BackupNameAttachment=" Build(576) 12 Apr 19 (21 57 00)"  -- used by backup system

Log Started at Fri Apr 12 21:57:00 2019
Built on Mar 13 2019 16:00:37
Running 64 bit Windows version
Command Line: "bin\win_x64\HuntGame.exe" +online_account_client_settings live
Executable: D:\Jeux\Steam\steamapps\common\Hunt Showdown\bin\win_x64\HuntGame.exe
FileVersion: 1.5.0.576
ProductVersion: 1.5.0.576
Project HUNT
Using Project Folder D:/Jeux/Steam/steamapps/common/Hunt Showdown
Using Engine Folder D:\Jeux\Steam\steamapps\common\Hunt Showdown/
Using Asset Folder d:/jeux/steam/steamapps/common/hunt showdown/game_hunt

Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4
 
Processor 0:
  CPU: Intel        Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  Family: 6, Model: 10, Stepping: 7, FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2, AVX
 
Processor 1:
  CPU: Intel        Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  Family: 6, Model: 10, Stepping: 7, FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2, AVX
 
Processor 2:
  CPU: Intel        Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  Family: 6, Model: 10, Stepping: 7, FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2, AVX
 
Processor 3:
  CPU: Intel        Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  Family: 6, Model: 10, Stepping: 7, FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2, AVX
 
<21:57:02> <ThreadConfigInfo>: Thread profile loaded: "pc_Common" (%engine%/config/engine_core.thread_config)  
<21:57:02> <ThreadConfigInfo>: Thread profile loaded: "pc_8" (%engine%/config/engine_core.thread_config)  
<21:57:02> UDR initialization
<21:57:02> Windows 10 64 bit (build 10.0.17763)
<21:57:02> System language: French
<21:57:02> Windows Directory: "C:\Windows"
<21:57:02> Local time is 21:57:02 04/12/19, system running for 3078 minutes
<21:57:02> 12187MB physical memory installed, 8819MB available, 134217727MB virtual memory installed, 27 percent of memory in use
<21:57:02> PageFile usage: 83MB, Working Set: 108MB, Peak PageFile usage: 83MB,
<21:57:02> Current display mode is 1920x1080x32, (Unknown graphics card)
<21:57:02> IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
<21:57:02> --------------------------------------------------------------------------------
<21:57:02> NOT VF_WASINCONFIG Ignoring cvar 'sys_spec_Full' new value '2' old value '3' group ''
<21:57:02> Stream Engine Initialization
<21:57:02> BuildTime: Mar 13 2019 16:00:37
<21:57:02> Physics initialization
<21:57:02> <Audio>: AudioSystem initialization
<21:57:03> Loading plug-in CryDefaultEntities
<21:57:03> Loading plug-in CryUQS_Core
<21:57:03> Loading plug-in CryGamePlatform
<21:57:03> Loading plug-in CryGamePlatformSteam
<21:57:03> [Steam] Successfully initialized Steam API, user_id=76561197974869693 build_id=3650299
<21:57:03> Attempting to automatically set user preferred language french
<21:57:03> Loading plug-in CryGeforceExperience
<21:57:06> Loading plug-in CryUserAnalytics
<21:57:06> Renderer initialization
<21:57:06> Logging video adapters:
<21:57:07> - NVIDIA GeForce GTX 1060 6GB (vendor = 0x10de, device = 0x1c03)
<21:57:07>   - Adapter index: 0
<21:57:07>   - Dedicated video memory: 6052 MB
<21:57:07>   - Feature level: D3D 11_1 (SM 5.x)
<21:57:07>   - Displays connected: yes
<21:57:07>   - Suitable rendering device: yes
<21:57:08> - Intel(R) HD Graphics 3000 (vendor = 0x8086, device = 0x0122)
<21:57:08>   - Adapter index: 1
<21:57:08>   - Dedicated video memory: 32 MB
<21:57:08>   - Feature level: D3D 10_1 (SM 4.x)
<21:57:08>   - Displays connected: no
<21:57:08>   - Suitable rendering device: no
<21:57:08> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
<21:57:08>   - Adapter index: 2
<21:57:08>   - Dedicated video memory: 0 MB
<21:57:08>   - Feature level: D3D 11_1 (SM 5.x)
<21:57:08>   - Displays connected: no
<21:57:08>   - Suitable rendering device: no
<21:57:10> Active GPUs: 1
<21:57:11> Font initialization
<21:57:14> [net] Socket IO management: External [iocp], Internal [iocp]
<21:57:14> network hostname: DESKTOP-M4UFM5G
<21:57:14>   ip:25.59.238.221
<21:57:14>   ip:192.168.0.11
<21:57:14> [Network Version]: RELEASE PURE CLIENT
<21:57:14> Time initialization
<21:57:14> Input initialization
<21:57:15> Initializing Animation System
<21:57:15> Init 3D Engine
<21:57:15> Script System Initialization
<21:57:15> Schematyc initialization
<21:57:15> Entity system initialization
<21:57:15> LiveCreate initialization
<21:57:15> Dynamic Response System initialization
<21:57:15> No Dynamic Response System was loaded from a module, will use the NULL implementation.
<21:57:15> AI initialization
<21:57:15> Initializing AI System
<21:57:15> Initializing additional systems
<21:57:16> Initializing default materials...
<21:57:16> CryDescriptor extension initialized
<21:57:18> [Schematyc]: Loading files...
<21:57:18> [Schematyc]: Loading settings
<21:57:18> [Schematyc]: Loading script files
<21:57:20> [Schematyc]: Compiling script files
<21:57:21> [Schematyc]: Loading complete
<21:57:21> Telemetry game extension initialized
<21:57:25> [GameProfiles]: Successfully activated profile 'default' for user 'nicol'
<21:57:25> username nicol signedIn 1 userIndex -1
<21:57:25> ActivateProfile profileName default
<21:57:26> [Game Version]: RELEASE PURE CLIENT
<21:57:26> <ThreadConfigInfo>: [XML Parsing] Thread with name "NetworkStallTicker" already loaded. Overriding with new configuration
<21:57:26> <ThreadConfigInfo>: [XML Parsing] Thread with name "ZLibCompressor" already loaded. Overriding with new configuration
<21:57:26> <ThreadConfigInfo>: [XML Parsing] Thread with name "TelemetryCopier" already loaded. Overriding with new configuration
<21:57:26> <ThreadConfigInfo>: Thread profile loaded: "pc_Common" (config/game.thread_config)  
<21:57:26> <ThreadConfigInfo>: Thread profile loaded: "pc_8" (config/game.thread_config)  
<21:57:26> [Schematyc]: Loading...
<21:57:26> [Schematyc]: Loading settings
<21:57:26> [Schematyc]: Loading scripts
<21:57:26> [Schematyc]: Compiling scripts
<21:57:26> [Schematyc]: Loading complete
<21:57:30> Starting UI state machine 'messages/Messages'...
<21:57:30> Starting UI state machine 'rewards/ScreenFlow'...
<21:57:30> Starting UI state machine 'ui/PreStartMenu'...
<21:57:30> ============================ Loading level menu ============================
<21:57:32>     online_account_client_settings = live [REQUIRE_APP_RESTART]
<21:57:32> [Hunt Online] [Account] Initializing.
<21:57:32> [Hunt Online] [Account] Platform initializing: waiting for authentication token.
<21:57:32> [Hunt Online] [Account] Initializing online services for client with 'live' settings
<21:57:32> [Hunt Online] CProfileInboxService::Init: successfully initialized
<21:57:33> [CryCloud] Connection with 'capi1-lv-lw-wc.huntshowdown.com:61088' open
<21:57:33> [CryCloud] Sending request: Invoke (0x01000000) remotely on server with messageId = 1, grainId = 0
<21:57:33> [CryCloud] Connection Succeeded
<21:57:35> [CryCloud] [Client Session] Authentication succeed
<21:57:35> [CryCloud] Sending request: Invoke (0x01000002) remotely on server with messageId = 2, grainId = 0
<21:57:35> [CryCloud] RECV messageid: 1
<21:57:35> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<21:57:35> [CryCloud] RECV messageid: 2
<21:57:37> [CryCloud] [Client Session] Protocol Negotiation succeed
<21:57:37> [CryCloud] Sending request: Invoke (0x03000003) remotely on server with messageId = 3, grainId = 0
<21:57:37> [CryCloud] Sending request: Invoke (0x03000001) remotely on server with messageId = 4, grainId = 0
<21:57:37> [CryCloud] Sending request: Invoke (0x03000004) remotely on server with messageId = 5, grainId = 0
<21:57:37> [CryCloud] Sending request: Invoke (0x03000005) remotely on server with messageId = 6, grainId = 0
<21:57:37> [CryCloud] Sending request: Invoke (0x03000000) remotely on server with messageId = 7, grainId = 0
<21:57:37> [Hunt Online] CProfileInboxService::OnSessionAvailable: calling SubscribeProfileInboxService
<21:57:37> [CryCloud] Sending request: Invoke (0x03000007) remotely on server with messageId = 8, grainId = 0
<21:57:37> [CryCloud] Sending request: Invoke (0x02000019) remotely on server with messageId = 9, grainId = 0
<21:57:37> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 10, grainId = 0
<21:57:45> [CryCloud] RECV messageid: 9
<21:57:45> [CryCloud] RECV messageid: 10
<21:57:58> Stopping UI state machine 'ui/PreStartMenu'...
<21:57:58> Starting UI state machine 'start_menu/MenuFlow'...
<21:58:02> Starting UI state machine 'chat/Chat'...
<21:58:02> Starting UI state machine 'multiplayer/Flow'...
<21:58:02> Starting UI state machine 'news/ScreenFlow'...
<21:58:02> [CryCloud] Sending request: Invoke (0x02000016) remotely on server with messageId = 11, grainId = 0
<21:58:02> [CryCloud] Sending request: Invoke (0x02000001) remotely on server with messageId = 12, grainId = 0
<21:58:02> [flow-log] Current Camera Switch: News
<21:58:03> [CryCloud] RECV messageid: 11
<21:58:03> [CryCloud] RECV messageid: 12
<21:58:13> Stopping UI state machine 'news/ScreenFlow'...
<21:58:13> Starting UI state machine 'hunters/ScreenFlow'...
<21:58:13> [flow-log] Current Camera Switch: Bloodline
<21:58:15> Stopping UI state machine 'hunters/ScreenFlow'...
<21:58:15> Starting UI state machine 'recruits/ScreenFlow'...
<21:58:15> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 13, grainId = 0
<21:58:15> [flow-log] Current Camera Switch: Recruitment
<21:58:16> [CryCloud] RECV messageid: 13
<21:58:28> Stopping UI state machine 'recruits/ScreenFlow'...
<21:58:28> Starting UI state machine 'matchmaking/ScreenFlow'...
<21:58:28> Starting UI state machine 'gamemodeselection/ScreenFlow'...
<21:58:28> [flow-log] Current Camera Switch: Mission
<21:58:29> Stopping UI state machine 'gamemodeselection/ScreenFlow'...
<21:58:30> [CryCloud] Sending request: Invoke (0x02000017) remotely on server with messageId = 14, grainId = 0
<21:58:30> [CryCloud] RECV messageid: 14
<21:58:35> [CryCloud] RECV messageid: 7
<21:58:35> [CryCloud] RECV messageid: 7
<21:58:35> [CryCloud] RECV messageid: 4
<21:58:35> [Hunt Online] Lobby Event: eRET_Created. h:917FB
<21:58:35> [CryCloud] Sending request: Invoke (0x0200000a) remotely on server with messageId = 15, grainId = 0
<21:58:35> [Hunt Online] CGameLobby::CGameLobby()
<21:58:35> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 595963
<21:58:35> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=, Lobby: 595963
<21:58:35> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 595963
<21:58:35> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 917FB
<21:58:35> CGameLobbyManager::NewSessionRequest Success hNext=595963
<21:58:35> [CryCloud] Sending request: Invoke (0x02000016) remotely on server with messageId = 16, grainId = 0
<21:58:35> [CryCloud] Sending request: Invoke (0x02000016) remotely on server with messageId = 17, grainId = 0
<21:58:35> Stopping UI state machine 'matchmaking/ScreenFlow'...
<21:58:35> Starting UI state machine 'hunters/ScreenFlow'...
<21:58:35> [flow-log] Current Camera Switch: Bloodline
<21:58:35> [CryCloud] RECV messageid: 15
<21:58:35> [CryCloud] RECV messageid: 16
<21:58:35> [CryCloud] RECV messageid: 17
<21:58:35> [CryCloud] Sending request: Invoke (0x02000017) remotely on server with messageId = 18, grainId = 0
<21:58:36> [CryCloud] RECV messageid: 18
<21:59:05> [CryCloud] Heartbeat Sent
<21:59:15> [CryCloud] RECV messageid: 4
<21:59:15> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:917FB
<21:59:15> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=595963 (channel 3)
<21:59:15> [Hunt Online] CGameLobby::LeaveSession() lobby:595963 cancelling 0 clearPendingTasks 0, reason EImpulse::eLFSMI_PlayerRequestToLeave
<21:59:15> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=595963
<21:59:15> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 20, grainId = 0
<21:59:15> [Hunt Online] CLobbyFsm::Update() processing event(EImpulse::eLFSMI_PlayerRequestToLeave) in state(4). Lobby: 917FB
<21:59:15> [Hunt Online] CLobbyFsm::Update() transition from state(4) to (10) by event(EImpulse::eLFSMI_PlayerRequestToLeave) Lobby: EBF9D78C
<21:59:15> [Hunt Online] [CG] CGameLobby::EnterState() entering state 10(10) from 4(4) Lobby: 917FB
<21:59:15> [Hunt Online] [lobby] clear join command from CryAction
<21:59:15> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 595963
<21:59:15> [Hunt Online] CGameLobby::DoEndSession() pLobby=595963
<21:59:15> [CryCloud] Sending request: Invoke (0x02000006) remotely on server with messageId = 21, grainId = 0
<21:59:15> [CryCloud] RECV messageid: 4
<21:59:15> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:917FB
<21:59:15> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=595963 (channel 3)
<21:59:15> [CryCloud] RECV messageid: 21
<21:59:15> [Hunt Online] CGameLobby::FinishDelete() lobby:595963
<21:59:15> [Hunt Online] WARNING: Deleting a lobby that's not swapped to back list
<21:59:15> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(10) without handler. Lobby: 917FB
<21:59:15> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 595963
<21:59:15> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 595963
<21:59:36> System Shutdown
<21:59:36> CGameClientChannel::Release
<21:59:36> m_arrModelCacheSKEL[0] = characters/animals/horse/horse_skel.chr
<21:59:36> m_arrModelCacheSKEL[1] = characters/armored/grunt_armored_r_skel.chr
<21:59:36> m_arrModelCacheSKEL[2] = characters/grunt/grunt.chr
<21:59:36> m_arrModelCacheSKEL[3] = characters/hellhound/hellhound_helmet_skel.chr
<21:59:36> m_arrModelCacheSKEL[4] = characters/hellhound/hellhound_skel.chr
<21:59:36> m_arrModelCacheSKEL[5] = characters/hive/hive_skel.chr
<21:59:36> m_arrModelCacheSKEL[6] = characters/hunter_male/hm_skel.chr
<21:59:36> m_arrModelCacheSKEL[7] = characters/meathead/meathead_skel.chr
<21:59:36> m_arrModelCacheSKEL[8] = characters/meathead/meathead_skel_boss.chr
<21:59:36> m_arrModelCacheSKEL[9] = objects/architecture/cabins_bayou_a/window_anim/window_anim_skel.chr
<21:59:37> Stopping UI state machine 'rewards/ScreenFlow'...
<21:59:37> Stopping UI state machine 'messages/Messages'...
<21:59:37> Stopping UI state machine 'start_menu/MenuFlow'...
<21:59:37> Stopping UI state machine 'hunters/ScreenFlow'...
<21:59:37> Stopping UI state machine 'chat/Chat'...
<21:59:37> Stopping UI state machine 'multiplayer/Flow'...
<21:59:37> [CryCloud] Sending request: Invoke (0x04000005) remotely on server with messageId = 22, grainId = 0
<21:59:38> [CryCloud] Disconnect
<21:59:38> [CryCloud] Disconnect