficerCarbine
<23:05:14> [InventoryRemove] Remove successful
<23:05:14> [InventoryAdd] Trying to add weapon to collection: [0]
<23:05:14> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:05:14> [InventoryAdd] Searching for attachment socket
<23:05:14> [InventoryAdd] Found attachment socket [0][1]
<23:05:14> [InventoryAdd] Add successful
<23:05:14> [InventoryRemove] Removing weapon from slot: [0][1]
<23:05:14> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Silencer
<23:05:14> [InventoryRemove] Remove successful
<23:05:14> [InventoryAdd] Trying to add weapon to collection: [0]
<23:05:14> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:05:14> [InventoryAdd] Searching for attachment socket
<23:05:14> [InventoryAdd] Found attachment socket [0][1]
<23:05:14> [InventoryAdd] Add successful
<23:05:14> [CryCloud] RECV messageid: 5
<23:05:16> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 239, grainId = 29067, bodysize = 9
<23:05:16> [InventorySwap] weapon_viewer-1 is trying to swap slot [0][0]
<23:05:16> [InventorySwap] New weapon is  of class 2rRifleBoltClipWR0008MosinNagantM1891
<23:05:16> [InventorySwap] Searching for attachment socket
<23:05:16> [InventorySwap] Current socket is [0][0]
<23:05:16> [InventorySwap] Could not find a permanent socket, trying reusable
<23:05:16> [InventorySwap] Socket found [0][0]
<23:05:16> [Inventory] Target slot does not contain any weapons
<23:05:16> [InventorySwap] Swap successful
<23:05:16> [InventorySwap] weapon_viewer-1 is trying to swap slot [0][0]
<23:05:16> [InventorySwap] New weapon is  of class 2rRifleBoltClipWR0008MosinNagantM1891
<23:05:16> [InventorySwap] Searching for attachment socket
<23:05:16> [InventorySwap] Current socket is [0][0]
<23:05:16> [InventorySwap] Could not find a permanent socket, trying reusable
<23:05:16> [InventorySwap] Socket found [0][0]
<23:05:16> [Inventory] Removing weapon 2rRifleBoltClipWR0008MosinNagantM1891
<23:05:16> [InventorySwap] Swap successful
<23:05:16> [CryCloud] RECV messageid: 239
<23:05:27> [InventoryRemove] Removing weapon from slot: [0][0]
<23:05:27> [Inventory] Removing weapon 2rRifleBoltClipWR0008MosinNagantM1891
<23:05:27> [InventoryRemove] Remove successful
<23:05:27> [InventoryAdd] Trying to add weapon to collection: [0]
<23:05:27> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:05:27> [InventoryAdd] Searching for attachment socket
<23:05:27> [InventoryAdd] Found attachment socket [0][1]
<23:05:27> [InventoryAdd] Add successful
<23:05:27> [InventoryRemove] Removing weapon from slot: [0][1]
<23:05:27> [Inventory] Removing weapon 1rPistolSemiClipWP0010Bergmann1896
<23:05:27> [InventoryRemove] Remove successful
<23:05:27> [InventoryAdd] Trying to add weapon to collection: [0]
<23:05:27> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:05:27> [InventoryAdd] Searching for attachment socket
<23:05:27> [InventoryAdd] Found attachment socket [0][1]
<23:05:27> [InventoryAdd] Add successful
<23:05:27> [InventorySwap] HunterBasic[CicciOPiK] is trying to swap slot [1][6]
<23:05:27> [InventorySwap] New weapon is  of class 2tConsumableExplosiveWC0018DynamiteStickWaterProof
<23:05:27> [InventorySwap] Searching for attachment socket
<23:05:27> [InventorySwap] Current socket is [0][0]
<23:05:27> [InventorySwap] Could not find a permanent socket, trying reusable
<23:05:27> [InventorySwap] Socket found [0][1]
<23:05:27> [Inventory] Target slot does not contain any weapons
<23:05:27> [InventorySwap] Swap successful
<23:05:45> [CryCloud] RECV messageid: 5
<23:05:46> [CryCloud] Heartbeat Sent
<23:05:50> [CryCloud] RECV messageid: 4
<23:05:50> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 241, grainId = 29067, bodysize = 8
<23:05:51> [CryCloud] RECV messageid: 4
<23:05:51> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=191920 (channel b)
<23:05:51> [CryCloud] RECV messageid: 241
<23:06:20> [CryCloud] Heartbeat Sent
<23:06:31> [InventoryRemove] Removing weapon from slot: [0][0]
<23:06:31> [Inventory] Removing weapon 2rRifleBoltSideWR0003Vetterli71Karabiner
<23:06:31> [InventoryRemove] Remove successful
<23:06:31> [InventoryAdd] Trying to add weapon to collection: [0]
<23:06:31> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:06:31> [InventoryAdd] Searching for attachment socket
<23:06:31> [InventoryAdd] Found attachment socket [0][1]
<23:06:31> [InventoryAdd] Add successful
<23:06:31> [InventoryRemove] Removing weapon from slot: [0][1]
<23:06:31> [Inventory] Removing weapon 1rPistolSemiClipWP0002MauserC96
<23:06:31> [InventoryRemove] Remove successful
<23:06:31> [InventoryAdd] Trying to add weapon to collection: [0]
<23:06:31> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:06:31> [InventoryAdd] Searching for attachment socket
<23:06:31> [InventoryAdd] Found attachment socket [0][1]
<23:06:31> [InventoryAdd] Add successful
<23:06:43> [InventoryRemove] Removing weapon from slot: [0][0]
<23:06:43> [Inventory] Removing weapon 2rRifleBoltClipWR0014MosinNagantM1891Bayonet
<23:06:43> [InventoryRemove] Remove successful
<23:06:43> [InventoryAdd] Trying to add weapon to collection: [0]
<23:06:43> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:06:43> [InventoryAdd] Searching for attachment socket
<23:06:43> [InventoryAdd] Found attachment socket [0][1]
<23:06:43> [InventoryAdd] Add successful
<23:06:43> [InventoryRemove] Removing weapon from slot: [0][1]
<23:06:43> [Inventory] Removing weapon 1rPistolSemiClipWP0010Bergmann1896
<23:06:43> [InventoryRemove] Remove successful
<23:06:43> [InventoryAdd] Trying to add weapon to collection: [0]
<23:06:43> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:06:43> [InventoryAdd] Searching for attachment socket
<23:06:43> [InventoryAdd] Found attachment socket [0][1]
<23:06:43> [InventoryAdd] Add successful
<23:06:46> [InventorySwap] HunterBasic[Megaport] is trying to swap slot [0][0]
<23:06:46> [InventorySwap] New weapon is  of class 2rRifleBoltClipWR0008MosinNagantM1891
<23:06:46> [InventorySwap] Searching for attachment socket
<23:06:46> [InventorySwap] Current socket is [0][1]
<23:06:46> [InventorySwap] Socket found [1][2]
<23:06:46> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<23:06:46> [InventorySwap] Swap successful
<23:06:46> [InventorySwap] HunterBasic[Megaport] is trying to swap slot [0][1]
<23:06:46> [InventorySwap] New weapon is  of class 1rPistolSemiClipWP0010Bergmann1896
<23:06:46> [InventorySwap] Searching for attachment socket
<23:06:46> [InventorySwap] Current socket is [0][1]
<23:06:46> [InventorySwap] Socket found [1][4]
<23:06:46> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<23:06:46> [InventorySwap] Swap successful
<23:06:50> [CryCloud] Heartbeat Sent
<23:07:21> [CryCloud] Heartbeat Sent
<23:07:25> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 245, grainId = 29067, bodysize = 8
<23:07:25> [CryCloud] RECV messageid: 4
<23:07:25> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=191920 (channel b)
<23:07:25> [CryCloud] RECV messageid: 4
<23:07:25> [CryCloud] RECV messageid: 245
<23:07:33> [InventorySwap] HunterBasic[ULTEC] is trying to swap slot [0][1]
<23:07:33> [InventorySwap] New weapon is  of class 1rPistolSemiClipWP0010Bergmann1896
<23:07:33> [InventorySwap] Searching for attachment socket
<23:07:33> [InventorySwap] Current socket is [1][4]
<23:07:33> [InventorySwap] Current socket is permanent, trying this first
<23:07:33> [InventorySwap] Socket found [1][4]
<23:07:33> [Inventory] Removing weapon 1rRevolverSingleRearWP0001ColtOpenTop_B-ThePearl
<23:07:33> [InventorySwap] Swap successful
<23:07:36> [InventoryRemove] Removing weapon from slot: [0][0]
<23:07:36> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<23:07:36> [InventoryRemove] Remove successful
<23:07:36> [InventoryAdd] Trying to add weapon to collection: [0]
<23:07:36> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:07:36> [InventoryAdd] Searching for attachment socket
<23:07:36> [InventoryAdd] Found attachment socket [0][1]
<23:07:36> [InventoryAdd] Add successful
<23:07:36> [InventoryRemove] Removing weapon from slot: [0][1]
<23:07:36> [Inventory] Removing weapon 1rRevolverSingleRearWP0007ColtOpenTopChainGun_A-EAReward-TheBenefactor
<23:07:36> [InventoryRemove] Remove successful
<23:07:36> [InventoryAdd] Trying to add weapon to collection: [0]
<23:07:36> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:07:36> [InventoryAdd] Searching for attachment socket
<23:07:36> [InventoryAdd] Found attachment socket [0][1]
<23:07:36> [InventoryAdd] Add successful
<23:07:39> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 246, grainId = 29067, bodysize = 9
<23:07:39> [InventorySwap] weapon_viewer-1 is trying to swap slot [0][0]
<23:07:39> [InventorySwap] New weapon is  of class 2rRifleBoltClipWR0008MosinNagantM1891
<23:07:39> [InventorySwap] Searching for attachment socket
<23:07:39> [InventorySwap] Current socket is [0][0]
<23:07:39> [InventorySwap] Could not find a permanent socket, trying reusable
<23:07:39> [InventorySwap] Socket found [0][0]
<23:07:39> [Inventory] Removing weapon 2rRifleBoltClipWR0008MosinNagantM1891
<23:07:39> [InventorySwap] Swap successful
<23:07:39> [InventorySwap] HunterBasic[ULTEC] is trying to swap slot [0][0]
<23:07:39> [InventorySwap] New weapon is  of class 2rRifleBoltClipWR0014MosinNagantM1891Bayonet
<23:07:39> [InventorySwap] Searching for attachment socket
<23:07:39> [InventorySwap] Current socket is [1][2]
<23:07:39> [InventorySwap] Current socket is permanent, trying this first
<23:07:39> [InventorySwap] Socket found [1][2]
<23:07:39> [Inventory] Removing weapon 2rRifleSingleRearWR0041Springfield1866TrapdoorMarksman
<23:07:39> [InventorySwap] Swap successful
<23:07:39> [InventorySwap] weapon_viewer-1 is trying to swap slot [0][0]
<23:07:39> [InventorySwap] New weapon is  of class 2rRifleBoltClipWR0008MosinNagantM1891
<23:07:39> [InventorySwap] Searching for attachment socket
<23:07:39> [InventorySwap] Current socket is [0][0]
<23:07:39> [InventorySwap] Could not find a permanent socket, trying reusable
<23:07:39> [InventorySwap] Socket found [0][0]
<23:07:39> [Inventory] Removing weapon 2rRifleBoltClipWR0008MosinNagantM1891
<23:07:39> [InventorySwap] Swap successful
<23:07:39> [CryCloud] RECV messageid: 246
<23:07:56> [CryCloud] RECV messageid: 4
<23:07:56> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 247, grainId = 29067, bodysize = 8
<23:07:56> [CryCloud] RECV messageid: 4
<23:07:56> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=191920 (channel b)
<23:07:56> [CryCloud] RECV messageid: 247
<23:07:56> [InventorySwap] HunterBasic[user] is trying to swap slot [0][0]
<23:07:56> [InventorySwap] New weapon is  of class 2rShotgunSemiBottomWS0006BrowningAuto5
<23:07:56> [InventorySwap] Searching for attachment socket
<23:07:56> [InventorySwap] Current socket is [0][1]
<23:07:56> [InventorySwap] Socket found [1][2]
<23:07:56> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<23:07:56> [InventorySwap] Swap successful
<23:07:56> [InventorySwap] HunterBasic[user] is trying to swap slot [0][1]
<23:07:56> [InventorySwap] New weapon is  of class 1rRevolverSingleRearWP0014ColtOpenTopUppercut
<23:07:56> [InventorySwap] Searching for attachment socket
<23:07:56> [InventorySwap] Current socket is [0][1]
<23:07:56> [InventorySwap] Socket found [1][4]
<23:07:56> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<23:07:56> [InventorySwap] Swap successful
<23:08:13> Stopping UI state machine 'ui/HUD'...
<23:08:13> Stopping UI state machine 'chat/Chat'...
<23:08:13> Stopping UI state machine 'tutorial/Flow'...
<23:08:13> Starting UI state machine 'ui/Disconnecting'...
<23:08:14> CPlayerManager::Client_OnDisconnect(cause=17, desc='Remote disconnected: User requested to leave mission<ReasonType>1'), reasonType UserRequested
<23:08:14> CGameClientChannel::Release
<23:08:14> [InventoryRemove] Removing weapon from slot: [0][0]
<23:08:14> [Inventory] Removing weapon 2rRifleBoltClipWR0008MosinNagantM1891
<23:08:14> [InventoryRemove] Remove successful
<23:08:16> Stopping UI state machine 'ui/Disconnecting'...
<23:08:16> Starting UI state machine 'ui/ReturningToMenu'...
<23:08:17> [CryCloud] RECV messageid: 5
<23:08:19> Stopping UI state machine 'ui/ReturningToMenu'...
<23:08:19> Starting UI state machine 'ui/PreStartMenu'...
<23:08:19> ============================ Loading level menu ============================
<23:08:21> Initializing default materials...
<23:08:22> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 248, grainId = 29067, bodysize = 8
<23:08:22> [CryCloud] RECV messageid: 4
<23:08:22> [CryCloud] RECV messageid: 4
<23:08:22> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=191920 (channel b)
<23:08:22> [CryCloud] RECV messageid: 248
<23:08:46> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_SystemLevelLoadEnd) in state(7) without handler. Lobby: 2EDB0
<23:08:47> [InventorySwap] weapon_viewer_entitiy is trying to swap slot [0][0]
<23:08:47> [InventorySwap] New weapon is  of class 2rRifleAutoClipWR0016MosinNagantAvtomat
<23:08:47> [InventorySwap] Searching for attachment socket
<23:08:47> [InventorySwap] Current socket is [0][0]
<23:08:47> [InventorySwap] Could not find a permanent socket, trying reusable
<23:08:47> [InventorySwap] Socket found [0][0]
<23:08:47> [Inventory] Target slot does not contain any weapons
<23:08:47> [InventorySwap] Swap successful
<23:08:47> CPlayerManager::OnClientConnect(channelId=1): player name='nicol', characterName=, team=0, onlineId='', accountId='0'
<23:08:49> Stopping UI state machine 'ui/PreStartMenu'...
<23:08:49> Starting UI state machine 'start_menu_final_v2/MenuFlow'...
<23:08:53> Starting UI state machine 'start_menu_final_v2/PopupChecklist'...
<23:08:53> Starting UI state machine 'chat/Chat'...
<23:08:53> Starting UI state machine 'multiplayer/Flow'...
<23:08:53> [Hunt Online] CGameLobby::LeaveSession() lobby:191920 cancelling 0 clearPendingTasks 0, reason EImpulse::eLFSMI_PlayerRequestToLeave
<23:08:53> [CryCloud] Sending request: Invoke (0x02000019) remotely on server with messageId = 250, grainId = 0, bodysize = 0
<23:08:53> Starting UI state machine 'game/ScreenFlow'...
<23:08:53> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 251, grainId = 29067, bodysize = 5
<23:08:53> [Hunt Online] CLobbyFsm::Update() processing event(EImpulse::eLFSMI_PlayerRequestToLeave) in state(7). Lobby: 2EDB0
<23:08:53> [Hunt Online] CLobbyFsm::Update() transition from state(7) to (10) by event(EImpulse::eLFSMI_PlayerRequestToLeave) Lobby: 4D6036CC
<23:08:53> [Hunt Online] [CG] CGameLobby::EnterState() entering state 10(10) from 7(7) Lobby: 2EDB0
<23:08:53> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 191920
<23:08:53> [CryCloud] Sending request: Invoke (0x02000024) remotely on server with messageId = 252, grainId = 29067, bodysize = 0
<23:08:53> [CryCloud] Heartbeat Sent
<23:08:53> [Hunt Online] CGameLobby::DoEndSession() pLobby=191920
<23:08:53> [CryCloud] Sending request: Invoke (0x02000008) remotely on server with messageId = 253, grainId = 0, bodysize = 6
<23:08:53> [CryCloud] RECV messageid: 250
<23:08:53> [CryCloud] RECV messageid: 251
<23:08:53> [CryCloud] RECV messageid: 4
<23:08:53> [CryCloud] RECV messageid: 252
<23:08:53> [CryCloud] RECV messageid: 253
<23:08:53> [CryCloud] RECV messageid: 4
<23:08:53> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=191920 (channel b)
<23:08:53> [Hunt Online] CGameLobby::FinishDelete() lobby:191920
<23:08:53> [Hunt Online] WARNING: Deleting a lobby that's not swapped to back list
<23:08:53> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(10) without handler. Lobby: 2EDB0
<23:08:53> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 191920
<23:08:53> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 191920
<23:08:53> [InventoryRemove] Removing weapon from slot: [0][0]
<23:08:53> [Inventory] Removing weapon 2rShotgunSingleBreakWS0005HRModel1900Hatchet
<23:08:53> [InventoryRemove] Remove successful
<23:08:53> [InventoryRemove] Removing weapon from slot: [0][1]
<23:08:53> [Inventory] Removing weapon 1rPistolSingleTopWP0012HandCrossbow
<23:08:53> [InventoryRemove] Remove successful
<23:08:53> [InventoryRemove] Removing weapon from slot: [1][0]
<23:08:53> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:08:53> [InventoryRemove] Remove successful
<23:08:53> [InventoryRemove] Removing weapon from slot: [1][1]
<23:08:53> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<23:08:53> [InventoryRemove] Remove successful
<23:08:53> [InventoryRemove] Removing weapon from slot: [0][0]
<23:08:53> [Inventory] Removing weapon 2rRifleBoltClipWR0034MosinNagantM1891Obrez
<23:08:53> [InventoryRemove] Remove successful
<23:08:53> [InventoryRemove] Removing weapon from slot: [0][1]
<23:08:53> [Inventory] Removing weapon 1rRevolverSingleRearWP0011NagantM1895Precision
<23:08:53> [InventoryRemove] Remove successful
<23:08:53> [InventoryRemove] Removing weapon from slot: [1][0]
<23:08:53> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<23:08:53> [InventoryRemove] Remove successful
<23:08:53> [InventoryRemove] Removing weapon from slot: [1][1]
<23:08:53> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<23:08:53> [InventoryRemove] Remove successful
<23:08:53> [InventoryRemove] Removing weapon from slot: [1][2]
<23:08:53> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<23:08:53> [InventoryRemove] Remove successful
<23:08:53> [InventoryRemove] Removing weapon from slot: [0][0]
<23:08:53> [Inventory] Removing weapon 2rRifleSingleTopWR0020CrossbowShotbolt
<23:08:53> [InventoryRemove] Remove successful
<23:08:53> [InventoryRemove] Removing weapon from slot: [0][1]
<23:08:53> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut
<23:08:53> [InventoryRemove] Remove successful
<23:08:53> [InventoryRemove] Removing weapon from slot: [1][0]
<23:08:53> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<23:08:53> [InventoryRemove] Remove successful
<23:08:53> [InventoryRemove] Removing weapon from slot: [1][1]
<23:08:53> [Inventory] Removing weapon 0eToolsIlluminationWT0002Flashlight
<23:08:53> [InventoryRemove] Remove successful
<23:08:53> [InventoryRemove] Removing weapon from slot: [1][2]
<23:08:53> [Inventory] Removing weapon 2eConsumableBoostWC0002StaminaShot
<23:08:53> [InventoryRemove] Remove successful
<23:08:53> [InventoryRemove] Removing weapon from slot: [0][0]
<23:08:53> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<23:08:53> [InventoryRemove] Remove successful
<23:08:53> [InventoryRemove] Removing weapon from slot: [0][1]
<23:08:53> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<23:08:53> [InventoryRemove] Remove successful
<23:08:53> [InventoryRemove] Removing weapon from slot: [1][0]
<23:08:53> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:08:53> [InventoryRemove] Remove successful
<23:08:53> [InventoryRemove] Removing weapon from slot: [1][1]
<23:08:53> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:08:53> [InventoryRemove] Remove successful
<23:08:53> [InventoryRemove] Removing weapon from slot: [1][2]
<23:08:53> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:08:53> [InventoryRemove] Remove successful
<23:08:53> [InventoryRemove] Removing weapon from slot: [1][3]
<23:08:53> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:08:53> [InventoryRemove] Remove successful
<23:08:53> [InventoryRemove] Removing weapon from slot: [1][4]
<23:08:53> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<23:08:53> [InventoryRemove] Remove successful
<23:08:53> [InventoryRemove] Removing weapon from slot: [1][5]
<23:08:53> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<23:08:53> [InventoryRemove] Remove successful
<23:08:54> [InventoryRemove] Removing weapon from slot: [0][0]
<23:08:54> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<23:08:54> [InventoryRemove] Remove successful
<23:08:54> [InventoryRemove] Removing weapon from slot: [0][1]
<23:08:54> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<23:08:54> [InventoryRemove] Remove successful
<23:08:54> [InventoryRemove] Removing weapon from slot: [1][0]
<23:08:54> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:08:54> [InventoryRemove] Remove successful
<23:08:54> [InventoryRemove] Removing weapon from slot: [1][1]
<23:08:54> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:08:54> [InventoryRemove] Remove successful
<23:08:54> [InventoryRemove] Removing weapon from slot: [1][2]
<23:08:54> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:08:54> [InventoryRemove] Remove successful
<23:08:54> [InventoryRemove] Removing weapon from slot: [1][3]
<23:08:54> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:08:54> [InventoryRemove] Remove successful
<23:08:54> [InventoryRemove] Removing weapon from slot: [1][4]
<23:08:54> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<23:08:54> [InventoryRemove] Remove successful
<23:08:54> [InventoryRemove] Removing weapon from slot: [1][5]
<23:08:54> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<23:08:54> [InventoryRemove] Remove successful
<23:08:55> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 254, grainId = 29067, bodysize = 2
<23:08:56> [CryCloud] RECV messageid: 254
<23:08:57> Stopping UI state machine 'game/ScreenFlow'...
<23:08:57> Starting UI state machine 'hunters/ScreenFlow'...
<23:08:57> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<23:08:57> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:08:57> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:08:57> CUIMetaComponent::MetaDataDoFilter finished with 126 entrees left in the container
<23:08:57> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:08:57> CUIMetaComponent::MetaDataDoFilter finished with 126 entrees left in the container
<23:08:57> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:08:57> CUIMetaComponent::MetaDataDoFilter finished with 82 entrees left in the container
<23:08:57> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<23:08:57> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<23:08:57> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:08:57> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:08:57> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:08:57> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:08:57> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<23:08:57> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:08:57> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<23:08:57> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:08:57> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<23:08:57> CUIMetaComponent::MetaDataReset Cleared all containers for index:0
<23:08:57> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:0
<23:08:57> CUIMetaComponent::MetaDataReset Done for:0
<23:08:57> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:08:57> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:08:57> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:08:57> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:08:57> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<23:08:57> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:08:57> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<23:08:57> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:08:57> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<23:08:57> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<23:08:57> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:08:57> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:08:57> CUIMetaComponent::MetaDataDoFilter finished with 25 entrees left in the container
<23:08:57> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<23:08:57> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<23:08:57> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:08:57> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:08:57> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:08:57> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:08:57> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:08:57> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:08:57> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:08:57> CUIMetaComponent::MetaDataReset Done for:1
<23:08:57> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:08:57> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:08:57> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:08:57> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:08:57> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:08:57> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<23:08:57> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:08:57> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:08:57> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:08:57> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<23:08:57> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<23:08:57> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:08:57> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:08:57> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:08:57> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:08:57> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:08:57> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:08:57> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:08:57> CUIMetaComponent::MetaDataReset Done for:2
<23:08:57> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:08:57> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:08:57> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:08:57> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:08:57> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:08:57> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<23:08:57> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<23:08:57> CUIMetaComponent::MetaDataReset Done for:3
<23:08:57> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<23:08:57> [InventoryRemove] Removing weapon from slot: [0][0]
<23:08:57> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<23:08:57> [InventoryRemove] Remove successful
<23:08:57> [InventoryRemove] Removing weapon from slot: [0][1]
<23:08:57> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<23:08:57> [InventoryRemove] Remove successful
<23:08:57> [InventoryRemove] Removing weapon from slot: [1][0]
<23:08:57> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:08:57> [InventoryRemove] Remove successful
<23:08:57> [InventoryRemove] Removing weapon from slot: [1][1]
<23:08:57> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:08:57> [InventoryRemove] Remove successful
<23:08:57> [InventoryRemove] Removing weapon from slot: [1][2]
<23:08:57> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:08:57> [InventoryRemove] Remove successful
<23:08:57> [InventoryRemove] Removing weapon from slot: [1][3]
<23:08:57> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:08:57> [InventoryRemove] Remove successful
<23:08:57> [InventoryRemove] Removing weapon from slot: [1][4]
<23:08:57> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<23:08:57> [InventoryRemove] Remove successful
<23:08:57> [InventoryRemove] Removing weapon from slot: [1][5]
<23:08:57> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<23:08:57> [InventoryRemove] Remove successful
<23:08:57> [InventoryRemove] Removing weapon from slot: [0][0]
<23:08:57> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<23:08:57> [InventoryRemove] Remove successful
<23:08:57> [InventoryRemove] Removing weapon from slot: [0][1]
<23:08:57> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<23:08:57> [InventoryRemove] Remove successful
<23:08:57> [InventoryRemove] Removing weapon from slot: [1][0]
<23:08:57> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:08:57> [InventoryRemove] Remove successful
<23:08:57> [InventoryRemove] Removing weapon from slot: [1][1]
<23:08:57> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:08:57> [InventoryRemove] Remove successful
<23:08:57> [InventoryRemove] Removing weapon from slot: [1][2]
<23:08:57> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:08:57> [InventoryRemove] Remove successful
<23:08:57> [InventoryRemove] Removing weapon from slot: [1][3]
<23:08:57> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:08:57> [InventoryRemove] Remove successful
<23:08:57> [InventoryRemove] Removing weapon from slot: [1][4]
<23:08:57> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<23:08:57> [InventoryRemove] Remove successful
<23:08:57> [InventoryRemove] Removing weapon from slot: [1][5]
<23:08:57> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<23:08:57> [InventoryRemove] Remove successful
<23:09:00> Stopping UI state machine 'hunters/ScreenFlow'...
<23:09:00> Starting UI state machine 'recruits/ScreenFlow'...
<23:09:00> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 255, grainId = 29067, bodysize = 2
<23:09:00> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:00> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<23:09:00> [InventoryRemove] Remove successful
<23:09:00> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:00> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<23:09:00> [InventoryRemove] Remove successful
<23:09:00> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:00> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:09:00> [InventoryRemove] Remove successful
<23:09:00> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:00> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:09:00> [InventoryRemove] Remove successful
<23:09:00> [InventoryRemove] Removing weapon from slot: [1][2]
<23:09:00> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:09:00> [InventoryRemove] Remove successful
<23:09:00> [InventoryRemove] Removing weapon from slot: [1][3]
<23:09:00> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:09:00> [InventoryRemove] Remove successful
<23:09:00> [InventoryRemove] Removing weapon from slot: [1][4]
<23:09:00> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<23:09:00> [InventoryRemove] Remove successful
<23:09:00> [InventoryRemove] Removing weapon from slot: [1][5]
<23:09:00> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<23:09:00> [InventoryRemove] Remove successful
<23:09:00> [CryCloud] RECV messageid: 255
<23:09:00> [UIShoppingComponent] received response 0, override text '<none>'
<23:09:00> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:00> [Inventory] Removing weapon 2rShotgunSingleBreakWS0005HRModel1900Hatchet
<23:09:00> [InventoryRemove] Remove successful
<23:09:00> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:00> [Inventory] Removing weapon 1rPistolSingleTopWP0012HandCrossbow
<23:09:00> [InventoryRemove] Remove successful
<23:09:00> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:00> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:09:00> [InventoryRemove] Remove successful
<23:09:00> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:00> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<23:09:00> [InventoryRemove] Remove successful
<23:09:00> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:00> [Inventory] Removing weapon 2rRifleBoltClipWR0034MosinNagantM1891Obrez
<23:09:00> [InventoryRemove] Remove successful
<23:09:00> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:00> [Inventory] Removing weapon 1rRevolverSingleRearWP0011NagantM1895Precision
<23:09:00> [InventoryRemove] Remove successful
<23:09:00> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:00> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<23:09:00> [InventoryRemove] Remove successful
<23:09:00> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:00> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<23:09:00> [InventoryRemove] Remove successful
<23:09:00> [InventoryRemove] Removing weapon from slot: [1][2]
<23:09:00> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<23:09:00> [InventoryRemove] Remove successful
<23:09:00> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:00> [Inventory] Removing weapon 2rRifleSingleTopWR0020CrossbowShotbolt
<23:09:00> [InventoryRemove] Remove successful
<23:09:00> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:00> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut
<23:09:00> [InventoryRemove] Remove successful
<23:09:00> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:00> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<23:09:00> [InventoryRemove] Remove successful
<23:09:00> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:00> [Inventory] Removing weapon 0eToolsIlluminationWT0002Flashlight
<23:09:00> [InventoryRemove] Remove successful
<23:09:00> [InventoryRemove] Removing weapon from slot: [1][2]
<23:09:00> [Inventory] Removing weapon 2eConsumableBoostWC0002StaminaShot
<23:09:00> [InventoryRemove] Remove successful
<23:09:26> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 256, grainId = 29067, bodysize = 2
<23:09:26> [CryCloud] RECV messageid: 256
<23:09:26> [UIShoppingComponent] received response 0, override text '@ui_shuffle_recruits_failed_message'
<23:09:26> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:26> [Inventory] Removing weapon 2rShotgunSingleBreakWS0005HRModel1900Hatchet
<23:09:26> [InventoryRemove] Remove successful
<23:09:26> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:26> [Inventory] Removing weapon 1rPistolSingleTopWP0012HandCrossbow
<23:09:26> [InventoryRemove] Remove successful
<23:09:26> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:26> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:09:26> [InventoryRemove] Remove successful
<23:09:26> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:26> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<23:09:26> [InventoryRemove] Remove successful
<23:09:26> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:26> [Inventory] Removing weapon 2rRifleBoltClipWR0034MosinNagantM1891Obrez
<23:09:26> [InventoryRemove] Remove successful
<23:09:26> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:26> [Inventory] Removing weapon 1rRevolverSingleRearWP0011NagantM1895Precision
<23:09:26> [InventoryRemove] Remove successful
<23:09:26> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:26> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<23:09:26> [InventoryRemove] Remove successful
<23:09:26> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:26> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<23:09:26> [InventoryRemove] Remove successful
<23:09:26> [InventoryRemove] Removing weapon from slot: [1][2]
<23:09:26> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<23:09:26> [InventoryRemove] Remove successful
<23:09:26> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:26> [Inventory] Removing weapon 2rRifleSingleTopWR0020CrossbowShotbolt
<23:09:26> [InventoryRemove] Remove successful
<23:09:26> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:26> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut
<23:09:26> [InventoryRemove] Remove successful
<23:09:26> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:26> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<23:09:26> [InventoryRemove] Remove successful
<23:09:26> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:26> [Inventory] Removing weapon 0eToolsIlluminationWT0002Flashlight
<23:09:26> [InventoryRemove] Remove successful
<23:09:26> [InventoryRemove] Removing weapon from slot: [1][2]
<23:09:26> [Inventory] Removing weapon 2eConsumableBoostWC0002StaminaShot
<23:09:26> [InventoryRemove] Remove successful
<23:09:34> Stopping UI state machine 'recruits/ScreenFlow'...
<23:09:34> Starting UI state machine 'game/ScreenFlow'...
<23:09:34> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 257, grainId = 29067, bodysize = 5
<23:09:34> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:34> [Inventory] Removing weapon 2rShotgunSingleBreakWS0013HRModel1900Talon
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:34> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Officer
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:34> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:34> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:34> [Inventory] Removing weapon 2rRifleSingleRearWR0022Sharps1874LongRange
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:34> [Inventory] Removing weapon 1mSlashStabWM0002CavalrySaber
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:34> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:34> [Inventory] Removing weapon 2tConsumableExplosiveWC0010DynamiteBundle
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:34> [Inventory] Removing weapon 2rRifleSingleRearWR0047MartiniHenryBayonet
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:34> [Inventory] Removing weapon 1rPistolSemiClipWP0002MauserC96
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:34> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:34> [Inventory] Removing weapon 2tToolDistractionWT0011DecoysBlankfire
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [1][2]
<23:09:34> [Inventory] Removing weapon 2tConsumableExplosiveWC0017FireBombWater
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:34> [Inventory] Removing weapon 2rRifleAutoClipWR0016MosinNagantAvtomat
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:34> [Inventory] Removing weapon 1rRevolverSingleRearWP0009Lemat
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:34> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:34> [Inventory] Removing weapon 1rPistolSingleBreakWT0007FlarePistol
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [1][2]
<23:09:34> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [1][3]
<23:09:34> [Inventory] Removing weapon 2tConsumableExplosiveWC0011DynamiteStick
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [1][4]
<23:09:34> [Inventory] Removing weapon 2tConsumableExplosiveWC0009ConcertinaBomb
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [1][5]
<23:09:34> [Inventory] Removing weapon 2tConsumableExplosiveWC0015HiveBomb
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:34> [Inventory] Removing weapon 2rShotgunSingleBreakWS0013HRModel1900Talon
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:34> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Officer
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:34> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:34> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:34> [Inventory] Removing weapon 2rRifleSingleRearWR0022Sharps1874LongRange
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:34> [Inventory] Removing weapon 1mSlashStabWM0002CavalrySaber
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:34> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:34> [Inventory] Removing weapon 2tConsumableExplosiveWC0010DynamiteBundle
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:34> [Inventory] Removing weapon 2rRifleSingleRearWR0047MartiniHenryBayonet
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:34> [Inventory] Removing weapon 1rPistolSemiClipWP0002MauserC96
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:34> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:34> [Inventory] Removing weapon 2tToolDistractionWT0011DecoysBlankfire
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [1][2]
<23:09:34> [Inventory] Removing weapon 2tConsumableExplosiveWC0017FireBombWater
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:34> [Inventory] Removing weapon 2rRifleAutoClipWR0016MosinNagantAvtomat
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:34> [Inventory] Removing weapon 1rRevolverSingleRearWP0009Lemat
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:34> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:34> [Inventory] Removing weapon 1rPistolSingleBreakWT0007FlarePistol
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [1][2]
<23:09:34> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [1][3]
<23:09:34> [Inventory] Removing weapon 2tConsumableExplosiveWC0011DynamiteStick
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [1][4]
<23:09:34> [Inventory] Removing weapon 2tConsumableExplosiveWC0009ConcertinaBomb
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [InventoryRemove] Removing weapon from slot: [1][5]
<23:09:34> [Inventory] Removing weapon 2tConsumableExplosiveWC0015HiveBomb
<23:09:34> [InventoryRemove] Remove successful
<23:09:34> [CryCloud] RECV messageid: 257
<23:09:36> Stopping UI state machine 'game/ScreenFlow'...
<23:09:36> Starting UI state machine 'hunters/ScreenFlow'...
<23:09:36> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<23:09:36> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:09:36> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:36> CUIMetaComponent::MetaDataDoFilter finished with 126 entrees left in the container
<23:09:36> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:09:36> CUIMetaComponent::MetaDataDoFilter finished with 126 entrees left in the container
<23:09:36> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:09:36> CUIMetaComponent::MetaDataDoFilter finished with 82 entrees left in the container
<23:09:36> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<23:09:36> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<23:09:36> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:09:36> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:09:36> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:09:36> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:36> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<23:09:36> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:09:36> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<23:09:36> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:09:36> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<23:09:36> CUIMetaComponent::MetaDataReset Cleared all containers for index:0
<23:09:36> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:0
<23:09:36> CUIMetaComponent::MetaDataReset Done for:0
<23:09:36> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:09:36> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:09:36> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:09:36> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:36> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<23:09:36> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:09:36> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<23:09:36> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:09:36> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<23:09:36> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<23:09:36> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:09:36> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:36> CUIMetaComponent::MetaDataDoFilter finished with 25 entrees left in the container
<23:09:36> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<23:09:36> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<23:09:36> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:09:36> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:09:36> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:09:36> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:36> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:09:36> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:09:36> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:09:36> CUIMetaComponent::MetaDataReset Done for:1
<23:09:36> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:09:36> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:09:36> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:09:36> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:36> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:09:36> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<23:09:36> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:09:36> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:36> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:09:36> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<23:09:36> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<23:09:36> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:09:36> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:09:36> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:09:36> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:36> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:09:36> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:09:36> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:09:36> CUIMetaComponent::MetaDataReset Done for:2
<23:09:36> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:09:36> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:09:36> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:09:36> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:36> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:09:36> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<23:09:36> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<23:09:36> CUIMetaComponent::MetaDataReset Done for:3
<23:09:36> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<23:09:36> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:36> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<23:09:36> [InventoryRemove] Remove successful
<23:09:36> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:36> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<23:09:36> [InventoryRemove] Remove successful
<23:09:36> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:36> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:09:36> [InventoryRemove] Remove successful
<23:09:36> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:36> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:09:36> [InventoryRemove] Remove successful
<23:09:36> [InventoryRemove] Removing weapon from slot: [1][2]
<23:09:36> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:09:36> [InventoryRemove] Remove successful
<23:09:36> [InventoryRemove] Removing weapon from slot: [1][3]
<23:09:36> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:09:36> [InventoryRemove] Remove successful
<23:09:36> [InventoryRemove] Removing weapon from slot: [1][4]
<23:09:36> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<23:09:36> [InventoryRemove] Remove successful
<23:09:36> [InventoryRemove] Removing weapon from slot: [1][5]
<23:09:36> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<23:09:36> [InventoryRemove] Remove successful
<23:09:36> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:36> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<23:09:36> [InventoryRemove] Remove successful
<23:09:36> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:36> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<23:09:36> [InventoryRemove] Remove successful
<23:09:36> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:36> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:09:36> [InventoryRemove] Remove successful
<23:09:36> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:36> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:09:36> [InventoryRemove] Remove successful
<23:09:36> [InventoryRemove] Removing weapon from slot: [1][2]
<23:09:36> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:09:36> [InventoryRemove] Remove successful
<23:09:36> [InventoryRemove] Removing weapon from slot: [1][3]
<23:09:36> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:09:36> [InventoryRemove] Remove successful
<23:09:36> [InventoryRemove] Removing weapon from slot: [1][4]
<23:09:36> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<23:09:36> [InventoryRemove] Remove successful
<23:09:36> [InventoryRemove] Removing weapon from slot: [1][5]
<23:09:36> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<23:09:36> [InventoryRemove] Remove successful
<23:09:38> Stopping UI state machine 'hunters/ScreenFlow'...
<23:09:38> Starting UI state machine 'recruits/ScreenFlow'...
<23:09:38> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 258, grainId = 29067, bodysize = 2
<23:09:38> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:38> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:38> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:38> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:38> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [InventoryRemove] Removing weapon from slot: [1][2]
<23:09:38> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [InventoryRemove] Removing weapon from slot: [1][3]
<23:09:38> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [InventoryRemove] Removing weapon from slot: [1][4]
<23:09:38> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [InventoryRemove] Removing weapon from slot: [1][5]
<23:09:38> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [CryCloud] RECV messageid: 258
<23:09:38> [UIShoppingComponent] received response 0, override text '<none>'
<23:09:38> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:38> [Inventory] Removing weapon 2rShotgunSingleBreakWS0013HRModel1900Talon
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:38> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Officer
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:38> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:38> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:38> [Inventory] Removing weapon 2rRifleSingleRearWR0022Sharps1874LongRange
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:38> [Inventory] Removing weapon 1mSlashStabWM0002CavalrySaber
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:38> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:38> [Inventory] Removing weapon 2tConsumableExplosiveWC0010DynamiteBundle
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:38> [Inventory] Removing weapon 2rRifleSingleRearWR0047MartiniHenryBayonet
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:38> [Inventory] Removing weapon 1rPistolSemiClipWP0002MauserC96
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:38> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:38> [Inventory] Removing weapon 2tToolDistractionWT0011DecoysBlankfire
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [InventoryRemove] Removing weapon from slot: [1][2]
<23:09:38> [Inventory] Removing weapon 2tConsumableExplosiveWC0017FireBombWater
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:38> [Inventory] Removing weapon 2rRifleAutoClipWR0016MosinNagantAvtomat
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:38> [Inventory] Removing weapon 1rRevolverSingleRearWP0009Lemat
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:38> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:38> [Inventory] Removing weapon 1rPistolSingleBreakWT0007FlarePistol
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [InventoryRemove] Removing weapon from slot: [1][2]
<23:09:38> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [InventoryRemove] Removing weapon from slot: [1][3]
<23:09:38> [Inventory] Removing weapon 2tConsumableExplosiveWC0011DynamiteStick
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [InventoryRemove] Removing weapon from slot: [1][4]
<23:09:38> [Inventory] Removing weapon 2tConsumableExplosiveWC0009ConcertinaBomb
<23:09:38> [InventoryRemove] Remove successful
<23:09:38> [InventoryRemove] Removing weapon from slot: [1][5]
<23:09:38> [Inventory] Removing weapon 2tConsumableExplosiveWC0015HiveBomb
<23:09:38> [InventoryRemove] Remove successful
<23:09:40> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 259, grainId = 29067, bodysize = 4
<23:09:40> Stopping UI state machine 'recruits/ScreenFlow'...
<23:09:40> Starting UI state machine 'hunters/ScreenFlow'...
<23:09:40> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<23:09:40> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:09:40> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:40> CUIMetaComponent::MetaDataDoFilter finished with 126 entrees left in the container
<23:09:40> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:09:40> CUIMetaComponent::MetaDataDoFilter finished with 126 entrees left in the container
<23:09:40> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:09:40> CUIMetaComponent::MetaDataDoFilter finished with 82 entrees left in the container
<23:09:40> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<23:09:40> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<23:09:40> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:09:40> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:09:40> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:09:40> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:40> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<23:09:40> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:09:40> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<23:09:40> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:09:40> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<23:09:40> CUIMetaComponent::MetaDataReset Cleared all containers for index:0
<23:09:40> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:0
<23:09:40> CUIMetaComponent::MetaDataReset Done for:0
<23:09:40> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:09:40> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:09:40> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:09:40> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:40> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<23:09:40> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:09:40> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<23:09:40> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:09:40> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<23:09:40> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<23:09:40> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:09:40> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:40> CUIMetaComponent::MetaDataDoFilter finished with 25 entrees left in the container
<23:09:40> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<23:09:40> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<23:09:40> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:09:40> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:09:40> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:09:40> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:40> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:09:40> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:09:40> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:09:40> CUIMetaComponent::MetaDataReset Done for:1
<23:09:40> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:09:40> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:09:40> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:09:40> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:40> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:09:40> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<23:09:40> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:09:40> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:40> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:09:40> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<23:09:40> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<23:09:40> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:09:40> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:09:40> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:09:40> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:40> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:09:40> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:09:40> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:09:40> CUIMetaComponent::MetaDataReset Done for:2
<23:09:40> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:09:40> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:09:40> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:09:40> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:40> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:09:40> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<23:09:40> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<23:09:40> CUIMetaComponent::MetaDataReset Done for:3
<23:09:40> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<23:09:40> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:40> [Inventory] Removing weapon 2rShotgunSingleBreakWS0013HRModel1900Talon
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:40> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Officer
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:40> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:40> [Inventory] Removing weapon 2rRifleSingleRearWR0022Sharps1874LongRange
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:40> [Inventory] Removing weapon 1mSlashStabWM0002CavalrySaber
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:40> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0010DynamiteBundle
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:40> [Inventory] Removing weapon 2rRifleSingleRearWR0047MartiniHenryBayonet
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:40> [Inventory] Removing weapon 1rPistolSemiClipWP0002MauserC96
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:40> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:40> [Inventory] Removing weapon 2tToolDistractionWT0011DecoysBlankfire
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][2]
<23:09:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0017FireBombWater
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:40> [Inventory] Removing weapon 2rRifleAutoClipWR0016MosinNagantAvtomat
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:40> [Inventory] Removing weapon 1rRevolverSingleRearWP0009Lemat
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:40> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:40> [Inventory] Removing weapon 1rPistolSingleBreakWT0007FlarePistol
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][2]
<23:09:40> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][3]
<23:09:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0011DynamiteStick
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][4]
<23:09:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0009ConcertinaBomb
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][5]
<23:09:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0015HiveBomb
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:40> [Inventory] Removing weapon 2rShotgunSingleBreakWS0013HRModel1900Talon
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:40> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Officer
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:40> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:40> [Inventory] Removing weapon 2rRifleSingleRearWR0022Sharps1874LongRange
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:40> [Inventory] Removing weapon 1mSlashStabWM0002CavalrySaber
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:40> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0010DynamiteBundle
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:40> [Inventory] Removing weapon 2rRifleSingleRearWR0047MartiniHenryBayonet
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:40> [Inventory] Removing weapon 1rPistolSemiClipWP0002MauserC96
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:40> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:40> [Inventory] Removing weapon 2tToolDistractionWT0011DecoysBlankfire
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][2]
<23:09:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0017FireBombWater
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:40> [Inventory] Removing weapon 2rRifleAutoClipWR0016MosinNagantAvtomat
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:40> [Inventory] Removing weapon 1rRevolverSingleRearWP0009Lemat
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:40> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:40> [Inventory] Removing weapon 1rPistolSingleBreakWT0007FlarePistol
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][2]
<23:09:40> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][3]
<23:09:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0011DynamiteStick
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][4]
<23:09:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0009ConcertinaBomb
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][5]
<23:09:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0015HiveBomb
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [CryCloud] RECV messageid: 259
<23:09:40> [UIShoppingComponent] received response 0, override text '@ui_buy_recruit_failed_message'
<23:09:40> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<23:09:40> SCHEMATYC: <Always> OnBloodlineChanged: Default
<23:09:40> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:40> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:40> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:40> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:40> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][2]
<23:09:40> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][3]
<23:09:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][4]
<23:09:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<23:09:40> [InventoryRemove] Remove successful
<23:09:40> [InventoryRemove] Removing weapon from slot: [1][5]
<23:09:40> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<23:09:40> [InventoryRemove] Remove successful
<23:09:41> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:09:41> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:09:41> CUIMetaComponent::MetaDataReset Done for:1
<23:09:41> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:09:41> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:09:41> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:09:41> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:41> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:09:41> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:09:41> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:1
<23:09:41> CUIMetaComponent::MetaDataAppendContainerWithUniqueCharacterSlotInstance injecting item fusees from character in container 1
<23:09:41> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:09:41> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:09:41> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:09:41> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:41> CUIMetaComponent::MetaDataDoFilter finished with 19 entrees left in the container
<23:09:41> CUIMetaComponent::MetaDataGetDirtLevel Getting on index -1 in container 1, where 8 exist
<23:09:41> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:09:41> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:09:41> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<23:09:41> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:09:41> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:41> CUIMetaComponent::MetaDataDoFilter finished with 19 entrees left in the container
<23:09:41> CUIMetaComponent::MetaDataExpand Expanding containerIndex:1, index 0
<23:09:41> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 1, where 8 exist
<23:09:41> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 1, where 8 exist
<23:09:41> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:1 type:2, current containers size 8
<23:09:41> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:19
<23:09:41> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 4 in container 1, where 8 exist
<23:09:41> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:09:41> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:09:41> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:09:41> CUIMetaComponent::MetaDataReset Done for:1
<23:09:41> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:09:41> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:09:41> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:09:41> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:41> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:09:41> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:09:41> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:1
<23:09:41> CUIMetaComponent::MetaDataAppendContainerWithUniqueCharacterSlotInstance injecting item fusees from character in container 1
<23:09:41> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:09:41> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:09:41> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:09:41> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:41> CUIMetaComponent::MetaDataDoFilter finished with 19 entrees left in the container
<23:09:41> CUIMetaComponent::MetaDataGetDirtLevel Getting on index -1 in container 1, where 8 exist
<23:09:41> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:09:41> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:09:41> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<23:09:41> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:09:41> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:41> CUIMetaComponent::MetaDataDoFilter finished with 19 entrees left in the container
<23:09:41> CUIMetaComponent::MetaDataExpand Expanding containerIndex:1, index 0
<23:09:41> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 1, where 8 exist
<23:09:41> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 1, where 8 exist
<23:09:41> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:1 type:2, current containers size 8
<23:09:41> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:19
<23:09:41> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 4 in container 1, where 8 exist
<23:09:41> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:09:41> [InventoryRemove] Removing weapon from slot: [0][0]
<23:09:41> [Inventory] Removing weapon 2rShotgunSingleBreakWS0013HRModel1900Talon
<23:09:41> [InventoryRemove] Remove successful
<23:09:41> [InventoryRemove] Removing weapon from slot: [0][1]
<23:09:41> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Officer
<23:09:41> [InventoryRemove] Remove successful
<23:09:41> [InventoryRemove] Removing weapon from slot: [1][0]
<23:09:41> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:09:41> [InventoryRemove] Remove successful
<23:09:41> [InventoryRemove] Removing weapon from slot: [1][1]
<23:09:41> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<23:09:41> [InventoryRemove] Remove successful
<23:09:45> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 10 in container 1, where 8 exist
<23:09:45> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 260, grainId = 29067, bodysize = 8
<23:09:45> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:09:45> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:09:45> CUIMetaComponent::MetaDataReset Done for:1
<23:09:45> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:09:45> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:09:45> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:09:45> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:45> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:09:45> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:09:45> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:1
<23:09:45> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:09:45> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:09:45> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<23:09:45> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:09:45> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:45> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:09:45> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:1 type:2, current containers size 8
<23:09:45> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:18
<23:09:46> [CryCloud] RECV messageid: 260
<23:09:46> [UIShoppingComponent] received response 0, override text '@ui_buy_item_failed_message'
<23:09:46> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<23:09:46> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:09:46> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:09:46> CUIMetaComponent::MetaDataReset Done for:1
<23:09:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:09:46> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:09:46> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:09:46> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:46> CUIMetaComponent::MetaDataDoFilter finished with 19 entrees left in the container
<23:09:46> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:09:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:1
<23:09:46> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:09:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:09:46> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<23:09:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:09:46> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:46> CUIMetaComponent::MetaDataDoFilter finished with 19 entrees left in the container
<23:09:46> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:1 type:2, current containers size 8
<23:09:46> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:19
<23:09:46> SCHEMATYC: <Always> OnBloodlineChanged: Equipments
<23:09:46> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:09:46> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:09:46> CUIMetaComponent::MetaDataReset Done for:1
<23:09:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:09:46> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:09:46> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:09:46> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:46> CUIMetaComponent::MetaDataDoFilter finished with 19 entrees left in the container
<23:09:46> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:09:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:09:46> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<23:09:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:09:46> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:46> CUIMetaComponent::MetaDataDoFilter finished with 19 entrees left in the container
<23:09:46> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:1 type:2, current containers size 8
<23:09:46> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:19
<23:09:46> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 10 in container 1, where 8 exist
<23:09:46> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:09:46> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:09:46> CUIMetaComponent::MetaDataReset Done for:1
<23:09:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:09:46> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:09:46> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:09:46> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:46> CUIMetaComponent::MetaDataDoFilter finished with 19 entrees left in the container
<23:09:46> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:09:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:1
<23:09:46> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:09:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:09:46> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<23:09:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:09:46> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:46> CUIMetaComponent::MetaDataDoFilter finished with 19 entrees left in the container
<23:09:46> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:1 type:2, current containers size 8
<23:09:46> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:19
<23:09:48> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 1, where 8 exist
<23:09:48> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 261, grainId = 29067, bodysize = 8
<23:09:48> [CryCloud] RECV messageid: 261
<23:09:48> [UIShoppingComponent] received response 0, override text '@ui_buy_item_failed_message'
<23:09:48> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<23:09:48> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:09:48> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:09:48> CUIMetaComponent::MetaDataReset Done for:1
<23:09:48> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:09:48> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:09:48> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:09:48> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:48> CUIMetaComponent::MetaDataDoFilter finished with 19 entrees left in the container
<23:09:48> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:09:48> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:1
<23:09:48> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:09:48> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:09:48> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<23:09:48> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:09:48> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:48> CUIMetaComponent::MetaDataDoFilter finished with 19 entrees left in the container
<23:09:48> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:1 type:2, current containers size 8
<23:09:48> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:19
<23:09:48> SCHEMATYC: <Always> OnBloodlineChanged: Equipments
<23:09:48> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:09:48> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:09:48> CUIMetaComponent::MetaDataReset Done for:1
<23:09:48> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:09:48> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:09:48> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:09:48> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:48> CUIMetaComponent::MetaDataDoFilter finished with 19 entrees left in the container
<23:09:48> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:09:48> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:09:48> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<23:09:48> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:09:48> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:48> CUIMetaComponent::MetaDataDoFilter finished with 19 entrees left in the container
<23:09:48> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:1 type:2, current containers size 8
<23:09:48> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:19
<23:09:48> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 1, where 8 exist
<23:09:50> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 18 in container 1, where 8 exist
<23:09:50> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 262, grainId = 29067, bodysize = 8
<23:09:51> [CryCloud] RECV messageid: 262
<23:09:51> [UIShoppingComponent] received response 0, override text '@ui_buy_item_failed_message'
<23:09:51> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<23:09:51> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:09:51> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:09:51> CUIMetaComponent::MetaDataReset Done for:1
<23:09:51> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:09:51> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:09:51> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:09:51> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:51> CUIMetaComponent::MetaDataDoFilter finished with 19 entrees left in the container
<23:09:51> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:09:51> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:1
<23:09:51> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:09:51> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:09:51> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<23:09:51> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:09:51> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:51> CUIMetaComponent::MetaDataDoFilter finished with 19 entrees left in the container
<23:09:51> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:1 type:2, current containers size 8
<23:09:51> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:19
<23:09:51> SCHEMATYC: <Always> OnBloodlineChanged: Equipments
<23:09:51> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:09:51> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:09:51> CUIMetaComponent::MetaDataReset Done for:1
<23:09:51> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:09:51> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:09:51> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:09:51> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:51> CUIMetaComponent::MetaDataDoFilter finished with 19 entrees left in the container
<23:09:51> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:09:51> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:09:51> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<23:09:51> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:09:51> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:51> CUIMetaComponent::MetaDataDoFilter finished with 19 entrees left in the container
<23:09:51> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:1 type:2, current containers size 8
<23:09:51> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:19
<23:09:51> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 18 in container 1, where 8 exist
<23:09:51> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:09:51> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:09:51> CUIMetaComponent::MetaDataReset Done for:1
<23:09:51> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:09:51> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:09:51> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:09:51> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:51> CUIMetaComponent::MetaDataDoFilter finished with 19 entrees left in the container
<23:09:51> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:09:51> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:1
<23:09:51> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:09:51> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:09:51> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<23:09:51> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:09:51> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:09:51> CUIMetaComponent::MetaDataDoFilter finished with 19 entrees left in the container
<23:09:51> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:1 type:2, current containers size 8
<23:09:51> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:19
<23:09:52> [CryCloud] Sending request: Invoke (0x02000024) remotely on server with messageId = 263, grainId = 29067, bodysize = 0
<23:09:53> [CryCloud] RECV messageid: 263
<23:10:08> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 4 in container 1, where 8 exist
<23:10:08> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:10:08> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 264, grainId = 29067, bodysize = 21
<23:10:08> [CryCloud] RECV messageid: 264
<23:10:08> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<23:10:08> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:10:08> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:10:08> CUIMetaComponent::MetaDataReset Done for:1
<23:10:08> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:10:08> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:10:08> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:10:08> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:08> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:10:08> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:10:08> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:1
<23:10:08> CUIMetaComponent::MetaDataAppendContainerWithUniqueCharacterSlotInstance injecting item fusees from character in container 1
<23:10:08> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:10:08> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:10:08> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:10:08> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:08> CUIMetaComponent::MetaDataDoFilter finished with 19 entrees left in the container
<23:10:08> CUIMetaComponent::MetaDataGetDirtLevel Getting on index -1 in container 1, where 8 exist
<23:10:08> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:10:08> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:10:08> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<23:10:08> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:10:08> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:08> CUIMetaComponent::MetaDataDoFilter finished with 19 entrees left in the container
<23:10:08> CUIMetaComponent::MetaDataExpand Expanding containerIndex:1, index 0
<23:10:08> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 1, where 8 exist
<23:10:08> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 1, where 8 exist
<23:10:08> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:1 type:2, current containers size 8
<23:10:08> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:19
<23:10:08> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 4 in container 1, where 8 exist
<23:10:08> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:10:08> SCHEMATYC: <Always> OnBloodlineChanged: Equipments
<23:10:08> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:10:08> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:10:08> CUIMetaComponent::MetaDataReset Done for:1
<23:10:08> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:10:08> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:10:08> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:10:08> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:08> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:10:08> CUIMetaComponent::MetaDataAppendContainerWithUniqueCharacterSlotInstance injecting item fusees from character in container 1
<23:10:08> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:10:08> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:10:08> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:10:08> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:08> CUIMetaComponent::MetaDataDoFilter finished with 19 entrees left in the container
<23:10:08> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:10:08> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:10:08> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<23:10:08> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:10:08> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:08> CUIMetaComponent::MetaDataDoFilter finished with 19 entrees left in the container
<23:10:08> CUIMetaComponent::MetaDataExpand Expanding containerIndex:1, index 0
<23:10:08> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:1 type:2, current containers size 8
<23:10:08> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:19
<23:10:08> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 4 in container 1, where 8 exist
<23:10:08> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:10:09> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:10:09> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:10:09> CUIMetaComponent::MetaDataReset Done for:2
<23:10:09> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:10:09> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:10:09> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:10:09> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:09> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:10:09> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:10:09> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:2
<23:10:09> CUIMetaComponent::MetaDataGetDirtLevel Getting on index -1 in container 2, where 8 exist
<23:10:09> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:10:09> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:10:09> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<23:10:09> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:10:09> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:09> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:10:09> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 2, where 8 exist
<23:10:09> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:10:09> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 2, where 8 exist
<23:10:09> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:10:09> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:2 type:2, current containers size 8
<23:10:09> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:27
<23:10:09> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 2, where 8 exist
<23:10:09> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:10:11> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 5 in container 2, where 8 exist
<23:10:11> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 265, grainId = 29067, bodysize = 8
<23:10:12> [CryCloud] RECV messageid: 265
<23:10:12> [UIShoppingComponent] received response 0, override text '@ui_buy_item_failed_message'
<23:10:12> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<23:10:12> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:10:12> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:10:12> CUIMetaComponent::MetaDataReset Done for:2
<23:10:12> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:10:12> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:10:12> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:10:12> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:12> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:10:12> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:10:12> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:2
<23:10:12> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:10:12> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:10:12> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<23:10:12> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:10:12> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:12> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:10:12> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:2 type:2, current containers size 8
<23:10:12> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:27
<23:10:12> SCHEMATYC: <Always> OnBloodlineChanged: Equipments
<23:10:12> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:10:12> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:10:12> CUIMetaComponent::MetaDataReset Done for:2
<23:10:12> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:10:12> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:10:12> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:10:12> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:12> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:10:12> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:10:12> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:10:12> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<23:10:12> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:10:12> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:12> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:10:12> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:2 type:2, current containers size 8
<23:10:12> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:27
<23:10:12> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 5 in container 2, where 8 exist
<23:10:13> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 13 in container 2, where 8 exist
<23:10:13> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 266, grainId = 29067, bodysize = 8
<23:10:13> [CryCloud] RECV messageid: 266
<23:10:13> [UIShoppingComponent] received response 0, override text '@ui_buy_item_failed_message'
<23:10:13> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<23:10:13> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:10:13> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:10:13> CUIMetaComponent::MetaDataReset Done for:2
<23:10:13> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:10:13> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:10:13> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:10:13> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:13> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:10:13> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:10:13> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:2
<23:10:13> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:10:13> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:10:13> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<23:10:13> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:10:13> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:13> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:10:13> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:2 type:2, current containers size 8
<23:10:13> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:27
<23:10:13> SCHEMATYC: <Always> OnBloodlineChanged: Equipments
<23:10:13> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:10:13> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:10:13> CUIMetaComponent::MetaDataReset Done for:2
<23:10:13> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:10:13> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:10:13> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:10:13> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:13> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:10:13> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:10:13> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:10:13> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<23:10:13> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:10:13> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:13> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:10:13> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:2 type:2, current containers size 8
<23:10:13> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:27
<23:10:13> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 13 in container 2, where 8 exist
<23:10:15> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:10:15> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:10:15> CUIMetaComponent::MetaDataReset Done for:2
<23:10:15> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:10:15> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:10:15> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:10:15> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:15> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:10:15> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:10:15> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:2
<23:10:15> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:10:15> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:10:15> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<23:10:15> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:10:15> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:15> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:10:15> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:2 type:2, current containers size 8
<23:10:15> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:27
<23:10:16> [InventoryRemove] Removing weapon from slot: [0][0]
<23:10:16> [Inventory] Removing weapon 2rShotgunSingleBreakWS0013HRModel1900Talon
<23:10:16> [InventoryRemove] Remove successful
<23:10:16> [InventoryRemove] Removing weapon from slot: [0][1]
<23:10:16> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Officer
<23:10:16> [InventoryRemove] Remove successful
<23:10:16> [InventoryRemove] Removing weapon from slot: [1][0]
<23:10:16> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:10:16> [InventoryRemove] Remove successful
<23:10:16> [InventoryRemove] Removing weapon from slot: [1][1]
<23:10:16> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:10:16> [InventoryRemove] Remove successful
<23:10:16> [InventoryRemove] Removing weapon from slot: [1][2]
<23:10:16> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:10:16> [InventoryRemove] Remove successful
<23:10:16> [InventoryRemove] Removing weapon from slot: [1][3]
<23:10:16> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:10:16> [InventoryRemove] Remove successful
<23:10:16> [InventoryRemove] Removing weapon from slot: [1][4]
<23:10:16> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<23:10:16> [InventoryRemove] Remove successful
<23:10:16> [InventoryRemove] Removing weapon from slot: [1][5]
<23:10:16> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:10:16> [InventoryRemove] Remove successful
<23:10:16> [InventoryRemove] Removing weapon from slot: [1][6]
<23:10:16> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<23:10:16> [InventoryRemove] Remove successful
<23:10:16> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 16 in container 2, where 8 exist
<23:10:16> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:10:17> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 16 in container 2, where 8 exist
<23:10:17> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:10:18> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 16 in container 2, where 8 exist
<23:10:18> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:10:18> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 267, grainId = 29067, bodysize = 11
<23:10:18> [CryCloud] RECV messageid: 267
<23:10:18> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<23:10:18> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:10:18> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:10:18> CUIMetaComponent::MetaDataReset Done for:2
<23:10:18> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:10:18> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:10:18> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:10:18> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:18> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:10:18> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:10:18> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:2
<23:10:18> CUIMetaComponent::MetaDataAppendContainerWithUniqueCharacterSlotInstance injecting item weak vitality shot from character in container 2
<23:10:18> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:10:18> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:10:18> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:10:18> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:18> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:10:18> CUIMetaComponent::MetaDataGetDirtLevel Getting on index -1 in container 2, where 8 exist
<23:10:18> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:10:18> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:10:18> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<23:10:18> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:10:18> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:18> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:10:18> CUIMetaComponent::MetaDataExpand Expanding containerIndex:2, index 0
<23:10:18> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 2, where 8 exist
<23:10:18> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:10:18> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 2, where 8 exist
<23:10:18> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:10:18> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:2 type:2, current containers size 8
<23:10:18> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:27
<23:10:18> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 16 in container 2, where 8 exist
<23:10:18> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:10:18> SCHEMATYC: <Always> OnBloodlineChanged: Equipments
<23:10:18> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:10:18> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:10:18> CUIMetaComponent::MetaDataReset Done for:2
<23:10:18> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:10:18> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:10:18> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:10:18> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:18> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:10:18> CUIMetaComponent::MetaDataAppendContainerWithUniqueCharacterSlotInstance injecting item weak vitality shot from character in container 2
<23:10:18> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:10:18> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:10:18> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:10:18> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:18> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:10:18> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:10:18> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:10:18> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<23:10:18> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:10:18> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:18> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:10:18> CUIMetaComponent::MetaDataExpand Expanding containerIndex:2, index 0
<23:10:18> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:2 type:2, current containers size 8
<23:10:18> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:27
<23:10:18> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 16 in container 2, where 8 exist
<23:10:18> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:10:20> Stopping UI state machine 'hunters/ScreenFlow'...
<23:10:20> Starting UI state machine 'game/ScreenFlow'...
<23:10:21> [InventoryRemove] Removing weapon from slot: [0][0]
<23:10:21> [Inventory] Removing weapon 2rShotgunSingleBreakWS0013HRModel1900Talon
<23:10:21> [InventoryRemove] Remove successful
<23:10:21> [InventoryRemove] Removing weapon from slot: [0][1]
<23:10:21> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Officer
<23:10:21> [InventoryRemove] Remove successful
<23:10:21> [InventoryRemove] Removing weapon from slot: [1][0]
<23:10:21> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:10:21> [InventoryRemove] Remove successful
<23:10:21> [InventoryRemove] Removing weapon from slot: [1][1]
<23:10:21> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:10:21> [InventoryRemove] Remove successful
<23:10:21> [InventoryRemove] Removing weapon from slot: [1][2]
<23:10:21> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:10:21> [InventoryRemove] Remove successful
<23:10:21> [InventoryRemove] Removing weapon from slot: [1][3]
<23:10:21> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:10:21> [InventoryRemove] Remove successful
<23:10:21> [InventoryRemove] Removing weapon from slot: [1][4]
<23:10:21> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<23:10:21> [InventoryRemove] Remove successful
<23:10:21> [InventoryRemove] Removing weapon from slot: [1][5]
<23:10:21> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:10:21> [InventoryRemove] Remove successful
<23:10:21> [InventoryRemove] Removing weapon from slot: [1][6]
<23:10:21> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<23:10:21> [InventoryRemove] Remove successful
<23:10:21> [InventoryRemove] Removing weapon from slot: [1][7]
<23:10:21> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<23:10:21> [InventoryRemove] Remove successful
<23:10:21> [InventoryRemove] Removing weapon from slot: [0][0]
<23:10:21> [Inventory] Removing weapon 2rShotgunSingleBreakWS0013HRModel1900Talon
<23:10:21> [InventoryRemove] Remove successful
<23:10:21> [InventoryRemove] Removing weapon from slot: [0][1]
<23:10:21> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Officer
<23:10:21> [InventoryRemove] Remove successful
<23:10:21> [InventoryRemove] Removing weapon from slot: [1][0]
<23:10:21> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:10:21> [InventoryRemove] Remove successful
<23:10:21> [InventoryRemove] Removing weapon from slot: [1][1]
<23:10:21> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:10:21> [InventoryRemove] Remove successful
<23:10:21> [InventoryRemove] Removing weapon from slot: [1][2]
<23:10:21> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:10:21> [InventoryRemove] Remove successful
<23:10:21> [InventoryRemove] Removing weapon from slot: [1][3]
<23:10:21> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:10:21> [InventoryRemove] Remove successful
<23:10:21> [InventoryRemove] Removing weapon from slot: [1][4]
<23:10:21> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<23:10:21> [InventoryRemove] Remove successful
<23:10:21> [InventoryRemove] Removing weapon from slot: [1][5]
<23:10:21> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:10:21> [InventoryRemove] Remove successful
<23:10:21> [InventoryRemove] Removing weapon from slot: [1][6]
<23:10:21> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<23:10:21> [InventoryRemove] Remove successful
<23:10:21> [InventoryRemove] Removing weapon from slot: [1][7]
<23:10:21> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<23:10:21> [InventoryRemove] Remove successful
<23:10:33> Stopping UI state machine 'game/ScreenFlow'...
<23:10:33> Starting UI state machine 'hunters/ScreenFlow'...
<23:10:33> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<23:10:33> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:10:33> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:33> CUIMetaComponent::MetaDataDoFilter finished with 126 entrees left in the container
<23:10:33> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:10:33> CUIMetaComponent::MetaDataDoFilter finished with 126 entrees left in the container
<23:10:33> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:10:33> CUIMetaComponent::MetaDataDoFilter finished with 82 entrees left in the container
<23:10:33> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<23:10:33> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<23:10:33> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:10:33> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:10:33> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:10:33> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:33> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<23:10:33> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:10:33> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<23:10:33> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:10:33> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<23:10:33> CUIMetaComponent::MetaDataReset Cleared all containers for index:0
<23:10:33> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:0
<23:10:33> CUIMetaComponent::MetaDataReset Done for:0
<23:10:33> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:10:33> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:10:33> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:10:33> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:33> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<23:10:33> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:10:33> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<23:10:33> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:10:33> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<23:10:33> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<23:10:33> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:10:33> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:33> CUIMetaComponent::MetaDataDoFilter finished with 26 entrees left in the container
<23:10:33> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<23:10:33> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<23:10:33> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:10:33> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:10:33> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:10:33> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:33> CUIMetaComponent::MetaDataDoFilter finished with 19 entrees left in the container
<23:10:33> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:10:33> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:10:33> CUIMetaComponent::MetaDataReset Done for:1
<23:10:33> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:10:33> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:10:33> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:10:33> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:33> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:10:33> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<23:10:33> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:10:33> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:33> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:10:33> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<23:10:33> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<23:10:33> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:10:33> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:10:33> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:10:33> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:33> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:10:33> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:10:33> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:10:33> CUIMetaComponent::MetaDataReset Done for:2
<23:10:33> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:10:33> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:10:33> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:10:33> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:10:33> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:10:33> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<23:10:33> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<23:10:33> CUIMetaComponent::MetaDataReset Done for:3
<23:10:33> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<23:10:33> [InventoryRemove] Removing weapon from slot: [0][0]
<23:10:33> [Inventory] Removing weapon 2rShotgunSingleBreakWS0013HRModel1900Talon
<23:10:33> [InventoryRemove] Remove successful
<23:10:33> [InventoryRemove] Removing weapon from slot: [0][1]
<23:10:33> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Officer
<23:10:33> [InventoryRemove] Remove successful
<23:10:33> [InventoryRemove] Removing weapon from slot: [1][0]
<23:10:33> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:10:33> [InventoryRemove] Remove successful
<23:10:33> [InventoryRemove] Removing weapon from slot: [1][1]
<23:10:33> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:10:33> [InventoryRemove] Remove successful
<23:10:33> [InventoryRemove] Removing weapon from slot: [1][2]
<23:10:33> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:10:33> [InventoryRemove] Remove successful
<23:10:33> [InventoryRemove] Removing weapon from slot: [1][3]
<23:10:33> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:10:33> [InventoryRemove] Remove successful
<23:10:33> [InventoryRemove] Removing weapon from slot: [1][4]
<23:10:33> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<23:10:33> [InventoryRemove] Remove successful
<23:10:33> [InventoryRemove] Removing weapon from slot: [1][5]
<23:10:33> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:10:33> [InventoryRemove] Remove successful
<23:10:33> [InventoryRemove] Removing weapon from slot: [1][6]
<23:10:33> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<23:10:33> [InventoryRemove] Remove successful
<23:10:33> [InventoryRemove] Removing weapon from slot: [1][7]
<23:10:33> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<23:10:33> [InventoryRemove] Remove successful
<23:10:33> [InventoryRemove] Removing weapon from slot: [0][0]
<23:10:33> [Inventory] Removing weapon 2rShotgunSingleBreakWS0013HRModel1900Talon
<23:10:33> [InventoryRemove] Remove successful
<23:10:33> [InventoryRemove] Removing weapon from slot: [0][1]
<23:10:33> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Officer
<23:10:33> [InventoryRemove] Remove successful
<23:10:33> [InventoryRemove] Removing weapon from slot: [1][0]
<23:10:33> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:10:33> [InventoryRemove] Remove successful
<23:10:33> [InventoryRemove] Removing weapon from slot: [1][1]
<23:10:33> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:10:33> [InventoryRemove] Remove successful
<23:10:33> [InventoryRemove] Removing weapon from slot: [1][2]
<23:10:33> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:10:33> [InventoryRemove] Remove successful
<23:10:33> [InventoryRemove] Removing weapon from slot: [1][3]
<23:10:33> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:10:33> [InventoryRemove] Remove successful
<23:10:33> [InventoryRemove] Removing weapon from slot: [1][4]
<23:10:33> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<23:10:33> [InventoryRemove] Remove successful
<23:10:33> [InventoryRemove] Removing weapon from slot: [1][5]
<23:10:33> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:10:33> [InventoryRemove] Remove successful
<23:10:33> [InventoryRemove] Removing weapon from slot: [1][6]
<23:10:33> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<23:10:33> [InventoryRemove] Remove successful
<23:10:33> [InventoryRemove] Removing weapon from slot: [1][7]
<23:10:33> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<23:10:33> [InventoryRemove] Remove successful
<23:10:40> Stopping UI state machine 'hunters/ScreenFlow'...
<23:10:40> Starting UI state machine 'game/ScreenFlow'...
<23:10:40> [InventoryRemove] Removing weapon from slot: [0][0]
<23:10:40> [Inventory] Removing weapon 2rShotgunSingleBreakWS0013HRModel1900Talon
<23:10:40> [InventoryRemove] Remove successful
<23:10:40> [InventoryRemove] Removing weapon from slot: [0][1]
<23:10:40> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Officer
<23:10:40> [InventoryRemove] Remove successful
<23:10:40> [InventoryRemove] Removing weapon from slot: [1][0]
<23:10:40> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:10:40> [InventoryRemove] Remove successful
<23:10:40> [InventoryRemove] Removing weapon from slot: [1][1]
<23:10:40> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:10:40> [InventoryRemove] Remove successful
<23:10:40> [InventoryRemove] Removing weapon from slot: [1][2]
<23:10:40> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:10:40> [InventoryRemove] Remove successful
<23:10:40> [InventoryRemove] Removing weapon from slot: [1][3]
<23:10:40> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:10:40> [InventoryRemove] Remove successful
<23:10:40> [InventoryRemove] Removing weapon from slot: [1][4]
<23:10:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<23:10:40> [InventoryRemove] Remove successful
<23:10:40> [InventoryRemove] Removing weapon from slot: [1][5]
<23:10:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:10:40> [InventoryRemove] Remove successful
<23:10:40> [InventoryRemove] Removing weapon from slot: [1][6]
<23:10:40> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<23:10:40> [InventoryRemove] Remove successful
<23:10:40> [InventoryRemove] Removing weapon from slot: [1][7]
<23:10:40> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<23:10:40> [InventoryRemove] Remove successful
<23:10:40> [InventoryRemove] Removing weapon from slot: [0][0]
<23:10:40> [Inventory] Removing weapon 2rShotgunSingleBreakWS0013HRModel1900Talon
<23:10:40> [InventoryRemove] Remove successful
<23:10:40> [InventoryRemove] Removing weapon from slot: [0][1]
<23:10:40> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Officer
<23:10:40> [InventoryRemove] Remove successful
<23:10:40> [InventoryRemove] Removing weapon from slot: [1][0]
<23:10:40> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:10:40> [InventoryRemove] Remove successful
<23:10:40> [InventoryRemove] Removing weapon from slot: [1][1]
<23:10:40> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:10:40> [InventoryRemove] Remove successful
<23:10:40> [InventoryRemove] Removing weapon from slot: [1][2]
<23:10:40> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:10:40> [InventoryRemove] Remove successful
<23:10:40> [InventoryRemove] Removing weapon from slot: [1][3]
<23:10:40> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:10:40> [InventoryRemove] Remove successful
<23:10:40> [InventoryRemove] Removing weapon from slot: [1][4]
<23:10:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<23:10:40> [InventoryRemove] Remove successful
<23:10:40> [InventoryRemove] Removing weapon from slot: [1][5]
<23:10:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:10:40> [InventoryRemove] Remove successful
<23:10:40> [InventoryRemove] Removing weapon from slot: [1][6]
<23:10:40> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<23:10:40> [InventoryRemove] Remove successful
<23:10:40> [InventoryRemove] Removing weapon from slot: [1][7]
<23:10:40> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<23:10:40> [InventoryRemove] Remove successful
<23:10:48> [CryCloud] Heartbeat Sent
<23:10:52> [CryCloud] Sending request: Invoke (0x02000024) remotely on server with messageId = 269, grainId = 29067, bodysize = 0
<23:10:53> [CryCloud] RECV messageid: 269
<23:11:23> [CryCloud] Heartbeat Sent
<23:11:35> Stopping UI state machine 'game/ScreenFlow'...
<23:11:35> Starting UI state machine 'hunters/ScreenFlow'...
<23:11:35> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<23:11:35> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:11:35> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:11:35> CUIMetaComponent::MetaDataDoFilter finished with 126 entrees left in the container
<23:11:35> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:11:35> CUIMetaComponent::MetaDataDoFilter finished with 126 entrees left in the container
<23:11:35> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:11:35> CUIMetaComponent::MetaDataDoFilter finished with 82 entrees left in the container
<23:11:35> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<23:11:35> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<23:11:35> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:11:35> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:11:35> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:11:35> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:11:35> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<23:11:35> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:11:35> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<23:11:35> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:11:35> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<23:11:35> CUIMetaComponent::MetaDataReset Cleared all containers for index:0
<23:11:35> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:0
<23:11:35> CUIMetaComponent::MetaDataReset Done for:0
<23:11:35> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:11:35> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:11:35> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:11:35> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:11:35> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<23:11:35> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:11:35> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<23:11:35> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:11:35> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<23:11:35> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<23:11:35> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:11:35> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:11:35> CUIMetaComponent::MetaDataDoFilter finished with 25 entrees left in the container
<23:11:35> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<23:11:35> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<23:11:35> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:11:35> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:11:35> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:11:35> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:11:35> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:11:35> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:11:35> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:11:35> CUIMetaComponent::MetaDataReset Done for:1
<23:11:35> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:11:35> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:11:35> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:11:35> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:11:35> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:11:35> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<23:11:35> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:11:35> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:11:35> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:11:35> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<23:11:35> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<23:11:35> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:11:35> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:11:35> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:11:35> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:11:35> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:11:35> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:11:35> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:11:35> CUIMetaComponent::MetaDataReset Done for:2
<23:11:35> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:11:35> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:11:35> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:11:35> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:11:35> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:11:35> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<23:11:35> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<23:11:35> CUIMetaComponent::MetaDataReset Done for:3
<23:11:35> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<23:11:35> [InventoryRemove] Removing weapon from slot: [0][0]
<23:11:35> [Inventory] Removing weapon 2rShotgunSingleBreakWS0013HRModel1900Talon
<23:11:35> [InventoryRemove] Remove successful
<23:11:35> [InventoryRemove] Removing weapon from slot: [0][1]
<23:11:35> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Officer
<23:11:35> [InventoryRemove] Remove successful
<23:11:35> [InventoryRemove] Removing weapon from slot: [1][0]
<23:11:35> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:11:35> [InventoryRemove] Remove successful
<23:11:35> [InventoryRemove] Removing weapon from slot: [1][1]
<23:11:35> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:11:35> [InventoryRemove] Remove successful
<23:11:35> [InventoryRemove] Removing weapon from slot: [1][2]
<23:11:35> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:11:35> [InventoryRemove] Remove successful
<23:11:35> [InventoryRemove] Removing weapon from slot: [1][3]
<23:11:35> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:11:35> [InventoryRemove] Remove successful
<23:11:35> [InventoryRemove] Removing weapon from slot: [1][4]
<23:11:35> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<23:11:35> [InventoryRemove] Remove successful
<23:11:35> [InventoryRemove] Removing weapon from slot: [1][5]
<23:11:35> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:11:35> [InventoryRemove] Remove successful
<23:11:35> [InventoryRemove] Removing weapon from slot: [1][6]
<23:11:35> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<23:11:35> [InventoryRemove] Remove successful
<23:11:35> [InventoryRemove] Removing weapon from slot: [1][7]
<23:11:35> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<23:11:35> [InventoryRemove] Remove successful
<23:11:35> [InventoryRemove] Removing weapon from slot: [0][0]
<23:11:35> [Inventory] Removing weapon 2rShotgunSingleBreakWS0013HRModel1900Talon
<23:11:35> [InventoryRemove] Remove successful
<23:11:35> [InventoryRemove] Removing weapon from slot: [0][1]
<23:11:35> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Officer
<23:11:35> [InventoryRemove] Remove successful
<23:11:35> [InventoryRemove] Removing weapon from slot: [1][0]
<23:11:35> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:11:35> [InventoryRemove] Remove successful
<23:11:35> [InventoryRemove] Removing weapon from slot: [1][1]
<23:11:35> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:11:35> [InventoryRemove] Remove successful
<23:11:35> [InventoryRemove] Removing weapon from slot: [1][2]
<23:11:35> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:11:35> [InventoryRemove] Remove successful
<23:11:35> [InventoryRemove] Removing weapon from slot: [1][3]
<23:11:35> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:11:35> [InventoryRemove] Remove successful
<23:11:35> [InventoryRemove] Removing weapon from slot: [1][4]
<23:11:35> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<23:11:35> [InventoryRemove] Remove successful
<23:11:35> [InventoryRemove] Removing weapon from slot: [1][5]
<23:11:35> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:11:35> [InventoryRemove] Remove successful
<23:11:35> [InventoryRemove] Removing weapon from slot: [1][6]
<23:11:35> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<23:11:35> [InventoryRemove] Remove successful
<23:11:35> [InventoryRemove] Removing weapon from slot: [1][7]
<23:11:35> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<23:11:35> [InventoryRemove] Remove successful
<23:11:39> CUIMetaComponent::MetaDataReset Cleared all containers for index:0
<23:11:39> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:0
<23:11:39> CUIMetaComponent::MetaDataReset Done for:0
<23:11:39> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<23:11:39> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:11:39> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:0
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<23:11:39> CUIMetaComponent::MetaDataAppendContainerWithUniqueCharacterSlotInstance injecting item nagant m1985 officer from character in container 0
<23:11:39> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 75 entrees left in the container
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 50 entrees left in the container
<23:11:39> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:smallsize on group level:2
<23:11:39> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:0
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:11:39> CUIMetaComponent::MetaDataGetDirtLevel Getting on index -1 in container 0, where 8 exist
<23:11:39> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:11:39> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:0
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:11:39> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:main weapons on group level:1
<23:11:39> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:0
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 75 entrees left in the container
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:11:39> CUIMetaComponent::MetaDataExpand Expanding containerIndex:0, index 0
<23:11:39> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 0, where 8 exist
<23:11:39> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 0, where 8 exist
<23:11:39> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:0 type:2, current containers size 8
<23:11:39> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:17
<23:11:39> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 4 in container 0, where 8 exist
<23:11:39> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:11:39> CUIMetaComponent::MetaDataReset Cleared all containers for index:0
<23:11:39> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:0
<23:11:39> CUIMetaComponent::MetaDataReset Done for:0
<23:11:39> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 74 entrees left in the container
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 20 entrees left in the container
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 16 entrees left in the container
<23:11:39> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:11:39> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:0
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 49 entrees left in the container
<23:11:39> CUIMetaComponent::MetaDataAppendContainerWithUniqueCharacterSlotInstance injecting item nagant m1985 officer from character in container 0
<23:11:39> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 75 entrees left in the container
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 50 entrees left in the container
<23:11:39> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:smallsize on group level:2
<23:11:39> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:0
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:11:39> CUIMetaComponent::MetaDataGetDirtLevel Getting on index -1 in container 0, where 8 exist
<23:11:39> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:11:39> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:0
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:11:39> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:main weapons on group level:1
<23:11:39> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:0
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 75 entrees left in the container
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:11:39> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:11:39> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:11:39> CUIMetaComponent::MetaDataExpand Expanding containerIndex:0, index 0
<23:11:39> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 0, where 8 exist
<23:11:39> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 0, where 8 exist
<23:11:39> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:0 type:2, current containers size 8
<23:11:39> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:17
<23:11:39> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 4 in container 0, where 8 exist
<23:11:39> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:11:39> [InventoryRemove] Removing weapon from slot: [0][0]
<23:11:39> [Inventory] Removing weapon 2rShotgunSingleBreakWS0013HRModel1900Talon
<23:11:39> [InventoryRemove] Remove successful
<23:11:39> [InventoryRemove] Removing weapon from slot: [0][1]
<23:11:39> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Officer
<23:11:39> [InventoryRemove] Remove successful
<23:11:39> [InventoryRemove] Removing weapon from slot: [1][0]
<23:11:39> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:11:39> [InventoryRemove] Remove successful
<23:11:39> [InventoryRemove] Removing weapon from slot: [1][1]
<23:11:39> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:11:39> [InventoryRemove] Remove successful
<23:11:39> [InventoryRemove] Removing weapon from slot: [1][2]
<23:11:39> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:11:39> [InventoryRemove] Remove successful
<23:11:39> [InventoryRemove] Removing weapon from slot: [1][3]
<23:11:39> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:11:39> [InventoryRemove] Remove successful
<23:11:39> [InventoryRemove] Removing weapon from slot: [1][4]
<23:11:39> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<23:11:39> [InventoryRemove] Remove successful
<23:11:39> [InventoryRemove] Removing weapon from slot: [1][5]
<23:11:39> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:11:39> [InventoryRemove] Remove successful
<23:11:39> [InventoryRemove] Removing weapon from slot: [1][6]
<23:11:39> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<23:11:39> [InventoryRemove] Remove successful
<23:11:39> [InventoryRemove] Removing weapon from slot: [1][7]
<23:11:39> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<23:11:39> [InventoryRemove] Remove successful
<23:11:46> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 10 in container 0, where 8 exist
<23:11:46> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 10 in container 0, where 8 exist
<23:11:46> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 271, grainId = 29067, bodysize = 8
<23:11:46> [CryCloud] RECV messageid: 271
<23:11:46> [UIShoppingComponent] received response 0, override text '@ui_buy_item_failed_message'
<23:11:46> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<23:11:46> SCHEMATYC: <Always> OnBloodlineChanged: Equipments
<23:11:46> CUIMetaComponent::MetaDataReset Cleared all containers for index:0
<23:11:46> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:0
<23:11:46> CUIMetaComponent::MetaDataReset Done for:0
<23:11:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:11:46> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:11:46> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:11:46> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:11:46> CUIMetaComponent::MetaDataDoFilter finished with 75 entrees left in the container
<23:11:46> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:11:46> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:11:46> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:11:46> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:11:46> CUIMetaComponent::MetaDataAppendContainerWithUniqueCharacterSlotInstance injecting item caldwell pax from character in container 0
<23:11:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:11:46> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:11:46> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:11:46> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:11:46> CUIMetaComponent::MetaDataDoFilter finished with 75 entrees left in the container
<23:11:46> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:11:46> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:11:46> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:11:46> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:11:46> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:11:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:0
<23:11:46> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:11:46> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:11:46> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:11:46> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:11:46> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:main weapons on group level:1
<23:11:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:0
<23:11:46> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:11:46> CUIMetaComponent::MetaDataDoFilter finished with 75 entrees left in the container
<23:11:46> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:11:46> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:11:46> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:11:46> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:11:46> CUIMetaComponent::MetaDataExpand Expanding containerIndex:0, index 0
<23:11:46> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:0 type:2, current containers size 8
<23:11:46> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:17
<23:11:46> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 10 in container 0, where 8 exist
<23:11:46> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:11:48> Stopping UI state machine 'hunters/ScreenFlow'...
<23:11:48> Starting UI state machine 'game/ScreenFlow'...
<23:11:51> Stopping UI state machine 'game/ScreenFlow'...
<23:11:51> Starting UI state machine 'news/ScreenFlow'...
<23:11:51> [InventoryRemove] Removing weapon from slot: [0][0]
<23:11:51> [Inventory] Removing weapon 2rShotgunSingleBreakWS0013HRModel1900Talon
<23:11:51> [InventoryRemove] Remove successful
<23:11:51> [InventoryRemove] Removing weapon from slot: [0][1]
<23:11:51> [Inventory] Removing weapon 1rRevolverSingleRearWP0035ColtPeacemaker
<23:11:51> [InventoryRemove] Remove successful
<23:11:51> [InventoryRemove] Removing weapon from slot: [1][0]
<23:11:51> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:11:51> [InventoryRemove] Remove successful
<23:11:51> [InventoryRemove] Removing weapon from slot: [1][1]
<23:11:51> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:11:51> [InventoryRemove] Remove successful
<23:11:51> [InventoryRemove] Removing weapon from slot: [1][2]
<23:11:51> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:11:51> [InventoryRemove] Remove successful
<23:11:51> [InventoryRemove] Removing weapon from slot: [1][3]
<23:11:51> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:11:51> [InventoryRemove] Remove successful
<23:11:51> [InventoryRemove] Removing weapon from slot: [1][4]
<23:11:51> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<23:11:51> [InventoryRemove] Remove successful
<23:11:51> [InventoryRemove] Removing weapon from slot: [1][5]
<23:11:51> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:11:51> [InventoryRemove] Remove successful
<23:11:51> [InventoryRemove] Removing weapon from slot: [1][6]
<23:11:51> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<23:11:51> [InventoryRemove] Remove successful
<23:11:51> [InventoryRemove] Removing weapon from slot: [1][7]
<23:11:51> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<23:11:51> [InventoryRemove] Remove successful
<23:11:52> [CryCloud] Sending request: Invoke (0x02000024) remotely on server with messageId = 272, grainId = 29067, bodysize = 0
<23:11:53> [CryCloud] RECV messageid: 272
<23:11:53> Stopping UI state machine 'news/ScreenFlow'...
<23:11:53> Starting UI state machine 'game/ScreenFlow'...
<23:12:23> [CryCloud] Heartbeat Sent
<23:12:52> [CryCloud] Sending request: Invoke (0x02000024) remotely on server with messageId = 274, grainId = 29067, bodysize = 0
<23:12:53> [CryCloud] RECV messageid: 274
<23:13:12> [CryCloud] Sending request: Invoke (0x02000006) remotely on server with messageId = 275, grainId = 0, bodysize = 67
<23:13:12> [CryCloud] RECV messageid: 7
<23:13:13> [CryCloud] RECV messageid: 4
<23:13:13> [CryCloud] RECV messageid: 4
<23:13:13> [CryCloud] RECV messageid: 4
<23:13:13> [CryCloud] RECV messageid: 4
<23:13:13> [CryCloud] RECV messageid: 275
<23:13:13> [CryCloud] Sending request: Invoke (0x0200000d) remotely on server with messageId = 276, grainId = 0, bodysize = 6
<23:13:13> [Hunt Online] CGameLobby::CGameLobby()
<23:13:13> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 191461
<23:13:13> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=, Lobby: 191461
<23:13:13> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 191461
<23:13:13> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 2EBE5
<23:13:13> CGameLobbyManager::NewSessionRequest Success hNext=191461
<23:13:13> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 277, grainId = 29067, bodysize = 8
<23:13:13> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 278, grainId = 29067, bodysize = 8
<23:13:13> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 2EBE5
<23:13:13> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 279, grainId = 0, bodysize = 50
<23:13:13> [CryCloud] RECV messageid: 276
<23:13:13> [CryCloud] RECV messageid: 277
<23:13:13> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 280, grainId = 29067, bodysize = 8
<23:13:13> [CryCloud] RECV messageid: 278
<23:13:13> [CryCloud] RECV messageid: 279
<23:13:13> [CryCloud] RECV messageid: 4
<23:13:13> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=191461 (channel 2)
<23:13:13> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 191461
<23:13:13> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=0d45efcd-82d8-4d16-8e8e-a8308b1f4fdf, Lobby: 191461
<23:13:13> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 191461
<23:13:13> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 281, grainId = 0, bodysize = 19
<23:13:13> [CryCloud] RECV messageid: 280
<23:13:13> [CryCloud] RECV messageid: 4
<23:13:13> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=191461 (channel 2)
<23:13:13> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 191461
<23:13:13> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=0d45efcd-82d8-4d16-8e8e-a8308b1f4fdf, Lobby: 191461
<23:13:13> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 191461
<23:13:14> [CryCloud] RECV messageid: 281
<23:13:31> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=191461
<23:13:31> [CryCloud] Sending request: Invoke (0x02000009) remotely on server with messageId = 282, grainId = 0, bodysize = 10
<23:13:31> [CryCloud] RECV messageid: 4
<23:13:32> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=191461 (channel 2)
<23:13:32> [CryCloud] RECV messageid: 282
<23:13:32> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=191461 - response StartSession
<23:13:32> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 2EBE5
<23:13:35> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=191461
<23:13:35> [CryCloud] Sending request: Invoke (0x02000009) remotely on server with messageId = 283, grainId = 0, bodysize = 8
<23:13:35> [CryCloud] RECV messageid: 4
<23:13:35> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=191461 (channel 2)
<23:13:35> [CryCloud] RECV messageid: 283
<23:13:35> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=191461 - response StartSession
<23:13:35> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 2EBE5
<23:13:53> [CryCloud] Sending request: Invoke (0x02000024) remotely on server with messageId = 284, grainId = 29067, bodysize = 0
<23:13:53> [CryCloud] RECV messageid: 284
<23:14:01> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 285, grainId = 29067, bodysize = 8
<23:14:01> [InventoryRemove] Removing weapon from slot: [0][0]
<23:14:01> [Inventory] Removing weapon 2rRifleBreakRearWR0017NitroExpressDoubleRifle
<23:14:01> [InventoryRemove] Remove successful
<23:14:01> [InventoryRemove] Removing weapon from slot: [0][1]
<23:14:01> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut
<23:14:01> [InventoryRemove] Remove successful
<23:14:01> [InventoryRemove] Removing weapon from slot: [1][0]
<23:14:01> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<23:14:01> [InventoryRemove] Remove successful
<23:14:01> [InventoryRemove] Removing weapon from slot: [1][1]
<23:14:01> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:14:01> [InventoryRemove] Remove successful
<23:14:01> [InventoryRemove] Removing weapon from slot: [1][2]
<23:14:01> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:14:01> [InventoryRemove] Remove successful
<23:14:01> [InventoryRemove] Removing weapon from slot: [1][3]
<23:14:01> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:14:01> [InventoryRemove] Remove successful
<23:14:01> [InventoryRemove] Removing weapon from slot: [1][4]
<23:14:01> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<23:14:01> [InventoryRemove] Remove successful
<23:14:01> [InventoryRemove] Removing weapon from slot: [1][5]
<23:14:01> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<23:14:01> [InventoryRemove] Remove successful
<23:14:01> [InventoryRemove] Removing weapon from slot: [0][0]
<23:14:01> [Inventory] Removing weapon 2rShotgunSingleBreakWS0013HRModel1900Talon
<23:14:01> [InventoryRemove] Remove successful
<23:14:01> [InventoryRemove] Removing weapon from slot: [0][1]
<23:14:01> [Inventory] Removing weapon 1rRevolverSingleRearWP0035ColtPeacemaker
<23:14:01> [InventoryRemove] Remove successful
<23:14:01> [InventoryRemove] Removing weapon from slot: [1][0]
<23:14:01> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:14:01> [InventoryRemove] Remove successful
<23:14:01> [InventoryRemove] Removing weapon from slot: [1][1]
<23:14:01> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:14:01> [InventoryRemove] Remove successful
<23:14:01> [InventoryRemove] Removing weapon from slot: [1][2]
<23:14:01> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:14:01> [InventoryRemove] Remove successful
<23:14:01> [InventoryRemove] Removing weapon from slot: [1][3]
<23:14:01> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:14:01> [InventoryRemove] Remove successful
<23:14:01> [InventoryRemove] Removing weapon from slot: [1][4]
<23:14:01> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<23:14:01> [InventoryRemove] Remove successful
<23:14:01> [InventoryRemove] Removing weapon from slot: [1][5]
<23:14:01> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:14:01> [InventoryRemove] Remove successful
<23:14:01> [InventoryRemove] Removing weapon from slot: [1][6]
<23:14:01> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<23:14:01> [InventoryRemove] Remove successful
<23:14:01> [InventoryRemove] Removing weapon from slot: [1][7]
<23:14:01> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<23:14:01> [InventoryRemove] Remove successful
<23:14:01> [CryCloud] RECV messageid: 285
<23:14:03> [InventoryRemove] Removing weapon from slot: [0][0]
<23:14:03> [Inventory] Removing weapon 2rRifleBreakRearWR0017NitroExpressDoubleRifle
<23:14:03> [InventoryRemove] Remove successful
<23:14:03> [InventoryRemove] Removing weapon from slot: [0][1]
<23:14:03> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut
<23:14:03> [InventoryRemove] Remove successful
<23:14:03> [InventoryRemove] Removing weapon from slot: [1][0]
<23:14:03> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<23:14:03> [InventoryRemove] Remove successful
<23:14:03> [InventoryRemove] Removing weapon from slot: [1][1]
<23:14:03> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:14:03> [InventoryRemove] Remove successful
<23:14:03> [InventoryRemove] Removing weapon from slot: [1][2]
<23:14:03> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:14:03> [InventoryRemove] Remove successful
<23:14:03> [InventoryRemove] Removing weapon from slot: [1][3]
<23:14:03> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:14:03> [InventoryRemove] Remove successful
<23:14:03> [InventoryRemove] Removing weapon from slot: [1][4]
<23:14:03> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<23:14:03> [InventoryRemove] Remove successful
<23:14:03> [InventoryRemove] Removing weapon from slot: [1][5]
<23:14:03> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<23:14:03> [InventoryRemove] Remove successful
<23:14:03> [InventoryRemove] Removing weapon from slot: [0][0]
<23:14:03> [Inventory] Removing weapon 2rShotgunSingleBreakWS0013HRModel1900Talon
<23:14:03> [InventoryRemove] Remove successful
<23:14:03> [InventoryRemove] Removing weapon from slot: [0][1]
<23:14:03> [Inventory] Removing weapon 1rRevolverSingleRearWP0035ColtPeacemaker
<23:14:03> [InventoryRemove] Remove successful
<23:14:03> [InventoryRemove] Removing weapon from slot: [1][0]
<23:14:03> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:14:03> [InventoryRemove] Remove successful
<23:14:03> [InventoryRemove] Removing weapon from slot: [1][1]
<23:14:03> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:14:03> [InventoryRemove] Remove successful
<23:14:03> [InventoryRemove] Removing weapon from slot: [1][2]
<23:14:03> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:14:03> [InventoryRemove] Remove successful
<23:14:03> [InventoryRemove] Removing weapon from slot: [1][3]
<23:14:03> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:14:03> [InventoryRemove] Remove successful
<23:14:03> [InventoryRemove] Removing weapon from slot: [1][4]
<23:14:03> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<23:14:03> [InventoryRemove] Remove successful
<23:14:03> [InventoryRemove] Removing weapon from slot: [1][5]
<23:14:03> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:14:03> [InventoryRemove] Remove successful
<23:14:03> [InventoryRemove] Removing weapon from slot: [1][6]
<23:14:03> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<23:14:03> [InventoryRemove] Remove successful
<23:14:03> [InventoryRemove] Removing weapon from slot: [1][7]
<23:14:03> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<23:14:03> [InventoryRemove] Remove successful
<23:14:03> [InventoryRemove] Removing weapon from slot: [0][0]
<23:14:03> [Inventory] Removing weapon 2rRifleBreakRearWR0017NitroExpressDoubleRifle
<23:14:03> [InventoryRemove] Remove successful
<23:14:03> [InventoryRemove] Removing weapon from slot: [0][1]
<23:14:03> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut
<23:14:03> [InventoryRemove] Remove successful
<23:14:03> [InventoryRemove] Removing weapon from slot: [1][0]
<23:14:03> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<23:14:03> [InventoryRemove] Remove successful
<23:14:03> [InventoryRemove] Removing weapon from slot: [1][1]
<23:14:03> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:14:03> [InventoryRemove] Remove successful
<23:14:03> [InventoryRemove] Removing weapon from slot: [1][2]
<23:14:03> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:14:03> [InventoryRemove] Remove successful
<23:14:03> [InventoryRemove] Removing weapon from slot: [1][3]
<23:14:03> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:14:03> [InventoryRemove] Remove successful
<23:14:03> [InventoryRemove] Removing weapon from slot: [1][4]
<23:14:03> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<23:14:03> [InventoryRemove] Remove successful
<23:14:03> [InventoryRemove] Removing weapon from slot: [1][5]
<23:14:03> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<23:14:03> [InventoryRemove] Remove successful
<23:14:10> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=191461
<23:14:10> [CryCloud] Sending request: Invoke (0x02000009) remotely on server with messageId = 286, grainId = 0, bodysize = 10
<23:14:10> [CryCloud] RECV messageid: 4
<23:14:10> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=191461 (channel 2)
<23:14:10> [CryCloud] RECV messageid: 286
<23:14:10> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=191461 - response StartSession
<23:14:10> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 2EBE5
<23:14:12> [CryCloud] RECV messageid: 4
<23:14:12> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=191461 (channel 2)
<23:14:17> [Hunt Online] CGameLobby::DoConfirmReady() pLobby=191461
<23:14:17> [CryCloud] Sending request: Invoke (0x0200000a) remotely on server with messageId = 287, grainId = 0, bodysize = 10
<23:14:17> [CryCloud] RECV messageid: 287
<23:14:17> [Hunt Online] CGameLobby::DoConfirmReady() pLobby=191461 - response StartSession
<23:14:17> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 2EBE5
<23:14:17> [CryCloud] RECV messageid: 4
<23:14:17> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 2EBE5
<23:14:17> [CryCloud] RECV messageid: 4
<23:14:31> [CryCloud] RECV messageid: 4
<23:14:31> [CryCloud] RECV messageid: 4
<23:14:31> [CryCloud] RECV messageid: 4
<23:14:31> [CryCloud] RECV messageid: 4
<23:14:31> [CryCloud] RECV messageid: 4
<23:14:31> [CryCloud] RECV messageid: 4
<23:14:31> [CryCloud] RECV messageid: 4
<23:14:31> [CryCloud] RECV messageid: 4
<23:14:31> [CryCloud] RECV messageid: 4
<23:14:31> [CryCloud] RECV messageid: 4
<23:14:31> [CryCloud] RECV messageid: 4
<23:14:31> [CryCloud] RECV messageid: 4
<23:14:31> [CryCloud] RECV messageid: 4
<23:14:31> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 288, grainId = 29067, bodysize = 9
<23:14:31> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 289, grainId = 29067, bodysize = 9
<23:14:31> [Hunt Online] CGameLobby: eRET_EvacuationEnded sid=191461 next=192542 chId=8
<23:14:31> [CryCloud] Sending request: Invoke (0x0200000d) remotely on server with messageId = 290, grainId = 0, bodysize = 6
<23:14:31> [Hunt Online] CGameLobby::CGameLobby()
<23:14:31> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 192542
<23:14:31> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=0d45efcd-82d8-4d16-8e8e-a8308b1f4fdf, Lobby: 192542
<23:14:31> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 192542
<23:14:31> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 2F01E
<23:14:31> [Hunt Online] CGameLobby::InitState() Fast-forwarding based on backend lobby status: PreStart
<23:14:31> CGameLobbyManager::NewSessionRequest Success hNext=192542
<23:14:31> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 191461
<23:14:31> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 191461
<23:14:31> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 291, grainId = 29067, bodysize = 8
<23:14:31> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 292, grainId = 29067, bodysize = 9
<23:14:31> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 293, grainId = 29067, bodysize = 8
<23:14:31> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 294, grainId = 29067, bodysize = 8
<23:14:31> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 295, grainId = 29067, bodysize = 9
<23:14:31> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 296, grainId = 29067, bodysize = 8
<23:14:31> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 297, grainId = 29067, bodysize = 8
<23:14:31> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 298, grainId = 29067, bodysize = 9
<23:14:31> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 2F01E
<23:14:31> [CryCloud] RECV messageid: 4
<23:14:31> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 299, grainId = 29067, bodysize = 9
<23:14:31> [CryCloud] RECV messageid: 288
<23:14:31> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 300, grainId = 29067, bodysize = 8
<23:14:32> [CryCloud] RECV messageid: 289
<23:14:32> [CryCloud] RECV messageid: 290
<23:14:32> [CryCloud] RECV messageid: 291
<23:14:32> [CryCloud] RECV messageid: 292
<23:14:32> [CryCloud] RECV messageid: 293
<23:14:32> [CryCloud] RECV messageid: 294
<23:14:32> [CryCloud] RECV messageid: 295
<23:14:32> [CryCloud] RECV messageid: 296
<23:14:32> [CryCloud] RECV messageid: 297
<23:14:32> [CryCloud] RECV messageid: 298
<23:14:32> [CryCloud] RECV messageid: 299
<23:14:32> [CryCloud] RECV messageid: 300
<23:14:32> [InventoryRemove] Removing weapon from slot: [0][0]
<23:14:32> [Inventory] Removing weapon 2rRifleBreakRearWR0017NitroExpressDoubleRifle
<23:14:32> [InventoryRemove] Remove successful
<23:14:32> [InventoryRemove] Removing weapon from slot: [0][1]
<23:14:32> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut
<23:14:32> [InventoryRemove] Remove successful
<23:14:32> [InventoryRemove] Removing weapon from slot: [1][0]
<23:14:32> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<23:14:32> [InventoryRemove] Remove successful
<23:14:32> [InventoryRemove] Removing weapon from slot: [1][1]
<23:14:32> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:14:32> [InventoryRemove] Remove successful
<23:14:32> [InventoryRemove] Removing weapon from slot: [1][2]
<23:14:32> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:14:32> [InventoryRemove] Remove successful
<23:14:32> [InventoryRemove] Removing weapon from slot: [1][3]
<23:14:32> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:14:32> [InventoryRemove] Remove successful
<23:14:32> [InventoryRemove] Removing weapon from slot: [1][4]
<23:14:32> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<23:14:32> [InventoryRemove] Remove successful
<23:14:32> [InventoryRemove] Removing weapon from slot: [1][5]
<23:14:32> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<23:14:32> [InventoryRemove] Remove successful
<23:14:38> [CryCloud] RECV messageid: 4
<23:14:38> Stopping UI state machine 'start_menu_final_v2/MenuFlow'...
<23:14:38> Stopping UI state machine 'game/ScreenFlow'...
<23:14:38> Stopping UI state machine 'start_menu_final_v2/PopupChecklist'...
<23:14:38> Stopping UI state machine 'chat/Chat'...
<23:14:38> Stopping UI state machine 'multiplayer/Flow'...
<23:14:39> Starting UI state machine 'ui/Loading'...
<23:14:40> [CryCloud] RECV messageid: 4
<23:14:40> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=192542 (channel 8)
<23:14:40> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 192542
<23:14:40> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=0d45efcd-82d8-4d16-8e8e-a8308b1f4fdf, Lobby: 192542
<23:14:40> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 192542
<23:14:40> [CryCloud] RECV messageid: 4
<23:14:40> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 2F01E
<23:14:40> [Hunt Online] CLobbyFsm::Update() transition from state(4) to (5) by event(eRET_StatusChanged) Lobby: 470E4CCC
<23:14:40> [Hunt Online] [CG] CGameLobby::EnterState() entering state 5(5) from 4(4) Lobby: 2F01E
<23:14:40> [Hunt Online] [CG] CGameLobby::OnGameStarting() Lobby: 192542
<23:14:40> CMissionComponent::SetSessionMissionData for session 8
<23:14:40> [Hunt Online] CLobbyFsm::Update() transition from state(5) to (11) by event(EImpulse::eLFSMI_Update) Lobby: 470E4CCC
<23:14:40> [Hunt Online] [CG] CGameLobby::EnterState() entering state 11(11) from 5(5) Lobby: 2F01E
<23:14:40> [Hunt Online] ConnectToCoreGame(): join command: connect <session>00000008,46.165.196.135:20002
<23:14:40> [InventoryRemove] Removing weapon from slot: [0][0]
<23:14:40> [Inventory] Removing weapon 2rRifleAutoClipWR0016MosinNagantAvtomat
<23:14:40> [InventoryRemove] Remove successful
<23:14:40> [InventoryRemove] Removing weapon from slot: [0][0]
<23:14:40> [Inventory] Removing weapon 2rRifleBreakRearWR0017NitroExpressDoubleRifle
<23:14:40> [InventoryRemove] Remove successful
<23:14:40> [InventoryRemove] Removing weapon from slot: [0][1]
<23:14:40> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut
<23:14:40> [InventoryRemove] Remove successful
<23:14:40> [InventoryRemove] Removing weapon from slot: [1][0]
<23:14:40> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<23:14:40> [InventoryRemove] Remove successful
<23:14:40> [InventoryRemove] Removing weapon from slot: [1][1]
<23:14:40> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:14:40> [InventoryRemove] Remove successful
<23:14:40> [InventoryRemove] Removing weapon from slot: [1][2]
<23:14:40> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:14:40> [InventoryRemove] Remove successful
<23:14:40> [InventoryRemove] Removing weapon from slot: [1][3]
<23:14:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:14:40> [InventoryRemove] Remove successful
<23:14:40> [InventoryRemove] Removing weapon from slot: [1][4]
<23:14:40> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<23:14:40> [InventoryRemove] Remove successful
<23:14:40> [InventoryRemove] Removing weapon from slot: [1][5]
<23:14:40> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<23:14:40> [InventoryRemove] Remove successful
<23:14:40> [InventoryRemove] Removing weapon from slot: [0][0]
<23:14:40> [Inventory] Removing weapon 2rShotgunSingleBreakWS0013HRModel1900Talon
<23:14:40> [InventoryRemove] Remove successful
<23:14:40> [InventoryRemove] Removing weapon from slot: [0][1]
<23:14:40> [Inventory] Removing weapon 1rRevolverSingleRearWP0035ColtPeacemaker
<23:14:40> [InventoryRemove] Remove successful
<23:14:40> [InventoryRemove] Removing weapon from slot: [1][0]
<23:14:40> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:14:40> [InventoryRemove] Remove successful
<23:14:40> [InventoryRemove] Removing weapon from slot: [1][1]
<23:14:40> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:14:40> [InventoryRemove] Remove successful
<23:14:40> [InventoryRemove] Removing weapon from slot: [1][2]
<23:14:40> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:14:40> [InventoryRemove] Remove successful
<23:14:40> [InventoryRemove] Removing weapon from slot: [1][3]
<23:14:40> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:14:40> [InventoryRemove] Remove successful
<23:14:40> [InventoryRemove] Removing weapon from slot: [1][4]
<23:14:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<23:14:40> [InventoryRemove] Remove successful
<23:14:40> [InventoryRemove] Removing weapon from slot: [1][5]
<23:14:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:14:40> [InventoryRemove] Remove successful
<23:14:40> [InventoryRemove] Removing weapon from slot: [1][6]
<23:14:40> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<23:14:40> [InventoryRemove] Remove successful
<23:14:40> [InventoryRemove] Removing weapon from slot: [1][7]
<23:14:40> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<23:14:40> [InventoryRemove] Remove successful
<23:14:41> [CryCloud] Sending request: Invoke (0x0200002c) remotely on server with messageId = 301, grainId = 29067, bodysize = 2
<23:14:42> [CryCloud] RECV messageid: 301
<23:14:42> [CryCloud] Sending request: Invoke (0x0200002c) remotely on server with messageId = 302, grainId = 29067, bodysize = 51
<23:14:42> [CryCloud] RECV messageid: 302
<23:14:43> Game rules class: InstantAction
<23:14:52> [CryCloud] RECV messageid: 4
<23:14:53> ============================ PrepareLevel levels/cemetery ============================
<23:14:54> Initializing default materials...
<23:14:59> CControlledRandomizationManager was seeded with: 1717619028
<23:15:23> [CryCloud] Heartbeat Sent
<23:15:24> [Hunt Online] CLobbyFsm::Update() processing event(EImpulse::eLFSMI_SystemLevelLoadEnd) in state(11). Lobby: 2F01E
<23:15:24> [Hunt Online] CLobbyFsm::Update() transition from state(11) to (7) by event(EImpulse::eLFSMI_SystemLevelLoadEnd) Lobby: 470E4CCC
<23:15:24> [Hunt Online] [CG] CGameLobby::EnterState() entering state 7(7) from 11(11) Lobby: 2F01E
<23:15:31>     e_ShadowsCacheUpdate = 1 []
<23:15:33> Stopping UI state machine 'ui/Loading'...
<23:15:33> Starting UI state machine 'ui/HUD'...
<23:15:35> Starting UI state machine 'chat/Chat'...
<23:15:35> Starting UI state machine 'tutorial/Flow'...
<23:15:42> [CryCloud] Heartbeat Sent
<23:15:58>     e_ShadowsCacheUpdate = 1 []
<23:16:03>     e_ShadowsCacheUpdate = 1 []
<23:16:08> [CryCloud] RECV messageid: 5
<23:16:08> [CryCloud] RECV messageid: 5
<23:16:12> [CryCloud] Heartbeat Sent
<23:16:42> [CryCloud] Heartbeat Sent
<23:16:46> [CryCloud] RECV messageid: 5
<23:16:50> [CryCloud] RECV messageid: 5
<23:17:11> [InventoryRemove] Removing weapon from slot: [0][0]
<23:17:11> [Inventory] Removing weapon 2rRifleLeverSideWR0004WinchesterM1873CSilencer
<23:17:11> [InventoryRemove] Remove successful
<23:17:11> [InventoryAdd] Trying to add weapon to collection: [0]
<23:17:11> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:17:11> [InventoryAdd] Searching for attachment socket
<23:17:11> [InventoryAdd] Found attachment socket [0][1]
<23:17:11> [InventoryAdd] Add successful
<23:17:11> [InventoryRemove] Removing weapon from slot: [0][1]
<23:17:11> [Inventory] Removing weapon 1rRevolverSingleRearWP0009Lemat
<23:17:11> [InventoryRemove] Remove successful
<23:17:11> [InventoryAdd] Trying to add weapon to collection: [0]
<23:17:11> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:17:11> [InventoryAdd] Searching for attachment socket
<23:17:11> [InventoryAdd] Found attachment socket [0][1]
<23:17:11> [InventoryAdd] Add successful
<23:17:13> [CryCloud] Heartbeat Sent
<23:17:15> [CryCloud] RECV messageid: 5
<23:17:43> [CryCloud] Heartbeat Sent
<23:17:50> [CryCloud] RECV messageid: 5
<23:18:13> [CryCloud] Heartbeat Sent
<23:18:37> [CryCloud] RECV messageid: 5
<23:18:43> [CryCloud] Heartbeat Sent
<23:18:46> [InventorySwap] HunterBasic[gokay] is trying to swap slot [1][5]
<23:18:46> [InventorySwap] New weapon is  of class 2tConsumableExplosiveWC0027ChokeBomb
<23:18:46> [InventorySwap] Searching for attachment socket
<23:18:46> [InventorySwap] Current socket is [0][1]
<23:18:46> [InventorySwap] Could not find a permanent socket, trying reusable
<23:18:46> [InventorySwap] Socket found [0][1]
<23:18:46> [Inventory] Weapon in target slot is not valid
<23:18:46> [InventorySwap] Swap successful
<23:18:50> [CryCloud] RECV messageid: 5
<23:19:13> [CryCloud] Heartbeat Sent
<23:19:43> [CryCloud] Heartbeat Sent
<23:19:46> [CryCloud] RECV messageid: 5
<23:20:13> [CryCloud] Heartbeat Sent
<23:20:17> [InventorySwap] HunterBasic[nicol] is trying to swap slot [1][6]
<23:20:17> [InventorySwap] New weapon is  of class 2tConsumableExplosiveWC0005StickyBomb
<23:20:17> [InventorySwap] Searching for attachment socket
<23:20:17> [InventorySwap] Current socket is [0][1]
<23:20:17> [InventorySwap] Could not find a permanent socket, trying reusable
<23:20:17> [InventorySwap] Socket found [0][1]
<23:20:17> [Inventory] Weapon in target slot is not valid
<23:20:17> [InventorySwap] Swap successful
<23:20:21> [InventorySwap] HunterBasic[Siegfried] is trying to swap slot [1][6]
<23:20:21> [InventorySwap] New weapon is  of class 2tConsumableExplosiveWC0027ChokeBomb
<23:20:21> [InventorySwap] Searching for attachment socket
<23:20:21> [InventorySwap] Current socket is [0][1]
<23:20:21> [InventorySwap] Could not find a permanent socket, trying reusable
<23:20:21> [InventorySwap] Socket found [0][1]
<23:20:21> [Inventory] Weapon in target slot is not valid
<23:20:21> [InventorySwap] Swap successful
<23:20:43> [CryCloud] Heartbeat Sent
<23:20:47> [InventoryRemove] Removing weapon from slot: [0][0]
<23:20:47> [Inventory] Removing weapon 2rShotgunSemiBottomWS0006BrowningAuto5
<23:20:47> [InventoryRemove] Remove successful
<23:20:47> [InventoryAdd] Trying to add weapon to collection: [0]
<23:20:47> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:20:47> [InventoryAdd] Searching for attachment socket
<23:20:47> [InventoryAdd] Found attachment socket [0][1]
<23:20:47> [InventoryAdd] Add successful
<23:20:47> [InventoryRemove] Removing weapon from slot: [0][1]
<23:20:47> [Inventory] Removing weapon 1rRevolverSingleRearWP0001ColtOpenTop_B-ThePearl
<23:20:47> [InventoryRemove] Remove successful
<23:20:47> [InventoryAdd] Trying to add weapon to collection: [0]
<23:20:47> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:20:47> [InventoryAdd] Searching for attachment socket
<23:20:47> [InventoryAdd] Found attachment socket [0][1]
<23:20:47> [InventoryAdd] Add successful
<23:20:50> [CryCloud] RECV messageid: 5
<23:21:13> [CryCloud] Heartbeat Sent
<23:21:29> [InventoryRemove] Removing weapon from slot: [0][0]
<23:21:29> [Inventory] Removing weapon 2rRifleBreakRearWR0017NitroExpressDoubleRifle
<23:21:29> [InventoryRemove] Remove successful
<23:21:29> [InventoryAdd] Trying to add weapon to collection: [0]
<23:21:29> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:21:29> [InventoryAdd] Searching for attachment socket
<23:21:29> [InventoryAdd] Found attachment socket [0][1]
<23:21:29> [InventoryAdd] Add successful
<23:21:29> [InventoryRemove] Removing weapon from slot: [0][1]
<23:21:29> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut
<23:21:29> [InventoryRemove] Remove successful
<23:21:29> [InventoryAdd] Trying to add weapon to collection: [0]
<23:21:29> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:21:29> [InventoryAdd] Searching for attachment socket
<23:21:29> [InventoryAdd] Found attachment socket [0][1]
<23:21:29> [InventoryAdd] Add successful
<23:21:42> [InventoryRemove] Removing weapon from slot: [0][0]
<23:21:42> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<23:21:42> [InventoryRemove] Remove successful
<23:21:42> [InventoryAdd] Trying to add weapon to collection: [0]
<23:21:42> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:21:42> [InventoryAdd] Searching for attachment socket
<23:21:42> [InventoryAdd] Found attachment socket [0][1]
<23:21:42> [InventoryAdd] Add successful
<23:21:42> [InventoryRemove] Removing weapon from slot: [0][1]
<23:21:42> [Inventory] Removing weapon 1rRevolverSingleRearWP0035ColtPeacemaker
<23:21:42> [InventoryRemove] Remove successful
<23:21:42> [InventoryAdd] Trying to add weapon to collection: [0]
<23:21:42> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:21:42> [InventoryAdd] Searching for attachment socket
<23:21:42> [InventoryAdd] Found attachment socket [0][1]
<23:21:42> [InventoryAdd] Add successful
<23:21:43> [CryCloud] RECV messageid: 5
<23:21:43> [CryCloud] Heartbeat Sent
<23:21:50> [CryCloud] RECV messageid: 5
<23:21:54> [InventoryRemove] Removing weapon from slot: [0][0]
<23:21:54> [Inventory] Removing weapon 2rShotgunSingleBreakWS0013HRModel1900Talon
<23:21:54> [InventoryRemove] Remove successful
<23:21:54> [InventoryAdd] Trying to add weapon to collection: [0]
<23:21:54> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:21:54> [InventoryAdd] Searching for attachment socket
<23:21:54> [InventoryAdd] Found attachment socket [0][1]
<23:21:54> [InventoryAdd] Add successful
<23:21:54> [InventoryRemove] Removing weapon from slot: [0][1]
<23:21:54> [Inventory] Removing weapon 1rRevolverSingleRearWP0035ColtPeacemaker
<23:21:54> [InventoryRemove] Remove successful
<23:21:54> [InventoryAdd] Trying to add weapon to collection: [0]
<23:21:54> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:21:54> [InventoryAdd] Searching for attachment socket
<23:21:54> [InventoryAdd] Found attachment socket [0][1]
<23:21:54> [InventoryAdd] Add successful
<23:21:54> [CryCloud] RECV messageid: 5
<23:21:56> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 317, grainId = 29067, bodysize = 9
<23:21:56> [InventorySwap] weapon_viewer-1 is trying to swap slot [0][0]
<23:21:56> [InventorySwap] New weapon is  of class 1rRevolverSingleRearWP0035ColtPeacemaker_B-Vanguard
<23:21:56> [InventorySwap] Searching for attachment socket
<23:21:56> [InventorySwap] Current socket is [0][0]
<23:21:56> [InventorySwap] Could not find a permanent socket, trying reusable
<23:21:56> [InventorySwap] Socket found [0][0]
<23:21:56> [Inventory] Target slot does not contain any weapons
<23:21:56> [InventorySwap] Swap successful
<23:21:56> [InventorySwap] weapon_viewer-1 is trying to swap slot [0][0]
<23:21:56> [InventorySwap] New weapon is  of class 1rRevolverSingleRearWP0035ColtPeacemaker_B-Vanguard
<23:21:56> [InventorySwap] Searching for attachment socket
<23:21:56> [InventorySwap] Current socket is [0][0]
<23:21:56> [InventorySwap] Could not find a permanent socket, trying reusable
<23:21:56> [InventorySwap] Socket found [0][0]
<23:21:56> [Inventory] Removing weapon 1rRevolverSingleRearWP0035ColtPeacemaker_B-Vanguard
<23:21:56> [InventorySwap] Swap successful
<23:21:56> [CryCloud] RECV messageid: 317
<23:22:02> [InventoryRemove] Removing weapon from slot: [0][0]
<23:22:02> [Inventory] Removing weapon 2rRifleLeverSideWR0004WinchesterM1873C
<23:22:02> [InventoryRemove] Remove successful
<23:22:02> [InventoryAdd] Trying to add weapon to collection: [0]
<23:22:02> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:22:02> [InventoryAdd] Searching for attachment socket
<23:22:02> [InventoryAdd] Found attachment socket [0][1]
<23:22:02> [InventoryAdd] Add successful
<23:22:02> [InventoryRemove] Removing weapon from slot: [0][1]
<23:22:02> [Inventory] Removing weapon 1rRevolverSingleRearWP0011NagantM1895Precision
<23:22:02> [InventoryRemove] Remove successful
<23:22:02> [InventoryAdd] Trying to add weapon to collection: [0]
<23:22:02> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:22:02> [InventoryAdd] Searching for attachment socket
<23:22:02> [InventoryAdd] Found attachment socket [0][1]
<23:22:02> [InventoryAdd] Add successful
<23:22:03> Stopping UI state machine 'ui/HUD'...
<23:22:03> Stopping UI state machine 'chat/Chat'...
<23:22:03> Stopping UI state machine 'tutorial/Flow'...
<23:22:03> Starting UI state machine 'ui/Disconnecting'...
<23:22:03> CPlayerManager::Client_OnDisconnect(cause=17, desc='Remote disconnected: User requested to leave mission<ReasonType>1'), reasonType UserRequested
<23:22:03> CGameClientChannel::Release
<23:22:04> [InventoryRemove] Removing weapon from slot: [0][0]
<23:22:04> [Inventory] Removing weapon 1rRevolverSingleRearWP0035ColtPeacemaker_B-Vanguard
<23:22:04> [InventoryRemove] Remove successful
<23:22:06> Stopping UI state machine 'ui/Disconnecting'...
<23:22:06> Starting UI state machine 'ui/ReturningToMenu'...
<23:22:07> [CryCloud] RECV messageid: 5
<23:22:08> Stopping UI state machine 'ui/ReturningToMenu'...
<23:22:08> Starting UI state machine 'ui/PreStartMenu'...
<23:22:09> ============================ Loading level menu ============================
<23:22:11> Initializing default materials...
<23:22:33> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 319, grainId = 29067, bodysize = 8
<23:22:33> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=192542 (channel 8)
<23:22:33> [CryCloud] RECV messageid: 4
<23:22:33> [CryCloud] RECV messageid: 4
<23:22:33> [CryCloud] Heartbeat Sent
<23:22:34> [CryCloud] RECV messageid: 319
<23:22:34> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 320, grainId = 29067, bodysize = 8
<23:22:34> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=192542 (channel 8)
<23:22:34> [CryCloud] RECV messageid: 4
<23:22:34> [CryCloud] RECV messageid: 4
<23:22:35> [CryCloud] RECV messageid: 320
<23:22:35> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_SystemLevelLoadEnd) in state(7) without handler. Lobby: 2F01E
<23:22:36> [InventorySwap] weapon_viewer_entitiy is trying to swap slot [0][0]
<23:22:36> [InventorySwap] New weapon is  of class 2rRifleAutoClipWR0016MosinNagantAvtomat
<23:22:36> [InventorySwap] Searching for attachment socket
<23:22:36> [InventorySwap] Current socket is [0][0]
<23:22:36> [InventorySwap] Could not find a permanent socket, trying reusable
<23:22:36> [InventorySwap] Socket found [0][0]
<23:22:36> [Inventory] Target slot does not contain any weapons
<23:22:36> [InventorySwap] Swap successful
<23:22:36> CPlayerManager::OnClientConnect(channelId=1): player name='nicol', characterName=, team=0, onlineId='', accountId='0'
<23:22:38> Stopping UI state machine 'ui/PreStartMenu'...
<23:22:38> Starting UI state machine 'start_menu_final_v2/MenuFlow'...
<23:22:42> Starting UI state machine 'start_menu_final_v2/PopupChecklist'...
<23:22:42> Starting UI state machine 'chat/Chat'...
<23:22:42> Starting UI state machine 'multiplayer/Flow'...
<23:22:42> [Hunt Online] CGameLobby::LeaveSession() lobby:192542 cancelling 0 clearPendingTasks 0, reason EImpulse::eLFSMI_PlayerRequestToLeave
<23:22:42> [CryCloud] Sending request: Invoke (0x02000019) remotely on server with messageId = 321, grainId = 0, bodysize = 0
<23:22:42> Starting UI state machine 'game/ScreenFlow'...
<23:22:42> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 322, grainId = 29067, bodysize = 5
<23:22:42> [Hunt Online] CLobbyFsm::Update() processing event(EImpulse::eLFSMI_PlayerRequestToLeave) in state(7). Lobby: 2F01E
<23:22:42> [Hunt Online] CLobbyFsm::Update() transition from state(7) to (10) by event(EImpulse::eLFSMI_PlayerRequestToLeave) Lobby: 470E4CCC
<23:22:42> [Hunt Online] [CG] CGameLobby::EnterState() entering state 10(10) from 7(7) Lobby: 2F01E
<23:22:42> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 192542
<23:22:42> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 323, grainId = 29067, bodysize = 8
<23:22:42> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=192542 (channel 8)
<23:22:42> [CryCloud] Sending request: Invoke (0x02000024) remotely on server with messageId = 324, grainId = 29067, bodysize = 0
<23:22:42> [CryCloud] RECV messageid: 4
<23:22:42> [CryCloud] RECV messageid: 4
<23:22:42> [Hunt Online] CGameLobby::DoEndSession() pLobby=192542
<23:22:42> [CryCloud] Sending request: Invoke (0x02000008) remotely on server with messageId = 325, grainId = 0, bodysize = 6
<23:22:42> [InventoryRemove] Removing weapon from slot: [0][0]
<23:22:42> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [0][1]
<23:22:42> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [1][0]
<23:22:42> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [1][1]
<23:22:42> [Inventory] Removing weapon 2tConsumableExplosiveWC0010DynamiteBundle
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [0][0]
<23:22:42> [Inventory] Removing weapon 2rRifleSingleRearWR0022Sharps1874LongRange
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [0][1]
<23:22:42> [Inventory] Removing weapon 1mSlashStabWM0002CavalrySaber
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [1][0]
<23:22:42> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [1][1]
<23:22:42> [Inventory] Removing weapon 2tConsumableExplosiveWC0010DynamiteBundle
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [0][0]
<23:22:42> [Inventory] Removing weapon 2rRifleSingleRearWR0047MartiniHenryBayonet
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [0][1]
<23:22:42> [Inventory] Removing weapon 1rPistolSemiClipWP0002MauserC96
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [1][0]
<23:22:42> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [1][1]
<23:22:42> [Inventory] Removing weapon 2tToolDistractionWT0011DecoysBlankfire
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [1][2]
<23:22:42> [Inventory] Removing weapon 2tConsumableExplosiveWC0017FireBombWater
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [0][0]
<23:22:42> [Inventory] Removing weapon 2rRifleAutoClipWR0016MosinNagantAvtomat
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [0][1]
<23:22:42> [Inventory] Removing weapon 1rRevolverSingleRearWP0009Lemat
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [1][0]
<23:22:42> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [1][1]
<23:22:42> [Inventory] Removing weapon 1rPistolSingleBreakWT0007FlarePistol
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [1][2]
<23:22:42> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [1][3]
<23:22:42> [Inventory] Removing weapon 2tConsumableExplosiveWC0011DynamiteStick
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [1][4]
<23:22:42> [Inventory] Removing weapon 2tConsumableExplosiveWC0009ConcertinaBomb
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [1][5]
<23:22:42> [Inventory] Removing weapon 2tConsumableExplosiveWC0015HiveBomb
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [0][0]
<23:22:42> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [0][1]
<23:22:42> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [1][0]
<23:22:42> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [1][1]
<23:22:42> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [1][2]
<23:22:42> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [1][3]
<23:22:42> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [1][4]
<23:22:42> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [InventoryRemove] Removing weapon from slot: [1][5]
<23:22:42> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<23:22:42> [InventoryRemove] Remove successful
<23:22:42> [CryCloud] RECV messageid: 321
<23:22:42> [CryCloud] RECV messageid: 322
<23:22:42> [CryCloud] RECV messageid: 4
<23:22:42> [CryCloud] RECV messageid: 323
<23:22:43> [CryCloud] RECV messageid: 324
<23:22:43> [CryCloud] RECV messageid: 4
<23:22:43> [CryCloud] RECV messageid: 325
<23:22:43> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=192542 (channel 8)
<23:22:43> [Hunt Online] CGameLobby::FinishDelete() lobby:192542
<23:22:43> [Hunt Online] WARNING: Deleting a lobby that's not swapped to back list
<23:22:43> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(10) without handler. Lobby: 2F01E
<23:22:43> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 192542
<23:22:43> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 192542
<23:22:43> [CryCloud] Sending request: Invoke (0x02000006) remotely on server with messageId = 326, grainId = 0, bodysize = 67
<23:22:43> [InventoryRemove] Removing weapon from slot: [0][0]
<23:22:43> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<23:22:43> [InventoryRemove] Remove successful
<23:22:43> [InventoryRemove] Removing weapon from slot: [0][1]
<23:22:43> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<23:22:43> [InventoryRemove] Remove successful
<23:22:43> [InventoryRemove] Removing weapon from slot: [1][0]
<23:22:43> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:22:43> [InventoryRemove] Remove successful
<23:22:43> [InventoryRemove] Removing weapon from slot: [1][1]
<23:22:43> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:22:43> [InventoryRemove] Remove successful
<23:22:43> [InventoryRemove] Removing weapon from slot: [1][2]
<23:22:43> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:22:43> [InventoryRemove] Remove successful
<23:22:43> [InventoryRemove] Removing weapon from slot: [1][3]
<23:22:43> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:22:43> [InventoryRemove] Remove successful
<23:22:43> [InventoryRemove] Removing weapon from slot: [1][4]
<23:22:43> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<23:22:43> [InventoryRemove] Remove successful
<23:22:43> [InventoryRemove] Removing weapon from slot: [1][5]
<23:22:43> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<23:22:43> [InventoryRemove] Remove successful
<23:22:43> [CryCloud] RECV messageid: 7
<23:22:43> [CryCloud] RECV messageid: 4
<23:22:43> [CryCloud] RECV messageid: 4
<23:22:43> [CryCloud] RECV messageid: 4
<23:22:43> [CryCloud] RECV messageid: 4
<23:22:43> [CryCloud] RECV messageid: 326
<23:22:43> [CryCloud] Sending request: Invoke (0x0200000d) remotely on server with messageId = 327, grainId = 0, bodysize = 6
<23:22:43> [Hunt Online] CGameLobby::CGameLobby()
<23:22:43> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 192612
<23:22:43> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=, Lobby: 192612
<23:22:43> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 192612
<23:22:43> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 2F064
<23:22:43> CGameLobbyManager::NewSessionRequest Success hNext=192612
<23:22:43> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 328, grainId = 29067, bodysize = 8
<23:22:43> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 329, grainId = 29067, bodysize = 8
<23:22:43> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 2F064
<23:22:44> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 330, grainId = 0, bodysize = 50
<23:22:44> [CryCloud] RECV messageid: 327
<23:22:44> [CryCloud] RECV messageid: 328
<23:22:44> [CryCloud] RECV messageid: 329
<23:22:44> [CryCloud] RECV messageid: 4
<23:22:44> [CryCloud] RECV messageid: 330
<23:22:44> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 331, grainId = 29067, bodysize = 8
<23:22:44> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=192612 (channel 2)
<23:22:44> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 192612
<23:22:44> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=0d45efcd-82d8-4d16-8e8e-a8308b1f4fdf, Lobby: 192612
<23:22:44> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 192612
<23:22:44> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 332, grainId = 0, bodysize = 19
<23:22:44> [CryCloud] RECV messageid: 331
<23:22:44> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 333, grainId = 29067, bodysize = 2
<23:22:44> [InventoryRemove] Removing weapon from slot: [0][0]
<23:22:44> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<23:22:44> [InventoryRemove] Remove successful
<23:22:44> [InventoryRemove] Removing weapon from slot: [0][1]
<23:22:44> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<23:22:44> [InventoryRemove] Remove successful
<23:22:44> [InventoryRemove] Removing weapon from slot: [1][0]
<23:22:44> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:22:44> [InventoryRemove] Remove successful
<23:22:44> [InventoryRemove] Removing weapon from slot: [1][1]
<23:22:44> [Inventory] Removing weapon 2tConsumableExplosiveWC0010DynamiteBundle
<23:22:44> [InventoryRemove] Remove successful
<23:22:44> [CryCloud] RECV messageid: 4
<23:22:44> [CryCloud] RECV messageid: 332
<23:22:44> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=192612 (channel 2)
<23:22:44> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 192612
<23:22:44> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=0d45efcd-82d8-4d16-8e8e-a8308b1f4fdf, Lobby: 192612
<23:22:44> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 192612
<23:22:45> [CryCloud] RECV messageid: 333
<23:22:45> [CryCloud] RECV messageid: 4
<23:22:46> Stopping UI state machine 'game/ScreenFlow'...
<23:22:46> Starting UI state machine 'hunters/ScreenFlow'...
<23:22:46> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<23:22:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:22:46> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:22:46> CUIMetaComponent::MetaDataDoFilter finished with 127 entrees left in the container
<23:22:46> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:22:46> CUIMetaComponent::MetaDataDoFilter finished with 36 entrees left in the container
<23:22:46> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:22:46> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:22:46> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<23:22:46> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<23:22:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:22:46> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:22:46> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:22:46> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:22:46> CUIMetaComponent::MetaDataDoFilter finished with 75 entrees left in the container
<23:22:46> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:22:46> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:22:46> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:22:46> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:22:46> CUIMetaComponent::MetaDataReset Cleared all containers for index:0
<23:22:46> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:0
<23:22:46> CUIMetaComponent::MetaDataReset Done for:0
<23:22:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:22:46> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:22:46> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:22:46> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:22:46> CUIMetaComponent::MetaDataDoFilter finished with 75 entrees left in the container
<23:22:46> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:22:46> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:22:46> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:22:46> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:22:46> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<23:22:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:22:46> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:22:46> CUIMetaComponent::MetaDataDoFilter finished with 25 entrees left in the container
<23:22:46> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<23:22:46> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<23:22:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:22:46> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:22:46> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:22:46> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:22:46> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:22:46> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:22:46> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:22:46> CUIMetaComponent::MetaDataReset Done for:1
<23:22:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:22:46> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:22:46> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:22:46> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:22:46> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:22:46> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<23:22:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:22:46> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:22:46> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:22:46> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<23:22:46> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<23:22:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:22:46> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:22:46> CUIMetaComponent::MetaDataDoFilter finished with 119 entrees left in the container
<23:22:46> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:22:46> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:22:46> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:22:46> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:22:46> CUIMetaComponent::MetaDataReset Done for:2
<23:22:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:22:46> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:22:46> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:22:46> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:22:46> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:22:46> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<23:22:46> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<23:22:46> CUIMetaComponent::MetaDataReset Done for:3
<23:22:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<23:22:46> [InventoryRemove] Removing weapon from slot: [0][0]
<23:22:46> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<23:22:46> [InventoryRemove] Remove successful
<23:22:46> [InventoryRemove] Removing weapon from slot: [0][1]
<23:22:46> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<23:22:46> [InventoryRemove] Remove successful
<23:22:46> [InventoryRemove] Removing weapon from slot: [1][0]
<23:22:46> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:22:46> [InventoryRemove] Remove successful
<23:22:46> [InventoryRemove] Removing weapon from slot: [1][1]
<23:22:46> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:22:46> [InventoryRemove] Remove successful
<23:22:46> [InventoryRemove] Removing weapon from slot: [1][2]
<23:22:46> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:22:46> [InventoryRemove] Remove successful
<23:22:46> [InventoryRemove] Removing weapon from slot: [1][3]
<23:22:46> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:22:46> [InventoryRemove] Remove successful
<23:22:46> [InventoryRemove] Removing weapon from slot: [1][4]
<23:22:46> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<23:22:46> [InventoryRemove] Remove successful
<23:22:46> [InventoryRemove] Removing weapon from slot: [1][5]
<23:22:46> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<23:22:46> [InventoryRemove] Remove successful
<23:22:46> [InventoryRemove] Removing weapon from slot: [0][0]
<23:22:46> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<23:22:46> [InventoryRemove] Remove successful
<23:22:46> [InventoryRemove] Removing weapon from slot: [0][1]
<23:22:46> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<23:22:46> [InventoryRemove] Remove successful
<23:22:46> [InventoryRemove] Removing weapon from slot: [1][0]
<23:22:46> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:22:46> [InventoryRemove] Remove successful
<23:22:46> [InventoryRemove] Removing weapon from slot: [1][1]
<23:22:46> [Inventory] Removing weapon 2tConsumableExplosiveWC0010DynamiteBundle
<23:22:46> [InventoryRemove] Remove successful
<23:22:46> [InventoryRemove] Removing weapon from slot: [0][0]
<23:22:46> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<23:22:46> [InventoryRemove] Remove successful
<23:22:46> [InventoryRemove] Removing weapon from slot: [0][1]
<23:22:46> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<23:22:46> [InventoryRemove] Remove successful
<23:22:46> [InventoryRemove] Removing weapon from slot: [1][0]
<23:22:46> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:22:46> [InventoryRemove] Remove successful
<23:22:46> [InventoryRemove] Removing weapon from slot: [1][1]
<23:22:46> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:22:46> [InventoryRemove] Remove successful
<23:22:46> [InventoryRemove] Removing weapon from slot: [1][2]
<23:22:46> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:22:46> [InventoryRemove] Remove successful
<23:22:46> [InventoryRemove] Removing weapon from slot: [1][3]
<23:22:46> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:22:46> [InventoryRemove] Remove successful
<23:22:46> [InventoryRemove] Removing weapon from slot: [1][4]
<23:22:46> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<23:22:46> [InventoryRemove] Remove successful
<23:22:46> [InventoryRemove] Removing weapon from slot: [1][5]
<23:22:46> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<23:22:46> [InventoryRemove] Remove successful
<23:22:46> Stopping UI state machine 'hunters/ScreenFlow'...
<23:22:47> Starting UI state machine 'recruits/ScreenFlow'...
<23:22:47> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 334, grainId = 29067, bodysize = 2
<23:22:47> [InventoryRemove] Removing weapon from slot: [0][0]
<23:22:47> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<23:22:47> [InventoryRemove] Remove successful
<23:22:47> [InventoryRemove] Removing weapon from slot: [0][1]
<23:22:47> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<23:22:47> [InventoryRemove] Remove successful
<23:22:47> [InventoryRemove] Removing weapon from slot: [1][0]
<23:22:47> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:22:47> [InventoryRemove] Remove successful
<23:22:47> [InventoryRemove] Removing weapon from slot: [1][1]
<23:22:47> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:22:47> [InventoryRemove] Remove successful
<23:22:47> [InventoryRemove] Removing weapon from slot: [1][2]
<23:22:47> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:22:47> [InventoryRemove] Remove successful
<23:22:47> [InventoryRemove] Removing weapon from slot: [1][3]
<23:22:47> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:22:47> [InventoryRemove] Remove successful
<23:22:47> [InventoryRemove] Removing weapon from slot: [1][4]
<23:22:47> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<23:22:47> [InventoryRemove] Remove successful
<23:22:47> [InventoryRemove] Removing weapon from slot: [1][5]
<23:22:47> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<23:22:47> [InventoryRemove] Remove successful
<23:22:47> [CryCloud] RECV messageid: 334
<23:22:47> [UIShoppingComponent] received response 0, override text '<none>'
<23:22:47> [InventoryRemove] Removing weapon from slot: [0][0]
<23:22:47> [Inventory] Removing weapon 2rRifleSingleRearWR0022Sharps1874LongRange
<23:22:47> [InventoryRemove] Remove successful
<23:22:47> [InventoryRemove] Removing weapon from slot: [0][1]
<23:22:47> [Inventory] Removing weapon 1mSlashStabWM0002CavalrySaber
<23:22:47> [InventoryRemove] Remove successful
<23:22:47> [InventoryRemove] Removing weapon from slot: [1][0]
<23:22:47> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:22:47> [InventoryRemove] Remove successful
<23:22:47> [InventoryRemove] Removing weapon from slot: [1][1]
<23:22:47> [Inventory] Removing weapon 2tConsumableExplosiveWC0010DynamiteBundle
<23:22:47> [InventoryRemove] Remove successful
<23:22:47> [InventoryRemove] Removing weapon from slot: [0][0]
<23:22:47> [Inventory] Removing weapon 2rRifleSingleRearWR0047MartiniHenryBayonet
<23:22:47> [InventoryRemove] Remove successful
<23:22:47> [InventoryRemove] Removing weapon from slot: [0][1]
<23:22:47> [Inventory] Removing weapon 1rPistolSemiClipWP0002MauserC96
<23:22:47> [InventoryRemove] Remove successful
<23:22:47> [InventoryRemove] Removing weapon from slot: [1][0]
<23:22:47> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<23:22:47> [InventoryRemove] Remove successful
<23:22:47> [InventoryRemove] Removing weapon from slot: [1][1]
<23:22:47> [Inventory] Removing weapon 2tToolDistractionWT0011DecoysBlankfire
<23:22:47> [InventoryRemove] Remove successful
<23:22:47> [InventoryRemove] Removing weapon from slot: [1][2]
<23:22:47> [Inventory] Removing weapon 2tConsumableExplosiveWC0017FireBombWater
<23:22:47> [InventoryRemove] Remove successful
<23:22:47> [InventoryRemove] Removing weapon from slot: [0][0]
<23:22:47> [Inventory] Removing weapon 2rRifleAutoClipWR0016MosinNagantAvtomat
<23:22:47> [InventoryRemove] Remove successful
<23:22:47> [InventoryRemove] Removing weapon from slot: [0][1]
<23:22:47> [Inventory] Removing weapon 1rRevolverSingleRearWP0009Lemat
<23:22:47> [InventoryRemove] Remove successful
<23:22:47> [InventoryRemove] Removing weapon from slot: [1][0]
<23:22:47> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:22:47> [InventoryRemove] Remove successful
<23:22:47> [InventoryRemove] Removing weapon from slot: [1][1]
<23:22:47> [Inventory] Removing weapon 1rPistolSingleBreakWT0007FlarePistol
<23:22:47> [InventoryRemove] Remove successful
<23:22:47> [InventoryRemove] Removing weapon from slot: [1][2]
<23:22:47> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<23:22:47> [InventoryRemove] Remove successful
<23:22:47> [InventoryRemove] Removing weapon from slot: [1][3]
<23:22:47> [Inventory] Removing weapon 2tConsumableExplosiveWC0011DynamiteStick
<23:22:47> [InventoryRemove] Remove successful
<23:22:47> [InventoryRemove] Removing weapon from slot: [1][4]
<23:22:47> [Inventory] Removing weapon 2tConsumableExplosiveWC0009ConcertinaBomb
<23:22:47> [InventoryRemove] Remove successful
<23:22:47> [InventoryRemove] Removing weapon from slot: [1][5]
<23:22:47> [Inventory] Removing weapon 2tConsumableExplosiveWC0015HiveBomb
<23:22:47> [InventoryRemove] Remove successful
<23:22:47> [CryCloud] RECV messageid: 4
<23:22:48> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 335, grainId = 29067, bodysize = 2
<23:22:48> [CryCloud] RECV messageid: 335
<23:22:48> [UIShoppingComponent] received response 0, override text '@ui_shuffle_recruits_failed_message'
<23:22:48> [InventoryRemove] Removing weapon from slot: [0][0]
<23:22:48> [Inventory] Removing weapon 2rRifleSingleRearWR0022Sharps1874LongRange
<23:22:48> [InventoryRemove] Remove successful
<23:22:48> [InventoryRemove] Removing weapon from slot: [0][1]
<23:22:48> [Inventory] Removing weapon 1mSlashStabWM0002CavalrySaber
<23:22:48> [InventoryRemove] Remove successful
<23:22:48> [InventoryRemove] Removing weapon from slot: [1][0]
<23:22:48> [Inventory] Removing weapon 2tToolIlluminationWT0008Fusees
<23:22:48> [InventoryRemove] Remove successful
<23:22:48> [InventoryRemove] Removing weapon from slot: [1][1]
<23:22:48> [Inventory] Removing weapon 2tConsumableExplosiveWC0010DynamiteBundle
<23:22:48> [InventoryRemove] Remove successful
<23:22:48> [InventoryRemove] Removing weapon from slot: [0][0]
<23:22:48> [Inventory] Removing weapon 2rRifleSingleRearWR0047MartiniHenryBayonet
<23:22:48> [InventoryRemove] Remove successful
<23:22:48> [InventoryRemove] Removing weapon from slot: [0][1]
<23:22:48> [Inventory] Removing weapon 1rPistolSemiClipWP0002MauserC96
<23:22:48> [InventoryRemove] Remove successful
<23:22:48> [InventoryRemove] Removing weapon from slot: [1][0]
<23:22:48> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<23:22:48> [InventoryRemove] Remove successful
<23:22:48> [InventoryRemove] Removing weapon from slot: [1][1]
<23:22:48> [Inventory] Removing weapon 2tToolDistractionWT0011DecoysBlankfire
<23:22:48> [InventoryRemove] Remove successful
<23:22:48> [InventoryRemove] Removing weapon from slot: [1][2]
<23:22:48> [Inventory] Removing weapon 2tConsumableExplosiveWC0017FireBombWater
<23:22:48> [InventoryRemove] Remove successful
<23:22:48> [InventoryRemove] Removing weapon from slot: [0][0]
<23:22:48> [Inventory] Removing weapon 2rRifleAutoClipWR0016MosinNagantAvtomat
<23:22:48> [InventoryRemove] Remove successful
<23:22:48> [InventoryRemove] Removing weapon from slot: [0][1]
<23:22:48> [Inventory] Removing weapon 1rRevolverSingleRearWP0009Lemat
<23:22:48> [InventoryRemove] Remove successful
<23:22:48> [InventoryRemove] Removing weapon from slot: [1][0]
<23:22:48> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:22:48> [InventoryRemove] Remove successful
<23:22:48> [InventoryRemove] Removing weapon from slot: [1][1]
<23:22:48> [Inventory] Removing weapon 1rPistolSingleBreakWT0007FlarePistol
<23:22:48> [InventoryRemove] Remove successful
<23:22:48> [InventoryRemove] Removing weapon from slot: [1][2]
<23:22:48> [Inventory] Removing weapon 2eToolSlashWT0016HeavyKnife
<23:22:48> [InventoryRemove] Remove successful
<23:22:48> [InventoryRemove] Removing weapon from slot: [1][3]
<23:22:48> [Inventory] Removing weapon 2tConsumableExplosiveWC0011DynamiteStick
<23:22:48> [InventoryRemove] Remove successful
<23:22:48> [InventoryRemove] Removing weapon from slot: [1][4]
<23:22:48> [Inventory] Removing weapon 2tConsumableExplosiveWC0009ConcertinaBomb
<23:22:48> [InventoryRemove] Remove successful
<23:22:48> [InventoryRemove] Removing weapon from slot: [1][5]
<23:22:48> [Inventory] Removing weapon 2tConsumableExplosiveWC0015HiveBomb
<23:22:48> [InventoryRemove] Remove successful
<23:22:48> [CryCloud] RECV messageid: 4
<23:22:49> [CryCloud] RECV messageid: 4
<23:22:49> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 336, grainId = 29067, bodysize = 8
<23:22:49> [CryCloud] RECV messageid: 336
<23:23:04> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 337, grainId = 29067, bodysize = 4
<23:23:04> Stopping UI state machine 'recruits/ScreenFlow'...
<23:23:04> Starting UI state machine 'hunters/ScreenFlow'...
<23:23:04> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<23:23:04> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:23:04> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:04> CUIMetaComponent::MetaDataDoFilter finished with 127 entrees left in the container
<23:23:04> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:23:04> CUIMetaComponent::MetaDataDoFilter finished with 36 entrees left in the container
<23:23:04> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:23:04> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:23:04> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<23:23:04> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<23:23:04> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:23:04> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:04> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:23:04> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:04> CUIMetaComponent::MetaDataDoFilter finished with 75 entrees left in the container
<23:23:04> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:23:04> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:23:04> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:23:04> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:23:04> CUIMetaComponent::MetaDataReset Cleared all containers for index:0
<23:23:04> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:0
<23:23:04> CUIMetaComponent::MetaDataReset Done for:0
<23:23:04> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:23:04> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:04> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:23:04> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:04> CUIMetaComponent::MetaDataDoFilter finished with 75 entrees left in the container
<23:23:04> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:23:04> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:23:04> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:23:04> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:23:04> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<23:23:04> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:23:04> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:04> CUIMetaComponent::MetaDataDoFilter finished with 25 entrees left in the container
<23:23:04> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<23:23:04> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<23:23:04> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:23:04> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:04> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:23:04> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:04> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:23:04> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:23:04> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:23:04> CUIMetaComponent::MetaDataReset Done for:1
<23:23:04> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:23:04> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:04> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:23:04> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:04> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:23:04> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<23:23:04> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:23:04> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:04> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:23:04> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<23:23:04> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<23:23:04> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:23:04> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:04> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:23:04> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:04> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:23:04> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:23:04> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:23:04> CUIMetaComponent::MetaDataReset Done for:2
<23:23:04> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:23:04> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:04> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:23:04> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:04> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:23:04> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<23:23:04> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<23:23:04> CUIMetaComponent::MetaDataReset Done for:3
<23:23:04> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<23:23:04> [InventoryRemove] Removing weapon from slot: [0][0]
<23:23:04> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [0][1]
<23:23:04> [Inventory] Removing weapon 1rRevolverSingleRearWP0001ColtOpenTop
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [1][0]
<23:23:04> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [1][1]
<23:23:04> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [0][0]
<23:23:04> [Inventory] Removing weapon 2mSlashSlashWM0003CombatAxe
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [0][1]
<23:23:04> [Inventory] Removing weapon 1rRevolverSingleRearWP0011NagantM1895Precision
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [1][0]
<23:23:04> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [1][1]
<23:23:04> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [0][0]
<23:23:04> [Inventory] Removing weapon 2rShotgunSingleBreakWS0012Colt1878SideBySideHandcannon
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [0][1]
<23:23:04> [Inventory] Removing weapon 2rRifleSingleRearWR0043Springfield1866TrapdoorCompactStriker
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [1][0]
<23:23:04> [Inventory] Removing weapon 2eToolTrapWT0013AlertTripMine
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [1][1]
<23:23:04> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [0][0]
<23:23:04> [Inventory] Removing weapon 2rRifleBoltClipWR0009MosinNagantM1891Sniper
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [0][1]
<23:23:04> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [1][0]
<23:23:04> [Inventory] Removing weapon 2eToolStabWT0001Knife
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [1][1]
<23:23:04> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [1][2]
<23:23:04> [Inventory] Removing weapon 2tConsumableExplosiveWC0015HiveBomb
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [1][3]
<23:23:04> [Inventory] Removing weapon 1tConsumableDistractionWC0008ChaosBomb
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [0][0]
<23:23:04> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [0][1]
<23:23:04> [Inventory] Removing weapon 1rRevolverSingleRearWP0001ColtOpenTop
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [1][0]
<23:23:04> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [1][1]
<23:23:04> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [0][0]
<23:23:04> [Inventory] Removing weapon 2mSlashSlashWM0003CombatAxe
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [0][1]
<23:23:04> [Inventory] Removing weapon 1rRevolverSingleRearWP0011NagantM1895Precision
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [1][0]
<23:23:04> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [1][1]
<23:23:04> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [0][0]
<23:23:04> [Inventory] Removing weapon 2rShotgunSingleBreakWS0012Colt1878SideBySideHandcannon
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [0][1]
<23:23:04> [Inventory] Removing weapon 2rRifleSingleRearWR0043Springfield1866TrapdoorCompactStriker
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [1][0]
<23:23:04> [Inventory] Removing weapon 2eToolTrapWT0013AlertTripMine
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [1][1]
<23:23:04> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [0][0]
<23:23:04> [Inventory] Removing weapon 2rRifleBoltClipWR0009MosinNagantM1891Sniper
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [0][1]
<23:23:04> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [1][0]
<23:23:04> [Inventory] Removing weapon 2eToolStabWT0001Knife
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [1][1]
<23:23:04> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [1][2]
<23:23:04> [Inventory] Removing weapon 2tConsumableExplosiveWC0015HiveBomb
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [1][3]
<23:23:04> [Inventory] Removing weapon 1tConsumableDistractionWC0008ChaosBomb
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [CryCloud] RECV messageid: 337
<23:23:04> [UIShoppingComponent] received response 0, override text '@ui_buy_recruit_failed_message'
<23:23:04> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<23:23:04> SCHEMATYC: <Always> OnBloodlineChanged: Default
<23:23:04> [InventoryRemove] Removing weapon from slot: [0][0]
<23:23:04> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [0][1]
<23:23:04> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut_D-Rancor
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [1][0]
<23:23:04> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [1][1]
<23:23:04> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [1][2]
<23:23:04> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [1][3]
<23:23:04> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [1][4]
<23:23:04> [Inventory] Removing weapon 2tConsumableExplosiveWC0020FireBombBurst
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [InventoryRemove] Removing weapon from slot: [1][5]
<23:23:04> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<23:23:04> [InventoryRemove] Remove successful
<23:23:04> [CryCloud] RECV messageid: 4
<23:23:05> CUIMetaComponent::MetaDataReset Cleared all containers for index:0
<23:23:05> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:0
<23:23:05> CUIMetaComponent::MetaDataReset Done for:0
<23:23:05> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:23:05> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:05> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:23:05> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:05> CUIMetaComponent::MetaDataDoFilter finished with 75 entrees left in the container
<23:23:05> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:23:05> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:23:05> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:23:05> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:23:05> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:23:05> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:0
<23:23:05> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:23:05> CUIMetaComponent::MetaDataDoFilter finished with 50 entrees left in the container
<23:23:05> CUIMetaComponent::MetaDataAppendContainerWithUniqueCharacterSlotInstance injecting item caldwell conversion pistol from character in container 0
<23:23:05> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:smallsize on group level:2
<23:23:05> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:0
<23:23:05> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:23:05> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:23:05> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:23:05> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:23:05> CUIMetaComponent::MetaDataGetDirtLevel Getting on index -1 in container 0, where 8 exist
<23:23:05> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:23:05> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:0
<23:23:05> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:23:05> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:23:05> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:23:05> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:23:05> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:main weapons on group level:1
<23:23:05> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:0
<23:23:05> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:05> CUIMetaComponent::MetaDataDoFilter finished with 75 entrees left in the container
<23:23:05> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:23:05> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:23:05> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:23:05> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:23:05> CUIMetaComponent::MetaDataExpand Expanding containerIndex:0, index 0
<23:23:05> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 0, where 8 exist
<23:23:05> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 0, where 8 exist
<23:23:05> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:0 type:2, current containers size 8
<23:23:05> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:17
<23:23:05> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 13 in container 0, where 8 exist
<23:23:05> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:23:05> CUIMetaComponent::MetaDataReset Cleared all containers for index:0
<23:23:05> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:0
<23:23:05> CUIMetaComponent::MetaDataReset Done for:0
<23:23:05> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:23:05> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:05> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:23:05> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:05> CUIMetaComponent::MetaDataDoFilter finished with 75 entrees left in the container
<23:23:05> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:23:05> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:23:05> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:23:05> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:23:05> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:23:05> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:0
<23:23:05> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:23:05> CUIMetaComponent::MetaDataDoFilter finished with 50 entrees left in the container
<23:23:05> CUIMetaComponent::MetaDataAppendContainerWithUniqueCharacterSlotInstance injecting item caldwell conversion pistol from character in container 0
<23:23:05> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:smallsize on group level:2
<23:23:05> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:0
<23:23:05> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:23:05> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:23:05> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:23:05> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:23:05> CUIMetaComponent::MetaDataGetDirtLevel Getting on index -1 in container 0, where 8 exist
<23:23:05> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:23:05> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:0
<23:23:05> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:23:05> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:23:05> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:23:05> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:23:05> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:main weapons on group level:1
<23:23:05> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:0
<23:23:05> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:05> CUIMetaComponent::MetaDataDoFilter finished with 75 entrees left in the container
<23:23:05> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:23:05> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:23:05> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:23:05> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:23:05> CUIMetaComponent::MetaDataExpand Expanding containerIndex:0, index 0
<23:23:05> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 0, where 8 exist
<23:23:05> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 0, where 8 exist
<23:23:05> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:0 type:2, current containers size 8
<23:23:05> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:17
<23:23:05> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 13 in container 0, where 8 exist
<23:23:05> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:23:05> [InventoryRemove] Removing weapon from slot: [0][0]
<23:23:05> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<23:23:05> [InventoryRemove] Remove successful
<23:23:05> [InventoryRemove] Removing weapon from slot: [0][1]
<23:23:05> [Inventory] Removing weapon 1rRevolverSingleRearWP0001ColtOpenTop
<23:23:05> [InventoryRemove] Remove successful
<23:23:05> [InventoryRemove] Removing weapon from slot: [1][0]
<23:23:05> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:23:05> [InventoryRemove] Remove successful
<23:23:05> [InventoryRemove] Removing weapon from slot: [1][1]
<23:23:05> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<23:23:05> [InventoryRemove] Remove successful
<23:23:07> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 10 in container 0, where 8 exist
<23:23:07> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 10 in container 0, where 8 exist
<23:23:08> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 338, grainId = 29067, bodysize = 8
<23:23:08> [CryCloud] RECV messageid: 338
<23:23:08> [UIShoppingComponent] received response 0, override text '@ui_buy_item_failed_message'
<23:23:08> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<23:23:08> SCHEMATYC: <Always> OnBloodlineChanged: Equipments
<23:23:08> CUIMetaComponent::MetaDataReset Cleared all containers for index:0
<23:23:08> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:0
<23:23:08> CUIMetaComponent::MetaDataReset Done for:0
<23:23:08> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:23:08> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:08> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:23:08> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:08> CUIMetaComponent::MetaDataDoFilter finished with 75 entrees left in the container
<23:23:08> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:23:08> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:23:08> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:23:08> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:23:08> CUIMetaComponent::MetaDataAppendContainerWithUniqueCharacterSlotInstance injecting item caldwell pax from character in container 0
<23:23:08> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:23:08> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:08> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:23:08> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:08> CUIMetaComponent::MetaDataDoFilter finished with 75 entrees left in the container
<23:23:08> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:23:08> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:23:08> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:23:08> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:23:08> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:23:08> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:0
<23:23:08> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:23:08> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:23:08> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:23:08> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:23:08> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:main weapons on group level:1
<23:23:08> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:0
<23:23:08> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:08> CUIMetaComponent::MetaDataDoFilter finished with 75 entrees left in the container
<23:23:08> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:23:08> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:23:08> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:23:08> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:23:08> CUIMetaComponent::MetaDataExpand Expanding containerIndex:0, index 0
<23:23:08> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:0 type:2, current containers size 8
<23:23:08> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:17
<23:23:08> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 10 in container 0, where 8 exist
<23:23:08> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:23:08> [CryCloud] RECV messageid: 4
<23:23:09> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:23:09> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:23:09> CUIMetaComponent::MetaDataReset Done for:1
<23:23:09> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:23:09> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:09> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:23:09> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:09> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:23:09> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:23:09> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:1
<23:23:09> CUIMetaComponent::MetaDataAppendContainerWithUniqueCharacterSlotInstance injecting item dusters from character in container 1
<23:23:09> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:23:09> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:09> CUIMetaComponent::MetaDataDoFilter finished with 121 entrees left in the container
<23:23:09> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:09> CUIMetaComponent::MetaDataDoFilter finished with 19 entrees left in the container
<23:23:09> CUIMetaComponent::MetaDataGetDirtLevel Getting on index -1 in container 1, where 8 exist
<23:23:09> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:23:09> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:23:09> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<23:23:09> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:23:09> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:09> CUIMetaComponent::MetaDataDoFilter finished with 19 entrees left in the container
<23:23:09> CUIMetaComponent::MetaDataExpand Expanding containerIndex:1, index 0
<23:23:09> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 1, where 8 exist
<23:23:09> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 1, where 8 exist
<23:23:09> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:1 type:2, current containers size 8
<23:23:09> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:19
<23:23:09> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 10 in container 1, where 8 exist
<23:23:09> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:23:09> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:23:09> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:23:09> CUIMetaComponent::MetaDataReset Done for:1
<23:23:09> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:23:09> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:09> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:23:09> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:09> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:23:09> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:23:09> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:1
<23:23:09> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:23:09> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:23:09> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<23:23:09> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:23:09> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:09> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:23:09> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 9 in container 1, where 8 exist
<23:23:09> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 9 in container 1, where 8 exist
<23:23:09> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:1 type:2, current containers size 8
<23:23:09> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:18
<23:23:11> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 1, where 8 exist
<23:23:11> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 339, grainId = 29067, bodysize = 8
<23:23:11> [CryCloud] RECV messageid: 339
<23:23:11> [UIShoppingComponent] received response 0, override text '@ui_buy_item_failed_message'
<23:23:11> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<23:23:11> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:23:11> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:23:11> CUIMetaComponent::MetaDataReset Done for:1
<23:23:11> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:23:11> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:11> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:23:11> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:11> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:23:11> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:23:11> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:1
<23:23:11> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:23:11> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:23:11> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<23:23:11> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:23:11> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:11> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:23:11> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:1 type:2, current containers size 8
<23:23:11> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:18
<23:23:11> SCHEMATYC: <Always> OnBloodlineChanged: Equipments
<23:23:11> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:23:11> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:23:11> CUIMetaComponent::MetaDataReset Done for:1
<23:23:11> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:23:11> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:11> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:23:11> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:11> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:23:11> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:23:11> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:23:11> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<23:23:11> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:23:11> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:11> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:23:11> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:1 type:2, current containers size 8
<23:23:11> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:18
<23:23:11> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 1, where 8 exist
<23:23:12> [CryCloud] RECV messageid: 4
<23:23:13> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:23:13> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:23:13> CUIMetaComponent::MetaDataReset Done for:1
<23:23:13> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:23:13> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:13> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:23:13> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:13> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:23:13> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:23:13> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:1
<23:23:13> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:23:13> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:23:13> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<23:23:13> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:23:13> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:13> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:23:13> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:1 type:2, current containers size 8
<23:23:13> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:18
<23:23:17> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 17 in container 1, where 8 exist
<23:23:17> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 340, grainId = 29067, bodysize = 8
<23:23:17> [CryCloud] RECV messageid: 340
<23:23:17> [UIShoppingComponent] received response 0, override text '@ui_buy_item_failed_message'
<23:23:17> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<23:23:17> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:23:17> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:23:17> CUIMetaComponent::MetaDataReset Done for:1
<23:23:17> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:23:17> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:17> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:23:17> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:17> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:23:17> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:23:17> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:1
<23:23:17> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:23:17> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:23:17> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<23:23:17> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:23:17> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:17> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:23:17> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:1 type:2, current containers size 8
<23:23:17> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:18
<23:23:17> SCHEMATYC: <Always> OnBloodlineChanged: Equipments
<23:23:17> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:23:17> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:23:17> CUIMetaComponent::MetaDataReset Done for:1
<23:23:17> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:23:17> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:17> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:23:17> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:17> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:23:17> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:23:17> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:23:17> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<23:23:17> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:23:17> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:17> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:23:17> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:1 type:2, current containers size 8
<23:23:17> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:18
<23:23:17> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 17 in container 1, where 8 exist
<23:23:17> [CryCloud] RECV messageid: 4
<23:23:19> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:23:19> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:23:19> CUIMetaComponent::MetaDataReset Done for:1
<23:23:19> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:23:19> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:19> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:23:19> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:19> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:23:19> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:23:19> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:1
<23:23:19> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:23:19> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:23:19> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:tools on group level:1
<23:23:19> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:1
<23:23:19> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:19> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:23:19> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:1 type:2, current containers size 8
<23:23:19> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:18
<23:23:19> [InventoryRemove] Removing weapon from slot: [0][0]
<23:23:19> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<23:23:19> [InventoryRemove] Remove successful
<23:23:19> [InventoryRemove] Removing weapon from slot: [0][1]
<23:23:19> [Inventory] Removing weapon 1rRevolverSingleRearWP0035ColtPeacemaker
<23:23:19> [InventoryRemove] Remove successful
<23:23:19> [InventoryRemove] Removing weapon from slot: [1][0]
<23:23:19> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:23:19> [InventoryRemove] Remove successful
<23:23:19> [InventoryRemove] Removing weapon from slot: [1][1]
<23:23:19> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:23:19> [InventoryRemove] Remove successful
<23:23:19> [InventoryRemove] Removing weapon from slot: [1][2]
<23:23:19> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:23:19> [InventoryRemove] Remove successful
<23:23:19> [InventoryRemove] Removing weapon from slot: [1][3]
<23:23:19> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<23:23:19> [InventoryRemove] Remove successful
<23:23:20> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:23:20> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:23:20> CUIMetaComponent::MetaDataReset Done for:2
<23:23:20> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:23:20> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:20> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:23:20> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:20> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:23:20> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:23:20> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:2
<23:23:20> CUIMetaComponent::MetaDataAppendContainerWithUniqueCharacterSlotInstance injecting item weak vitality shot from character in container 2
<23:23:20> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:23:20> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:20> CUIMetaComponent::MetaDataDoFilter finished with 121 entrees left in the container
<23:23:20> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:20> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:23:20> CUIMetaComponent::MetaDataGetDirtLevel Getting on index -1 in container 2, where 8 exist
<23:23:20> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:23:20> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:23:20> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<23:23:20> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:23:20> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:20> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:23:20> CUIMetaComponent::MetaDataExpand Expanding containerIndex:2, index 0
<23:23:20> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 2, where 8 exist
<23:23:20> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:23:20> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 2, where 8 exist
<23:23:20> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:23:20> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:2 type:2, current containers size 8
<23:23:20> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:28
<23:23:20> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 17 in container 2, where 8 exist
<23:23:20> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:23:21> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 20 in container 2, where 8 exist
<23:23:21> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 341, grainId = 29067, bodysize = 7
<23:23:21> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 342, grainId = 29067, bodysize = 9
<23:23:22> [CryCloud] RECV messageid: 341
<23:23:22> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<23:23:22> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:23:22> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:23:22> CUIMetaComponent::MetaDataReset Done for:2
<23:23:22> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:23:22> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:22> CUIMetaComponent::MetaDataDoFilter finished with 121 entrees left in the container
<23:23:22> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:22> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:23:22> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:23:22> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:2
<23:23:22> CUIMetaComponent::MetaDataGetDirtLevel Getting on index -1 in container 2, where 8 exist
<23:23:22> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:23:22> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:23:22> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<23:23:22> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:23:22> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:22> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:23:22> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 2, where 8 exist
<23:23:22> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:23:22> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 2, where 8 exist
<23:23:22> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:23:22> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:2 type:2, current containers size 8
<23:23:22> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:28
<23:23:22> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 2, where 8 exist
<23:23:22> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:23:22> SCHEMATYC: <Always> OnBloodlineChanged: Equipments
<23:23:22> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:23:22> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:23:22> CUIMetaComponent::MetaDataReset Done for:2
<23:23:22> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:23:22> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:22> CUIMetaComponent::MetaDataDoFilter finished with 121 entrees left in the container
<23:23:22> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:22> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:23:22> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:23:22> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:23:22> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<23:23:22> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:23:22> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:22> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:23:22> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:2 type:2, current containers size 8
<23:23:22> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:28
<23:23:22> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 2, where 8 exist
<23:23:22> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:23:22> [CryCloud] RECV messageid: 4
<23:23:22> [CryCloud] RECV messageid: 342
<23:23:22> [CryCloud] RECV messageid: 4
<23:23:22> [UIShoppingComponent] received response 0, override text '@ui_buy_item_failed_message'
<23:23:22> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<23:23:22> SCHEMATYC: <Always> OnBloodlineChanged: Equipments
<23:23:22> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:23:22> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:23:22> CUIMetaComponent::MetaDataReset Done for:2
<23:23:22> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:23:22> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:22> CUIMetaComponent::MetaDataDoFilter finished with 121 entrees left in the container
<23:23:22> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:22> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:23:22> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:23:22> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:23:22> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<23:23:22> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:23:22> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:22> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:23:22> CUIMetaComponent::MetaDataExpand Expanding containerIndex:2, index 27
<23:23:22> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:2 type:2, current containers size 8
<23:23:22> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:28
<23:23:22> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 2, where 8 exist
<23:23:22> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:23:22> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:23:22> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:23:22> CUIMetaComponent::MetaDataReset Done for:2
<23:23:22> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:23:22> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:22> CUIMetaComponent::MetaDataDoFilter finished with 121 entrees left in the container
<23:23:22> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:22> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:23:22> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:23:22> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:2
<23:23:22> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:23:22> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:23:22> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<23:23:22> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:23:22> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:22> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:23:22> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:2 type:2, current containers size 8
<23:23:22> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:28
<23:23:24> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 5 in container 2, where 8 exist
<23:23:24> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 343, grainId = 29067, bodysize = 8
<23:23:24> [CryCloud] RECV messageid: 343
<23:23:24> [UIShoppingComponent] received response 0, override text '@ui_buy_item_failed_message'
<23:23:24> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<23:23:24> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:23:24> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:23:24> CUIMetaComponent::MetaDataReset Done for:2
<23:23:24> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:23:24> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:24> CUIMetaComponent::MetaDataDoFilter finished with 121 entrees left in the container
<23:23:24> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:24> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:23:24> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:23:24> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:2
<23:23:24> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:23:24> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:23:24> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<23:23:24> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:23:24> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:24> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:23:24> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:2 type:2, current containers size 8
<23:23:24> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:28
<23:23:24> SCHEMATYC: <Always> OnBloodlineChanged: Equipments
<23:23:24> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:23:24> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:23:24> CUIMetaComponent::MetaDataReset Done for:2
<23:23:24> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:23:24> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:24> CUIMetaComponent::MetaDataDoFilter finished with 121 entrees left in the container
<23:23:24> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:24> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:23:24> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:23:24> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:23:24> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<23:23:24> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:23:24> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:24> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:23:24> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:2 type:2, current containers size 8
<23:23:24> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:28
<23:23:24> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 5 in container 2, where 8 exist
<23:23:24> [CryCloud] RECV messageid: 4
<23:23:24> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:23:24> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:23:24> CUIMetaComponent::MetaDataReset Done for:2
<23:23:24> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:23:24> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:24> CUIMetaComponent::MetaDataDoFilter finished with 121 entrees left in the container
<23:23:24> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:24> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:23:24> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:23:24> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:2
<23:23:24> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:23:24> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:23:24> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<23:23:24> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:23:24> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:24> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:23:24> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:2 type:2, current containers size 8
<23:23:24> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:28
<23:23:25> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 13 in container 2, where 8 exist
<23:23:25> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 344, grainId = 29067, bodysize = 8
<23:23:26> [CryCloud] RECV messageid: 344
<23:23:26> [UIShoppingComponent] received response 0, override text '@ui_buy_item_failed_message'
<23:23:26> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<23:23:26> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:23:26> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:23:26> CUIMetaComponent::MetaDataReset Done for:2
<23:23:26> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:23:26> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:26> CUIMetaComponent::MetaDataDoFilter finished with 121 entrees left in the container
<23:23:26> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:26> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:23:26> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:23:26> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:2
<23:23:26> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:23:26> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:23:26> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<23:23:26> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:23:26> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:26> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:23:26> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:2 type:2, current containers size 8
<23:23:26> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:28
<23:23:26> SCHEMATYC: <Always> OnBloodlineChanged: Equipments
<23:23:26> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:23:26> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:23:26> CUIMetaComponent::MetaDataReset Done for:2
<23:23:26> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:23:26> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:26> CUIMetaComponent::MetaDataDoFilter finished with 121 entrees left in the container
<23:23:26> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:26> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:23:26> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:23:26> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:23:26> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<23:23:26> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:23:26> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:26> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:23:26> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:2 type:2, current containers size 8
<23:23:26> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:28
<23:23:26> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 13 in container 2, where 8 exist
<23:23:26> [CryCloud] RECV messageid: 4
<23:23:26> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:23:26> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:23:26> CUIMetaComponent::MetaDataReset Done for:2
<23:23:26> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:23:26> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:26> CUIMetaComponent::MetaDataDoFilter finished with 121 entrees left in the container
<23:23:26> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:26> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:23:26> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:23:26> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:2
<23:23:26> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:23:26> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:23:26> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<23:23:26> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:23:26> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:26> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:23:26> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:2 type:2, current containers size 8
<23:23:26> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:28
<23:23:34> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 23 in container 2, where 8 exist
<23:23:42> [CryCloud] Sending request: Invoke (0x02000024) remotely on server with messageId = 345, grainId = 29067, bodysize = 0
<23:23:42> [CryCloud] RECV messageid: 345
<23:23:43> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 1 in container 2, where 8 exist
<23:23:43> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:23:43> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 346, grainId = 29067, bodysize = 21
<23:23:43> [CryCloud] RECV messageid: 346
<23:23:43> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<23:23:43> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:23:43> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:23:43> CUIMetaComponent::MetaDataReset Done for:2
<23:23:43> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:23:43> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:43> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:23:43> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:43> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:23:43> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:2 with total layers being:10
<23:23:43> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:2 for container index:2
<23:23:43> CUIMetaComponent::MetaDataAppendContainerWithUniqueCharacterSlotInstance injecting item dynamite stick from character in container 2
<23:23:43> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:23:43> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:43> CUIMetaComponent::MetaDataDoFilter finished with 121 entrees left in the container
<23:23:43> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:43> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:23:43> CUIMetaComponent::MetaDataGetDirtLevel Getting on index -1 in container 2, where 8 exist
<23:23:43> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:23:43> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:23:43> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<23:23:43> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:23:43> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:43> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:23:43> CUIMetaComponent::MetaDataExpand Expanding containerIndex:2, index 0
<23:23:43> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 2, where 8 exist
<23:23:43> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:23:43> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 0 in container 2, where 8 exist
<23:23:43> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:23:43> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:2 type:2, current containers size 8
<23:23:43> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:28
<23:23:43> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 1 in container 2, where 8 exist
<23:23:43> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:23:43> SCHEMATYC: <Always> OnBloodlineChanged: Equipments
<23:23:43> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:23:43> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:23:43> CUIMetaComponent::MetaDataReset Done for:2
<23:23:43> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:23:43> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:43> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:23:43> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:43> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:23:43> CUIMetaComponent::MetaDataAppendContainerWithUniqueCharacterSlotInstance injecting item dynamite stick from character in container 2
<23:23:43> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:23:43> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:23:43> CUIMetaComponent::MetaDataDoFilter finished with 121 entrees left in the container
<23:23:43> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:43> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:23:43> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:1 with total layers being:10
<23:23:43> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:23:43> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:consumables on group level:1
<23:23:43> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:1 for container index:2
<23:23:43> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:23:43> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:23:43> CUIMetaComponent::MetaDataExpand Expanding containerIndex:2, index 0
<23:23:43> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:2 type:2, current containers size 8
<23:23:43> CUIMetaComponent::MetaDataCreateItemsLayoutData creating layout with size:28
<23:23:43> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 1 in container 2, where 8 exist
<23:23:43> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:23:44> [CryCloud] RECV messageid: 4
<23:24:13> [CryCloud] Heartbeat Sent
<23:24:42> [CryCloud] Sending request: Invoke (0x02000024) remotely on server with messageId = 348, grainId = 29067, bodysize = 0
<23:24:42> [CryCloud] RECV messageid: 348
<23:25:12> [CryCloud] Heartbeat Sent
<23:25:42> [CryCloud] Sending request: Invoke (0x02000024) remotely on server with messageId = 350, grainId = 29067, bodysize = 0
<23:25:42> [CryCloud] RECV messageid: 350
<23:26:12> [CryCloud] Heartbeat Sent
<23:26:42> [CryCloud] Sending request: Invoke (0x02000024) remotely on server with messageId = 352, grainId = 29067, bodysize = 0
<23:26:42> [CryCloud] RECV messageid: 352
<23:27:12> [CryCloud] Heartbeat Sent
<23:27:42> [CryCloud] Sending request: Invoke (0x02000024) remotely on server with messageId = 354, grainId = 29067, bodysize = 0
<23:27:42> [CryCloud] RECV messageid: 354
<23:28:12> [CryCloud] Heartbeat Sent
<23:28:42> [CryCloud] Sending request: Invoke (0x02000024) remotely on server with messageId = 356, grainId = 29067, bodysize = 0
<23:28:42> [CryCloud] RECV messageid: 356
<23:29:12> [CryCloud] Heartbeat Sent
<23:29:42> [CryCloud] Sending request: Invoke (0x02000024) remotely on server with messageId = 358, grainId = 29067, bodysize = 0
<23:29:42> [CryCloud] RECV messageid: 358
<23:30:12> [CryCloud] Heartbeat Sent
<23:30:42> [CryCloud] Sending request: Invoke (0x02000024) remotely on server with messageId = 360, grainId = 29067, bodysize = 0
<23:30:42> [CryCloud] RECV messageid: 360
<23:31:12> [CryCloud] Heartbeat Sent
<23:31:42> [CryCloud] Sending request: Invoke (0x02000024) remotely on server with messageId = 362, grainId = 29067, bodysize = 0
<23:31:42> [CryCloud] RECV messageid: 362
<23:32:04> Stopping UI state machine 'hunters/ScreenFlow'...
<23:32:04> Starting UI state machine 'game/ScreenFlow'...
<23:32:04> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 363, grainId = 29067, bodysize = 5
<23:32:04> [CryCloud] RECV messageid: 4
<23:32:04> [CryCloud] RECV messageid: 363
<23:32:11> [CryCloud] RECV messageid: 4
<23:32:11> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 364, grainId = 29067, bodysize = 8
<23:32:11> [CryCloud] RECV messageid: 364
<23:32:11> [InventoryRemove] Removing weapon from slot: [0][0]
<23:32:11> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<23:32:11> [InventoryRemove] Remove successful
<23:32:11> [InventoryRemove] Removing weapon from slot: [0][1]
<23:32:11> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<23:32:11> [InventoryRemove] Remove successful
<23:32:11> [InventoryRemove] Removing weapon from slot: [1][0]
<23:32:11> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:32:11> [InventoryRemove] Remove successful
<23:32:11> [InventoryRemove] Removing weapon from slot: [1][1]
<23:32:11> [Inventory] Removing weapon 2tConsumableExplosiveWC0010DynamiteBundle
<23:32:11> [InventoryRemove] Remove successful
<23:32:12> [CryCloud] RECV messageid: 4
<23:32:12> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 365, grainId = 29067, bodysize = 8
<23:32:12> [CryCloud] RECV messageid: 365
<23:32:12> [InventoryRemove] Removing weapon from slot: [0][0]
<23:32:12> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<23:32:12> [InventoryRemove] Remove successful
<23:32:12> [InventoryRemove] Removing weapon from slot: [0][1]
<23:32:12> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<23:32:12> [InventoryRemove] Remove successful
<23:32:12> [InventoryRemove] Removing weapon from slot: [1][0]
<23:32:12> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:32:12> [InventoryRemove] Remove successful
<23:32:12> [InventoryRemove] Removing weapon from slot: [1][1]
<23:32:12> [Inventory] Removing weapon 2tConsumableExplosiveWC0010DynamiteBundle
<23:32:12> [InventoryRemove] Remove successful
<23:32:12> Stopping UI state machine 'game/ScreenFlow'...
<23:32:12> Starting UI state machine 'hunters/ScreenFlow'...
<23:32:12> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<23:32:12> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:32:12> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:32:12> CUIMetaComponent::MetaDataDoFilter finished with 127 entrees left in the container
<23:32:12> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:32:12> CUIMetaComponent::MetaDataDoFilter finished with 36 entrees left in the container
<23:32:12> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:32:12> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:32:12> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<23:32:12> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<23:32:12> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:32:12> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:32:12> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:32:12> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:32:12> CUIMetaComponent::MetaDataDoFilter finished with 75 entrees left in the container
<23:32:12> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:32:12> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:32:12> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:32:12> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:32:12> CUIMetaComponent::MetaDataReset Cleared all containers for index:0
<23:32:12> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:0
<23:32:12> CUIMetaComponent::MetaDataReset Done for:0
<23:32:12> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<23:32:12> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:32:12> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:32:12> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:32:12> CUIMetaComponent::MetaDataDoFilter finished with 75 entrees left in the container
<23:32:12> CUIMetaComponent::MetaDataDoFilter doing level:2
<23:32:12> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<23:32:12> CUIMetaComponent::MetaDataDoFilter doing level:5
<23:32:12> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<23:32:12> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<23:32:12> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:32:12> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:32:12> CUIMetaComponent::MetaDataDoFilter finished with 25 entrees left in the container
<23:32:12> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<23:32:12> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<23:32:12> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:32:12> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:32:12> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:32:12> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:32:12> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:32:12> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<23:32:12> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<23:32:12> CUIMetaComponent::MetaDataReset Done for:1
<23:32:12> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<23:32:12> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:32:12> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:32:12> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:32:12> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<23:32:12> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<23:32:12> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:32:12> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:32:12> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:32:12> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<23:32:12> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<23:32:12> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:32:12> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:32:12> CUIMetaComponent::MetaDataDoFilter finished with 121 entrees left in the container
<23:32:12> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:32:12> CUIMetaComponent::MetaDataDoFilter finished with 28 entrees left in the container
<23:32:12> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<23:32:12> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<23:32:12> CUIMetaComponent::MetaDataReset Done for:2
<23:32:12> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<23:32:12> CUIMetaComponent::MetaDataDoFilter doing level:0
<23:32:12> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<23:32:12> CUIMetaComponent::MetaDataDoFilter doing level:1
<23:32:12> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<23:32:12> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<23:32:12> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<23:32:12> CUIMetaComponent::MetaDataReset Done for:3
<23:32:12> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<23:32:12> [InventoryRemove] Removing weapon from slot: [0][0]
<23:32:12> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<23:32:12> [InventoryRemove] Remove successful
<23:32:12> [InventoryRemove] Removing weapon from slot: [0][1]
<23:32:12> [Inventory] Removing weapon 1rRevolverSingleRearWP0035ColtPeacemaker
<23:32:12> [InventoryRemove] Remove successful
<23:32:12> [InventoryRemove] Removing weapon from slot: [1][0]
<23:32:12> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:32:12> [InventoryRemove] Remove successful
<23:32:12> [InventoryRemove] Removing weapon from slot: [1][1]
<23:32:12> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:32:12> [InventoryRemove] Remove successful
<23:32:12> [InventoryRemove] Removing weapon from slot: [1][2]
<23:32:12> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:32:12> [InventoryRemove] Remove successful
<23:32:12> [InventoryRemove] Removing weapon from slot: [1][3]
<23:32:12> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<23:32:12> [InventoryRemove] Remove successful
<23:32:12> [InventoryRemove] Removing weapon from slot: [1][4]
<23:32:12> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:32:12> [InventoryRemove] Remove successful
<23:32:12> [InventoryRemove] Removing weapon from slot: [1][5]
<23:32:12> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<23:32:12> [InventoryRemove] Remove successful
<23:32:12> [InventoryRemove] Removing weapon from slot: [1][6]
<23:32:12> [Inventory] Removing weapon 2tConsumableExplosiveWC0011DynamiteStick
<23:32:12> [InventoryRemove] Remove successful
<23:32:12> [InventoryRemove] Removing weapon from slot: [0][0]
<23:32:12> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<23:32:12> [InventoryRemove] Remove successful
<23:32:12> [InventoryRemove] Removing weapon from slot: [0][1]
<23:32:12> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<23:32:12> [InventoryRemove] Remove successful
<23:32:12> [InventoryRemove] Removing weapon from slot: [1][0]
<23:32:12> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:32:12> [InventoryRemove] Remove successful
<23:32:12> [InventoryRemove] Removing weapon from slot: [1][1]
<23:32:12> [Inventory] Removing weapon 2tConsumableExplosiveWC0010DynamiteBundle
<23:32:12> [InventoryRemove] Remove successful
<23:32:12> [InventoryRemove] Removing weapon from slot: [0][0]
<23:32:12> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<23:32:12> [InventoryRemove] Remove successful
<23:32:12> [InventoryRemove] Removing weapon from slot: [0][1]
<23:32:12> [Inventory] Removing weapon 1rRevolverSingleRearWP0035ColtPeacemaker
<23:32:12> [InventoryRemove] Remove successful
<23:32:12> [InventoryRemove] Removing weapon from slot: [1][0]
<23:32:12> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:32:12> [InventoryRemove] Remove successful
<23:32:12> [InventoryRemove] Removing weapon from slot: [1][1]
<23:32:12> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:32:12> [InventoryRemove] Remove successful
<23:32:12> [InventoryRemove] Removing weapon from slot: [1][2]
<23:32:12> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:32:12> [InventoryRemove] Remove successful
<23:32:12> [InventoryRemove] Removing weapon from slot: [1][3]
<23:32:12> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<23:32:12> [InventoryRemove] Remove successful
<23:32:12> [InventoryRemove] Removing weapon from slot: [1][4]
<23:32:12> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:32:12> [InventoryRemove] Remove successful
<23:32:12> [InventoryRemove] Removing weapon from slot: [1][5]
<23:32:12> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<23:32:12> [InventoryRemove] Remove successful
<23:32:12> [InventoryRemove] Removing weapon from slot: [1][6]
<23:32:12> [Inventory] Removing weapon 2tConsumableExplosiveWC0011DynamiteStick
<23:32:12> [InventoryRemove] Remove successful
<23:32:13> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=192612
<23:32:13> [CryCloud] Sending request: Invoke (0x02000009) remotely on server with messageId = 366, grainId = 0, bodysize = 10
<23:32:14> [CryCloud] RECV messageid: 4
<23:32:14> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=192612 (channel 2)
<23:32:14> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 1 in container 2, where 8 exist
<23:32:14> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:32:14> [CryCloud] RECV messageid: 366
<23:32:14> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=192612 - response StartSession
<23:32:14> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 2F064
<23:32:20> [CryCloud] RECV messageid: 4
<23:32:20> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 367, grainId = 29067, bodysize = 8
<23:32:20> [CryCloud] RECV messageid: 367
<23:32:21> [CryCloud] RECV messageid: 4
<23:32:21> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 368, grainId = 29067, bodysize = 8
<23:32:22> [CryCloud] RECV messageid: 368
<23:32:32> [CryCloud] RECV messageid: 4
<23:32:32> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 369, grainId = 29067, bodysize = 8
<23:32:33> [CryCloud] RECV messageid: 369
<23:32:36> [CryCloud] RECV messageid: 4
<23:32:36> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 370, grainId = 29067, bodysize = 8
<23:32:36> [CryCloud] RECV messageid: 370
<23:32:41> [CryCloud] RECV messageid: 4
<23:32:41> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 371, grainId = 29067, bodysize = 8
<23:32:41> [CryCloud] RECV messageid: 371
<23:32:42> [CryCloud] Sending request: Invoke (0x02000024) remotely on server with messageId = 372, grainId = 29067, bodysize = 0
<23:32:42> [CryCloud] RECV messageid: 372
<23:32:43> [CryCloud] RECV messageid: 4
<23:32:43> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 373, grainId = 29067, bodysize = 8
<23:32:43> [CryCloud] RECV messageid: 373
<23:32:46> [CryCloud] RECV messageid: 4
<23:32:46> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 374, grainId = 29067, bodysize = 8
<23:32:46> [CryCloud] RECV messageid: 374
<23:32:50> [CryCloud] RECV messageid: 4
<23:32:50> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 375, grainId = 29067, bodysize = 8
<23:32:50> [CryCloud] RECV messageid: 375
<23:33:00> [CryCloud] RECV messageid: 4
<23:33:00> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 376, grainId = 29067, bodysize = 8
<23:33:00> [CryCloud] RECV messageid: 376
<23:33:03> [CryCloud] RECV messageid: 4
<23:33:03> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 377, grainId = 29067, bodysize = 8
<23:33:04> [CryCloud] RECV messageid: 377
<23:33:04> [CryCloud] RECV messageid: 4
<23:33:04> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=192612 (channel 2)
<23:33:04> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 1 in container 2, where 8 exist
<23:33:04> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:33:04> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 1 in container 2, where 8 exist
<23:33:04> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:33:05> [CryCloud] RECV messageid: 4
<23:33:05> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 378, grainId = 29067, bodysize = 8
<23:33:06> [CryCloud] RECV messageid: 378
<23:33:09> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 1 in container 2, where 8 exist
<23:33:09> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:33:09> [Hunt Online] CGameLobby::DoConfirmReady() pLobby=192612
<23:33:09> [CryCloud] Sending request: Invoke (0x0200000a) remotely on server with messageId = 379, grainId = 0, bodysize = 10
<23:33:09> [CryCloud] RECV messageid: 379
<23:33:09> [Hunt Online] CGameLobby::DoConfirmReady() pLobby=192612 - response StartSession
<23:33:09> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 2F064
<23:33:10> [CryCloud] RECV messageid: 4
<23:33:10> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 1 in container 2, where 8 exist
<23:33:10> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:33:10> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 2F064
<23:33:10> [CryCloud] RECV messageid: 4
<23:33:10> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 1 in container 2, where 8 exist
<23:33:10> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:33:10> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 1 in container 2, where 8 exist
<23:33:10> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:33:19> [CryCloud] RECV messageid: 4
<23:33:19> [CryCloud] RECV messageid: 4
<23:33:19> [CryCloud] RECV messageid: 4
<23:33:19> [CryCloud] RECV messageid: 4
<23:33:19> [CryCloud] RECV messageid: 4
<23:33:19> [CryCloud] RECV messageid: 4
<23:33:19> [CryCloud] RECV messageid: 4
<23:33:19> [CryCloud] RECV messageid: 4
<23:33:19> [CryCloud] RECV messageid: 4
<23:33:19> [CryCloud] RECV messageid: 4
<23:33:19> [CryCloud] RECV messageid: 4
<23:33:19> [CryCloud] RECV messageid: 4
<23:33:19> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 1 in container 2, where 8 exist
<23:33:19> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:33:19> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 1 in container 2, where 8 exist
<23:33:19> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:33:19> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 1 in container 2, where 8 exist
<23:33:19> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:33:19> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 380, grainId = 29067, bodysize = 9
<23:33:19> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 381, grainId = 29067, bodysize = 9
<23:33:19> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 382, grainId = 29067, bodysize = 9
<23:33:19> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 383, grainId = 29067, bodysize = 8
<23:33:19> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 384, grainId = 29067, bodysize = 8
<23:33:19> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 385, grainId = 29067, bodysize = 9
<23:33:19> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 386, grainId = 29067, bodysize = 9
<23:33:19> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 387, grainId = 29067, bodysize = 9
<23:33:19> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 388, grainId = 29067, bodysize = 9
<23:33:19> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 389, grainId = 29067, bodysize = 8
<23:33:19> [CryCloud] RECV messageid: 4
<23:33:19> [CryCloud] RECV messageid: 4
<23:33:19> [Hunt Online] CGameLobby: eRET_EvacuationEnded sid=192612 next=192499 chId=10
<23:33:19> [CryCloud] Sending request: Invoke (0x0200000d) remotely on server with messageId = 390, grainId = 0, bodysize = 6
<23:33:19> [Hunt Online] CGameLobby::CGameLobby()
<23:33:19> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 192499
<23:33:19> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=0d45efcd-82d8-4d16-8e8e-a8308b1f4fdf, Lobby: 192499
<23:33:19> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 192499
<23:33:19> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 2EFF3
<23:33:19> [Hunt Online] CGameLobby::InitState() Fast-forwarding based on backend lobby status: PreStart
<23:33:19> CGameLobbyManager::NewSessionRequest Success hNext=192499
<23:33:19> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 192612
<23:33:19> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 192612
<23:33:19> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 391, grainId = 29067, bodysize = 8
<23:33:19> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 1 in container 2, where 8 exist
<23:33:19> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:33:19> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 2EFF3
<23:33:19> [CryCloud] RECV messageid: 380
<23:33:19> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 392, grainId = 29067, bodysize = 8
<23:33:20> [CryCloud] RECV messageid: 381
<23:33:20> [CryCloud] RECV messageid: 382
<23:33:20> [CryCloud] RECV messageid: 383
<23:33:20> [CryCloud] RECV messageid: 384
<23:33:20> [CryCloud] RECV messageid: 385
<23:33:20> [CryCloud] RECV messageid: 386
<23:33:20> [CryCloud] RECV messageid: 387
<23:33:20> [CryCloud] RECV messageid: 388
<23:33:20> [CryCloud] RECV messageid: 389
<23:33:20> [CryCloud] RECV messageid: 390
<23:33:20> [CryCloud] RECV messageid: 391
<23:33:20> [CryCloud] RECV messageid: 392
<23:33:26> [CryCloud] RECV messageid: 4
<23:33:26> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 1 in container 2, where 8 exist
<23:33:26> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:33:26> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 1 in container 2, where 8 exist
<23:33:26> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:33:26> CUIMetaComponent::MetaDataGetDirtLevel Getting on index 1 in container 2, where 8 exist
<23:33:26> CUIMetaComponent::MetaDataGetDirtLevel Getting item instance
<23:33:26> Stopping UI state machine 'start_menu_final_v2/MenuFlow'...
<23:33:26> Stopping UI state machine 'hunters/ScreenFlow'...
<23:33:26> Stopping UI state machine 'start_menu_final_v2/PopupChecklist'...
<23:33:26> Stopping UI state machine 'chat/Chat'...
<23:33:26> Stopping UI state machine 'multiplayer/Flow'...
<23:33:27> Starting UI state machine 'ui/Loading'...
<23:33:28> [CryCloud] RECV messageid: 4
<23:33:28> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=192499 (channel a)
<23:33:28> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 192499
<23:33:28> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=0d45efcd-82d8-4d16-8e8e-a8308b1f4fdf, Lobby: 192499
<23:33:28> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 192499
<23:33:28> [CryCloud] RECV messageid: 4
<23:33:28> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 2EFF3
<23:33:28> [Hunt Online] CLobbyFsm::Update() transition from state(4) to (5) by event(eRET_StatusChanged) Lobby: 4B20600C
<23:33:28> [Hunt Online] [CG] CGameLobby::EnterState() entering state 5(5) from 4(4) Lobby: 2EFF3
<23:33:28> [Hunt Online] [CG] CGameLobby::OnGameStarting() Lobby: 192499
<23:33:28> CMissionComponent::SetSessionMissionData for session a
<23:33:28> [Hunt Online] CLobbyFsm::Update() transition from state(5) to (11) by event(EImpulse::eLFSMI_Update) Lobby: 4B20600C
<23:33:28> [Hunt Online] [CG] CGameLobby::EnterState() entering state 11(11) from 5(5) Lobby: 2EFF3
<23:33:28> [Hunt Online] ConnectToCoreGame(): join command: connect <session>0000000A,37.58.60.25:20001
<23:33:28> [InventoryRemove] Removing weapon from slot: [0][0]
<23:33:28> [Inventory] Removing weapon 2rRifleAutoClipWR0016MosinNagantAvtomat
<23:33:28> [InventoryRemove] Remove successful
<23:33:28> [InventoryRemove] Removing weapon from slot: [0][0]
<23:33:28> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<23:33:28> [InventoryRemove] Remove successful
<23:33:28> [InventoryRemove] Removing weapon from slot: [0][1]
<23:33:28> [Inventory] Removing weapon 1rRevolverSingleRearWP0035ColtPeacemaker
<23:33:28> [InventoryRemove] Remove successful
<23:33:28> [InventoryRemove] Removing weapon from slot: [1][0]
<23:33:28> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<23:33:28> [InventoryRemove] Remove successful
<23:33:28> [InventoryRemove] Removing weapon from slot: [1][1]
<23:33:28> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<23:33:28> [InventoryRemove] Remove successful
<23:33:28> [InventoryRemove] Removing weapon from slot: [1][2]
<23:33:28> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<23:33:28> [InventoryRemove] Remove successful
<23:33:28> [InventoryRemove] Removing weapon from slot: [1][3]
<23:33:28> [Inventory] Removing weapon 2eConsumableBoostWC0003VitalityShot
<23:33:28> [InventoryRemove] Remove successful
<23:33:28> [InventoryRemove] Removing weapon from slot: [1][4]
<23:33:28> [Inventory] Removing weapon 2tConsumableExplosiveWC0001FragBomb
<23:33:28> [InventoryRemove] Remove successful
<23:33:28> [InventoryRemove] Removing weapon from slot: [1][5]
<23:33:28> [Inventory] Removing weapon 2eConsumableBoostWC0003AntidoteShot
<23:33:28> [InventoryRemove] Remove successful
<23:33:28> [InventoryRemove] Removing weapon from slot: [1][6]
<23:33:28> [Inventory] Removing weapon 2tConsumableExplosiveWC0011DynamiteStick
<23:33:28> [InventoryRemove] Remove successful
<23:33:30> [CryCloud] Sending request: Invoke (0x0200002c) remotely on server with messageId = 393, grainId = 29067, bodysize = 2
<23:33:30> [CryCloud] RECV messageid: 393
<23:33:31> [CryCloud] Sending request: Invoke (0x0200002c) remotely on server with messageId = 394, grainId = 29067, bodysize = 51
<23:33:31> [CryCloud] RECV messageid: 394
<23:33:32> Game rules class: InstantAction
<23:33:41> [CryCloud] RECV messageid: 4
<23:33:42> ============================ PrepareLevel levels/civilwar ============================
<23:33:43> Initializing default materials...
<23:33:49> CControlledRandomizationManager was seeded with: 1718747173
<23:34:15> [CryCloud] Heartbeat Sent
<23:34:17> [Hunt Online] CLobbyFsm::Update() processing event(EImpulse::eLFSMI_SystemLevelLoadEnd) in state(11). Lobby: 2EFF3
<23:34:17> [Hunt Online] CLobbyFsm::Update() transition from state(11) to (7) by event(EImpulse::eLFSMI_SystemLevelLoadEnd) Lobby: 4B20600C
<23:34:17> [Hunt Online] [CG] CGameLobby::EnterState() entering state 7(7) from 11(11) Lobby: 2EFF3
<23:34:26> Stopping UI state machine 'ui/Loading'...
<23:34:27> Starting UI state machine 'ui/HUD'...
<23:34:29> Starting UI state machine 'chat/Chat'...
<23:34:29> Starting UI state machine 'tutorial/Flow'...
<23:34:31> [CryCloud] Heartbeat Sent
<23:34:48>     e_ShadowsCacheUpdate = 1 []
<23:34:53>     e_ShadowsCacheUpdate = 1 []
<23:34:58> [CryCloud] RECV messageid: 5
<23:34:59> [CryCloud] RECV messageid: 5
<23:35:01> [CryCloud] Heartbeat Sent
<23:35:31> [CryCloud] Heartbeat Sent
<23:35:39> [CryCloud] RECV messageid: 5
<23:36:01> [CryCloud] Heartbeat Sent
<23:36:05> [InventorySwap] HunterBasic[Амир] is trying to swap slot [1][5]
<23:36:05> [InventorySwap] New weapon is  of class 2eConsumableBoostWC0024WeakStaminaShot
<23:36:05> [InventorySwap] Searching for attachment socket
<23:36:05> [InventorySwap] Current socket is [0][1]
<23:36:05> [InventorySwap] Could not find a permanent socket, trying reusable
<23:36:05> [InventorySwap] Socket found [0][1]
<23:36:05> [Inventory] Weapon in target slot is not valid
<23:36:05> [InventorySwap] Swap successful
<23:36:31> [CryCloud] Heartbeat Sent
<23:36:39> [CryCloud] RECV messageid: 5
<23:36:52> [InventorySwap] HunterBasic[nicol] is trying to swap slot [1][6]
<23:36:52> [InventorySwap] New weapon is  of class 2tConsumableExplosiveWC0027ChokeBomb
<23:36:52> [InventorySwap] Searching for attachment socket
<23:36:52> [InventorySwap] Current socket is [0][1]
<23:36:52> [InventorySwap] Could not find a permanent socket, trying reusable
<23:36:52> [InventorySwap] Socket found [0][1]
<23:36:52> [Inventory] Weapon in target slot is not valid
<23:36:52> [InventorySwap] Swap successful
<23:36:55> [InventorySwap] HunterBasic[Siegfried] is trying to swap slot [1][7]
<23:36:55> [InventorySwap] New weapon is  of class 2tConsumableExplosiveWC0011DynamiteStick
<23:36:55> [InventorySwap] Searching for attachment socket
<23:36:55> [InventorySwap] Current socket is [0][1]
<23:36:55> [InventorySwap] Could not find a permanent socket, trying reusable
<23:36:55> [InventorySwap] Socket found [0][1]
<23:36:55> [Inventory] Weapon in target slot is not valid
<23:36:55> [InventorySwap] Swap successful
<23:37:01> [CryCloud] Heartbeat Sent
<23:37:31> [CryCloud] Heartbeat Sent
<23:37:34> [CryCloud] RECV messageid: 5
<23:37:39> [CryCloud] RECV messageid: 5
<23:38:01> [CryCloud] Heartbeat Sent
<23:38:27> [InventorySwap] HunterBasic[amirs] is trying to swap slot [1][5]
<23:38:27> [InventorySwap] New weapon is  of class 2tConsumableExplosiveWC0018DynamiteStickWaterProof
<23:38:27> [InventorySwap] Searching for attachment socket
<23:38:27> [InventorySwap] Current socket is [0][1]
<23:38:27> [InventorySwap] Could not find a permanent socket, trying reusable
<23:38:27> [InventorySwap] Socket found [0][1]
<23:38:27> [Inventory] Weapon in target slot is not valid
<23:38:27> [InventorySwap] Swap successful
<23:38:31> [CryCloud] Heartbeat Sent
<23:38:39> [CryCloud] RECV messageid: 5
<23:39:01> [CryCloud] Heartbeat Sent
<23:39:31> [CryCloud] Heartbeat Sent
<23:39:39> [CryCloud] RECV messageid: 5
<23:40:01> [CryCloud] Heartbeat Sent
<23:40:12> [CryCloud] RECV messageid: 5
<23:40:32> [CryCloud] Heartbeat Sent
<23:40:39> [CryCloud] RECV messageid: 5
<23:41:02> [CryCloud] Heartbeat Sent
<23:41:32> [CryCloud] Heartbeat Sent
<23:42:02> [CryCloud] Heartbeat Sent
<23:42:32> [CryCloud] Heartbeat Sent
<23:43:02> [CryCloud] Heartbeat Sent
<23:43:32> [CryCloud] Heartbeat Sent
<23:43:35> [InventoryRemove] Removing weapon from slot: [0][0]
<23:43:35> [Inventory] Removing weapon 2rRifleLeverSideWR0004WinchesterM1873C
<23:43:35> [InventoryRemove] Remove successful
<23:43:35> [InventoryAdd] Trying to add weapon to collection: [0]
<23:43:35> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:43:35> [InventoryAdd] Searching for attachment socket
<23:43:35> [InventoryAdd] Found attachment socket [0][1]
<23:43:35> [InventoryAdd] Add successful
<23:43:35> [InventoryRemove] Removing weapon from slot: [0][1]
<23:43:35> [Inventory] Removing weapon 1rRevolverSingleRearWP0001ColtOpenTop
<23:43:35> [InventoryRemove] Remove successful
<23:43:35> [InventoryAdd] Trying to add weapon to collection: [0]
<23:43:35> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:43:35> [InventoryAdd] Searching for attachment socket
<23:43:35> [InventoryAdd] Found attachment socket [0][1]
<23:43:35> [InventoryAdd] Add successful
<23:43:38> [InventoryRemove] Removing weapon from slot: [0][0]
<23:43:38> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<23:43:38> [InventoryRemove] Remove successful
<23:43:38> [InventoryAdd] Trying to add weapon to collection: [0]
<23:43:38> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:43:38> [InventoryAdd] Searching for attachment socket
<23:43:38> [InventoryAdd] Found attachment socket [0][1]
<23:43:38> [InventoryAdd] Add successful
<23:43:38> [InventoryRemove] Removing weapon from slot: [0][1]
<23:43:38> [Inventory] Removing weapon 1rRevolverSingleRearWP0001ColtOpenTop
<23:43:38> [InventoryRemove] Remove successful
<23:43:38> [InventoryAdd] Trying to add weapon to collection: [0]
<23:43:38> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:43:38> [InventoryAdd] Searching for attachment socket
<23:43:38> [InventoryAdd] Found attachment socket [0][1]
<23:43:38> [InventoryAdd] Add successful
<23:43:39> [InventoryRemove] Removing weapon from slot: [0][0]
<23:43:39> [Inventory] Removing weapon 2rRifleBoltClipWR0030MosinNagantM1891ObrezBarrelDrum
<23:43:39> [InventoryRemove] Remove successful
<23:43:39> [InventoryAdd] Trying to add weapon to collection: [0]
<23:43:39> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:43:39> [InventoryAdd] Searching for attachment socket
<23:43:39> [InventoryAdd] Found attachment socket [0][1]
<23:43:39> [InventoryAdd] Add successful
<23:43:39> [InventoryRemove] Removing weapon from slot: [0][1]
<23:43:39> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Silencer
<23:43:39> [InventoryRemove] Remove successful
<23:43:39> [InventoryAdd] Trying to add weapon to collection: [0]
<23:43:39> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:43:39> [InventoryAdd] Searching for attachment socket
<23:43:39> [InventoryAdd] Found attachment socket [0][1]
<23:43:39> [InventoryAdd] Add successful
<23:43:40> [CryCloud] RECV messageid: 5
<23:44:02> [CryCloud] Heartbeat Sent
<23:44:10> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 416, grainId = 29067, bodysize = 8
<23:44:10> [CryCloud] RECV messageid: 4
<23:44:10> [CryCloud] RECV messageid: 4
<23:44:10> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=192499 (channel a)
<23:44:10> [CryCloud] RECV messageid: 416
<23:44:39> [CryCloud] RECV messageid: 5
<23:44:40> [CryCloud] Heartbeat Sent
<23:44:55> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 418, grainId = 29067, bodysize = 8
<23:44:55> [CryCloud] RECV messageid: 4
<23:44:55> [CryCloud] RECV messageid: 4
<23:44:55> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=192499 (channel a)
<23:44:55> [CryCloud] RECV messageid: 418
<23:44:59> [InventoryRemove] Removing weapon from slot: [0][0]
<23:44:59> [Inventory] Removing weapon 2rShotgunSingleBreakWS0013HRModel1900Talon
<23:44:59> [InventoryRemove] Remove successful
<23:44:59> [InventoryAdd] Trying to add weapon to collection: [0]
<23:44:59> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:44:59> [InventoryAdd] Searching for attachment socket
<23:44:59> [InventoryAdd] Found attachment socket [0][1]
<23:44:59> [InventoryAdd] Add successful
<23:44:59> [InventoryRemove] Removing weapon from slot: [0][1]
<23:44:59> [Inventory] Removing weapon 1rRevolverSingleRearWP0001ColtOpenTop
<23:44:59> [InventoryRemove] Remove successful
<23:44:59> [InventoryAdd] Trying to add weapon to collection: [0]
<23:44:59> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:44:59> [InventoryAdd] Searching for attachment socket
<23:44:59> [InventoryAdd] Found attachment socket [0][1]
<23:44:59> [InventoryAdd] Add successful
<23:45:01> [InventorySwap] HunterBasic[Амир] is trying to swap slot [0][0]
<23:45:01> [InventorySwap] New weapon is  of class 2rRifleBoltClipWR0030MosinNagantM1891ObrezBarrelDrum
<23:45:01> [InventorySwap] Searching for attachment socket
<23:45:01> [InventorySwap] Current socket is [0][1]
<23:45:01> [InventorySwap] Socket found [1][2]
<23:45:01> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<23:45:01> [InventorySwap] Swap successful
<23:45:01> [InventorySwap] HunterBasic[Амир] is trying to swap slot [0][1]
<23:45:01> [InventorySwap] New weapon is  of class 1rRevolverSingleRearWP0004NagantM1895Silencer
<23:45:01> [InventorySwap] Searching for attachment socket
<23:45:01> [InventorySwap] Current socket is [0][1]
<23:45:01> [InventorySwap] Socket found [1][4]
<23:45:01> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<23:45:01> [InventorySwap] Swap successful
<23:45:24> [InventoryRemove] Removing weapon from slot: [0][0]
<23:45:24> [Inventory] Removing weapon 2rRifleBoltClipWR0008MosinNagantM1891
<23:45:24> [InventoryRemove] Remove successful
<23:45:24> [InventoryAdd] Trying to add weapon to collection: [0]
<23:45:24> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:45:24> [InventoryAdd] Searching for attachment socket
<23:45:24> [InventoryAdd] Found attachment socket [0][1]
<23:45:24> [InventoryAdd] Add successful
<23:45:24> [InventoryRemove] Removing weapon from slot: [0][1]
<23:45:24> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut
<23:45:24> [InventoryRemove] Remove successful
<23:45:24> [InventoryAdd] Trying to add weapon to collection: [0]
<23:45:24> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:45:24> [InventoryAdd] Searching for attachment socket
<23:45:24> [InventoryAdd] Found attachment socket [0][1]
<23:45:24> [InventoryAdd] Add successful
<23:45:25> [CryCloud] Heartbeat Sent
<23:45:47> [InventorySwap] HunterBasic[ROCKRAJA949] is trying to swap slot [0][0]
<23:45:47> [InventorySwap] New weapon is  of class 2rRifleBoltClipWR0008MosinNagantM1891
<23:45:47> [InventorySwap] Searching for attachment socket
<23:45:47> [InventorySwap] Current socket is [1][2]
<23:45:47> [InventorySwap] Current socket is permanent, trying this first
<23:45:47> [InventorySwap] Socket found [1][2]
<23:45:47> [Inventory] Removing weapon 2rRifleSingleRearWR0022Sharps1874LongRange_C-P5-LouisianaLustrum
<23:45:47> [InventorySwap] Swap successful
<23:45:55> [CryCloud] Heartbeat Sent
<23:45:55> [InventorySwap] HunterBasic[ROCKRAJA949] is trying to swap slot [0][1]
<23:45:55> [InventorySwap] New weapon is  of class 1rRevolverSingleRearWP0014ColtOpenTopUppercut
<23:45:55> [InventorySwap] Searching for attachment socket
<23:45:55> [InventorySwap] Current socket is [1][4]
<23:45:55> [InventorySwap] Current socket is permanent, trying this first
<23:45:55> [InventorySwap] Socket found [1][4]
<23:45:55> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Officer
<23:45:55> [InventorySwap] Swap successful
<23:45:59> [InventorySwap] HunterBasic[Alimaaz] is trying to swap slot [1][6]
<23:45:59> [InventorySwap] New weapon is  of class 1tConsumableDistractionWC0008ChaosBomb
<23:45:59> [InventorySwap] Searching for attachment socket
<23:45:59> [InventorySwap] Current socket is [0][0]
<23:45:59> [InventorySwap] Could not find a permanent socket, trying reusable
<23:45:59> [InventorySwap] Socket found [0][1]
<23:45:59> [Inventory] Target slot does not contain any weapons
<23:45:59> [InventorySwap] Swap successful
<23:46:00> [CryCloud] RECV messageid: 4
<23:46:00> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 421, grainId = 29067, bodysize = 8
<23:46:00> [CryCloud] RECV messageid: 4
<23:46:00> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=192499 (channel a)
<23:46:00> [CryCloud] RECV messageid: 421
<23:46:25> [CryCloud] RECV messageid: 4
<23:46:25> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 422, grainId = 29067, bodysize = 8
<23:46:25> [CryCloud] RECV messageid: 4
<23:46:25> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=192499 (channel a)
<23:46:25> [CryCloud] RECV messageid: 422
<23:46:55> [CryCloud] Heartbeat Sent
<23:46:57> [InventoryRemove] Removing weapon from slot: [0][0]
<23:46:57> [Inventory] Removing weapon 2rRifleBoltClipWR0030MosinNagantM1891ObrezBarrelDrum
<23:46:57> [InventoryRemove] Remove successful
<23:46:57> [InventoryAdd] Trying to add weapon to collection: [0]
<23:46:57> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:46:57> [InventoryAdd] Searching for attachment socket
<23:46:57> [InventoryAdd] Found attachment socket [0][1]
<23:46:57> [InventoryAdd] Add successful
<23:46:57> [InventoryRemove] Removing weapon from slot: [0][1]
<23:46:57> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Silencer
<23:46:57> [InventoryRemove] Remove successful
<23:46:57> [InventoryAdd] Trying to add weapon to collection: [0]
<23:46:57> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:46:57> [InventoryAdd] Searching for attachment socket
<23:46:57> [InventoryAdd] Found attachment socket [0][1]
<23:46:57> [InventoryAdd] Add successful
<23:47:25> [CryCloud] Heartbeat Sent
<23:47:40> [CryCloud] RECV messageid: 5
<23:47:55> [CryCloud] Heartbeat Sent
<23:48:25> [CryCloud] Heartbeat Sent
<23:48:33> [InventorySwap] HunterBasic[Амир] is trying to swap slot [0][0]
<23:48:33> [InventorySwap] New weapon is  of class 2rRifleBoltClipWR0030MosinNagantM1891ObrezBarrelDrum
<23:48:33> [InventorySwap] Searching for attachment socket
<23:48:33> [InventorySwap] Current socket is [0][1]
<23:48:33> [InventorySwap] Socket found [1][2]
<23:48:33> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<23:48:33> [InventorySwap] Swap successful
<23:48:33> [InventorySwap] HunterBasic[Амир] is trying to swap slot [0][1]
<23:48:33> [InventorySwap] New weapon is  of class 1rRevolverSingleRearWP0004NagantM1895Silencer
<23:48:33> [InventorySwap] Searching for attachment socket
<23:48:33> [InventorySwap] Current socket is [0][1]
<23:48:33> [InventorySwap] Socket found [1][4]
<23:48:33> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<23:48:33> [InventorySwap] Swap successful
<23:48:45> [InventoryRemove] Removing weapon from slot: [0][0]
<23:48:45> [Inventory] Removing weapon 2rRifleBoltClipWR0030MosinNagantM1891ObrezBarrelDrum
<23:48:45> [InventoryRemove] Remove successful
<23:48:45> [InventoryAdd] Trying to add weapon to collection: [0]
<23:48:45> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:48:45> [InventoryAdd] Searching for attachment socket
<23:48:45> [InventoryAdd] Found attachment socket [0][1]
<23:48:45> [InventoryAdd] Add successful
<23:48:45> [InventoryRemove] Removing weapon from slot: [0][1]
<23:48:45> [Inventory] Removing weapon 1rRevolverSingleRearWP0004NagantM1895Silencer
<23:48:45> [InventoryRemove] Remove successful
<23:48:45> [InventoryAdd] Trying to add weapon to collection: [0]
<23:48:45> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:48:45> [InventoryAdd] Searching for attachment socket
<23:48:45> [InventoryAdd] Found attachment socket [0][1]
<23:48:45> [InventoryAdd] Add successful
<23:48:55> [CryCloud] Heartbeat Sent
<23:49:01> [InventoryRemove] Removing weapon from slot: [0][0]
<23:49:01> [Inventory] Removing weapon 2rRifleLeverSideWR0010WinchesterM1873Swift_C-LastGust
<23:49:01> [InventoryRemove] Remove successful
<23:49:01> [InventoryAdd] Trying to add weapon to collection: [0]
<23:49:01> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:49:01> [InventoryAdd] Searching for attachment socket
<23:49:01> [InventoryAdd] Found attachment socket [0][1]
<23:49:01> [InventoryAdd] Add successful
<23:49:01> [InventoryRemove] Removing weapon from slot: [0][1]
<23:49:01> [Inventory] Removing weapon 1rRevolverSingleRearWP0009Lemat_A-BrassFlower
<23:49:01> [InventoryRemove] Remove successful
<23:49:01> [InventoryAdd] Trying to add weapon to collection: [0]
<23:49:01> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:49:01> [InventoryAdd] Searching for attachment socket
<23:49:01> [InventoryAdd] Found attachment socket [0][1]
<23:49:01> [InventoryAdd] Add successful
<23:49:25> [CryCloud] Heartbeat Sent
<23:49:40> [CryCloud] RECV messageid: 5
<23:49:49> [InventorySwap] HunterBasic[nicol] is trying to swap slot [1][5]
<23:49:49> [InventorySwap] New weapon is  of class 2eConsumableBoostWC0024WeakStaminaShot
<23:49:49> [InventorySwap] Searching for attachment socket
<23:49:49> [InventorySwap] Current socket is [0][1]
<23:49:49> [InventorySwap] Could not find a permanent socket, trying reusable
<23:49:49> [InventorySwap] Socket found [0][1]
<23:49:49> [Inventory] Weapon in target slot is not valid
<23:49:49> [InventorySwap] Swap successful
<23:49:51> [CryCloud] RECV messageid: 4
<23:49:51> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 429, grainId = 29067, bodysize = 8
<23:49:51> [CryCloud] RECV messageid: 4
<23:49:51> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=192499 (channel a)
<23:49:51> [CryCloud] RECV messageid: 429
<23:49:55> [CryCloud] RECV messageid: 4
<23:49:55> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 430, grainId = 29067, bodysize = 8
<23:49:55> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=192499 (channel a)
<23:49:55> [CryCloud] RECV messageid: 4
<23:49:55> [CryCloud] RECV messageid: 430
<23:50:25> [CryCloud] Heartbeat Sent
<23:50:55> [CryCloud] Heartbeat Sent
<23:51:25> [CryCloud] Heartbeat Sent
<23:51:55> [CryCloud] Heartbeat Sent
<23:52:18> [InventoryRemove] Removing weapon from slot: [0][0]
<23:52:18> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<23:52:18> [InventoryRemove] Remove successful
<23:52:18> [InventoryAdd] Trying to add weapon to collection: [0]
<23:52:18> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:52:18> [InventoryAdd] Searching for attachment socket
<23:52:18> [InventoryAdd] Found attachment socket [0][1]
<23:52:18> [InventoryAdd] Add successful
<23:52:18> [InventoryRemove] Removing weapon from slot: [0][1]
<23:52:18> [Inventory] Removing weapon 1rRevolverSingleRearWP0007ColtOpenTopChainGun_A-EAReward-TheBenefactor
<23:52:18> [InventoryRemove] Remove successful
<23:52:18> [InventoryAdd] Trying to add weapon to collection: [0]
<23:52:18> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:52:18> [InventoryAdd] Searching for attachment socket
<23:52:18> [InventoryAdd] Found attachment socket [0][1]
<23:52:18> [InventoryAdd] Add successful
<23:52:25> [CryCloud] Heartbeat Sent
<23:52:55> [CryCloud] Heartbeat Sent
<23:53:05> [InventorySwap] HunterBasic[Siegfried] is trying to swap slot [0][0]
<23:53:05> [InventorySwap] New weapon is  of class 2rRifleSingleRearWR0048MartiniHenryDeadeye
<23:53:05> [InventorySwap] Searching for attachment socket
<23:53:05> [InventorySwap] Current socket is [0][1]
<23:53:05> [InventorySwap] Socket found [1][2]
<23:53:05> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<23:53:05> [InventorySwap] Swap successful
<23:53:05> [InventorySwap] HunterBasic[Siegfried] is trying to swap slot [0][1]
<23:53:05> [InventorySwap] New weapon is  of class 1rRevolverSingleRearWP0007ColtOpenTopChainGun_A-EAReward-TheBenefactor
<23:53:05> [InventorySwap] Searching for attachment socket
<23:53:05> [InventorySwap] Current socket is [0][1]
<23:53:05> [InventorySwap] Socket found [1][4]
<23:53:05> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<23:53:05> [InventorySwap] Swap successful
<23:53:25> [CryCloud] Heartbeat Sent
<23:53:40> [CryCloud] RECV messageid: 5
<23:53:55> [CryCloud] Heartbeat Sent
<23:54:25> [CryCloud] Heartbeat Sent
<23:54:44> [CryCloud] RECV messageid: 4
<23:54:44> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 440, grainId = 29067, bodysize = 8
<23:54:45> [CryCloud] RECV messageid: 4
<23:54:45> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=192499 (channel a)
<23:54:45> [CryCloud] RECV messageid: 440
<23:54:46> [InventoryRemove] Removing weapon from slot: [0][0]
<23:54:46> [Inventory] Removing weapon 2rRifleBoltClipWR0008MosinNagantM1891
<23:54:46> [InventoryRemove] Remove successful
<23:54:46> [InventoryAdd] Trying to add weapon to collection: [0]
<23:54:46> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:54:46> [InventoryAdd] Searching for attachment socket
<23:54:46> [InventoryAdd] Found attachment socket [0][1]
<23:54:46> [InventoryAdd] Add successful
<23:54:46> [InventoryRemove] Removing weapon from slot: [0][1]
<23:54:46> [Inventory] Removing weapon 1rRevolverSingleRearWP0007ColtOpenTopChainGun_G-HederaMortiferum
<23:54:46> [InventoryRemove] Remove successful
<23:54:46> [InventoryAdd] Trying to add weapon to collection: [0]
<23:54:46> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:54:46> [InventoryAdd] Searching for attachment socket
<23:54:46> [InventoryAdd] Found attachment socket [0][1]
<23:54:46> [InventoryAdd] Add successful
<23:54:47> [CryCloud] RECV messageid: 4
<23:54:47> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 441, grainId = 29067, bodysize = 8
<23:54:47> [CryCloud] RECV messageid: 4
<23:54:47> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=192499 (channel a)
<23:54:47> [CryCloud] RECV messageid: 441
<23:55:17> [CryCloud] Heartbeat Sent
<23:55:40> [CryCloud] RECV messageid: 5
<23:55:47> [CryCloud] Heartbeat Sent
<23:56:17> [CryCloud] Heartbeat Sent
<23:56:30> [InventoryRemove] Removing weapon from slot: [0][0]
<23:56:30> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<23:56:30> [InventoryRemove] Remove successful
<23:56:30> [InventoryAdd] Trying to add weapon to collection: [0]
<23:56:30> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:56:30> [InventoryAdd] Searching for attachment socket
<23:56:30> [InventoryAdd] Found attachment socket [0][1]
<23:56:30> [InventoryAdd] Add successful
<23:56:30> [InventoryRemove] Removing weapon from slot: [0][1]
<23:56:30> [Inventory] Removing weapon 1rRevolverSingleRearWP0007ColtOpenTopChainGun_A-EAReward-TheBenefactor
<23:56:30> [InventoryRemove] Remove successful
<23:56:30> [InventoryAdd] Trying to add weapon to collection: [0]
<23:56:30> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:56:30> [InventoryAdd] Searching for attachment socket
<23:56:30> [InventoryAdd] Found attachment socket [0][1]
<23:56:30> [InventoryAdd] Add successful
<23:56:40> [CryCloud] RECV messageid: 5
<23:56:47> [CryCloud] Heartbeat Sent
<23:57:17> [CryCloud] Heartbeat Sent
<23:57:47> [CryCloud] Heartbeat Sent
<23:58:17> [CryCloud] Heartbeat Sent
<23:58:47> [CryCloud] Heartbeat Sent
<23:58:48> [InventoryRemove] Removing weapon from slot: [0][0]
<23:58:48> [Inventory] Removing weapon 2rRifleLeverSideWR0005WinchesterM1873CMarksman
<23:58:48> [InventoryRemove] Remove successful
<23:58:48> [InventoryAdd] Trying to add weapon to collection: [0]
<23:58:48> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:58:48> [InventoryAdd] Searching for attachment socket
<23:58:48> [InventoryAdd] Found attachment socket [0][1]
<23:58:48> [InventoryAdd] Add successful
<23:58:48> [InventoryRemove] Removing weapon from slot: [0][1]
<23:58:48> [Inventory] Removing weapon 1rRevolverSingleRearWP0036ColtPeacemakerBlade
<23:58:48> [InventoryRemove] Remove successful
<23:58:48> [InventoryAdd] Trying to add weapon to collection: [0]
<23:58:48> [InventoryAdd] Target weapon found  of class 1mBluntBluntWM0000Fists
<23:58:48> [InventoryAdd] Searching for attachment socket
<23:58:48> [InventoryAdd] Found attachment socket [0][1]
<23:58:48> [InventoryAdd] Add successful
<23:59:00> [InventorySwap] HunterBasic[Siegfried] is trying to swap slot [0][0]
<23:59:00> [InventorySwap] New weapon is  of class 2rRifleSingleRearWR0048MartiniHenryDeadeye
<23:59:00> [InventorySwap] Searching for attachment socket
<23:59:00> [InventorySwap] Current socket is [0][1]
<23:59:00> [InventorySwap] Socket found [1][2]
<23:59:00> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<23:59:00> [InventorySwap] Swap successful
<23:59:00> [InventorySwap] HunterBasic[Siegfried] is trying to swap slot [0][1]
<23:59:00> [InventorySwap] New weapon is  of class 1rRevolverSingleRearWP0007ColtOpenTopChainGun_A-EAReward-TheBenefactor
<23:59:00> [InventorySwap] Searching for attachment socket
<23:59:00> [InventorySwap] Current socket is [0][1]
<23:59:00> [InventorySwap] Socket found [1][4]
<23:59:00> [Inventory] Removing weapon 1mBluntBluntWM0000Fists
<23:59:00> [InventorySwap] Swap successful
<23:59:17> [CryCloud] Heartbeat Sent
<23:59:29> [CryCloud] RECV messageid: 4
<23:59:29> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 451, grainId = 29067, bodysize = 8
<23:59:29> [CryCloud] RECV messageid: 4
<23:59:29> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=192499 (channel a)
<23:59:29> [CryCloud] RECV messageid: 451
<23:59:39> [InventorySwap] HunterBasic[nicol] is trying to swap slot [0][0]
<23:59:39> [InventorySwap] New weapon is  of class 2rRifleBoltClipWR0008MosinNagantM1891
<23:59:39> [InventorySwap] Searching for attachment socket
<23:59:39> [InventorySwap] Current socket is [1][2]
<23:59:39> [InventorySwap] Current socket is permanent, trying this first
<23:59:39> [InventorySwap] Socket found [1][2]
<23:59:39> [Inventory] Removing weapon 2rRifleSingleTopWR0020Crossbow
<23:59:39> [InventorySwap] Swap successful
<23:59:39> [InventorySwap] HunterBasic[Siegfried] is trying to swap slot [1][4]
<23:59:39> [InventorySwap] New weapon is  of class 2tConsumableExplosiveWC0014FlashBomb
<23:59:39> [InventorySwap] Searching for attachment socket
<23:59:39> [InventorySwap] Current socket is [0][1]
<23:59:39> [InventorySwap] Could not find a permanent socket, trying reusable
<23:59:39> [InventorySwap] Socket found [0][1]
<23:59:39> [Inventory] Weapon in target slot is not valid
<23:59:39> [InventorySwap] Swap successful
<23:59:40> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 452, grainId = 29067, bodysize = 8
<23:59:40> [CryCloud] RECV messageid: 4
<23:59:40> [CryCloud] RECV messageid: 5
<23:59:40> [CryCloud] RECV messageid: 4
<23:59:40> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=192499 (channel a)
<23:59:40> [CryCloud] RECV messageid: 452
<23:59:43> [InventorySwap] HunterBasic[Siegfried] is trying to swap slot [0][1]
<23:59:43> [InventorySwap] New weapon is  of class 1rRevolverSingleRearWP0007ColtOpenTopChainGun_G-HederaMortiferum
<23:59:43> [InventorySwap] Searching for attachment socket
<23:59:43> [InventorySwap] Current socket is [1][4]
<23:59:43> [InventorySwap] Current socket is permanent, trying this first
<23:59:43> [InventorySwap] Socket found [1][4]
<23:59:43> [Inventory] Removing weapon 1rRevolverSingleRearWP0007ColtOpenTopChainGun_A-EAReward-TheBenefactor
<23:59:43> [InventorySwap] Swap successful
<00:00:10> [CryCloud] Heartbeat Sent
<00:00:25> [InventorySwap] HunterBasic[nicol] is trying to swap slot [1][4]
<00:00:25> [InventorySwap] New weapon is  of class 2tConsumableExplosiveWC0018DynamiteStickWaterProof
<00:00:25> [InventorySwap] Searching for attachment socket
<00:00:25> [InventorySwap] Current socket is [0][1]
<00:00:25> [InventorySwap] Could not find a permanent socket, trying reusable
<00:00:25> [InventorySwap] Socket found [0][1]
<00:00:25> [Inventory] Weapon in target slot is not valid
<00:00:25> [InventorySwap] Swap successful
<00:00:40> [CryCloud] Heartbeat Sent
<00:00:40> [CryCloud] RECV messageid: 5
<00:00:48> [CryCloud] RECV messageid: 5
<00:01:10> [CryCloud] Heartbeat Sent
<00:01:36> [CryCloud] RECV messageid: 5
<00:01:40> [CryCloud] Heartbeat Sent
<00:01:40> [CryCloud] RECV messageid: 5
<00:01:43> [CryCloud] RECV messageid: 5
<00:01:58> [CryCloud] RECV messageid: 5
<00:02:01> [CryCloud] RECV messageid: 5
<00:02:08> [CryCloud] RECV messageid: 5
<00:02:10> [CryCloud] Heartbeat Sent
<00:02:33> [CryCloud] RECV messageid: 5
<00:02:40> [CryCloud] RECV messageid: 5
<00:02:40> [CryCloud] Heartbeat Sent
<00:03:07> [CryCloud] RECV messageid: 5
<00:03:10> [CryCloud] Heartbeat Sent
<00:03:15> [CryCloud] RECV messageid: 5
<00:03:27> [CryCloud] RECV messageid: 5
<00:03:38> [CryCloud] RECV messageid: 5
<00:03:40> [CryCloud] RECV messageid: 5
<00:03:40> [CryCloud] Heartbeat Sent
<00:03:45> CPlayerManager::Client_OnDisconnect(cause=17, desc='Remote disconnected: (null)<ReasonType>6'), reasonType MissionRequested
<00:03:45> CGameClientChannel::Release
<00:03:46> [CryCloud] RECV messageid: 5
<00:03:48> [CryCloud] RECV messageid: 4
<00:03:48> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(7). Lobby: 2EFF3
<00:03:48> [Hunt Online] CLobbyFsm::Update() transition from state(7) to (10) by event(eRET_StatusChanged) Lobby: 4B20600C
<00:03:48> [Hunt Online] [CG] CGameLobby::EnterState() entering state 10(10) from 7(7) Lobby: 2EFF3
<00:03:48> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 192499
<00:03:49> [Hunt Online] CGameLobby::DoEndSession() pLobby=192499
<00:03:49> [CryCloud] Sending request: Invoke (0x02000008) remotely on server with messageId = 461, grainId = 0, bodysize = 6
<00:03:49> [CryCloud] RECV messageid: 4
<00:03:49> [Hunt Online] CLobbyFsm::Update() received event(eRET_StatusChanged) in state(10) without handler. Lobby: 2EFF3
<00:03:49> [CryCloud] RECV messageid: 461
<00:03:49> [Hunt Online] CGameLobby::FinishDelete() lobby:192499
<00:03:49> [Hunt Online] WARNING: Deleting a lobby that's not swapped to back list
<00:03:49> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(10) without handler. Lobby: 2EFF3
<00:03:49> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 192499
<00:03:49> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 192499
<00:03:54> Stopping UI state machine 'ui/HUD'...
<00:03:54> Stopping UI state machine 'chat/Chat'...
<00:03:54> Stopping UI state machine 'tutorial/Flow'...
<00:03:54> Starting UI state machine 'ui/Disconnecting'...
<00:03:55> [InventoryRemove] Removing weapon from slot: [0][0]
<00:03:55> [Inventory] Target slot does not contain any weapons
<00:03:55> [InventoryRemove] Remove successful
<00:03:58> Stopping UI state machine 'ui/Disconnecting'...
<00:03:58> Starting UI state machine 'ui/ReturningToMenu'...
<00:04:01> Stopping UI state machine 'ui/ReturningToMenu'...
<00:04:01> Starting UI state machine 'ui/PreStartMenu'...
<00:04:01> ============================ Loading level menu ============================
<00:04:03> Initializing default materials...
<00:04:25> [CryCloud] Heartbeat Sent
<00:04:28> [InventorySwap] weapon_viewer_entitiy is trying to swap slot [0][0]
<00:04:28> [InventorySwap] New weapon is  of class 2rRifleAutoClipWR0016MosinNagantAvtomat
<00:04:28> [InventorySwap] Searching for attachment socket
<00:04:28> [InventorySwap] Current socket is [0][0]
<00:04:28> [InventorySwap] Could not find a permanent socket, trying reusable
<00:04:28> [InventorySwap] Socket found [0][0]
<00:04:28> [Inventory] Target slot does not contain any weapons
<00:04:28> [InventorySwap] Swap successful
<00:04:28> CPlayerManager::OnClientConnect(channelId=1): player name='nicol', characterName=, team=0, onlineId='', accountId='0'
<00:04:30> Stopping UI state machine 'ui/PreStartMenu'...
<00:04:30> Starting UI state machine 'start_menu_final_v2/MenuFlow'...
<00:04:34> Starting UI state machine 'start_menu_final_v2/PopupChecklist'...
<00:04:34> Starting UI state machine 'chat/Chat'...
<00:04:34> Starting UI state machine 'multiplayer/Flow'...
<00:04:34> [CryCloud] Sending request: Invoke (0x02000019) remotely on server with messageId = 463, grainId = 0, bodysize = 0
<00:04:34> Starting UI state machine 'game/ScreenFlow'...
<00:04:34> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 464, grainId = 29067, bodysize = 5
<00:04:34> [CryCloud] Sending request: Invoke (0x02000024) remotely on server with messageId = 465, grainId = 29067, bodysize = 0
<00:04:34> [InventoryRemove] Removing weapon from slot: [0][0]
<00:04:34> [Inventory] Removing weapon 2rRifleBoltClipWR0008MosinNagantM1891
<00:04:34> [InventoryRemove] Remove successful
<00:04:34> [InventoryRemove] Removing weapon from slot: [0][1]
<00:04:34> [Inventory] Removing weapon 1rRevolverSingleRearWP0035ColtPeacemaker
<00:04:34> [InventoryRemove] Remove successful
<00:04:34> [InventoryRemove] Removing weapon from slot: [1][0]
<00:04:34> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<00:04:34> [InventoryRemove] Remove successful
<00:04:34> [InventoryRemove] Removing weapon from slot: [1][1]
<00:04:34> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<00:04:34> [InventoryRemove] Remove successful
<00:04:34> [InventoryRemove] Removing weapon from slot: [1][2]
<00:04:34> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<00:04:34> [InventoryRemove] Remove successful
<00:04:34> [InventoryRemove] Removing weapon from slot: [1][3]
<00:04:34> [Inventory] Removing weapon 2tConsumableExplosiveWC0018DynamiteStickWaterProof
<00:04:34> [InventoryRemove] Remove successful
<00:04:34> [InventoryRemove] Removing weapon from slot: [1][4]
<00:04:34> [Inventory] Removing weapon 2eConsumableBoostWC0024WeakStaminaShot
<00:04:34> [InventoryRemove] Remove successful
<00:04:34> [InventoryRemove] Removing weapon from slot: [1][5]
<00:04:34> [Inventory] Removing weapon 2tConsumableExplosiveWC0027ChokeBomb
<00:04:34> [InventoryRemove] Remove successful
<00:04:35> [CryCloud] RECV messageid: 463
<00:04:35> [CryCloud] RECV messageid: 464
<00:04:35> [CryCloud] Sending request: Invoke (0x02000006) remotely on server with messageId = 466, grainId = 0, bodysize = 67
<00:04:35> [CryCloud] RECV messageid: 465
<00:04:35> [CryCloud] RECV messageid: 7
<00:04:35> [CryCloud] RECV messageid: 4
<00:04:35> [CryCloud] RECV messageid: 4
<00:04:35> [CryCloud] RECV messageid: 4
<00:04:35> [CryCloud] RECV messageid: 4
<00:04:35> [CryCloud] RECV messageid: 466
<00:04:35> [CryCloud] Sending request: Invoke (0x0200000d) remotely on server with messageId = 467, grainId = 0, bodysize = 6
<00:04:35> [Hunt Online] CGameLobby::CGameLobby()
<00:04:35> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 198924
<00:04:35> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=, Lobby: 198924
<00:04:35> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 198924
<00:04:35> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 3090C
<00:04:35> CGameLobbyManager::NewSessionRequest Success hNext=198924
<00:04:35> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 468, grainId = 29067, bodysize = 8
<00:04:35> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 469, grainId = 29067, bodysize = 8
<00:04:35> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 3090C
<00:04:35> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 470, grainId = 0, bodysize = 50
<00:04:36> [CryCloud] RECV messageid: 467
<00:04:36> [CryCloud] RECV messageid: 468
<00:04:36> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 471, grainId = 29067, bodysize = 8
<00:04:36> [CryCloud] RECV messageid: 469
<00:04:36> [CryCloud] RECV messageid: 4
<00:04:36> [CryCloud] RECV messageid: 470
<00:04:36> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=198924 (channel 2)
<00:04:36> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 198924
<00:04:36> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=0d45efcd-82d8-4d16-8e8e-a8308b1f4fdf, Lobby: 198924
<00:04:36> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 198924
<00:04:36> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 472, grainId = 0, bodysize = 19
<00:04:36> [CryCloud] RECV messageid: 471
<00:04:36> [CryCloud] RECV messageid: 4
<00:04:36> [CryCloud] RECV messageid: 472
<00:04:36> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=198924 (channel 2)
<00:04:36> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 198924
<00:04:36> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=0d45efcd-82d8-4d16-8e8e-a8308b1f4fdf, Lobby: 198924
<00:04:36> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 198924
<00:04:39> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 473, grainId = 29067, bodysize = 2
<00:04:39> [InventoryRemove] Removing weapon from slot: [0][0]
<00:04:39> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<00:04:39> [InventoryRemove] Remove successful
<00:04:39> [InventoryRemove] Removing weapon from slot: [0][1]
<00:04:39> [Inventory] Removing weapon 1rRevolverSingleRearWP0007ColtOpenTopChainGun_G-HederaMortiferum
<00:04:39> [InventoryRemove] Remove successful
<00:04:39> [InventoryRemove] Removing weapon from slot: [1][0]
<00:04:39> [Inventory] Removing weapon 2eToolStabWT0001Knife
<00:04:39> [InventoryRemove] Remove successful
<00:04:39> [InventoryRemove] Removing weapon from slot: [1][1]
<00:04:39> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<00:04:39> [InventoryRemove] Remove successful
<00:04:39> [InventoryRemove] Removing weapon from slot: [1][2]
<00:04:39> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<00:04:39> [InventoryRemove] Remove successful
<00:04:39> [InventoryRemove] Removing weapon from slot: [1][3]
<00:04:39> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<00:04:39> [InventoryRemove] Remove successful
<00:04:39> [InventoryRemove] Removing weapon from slot: [1][4]
<00:04:39> [Inventory] Removing weapon 2tConsumableExplosiveWC0011DynamiteStick
<00:04:39> [InventoryRemove] Remove successful
<00:04:39> [CryCloud] RECV messageid: 473
<00:04:39> [CryCloud] RECV messageid: 4
<00:04:40> Stopping UI state machine 'game/ScreenFlow'...
<00:04:40> Starting UI state machine 'news/ScreenFlow'...
<00:04:40> [InventoryRemove] Removing weapon from slot: [0][0]
<00:04:40> [Inventory] Removing weapon 2rRifleBoltClipWR0008MosinNagantM1891
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [0][1]
<00:04:40> [Inventory] Removing weapon 1rRevolverSingleRearWP0035ColtPeacemaker
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [1][0]
<00:04:40> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [1][1]
<00:04:40> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [1][2]
<00:04:40> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [1][3]
<00:04:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0018DynamiteStickWaterProof
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [1][4]
<00:04:40> [Inventory] Removing weapon 2eConsumableBoostWC0024WeakStaminaShot
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [1][5]
<00:04:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0027ChokeBomb
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [0][0]
<00:04:40> [Inventory] Removing weapon 2mSlashSlashWM0003CombatAxe
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [0][1]
<00:04:40> [Inventory] Removing weapon 1rRevolverSingleRearWP0011NagantM1895Precision
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [1][0]
<00:04:40> [Inventory] Removing weapon 2tToolDistractionWT0006Decoys
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [1][1]
<00:04:40> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [0][0]
<00:04:40> [Inventory] Removing weapon 2rShotgunSingleBreakWS0012Colt1878SideBySideHandcannon
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [0][1]
<00:04:40> [Inventory] Removing weapon 2rRifleSingleRearWR0043Springfield1866TrapdoorCompactStriker
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [1][0]
<00:04:40> [Inventory] Removing weapon 2eToolTrapWT0013AlertTripMine
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [1][1]
<00:04:40> [Inventory] Removing weapon 2eConsumableBoostWC0019WeakVitalityShot
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [0][0]
<00:04:40> [Inventory] Removing weapon 2rRifleBoltClipWR0009MosinNagantM1891Sniper
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [0][1]
<00:04:40> [Inventory] Removing weapon 1rRevolverSingleRearWP0014ColtOpenTopUppercut
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [1][0]
<00:04:40> [Inventory] Removing weapon 2eToolStabWT0001Knife
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [1][1]
<00:04:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0007FireBomb
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [1][2]
<00:04:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0015HiveBomb
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [1][3]
<00:04:40> [Inventory] Removing weapon 1tConsumableDistractionWC0008ChaosBomb
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [0][0]
<00:04:40> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [0][1]
<00:04:40> [Inventory] Removing weapon 1rRevolverSingleRearWP0007ColtOpenTopChainGun_G-HederaMortiferum
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [1][0]
<00:04:40> [Inventory] Removing weapon 2eToolStabWT0001Knife
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [1][1]
<00:04:40> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [1][2]
<00:04:40> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [1][3]
<00:04:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [1][4]
<00:04:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0011DynamiteStick
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [0][0]
<00:04:40> [Inventory] Removing weapon 2rRifleBoltClipWR0008MosinNagantM1891
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [0][1]
<00:04:40> [Inventory] Removing weapon 1rRevolverSingleRearWP0035ColtPeacemaker
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [1][0]
<00:04:40> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [1][1]
<00:04:40> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [1][2]
<00:04:40> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [1][3]
<00:04:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0018DynamiteStickWaterProof
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [1][4]
<00:04:40> [Inventory] Removing weapon 2eConsumableBoostWC0024WeakStaminaShot
<00:04:40> [InventoryRemove] Remove successful
<00:04:40> [InventoryRemove] Removing weapon from slot: [1][5]
<00:04:40> [Inventory] Removing weapon 2tConsumableExplosiveWC0027ChokeBomb
<00:04:40> [InventoryRemove] Remove successful
<00:04:41> Stopping UI state machine 'news/ScreenFlow'...
<00:04:41> Starting UI state machine 'hunters/ScreenFlow'...
<00:04:41> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<00:04:41> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<00:04:41> CUIMetaComponent::MetaDataDoFilter doing level:1
<00:04:41> CUIMetaComponent::MetaDataDoFilter finished with 127 entrees left in the container
<00:04:41> CUIMetaComponent::MetaDataDoFilter doing level:2
<00:04:41> CUIMetaComponent::MetaDataDoFilter finished with 36 entrees left in the container
<00:04:41> CUIMetaComponent::MetaDataDoFilter doing level:5
<00:04:41> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<00:04:41> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<00:04:41> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<00:04:41> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<00:04:41> CUIMetaComponent::MetaDataDoFilter doing level:0
<00:04:41> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<00:04:41> CUIMetaComponent::MetaDataDoFilter doing level:1
<00:04:41> CUIMetaComponent::MetaDataDoFilter finished with 75 entrees left in the container
<00:04:41> CUIMetaComponent::MetaDataDoFilter doing level:2
<00:04:41> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<00:04:41> CUIMetaComponent::MetaDataDoFilter doing level:5
<00:04:41> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<00:04:41> CUIMetaComponent::MetaDataReset Cleared all containers for index:0
<00:04:41> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:0
<00:04:41> CUIMetaComponent::MetaDataReset Done for:0
<00:04:41> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<00:04:41> CUIMetaComponent::MetaDataDoFilter doing level:0
<00:04:41> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<00:04:41> CUIMetaComponent::MetaDataDoFilter doing level:1
<00:04:41> CUIMetaComponent::MetaDataDoFilter finished with 75 entrees left in the container
<00:04:41> CUIMetaComponent::MetaDataDoFilter doing level:2
<00:04:41> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<00:04:41> CUIMetaComponent::MetaDataDoFilter doing level:5
<00:04:41> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<00:04:41> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<00:04:41> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<00:04:41> CUIMetaComponent::MetaDataDoFilter doing level:1
<00:04:41> CUIMetaComponent::MetaDataDoFilter finished with 25 entrees left in the container
<00:04:41> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<00:04:41> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<00:04:41> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<00:04:41> CUIMetaComponent::MetaDataDoFilter doing level:0
<00:04:41> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<00:04:41> CUIMetaComponent::MetaDataDoFilter doing level:1
<00:04:41> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<00:04:41> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<00:04:41> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<00:04:41> CUIMetaComponent::MetaDataReset Done for:1
<00:04:41> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<00:04:41> CUIMetaComponent::MetaDataDoFilter doing level:0
<00:04:41> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<00:04:41> CUIMetaComponent::MetaDataDoFilter doing level:1
<00:04:41> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<00:04:41> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<00:04:41> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<00:04:41> CUIMetaComponent::MetaDataDoFilter doing level:1
<00:04:41> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<00:04:41> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<00:04:41> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<00:04:41> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<00:04:41> CUIMetaComponent::MetaDataDoFilter doing level:0
<00:04:41> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<00:04:41> CUIMetaComponent::MetaDataDoFilter doing level:1
<00:04:41> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<00:04:41> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<00:04:41> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<00:04:41> CUIMetaComponent::MetaDataReset Done for:2
<00:04:41> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<00:04:41> CUIMetaComponent::MetaDataDoFilter doing level:0
<00:04:41> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<00:04:41> CUIMetaComponent::MetaDataDoFilter doing level:1
<00:04:41> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<00:04:41> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<00:04:41> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<00:04:41> CUIMetaComponent::MetaDataReset Done for:3
<00:04:41> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<00:04:42> Stopping UI state machine 'hunters/ScreenFlow'...
<00:04:42> Starting UI state machine 'news/ScreenFlow'...
<00:04:42> [InventoryRemove] Removing weapon from slot: [0][0]
<00:04:42> [Inventory] Removing weapon 2rRifleBoltClipWR0008MosinNagantM1891
<00:04:42> [InventoryRemove] Remove successful
<00:04:42> [InventoryRemove] Removing weapon from slot: [0][1]
<00:04:42> [Inventory] Removing weapon 1rRevolverSingleRearWP0035ColtPeacemaker
<00:04:42> [InventoryRemove] Remove successful
<00:04:42> [InventoryRemove] Removing weapon from slot: [1][0]
<00:04:42> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<00:04:42> [InventoryRemove] Remove successful
<00:04:42> [InventoryRemove] Removing weapon from slot: [1][1]
<00:04:42> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<00:04:42> [InventoryRemove] Remove successful
<00:04:42> [InventoryRemove] Removing weapon from slot: [1][2]
<00:04:42> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<00:04:42> [InventoryRemove] Remove successful
<00:04:42> [InventoryRemove] Removing weapon from slot: [1][3]
<00:04:42> [Inventory] Removing weapon 2tConsumableExplosiveWC0018DynamiteStickWaterProof
<00:04:42> [InventoryRemove] Remove successful
<00:04:42> [InventoryRemove] Removing weapon from slot: [1][4]
<00:04:42> [Inventory] Removing weapon 2eConsumableBoostWC0024WeakStaminaShot
<00:04:42> [InventoryRemove] Remove successful
<00:04:42> [InventoryRemove] Removing weapon from slot: [1][5]
<00:04:42> [Inventory] Removing weapon 2tConsumableExplosiveWC0027ChokeBomb
<00:04:42> [InventoryRemove] Remove successful
<00:04:45> Stopping UI state machine 'news/ScreenFlow'...
<00:04:45> Starting UI state machine 'game/ScreenFlow'...
<00:04:46> Stopping UI state machine 'game/ScreenFlow'...
<00:04:46> Starting UI state machine 'hunters/ScreenFlow'...
<00:04:46> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<00:04:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<00:04:46> CUIMetaComponent::MetaDataDoFilter doing level:1
<00:04:46> CUIMetaComponent::MetaDataDoFilter finished with 127 entrees left in the container
<00:04:46> CUIMetaComponent::MetaDataDoFilter doing level:2
<00:04:46> CUIMetaComponent::MetaDataDoFilter finished with 36 entrees left in the container
<00:04:46> CUIMetaComponent::MetaDataDoFilter doing level:5
<00:04:46> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<00:04:46> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:owned_ on group level:0
<00:04:46> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Weapons Applied filter:unlocked_ on group level:0
<00:04:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<00:04:46> CUIMetaComponent::MetaDataDoFilter doing level:0
<00:04:46> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<00:04:46> CUIMetaComponent::MetaDataDoFilter doing level:1
<00:04:46> CUIMetaComponent::MetaDataDoFilter finished with 75 entrees left in the container
<00:04:46> CUIMetaComponent::MetaDataDoFilter doing level:2
<00:04:46> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<00:04:46> CUIMetaComponent::MetaDataDoFilter doing level:5
<00:04:46> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<00:04:46> CUIMetaComponent::MetaDataReset Cleared all containers for index:0
<00:04:46> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:0
<00:04:46> CUIMetaComponent::MetaDataReset Done for:0
<00:04:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:0
<00:04:46> CUIMetaComponent::MetaDataDoFilter doing level:0
<00:04:46> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<00:04:46> CUIMetaComponent::MetaDataDoFilter doing level:1
<00:04:46> CUIMetaComponent::MetaDataDoFilter finished with 75 entrees left in the container
<00:04:46> CUIMetaComponent::MetaDataDoFilter doing level:2
<00:04:46> CUIMetaComponent::MetaDataDoFilter finished with 21 entrees left in the container
<00:04:46> CUIMetaComponent::MetaDataDoFilter doing level:5
<00:04:46> CUIMetaComponent::MetaDataDoFilter finished with 17 entrees left in the container
<00:04:46> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<00:04:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<00:04:46> CUIMetaComponent::MetaDataDoFilter doing level:1
<00:04:46> CUIMetaComponent::MetaDataDoFilter finished with 25 entrees left in the container
<00:04:46> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:owned_ on group level:0
<00:04:46> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Tools Applied filter:unlocked_ on group level:0
<00:04:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<00:04:46> CUIMetaComponent::MetaDataDoFilter doing level:0
<00:04:46> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<00:04:46> CUIMetaComponent::MetaDataDoFilter doing level:1
<00:04:46> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<00:04:46> CUIMetaComponent::MetaDataReset Cleared all containers for index:1
<00:04:46> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:1
<00:04:46> CUIMetaComponent::MetaDataReset Done for:1
<00:04:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:1
<00:04:46> CUIMetaComponent::MetaDataDoFilter doing level:0
<00:04:46> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<00:04:46> CUIMetaComponent::MetaDataDoFilter doing level:1
<00:04:46> CUIMetaComponent::MetaDataDoFilter finished with 18 entrees left in the container
<00:04:46> CUIMetaComponent::MetaDataClearGroupFilter Clearing Layer:0 with total layers being:10
<00:04:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<00:04:46> CUIMetaComponent::MetaDataDoFilter doing level:1
<00:04:46> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<00:04:46> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:owned_ on group level:0
<00:04:46> CUIMetaComponent::SMetaEntitiesAndFiltersContainers::AddFilters Hunter_Consumables Applied filter:unlocked_ on group level:0
<00:04:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<00:04:46> CUIMetaComponent::MetaDataDoFilter doing level:0
<00:04:46> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<00:04:46> CUIMetaComponent::MetaDataDoFilter doing level:1
<00:04:46> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<00:04:46> CUIMetaComponent::MetaDataReset Cleared all containers for index:2
<00:04:46> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:2
<00:04:46> CUIMetaComponent::MetaDataReset Done for:2
<00:04:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:2
<00:04:46> CUIMetaComponent::MetaDataDoFilter doing level:0
<00:04:46> CUIMetaComponent::MetaDataDoFilter finished with 120 entrees left in the container
<00:04:46> CUIMetaComponent::MetaDataDoFilter doing level:1
<00:04:46> CUIMetaComponent::MetaDataDoFilter finished with 27 entrees left in the container
<00:04:46> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<00:04:46> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<00:04:46> CUIMetaComponent::MetaDataReset Done for:3
<00:04:46> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<00:04:46> [InventoryRemove] Removing weapon from slot: [0][0]
<00:04:46> [Inventory] Removing weapon 2rRifleBoltClipWR0008MosinNagantM1891
<00:04:46> [InventoryRemove] Remove successful
<00:04:46> [InventoryRemove] Removing weapon from slot: [0][1]
<00:04:46> [Inventory] Removing weapon 1rRevolverSingleRearWP0035ColtPeacemaker
<00:04:46> [InventoryRemove] Remove successful
<00:04:46> [InventoryRemove] Removing weapon from slot: [1][0]
<00:04:46> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<00:04:46> [InventoryRemove] Remove successful
<00:04:46> [InventoryRemove] Removing weapon from slot: [1][1]
<00:04:46> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<00:04:46> [InventoryRemove] Remove successful
<00:04:46> [InventoryRemove] Removing weapon from slot: [1][2]
<00:04:46> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<00:04:46> [InventoryRemove] Remove successful
<00:04:46> [InventoryRemove] Removing weapon from slot: [1][3]
<00:04:46> [Inventory] Removing weapon 2tConsumableExplosiveWC0018DynamiteStickWaterProof
<00:04:46> [InventoryRemove] Remove successful
<00:04:46> [InventoryRemove] Removing weapon from slot: [1][4]
<00:04:46> [Inventory] Removing weapon 2eConsumableBoostWC0024WeakStaminaShot
<00:04:46> [InventoryRemove] Remove successful
<00:04:46> [InventoryRemove] Removing weapon from slot: [1][5]
<00:04:46> [Inventory] Removing weapon 2tConsumableExplosiveWC0027ChokeBomb
<00:04:46> [InventoryRemove] Remove successful
<00:04:46> [InventoryRemove] Removing weapon from slot: [0][0]
<00:04:46> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<00:04:46> [InventoryRemove] Remove successful
<00:04:46> [InventoryRemove] Removing weapon from slot: [0][1]
<00:04:46> [Inventory] Removing weapon 1rRevolverSingleRearWP0007ColtOpenTopChainGun_G-HederaMortiferum
<00:04:46> [InventoryRemove] Remove successful
<00:04:46> [InventoryRemove] Removing weapon from slot: [1][0]
<00:04:46> [Inventory] Removing weapon 2eToolStabWT0001Knife
<00:04:46> [InventoryRemove] Remove successful
<00:04:46> [InventoryRemove] Removing weapon from slot: [1][1]
<00:04:46> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<00:04:46> [InventoryRemove] Remove successful
<00:04:46> [InventoryRemove] Removing weapon from slot: [1][2]
<00:04:46> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<00:04:46> [InventoryRemove] Remove successful
<00:04:46> [InventoryRemove] Removing weapon from slot: [1][3]
<00:04:46> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<00:04:46> [InventoryRemove] Remove successful
<00:04:46> [InventoryRemove] Removing weapon from slot: [1][4]
<00:04:46> [Inventory] Removing weapon 2tConsumableExplosiveWC0011DynamiteStick
<00:04:46> [InventoryRemove] Remove successful
<00:04:46> [InventoryRemove] Removing weapon from slot: [0][0]
<00:04:46> [Inventory] Removing weapon 2rRifleBoltClipWR0008MosinNagantM1891
<00:04:46> [InventoryRemove] Remove successful
<00:04:46> [InventoryRemove] Removing weapon from slot: [0][1]
<00:04:46> [Inventory] Removing weapon 1rRevolverSingleRearWP0035ColtPeacemaker
<00:04:46> [InventoryRemove] Remove successful
<00:04:46> [InventoryRemove] Removing weapon from slot: [1][0]
<00:04:46> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<00:04:46> [InventoryRemove] Remove successful
<00:04:46> [InventoryRemove] Removing weapon from slot: [1][1]
<00:04:46> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<00:04:46> [InventoryRemove] Remove successful
<00:04:46> [InventoryRemove] Removing weapon from slot: [1][2]
<00:04:46> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<00:04:46> [InventoryRemove] Remove successful
<00:04:46> [InventoryRemove] Removing weapon from slot: [1][3]
<00:04:46> [Inventory] Removing weapon 2tConsumableExplosiveWC0018DynamiteStickWaterProof
<00:04:46> [InventoryRemove] Remove successful
<00:04:46> [InventoryRemove] Removing weapon from slot: [1][4]
<00:04:46> [Inventory] Removing weapon 2eConsumableBoostWC0024WeakStaminaShot
<00:04:46> [InventoryRemove] Remove successful
<00:04:46> [InventoryRemove] Removing weapon from slot: [1][5]
<00:04:46> [Inventory] Removing weapon 2tConsumableExplosiveWC0027ChokeBomb
<00:04:46> [InventoryRemove] Remove successful
<00:04:49> [CryCloud] RECV messageid: 4
<00:04:49> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 474, grainId = 29067, bodysize = 8
<00:04:49> [CryCloud] RECV messageid: 474
<00:04:50> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:3 type:3, current containers size 8
<00:04:50> CUIMetaComponent::MetaDataCreateTraitsLayoutData creating layout with size:41
<00:04:50> [InventoryRemove] Removing weapon from slot: [0][0]
<00:04:50> [Inventory] Removing weapon 2rRifleBoltClipWR0008MosinNagantM1891
<00:04:50> [InventoryRemove] Remove successful
<00:04:50> [InventoryRemove] Removing weapon from slot: [0][1]
<00:04:50> [Inventory] Removing weapon 1rRevolverSingleRearWP0035ColtPeacemaker
<00:04:50> [InventoryRemove] Remove successful
<00:04:50> [InventoryRemove] Removing weapon from slot: [1][0]
<00:04:50> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<00:04:50> [InventoryRemove] Remove successful
<00:04:50> [InventoryRemove] Removing weapon from slot: [1][1]
<00:04:50> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<00:04:50> [InventoryRemove] Remove successful
<00:04:50> [InventoryRemove] Removing weapon from slot: [1][2]
<00:04:50> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<00:04:50> [InventoryRemove] Remove successful
<00:04:50> [InventoryRemove] Removing weapon from slot: [1][3]
<00:04:50> [Inventory] Removing weapon 2tConsumableExplosiveWC0018DynamiteStickWaterProof
<00:04:50> [InventoryRemove] Remove successful
<00:04:50> [InventoryRemove] Removing weapon from slot: [1][4]
<00:04:50> [Inventory] Removing weapon 2eConsumableBoostWC0024WeakStaminaShot
<00:04:50> [InventoryRemove] Remove successful
<00:04:50> [InventoryRemove] Removing weapon from slot: [1][5]
<00:04:50> [Inventory] Removing weapon 2tConsumableExplosiveWC0027ChokeBomb
<00:04:50> [InventoryRemove] Remove successful
<00:04:50> [CryCloud] RECV messageid: 4
<00:04:50> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 475, grainId = 29067, bodysize = 8
<00:04:51> [CryCloud] RECV messageid: 475
<00:04:51> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 476, grainId = 29067, bodysize = 5
<00:04:52> [CryCloud] RECV messageid: 476
<00:04:52> [UIShoppingComponent] received response 0, override text '@ui_add_trait_failed_message'
<00:04:52> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<00:04:52> SCHEMATYC: <Always> OnBloodlineChanged: Upgrades
<00:04:52> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<00:04:52> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<00:04:52> CUIMetaComponent::MetaDataReset Done for:3
<00:04:52> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<00:04:52> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:3 type:3, current containers size 8
<00:04:52> CUIMetaComponent::MetaDataCreateTraitsLayoutData creating layout with size:41
<00:04:52> [CryCloud] RECV messageid: 4
<00:04:52> [CryCloud] RECV messageid: 4
<00:04:52> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 477, grainId = 29067, bodysize = 8
<00:04:52> [CryCloud] RECV messageid: 477
<00:04:56> [CryCloud] RECV messageid: 4
<00:04:56> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 478, grainId = 29067, bodysize = 8
<00:04:56> [CryCloud] RECV messageid: 478
<00:04:57> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 479, grainId = 29067, bodysize = 5
<00:04:57> [CryCloud] RECV messageid: 479
<00:04:57> [UIShoppingComponent] received response 0, override text '@ui_add_trait_failed_message'
<00:04:57> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<00:04:57> SCHEMATYC: <Always> OnBloodlineChanged: Upgrades
<00:04:57> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<00:04:57> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<00:04:57> CUIMetaComponent::MetaDataReset Done for:3
<00:04:57> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<00:04:57> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:3 type:3, current containers size 8
<00:04:57> CUIMetaComponent::MetaDataCreateTraitsLayoutData creating layout with size:41
<00:04:58> [CryCloud] RECV messageid: 4
<00:05:06> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 480, grainId = 29067, bodysize = 5
<00:05:06> [CryCloud] RECV messageid: 4
<00:05:06> [CryCloud] RECV messageid: 480
<00:05:06> [UIShoppingComponent] received response 0, override text '@ui_add_trait_failed_message'
<00:05:06> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<00:05:06> SCHEMATYC: <Always> OnBloodlineChanged: Upgrades
<00:05:06> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<00:05:06> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<00:05:06> CUIMetaComponent::MetaDataReset Done for:3
<00:05:06> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<00:05:06> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:3 type:3, current containers size 8
<00:05:06> CUIMetaComponent::MetaDataCreateTraitsLayoutData creating layout with size:41
<00:05:13> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 481, grainId = 29067, bodysize = 5
<00:05:14> [CryCloud] RECV messageid: 481
<00:05:14> [UIShoppingComponent] received response 0, override text '@ui_add_trait_failed_message'
<00:05:14> SCHEMATYC: <Always> Enabled::OnBloodlineChanged has started!
<00:05:14> SCHEMATYC: <Always> OnBloodlineChanged: Upgrades
<00:05:14> CUIMetaComponent::MetaDataReset Cleared all containers for index:3
<00:05:14> CUIMetaComponent::MetaDataReset Sorting for variantfamily weights:3
<00:05:14> CUIMetaComponent::MetaDataReset Done for:3
<00:05:14> CUIMetaComponent::MetaDataReiterateDataFrom Reiterating from:0 for container index:3
<00:05:14> CUIMetaComponent::MetaDataGetLayoutContainerData Generating layout:3 type:3, current containers size 8
<00:05:14> CUIMetaComponent::MetaDataCreateTraitsLayoutData creating layout with size:41
<00:05:14> [CryCloud] RECV messageid: 4
<00:05:19> Stopping UI state machine 'hunters/ScreenFlow'...
<00:05:19> Starting UI state machine 'game/ScreenFlow'...
<00:05:19> [InventoryRemove] Removing weapon from slot: [0][0]
<00:05:19> [Inventory] Removing weapon 2rRifleBoltClipWR0008MosinNagantM1891
<00:05:19> [InventoryRemove] Remove successful
<00:05:19> [InventoryRemove] Removing weapon from slot: [0][1]
<00:05:19> [Inventory] Removing weapon 1rRevolverSingleRearWP0035ColtPeacemaker
<00:05:19> [InventoryRemove] Remove successful
<00:05:19> [InventoryRemove] Removing weapon from slot: [1][0]
<00:05:19> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<00:05:19> [InventoryRemove] Remove successful
<00:05:19> [InventoryRemove] Removing weapon from slot: [1][1]
<00:05:19> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<00:05:19> [InventoryRemove] Remove successful
<00:05:19> [InventoryRemove] Removing weapon from slot: [1][2]
<00:05:19> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<00:05:19> [InventoryRemove] Remove successful
<00:05:19> [InventoryRemove] Removing weapon from slot: [1][3]
<00:05:19> [Inventory] Removing weapon 2tConsumableExplosiveWC0018DynamiteStickWaterProof
<00:05:19> [InventoryRemove] Remove successful
<00:05:19> [InventoryRemove] Removing weapon from slot: [1][4]
<00:05:19> [Inventory] Removing weapon 2eConsumableBoostWC0024WeakStaminaShot
<00:05:19> [InventoryRemove] Remove successful
<00:05:19> [InventoryRemove] Removing weapon from slot: [1][5]
<00:05:19> [Inventory] Removing weapon 2tConsumableExplosiveWC0027ChokeBomb
<00:05:19> [InventoryRemove] Remove successful
<00:05:21> [CryCloud] RECV messageid: 4
<00:05:21> [CryCloud] Sending request: Invoke (0x0200001e) remotely on server with messageId = 482, grainId = 29067, bodysize = 8
<00:05:21> [CryCloud] RECV messageid: 482
<00:05:21> [InventoryRemove] Removing weapon from slot: [0][0]
<00:05:21> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [0][1]
<00:05:21> [Inventory] Removing weapon 1rRevolverSingleRearWP0007ColtOpenTopChainGun_G-HederaMortiferum
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [1][0]
<00:05:21> [Inventory] Removing weapon 2eToolStabWT0001Knife
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [1][1]
<00:05:21> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [1][2]
<00:05:21> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [1][3]
<00:05:21> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [1][4]
<00:05:21> [Inventory] Removing weapon 2tConsumableExplosiveWC0011DynamiteStick
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> System Shutdown
<00:05:21> CPlayerManager::Client_OnDisconnect(cause=17, desc='Shutting down the game'), reasonType Unknown
<00:05:21> CGameClientChannel::Release
<00:05:21> CPlayerManager::OnClientDisconnect(channelId=1, cause=17, desc='Remote disconnected: Shutting down the game', keepClient=0): avatar='HunterUI[nicol]'(556)
<00:05:21> [Hunt Online] CLobbyService::RemovePlayerFromCurrentSession: Invalid userId
<00:05:21> [InventoryRemove] Removing weapon from slot: [0][0]
<00:05:21> [Inventory] Removing weapon 2rRifleAutoClipWR0016MosinNagantAvtomat
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [0][0]
<00:05:21> [Inventory] Removing weapon 2rRifleBoltClipWR0008MosinNagantM1891
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [0][1]
<00:05:21> [Inventory] Removing weapon 1rRevolverSingleRearWP0035ColtPeacemaker
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [1][0]
<00:05:21> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [1][1]
<00:05:21> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [1][2]
<00:05:21> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [1][3]
<00:05:21> [Inventory] Removing weapon 2tConsumableExplosiveWC0018DynamiteStickWaterProof
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [1][4]
<00:05:21> [Inventory] Removing weapon 2eConsumableBoostWC0024WeakStaminaShot
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [1][5]
<00:05:21> [Inventory] Removing weapon 2tConsumableExplosiveWC0027ChokeBomb
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [0][0]
<00:05:21> [Inventory] Removing weapon 2rRifleBoltClipWR0008MosinNagantM1891
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [0][1]
<00:05:21> [Inventory] Removing weapon 1rRevolverSingleRearWP0035ColtPeacemaker
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [1][0]
<00:05:21> [Inventory] Removing weapon 2mToolBluntWT0012Dusters
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [1][1]
<00:05:21> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [1][2]
<00:05:21> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [1][3]
<00:05:21> [Inventory] Removing weapon 2tConsumableExplosiveWC0018DynamiteStickWaterProof
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [1][4]
<00:05:21> [Inventory] Removing weapon 2eConsumableBoostWC0024WeakStaminaShot
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [1][5]
<00:05:21> [Inventory] Removing weapon 2tConsumableExplosiveWC0027ChokeBomb
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [0][0]
<00:05:21> [Inventory] Removing weapon 2rRifleSingleRearWR0048MartiniHenryDeadeye
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [0][1]
<00:05:21> [Inventory] Removing weapon 1rRevolverSingleRearWP0007ColtOpenTopChainGun_G-HederaMortiferum
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [1][0]
<00:05:21> [Inventory] Removing weapon 2eToolStabWT0001Knife
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [1][1]
<00:05:21> [Inventory] Removing weapon 2eToolHealWT0002FirstAidKit
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [1][2]
<00:05:21> [Inventory] Removing weapon 2tToolDistractionWT0018DecoyFuses
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [1][3]
<00:05:21> [Inventory] Removing weapon 2tConsumableExplosiveWC0014FlashBomb
<00:05:21> [InventoryRemove] Remove successful
<00:05:21> [InventoryRemove] Removing weapon from slot: [1][4]
<00:05:21> [Inventory] Removing weapon 2tConsumableExplosiveWC0011DynamiteStick
<00:05:21> [InventoryRemove] Remove successful
<00:05:24> Stopping UI state machine 'rewards/ScreenFlow'...
<00:05:24> Stopping UI state machine 'messages/Messages'...
<00:05:24> Stopping UI state machine 'start_menu_final_v2/MenuFlow'...
<00:05:24> Stopping UI state machine 'game/ScreenFlow'...
<00:05:24> Stopping UI state machine 'start_menu_final_v2/PopupChecklist'...
<00:05:24> Stopping UI state machine 'chat/Chat'...
<00:05:24> Stopping UI state machine 'multiplayer/Flow'...
<00:05:24> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 198924
<00:05:24> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 198924
<00:05:24> [CryCloud] Sending request: Invoke (0x04000005) remotely on server with messageId = 483, grainId = 29067, bodysize = 0
<00:05:25> [CryCloud] Disconnect
<00:05:25> [CryCloud] Disconnect
<00:05:25> Initializing default materials...