BackupNameAttachment=" Build(508) 13 Dec 18 (22 15 18)"  -- used by backup system

Log Started at Thu Dec 13 22:15:18 2018
Built on Dec 10 2018 01:19:06
Running 64 bit Windows version
Command Line: "bin\win_x64\HuntGame.exe" +online_account_client_settings live
Executable: D:\Jeux\Steam\steamapps\common\Hunt Showdown\bin\win_x64\HuntGame.exe
FileVersion: 1.4.0.508
ProductVersion: 1.4.0.508
Project HUNT
Using Project Folder D:/Jeux/Steam/steamapps/common/Hunt Showdown
Using Engine Folder D:\Jeux\Steam\steamapps\common\Hunt Showdown/
Using Asset Folder d:/jeux/steam/steamapps/common/hunt showdown/game_hunt

Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4
 
Processor 0:
  CPU: Intel        Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  Family: 6, Model: 10, Stepping: 7, FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2, AVX
 
Processor 1:
  CPU: Intel        Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  Family: 6, Model: 10, Stepping: 7, FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2, AVX
 
Processor 2:
  CPU: Intel        Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  Family: 6, Model: 10, Stepping: 7, FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2, AVX
 
Processor 3:
  CPU: Intel        Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  Family: 6, Model: 10, Stepping: 7, FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2, AVX
 
<22:15:19> <ThreadConfigInfo>: Thread profile loaded: "pc_Common" (%engine%/config/engine_core.thread_config)  
<22:15:19> <ThreadConfigInfo>: Thread profile loaded: "pc_8" (%engine%/config/engine_core.thread_config)  
<22:15:19> UDR initialization
<22:15:19> Windows 10 64 bit (build 10.0.17763)
<22:15:19> System language: French
<22:15:19> Windows Directory: "C:\Windows"
<22:15:19> Local time is 22:15:19 12/13/18, system running for 20568 minutes
<22:15:19> 12187MB physical memory installed, 7454MB available, 134217727MB virtual memory installed, 38 percent of memory in use
<22:15:19> PageFile usage: 81MB, Working Set: 106MB, Peak PageFile usage: 82MB,
<22:15:19> Current display mode is 1920x1080x32, (Unknown graphics card)
<22:15:20> IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
<22:15:20> --------------------------------------------------------------------------------
<22:15:20> NOT VF_WASINCONFIG Ignoring cvar 'sys_spec_Full' new value '1' old value '3' group ''
<22:15:20> Stream Engine Initialization
<22:15:20> BuildTime: Dec 10 2018 01:19:06
<22:15:20> Physics initialization
<22:15:20> <Audio>: AudioSystem initialization
<22:15:20> <Audio>: CryAudioImplWwise loaded
<22:15:20> Loading plug-in CryDefaultEntities
<22:15:20> Loading plug-in CryUQS_Core
<22:15:20> Loading plug-in CryGamePlatform
<22:15:20> Loading plug-in CryGamePlatformSteam
<22:15:20> [Steam] Successfully initialized Steam API, running build id 3393120
<22:15:20> Attempting to automatically set user preferred language french
<22:15:20> Loading plug-in CryGeforceExperience
<22:15:23> Loading plug-in CryUserAnalytics
<22:15:23> Renderer initialization
<22:15:23> Logging video adapters:
<22:15:25> - NVIDIA GeForce GTX 1060 6GB (vendor = 0x10de, device = 0x1c03)
<22:15:25>   - Adapter index: 0
<22:15:25>   - Dedicated video memory: 6052 MB
<22:15:25>   - Feature level: D3D 11_1 (SM 5.x)
<22:15:25>   - Displays connected: yes
<22:15:25>   - Suitable rendering device: yes
<22:15:25> - Intel(R) HD Graphics 3000 (vendor = 0x8086, device = 0x0122)
<22:15:25>   - Adapter index: 1
<22:15:25>   - Dedicated video memory: 32 MB
<22:15:25>   - Feature level: D3D 10_1 (SM 4.x)
<22:15:25>   - Displays connected: no
<22:15:25>   - Suitable rendering device: no
<22:15:25> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
<22:15:25>   - Adapter index: 2
<22:15:25>   - Dedicated video memory: 0 MB
<22:15:25>   - Feature level: D3D 11_1 (SM 5.x)
<22:15:25>   - Displays connected: no
<22:15:25>   - Suitable rendering device: no
<22:15:27> Active GPUs: 1
<22:15:28> Font initialization
<22:15:29> [net] Socket IO management: External [iocp], Internal [iocp]
<22:15:30> network hostname: DESKTOP-M4UFM5G
<22:15:30>   ip:192.168.1.54
<22:15:30> [Network Version]: RELEASE PURE CLIENT
<22:15:30> Time initialization
<22:15:30> Input initialization
<22:15:30> Initializing Animation System
<22:15:30> Init 3D Engine
<22:15:30> Script System Initialization
<22:15:30> Schematyc initialization
<22:15:30> Entity system initialization
<22:15:30> LiveCreate initialization
<22:15:30> Dynamic Response System initialization
<22:15:30> No Dynamic Response System was loaded from a module, will use the NULL implementation.
<22:15:30> AI initialization
<22:15:30> Initializing AI System
<22:15:31> Initializing additional systems
<22:15:31> Initializing default materials...
<22:15:31> CryDescriptor extension initialized
<22:15:33> [Schematyc]: Loading files...
<22:15:33> [Schematyc]: Loading settings
<22:15:33> [Schematyc]: Loading script files
<22:15:36> [Schematyc]: Compiling script files
<22:15:36> [Schematyc]: Loading complete
<22:15:37> Telemetry game extension initialized
<22:15:39> [GameProfiles]: Successfully activated profile 'default' for user 'nicol'
<22:15:39> username nicol signedIn 1 userIndex -1
<22:15:39> ActivateProfile profileName default
<22:15:39> [Game Version]: RELEASE PURE CLIENT
<22:15:39> <ThreadConfigInfo>: [XML Parsing] Thread with name "NetworkStallTicker" already loaded. Overriding with new configuration
<22:15:39> <ThreadConfigInfo>: [XML Parsing] Thread with name "ZLibCompressor" already loaded. Overriding with new configuration
<22:15:39> <ThreadConfigInfo>: [XML Parsing] Thread with name "TelemetryCopier" already loaded. Overriding with new configuration
<22:15:39> <ThreadConfigInfo>: Thread profile loaded: "pc_Common" (config/game.thread_config)  
<22:15:39> <ThreadConfigInfo>: Thread profile loaded: "pc_8" (config/game.thread_config)  
<22:15:40> [Schematyc]: Loading...
<22:15:40> [Schematyc]: Loading settings
<22:15:40> [Schematyc]: Loading scripts
<22:15:40> [Schematyc]: Compiling scripts
<22:15:40> [Schematyc]: Loading complete
<22:15:52> Starting UI state machine 'messages/Messages'...
<22:15:52> Starting UI state machine 'rewards/ScreenFlow'...
<22:15:52> Starting UI state machine 'ui/PreStartMenu'...
<22:15:52> ============================ Loading level menu ============================
<22:15:53>     online_account_client_settings = live [REQUIRE_APP_RESTART]
<22:15:53> [Hunt Online] [Account] Initializing.
<22:15:53> [Hunt Online] [Account] Steam initializing.
<22:15:53> [Hunt Online] [Account] Initializing online services for client with 'live' settings
<22:15:53> [Hunt Online] CProfileInboxService::Init: successfully initialized
<22:15:53> [CryCloud] Connection with 'capi1-lv-lw-wc.huntshowdown.com:61088' open
<22:15:56> [CryCloud] Sending request: Invoke (0x01000000) remotely on server with messageId = 1, grainId = 0
<22:15:56> [CryCloud] Connection Succeeded
<22:15:57> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<22:15:57> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<22:15:57> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<22:15:57> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<22:15:57> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<22:15:57> [CryCloud] [Client Session] Authentication succeed
<22:15:57> [CryCloud] Sending request: Invoke (0x01000002) remotely on server with messageId = 2, grainId = 0
<22:15:57> [CryCloud] RECV messageid: 1
<22:16:00> [CryCloud] [Client Session] Protocol Negotiation succeed
<22:16:00> [CryCloud] Sending request: Invoke (0x03000003) remotely on server with messageId = 3, grainId = 0
<22:16:00> [CryCloud] Sending request: Invoke (0x03000001) remotely on server with messageId = 4, grainId = 0
<22:16:00> [CryCloud] Sending request: Invoke (0x03000004) remotely on server with messageId = 5, grainId = 0
<22:16:00> [CryCloud] Sending request: Invoke (0x03000005) remotely on server with messageId = 6, grainId = 0
<22:16:00> [CryCloud] Sending request: Invoke (0x03000000) remotely on server with messageId = 7, grainId = 0
<22:16:00> [Hunt Online] CProfileInboxService::OnSessionAvailable: calling SubscribeProfileInboxService
<22:16:00> [CryCloud] Sending request: Invoke (0x03000007) remotely on server with messageId = 8, grainId = 0
<22:16:00> [CryCloud] Sending request: Invoke (0x02000016) remotely on server with messageId = 9, grainId = 0
<22:16:00> [CryCloud] RECV messageid: 2
<22:16:02> [CryCloud] RECV messageid: 9
<22:16:14> Stopping UI state machine 'ui/PreStartMenu'...
<22:16:14> Starting UI state machine 'start_menu/MenuFlow'...
<22:16:16> Starting UI state machine 'chat/Chat'...
<22:16:16> Starting UI state machine 'multiplayer/Flow'...
<22:16:16> Starting UI state machine 'news/ScreenFlow'...
<22:16:17> [flow-log] Current Camera Switch: News
<22:16:34> [CryCloud] Heartbeat Sent
<22:17:00> Stopping UI state machine 'news/ScreenFlow'...
<22:17:00> Starting UI state machine 'hunters/ScreenFlow'...
<22:17:00> [flow-log] Current Camera Switch: Bloodline
<22:17:04> [CryCloud] Heartbeat Sent
<22:17:05> Stopping UI state machine 'hunters/ScreenFlow'...
<22:17:05> Starting UI state machine 'recruits/ScreenFlow'...
<22:17:05> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 12, grainId = 0
<22:17:05> [flow-log] Current Camera Switch: Recruitment
<22:17:06> [CryCloud] RECV messageid: 12
<22:17:11> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 13, grainId = 0
<22:17:11> [CryCloud] RECV messageid: 13
<22:17:16> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 14, grainId = 0
<22:17:16> Stopping UI state machine 'recruits/ScreenFlow'...
<22:17:16> Starting UI state machine 'hunters/ScreenFlow'...
<22:17:16> [flow-log] Current Camera Switch: Bloodline
<22:17:16> [CryCloud] RECV messageid: 14
<22:17:35> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 15, grainId = 0
<22:17:35> [CryCloud] RECV messageid: 15
<22:17:39> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 16, grainId = 0
<22:17:39> [CryCloud] RECV messageid: 16
<22:17:53> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 17, grainId = 0
<22:17:53> [CryCloud] RECV messageid: 17
<22:17:56> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 18, grainId = 0
<22:17:56> [CryCloud] RECV messageid: 18
<22:18:00> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 19, grainId = 0
<22:18:00> [CryCloud] RECV messageid: 19
<22:18:04> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 20, grainId = 0
<22:18:04> [CryCloud] RECV messageid: 20
<22:18:13> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 21, grainId = 0
<22:18:13> [CryCloud] RECV messageid: 21
<22:18:16> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 22, grainId = 0
<22:18:16> [CryCloud] RECV messageid: 22
<22:18:23> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 23, grainId = 0
<22:18:23> [CryCloud] RECV messageid: 23
<22:18:26> Starting UI state machine 'equip/ScreenFlow'...
<22:18:49> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 24, grainId = 0
<22:18:49> [CryCloud] RECV messageid: 24
<22:19:09> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 25, grainId = 0
<22:19:09> [CryCloud] RECV messageid: 25
<22:19:10> Stopping UI state machine 'equip/ScreenFlow'...
<22:19:15> [CryCloud] RECV messageid: 7
<22:19:15> [CryCloud] RECV messageid: 7
<22:19:15> [CryCloud] RECV messageid: 4
<22:19:15> [Hunt Online] Lobby Event: eRET_Created. h:86AB
<22:19:15> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 26, grainId = 0
<22:19:15> [Hunt Online] CGameLobby::CGameLobby()
<22:19:15> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 34475
<22:19:15> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=, Lobby: 34475
<22:19:15> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 34475
<22:19:15> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 86AB
<22:19:15> CGameLobbyManager::NewSessionRequest Success hNext=34475
<22:19:15> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 27, grainId = 0
<22:19:15> [CryCloud] Sending request: Invoke (0x02000014) remotely on server with messageId = 28, grainId = 0
<22:19:16> [CryCloud] RECV messageid: 26
<22:19:16> [CryCloud] RECV messageid: 27
<22:19:16> [CryCloud] RECV messageid: 28
<22:19:25> Starting UI state machine 'equip/ScreenFlow'...
<22:19:26> Stopping UI state machine 'equip/ScreenFlow'...
<22:19:27> Starting UI state machine 'equip/ScreenFlow'...
<22:19:30> Stopping UI state machine 'equip/ScreenFlow'...
<22:19:36> Starting UI state machine 'equip/ScreenFlow'...
<22:19:37> [CryCloud] RECV messageid: 4
<22:19:37> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:86AB
<22:19:37> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=34475 (channel 3)
<22:19:37> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 34475
<22:19:37> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=c10b296b-46f1-494c-9b17-7645df37e30e, Lobby: 34475
<22:19:37> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 34475
<22:19:37> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 29, grainId = 0
<22:19:37> [CryCloud] RECV messageid: 4
<22:19:37> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:86AB
<22:19:37> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=34475 (channel 3)
<22:19:37> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 34475
<22:19:37> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=c10b296b-46f1-494c-9b17-7645df37e30e, Lobby: 34475
<22:19:37> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 34475
<22:19:37> [CryCloud] RECV messageid: 29
<22:19:39> Stopping UI state machine 'equip/ScreenFlow'...
<22:19:39> Starting UI state machine 'equip/ScreenFlow'...
<22:19:40> Stopping UI state machine 'equip/ScreenFlow'...
<22:19:40> Starting UI state machine 'equip/ScreenFlow'...
<22:19:41> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 30, grainId = 0
<22:19:41> [CryCloud] RECV messageid: 30
<22:19:41> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 31, grainId = 0
<22:19:41> [CryCloud] RECV messageid: 4
<22:19:41> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<22:19:42> [CryCloud] RECV messageid: 31
<22:19:42> [CryCloud] RECV messageid: 4
<22:19:42> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<22:19:42> Stopping UI state machine 'equip/ScreenFlow'...
<22:19:42> Starting UI state machine 'equip/ScreenFlow'...
<22:19:47> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 32, grainId = 0
<22:19:47> [CryCloud] RECV messageid: 32
<22:19:47> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 33, grainId = 0
<22:19:47> [CryCloud] RECV messageid: 4
<22:19:47> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<22:19:47> [CryCloud] RECV messageid: 33
<22:19:47> Stopping UI state machine 'equip/ScreenFlow'...
<22:19:48> [CryCloud] RECV messageid: 4
<22:19:48> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<22:19:49> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=34475
<22:19:49> [CryCloud] Sending request: Invoke (0x02000004) remotely on server with messageId = 34, grainId = 0
<22:19:49> [CryCloud] RECV messageid: 4
<22:19:49> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:86AB
<22:19:49> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=34475 (channel 3)
<22:19:49> [CryCloud] RECV messageid: 34
<22:19:49> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=34475 - response StartSession
<22:19:49> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 86AB
<22:19:50> [CryCloud] RECV messageid: 4
<22:19:50> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:86AB
<22:19:50> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=34475 (channel 3)
<22:19:55> [CryCloud] RECV messageid: 4
<22:19:55> [Hunt Online] Lobby Event: eRET_StatusChanged. h:86AB
<22:19:55> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 86AB
<22:19:56> [CryCloud] RECV messageid: 4
<22:19:56> [Hunt Online] Lobby Event: eRET_MatchmakingStarted. h:86AB
<22:20:19> [CryCloud] Heartbeat Sent
<22:20:49> [CryCloud] Heartbeat Sent
<22:21:19> [CryCloud] Heartbeat Sent
<22:21:28> Stopping UI state machine 'hunters/ScreenFlow'...
<22:21:28> Starting UI state machine 'matchmaking/ScreenFlow'...
<22:21:28> [flow-log] Current Camera Switch: Mission
<22:21:42> Stopping UI state machine 'matchmaking/ScreenFlow'...
<22:21:42> Starting UI state machine 'hunters/ScreenFlow'...
<22:21:42> [flow-log] Current Camera Switch: Bloodline
<22:21:48> Stopping UI state machine 'hunters/ScreenFlow'...
<22:21:48> Starting UI state machine 'news/ScreenFlow'...
<22:21:49> [flow-log] Current Camera Switch: News
<22:21:49> [CryCloud] Heartbeat Sent
<22:22:02> [CryCloud] RECV messageid: 4
<22:22:02> [Hunt Online] Lobby Event: eRET_MatchmakingFinished. h:86AB
<22:22:02> [CryCloud] RECV messageid: 4
<22:22:02> [Hunt Online] Lobby Event: eRET_StatusChanged. h:86AB
<22:22:02> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 86AB
<22:22:19> [CryCloud] Heartbeat Sent
<22:22:49> [CryCloud] Heartbeat Sent
<22:22:55> Stopping UI state machine 'news/ScreenFlow'...
<22:22:55> Starting UI state machine 'hunters/ScreenFlow'...
<22:22:55> [flow-log] Current Camera Switch: Bloodline
<22:23:02> Suspected Matchmaking Failure: eSMF_SearchingForServerTooLong
<22:23:02> [Hunt Online] CGameLobby::DoReportSuspectedMatchmakingFailure() pLobby=34475
<22:23:02> [CryCloud] Sending request: Invoke (0x02000006) remotely on server with messageId = 41, grainId = 0
<22:23:02> [CryCloud] RECV messageid: 41
<22:23:02> [Hunt Online] CGameLobby::ReportSuspectedMatchmakingFailure() pLobby=34475 - response StartSession
<22:23:02> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 86AB
<22:23:04> [CryCloud] RECV messageid: 4
<22:23:04> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:87D4
<22:23:04> [CryCloud] RECV messageid: 4
<22:23:04> [CryCloud] RECV messageid: 4
<22:23:04> [CryCloud] RECV messageid: 4
<22:23:04> [Hunt Online] Lobby Event: eRET_StatusChanged. h:87D4
<22:23:04> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:87D4
<22:23:04> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:87D4
<22:23:05> [CryCloud] RECV messageid: 4
<22:23:05> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:87D4
<22:23:05> [CryCloud] RECV messageid: 4
<22:23:05> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:87D4
<22:23:05> [Hunt Online] CGameLobby::LeaveSession() lobby:34475 cancelling 0 clearPendingTasks 0, reason EImpulse::eLFSMI_PlayerRequestToLeave
<22:23:05> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=34475
<22:23:05> [CryCloud] Sending request: Invoke (0x02000004) remotely on server with messageId = 42, grainId = 0
<22:23:05> [Hunt Online] CLobbyFsm::Update() processing event(EImpulse::eLFSMI_PlayerRequestToLeave) in state(4). Lobby: 86AB
<22:23:05> [Hunt Online] CLobbyFsm::Update() transition from state(4) to (10) by event(EImpulse::eLFSMI_PlayerRequestToLeave) Lobby: BCB6F86C
<22:23:05> [Hunt Online] [CG] CGameLobby::EnterState() entering state 10(10) from 4(4) Lobby: 86AB
<22:23:05> [Hunt Online] [lobby] clear join command from CryAction
<22:23:05> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 34475
<22:23:05> CUIOnlineComponent::OnLobbyStateEvent(4, 10, 8)
<22:23:05> CUIOnlineComponent::OnLobbyStateEvent(4, 10, 8)
<22:23:05> CUIOnlineComponent::OnLobbyStateEvent(4, 10, 8)
<22:23:05> CUIOnlineComponent::OnLobbyStateEvent(4, 10, 8)
<22:23:05> CUIOnlineComponent::OnLobbyStateEvent(4, 10, 8)
<22:23:05> CUIOnlineComponent::OnLobbyStateEvent(4, 10, 8)
<22:23:05> CUIOnlineComponent::OnLobbyStateEvent(4, 10, 8)
<22:23:05> CUIOnlineComponent::OnLobbyStateEvent(4, 10, 8)
<22:23:05> CUIOnlineComponent::OnLobbyStateEvent(4, 10, 8)
<22:23:05> CUIOnlineComponent::OnLobbyStateEvent(4, 10, 8)
<22:23:05> [Hunt Online] CGameLobby::DoEndSession() pLobby=34475
<22:23:05> [CryCloud] Sending request: Invoke (0x02000003) remotely on server with messageId = 43, grainId = 0
<22:23:06> [CryCloud] RECV messageid: 43
<22:23:06> [Hunt Online] CGameLobby::FinishDelete() lobby:34475
<22:23:06> [Hunt Online] WARNING: Deleting a lobby that's not swapped to back list
<22:23:06> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(10) without handler. Lobby: 86AB
<22:23:06> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 34475
<22:23:06> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 34475
<22:23:07> [CryCloud] RECV messageid: 4
<22:23:07> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:87D4
<22:23:13> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 44, grainId = 0
<22:23:13> [CryCloud] RECV messageid: 44
<22:23:16> [CryCloud] Sending request: Invoke (0x0200000f) remotely on server with messageId = 45, grainId = 0
<22:23:16> [CryCloud] RECV messageid: 45
<22:23:18> Stopping UI state machine 'hunters/ScreenFlow'...
<22:23:18> Starting UI state machine 'matchmaking/ScreenFlow'...
<22:23:18> Starting UI state machine 'gamemodeselection/ScreenFlow'...
<22:23:18> [flow-log] Current Camera Switch: Mission
<22:23:20> Stopping UI state machine 'gamemodeselection/ScreenFlow'...
<22:23:20> [CryCloud] Sending request: Invoke (0x02000014) remotely on server with messageId = 46, grainId = 0
<22:23:20> [CryCloud] RECV messageid: 46
<22:23:24> [CryCloud] RECV messageid: 4
<22:23:24> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:87D4
<22:23:27> [CryCloud] Sending request: Invoke (0x02000002) remotely on server with messageId = 47, grainId = 0
<22:23:27> [CryCloud] ERROR (messageid: 47) 2002 
<22:23:27> Stopping UI state machine 'matchmaking/ScreenFlow'...
<22:23:27> Starting UI state machine 'hunters/ScreenFlow'...
<22:23:27> [flow-log] Current Camera Switch: Bloodline
<22:23:30> [CryCloud] RECV messageid: 4
<22:23:30> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:87D4
<22:23:31> [Hunt Online] Lobby Event: eRET_StatusChanged. h:87D4
<22:23:31> [CryCloud] RECV messageid: 4
<22:23:32> System Shutdown
<22:23:33> CGameClientChannel::Release
<22:23:33> m_arrModelCacheSKEL[0] = characters/animals/horse/horse_skel.chr
<22:23:33> m_arrModelCacheSKEL[1] = characters/armored/grunt_armored_r_skel.chr
<22:23:33> m_arrModelCacheSKEL[2] = characters/grunt/grunt.chr
<22:23:33> m_arrModelCacheSKEL[3] = characters/hellhound/hellhound_helmet_skel.chr
<22:23:33> m_arrModelCacheSKEL[4] = characters/hellhound/hellhound_skel.chr
<22:23:33> m_arrModelCacheSKEL[5] = characters/hive/hive_skel.chr
<22:23:33> m_arrModelCacheSKEL[6] = characters/hunter_male/hm_skel.chr
<22:23:33> m_arrModelCacheSKEL[7] = characters/meathead/meathead_skel.chr
<22:23:33> m_arrModelCacheSKEL[8] = characters/meathead/meathead_skel_boss.chr
<22:23:33> m_arrModelCacheSKEL[9] = objects/architecture/cabins_bayou_a/window_anim/window_anim_skel.chr
<22:23:34> Stopping UI state machine 'rewards/ScreenFlow'...
<22:23:34> Stopping UI state machine 'messages/Messages'...
<22:23:34> Stopping UI state machine 'start_menu/MenuFlow'...
<22:23:34> Stopping UI state machine 'hunters/ScreenFlow'...
<22:23:34> Stopping UI state machine 'chat/Chat'...
<22:23:34> Stopping UI state machine 'multiplayer/Flow'...
<22:23:34> [CryCloud] Sending request: Invoke (0x04000005) remotely on server with messageId = 48, grainId = 0
<22:23:34> [CryCloud] Disconnect
<22:23:34> [CryCloud] Disconnect