BackupNameAttachment=" Build(508) 15 Dec 18 (13 59 34)"  -- used by backup system

Log Started at Sat Dec 15 13:59:34 2018
Built on Dec 10 2018 01:19:06
Running 64 bit Windows version
Command Line: "bin\win_x64\HuntGame.exe" +online_account_client_settings live
Executable: D:\Jeux\Steam\steamapps\common\Hunt Showdown\bin\win_x64\HuntGame.exe
FileVersion: 1.4.0.508
ProductVersion: 1.4.0.508
Project HUNT
Using Project Folder D:/Jeux/Steam/steamapps/common/Hunt Showdown
Using Engine Folder D:\Jeux\Steam\steamapps\common\Hunt Showdown/
Using Asset Folder d:/jeux/steam/steamapps/common/hunt showdown/game_hunt

Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4
 
Processor 0:
  CPU: Intel        Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  Family: 6, Model: 10, Stepping: 7, FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2, AVX
 
Processor 1:
  CPU: Intel        Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  Family: 6, Model: 10, Stepping: 7, FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2, AVX
 
Processor 2:
  CPU: Intel        Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  Family: 6, Model: 10, Stepping: 7, FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2, AVX
 
Processor 3:
  CPU: Intel        Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  Family: 6, Model: 10, Stepping: 7, FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2, AVX
 
<13:59:36> <ThreadConfigInfo>: Thread profile loaded: "pc_Common" (%engine%/config/engine_core.thread_config)  
<13:59:36> <ThreadConfigInfo>: Thread profile loaded: "pc_8" (%engine%/config/engine_core.thread_config)  
<13:59:36> UDR initialization
<13:59:36> Windows 10 64 bit (build 10.0.17763)
<13:59:36> System language: French
<13:59:36> Windows Directory: "C:\Windows"
<13:59:36> Local time is 13:59:36 12/15/18, system running for 22952 minutes
<13:59:36> 12187MB physical memory installed, 8808MB available, 134217727MB virtual memory installed, 27 percent of memory in use
<13:59:36> PageFile usage: 81MB, Working Set: 106MB, Peak PageFile usage: 82MB,
<13:59:36> Current display mode is 1920x1080x32, (Unknown graphics card)
<13:59:36> IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
<13:59:36> --------------------------------------------------------------------------------
<13:59:36> NOT VF_WASINCONFIG Ignoring cvar 'sys_spec_Full' new value '1' old value '3' group ''
<13:59:36> Stream Engine Initialization
<13:59:36> BuildTime: Dec 10 2018 01:19:06
<13:59:36> Physics initialization
<13:59:36> <Audio>: AudioSystem initialization
<13:59:36> <Audio>: CryAudioImplWwise loaded
<13:59:36> Loading plug-in CryDefaultEntities
<13:59:36> Loading plug-in CryUQS_Core
<13:59:37> Loading plug-in CryGamePlatform
<13:59:37> Loading plug-in CryGamePlatformSteam
<13:59:37> [Steam] Successfully initialized Steam API, running build id 3398532
<13:59:37> Attempting to automatically set user preferred language french
<13:59:37> Loading plug-in CryGeforceExperience
<13:59:39> Loading plug-in CryUserAnalytics
<13:59:39> Renderer initialization
<13:59:39> Logging video adapters:
<13:59:40> - NVIDIA GeForce GTX 1060 6GB (vendor = 0x10de, device = 0x1c03)
<13:59:40>   - Adapter index: 0
<13:59:40>   - Dedicated video memory: 6052 MB
<13:59:40>   - Feature level: D3D 11_1 (SM 5.x)
<13:59:40>   - Displays connected: yes
<13:59:40>   - Suitable rendering device: yes
<13:59:41> - Intel(R) HD Graphics 3000 (vendor = 0x8086, device = 0x0122)
<13:59:41>   - Adapter index: 1
<13:59:41>   - Dedicated video memory: 32 MB
<13:59:41>   - Feature level: D3D 10_1 (SM 4.x)
<13:59:41>   - Displays connected: no
<13:59:41>   - Suitable rendering device: no
<13:59:41> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
<13:59:41>   - Adapter index: 2
<13:59:41>   - Dedicated video memory: 0 MB
<13:59:41>   - Feature level: D3D 11_1 (SM 5.x)
<13:59:41>   - Displays connected: no
<13:59:41>   - Suitable rendering device: no
<13:59:43> Active GPUs: 1
<13:59:44> Font initialization
<13:59:45> [net] Socket IO management: External [iocp], Internal [iocp]
<13:59:45> network hostname: DESKTOP-M4UFM5G
<13:59:45>   ip:192.168.1.54
<13:59:45> [Network Version]: RELEASE PURE CLIENT
<13:59:45> Time initialization
<13:59:45> Input initialization
<13:59:45> Initializing Animation System
<13:59:45> Init 3D Engine
<13:59:45> Script System Initialization
<13:59:45> Schematyc initialization
<13:59:45> Entity system initialization
<13:59:46> LiveCreate initialization
<13:59:46> Dynamic Response System initialization
<13:59:46> No Dynamic Response System was loaded from a module, will use the NULL implementation.
<13:59:46> AI initialization
<13:59:46> Initializing AI System
<13:59:46> Initializing additional systems
<13:59:46> Initializing default materials...
<13:59:46> CryDescriptor extension initialized
<13:59:48> [Schematyc]: Loading files...
<13:59:48> [Schematyc]: Loading settings
<13:59:48> [Schematyc]: Loading script files
<13:59:50> [Schematyc]: Compiling script files
<13:59:51> [Schematyc]: Loading complete
<13:59:51> Telemetry game extension initialized
<13:59:53> [GameProfiles]: Successfully activated profile 'default' for user 'nicol'
<13:59:53> username nicol signedIn 1 userIndex -1
<13:59:53> ActivateProfile profileName default
<13:59:53> [Game Version]: RELEASE PURE CLIENT
<13:59:53> <ThreadConfigInfo>: [XML Parsing] Thread with name "NetworkStallTicker" already loaded. Overriding with new configuration
<13:59:53> <ThreadConfigInfo>: [XML Parsing] Thread with name "ZLibCompressor" already loaded. Overriding with new configuration
<13:59:53> <ThreadConfigInfo>: [XML Parsing] Thread with name "TelemetryCopier" already loaded. Overriding with new configuration
<13:59:53> <ThreadConfigInfo>: Thread profile loaded: "pc_Common" (config/game.thread_config)  
<13:59:53> <ThreadConfigInfo>: Thread profile loaded: "pc_8" (config/game.thread_config)  
<13:59:54> [Schematyc]: Loading...
<13:59:54> [Schematyc]: Loading settings
<13:59:54> [Schematyc]: Loading scripts
<13:59:54> [Schematyc]: Compiling scripts
<13:59:54> [Schematyc]: Loading complete
<14:00:05> Starting UI state machine 'messages/Messages'...
<14:00:05> Starting UI state machine 'rewards/ScreenFlow'...
<14:00:05> Starting UI state machine 'ui/PreStartMenu'...
<14:00:05> ============================ Loading level menu ============================
<14:00:06>     online_account_client_settings = live [REQUIRE_APP_RESTART]
<14:00:06> [Hunt Online] [Account] Initializing.
<14:00:06> [Hunt Online] [Account] Steam initializing.
<14:00:07> [Hunt Online] [Account] Initializing online services for client with 'live' settings
<14:00:07> [Hunt Online] CProfileInboxService::Init: successfully initialized
<14:00:07> [CryCloud] Connection with 'capi1-lv-lw-wc.huntshowdown.com:61088' open
<14:00:09> [CryCloud] Sending request: Invoke (0x01000000) remotely on server with messageId = 1, grainId = 0
<14:00:09> [CryCloud] Connection Succeeded
<14:00:10> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<14:00:10> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<14:00:10> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<14:00:10> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<14:00:10> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<14:00:12> [CryCloud] [Client Session] Authentication succeed
<14:00:12> [CryCloud] Sending request: Invoke (0x01000002) remotely on server with messageId = 2, grainId = 0
<14:00:12> [CryCloud] RECV messageid: 1
<14:00:14> [CryCloud] [Client Session] Protocol Negotiation succeed
<14:00:14> [CryCloud] Sending request: Invoke (0x03000003) remotely on server with messageId = 3, grainId = 0
<14:00:14> [CryCloud] Sending request: Invoke (0x03000001) remotely on server with messageId = 4, grainId = 0
<14:00:14> [CryCloud] Sending request: Invoke (0x03000004) remotely on server with messageId = 5, grainId = 0
<14:00:14> [CryCloud] Sending request: Invoke (0x03000005) remotely on server with messageId = 6, grainId = 0
<14:00:14> [CryCloud] Sending request: Invoke (0x03000000) remotely on server with messageId = 7, grainId = 0
<14:00:14> [Hunt Online] CProfileInboxService::OnSessionAvailable: calling SubscribeProfileInboxService
<14:00:14> [CryCloud] Sending request: Invoke (0x03000007) remotely on server with messageId = 8, grainId = 0
<14:00:14> [CryCloud] Sending request: Invoke (0x02000016) remotely on server with messageId = 9, grainId = 0
<14:00:14> [CryCloud] RECV messageid: 2
<14:00:14> [CryCloud] RECV messageid: 9
<14:00:27> Stopping UI state machine 'ui/PreStartMenu'...
<14:00:27> Starting UI state machine 'start_menu/MenuFlow'...
<14:00:29> Starting UI state machine 'chat/Chat'...
<14:00:29> Starting UI state machine 'multiplayer/Flow'...
<14:00:29> Starting UI state machine 'news/ScreenFlow'...
<14:00:29> [flow-log] Current Camera Switch: News
<14:00:37> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 10, grainId = 0
<14:00:37> [CryCloud] RECV messageid: 10
<14:00:39> Stopping UI state machine 'news/ScreenFlow'...
<14:00:39> Starting UI state machine 'hunters/ScreenFlow'...
<14:00:39> [flow-log] Current Camera Switch: Bloodline
<14:00:43> Stopping UI state machine 'hunters/ScreenFlow'...
<14:00:43> Starting UI state machine 'matchmaking/ScreenFlow'...
<14:00:43> Starting UI state machine 'gamemodeselection/ScreenFlow'...
<14:00:43> [flow-log] Current Camera Switch: Mission
<14:00:45> Stopping UI state machine 'gamemodeselection/ScreenFlow'...
<14:00:45> [CryCloud] Sending request: Invoke (0x02000014) remotely on server with messageId = 11, grainId = 0
<14:00:45> [CryCloud] RECV messageid: 11
<14:00:50> [CryCloud] Sending request: Invoke (0x0200000d) remotely on server with messageId = 12, grainId = 0
<14:00:51> [CryCloud] RECV messageid: 12
<14:00:51> [Hunt Online] CMatchMaking::Request response m_pendingRequest token = 38432
<14:00:51> [CryCloud] RECV messageid: 7
<14:00:51> [Hunt Online] Lobby Event: eRET_Created. h:1D061
<14:00:51> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 13, grainId = 0
<14:00:51> [Hunt Online] CGameLobby::CGameLobby()
<14:00:51> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 118881
<14:00:51> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=d8a26bec-0a43-4791-8a54-74b7e3ce4d90, Lobby: 118881
<14:00:51> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 118881
<14:00:51> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 1D061
<14:00:51> CGameLobbyManager::NewSessionRequest Success hNext=118881
<14:00:51> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 14, grainId = 0
<14:00:51> [Hunt Online] CMatchMaking::OnResult err = 0 token = 38432
<14:00:51> [Hunt Online] CMatchMaking::OnResult token = 38432, sid = 118881
<14:00:51> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 15, grainId = 0
<14:00:51> [CryCloud] RECV messageid: 7
<14:00:51> [CryCloud] RECV messageid: 4
<14:00:51> [CryCloud] RECV messageid: 3
<14:00:52> [CryCloud] RECV messageid: 13
<14:00:52> [CryCloud] RECV messageid: 14
<14:00:52> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 16, grainId = 0
<14:00:52> [CryCloud] RECV messageid: 15
<14:00:52> [CryCloud] RECV messageid: 16
<14:00:58> [CryCloud] RECV messageid: 4
<14:00:58> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:1D061
<14:00:58> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=118881 (channel 3)
<14:00:58> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=118881
<14:00:58> [CryCloud] Sending request: Invoke (0x02000004) remotely on server with messageId = 17, grainId = 0
<14:00:59> [CryCloud] RECV messageid: 17
<14:00:59> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=118881 - response StartSession
<14:00:59> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 1D061
<14:00:59> [CryCloud] RECV messageid: 4
<14:00:59> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:1D061
<14:00:59> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=118881 (channel 3)
<14:01:04> [Hunt Online] Lobby Event: eRET_StatusChanged. h:1D061
<14:01:04> [CryCloud] RECV messageid: 4
<14:01:04> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 1D061
<14:01:04> [CryCloud] RECV messageid: 4
<14:01:04> [CryCloud] RECV messageid: 4
<14:01:04> [CryCloud] RECV messageid: 4
<14:01:04> [CryCloud] RECV messageid: 4
<14:01:04> [CryCloud] RECV messageid: 4
<14:01:04> [CryCloud] RECV messageid: 7
<14:01:04> [CryCloud] RECV messageid: 4
<14:01:04> [CryCloud] RECV messageid: 4
<14:01:04> [CryCloud] RECV messageid: 4
<14:01:04> [CryCloud] RECV messageid: 4
<14:01:04> [CryCloud] RECV messageid: 4
<14:01:04> [CryCloud] RECV messageid: 4
<14:01:04> [Hunt Online] Lobby Event: eRET_MatchmakingStarted. h:1D061
<14:01:04> [Hunt Online] Lobby Event: eRET_MatchmakingFinished. h:1D061
<14:01:04> [Hunt Online] Lobby Event: eRET_StatusChanged. h:1D061
<14:01:04> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:1D847
<14:01:04> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 18, grainId = 0
<14:01:04> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:1D847
<14:01:04> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 19, grainId = 0
<14:01:04> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:1D847
<14:01:04> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 20, grainId = 0
<14:01:04> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:1D847
<14:01:04> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 21, grainId = 0
<14:01:04> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:1D847
<14:01:04> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 22, grainId = 0
<14:01:04> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:1D847
<14:01:04> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 23, grainId = 0
<14:01:04> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:1D847
<14:01:04> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 24, grainId = 0
<14:01:04> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:1D847
<14:01:04> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 25, grainId = 0
<14:01:04> [CryCloud] RECV messageid: 4
<14:01:04> [CryCloud] RECV messageid: 4
<14:01:04> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 1D061
<14:01:04> [Hunt Online] Lobby Event: eRET_SessionMerged. h:1D061
<14:01:04> [Hunt Online] CGameLobby: eRET_EvacuationEnded sid=118881 next=120903 chId=9
<14:01:04> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 26, grainId = 0
<14:01:04> [Hunt Online] CGameLobby::CGameLobby()
<14:01:04> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 120903
<14:01:04> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=d8a26bec-0a43-4791-8a54-74b7e3ce4d90, Lobby: 120903
<14:01:04> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 120903
<14:01:04> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 1D847
<14:01:04> [Hunt Online] CGameLobby::InitState() Fast-forwarding based on backend lobby status: PreStart
<14:01:04> CGameLobbyManager::NewSessionRequest Success hNext=120903
<14:01:04> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 118881
<14:01:04> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 118881
<14:01:04> [Hunt Online] Lobby Event: eRET_PlayerSpawnPointInitialized. h:1D847
<14:01:04> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 1D847
<14:01:04> [CryCloud] RECV messageid: 18
<14:01:04> [CryCloud] RECV messageid: 19
<14:01:04> [CryCloud] RECV messageid: 20
<14:01:04> [CryCloud] RECV messageid: 21
<14:01:04> [CryCloud] RECV messageid: 22
<14:01:04> [CryCloud] RECV messageid: 23
<14:01:04> [CryCloud] RECV messageid: 24
<14:01:04> [CryCloud] RECV messageid: 25
<14:01:04> [CryCloud] RECV messageid: 26
<14:01:12> [Hunt Online] CGameLobby::DoSetSpawnPoint() pLobby=120903
<14:01:12> [CryCloud] Sending request: Invoke (0x02000005) remotely on server with messageId = 27, grainId = 0
<14:01:12> [CryCloud] RECV messageid: 4
<14:01:12> [Hunt Online] Lobby Event: eRET_PlayerSpawnPointSelected. h:1D847
<14:01:12> [CryCloud] RECV messageid: 27
<14:01:12> [Hunt Online] CGameLobby::DoSetSpawnPoint() pLobby=120903 - response StartSession
<14:01:12> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 1D847
<14:01:15> [CryCloud] RECV messageid: 4
<14:01:15> [Hunt Online] Lobby Event: eRET_PlayerSpawnPointSelected. h:1D847
<14:01:19> [CryCloud] RECV messageid: 4
<14:01:19> [Hunt Online] Lobby Event: eRET_PlayerSpawnPointDone. h:1D847
<14:01:25> [CryCloud] RECV messageid: 4
<14:01:25> [Hunt Online] Lobby Event: eRET_DSAcquired. h:1D847
<14:01:25> Stopping UI state machine 'start_menu/MenuFlow'...
<14:01:25> Stopping UI state machine 'matchmaking/ScreenFlow'...
<14:01:26> Stopping UI state machine 'chat/Chat'...
<14:01:26> Stopping UI state machine 'multiplayer/Flow'...
<14:01:26> Starting UI state machine 'ui/Loading'...
<14:01:27> [CryCloud] RECV messageid: 4
<14:01:27> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:1D847
<14:01:27> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=120903 (channel 9)
<14:01:27> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 120903
<14:01:27> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=d8a26bec-0a43-4791-8a54-74b7e3ce4d90, Lobby: 120903
<14:01:27> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 120903
<14:01:27> [CryCloud] RECV messageid: 4
<14:01:27> [Hunt Online] Lobby Event: eRET_StatusChanged. h:1D847
<14:01:27> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 1D847
<14:01:27> [Hunt Online] CLobbyFsm::Update() transition from state(4) to (5) by event(eRET_StatusChanged) Lobby: DE459E8C
<14:01:27> [Hunt Online] [CG] CGameLobby::EnterState() entering state 5(5) from 4(4) Lobby: 1D847
<14:01:27> [Hunt Online] [CG] CGameLobby::OnGameStarting() Lobby: 120903
<14:01:27> CMissionComponent::SetSessionMissionData for session 9
<14:01:27> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 28, grainId = 0
<14:01:27> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<14:01:27> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<14:01:27> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<14:01:27> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<14:01:27> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<14:01:27> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<14:01:27> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<14:01:27> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<14:01:27> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<14:01:27> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<14:01:27> [Hunt Online] CLobbyFsm::Update() transition from state(5) to (7) by event(EImpulse::eLFSMI_Update) Lobby: DE459E8C
<14:01:27> [Hunt Online] [CG] CGameLobby::EnterState() entering state 7(7) from 5(5) Lobby: 1D847
<14:01:27> [Hunt Online] ConnectToCoreGame(): token 9/120903, join command: connect <session>00000009,84.16.224.193:20001
<14:01:27> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<14:01:27> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<14:01:27> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<14:01:27> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<14:01:27> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<14:01:27> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<14:01:27> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<14:01:27> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<14:01:27> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<14:01:27> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<14:01:27> m_arrModelCacheSKEL[0] = characters/animals/horse/horse_skel.chr
<14:01:27> m_arrModelCacheSKEL[1] = characters/armored/grunt_armored_r_skel.chr
<14:01:27> m_arrModelCacheSKEL[2] = characters/grunt/grunt.chr
<14:01:27> m_arrModelCacheSKEL[3] = characters/hellhound/hellhound_helmet_skel.chr
<14:01:27> m_arrModelCacheSKEL[4] = characters/hellhound/hellhound_skel.chr
<14:01:27> m_arrModelCacheSKEL[5] = characters/hive/hive_skel.chr
<14:01:27> m_arrModelCacheSKEL[6] = characters/hunter_male/hm_skel.chr
<14:01:27> m_arrModelCacheSKEL[7] = characters/meathead/meathead_skel.chr
<14:01:27> m_arrModelCacheSKEL[8] = characters/meathead/meathead_skel_boss.chr
<14:01:27> m_arrModelCacheSKEL[9] = objects/architecture/cabins_bayou_a/window_anim/window_anim_skel.chr
<14:01:28> [CryCloud] RECV messageid: 28
<14:01:28> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 29, grainId = 0
<14:01:29> [CryCloud] RECV messageid: 29
<14:01:31> Game rules class: InstantAction
<14:01:32> ============================ PrepareLevel levels/cemetery ============================
<14:01:33> Initializing default materials...
<14:01:46> [Hunt Online] Lobby Event: eRET_DSReady. h:1D847
<14:01:46> [CryCloud] RECV messageid: 4
<14:02:00> Stopping UI state machine 'ui/Loading'...
<14:02:00> Starting UI state machine 'ui/HUD'...
<14:02:01> Starting UI state machine 'chat/Chat'...
<14:02:17> [CryCloud] Heartbeat Sent
<14:02:47> [CryCloud] Heartbeat Sent
<14:03:03> [CryCloud] RECV messageid: 5
<14:03:03> [CryCloud] RECV messageid: 5
<14:03:17> [CryCloud] Heartbeat Sent
<14:03:42> [CryCloud] RECV messageid: 5
<14:03:47> [CryCloud] Heartbeat Sent
<14:04:11> [CryCloud] RECV messageid: 5
<14:04:17> [CryCloud] Heartbeat Sent
<14:04:43> [CryCloud] RECV messageid: 5
<14:04:47> [CryCloud] Heartbeat Sent
<14:04:58> [CryCloud] RECV messageid: 5
<14:05:01> [CryCloud] Sending request: Invoke (0x02000000) remotely on server with messageId = 36, grainId = 0
<14:05:01> [CryCloud] RECV messageid: 36
<14:05:01> [CryCloud] RECV messageid: 7
<14:05:01> [Hunt Online] Received chat: 00000001-0000-0000-47d8-010000000000 come with me
<14:05:13> [CryCloud] Sending request: Invoke (0x02000000) remotely on server with messageId = 37, grainId = 0
<14:05:14> [CryCloud] RECV messageid: 37
<14:05:14> [Hunt Online] Received chat: 00000001-0000-0000-47d8-010000000000 hunters coming
<14:05:14> [CryCloud] RECV messageid: 7
<14:05:44> [CryCloud] Heartbeat Sent
<14:06:13> [CryCloud] RECV messageid: 5
<14:06:14> [CryCloud] Heartbeat Sent
<14:06:44> [CryCloud] Heartbeat Sent
<14:07:14> [CryCloud] Heartbeat Sent
<14:07:43> [CryCloud] RECV messageid: 5
<14:07:44> [CryCloud] Heartbeat Sent
<14:07:53> [CryCloud] RECV messageid: 4
<14:07:53> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:1D847
<14:07:53> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=120903 (channel 9)
<14:07:57> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:1D847
<14:07:57> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=120903 (channel 9)
<14:07:57> [CryCloud] RECV messageid: 4
<14:08:14> [CryCloud] Heartbeat Sent
<14:08:44> [CryCloud] Heartbeat Sent
<14:09:13> [CryCloud] RECV messageid: 5
<14:09:14> [CryCloud] Heartbeat Sent
<14:09:44> [CryCloud] Heartbeat Sent
<14:10:10> [CryCloud] RECV messageid: 4
<14:10:10> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:1D847
<14:10:10> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=120903 (channel 9)
<14:10:11> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:1D847
<14:10:11> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=120903 (channel 9)
<14:10:11> [CryCloud] RECV messageid: 4
<14:10:14> [CryCloud] Heartbeat Sent
<14:10:43> [CryCloud] RECV messageid: 5
<14:10:44> [CryCloud] Heartbeat Sent
<14:11:05> [Warning] Unknown command: #ScriptKeyBinds.Respawn()
<14:11:14> [CryCloud] Heartbeat Sent
<14:11:44> [Warning] Unknown command: #ScriptKeyBinds.Respawn()
<14:11:44> [CryCloud] Heartbeat Sent
<14:12:13> [CryCloud] RECV messageid: 5
<14:12:14> [CryCloud] Heartbeat Sent
<14:12:44> [CryCloud] Heartbeat Sent
<14:13:09> [CryCloud] RECV messageid: 5
<14:13:14> [CryCloud] Heartbeat Sent
<14:13:43> [CryCloud] RECV messageid: 5
<14:13:44> [CryCloud] Heartbeat Sent
<14:14:14> [CryCloud] Heartbeat Sent
<14:14:44> [CryCloud] Heartbeat Sent
<14:15:13> [CryCloud] RECV messageid: 5
<14:15:14> [CryCloud] Heartbeat Sent
<14:15:36> CGameClientChannel::Release
<14:15:38> [CryCloud] RECV messageid: 5
<14:15:44> [CryCloud] Heartbeat Sent
<14:15:49> Stopping UI state machine 'ui/HUD'...
<14:15:49> Stopping UI state machine 'chat/Chat'...
<14:15:49> Starting UI state machine 'ui/ReturningToMenu'...
<14:15:51> Stopping UI state machine 'ui/ReturningToMenu'...
<14:15:51> Starting UI state machine 'ui/PreStartMenu'...
<14:15:52> ============================ Loading level menu ============================
<14:15:52> Initializing default materials...
<14:15:54> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<14:15:54> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<14:15:54> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<14:15:54> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<14:15:54> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<14:16:00> Stopping UI state machine 'ui/PreStartMenu'...
<14:16:00> Starting UI state machine 'start_menu/MenuFlow'...
<14:16:02> Starting UI state machine 'chat/Chat'...
<14:16:02> Starting UI state machine 'multiplayer/Flow'...
<14:16:02> [Hunt Online] CGameLobby::LeaveSession() lobby:120903 cancelling 0 clearPendingTasks 0, reason EImpulse::eLFSMI_PlayerRequestToLeave
<14:16:02> Starting UI state machine 'news/ScreenFlow'...
<14:16:02> [Hunt Online] CLobbyFsm::Update() processing event(EImpulse::eLFSMI_PlayerRequestToLeave) in state(7). Lobby: 1D847
<14:16:02> [Hunt Online] CLobbyFsm::Update() transition from state(7) to (10) by event(EImpulse::eLFSMI_PlayerRequestToLeave) Lobby: DE459E8C
<14:16:02> [Hunt Online] [CG] CGameLobby::EnterState() entering state 10(10) from 7(7) Lobby: 1D847
<14:16:02> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 120903
<14:16:02> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<14:16:02> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<14:16:02> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<14:16:02> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<14:16:02> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<14:16:02> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<14:16:02> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<14:16:02> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<14:16:02> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<14:16:02> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<14:16:02> [Hunt Online] CGameLobby::DoEndSession() pLobby=120903
<14:16:02> [CryCloud] Sending request: Invoke (0x02000003) remotely on server with messageId = 59, grainId = 0
<14:16:03> [CryCloud] RECV messageid: 4
<14:16:03> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:1D847
<14:16:03> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=120903 (channel 9)
<14:16:03> [CryCloud] RECV messageid: 4
<14:16:03> [CryCloud] RECV messageid: 59
<14:16:03> [Hunt Online] Lobby Event: eRET_StatusChanged. h:1D847
<14:16:03> [Hunt Online] CGameLobby::FinishDelete() lobby:120903
<14:16:03> [Hunt Online] WARNING: Deleting a lobby that's not swapped to back list
<14:16:03> [Hunt Online] CLobbyFsm::Update() received event(eRET_StatusChanged) in state(10) without handler. Lobby: 1D847
<14:16:03> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(10) without handler. Lobby: 1D847
<14:16:03> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 120903
<14:16:03> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 120903
<14:16:06> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 60, grainId = 0
<14:16:06> [CryCloud] RECV messageid: 60
<14:16:21> Stopping UI state machine 'news/ScreenFlow'...
<14:16:21> Starting UI state machine 'matchmaking/ScreenFlow'...
<14:16:21> Starting UI state machine 'gamemodeselection/ScreenFlow'...
<14:16:21> [flow-log] Current Camera Switch: Mission
<14:16:24> Stopping UI state machine 'gamemodeselection/ScreenFlow'...
<14:16:24> [CryCloud] Sending request: Invoke (0x02000014) remotely on server with messageId = 61, grainId = 0
<14:16:24> [CryCloud] RECV messageid: 61
<14:16:25> Stopping UI state machine 'matchmaking/ScreenFlow'...
<14:16:25> Starting UI state machine 'news/ScreenFlow'...
<14:16:26> [flow-log] Current Camera Switch: News
<14:16:27> Stopping UI state machine 'news/ScreenFlow'...
<14:16:27> Starting UI state machine 'hunters/ScreenFlow'...
<14:16:27> [flow-log] Current Camera Switch: Bloodline
<14:16:28> Stopping UI state machine 'hunters/ScreenFlow'...
<14:16:28> Starting UI state machine 'recruits/ScreenFlow'...
<14:16:28> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 62, grainId = 0
<14:16:28> [flow-log] Current Camera Switch: Recruitment
<14:16:29> [CryCloud] RECV messageid: 62
<14:16:30> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 63, grainId = 0
<14:16:30> [CryCloud] RECV messageid: 63
<14:16:31> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 64, grainId = 0
<14:16:31> Stopping UI state machine 'recruits/ScreenFlow'...
<14:16:31> Starting UI state machine 'hunters/ScreenFlow'...
<14:16:31> [flow-log] Current Camera Switch: Bloodline
<14:16:31> [CryCloud] RECV messageid: 64
<14:16:35> Starting UI state machine 'equip/ScreenFlow'...
<14:16:41> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 65, grainId = 0
<14:16:41> [CryCloud] RECV messageid: 65
<14:16:42> Stopping UI state machine 'equip/ScreenFlow'...
<14:16:42> Starting UI state machine 'equip/ScreenFlow'...
<14:16:43> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 66, grainId = 0
<14:16:43> [CryCloud] RECV messageid: 66
<14:16:43> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 67, grainId = 0
<14:16:44> [CryCloud] RECV messageid: 67
<14:16:44> Stopping UI state machine 'equip/ScreenFlow'...
<14:16:44> Starting UI state machine 'equip/ScreenFlow'...
<14:16:46> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 68, grainId = 0
<14:16:47> [CryCloud] RECV messageid: 68
<14:16:47> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 69, grainId = 0
<14:16:47> [CryCloud] RECV messageid: 69
<14:16:47> Stopping UI state machine 'equip/ScreenFlow'...
<14:16:47> Starting UI state machine 'equip/ScreenFlow'...
<14:16:49> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 70, grainId = 0
<14:16:49> [CryCloud] RECV messageid: 70
<14:16:49> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 71, grainId = 0
<14:16:49> Stopping UI state machine 'equip/ScreenFlow'...
<14:16:50> [CryCloud] RECV messageid: 71
<14:16:51> Stopping UI state machine 'hunters/ScreenFlow'...
<14:16:51> Starting UI state machine 'matchmaking/ScreenFlow'...
<14:16:51> Starting UI state machine 'gamemodeselection/ScreenFlow'...
<14:16:51> [flow-log] Current Camera Switch: Mission
<14:16:52> Stopping UI state machine 'gamemodeselection/ScreenFlow'...
<14:16:54> [CryCloud] Sending request: Invoke (0x0200000d) remotely on server with messageId = 72, grainId = 0
<14:16:55> [CryCloud] RECV messageid: 72
<14:16:55> [Hunt Online] CMatchMaking::Request response m_pendingRequest token = 39184
<14:17:09> [CryCloud] RECV messageid: 7
<14:17:09> [CryCloud] RECV messageid: 7
<14:17:09> [CryCloud] RECV messageid: 4
<14:17:09> [CryCloud] RECV messageid: 4
<14:17:09> [CryCloud] RECV messageid: 3
<14:17:09> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:1D5CE
<14:17:09> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 73, grainId = 0
<14:17:09> [Hunt Online] Lobby Event: eRET_Created. h:1D5CE
<14:17:09> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 74, grainId = 0
<14:17:09> [Hunt Online] CGameLobby::CGameLobby()
<14:17:09> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 120270
<14:17:09> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=d8a26bec-0a43-4791-8a54-74b7e3ce4d90, Lobby: 120270
<14:17:09> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 120270
<14:17:09> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 1D5CE
<14:17:09> CGameLobbyManager::NewSessionRequest Success hNext=120270
<14:17:09> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 75, grainId = 0
<14:17:09> [Hunt Online] CMatchMaking::OnResult err = 0 token = 39184
<14:17:09> [Hunt Online] CMatchMaking::OnResult token = 39184, sid = 120270
<14:17:09> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 76, grainId = 0
<14:17:10> [CryCloud] RECV messageid: 73
<14:17:10> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 77, grainId = 0
<14:17:10> [CryCloud] RECV messageid: 74
<14:17:10> [CryCloud] RECV messageid: 75
<14:17:10> [CryCloud] RECV messageid: 76
<14:17:10> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 78, grainId = 0
<14:17:10> [CryCloud] RECV messageid: 77
<14:17:10> [CryCloud] RECV messageid: 78
<14:17:13> [CryCloud] RECV messageid: 4
<14:17:13> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:1D5CE
<14:17:13> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=120270 (channel 2)
<14:17:14> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=120270
<14:17:14> [CryCloud] Sending request: Invoke (0x02000004) remotely on server with messageId = 79, grainId = 0
<14:17:15> [CryCloud] RECV messageid: 4
<14:17:15> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:1D5CE
<14:17:15> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=120270 (channel 2)
<14:17:15> [CryCloud] RECV messageid: 79
<14:17:15> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=120270 - response StartSession
<14:17:15> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 1D5CE
<14:17:20> [CryCloud] RECV messageid: 4
<14:17:20> [Hunt Online] Lobby Event: eRET_StatusChanged. h:1D5CE
<14:17:20> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 1D5CE
<14:17:20> [CryCloud] RECV messageid: 4
<14:17:20> [Hunt Online] Lobby Event: eRET_MatchmakingStarted. h:1D5CE
<14:17:26> [CryCloud] Sending request: Invoke (0x02000000) remotely on server with messageId = 80, grainId = 0
<14:17:27> [CryCloud] RECV messageid: 80
<14:17:27> [CryCloud] RECV messageid: 7
<14:17:27> [Hunt Online] Received chat: 00000002-0000-0000-ef31-000003000000 Hi
<14:17:41> [CryCloud] RECV messageid: 7
<14:17:41> [Hunt Online] Received chat: 00000002-0000-0000-ef31-000003000000 Howdy
<14:17:56> [CryCloud] Sending request: Invoke (0x02000000) remotely on server with messageId = 81, grainId = 0
<14:17:56> [CryCloud] RECV messageid: 81
<14:17:57> [CryCloud] RECV messageid: 7
<14:17:57> [Hunt Online] Received chat: 00000002-0000-0000-ef31-000003000000 You&#39;re well stuffed
<14:18:26> [CryCloud] Heartbeat Sent
<14:18:56> [CryCloud] Heartbeat Sent
<14:19:26> [CryCloud] Heartbeat Sent
<14:19:56> [CryCloud] Heartbeat Sent
<14:20:26> [CryCloud] Heartbeat Sent
<14:20:45> [CryCloud] RECV messageid: 4
<14:20:45> [CryCloud] RECV messageid: 4
<14:20:45> [CryCloud] RECV messageid: 7
<14:20:45> [CryCloud] RECV messageid: 4
<14:20:45> [CryCloud] RECV messageid: 4
<14:20:45> [Hunt Online] Lobby Event: eRET_MatchmakingFinished. h:1D5CE
<14:20:45> [Hunt Online] Lobby Event: eRET_StatusChanged. h:1D5CE
<14:20:45> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:1D0E7
<14:20:45> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 87, grainId = 0
<14:20:45> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:1D0E7
<14:20:45> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 88, grainId = 0
<14:20:45> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 1D5CE
<14:20:45> [CryCloud] RECV messageid: 4
<14:20:45> [CryCloud] RECV messageid: 4
<14:20:45> [CryCloud] RECV messageid: 4
<14:20:45> [CryCloud] RECV messageid: 4
<14:20:45> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:1D0E7
<14:20:45> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 89, grainId = 0
<14:20:45> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:1D0E7
<14:20:45> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 90, grainId = 0
<14:20:45> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:1D0E7
<14:20:45> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 91, grainId = 0
<14:20:45> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:1D0E7
<14:20:45> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 92, grainId = 0
<14:20:45> [CryCloud] RECV messageid: 4
<14:20:45> [CryCloud] RECV messageid: 4
<14:20:45> [Hunt Online] Lobby Event: eRET_SessionMerged. h:1D5CE
<14:20:45> [Hunt Online] CGameLobby: eRET_EvacuationEnded sid=120270 next=119015 chId=8
<14:20:45> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 93, grainId = 0
<14:20:45> [Hunt Online] CGameLobby::CGameLobby()
<14:20:45> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 119015
<14:20:45> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=d8a26bec-0a43-4791-8a54-74b7e3ce4d90, Lobby: 119015
<14:20:45> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 119015
<14:20:45> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 1D0E7
<14:20:45> [Hunt Online] CGameLobby::InitState() Fast-forwarding based on backend lobby status: PreStart
<14:20:45> CGameLobbyManager::NewSessionRequest Success hNext=119015
<14:20:45> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 120270
<14:20:45> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 120270
<14:20:45> [Hunt Online] Lobby Event: eRET_PlayerSpawnPointInitialized. h:1D0E7
<14:20:45> [CryCloud] RECV messageid: 87
<14:20:45> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 1D0E7
<14:20:45> [CryCloud] RECV messageid: 88
<14:20:45> [CryCloud] RECV messageid: 89
<14:20:45> [CryCloud] RECV messageid: 90
<14:20:45> [CryCloud] RECV messageid: 91
<14:20:45> [CryCloud] RECV messageid: 92
<14:20:46> [CryCloud] RECV messageid: 93
<14:21:00> [CryCloud] RECV messageid: 4
<14:21:00> [Hunt Online] Lobby Event: eRET_PlayerSpawnPointDone. h:1D0E7
<14:21:06> [CryCloud] RECV messageid: 4
<14:21:06> [Hunt Online] Lobby Event: eRET_DSAcquired. h:1D0E7
<14:21:06> Stopping UI state machine 'start_menu/MenuFlow'...
<14:21:06> Stopping UI state machine 'matchmaking/ScreenFlow'...
<14:21:06> Stopping UI state machine 'chat/Chat'...
<14:21:06> Stopping UI state machine 'multiplayer/Flow'...
<14:21:06> Starting UI state machine 'ui/Loading'...
<14:21:07> [CryCloud] RECV messageid: 4
<14:21:07> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:1D0E7
<14:21:07> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=119015 (channel 8)
<14:21:07> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 119015
<14:21:07> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=d8a26bec-0a43-4791-8a54-74b7e3ce4d90, Lobby: 119015
<14:21:07> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 119015
<14:21:07> [CryCloud] RECV messageid: 4
<14:21:07> [Hunt Online] Lobby Event: eRET_StatusChanged. h:1D0E7
<14:21:07> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 1D0E7
<14:21:07> [Hunt Online] CLobbyFsm::Update() transition from state(4) to (5) by event(eRET_StatusChanged) Lobby: F129EE0C
<14:21:07> [Hunt Online] [CG] CGameLobby::EnterState() entering state 5(5) from 4(4) Lobby: 1D0E7
<14:21:07> [Hunt Online] [CG] CGameLobby::OnGameStarting() Lobby: 119015
<14:21:07> CMissionComponent::SetSessionMissionData for session 8
<14:21:07> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 94, grainId = 0
<14:21:07> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<14:21:07> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<14:21:07> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<14:21:07> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<14:21:07> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<14:21:07> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<14:21:07> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<14:21:07> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<14:21:07> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<14:21:07> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<14:21:07> [Hunt Online] CLobbyFsm::Update() transition from state(5) to (7) by event(EImpulse::eLFSMI_Update) Lobby: F129EE0C
<14:21:07> [Hunt Online] [CG] CGameLobby::EnterState() entering state 7(7) from 5(5) Lobby: 1D0E7
<14:21:07> [Hunt Online] ConnectToCoreGame(): token 8/119015, join command: connect <session>00000008,37.58.49.65:20002
<14:21:07> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<14:21:07> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<14:21:07> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<14:21:07> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<14:21:07> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<14:21:07> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<14:21:07> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<14:21:07> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<14:21:07> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<14:21:07> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<14:21:08> [CryCloud] RECV messageid: 94
<14:21:09> [CryCloud] Sending request: Invoke (0x0200001a) remotely on server with messageId = 95, grainId = 0
<14:21:09> [CryCloud] RECV messageid: 95
<14:21:11> Game rules class: InstantAction
<14:21:13> ============================ PrepareLevel levels/cemetery ============================
<14:21:13> Initializing default materials...
<14:21:24> [Hunt Online] Lobby Event: eRET_DSReady. h:1D0E7
<14:21:24> [CryCloud] RECV messageid: 4
<14:21:40> Stopping UI state machine 'ui/Loading'...
<14:21:40> Starting UI state machine 'ui/HUD'...
<14:21:41> Starting UI state machine 'chat/Chat'...
<14:21:56> [CryCloud] Heartbeat Sent
<14:22:26> [CryCloud] Heartbeat Sent
<14:22:38> [CryCloud] RECV messageid: 5
<14:22:39> [CryCloud] RECV messageid: 5
<14:22:56> [CryCloud] Heartbeat Sent
<14:23:10> [CryCloud] RECV messageid: 5
<14:23:26> [CryCloud] Heartbeat Sent
<14:23:32> [CryCloud] RECV messageid: 5
<14:23:57> [CryCloud] Heartbeat Sent
<14:24:21> [CryCloud] RECV messageid: 5
<14:24:27> [CryCloud] Heartbeat Sent
<14:24:57> [CryCloud] Heartbeat Sent
<14:25:27> [CryCloud] Heartbeat Sent
<14:25:57> [CryCloud] Heartbeat Sent
<14:26:27> [CryCloud] Heartbeat Sent
<14:26:57> [CryCloud] Heartbeat Sent
<14:27:14> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:1D0E7
<14:27:14> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=119015 (channel 8)
<14:27:14> [CryCloud] RECV messageid: 4
<14:27:14> [CryCloud] RECV messageid: 5
<14:27:15> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:1D0E7
<14:27:15> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=119015 (channel 8)
<14:27:15> [CryCloud] RECV messageid: 4
<14:27:21> [CryCloud] RECV messageid: 5
<14:27:27> [CryCloud] Heartbeat Sent
<14:27:57> [CryCloud] Heartbeat Sent
<14:28:27> [CryCloud] Heartbeat Sent
<14:28:39> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:1D0E7
<14:28:39> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=119015 (channel 8)
<14:28:39> [CryCloud] RECV messageid: 4
<14:28:42> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:1D0E7
<14:28:42> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=119015 (channel 8)
<14:28:42> [CryCloud] RECV messageid: 4
<14:28:50> [CryCloud] RECV messageid: 5
<14:28:57> [CryCloud] Heartbeat Sent
<14:29:27> [CryCloud] Heartbeat Sent
<14:29:57> [CryCloud] Heartbeat Sent
<14:30:27> [CryCloud] Heartbeat Sent
<14:30:57> [CryCloud] Heartbeat Sent
<14:31:27> [CryCloud] Heartbeat Sent
<14:31:50> [CryCloud] RECV messageid: 5
<14:31:57> [CryCloud] Heartbeat Sent
<14:32:27> [CryCloud] Heartbeat Sent
<14:32:57> [CryCloud] Heartbeat Sent
<14:33:20> [CryCloud] RECV messageid: 5
<14:33:27> [CryCloud] Heartbeat Sent
<14:33:31> [CryCloud] RECV messageid: 4
<14:33:31> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:1D0E7
<14:33:31> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=119015 (channel 8)
<14:33:39> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:1D0E7
<14:33:39> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=119015 (channel 8)
<14:33:39> [CryCloud] RECV messageid: 4
<14:33:57> [CryCloud] Heartbeat Sent
<14:34:27> [CryCloud] Heartbeat Sent
<14:34:50> [CryCloud] RECV messageid: 5
<14:34:58> [CryCloud] Heartbeat Sent
<14:35:03> [CryCloud] RECV messageid: 5
<14:35:28> [CryCloud] Heartbeat Sent
<14:35:38> [CryCloud] RECV messageid: 5
<14:35:58> [CryCloud] Heartbeat Sent
<14:36:16> [CryCloud] RECV messageid: 5
<14:36:20> [CryCloud] RECV messageid: 5
<14:36:28> [CryCloud] Heartbeat Sent
<14:36:58> [CryCloud] Heartbeat Sent
<14:37:22> [CryCloud] RECV messageid: 5
<14:37:28> [CryCloud] Heartbeat Sent
<14:37:50> [CryCloud] RECV messageid: 5
<14:37:58> [CryCloud] Heartbeat Sent
<14:38:28> [CryCloud] Heartbeat Sent
<14:38:58> [CryCloud] Heartbeat Sent
<14:39:18> [CryCloud] RECV messageid: 4
<14:39:18> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:1D0E7
<14:39:18> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=119015 (channel 8)
<14:39:20> [CryCloud] RECV messageid: 5
<14:39:22> [CryCloud] RECV messageid: 4
<14:39:22> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:1D0E7
<14:39:22> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=119015 (channel 8)
<14:39:28> [CryCloud] Heartbeat Sent
<14:39:58> [CryCloud] Heartbeat Sent
<14:40:21> [CryCloud] RECV messageid: 5
<14:40:28> [CryCloud] RECV messageid: 5
<14:40:28> [CryCloud] Heartbeat Sent
<14:40:50> [CryCloud] RECV messageid: 5
<14:40:59> [CryCloud] Heartbeat Sent
<14:41:04> [CryCloud] RECV messageid: 5
<14:41:23> CGameClientChannel::Release
<14:41:27> [CryCloud] RECV messageid: 5
<14:41:29> [CryCloud] Heartbeat Sent
<14:41:31> [Hunt Online] Lobby Event: eRET_StatusChanged. h:1D0E7
<14:41:31> [CryCloud] RECV messageid: 4
<14:41:31> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(7). Lobby: 1D0E7
<14:41:31> [Hunt Online] CLobbyFsm::Update() transition from state(7) to (10) by event(eRET_StatusChanged) Lobby: F129EE0C
<14:41:31> [Hunt Online] [CG] CGameLobby::EnterState() entering state 10(10) from 7(7) Lobby: 1D0E7
<14:41:31> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 119015
<14:41:31> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 19)
<14:41:31> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 19)
<14:41:31> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 19)
<14:41:31> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 19)
<14:41:31> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 19)
<14:41:31> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 19)
<14:41:31> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 19)
<14:41:31> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 19)
<14:41:31> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 19)
<14:41:31> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 19)
<14:41:31> [Hunt Online] CGameLobby::DoEndSession() pLobby=119015
<14:41:31> [CryCloud] Sending request: Invoke (0x02000003) remotely on server with messageId = 136, grainId = 0
<14:41:31> [Hunt Online] Lobby Event: eRET_StatusChanged. h:1D0E7
<14:41:31> [CryCloud] RECV messageid: 4
<14:41:31> [Hunt Online] CLobbyFsm::Update() received event(eRET_StatusChanged) in state(10) without handler. Lobby: 1D0E7
<14:41:31> [CryCloud] RECV messageid: 136
<14:41:31> [Hunt Online] CGameLobby::FinishDelete() lobby:119015
<14:41:31> [Hunt Online] WARNING: Deleting a lobby that's not swapped to back list
<14:41:31> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(10) without handler. Lobby: 1D0E7
<14:41:31> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 119015
<14:41:31> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 119015
<14:41:36> Stopping UI state machine 'ui/HUD'...
<14:41:37> Stopping UI state machine 'chat/Chat'...
<14:41:37> Starting UI state machine 'ui/ReturningToMenu'...
<14:41:39> Stopping UI state machine 'ui/ReturningToMenu'...
<14:41:39> Starting UI state machine 'ui/PreStartMenu'...
<14:41:39> ============================ Loading level menu ============================
<14:41:40> Initializing default materials...
<14:41:42> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<14:41:42> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<14:41:42> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<14:41:42> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<14:41:42> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<14:41:48> Stopping UI state machine 'ui/PreStartMenu'...
<14:41:48> Starting UI state machine 'start_menu/MenuFlow'...
<14:41:50> Starting UI state machine 'chat/Chat'...
<14:41:50> Starting UI state machine 'multiplayer/Flow'...
<14:41:50> Starting UI state machine 'news/ScreenFlow'...
<14:41:58> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 137, grainId = 0
<14:41:58> [CryCloud] RECV messageid: 137
<14:42:03> Stopping UI state machine 'news/ScreenFlow'...
<14:42:03> Starting UI state machine 'hunters/ScreenFlow'...
<14:42:03> [flow-log] Current Camera Switch: Bloodline
<14:42:06> Starting UI state machine 'upgrade/ScreenFlow'...
<14:42:12> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 138, grainId = 0
<14:42:12> [CryCloud] RECV messageid: 138
<14:42:20> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 139, grainId = 0
<14:42:20> [CryCloud] RECV messageid: 139
<14:42:21> Stopping UI state machine 'upgrade/ScreenFlow'...
<14:42:22> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 140, grainId = 0
<14:42:22> [CryCloud] RECV messageid: 140
<14:42:24> Starting UI state machine 'upgrade/ScreenFlow'...
<14:42:38> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 141, grainId = 0
<14:42:38> [CryCloud] RECV messageid: 141
<14:42:41> Stopping UI state machine 'upgrade/ScreenFlow'...
<14:42:42> Starting UI state machine 'upgrade/ScreenFlow'...
<14:43:01> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 142, grainId = 0
<14:43:01> [CryCloud] RECV messageid: 142
<14:43:01> Stopping UI state machine 'upgrade/ScreenFlow'...
<14:43:06> Starting UI state machine 'equip/ScreenFlow'...
<14:43:09> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 143, grainId = 0
<14:43:09> [CryCloud] RECV messageid: 143
<14:43:09> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 144, grainId = 0
<14:43:09> Stopping UI state machine 'equip/ScreenFlow'...
<14:43:09> [CryCloud] RECV messageid: 144
<14:43:11> Stopping UI state machine 'hunters/ScreenFlow'...
<14:43:11> Starting UI state machine 'matchmaking/ScreenFlow'...
<14:43:11> Starting UI state machine 'gamemodeselection/ScreenFlow'...
<14:43:11> [flow-log] Current Camera Switch: Mission
<14:43:13> Stopping UI state machine 'gamemodeselection/ScreenFlow'...
<14:43:13> [CryCloud] Sending request: Invoke (0x02000014) remotely on server with messageId = 145, grainId = 0
<14:43:13> [CryCloud] RECV messageid: 145
<14:43:15> [CryCloud] Sending request: Invoke (0x0200000d) remotely on server with messageId = 146, grainId = 0
<14:43:16> [CryCloud] RECV messageid: 146
<14:43:16> [Hunt Online] CMatchMaking::Request response m_pendingRequest token = 40318
<14:43:45> [CryCloud] Heartbeat Sent
<14:44:15> [CryCloud] Heartbeat Sent
<14:44:45> [CryCloud] Heartbeat Sent
<14:45:15> [CryCloud] Heartbeat Sent
<14:45:30> [CryCloud] RECV messageid: 7
<14:45:30> [CryCloud] RECV messageid: 3
<14:45:30> [CryCloud] RECV messageid: 7
<14:45:30> [CryCloud] RECV messageid: 4
<14:45:30> [Hunt Online] CMatchMaking::OnResult err = 0 token = 40318
<14:45:30> [Hunt Online] CMatchMaking::OnResult token = 40318, sid = 123682
<14:45:30> [Hunt Online] Lobby Event: eRET_Created. h:1E322
<14:45:30> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 151, grainId = 0
<14:45:30> [Hunt Online] CGameLobby::CGameLobby()
<14:45:30> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 123682
<14:45:30> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=d8a26bec-0a43-4791-8a54-74b7e3ce4d90, Lobby: 123682
<14:45:30> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 123682
<14:45:30> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 1E322
<14:45:30> CGameLobbyManager::NewSessionRequest Success hNext=123682
<14:45:30> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 152, grainId = 0
<14:45:30> [CryCloud] RECV messageid: 151
<14:45:31> [CryCloud] RECV messageid: 152
<14:45:31> [CryCloud] RECV messageid: 4
<14:45:31> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:1E322
<14:45:31> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=123682 (channel 3)
<14:46:00> [CryCloud] Heartbeat Sent
<14:46:08> [CryCloud] RECV messageid: 4
<14:46:08> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:1E322
<14:46:08> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=123682 (channel 3)
<14:46:08> Stopping UI state machine 'matchmaking/ScreenFlow'...
<14:46:08> Starting UI state machine 'hunters/ScreenFlow'...
<14:46:08> [flow-log] Current Camera Switch: Bloodline
<14:46:08> [CryCloud] RECV messageid: 4
<14:46:08> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:1E322
<14:46:08> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=123682 (channel 3)
<14:46:08> [Hunt Online] CGameLobby::LeaveSession() lobby:123682 cancelling 0 clearPendingTasks 0, reason EImpulse::eLFSMI_PlayerRequestToLeave
<14:46:08> [Hunt Online] CGameLobby::LeaveSession() lobby:123682 cancelling 0 clearPendingTasks 0, reason EImpulse::eLFSMI_PlayerRequestToLeave
<14:46:08> [Hunt Online] CGameLobby::LeaveSession() lobby:123682 cancelling 0 clearPendingTasks 0, reason EImpulse::eLFSMI_PlayerRequestToLeave
<14:46:08> [Hunt Online] CGameLobby::LeaveSession() lobby:123682 cancelling 0 clearPendingTasks 0, reason EImpulse::eLFSMI_PlayerRequestToLeave
<14:46:08> [Hunt Online] CGameLobby::LeaveSession() lobby:123682 cancelling 0 clearPendingTasks 0, reason EImpulse::eLFSMI_PlayerRequestToLeave
<14:46:08> [Hunt Online] CGameLobby::LeaveSession() lobby:123682 cancelling 0 clearPendingTasks 0, reason EImpulse::eLFSMI_PlayerRequestToLeave
<14:46:08> [Hunt Online] CGameLobby::LeaveSession() lobby:123682 cancelling 0 clearPendingTasks 0, reason EImpulse::eLFSMI_PlayerRequestToLeave
<14:46:08> [Hunt Online] CGameLobby::LeaveSession() lobby:123682 cancelling 0 clearPendingTasks 0, reason EImpulse::eLFSMI_PlayerRequestToLeave
<14:46:08> [Hunt Online] CGameLobby::LeaveSession() lobby:123682 cancelling 0 clearPendingTasks 0, reason EImpulse::eLFSMI_PlayerRequestToLeave
<14:46:08> [Hunt Online] CGameLobby::LeaveSession() lobby:123682 cancelling 0 clearPendingTasks 0, reason EImpulse::eLFSMI_PlayerRequestToLeave
<14:46:08> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=123682
<14:46:08> [CryCloud] Sending request: Invoke (0x02000004) remotely on server with messageId = 154, grainId = 0
<14:46:08> [Hunt Online] CLobbyFsm::Update() processing event(EImpulse::eLFSMI_PlayerRequestToLeave) in state(4). Lobby: 1E322
<14:46:08> [Hunt Online] CLobbyFsm::Update() transition from state(4) to (10) by event(EImpulse::eLFSMI_PlayerRequestToLeave) Lobby: F196AFAC
<14:46:08> [Hunt Online] [CG] CGameLobby::EnterState() entering state 10(10) from 4(4) Lobby: 1E322
<14:46:08> [Hunt Online] [lobby] clear join command from CryAction
<14:46:08> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 123682
<14:46:08> CUIOnlineComponent::OnLobbyStateEvent(4, 10, 8)
<14:46:08> CUIOnlineComponent::OnLobbyStateEvent(4, 10, 8)
<14:46:08> CUIOnlineComponent::OnLobbyStateEvent(4, 10, 8)
<14:46:08> CUIOnlineComponent::OnLobbyStateEvent(4, 10, 8)
<14:46:08> CUIOnlineComponent::OnLobbyStateEvent(4, 10, 8)
<14:46:08> CUIOnlineComponent::OnLobbyStateEvent(4, 10, 8)
<14:46:08> CUIOnlineComponent::OnLobbyStateEvent(4, 10, 8)
<14:46:08> CUIOnlineComponent::OnLobbyStateEvent(4, 10, 8)
<14:46:08> CUIOnlineComponent::OnLobbyStateEvent(4, 10, 8)
<14:46:08> CUIOnlineComponent::OnLobbyStateEvent(4, 10, 8)
<14:46:08> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_PlayerRequestToLeave) in state(10) without handler. Lobby: 1E322
<14:46:08> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_PlayerRequestToLeave) in state(10) without handler. Lobby: 1E322
<14:46:08> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_PlayerRequestToLeave) in state(10) without handler. Lobby: 1E322
<14:46:08> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_PlayerRequestToLeave) in state(10) without handler. Lobby: 1E322
<14:46:08> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_PlayerRequestToLeave) in state(10) without handler. Lobby: 1E322
<14:46:08> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_PlayerRequestToLeave) in state(10) without handler. Lobby: 1E322
<14:46:08> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_PlayerRequestToLeave) in state(10) without handler. Lobby: 1E322
<14:46:08> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_PlayerRequestToLeave) in state(10) without handler. Lobby: 1E322
<14:46:08> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_PlayerRequestToLeave) in state(10) without handler. Lobby: 1E322
<14:46:08> [Hunt Online] CGameLobby::DoEndSession() pLobby=123682
<14:46:08> [CryCloud] Sending request: Invoke (0x02000003) remotely on server with messageId = 155, grainId = 0
<14:46:09> [CryCloud] RECV messageid: 4
<14:46:09> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:1E322
<14:46:09> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=123682 (channel 3)
<14:46:09> [CryCloud] RECV messageid: 4
<14:46:09> [CryCloud] RECV messageid: 155
<14:46:09> [Hunt Online] Lobby Event: eRET_StatusChanged. h:1E322
<14:46:09> [Hunt Online] CGameLobby::FinishDelete() lobby:123682
<14:46:09> [Hunt Online] WARNING: Deleting a lobby that's not swapped to back list
<14:46:09> [Hunt Online] CLobbyFsm::Update() received event(eRET_StatusChanged) in state(10) without handler. Lobby: 1E322
<14:46:09> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(10) without handler. Lobby: 1E322
<14:46:09> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 123682
<14:46:09> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 123682
<14:46:10> Starting UI state machine 'equip/ScreenFlow'...
<14:46:12> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 156, grainId = 0
<14:46:12> [CryCloud] RECV messageid: 156
<14:46:13> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 157, grainId = 0
<14:46:13> [CryCloud] RECV messageid: 157
<14:46:13> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 158, grainId = 0
<14:46:14> Stopping UI state machine 'equip/ScreenFlow'...
<14:46:14> [CryCloud] RECV messageid: 158
<14:46:15> Starting UI state machine 'equip/ScreenFlow'...
<14:46:18> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 159, grainId = 0
<14:46:18> [CryCloud] RECV messageid: 159
<14:46:19> Stopping UI state machine 'equip/ScreenFlow'...
<14:46:20> Stopping UI state machine 'hunters/ScreenFlow'...
<14:46:20> Starting UI state machine 'matchmaking/ScreenFlow'...
<14:46:20> Starting UI state machine 'gamemodeselection/ScreenFlow'...
<14:46:20> [flow-log] Current Camera Switch: Mission
<14:46:21> Stopping UI state machine 'gamemodeselection/ScreenFlow'...
<14:46:21> [CryCloud] Sending request: Invoke (0x02000014) remotely on server with messageId = 160, grainId = 0
<14:46:21> [CryCloud] RECV messageid: 160
<14:46:25> [CryCloud] Sending request: Invoke (0x0200000d) remotely on server with messageId = 161, grainId = 0
<14:46:25> [CryCloud] RECV messageid: 161
<14:46:25> [Hunt Online] CMatchMaking::Request response m_pendingRequest token = 40482
<14:46:25> [CryCloud] RECV messageid: 7
<14:46:25> [CryCloud] RECV messageid: 4
<14:46:25> [CryCloud] RECV messageid: 4
<14:46:25> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:1D2D9
<14:46:25> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 162, grainId = 0
<14:46:25> [Hunt Online] Lobby Event: eRET_Created. h:1D2D9
<14:46:25> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 163, grainId = 0
<14:46:25> [Hunt Online] CGameLobby::CGameLobby()
<14:46:25> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 119513
<14:46:25> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=d8a26bec-0a43-4791-8a54-74b7e3ce4d90, Lobby: 119513
<14:46:25> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 119513
<14:46:25> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 1D2D9
<14:46:25> CGameLobbyManager::NewSessionRequest Success hNext=119513
<14:46:25> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 164, grainId = 0
<14:46:25> [CryCloud] RECV messageid: 3
<14:46:25> [Hunt Online] CMatchMaking::OnResult err = 0 token = 40482
<14:46:25> [Hunt Online] CMatchMaking::OnResult token = 40482, sid = 119513
<14:46:25> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 165, grainId = 0
<14:46:26> [CryCloud] RECV messageid: 162
<14:46:26> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 166, grainId = 0
<14:46:26> [CryCloud] RECV messageid: 163
<14:46:26> [CryCloud] RECV messageid: 164
<14:46:26> [CryCloud] RECV messageid: 165
<14:46:26> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 167, grainId = 0
<14:46:26> [CryCloud] RECV messageid: 166
<14:46:26> [CryCloud] RECV messageid: 167
<14:46:30> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=119513
<14:46:30> [CryCloud] Sending request: Invoke (0x02000004) remotely on server with messageId = 168, grainId = 0
<14:46:31> [CryCloud] RECV messageid: 4
<14:46:31> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:1D2D9
<14:46:31> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=119513 (channel 2)
<14:46:31> [CryCloud] RECV messageid: 168
<14:46:31> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=119513 - response StartSession
<14:46:31> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 1D2D9
<14:46:31> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=119513
<14:46:31> [CryCloud] Sending request: Invoke (0x02000004) remotely on server with messageId = 169, grainId = 0
<14:46:31> [CryCloud] RECV messageid: 169
<14:46:31> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=119513 - response StartSession
<14:46:31> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 1D2D9
<14:46:31> [CryCloud] RECV messageid: 4
<14:46:31> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:1D2D9
<14:46:31> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=119513 (channel 2)
<14:46:32> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=119513
<14:46:32> [CryCloud] Sending request: Invoke (0x02000004) remotely on server with messageId = 170, grainId = 0
<14:46:32> [CryCloud] RECV messageid: 4
<14:46:32> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:1D2D9
<14:46:32> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=119513 (channel 2)
<14:46:32> [CryCloud] RECV messageid: 170
<14:46:32> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=119513 - response StartSession
<14:46:32> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 1D2D9
<14:47:02> [CryCloud] Heartbeat Sent
<14:47:23> [CryCloud] Sending request: Invoke (0x02000000) remotely on server with messageId = 172, grainId = 0
<14:47:23> [CryCloud] RECV messageid: 172
<14:47:33> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=119513
<14:47:33> [CryCloud] Sending request: Invoke (0x02000004) remotely on server with messageId = 173, grainId = 0
<14:47:33> [CryCloud] RECV messageid: 4
<14:47:33> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:1D2D9
<14:47:33> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=119513 (channel 2)
<14:47:33> [CryCloud] RECV messageid: 173
<14:47:33> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=119513 - response StartSession
<14:47:33> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 1D2D9
<14:47:37> [CryCloud] Sending request: Invoke (0x02000000) remotely on server with messageId = 174, grainId = 0
<14:47:37> [CryCloud] RECV messageid: 174
<14:47:43> System Shutdown
<14:47:43> CGameClientChannel::Release
<14:47:44> Stopping UI state machine 'rewards/ScreenFlow'...
<14:47:44> Stopping UI state machine 'messages/Messages'...
<14:47:44> Stopping UI state machine 'start_menu/MenuFlow'...
<14:47:44> Stopping UI state machine 'matchmaking/ScreenFlow'...
<14:47:44> Stopping UI state machine 'chat/Chat'...
<14:47:44> Stopping UI state machine 'multiplayer/Flow'...
<14:47:44> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 119513
<14:47:44> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 119513
<14:47:44> [CryCloud] Sending request: Invoke (0x04000005) remotely on server with messageId = 175, grainId = 0
<14:47:45> [CryCloud] Disconnect
<14:47:45> [CryCloud] Disconnect