BackupNameAttachment=" Build(545) 10 Mar 19 (11 23 48)"  -- used by backup system

Log Started at Sun Mar 10 11:23:48 2019
Built on Feb  5 2019 12:05:09
Running 64 bit Windows version
Command Line: "bin\win_x64\HuntGame.exe" +online_account_client_settings live
Executable: D:\Jeux\Steam\steamapps\common\Hunt Showdown\bin\win_x64\HuntGame.exe
FileVersion: 1.4.2.545
ProductVersion: 1.4.2.545
Project HUNT
Using Project Folder D:/Jeux/Steam/steamapps/common/Hunt Showdown
Using Engine Folder D:\Jeux\Steam\steamapps\common\Hunt Showdown/
Using Asset Folder d:/jeux/steam/steamapps/common/hunt showdown/game_hunt

Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4
 
Processor 0:
  CPU: Intel        Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  Family: 6, Model: 10, Stepping: 7, FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2, AVX
 
Processor 1:
  CPU: Intel        Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  Family: 6, Model: 10, Stepping: 7, FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2, AVX
 
Processor 2:
  CPU: Intel        Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  Family: 6, Model: 10, Stepping: 7, FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2, AVX
 
Processor 3:
  CPU: Intel        Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  Family: 6, Model: 10, Stepping: 7, FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2, AVX
 
<11:23:50> <ThreadConfigInfo>: Thread profile loaded: "pc_Common" (%engine%/config/engine_core.thread_config)  
<11:23:50> <ThreadConfigInfo>: Thread profile loaded: "pc_8" (%engine%/config/engine_core.thread_config)  
<11:23:50> UDR initialization
<11:23:50> Windows 10 64 bit (build 10.0.17763)
<11:23:50> System language: French
<11:23:50> Windows Directory: "C:\Windows"
<11:23:50> Local time is 11:23:50 03/10/19, system running for 33019 minutes
<11:23:50> 12187MB physical memory installed, 8202MB available, 134217727MB virtual memory installed, 32 percent of memory in use
<11:23:50> PageFile usage: 81MB, Working Set: 107MB, Peak PageFile usage: 82MB,
<11:23:50> Current display mode is 1920x1080x32, (Unknown graphics card)
<11:23:50> IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
<11:23:50> --------------------------------------------------------------------------------
<11:23:50> NOT VF_WASINCONFIG Ignoring cvar 'sys_spec_Full' new value '1' old value '3' group ''
<11:23:50> Stream Engine Initialization
<11:23:50> BuildTime: Feb  5 2019 12:05:09
<11:23:50> Physics initialization
<11:23:50> <Audio>: AudioSystem initialization
<11:23:51> Loading plug-in CryDefaultEntities
<11:23:51> Loading plug-in CryUQS_Core
<11:23:51> Loading plug-in CryGamePlatform
<11:23:51> Loading plug-in CryGamePlatformSteam
<11:23:51> [Steam] Successfully initialized Steam API, running build id 3535370
<11:23:51> Attempting to automatically set user preferred language french
<11:23:51> Loading plug-in CryGeforceExperience
<11:23:57> Loading plug-in CryUserAnalytics
<11:23:57> Renderer initialization
<11:23:57> Logging video adapters:
<11:23:59> - NVIDIA GeForce GTX 1060 6GB (vendor = 0x10de, device = 0x1c03)
<11:23:59>   - Adapter index: 0
<11:23:59>   - Dedicated video memory: 6052 MB
<11:23:59>   - Feature level: D3D 11_1 (SM 5.x)
<11:23:59>   - Displays connected: yes
<11:23:59>   - Suitable rendering device: yes
<11:23:59> - Intel(R) HD Graphics 3000 (vendor = 0x8086, device = 0x0122)
<11:23:59>   - Adapter index: 1
<11:23:59>   - Dedicated video memory: 32 MB
<11:23:59>   - Feature level: D3D 10_1 (SM 4.x)
<11:23:59>   - Displays connected: no
<11:23:59>   - Suitable rendering device: no
<11:24:00> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
<11:24:00>   - Adapter index: 2
<11:24:00>   - Dedicated video memory: 0 MB
<11:24:00>   - Feature level: D3D 11_1 (SM 5.x)
<11:24:00>   - Displays connected: no
<11:24:00>   - Suitable rendering device: no
<11:24:03> Active GPUs: 1
<11:24:09> Font initialization
<11:24:13> [net] Socket IO management: External [iocp], Internal [iocp]
<11:24:14> network hostname: DESKTOP-M4UFM5G
<11:24:14>   ip:192.168.1.54
<11:24:14> [Network Version]: RELEASE PURE CLIENT
<11:24:14> Time initialization
<11:24:14> Input initialization
<11:24:14> Initializing Animation System
<11:24:14> Init 3D Engine
<11:24:14> Script System Initialization
<11:24:14> Schematyc initialization
<11:24:15> Entity system initialization
<11:24:15> LiveCreate initialization
<11:24:15> Dynamic Response System initialization
<11:24:15> No Dynamic Response System was loaded from a module, will use the NULL implementation.
<11:24:15> AI initialization
<11:24:15> Initializing AI System
<11:24:15> Initializing additional systems
<11:24:15> Initializing default materials...
<11:24:15> CryDescriptor extension initialized
<11:24:18> [Schematyc]: Loading files...
<11:24:18> [Schematyc]: Loading settings
<11:24:18> [Schematyc]: Loading script files
<11:24:20> [Schematyc]: Compiling script files
<11:24:21> [Schematyc]: Loading complete
<11:24:21> Telemetry game extension initialized
<11:24:25> [GameProfiles]: Successfully activated profile 'default' for user 'nicol'
<11:24:25> username nicol signedIn 1 userIndex -1
<11:24:25> ActivateProfile profileName default
<11:24:25> [Game Version]: RELEASE PURE CLIENT
<11:24:25> <ThreadConfigInfo>: [XML Parsing] Thread with name "NetworkStallTicker" already loaded. Overriding with new configuration
<11:24:25> <ThreadConfigInfo>: [XML Parsing] Thread with name "ZLibCompressor" already loaded. Overriding with new configuration
<11:24:25> <ThreadConfigInfo>: [XML Parsing] Thread with name "TelemetryCopier" already loaded. Overriding with new configuration
<11:24:25> <ThreadConfigInfo>: Thread profile loaded: "pc_Common" (config/game.thread_config)  
<11:24:25> <ThreadConfigInfo>: Thread profile loaded: "pc_8" (config/game.thread_config)  
<11:24:26> [Schematyc]: Loading...
<11:24:26> [Schematyc]: Loading settings
<11:24:26> [Schematyc]: Loading scripts
<11:24:26> [Schematyc]: Compiling scripts
<11:24:26> [Schematyc]: Loading complete
<11:24:31> Starting UI state machine 'messages/Messages'...
<11:24:31> Starting UI state machine 'rewards/ScreenFlow'...
<11:24:31> Starting UI state machine 'ui/PreStartMenu'...
<11:24:31> ============================ Loading level menu ============================
<11:24:31>     online_account_client_settings = live [REQUIRE_APP_RESTART]
<11:24:31> [Hunt Online] [Account] Initializing.
<11:24:31> [Hunt Online] [Account] Steam initializing.
<11:24:34> [Hunt Online] [Account] Initializing online services for client with 'live' settings
<11:24:34> [Hunt Online] CProfileInboxService::Init: successfully initialized
<11:24:34> [CryCloud] Connection with 'capi1-lv-lw-wc.huntshowdown.com:61088' open
<11:24:34> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<11:24:38> [CryCloud] Sending request: Invoke (0x01000000) remotely on server with messageId = 1, grainId = 0
<11:24:38> [CryCloud] Connection Succeeded
<11:24:43> [CryCloud] [Client Session] Authentication succeed
<11:24:43> [CryCloud] Sending request: Invoke (0x01000002) remotely on server with messageId = 2, grainId = 0
<11:24:43> [CryCloud] RECV messageid: 1
<11:24:46> [CryCloud] RECV messageid: 2
<11:24:46> [CryCloud] [Client Session] Protocol Negotiation succeed
<11:24:46> [CryCloud] Sending request: Invoke (0x03000001) remotely on server with messageId = 3, grainId = 0
<11:24:46> [CryCloud] Sending request: Invoke (0x03000004) remotely on server with messageId = 4, grainId = 0
<11:24:46> [CryCloud] Sending request: Invoke (0x03000006) remotely on server with messageId = 5, grainId = 0
<11:24:46> [CryCloud] Sending request: Invoke (0x03000007) remotely on server with messageId = 6, grainId = 0
<11:24:46> [CryCloud] Sending request: Invoke (0x03000000) remotely on server with messageId = 7, grainId = 0
<11:24:46> [Hunt Online] CProfileInboxService::OnSessionAvailable: calling SubscribeProfileInboxService
<11:24:46> [CryCloud] Sending request: Invoke (0x03000003) remotely on server with messageId = 8, grainId = 0
<11:24:46> [CryCloud] Sending request: Invoke (0x02000008) remotely on server with messageId = 9, grainId = 0
<11:24:49> Stopping UI state machine 'ui/PreStartMenu'...
<11:24:49> Starting UI state machine 'start_menu/MenuFlow'...
<11:24:54> Starting UI state machine 'chat/Chat'...
<11:24:54> Starting UI state machine 'multiplayer/Flow'...
<11:24:54> Starting UI state machine 'news/ScreenFlow'...
<11:24:54> [CryCloud] Sending request: Invoke (0x02000018) remotely on server with messageId = 10, grainId = 0
<11:24:54> [CryCloud] Sending request: Invoke (0x02000018) remotely on server with messageId = 11, grainId = 0
<11:24:54> [CryCloud] RECV messageid: 9
<11:24:54> [flow-log] Current Camera Switch: News
<11:24:54> [CryCloud] RECV messageid: 10
<11:24:55> [CryCloud] RECV messageid: 11
<11:24:59> Stopping UI state machine 'news/ScreenFlow'...
<11:24:59> Starting UI state machine 'hunters/ScreenFlow'...
<11:24:59> [flow-log] Current Camera Switch: Bloodline
<11:25:04> [CryCloud] Sending request: Invoke (0x02000018) remotely on server with messageId = 12, grainId = 0
<11:25:04> [CryCloud] RECV messageid: 12
<11:25:10> [CryCloud] Sending request: Invoke (0x02000018) remotely on server with messageId = 13, grainId = 0
<11:25:10> [CryCloud] RECV messageid: 13
<11:25:11> Stopping UI state machine 'hunters/ScreenFlow'...
<11:25:11> Starting UI state machine 'recruits/ScreenFlow'...
<11:25:11> [CryCloud] Sending request: Invoke (0x02000018) remotely on server with messageId = 14, grainId = 0
<11:25:11> [flow-log] Current Camera Switch: Recruitment
<11:25:11> [CryCloud] RECV messageid: 14
<11:25:19> Stopping UI state machine 'recruits/ScreenFlow'...
<11:25:19> Starting UI state machine 'hunters/ScreenFlow'...
<11:25:19> [flow-log] Current Camera Switch: Bloodline
<11:25:25> [CryCloud] Sending request: Invoke (0x02000018) remotely on server with messageId = 15, grainId = 0
<11:25:26> [CryCloud] RECV messageid: 15
<11:25:26> [CryCloud] Sending request: Invoke (0x02000018) remotely on server with messageId = 16, grainId = 0
<11:25:27> [CryCloud] RECV messageid: 16
<11:25:40> System Shutdown
<11:25:40> CGameClientChannel::Release
<11:25:40> m_arrModelCacheSKEL[0] = characters/animals/horse/horse_skel.chr
<11:25:40> m_arrModelCacheSKEL[1] = characters/armored/grunt_armored_r_skel.chr
<11:25:40> m_arrModelCacheSKEL[2] = characters/grunt/grunt.chr
<11:25:40> m_arrModelCacheSKEL[3] = characters/hellhound/hellhound_helmet_skel.chr
<11:25:40> m_arrModelCacheSKEL[4] = characters/hellhound/hellhound_skel.chr
<11:25:40> m_arrModelCacheSKEL[5] = characters/hive/hive_skel.chr
<11:25:40> m_arrModelCacheSKEL[6] = characters/hunter_male/hm_skel.chr
<11:25:40> m_arrModelCacheSKEL[7] = characters/meathead/meathead_skel.chr
<11:25:40> m_arrModelCacheSKEL[8] = characters/meathead/meathead_skel_boss.chr
<11:25:40> m_arrModelCacheSKEL[9] = objects/architecture/cabins_bayou_a/window_anim/window_anim_skel.chr
<11:25:41> Stopping UI state machine 'rewards/ScreenFlow'...
<11:25:41> Stopping UI state machine 'messages/Messages'...
<11:25:41> Stopping UI state machine 'start_menu/MenuFlow'...
<11:25:41> Stopping UI state machine 'hunters/ScreenFlow'...
<11:25:41> Stopping UI state machine 'chat/Chat'...
<11:25:41> Stopping UI state machine 'multiplayer/Flow'...
<11:25:41> [CryCloud] Sending request: Invoke (0x04000007) remotely on server with messageId = 17, grainId = 0
<11:25:42> [CryCloud] Disconnect
<11:25:42> [CryCloud] Disconnect