BackupNameAttachment=" Build(478) 06 Dec 18 (19 39 11)"  -- used by backup system

Log Started at Thu Dec  6 19:39:11 2018
Built on Nov 13 2018 15:21:20
Running 64 bit Windows version
Command Line: "bin\win_x64\HuntGame.exe" +online_account_client_settings live
Executable: D:\Jeux\Steam\steamapps\common\Hunt Showdown\bin\win_x64\HuntGame.exe
FileVersion: 1.3.0.478
ProductVersion: 1.3.0.478
Project HUNT
Using Project Folder D:/Jeux/Steam/steamapps/common/Hunt Showdown
Using Engine Folder D:\Jeux\Steam\steamapps\common\Hunt Showdown/
Using Asset Folder d:/jeux/steam/steamapps/common/hunt showdown/game_hunt

Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4
 
Processor 0:
  CPU: Intel        Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  Family: 6, Model: 10, Stepping: 7, FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2, AVX
 
Processor 1:
  CPU: Intel        Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  Family: 6, Model: 10, Stepping: 7, FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2, AVX
 
Processor 2:
  CPU: Intel        Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  Family: 6, Model: 10, Stepping: 7, FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2, AVX
 
Processor 3:
  CPU: Intel        Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  Family: 6, Model: 10, Stepping: 7, FPU: On-Chip
  Features: SSE, SSE2, SSE3, SSE4.2, AVX
 
<19:39:13> <ThreadConfigInfo>: Thread profile loaded: "pc_Common" (%engine%/config/engine_core.thread_config)  
<19:39:13> <ThreadConfigInfo>: Thread profile loaded: "pc_8" (%engine%/config/engine_core.thread_config)  
<19:39:13> UDR initialization
<19:39:13> Windows 10 64 bit (build 10.0.17763)
<19:39:13> System language: French
<19:39:13> Windows Directory: "C:\Windows"
<19:39:13> Local time is 19:39:13 12/06/18, system running for 10331 minutes
<19:39:13> 12187MB physical memory installed, 7258MB available, 134217727MB virtual memory installed, 40 percent of memory in use
<19:39:13> PageFile usage: 80MB, Working Set: 106MB, Peak PageFile usage: 81MB,
<19:39:13> Current display mode is 1920x1080x32, (Unknown graphics card)
<19:39:13> IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
<19:39:13> --------------------------------------------------------------------------------
<19:39:13> Stream Engine Initialization
<19:39:13> BuildTime: Nov 13 2018 15:21:20
<19:39:13> Physics initialization
<19:39:13> <Audio>: AudioSystem initialization
<19:39:13> C# Backend initialization
<19:39:13> DLL Failed to load, error code: 7E
<19:39:13> Loading plug-in CryDefaultEntities
<19:39:13> Loading plug-in CryUQS_Core
<19:39:14> Loading plug-in CryGamePlatform
<19:39:14> Loading plug-in CryGamePlatformSteam
<19:39:14> [Steam] Successfully initialized Steam API, running build id 3327667
<19:39:14> Attempting to automatically set user preferred language french
<19:39:14> Loading plug-in CryGeforceExperience
<19:39:16> Loading plug-in CryUserAnalytics
<19:39:16> Renderer initialization
<19:39:17> Logging video adapters:
<19:39:18> - NVIDIA GeForce GTX 1060 6GB (vendor = 0x10de, device = 0x1c03)
<19:39:18>   - Adapter index: 0
<19:39:18>   - Dedicated video memory: 6052 MB
<19:39:18>   - Feature level: D3D 11_1 (SM 5.x)
<19:39:18>   - Displays connected: yes
<19:39:18>   - Suitable rendering device: yes
<19:39:18> - Intel(R) HD Graphics 3000 (vendor = 0x8086, device = 0x0122)
<19:39:18>   - Adapter index: 1
<19:39:18>   - Dedicated video memory: 32 MB
<19:39:18>   - Feature level: D3D 10_1 (SM 4.x)
<19:39:18>   - Displays connected: no
<19:39:18>   - Suitable rendering device: no
<19:39:19> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
<19:39:19>   - Adapter index: 2
<19:39:19>   - Dedicated video memory: 0 MB
<19:39:19>   - Feature level: D3D 11_1 (SM 5.x)
<19:39:19>   - Displays connected: no
<19:39:19>   - Suitable rendering device: no
<19:39:21> Active GPUs: 1
<19:39:22> Font initialization
<19:39:25> [net] Socket IO management: External [iocp], Internal [iocp]
<19:39:26> network hostname: DESKTOP-M4UFM5G
<19:39:26>   ip:192.168.1.54
<19:39:26> [Network Version]: RELEASE PURE CLIENT
<19:39:26> Time initialization
<19:39:26> Input initialization
<19:39:26> Initializing Animation System
<19:39:26> Init 3D Engine
<19:39:26> Script System Initialization
<19:39:26> Schematyc initialization
<19:39:26> Entity system initialization
<19:39:27> LiveCreate initialization
<19:39:27> Dynamic Response System initialization
<19:39:27> AI initialization
<19:39:27> Initializing AI System
<19:39:27> Initializing additional systems
<19:39:27> Initializing default materials...
<19:39:27> CryDescriptor extension initialized
<19:39:29> [Schematyc]: Loading files...
<19:39:29> [Schematyc]: Loading settings
<19:39:29> [Schematyc]: Loading script files
<19:39:32> [Schematyc]: Compiling script files
<19:39:32> [Schematyc]: Loading complete
<19:39:33> Telemetry game extension initialized
<19:39:35> [GameProfiles]: Successfully activated profile 'default' for user 'nicol'
<19:39:35> username nicol signedIn 1 userIndex -1
<19:39:35> ActivateProfile profileName default
<19:39:35> [Game Version]: RELEASE PURE CLIENT
<19:39:35> <ThreadConfigInfo>: [XML Parsing] Thread with name "NetworkStallTicker" already loaded. Overriding with new configuration
<19:39:35> <ThreadConfigInfo>: [XML Parsing] Thread with name "ZLibCompressor" already loaded. Overriding with new configuration
<19:39:35> <ThreadConfigInfo>: [XML Parsing] Thread with name "TelemetryCopier" already loaded. Overriding with new configuration
<19:39:35> <ThreadConfigInfo>: Thread profile loaded: "pc_Common" (config/game.thread_config)  
<19:39:35> <ThreadConfigInfo>: Thread profile loaded: "pc_8" (config/game.thread_config)  
<19:39:36> [Schematyc]: Loading...
<19:39:36> [Schematyc]: Loading settings
<19:39:36> [Schematyc]: Loading scripts
<19:39:37> [Schematyc]: Compiling scripts
<19:39:37> [Schematyc]: Loading complete
<19:39:49> Starting UI state machine 'messages/Messages'...
<19:39:49> Starting UI state machine 'rewards/ScreenFlow'...
<19:39:49> Starting UI state machine 'ui/PreStartMenu'...
<19:39:49> ============================ Loading level menu ============================
<19:39:50>     online_account_client_settings = live [REQUIRE_APP_RESTART]
<19:39:50> [Hunt Online] [Account] Initializing.
<19:39:50> [Hunt Online] [Account] Steam initializing.
<19:39:51> [Hunt Online] [Account] Initializing online services for client with 'live' settings
<19:39:51> [Hunt Online] CProfileInboxService::Init: successfully initialized
<19:39:51> [CryCloud] Connection with 'capi2-lv-lw-wc.huntshowdown.com:61088' open
<19:39:51> [CryCloud] Sending request: Invoke (0x01000000) remotely on server with messageId = 1, grainId = 0
<19:39:51> [CryCloud] Connection Succeeded
<19:39:54> [CryCloud] [Client Session] Authentication succeed
<19:39:54> [CryCloud] Sending request: Invoke (0x01000002) remotely on server with messageId = 2, grainId = 0
<19:39:54> [CryCloud] RECV messageid: 1
<19:39:54> [CryCloud] [Client Session] Protocol Negotiation succeed
<19:39:54> [CryCloud] Sending request: Invoke (0x03000003) remotely on server with messageId = 3, grainId = 0
<19:39:54> [CryCloud] Sending request: Invoke (0x03000001) remotely on server with messageId = 4, grainId = 0
<19:39:54> [CryCloud] Sending request: Invoke (0x03000004) remotely on server with messageId = 5, grainId = 0
<19:39:54> [CryCloud] Sending request: Invoke (0x03000005) remotely on server with messageId = 6, grainId = 0
<19:39:54> [CryCloud] Sending request: Invoke (0x03000000) remotely on server with messageId = 7, grainId = 0
<19:39:54> [Hunt Online] CProfileInboxService::OnSessionAvailable: calling SubscribeProfileInboxService
<19:39:54> [CryCloud] Sending request: Invoke (0x03000007) remotely on server with messageId = 8, grainId = 0
<19:39:54> [CryCloud] Sending request: Invoke (0x02000015) remotely on server with messageId = 9, grainId = 0
<19:39:54> [CryCloud] RECV messageid: 2
<19:39:55> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<19:39:55> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<19:39:55> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<19:39:55> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<19:39:55> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<19:39:57> [CryCloud] RECV messageid: 9
<19:40:12> Stopping UI state machine 'ui/PreStartMenu'...
<19:40:12> Starting UI state machine 'start_menu/MenuFlow'...
<19:40:13> Starting UI state machine 'chat/Chat'...
<19:40:13> Starting UI state machine 'multiplayer/Flow'...
<19:40:14> Starting UI state machine 'news/ScreenFlow'...
<19:40:14> [flow-log] Current Camera Switch: News
<19:40:20> Stopping UI state machine 'news/ScreenFlow'...
<19:40:20> Starting UI state machine 'hunters/ScreenFlow'...
<19:40:20> [flow-log] Current Camera Switch: Bloodline
<19:40:25> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 10, grainId = 0
<19:40:25> [CryCloud] RECV messageid: 10
<19:40:38> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 11, grainId = 0
<19:40:38> [CryCloud] RECV messageid: 11
<19:40:46> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 12, grainId = 0
<19:40:46> [CryCloud] RECV messageid: 12
<19:40:49> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 13, grainId = 0
<19:40:49> [CryCloud] RECV messageid: 13
<19:41:07> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 14, grainId = 0
<19:41:07> [CryCloud] RECV messageid: 14
<19:41:10> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 15, grainId = 0
<19:41:10> [CryCloud] RECV messageid: 15
<19:41:14> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 16, grainId = 0
<19:41:14> [CryCloud] RECV messageid: 16
<19:41:27> [CryCloud] RECV messageid: 7
<19:41:27> [CryCloud] RECV messageid: 7
<19:41:27> [CryCloud] RECV messageid: 4
<19:41:27> [Hunt Online] Lobby Event: eRET_Created. h:718E2
<19:41:27> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 17, grainId = 0
<19:41:27> [Hunt Online] CGameLobby::CGameLobby()
<19:41:27> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 465122
<19:41:27> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=, Lobby: 465122
<19:41:27> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 465122
<19:41:27> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 718E2
<19:41:27> CGameLobbyManager::NewSessionRequest Success hNext=465122
<19:41:27> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 18, grainId = 0
<19:41:27> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 19, grainId = 0
<19:41:27> [CryCloud] RECV messageid: 17
<19:41:27> [CryCloud] RECV messageid: 18
<19:41:28> [CryCloud] RECV messageid: 19
<19:41:35> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 20, grainId = 0
<19:41:35> [CryCloud] RECV messageid: 20
<19:41:36> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<19:41:36> [CryCloud] RECV messageid: 4
<19:41:37> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 21, grainId = 0
<19:41:38> [CryCloud] RECV messageid: 21
<19:41:38> [CryCloud] RECV messageid: 4
<19:41:38> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<19:41:39> [CryCloud] RECV messageid: 4
<19:41:39> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<19:41:40> [CryCloud] RECV messageid: 4
<19:41:40> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<19:41:44> Starting UI state machine 'equip/ScreenFlow'...
<19:41:44> [CryCloud] RECV messageid: 4
<19:41:44> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<19:41:46> [CryCloud] RECV messageid: 4
<19:41:46> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<19:41:48> [CryCloud] RECV messageid: 4
<19:41:48> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<19:41:52> [CryCloud] RECV messageid: 4
<19:41:52> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<19:41:52> [CryCloud] RECV messageid: 4
<19:41:52> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<19:41:54> [CryCloud] RECV messageid: 4
<19:41:54> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<19:41:54> [CryCloud] RECV messageid: 4
<19:41:54> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<19:41:54> Stopping UI state machine 'equip/ScreenFlow'...
<19:42:01> Starting UI state machine 'upgrade/ScreenFlow'...
<19:42:04> [CryCloud] RECV messageid: 4
<19:42:04> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<19:42:04> [CryCloud] RECV messageid: 4
<19:42:04> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<19:42:07> [CryCloud] Heartbeat Sent
<19:42:11> [CryCloud] RECV messageid: 4
<19:42:11> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<19:42:11> [CryCloud] RECV messageid: 4
<19:42:11> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<19:42:19> Stopping UI state machine 'upgrade/ScreenFlow'...
<19:42:28> Starting UI state machine 'upgrade/ScreenFlow'...
<19:42:37> [CryCloud] Heartbeat Sent
<19:42:44> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<19:42:44> [CryCloud] RECV messageid: 4
<19:42:45> [CryCloud] RECV messageid: 4
<19:42:45> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<19:42:49> [CryCloud] RECV messageid: 4
<19:42:49> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<19:42:49> [CryCloud] RECV messageid: 4
<19:42:49> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<19:42:50> [CryCloud] RECV messageid: 4
<19:42:50> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<19:42:51> [CryCloud] RECV messageid: 4
<19:42:51> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<19:42:52> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 24, grainId = 0
<19:42:52> [CryCloud] RECV messageid: 24
<19:42:52> [CryCloud] RECV messageid: 4
<19:42:52> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<19:42:53> [CryCloud] RECV messageid: 4
<19:42:53> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<19:42:56> [CryCloud] RECV messageid: 4
<19:42:56> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:718E2
<19:42:56> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=465122 (channel 3)
<19:42:56> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 465122
<19:42:56> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 465122
<19:42:56> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 465122
<19:42:56> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 25, grainId = 0
<19:42:56> [CryCloud] RECV messageid: 4
<19:42:56> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:718E2
<19:42:56> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=465122 (channel 3)
<19:42:56> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 465122
<19:42:56> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 465122
<19:42:56> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 465122
<19:42:57> [CryCloud] RECV messageid: 25
<19:42:57> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 26, grainId = 0
<19:42:57> [CryCloud] RECV messageid: 26
<19:42:58> [CryCloud] RECV messageid: 4
<19:42:58> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<19:43:02> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 27, grainId = 0
<19:43:02> [CryCloud] RECV messageid: 27
<19:43:02> [CryCloud] RECV messageid: 4
<19:43:02> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<19:43:13> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 28, grainId = 0
<19:43:14> [CryCloud] RECV messageid: 28
<19:43:14> [CryCloud] RECV messageid: 4
<19:43:14> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<19:43:14> Stopping UI state machine 'upgrade/ScreenFlow'...
<19:43:16> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=465122
<19:43:16> [CryCloud] Sending request: Invoke (0x02000004) remotely on server with messageId = 29, grainId = 0
<19:43:16> [CryCloud] RECV messageid: 29
<19:43:16> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=465122 - response StartSession
<19:43:16> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 718E2
<19:43:17> [CryCloud] RECV messageid: 4
<19:43:17> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:718E2
<19:43:17> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=465122 (channel 3)
<19:43:19> [CryCloud] RECV messageid: 4
<19:43:19> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:718E2
<19:43:19> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=465122 (channel 3)
<19:43:24> [CryCloud] RECV messageid: 4
<19:43:24> [Hunt Online] Lobby Event: eRET_StatusChanged. h:718E2
<19:43:24> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 718E2
<19:43:24> [CryCloud] RECV messageid: 4
<19:43:24> [Hunt Online] Lobby Event: eRET_MatchmakingStarted. h:718E2
<19:43:46> [CryCloud] Heartbeat Sent
<19:43:51> Stopping UI state machine 'hunters/ScreenFlow'...
<19:43:51> Starting UI state machine 'matchmaking/ScreenFlow'...
<19:43:51> [flow-log] Current Camera Switch: Mission
<19:44:16> [CryCloud] Heartbeat Sent
<19:44:30> [CryCloud] RECV messageid: 4
<19:44:30> [Hunt Online] Lobby Event: eRET_MatchmakingFinished. h:718E2
<19:44:30> [CryCloud] RECV messageid: 4
<19:44:30> [CryCloud] RECV messageid: 4
<19:44:30> [CryCloud] RECV messageid: 4
<19:44:30> [CryCloud] RECV messageid: 4
<19:44:30> [CryCloud] RECV messageid: 4
<19:44:30> [CryCloud] RECV messageid: 4
<19:44:30> [CryCloud] RECV messageid: 4
<19:44:30> [CryCloud] RECV messageid: 4
<19:44:30> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:718E2
<19:44:30> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 32, grainId = 0
<19:44:30> [Hunt Online] COnlineGameLobby::OnPlayerUpdated sid=465122 (channel 3)
<19:44:30> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:718E2
<19:44:30> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 33, grainId = 0
<19:44:30> [Hunt Online] COnlineGameLobby::OnPlayerUpdated sid=465122 (channel 3)
<19:44:30> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:718E2
<19:44:30> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 34, grainId = 0
<19:44:30> [Hunt Online] COnlineGameLobby::OnPlayerUpdated sid=465122 (channel 3)
<19:44:30> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:718E2
<19:44:30> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 35, grainId = 0
<19:44:30> [Hunt Online] COnlineGameLobby::OnPlayerUpdated sid=465122 (channel 3)
<19:44:30> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:718E2
<19:44:30> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 36, grainId = 0
<19:44:30> [Hunt Online] COnlineGameLobby::OnPlayerUpdated sid=465122 (channel 3)
<19:44:30> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:718E2
<19:44:30> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 37, grainId = 0
<19:44:30> [Hunt Online] COnlineGameLobby::OnPlayerUpdated sid=465122 (channel 3)
<19:44:30> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:718E2
<19:44:30> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 38, grainId = 0
<19:44:30> [Hunt Online] COnlineGameLobby::OnPlayerUpdated sid=465122 (channel 3)
<19:44:30> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:718E2
<19:44:30> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 39, grainId = 0
<19:44:30> [Hunt Online] COnlineGameLobby::OnPlayerUpdated sid=465122 (channel 3)
<19:44:30> [CryCloud] RECV messageid: 32
<19:44:31> [CryCloud] RECV messageid: 33
<19:44:31> [CryCloud] RECV messageid: 34
<19:44:31> [CryCloud] RECV messageid: 35
<19:44:31> [CryCloud] RECV messageid: 36
<19:44:31> [CryCloud] RECV messageid: 37
<19:44:31> [CryCloud] RECV messageid: 38
<19:44:31> [CryCloud] RECV messageid: 39
<19:44:36> [CryCloud] RECV messageid: 4
<19:44:36> [Hunt Online] Lobby Event: eRET_DSAcquired. h:718E2
<19:44:36> Stopping UI state machine 'start_menu/MenuFlow'...
<19:44:36> Stopping UI state machine 'matchmaking/ScreenFlow'...
<19:44:37> Stopping UI state machine 'chat/Chat'...
<19:44:37> Stopping UI state machine 'multiplayer/Flow'...
<19:44:37> Starting UI state machine 'ui/Loading'...
<19:44:38> [CryCloud] RECV messageid: 4
<19:44:38> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:718E2
<19:44:38> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=465122 (channel 3)
<19:44:38> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 465122
<19:44:38> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 465122
<19:44:38> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 465122
<19:44:38> [CryCloud] RECV messageid: 4
<19:44:38> [Hunt Online] Lobby Event: eRET_StatusChanged. h:718E2
<19:44:38> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 718E2
<19:44:38> [Hunt Online] CLobbyFsm::Update() transition from state(4) to (5) by event(eRET_StatusChanged) Lobby: 8F0DBE0C
<19:44:38> [Hunt Online] [CG] CGameLobby::EnterState() entering state 5(5) from 4(4) Lobby: 718E2
<19:44:38> [Hunt Online] [CG] CGameLobby::OnGameStarting() Lobby: 465122
<19:44:38> CMissionComponent::SetSessionMissionData for session 3
<19:44:38> [CryCloud] Sending request: Invoke (0x02000019) remotely on server with messageId = 40, grainId = 0
<19:44:38> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<19:44:38> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<19:44:38> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<19:44:38> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<19:44:38> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<19:44:38> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<19:44:38> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<19:44:38> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<19:44:38> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<19:44:38> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<19:44:38> [Hunt Online] CLobbyFsm::Update() transition from state(5) to (7) by event(EImpulse::eLFSMI_Update) Lobby: 8F0DBE0C
<19:44:38> [Hunt Online] [CG] CGameLobby::EnterState() entering state 7(7) from 5(5) Lobby: 718E2
<19:44:38> [Hunt Online] ConnectToCoreGame(): token 3/465122, join command: connect <session>00000003,37.58.52.6:20004
<19:44:38> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<19:44:38> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<19:44:38> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<19:44:38> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<19:44:38> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<19:44:38> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<19:44:38> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<19:44:38> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<19:44:38> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<19:44:38> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<19:44:38> m_arrModelCacheSKEL[0] = characters/animals/horse/horse_skel.chr
<19:44:38> m_arrModelCacheSKEL[1] = characters/armored/grunt_armored_r_skel.chr
<19:44:38> m_arrModelCacheSKEL[2] = characters/grunt/grunt.chr
<19:44:38> m_arrModelCacheSKEL[3] = characters/hellhound/hellhound_skel.chr
<19:44:38> m_arrModelCacheSKEL[4] = characters/hive/hive_skel.chr
<19:44:38> m_arrModelCacheSKEL[5] = characters/hunter_male/hm_skel.chr
<19:44:38> m_arrModelCacheSKEL[6] = characters/meathead/meathead_skel.chr
<19:44:38> m_arrModelCacheSKEL[7] = characters/meathead/meathead_skel_boss.chr
<19:44:38> m_arrModelCacheSKEL[8] = objects/architecture/cabins_bayou_a/window_anim/window_anim_skel.chr
<19:44:39> [CryCloud] RECV messageid: 40
<19:44:40> [CryCloud] Sending request: Invoke (0x02000019) remotely on server with messageId = 41, grainId = 0
<19:44:40> [CryCloud] RECV messageid: 41
<19:44:42> Game rules class: InstantAction
<19:44:44> ============================ PrepareLevel levels/civilwar ============================
<19:44:45> Initializing default materials...
<19:44:57> [Hunt Online] Lobby Event: eRET_DSReady. h:718E2
<19:44:57> [CryCloud] RECV messageid: 4
<19:45:13> Stopping UI state machine 'ui/Loading'...
<19:45:13> Starting UI state machine 'ui/HUD'...
<19:45:14> Starting UI state machine 'chat/Chat'...
<19:45:29> [CryCloud] Heartbeat Sent
<19:45:57> [CryCloud] RECV messageid: 5
<19:45:57> [CryCloud] RECV messageid: 5
<19:45:59> [CryCloud] Heartbeat Sent
<19:46:29> [CryCloud] Heartbeat Sent
<19:46:59> [CryCloud] Heartbeat Sent
<19:47:29> [CryCloud] Heartbeat Sent
<19:47:51> [CryCloud] RECV messageid: 5
<19:47:59> [CryCloud] Heartbeat Sent
<19:48:29> [CryCloud] Heartbeat Sent
<19:49:00> [CryCloud] Heartbeat Sent
<19:49:21> [CryCloud] RECV messageid: 5
<19:49:25> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:718E2
<19:49:25> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=465122 (channel 3)
<19:49:25> [CryCloud] RECV messageid: 4
<19:49:30> [CryCloud] Heartbeat Sent
<19:49:39> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:718E2
<19:49:39> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=465122 (channel 3)
<19:49:39> [CryCloud] RECV messageid: 4
<19:50:00> [CryCloud] Heartbeat Sent
<19:50:30> [CryCloud] Heartbeat Sent
<19:50:51> [CryCloud] RECV messageid: 5
<19:51:00> [CryCloud] Heartbeat Sent
<19:51:30> [CryCloud] Heartbeat Sent
<19:52:00> [CryCloud] Heartbeat Sent
<19:52:21> [CryCloud] RECV messageid: 5
<19:52:30> [CryCloud] Heartbeat Sent
<19:52:53> CGameClientChannel::Release
<19:52:56> Stopping UI state machine 'ui/HUD'...
<19:52:56> Stopping UI state machine 'chat/Chat'...
<19:52:56> Starting UI state machine 'ui/ReturningToMenu'...
<19:52:56> [CryCloud] RECV messageid: 5
<19:52:58> Stopping UI state machine 'ui/ReturningToMenu'...
<19:52:58> Starting UI state machine 'ui/PreStartMenu'...
<19:52:58> ============================ Loading level menu ============================
<19:52:59> Initializing default materials...
<19:53:01> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<19:53:01> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<19:53:01> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<19:53:01> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<19:53:01> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<19:53:04> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:718E2
<19:53:04> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=465122 (channel 3)
<19:53:04> [CryCloud] RECV messageid: 4
<19:53:07> Stopping UI state machine 'ui/PreStartMenu'...
<19:53:07> Starting UI state machine 'start_menu/MenuFlow'...
<19:53:08> Starting UI state machine 'chat/Chat'...
<19:53:08> Starting UI state machine 'multiplayer/Flow'...
<19:53:09> [Hunt Online] CGameLobby::LeaveSession() lobby:465122 cancelling 0 clearPendingTasks 0, reason EImpulse::eLFSMI_PlayerRequestToLeave
<19:53:09> Starting UI state machine 'news/ScreenFlow'...
<19:53:09> [Hunt Online] CLobbyFsm::Update() processing event(EImpulse::eLFSMI_PlayerRequestToLeave) in state(7). Lobby: 718E2
<19:53:09> [Hunt Online] CLobbyFsm::Update() transition from state(7) to (10) by event(EImpulse::eLFSMI_PlayerRequestToLeave) Lobby: 8F0DBE0C
<19:53:09> [Hunt Online] [CG] CGameLobby::EnterState() entering state 10(10) from 7(7) Lobby: 718E2
<19:53:09> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 465122
<19:53:09> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<19:53:09> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<19:53:09> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<19:53:09> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<19:53:09> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<19:53:09> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<19:53:09> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<19:53:09> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<19:53:09> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<19:53:09> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<19:53:09> [Hunt Online] CGameLobby::DoEndSession() pLobby=465122
<19:53:09> [CryCloud] Sending request: Invoke (0x02000003) remotely on server with messageId = 57, grainId = 0
<19:53:09> [CryCloud] RECV messageid: 4
<19:53:09> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:718E2
<19:53:09> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=465122 (channel 3)
<19:53:09> [CryCloud] RECV messageid: 57
<19:53:09> [CryCloud] RECV messageid: 4
<19:53:09> [Hunt Online] Lobby Event: eRET_StatusChanged. h:718E2
<19:53:09> [Hunt Online] CGameLobby::FinishDelete() lobby:465122
<19:53:09> [Hunt Online] WARNING: Deleting a lobby that's not swapped to back list
<19:53:09> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(10) without handler. Lobby: 718E2
<19:53:09> [Hunt Online] CLobbyFsm::Update() received event(eRET_StatusChanged) in state(10) without handler. Lobby: 718E2
<19:53:09> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 465122
<19:53:09> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 465122
<19:53:20> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 58, grainId = 0
<19:53:21> [CryCloud] RECV messageid: 58
<19:53:26> Stopping UI state machine 'news/ScreenFlow'...
<19:53:26> Starting UI state machine 'hunters/ScreenFlow'...
<19:53:26> [flow-log] Current Camera Switch: Bloodline
<19:53:27> Stopping UI state machine 'hunters/ScreenFlow'...
<19:53:27> Starting UI state machine 'recruits/ScreenFlow'...
<19:53:27> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 59, grainId = 0
<19:53:27> [flow-log] Current Camera Switch: Recruitment
<19:53:27> [CryCloud] RECV messageid: 59
<19:53:37> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 60, grainId = 0
<19:53:37> Stopping UI state machine 'recruits/ScreenFlow'...
<19:53:37> Starting UI state machine 'hunters/ScreenFlow'...
<19:53:37> [flow-log] Current Camera Switch: Bloodline
<19:53:38> [CryCloud] RECV messageid: 60
<19:53:41> Stopping UI state machine 'hunters/ScreenFlow'...
<19:53:41> Starting UI state machine 'recruits/ScreenFlow'...
<19:53:41> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 61, grainId = 0
<19:53:41> [flow-log] Current Camera Switch: Recruitment
<19:53:41> [CryCloud] RECV messageid: 61
<19:53:42> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 62, grainId = 0
<19:53:43> [CryCloud] RECV messageid: 62
<19:53:52> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 63, grainId = 0
<19:53:52> Stopping UI state machine 'recruits/ScreenFlow'...
<19:53:52> Starting UI state machine 'hunters/ScreenFlow'...
<19:53:52> [flow-log] Current Camera Switch: Bloodline
<19:53:53> [CryCloud] RECV messageid: 63
<19:53:54> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 64, grainId = 0
<19:53:54> [CryCloud] RECV messageid: 64
<19:53:57> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 65, grainId = 0
<19:53:57> [CryCloud] RECV messageid: 65
<19:53:58> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 66, grainId = 0
<19:53:58> [CryCloud] RECV messageid: 66
<19:54:00> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 67, grainId = 0
<19:54:01> [CryCloud] RECV messageid: 67
<19:54:11> Starting UI state machine 'upgrade/ScreenFlow'...
<19:54:30> [CryCloud] Heartbeat Sent
<19:54:31> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 69, grainId = 0
<19:54:31> [CryCloud] RECV messageid: 69
<19:54:35> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 70, grainId = 0
<19:54:36> [CryCloud] RECV messageid: 70
<19:54:37> Stopping UI state machine 'upgrade/ScreenFlow'...
<19:54:44> Stopping UI state machine 'hunters/ScreenFlow'...
<19:54:44> Starting UI state machine 'matchmaking/ScreenFlow'...
<19:54:44> Starting UI state machine 'gamemodeselection/ScreenFlow'...
<19:54:44> [flow-log] Current Camera Switch: Mission
<19:54:48> Stopping UI state machine 'matchmaking/ScreenFlow'...
<19:54:48> Stopping UI state machine 'gamemodeselection/ScreenFlow'...
<19:54:48> Starting UI state machine 'hunters/ScreenFlow'...
<19:54:48> [flow-log] Current Camera Switch: Bloodline
<19:54:52> [CryCloud] RECV messageid: 7
<19:54:52> [CryCloud] RECV messageid: 7
<19:54:52> [CryCloud] RECV messageid: 4
<19:54:52> [Hunt Online] Lobby Event: eRET_Created. h:70E31
<19:54:52> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 71, grainId = 0
<19:54:52> [Hunt Online] CGameLobby::CGameLobby()
<19:54:52> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 462385
<19:54:52> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=, Lobby: 462385
<19:54:52> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 462385
<19:54:52> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 70E31
<19:54:52> CGameLobbyManager::NewSessionRequest Success hNext=462385
<19:54:52> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 72, grainId = 0
<19:54:52> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 73, grainId = 0
<19:54:52> [CryCloud] RECV messageid: 71
<19:54:52> [CryCloud] RECV messageid: 72
<19:54:53> [CryCloud] RECV messageid: 73
<19:54:53> [CryCloud] RECV messageid: 4
<19:54:53> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:70E31
<19:54:53> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=462385 (channel 3)
<19:54:53> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 462385
<19:54:53> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 462385
<19:54:53> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 462385
<19:54:53> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 74, grainId = 0
<19:54:54> [CryCloud] RECV messageid: 4
<19:54:54> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:70E31
<19:54:54> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=462385 (channel 3)
<19:54:54> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 462385
<19:54:54> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 462385
<19:54:54> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 462385
<19:54:54> [CryCloud] RECV messageid: 74
<19:54:59> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=462385
<19:54:59> [CryCloud] Sending request: Invoke (0x02000004) remotely on server with messageId = 75, grainId = 0
<19:54:59> [CryCloud] RECV messageid: 75
<19:54:59> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=462385 - response StartSession
<19:54:59> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 70E31
<19:54:59> [CryCloud] RECV messageid: 4
<19:54:59> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:70E31
<19:54:59> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=462385 (channel 3)
<19:55:04> [CryCloud] RECV messageid: 4
<19:55:04> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:70E31
<19:55:04> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=462385 (channel 3)
<19:55:09> [CryCloud] RECV messageid: 4
<19:55:09> [Hunt Online] Lobby Event: eRET_StatusChanged. h:70E31
<19:55:09> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 70E31
<19:55:09> [CryCloud] RECV messageid: 4
<19:55:09> [Hunt Online] Lobby Event: eRET_MatchmakingStarted. h:70E31
<19:55:18> [CryCloud] RECV messageid: 4
<19:55:18> [Hunt Online] Lobby Event: eRET_MatchmakingFinished. h:70E31
<19:55:18> [CryCloud] RECV messageid: 4
<19:55:18> [CryCloud] RECV messageid: 4
<19:55:18> [CryCloud] RECV messageid: 7
<19:55:18> [CryCloud] RECV messageid: 4
<19:55:18> [Hunt Online] Lobby Event: eRET_StatusChanged. h:70E31
<19:55:18> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:71D92
<19:55:18> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 76, grainId = 0
<19:55:18> [Hunt Online] Lobby Event: eRET_SessionMerged. h:70E31
<19:55:18> [Hunt Online] CGameLobby: eRET_EvacuationEnded sid=462385 next=466322 chId=9
<19:55:18> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 77, grainId = 0
<19:55:18> [Hunt Online] CGameLobby::CGameLobby()
<19:55:18> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 466322
<19:55:18> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 466322
<19:55:18> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 466322
<19:55:18> CMissionComponent::SetSessionMissionData for session 9
<19:55:18> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 71D92
<19:55:18> [Hunt Online] CGameLobby::InitState() Fast-forwarding based on backend lobby status: PreStart
<19:55:18> CGameLobbyManager::NewSessionRequest Success hNext=466322
<19:55:18> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 462385
<19:55:18> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 462385
<19:55:18> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 71D92
<19:55:18> [CryCloud] RECV messageid: 76
<19:55:18> [CryCloud] RECV messageid: 77
<19:55:24> [CryCloud] RECV messageid: 4
<19:55:24> [Hunt Online] Lobby Event: eRET_DSAcquired. h:71D92
<19:55:24> Stopping UI state machine 'start_menu/MenuFlow'...
<19:55:24> Stopping UI state machine 'hunters/ScreenFlow'...
<19:55:24> Stopping UI state machine 'chat/Chat'...
<19:55:24> Stopping UI state machine 'multiplayer/Flow'...
<19:55:24> Starting UI state machine 'ui/Loading'...
<19:55:25> [CryCloud] RECV messageid: 4
<19:55:25> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:71D92
<19:55:25> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=466322 (channel 9)
<19:55:25> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 466322
<19:55:25> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 466322
<19:55:25> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 466322
<19:55:25> [CryCloud] RECV messageid: 4
<19:55:25> [Hunt Online] Lobby Event: eRET_StatusChanged. h:71D92
<19:55:25> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 71D92
<19:55:25> [Hunt Online] CLobbyFsm::Update() transition from state(4) to (5) by event(eRET_StatusChanged) Lobby: 8E5A576C
<19:55:25> [Hunt Online] [CG] CGameLobby::EnterState() entering state 5(5) from 4(4) Lobby: 71D92
<19:55:25> [Hunt Online] [CG] CGameLobby::OnGameStarting() Lobby: 466322
<19:55:25> CMissionComponent::SetSessionMissionData for session 9
<19:55:25> [CryCloud] Sending request: Invoke (0x02000019) remotely on server with messageId = 78, grainId = 0
<19:55:25> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<19:55:25> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<19:55:25> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<19:55:25> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<19:55:25> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<19:55:25> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<19:55:25> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<19:55:25> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<19:55:25> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<19:55:25> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<19:55:25> [Hunt Online] CLobbyFsm::Update() transition from state(5) to (7) by event(EImpulse::eLFSMI_Update) Lobby: 8E5A576C
<19:55:25> [Hunt Online] [CG] CGameLobby::EnterState() entering state 7(7) from 5(5) Lobby: 71D92
<19:55:25> [Hunt Online] ConnectToCoreGame(): token 9/466322, join command: connect <session>00000009,37.58.52.6:20006
<19:55:25> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<19:55:25> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<19:55:25> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<19:55:25> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<19:55:25> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<19:55:25> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<19:55:25> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<19:55:25> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<19:55:25> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<19:55:25> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<19:55:26> [CryCloud] RECV messageid: 78
<19:55:26> [CryCloud] Sending request: Invoke (0x02000019) remotely on server with messageId = 79, grainId = 0
<19:55:27> [CryCloud] RECV messageid: 79
<19:55:27> Game rules class: InstantAction
<19:55:31> ============================ PrepareLevel levels/civilwar ============================
<19:55:32> Initializing default materials...
<19:55:43> [Hunt Online] Lobby Event: eRET_DSReady. h:71D92
<19:55:43> [CryCloud] RECV messageid: 4
<19:55:57> Stopping UI state machine 'ui/Loading'...
<19:55:57> Starting UI state machine 'ui/HUD'...
<19:55:58> Starting UI state machine 'chat/Chat'...
<19:56:14> [CryCloud] Heartbeat Sent
<19:56:44> [CryCloud] Heartbeat Sent
<19:56:52> [CryCloud] RECV messageid: 5
<19:56:52> [CryCloud] RECV messageid: 5
<19:57:14> [CryCloud] Heartbeat Sent
<19:57:44> [CryCloud] Heartbeat Sent
<19:58:14> [CryCloud] Heartbeat Sent
<19:58:38> [CryCloud] RECV messageid: 5
<19:58:44> [CryCloud] Heartbeat Sent
<19:59:07> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:71D92
<19:59:07> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=466322 (channel 9)
<19:59:07> [CryCloud] RECV messageid: 4
<19:59:14> [CryCloud] Heartbeat Sent
<19:59:44> [CryCloud] Heartbeat Sent
<20:00:08> [CryCloud] RECV messageid: 5
<20:00:14> [CryCloud] Heartbeat Sent
<20:00:45> [CryCloud] Heartbeat Sent
<20:01:15> [CryCloud] Heartbeat Sent
<20:01:38> [CryCloud] RECV messageid: 5
<20:01:45> [CryCloud] Heartbeat Sent
<20:02:15> [CryCloud] Heartbeat Sent
<20:02:35> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:71D92
<20:02:35> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=466322 (channel 9)
<20:02:35> [CryCloud] RECV messageid: 4
<20:02:45> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:71D92
<20:02:45> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=466322 (channel 9)
<20:02:45> [CryCloud] RECV messageid: 4
<20:02:45> [CryCloud] Heartbeat Sent
<20:03:08> [CryCloud] RECV messageid: 5
<20:03:15> [CryCloud] Heartbeat Sent
<20:03:45> [CryCloud] Heartbeat Sent
<20:04:15> [CryCloud] Heartbeat Sent
<20:04:38> [CryCloud] RECV messageid: 5
<20:04:45> [CryCloud] Heartbeat Sent
<20:05:15> [CryCloud] Heartbeat Sent
<20:05:31> CGameClientChannel::Release
<20:05:34> Stopping UI state machine 'ui/HUD'...
<20:05:34> Stopping UI state machine 'chat/Chat'...
<20:05:34> Starting UI state machine 'ui/ReturningToMenu'...
<20:05:35> [CryCloud] RECV messageid: 5
<20:05:37> Stopping UI state machine 'ui/ReturningToMenu'...
<20:05:37> Starting UI state machine 'ui/PreStartMenu'...
<20:05:37> ============================ Loading level menu ============================
<20:05:37> Initializing default materials...
<20:05:40> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<20:05:40> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<20:05:40> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<20:05:40> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<20:05:40> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<20:05:45> Stopping UI state machine 'ui/PreStartMenu'...
<20:05:45> Starting UI state machine 'start_menu/MenuFlow'...
<20:05:47> Starting UI state machine 'chat/Chat'...
<20:05:47> Starting UI state machine 'multiplayer/Flow'...
<20:05:47> [Hunt Online] CGameLobby::LeaveSession() lobby:466322 cancelling 0 clearPendingTasks 0, reason EImpulse::eLFSMI_PlayerRequestToLeave
<20:05:47> Starting UI state machine 'news/ScreenFlow'...
<20:05:47> [Hunt Online] CLobbyFsm::Update() processing event(EImpulse::eLFSMI_PlayerRequestToLeave) in state(7). Lobby: 71D92
<20:05:47> [Hunt Online] CLobbyFsm::Update() transition from state(7) to (10) by event(EImpulse::eLFSMI_PlayerRequestToLeave) Lobby: 8E5A576C
<20:05:47> [Hunt Online] [CG] CGameLobby::EnterState() entering state 10(10) from 7(7) Lobby: 71D92
<20:05:47> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 466322
<20:05:47> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:05:47> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:05:47> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:05:47> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:05:47> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:05:47> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:05:47> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:05:47> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:05:47> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:05:47> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:05:47> [Hunt Online] CGameLobby::DoEndSession() pLobby=466322
<20:05:47> [CryCloud] Sending request: Invoke (0x02000003) remotely on server with messageId = 99, grainId = 0
<20:05:48> [CryCloud] RECV messageid: 4
<20:05:48> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:71D92
<20:05:48> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=466322 (channel 9)
<20:05:48> [CryCloud] RECV messageid: 4
<20:05:48> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:71D92
<20:05:48> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=466322 (channel 9)
<20:05:48> [CryCloud] RECV messageid: 4
<20:05:48> [CryCloud] RECV messageid: 99
<20:05:48> [Hunt Online] Lobby Event: eRET_StatusChanged. h:71D92
<20:05:48> [Hunt Online] CGameLobby::FinishDelete() lobby:466322
<20:05:48> [Hunt Online] WARNING: Deleting a lobby that's not swapped to back list
<20:05:48> [Hunt Online] CLobbyFsm::Update() received event(eRET_StatusChanged) in state(10) without handler. Lobby: 71D92
<20:05:48> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(10) without handler. Lobby: 71D92
<20:05:48> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 466322
<20:05:48> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 466322
<20:05:54> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 100, grainId = 0
<20:05:54> [CryCloud] RECV messageid: 100
<20:05:59> Stopping UI state machine 'news/ScreenFlow'...
<20:05:59> Starting UI state machine 'hunters/ScreenFlow'...
<20:05:59> [flow-log] Current Camera Switch: Bloodline
<20:06:01> Stopping UI state machine 'hunters/ScreenFlow'...
<20:06:01> Starting UI state machine 'recruits/ScreenFlow'...
<20:06:01> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 101, grainId = 0
<20:06:01> [flow-log] Current Camera Switch: Recruitment
<20:06:01> [CryCloud] RECV messageid: 101
<20:06:06> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 102, grainId = 0
<20:06:06> [CryCloud] RECV messageid: 102
<20:06:36> [CryCloud] Heartbeat Sent
<20:06:38> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 104, grainId = 0
<20:06:38> Stopping UI state machine 'recruits/ScreenFlow'...
<20:06:38> Starting UI state machine 'hunters/ScreenFlow'...
<20:06:38> [flow-log] Current Camera Switch: Bloodline
<20:06:38> [CryCloud] RECV messageid: 104
<20:06:41> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 105, grainId = 0
<20:06:41> [CryCloud] RECV messageid: 105
<20:06:44> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 106, grainId = 0
<20:06:44> [CryCloud] RECV messageid: 106
<20:06:47> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 107, grainId = 0
<20:06:47> [CryCloud] RECV messageid: 107
<20:06:53> Starting UI state machine 'equip/ScreenFlow'...
<20:06:55> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 108, grainId = 0
<20:06:56> [CryCloud] RECV messageid: 108
<20:07:15> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 109, grainId = 0
<20:07:15> [CryCloud] RECV messageid: 109
<20:07:15> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 110, grainId = 0
<20:07:15> [CryCloud] RECV messageid: 110
<20:07:18> Stopping UI state machine 'equip/ScreenFlow'...
<20:07:19> Starting UI state machine 'equip/ScreenFlow'...
<20:07:21> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 111, grainId = 0
<20:07:21> [CryCloud] RECV messageid: 111
<20:07:21> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 112, grainId = 0
<20:07:21> [CryCloud] RECV messageid: 112
<20:07:22> Stopping UI state machine 'equip/ScreenFlow'...
<20:07:22> Starting UI state machine 'equip/ScreenFlow'...
<20:07:35> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 113, grainId = 0
<20:07:35> [CryCloud] RECV messageid: 113
<20:07:35> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 114, grainId = 0
<20:07:36> [CryCloud] RECV messageid: 114
<20:07:36> Stopping UI state machine 'equip/ScreenFlow'...
<20:07:36> Starting UI state machine 'equip/ScreenFlow'...
<20:07:42> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 115, grainId = 0
<20:07:42> [CryCloud] RECV messageid: 115
<20:07:42> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 116, grainId = 0
<20:07:42> [CryCloud] RECV messageid: 116
<20:07:42> Stopping UI state machine 'equip/ScreenFlow'...
<20:07:42> Starting UI state machine 'equip/ScreenFlow'...
<20:07:46> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 117, grainId = 0
<20:07:46> [CryCloud] RECV messageid: 117
<20:07:46> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 118, grainId = 0
<20:07:46> Stopping UI state machine 'equip/ScreenFlow'...
<20:07:46> [CryCloud] RECV messageid: 118
<20:07:51> [CryCloud] RECV messageid: 7
<20:07:51> [CryCloud] RECV messageid: 7
<20:07:51> [CryCloud] RECV messageid: 4
<20:07:51> [Hunt Online] Lobby Event: eRET_Created. h:71BF5
<20:07:51> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 119, grainId = 0
<20:07:51> [Hunt Online] CGameLobby::CGameLobby()
<20:07:51> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 465909
<20:07:51> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=, Lobby: 465909
<20:07:51> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 465909
<20:07:51> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 71BF5
<20:07:51> CGameLobbyManager::NewSessionRequest Success hNext=465909
<20:07:51> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 120, grainId = 0
<20:07:51> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 121, grainId = 0
<20:07:51> [CryCloud] RECV messageid: 119
<20:07:51> [CryCloud] RECV messageid: 120
<20:07:51> [CryCloud] RECV messageid: 121
<20:07:54> Starting UI state machine 'upgrade/ScreenFlow'...
<20:07:59> Stopping UI state machine 'upgrade/ScreenFlow'...
<20:07:59> [CryCloud] RECV messageid: 4
<20:07:59> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:71BF5
<20:07:59> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=465909 (channel 3)
<20:07:59> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 465909
<20:07:59> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 465909
<20:07:59> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 465909
<20:07:59> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 122, grainId = 0
<20:07:59> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:71BF5
<20:07:59> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=465909 (channel 3)
<20:07:59> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 465909
<20:07:59> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 465909
<20:07:59> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 465909
<20:07:59> [CryCloud] RECV messageid: 4
<20:07:59> [CryCloud] RECV messageid: 122
<20:08:00> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 123, grainId = 0
<20:08:00> [CryCloud] RECV messageid: 123
<20:08:00> [CryCloud] RECV messageid: 4
<20:08:00> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:08:01> Starting UI state machine 'upgrade/ScreenFlow'...
<20:08:02> [CryCloud] RECV messageid: 4
<20:08:02> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:08:02> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 124, grainId = 0
<20:08:03> [CryCloud] RECV messageid: 124
<20:08:03> [CryCloud] RECV messageid: 4
<20:08:03> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:08:03> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 125, grainId = 0
<20:08:03> [CryCloud] RECV messageid: 125
<20:08:04> [CryCloud] RECV messageid: 4
<20:08:04> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:08:04> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 126, grainId = 0
<20:08:04> [CryCloud] RECV messageid: 126
<20:08:05> [CryCloud] RECV messageid: 4
<20:08:05> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:08:05> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 127, grainId = 0
<20:08:06> [CryCloud] RECV messageid: 127
<20:08:07> [CryCloud] RECV messageid: 4
<20:08:07> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:08:07> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 128, grainId = 0
<20:08:07> [CryCloud] RECV messageid: 128
<20:08:08> [CryCloud] RECV messageid: 4
<20:08:08> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:08:08> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 129, grainId = 0
<20:08:08> [CryCloud] RECV messageid: 129
<20:08:22> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 130, grainId = 0
<20:08:23> [CryCloud] RECV messageid: 130
<20:08:23> [CryCloud] RECV messageid: 4
<20:08:23> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:08:33> [CryCloud] RECV messageid: 4
<20:08:33> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:71BF5
<20:08:33> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=465909 (channel 3)
<20:08:43> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 131, grainId = 0
<20:08:43> [CryCloud] RECV messageid: 131
<20:08:43> [CryCloud] RECV messageid: 4
<20:08:43> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:08:43> Stopping UI state machine 'upgrade/ScreenFlow'...
<20:08:45> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=465909
<20:08:45> [CryCloud] Sending request: Invoke (0x02000004) remotely on server with messageId = 132, grainId = 0
<20:08:45> [CryCloud] RECV messageid: 132
<20:08:45> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=465909 - response StartSession
<20:08:45> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 71BF5
<20:08:45> [CryCloud] RECV messageid: 4
<20:08:45> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:71BF5
<20:08:45> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=465909 (channel 3)
<20:08:50> [CryCloud] RECV messageid: 4
<20:08:50> [Hunt Online] Lobby Event: eRET_StatusChanged. h:71BF5
<20:08:50> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 71BF5
<20:08:50> [CryCloud] RECV messageid: 4
<20:08:50> [Hunt Online] Lobby Event: eRET_MatchmakingStarted. h:71BF5
<20:08:59> [CryCloud] RECV messageid: 4
<20:08:59> [Hunt Online] Lobby Event: eRET_MatchmakingFinished. h:71BF5
<20:08:59> [CryCloud] RECV messageid: 4
<20:08:59> [CryCloud] RECV messageid: 4
<20:08:59> [CryCloud] RECV messageid: 4
<20:08:59> [CryCloud] RECV messageid: 7
<20:08:59> [CryCloud] RECV messageid: 4
<20:08:59> [Hunt Online] Lobby Event: eRET_StatusChanged. h:71BF5
<20:08:59> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:72487
<20:08:59> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 133, grainId = 0
<20:08:59> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:72487
<20:08:59> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 134, grainId = 0
<20:08:59> [Hunt Online] Lobby Event: eRET_SessionMerged. h:71BF5
<20:08:59> [Hunt Online] CGameLobby: eRET_EvacuationEnded sid=465909 next=468103 chId=11
<20:08:59> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 135, grainId = 0
<20:08:59> [Hunt Online] CGameLobby::CGameLobby()
<20:08:59> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 468103
<20:08:59> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 468103
<20:08:59> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 468103
<20:08:59> CMissionComponent::SetSessionMissionData for session b
<20:08:59> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 72487
<20:08:59> [Hunt Online] CGameLobby::InitState() Fast-forwarding based on backend lobby status: PreStart
<20:08:59> CGameLobbyManager::NewSessionRequest Success hNext=468103
<20:08:59> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 465909
<20:08:59> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 465909
<20:08:59> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 72487
<20:08:59> [CryCloud] RECV messageid: 133
<20:08:59> [CryCloud] RECV messageid: 134
<20:09:00> [CryCloud] RECV messageid: 135
<20:09:05> [CryCloud] RECV messageid: 4
<20:09:05> [Hunt Online] Lobby Event: eRET_DSAcquired. h:72487
<20:09:05> Stopping UI state machine 'start_menu/MenuFlow'...
<20:09:05> Stopping UI state machine 'hunters/ScreenFlow'...
<20:09:05> Stopping UI state machine 'chat/Chat'...
<20:09:05> Stopping UI state machine 'multiplayer/Flow'...
<20:09:05> Starting UI state machine 'ui/Loading'...
<20:09:06> [CryCloud] RECV messageid: 4
<20:09:06> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:72487
<20:09:06> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=468103 (channel b)
<20:09:06> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 468103
<20:09:06> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 468103
<20:09:06> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 468103
<20:09:06> [CryCloud] RECV messageid: 4
<20:09:06> [Hunt Online] Lobby Event: eRET_StatusChanged. h:72487
<20:09:06> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 72487
<20:09:06> [Hunt Online] CLobbyFsm::Update() transition from state(4) to (5) by event(eRET_StatusChanged) Lobby: E044E8CC
<20:09:06> [Hunt Online] [CG] CGameLobby::EnterState() entering state 5(5) from 4(4) Lobby: 72487
<20:09:06> [Hunt Online] [CG] CGameLobby::OnGameStarting() Lobby: 468103
<20:09:06> CMissionComponent::SetSessionMissionData for session b
<20:09:06> [CryCloud] Sending request: Invoke (0x02000019) remotely on server with messageId = 136, grainId = 0
<20:09:06> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:09:06> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:09:06> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:09:06> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:09:06> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:09:06> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:09:06> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:09:06> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:09:06> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:09:06> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:09:06> [Hunt Online] CLobbyFsm::Update() transition from state(5) to (7) by event(EImpulse::eLFSMI_Update) Lobby: E044E8CC
<20:09:06> [Hunt Online] [CG] CGameLobby::EnterState() entering state 7(7) from 5(5) Lobby: 72487
<20:09:06> [Hunt Online] ConnectToCoreGame(): token 11/468103, join command: connect <session>0000000B,37.58.52.6:20000
<20:09:06> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:09:06> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:09:06> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:09:06> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:09:06> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:09:06> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:09:06> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:09:06> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:09:06> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:09:06> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:09:07> [CryCloud] RECV messageid: 136
<20:09:08> [CryCloud] Sending request: Invoke (0x02000019) remotely on server with messageId = 137, grainId = 0
<20:09:08> [CryCloud] RECV messageid: 137
<20:09:11> Game rules class: InstantAction
<20:09:13> ============================ PrepareLevel levels/civilwar ============================
<20:09:14> Initializing default materials...
<20:09:25> [Hunt Online] Lobby Event: eRET_DSReady. h:72487
<20:09:25> [CryCloud] RECV messageid: 4
<20:09:40> Stopping UI state machine 'ui/Loading'...
<20:09:40> Starting UI state machine 'ui/HUD'...
<20:09:41> Starting UI state machine 'chat/Chat'...
<20:09:56> [CryCloud] Heartbeat Sent
<20:10:26> [CryCloud] Heartbeat Sent
<20:10:35> [CryCloud] RECV messageid: 5
<20:10:35> [CryCloud] RECV messageid: 5
<20:10:51> [CryCloud] RECV messageid: 5
<20:10:56> [CryCloud] Heartbeat Sent
<20:11:01> [Hunt Online] Received chat: 00000001-0000-0000-8724-070000000000 dog
<20:11:01> [CryCloud] RECV messageid: 7
<20:11:26> [CryCloud] Heartbeat Sent
<20:11:28> [CryCloud] RECV messageid: 7
<20:11:28> [Hunt Online] Received chat: 00000001-0000-0000-8724-070000000000 all dead
<20:11:39> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:72487
<20:11:39> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=468103 (channel b)
<20:11:39> [CryCloud] RECV messageid: 4
<20:11:39> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:72487
<20:11:39> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=468103 (channel b)
<20:11:39> [CryCloud] RECV messageid: 4
<20:11:56> [CryCloud] Heartbeat Sent
<20:12:21> [CryCloud] RECV messageid: 5
<20:12:26> [CryCloud] Heartbeat Sent
<20:12:56> [CryCloud] Heartbeat Sent
<20:13:26> [CryCloud] Heartbeat Sent
<20:13:56> [CryCloud] Heartbeat Sent
<20:14:17> [CryCloud] RECV messageid: 7
<20:14:17> [Hunt Online] Received chat: 00000001-0000-0000-8724-070000000000 fell off
<20:14:26> [CryCloud] Heartbeat Sent
<20:14:56> [CryCloud] Heartbeat Sent
<20:15:21> [CryCloud] RECV messageid: 5
<20:15:26> [CryCloud] Heartbeat Sent
<20:15:56> [CryCloud] Heartbeat Sent
<20:16:26> [CryCloud] Heartbeat Sent
<20:16:51> [CryCloud] RECV messageid: 5
<20:16:56> [CryCloud] Heartbeat Sent
<20:17:26> [CryCloud] Heartbeat Sent
<20:17:39> [CryCloud] RECV messageid: 4
<20:17:39> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:72487
<20:17:39> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=468103 (channel b)
<20:17:50> [CryCloud] RECV messageid: 4
<20:17:50> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:72487
<20:17:50> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=468103 (channel b)
<20:17:56> [CryCloud] Heartbeat Sent
<20:18:07> [CryCloud] RECV messageid: 4
<20:18:07> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:72487
<20:18:07> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=468103 (channel b)
<20:18:09> [CryCloud] RECV messageid: 4
<20:18:09> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:72487
<20:18:09> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=468103 (channel b)
<20:18:21> [CryCloud] RECV messageid: 5
<20:18:26> [CryCloud] Heartbeat Sent
<20:18:56> [CryCloud] Heartbeat Sent
<20:19:26> [CryCloud] Heartbeat Sent
<20:19:51> [CryCloud] RECV messageid: 5
<20:19:56> [CryCloud] Heartbeat Sent
<20:20:26> [CryCloud] Heartbeat Sent
<20:20:56> [CryCloud] Heartbeat Sent
<20:21:04> CGameClientChannel::Release
<20:21:07> Stopping UI state machine 'ui/HUD'...
<20:21:07> Stopping UI state machine 'chat/Chat'...
<20:21:07> Starting UI state machine 'ui/ReturningToMenu'...
<20:21:07> [CryCloud] RECV messageid: 5
<20:21:09> Stopping UI state machine 'ui/ReturningToMenu'...
<20:21:09> Starting UI state machine 'ui/PreStartMenu'...
<20:21:09> ============================ Loading level menu ============================
<20:21:10> Initializing default materials...
<20:21:12> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:72487
<20:21:12> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=468103 (channel b)
<20:21:12> [CryCloud] RECV messageid: 4
<20:21:13> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<20:21:13> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<20:21:13> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<20:21:13> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<20:21:13> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<20:21:18> Stopping UI state machine 'ui/PreStartMenu'...
<20:21:18> Starting UI state machine 'start_menu/MenuFlow'...
<20:21:20> Starting UI state machine 'chat/Chat'...
<20:21:20> Starting UI state machine 'multiplayer/Flow'...
<20:21:20> [Hunt Online] CGameLobby::LeaveSession() lobby:468103 cancelling 0 clearPendingTasks 0, reason EImpulse::eLFSMI_PlayerRequestToLeave
<20:21:20> Starting UI state machine 'news/ScreenFlow'...
<20:21:20> [Hunt Online] CLobbyFsm::Update() processing event(EImpulse::eLFSMI_PlayerRequestToLeave) in state(7). Lobby: 72487
<20:21:20> [Hunt Online] CLobbyFsm::Update() transition from state(7) to (10) by event(EImpulse::eLFSMI_PlayerRequestToLeave) Lobby: E044E8CC
<20:21:20> [Hunt Online] [CG] CGameLobby::EnterState() entering state 10(10) from 7(7) Lobby: 72487
<20:21:20> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 468103
<20:21:20> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:21:20> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:21:20> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:21:20> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:21:20> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:21:20> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:21:20> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:21:20> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:21:20> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:21:20> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:21:20> [Hunt Online] CGameLobby::DoEndSession() pLobby=468103
<20:21:20> [CryCloud] Sending request: Invoke (0x02000003) remotely on server with messageId = 161, grainId = 0
<20:21:20> [CryCloud] RECV messageid: 4
<20:21:20> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:72487
<20:21:20> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=468103 (channel b)
<20:21:21> [CryCloud] RECV messageid: 4
<20:21:21> [CryCloud] RECV messageid: 161
<20:21:21> [Hunt Online] Lobby Event: eRET_StatusChanged. h:72487
<20:21:21> [Hunt Online] CGameLobby::FinishDelete() lobby:468103
<20:21:21> [Hunt Online] WARNING: Deleting a lobby that's not swapped to back list
<20:21:21> [Hunt Online] CLobbyFsm::Update() received event(eRET_StatusChanged) in state(10) without handler. Lobby: 72487
<20:21:21> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(10) without handler. Lobby: 72487
<20:21:21> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 468103
<20:21:21> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 468103
<20:21:46> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 162, grainId = 0
<20:21:46> [CryCloud] RECV messageid: 162
<20:22:00> Stopping UI state machine 'news/ScreenFlow'...
<20:22:00> Starting UI state machine 'matchmaking/ScreenFlow'...
<20:22:00> Starting UI state machine 'gamemodeselection/ScreenFlow'...
<20:22:00> [flow-log] Current Camera Switch: Mission
<20:22:04> Stopping UI state machine 'matchmaking/ScreenFlow'...
<20:22:04> Stopping UI state machine 'gamemodeselection/ScreenFlow'...
<20:22:04> Starting UI state machine 'news/ScreenFlow'...
<20:22:04> [flow-log] Current Camera Switch: News
<20:22:05> Stopping UI state machine 'news/ScreenFlow'...
<20:22:05> Starting UI state machine 'hunters/ScreenFlow'...
<20:22:05> [flow-log] Current Camera Switch: Bloodline
<20:22:08> Stopping UI state machine 'hunters/ScreenFlow'...
<20:22:08> Starting UI state machine 'recruits/ScreenFlow'...
<20:22:08> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 163, grainId = 0
<20:22:08> [flow-log] Current Camera Switch: Recruitment
<20:22:08> [CryCloud] RECV messageid: 163
<20:22:09> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 164, grainId = 0
<20:22:10> [CryCloud] RECV messageid: 164
<20:22:12> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 165, grainId = 0
<20:22:12> Stopping UI state machine 'recruits/ScreenFlow'...
<20:22:12> Starting UI state machine 'hunters/ScreenFlow'...
<20:22:12> [flow-log] Current Camera Switch: Bloodline
<20:22:12> [CryCloud] RECV messageid: 165
<20:22:15> Starting UI state machine 'equip/ScreenFlow'...
<20:22:17> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 166, grainId = 0
<20:22:17> [CryCloud] RECV messageid: 166
<20:22:17> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 167, grainId = 0
<20:22:18> [CryCloud] RECV messageid: 167
<20:22:18> Stopping UI state machine 'equip/ScreenFlow'...
<20:22:18> Starting UI state machine 'equip/ScreenFlow'...
<20:22:21> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 168, grainId = 0
<20:22:21> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 169, grainId = 0
<20:22:21> [CryCloud] RECV messageid: 168
<20:22:21> [CryCloud] RECV messageid: 169
<20:22:22> Stopping UI state machine 'equip/ScreenFlow'...
<20:22:22> Starting UI state machine 'equip/ScreenFlow'...
<20:22:24> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 170, grainId = 0
<20:22:24> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 171, grainId = 0
<20:22:24> [CryCloud] RECV messageid: 170
<20:22:24> [CryCloud] RECV messageid: 171
<20:22:25> Stopping UI state machine 'equip/ScreenFlow'...
<20:22:25> Starting UI state machine 'equip/ScreenFlow'...
<20:22:29> Stopping UI state machine 'equip/ScreenFlow'...
<20:22:29> Starting UI state machine 'equip/ScreenFlow'...
<20:22:32> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 172, grainId = 0
<20:22:32> [CryCloud] RECV messageid: 172
<20:22:32> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 173, grainId = 0
<20:22:32> Stopping UI state machine 'equip/ScreenFlow'...
<20:22:32> [CryCloud] RECV messageid: 173
<20:22:36> [CryCloud] RECV messageid: 7
<20:22:36> [CryCloud] RECV messageid: 7
<20:22:36> [CryCloud] RECV messageid: 4
<20:22:36> [Hunt Online] Lobby Event: eRET_Created. h:71715
<20:22:36> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 174, grainId = 0
<20:22:36> [Hunt Online] CGameLobby::CGameLobby()
<20:22:36> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 464661
<20:22:36> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=, Lobby: 464661
<20:22:36> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 464661
<20:22:36> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 71715
<20:22:36> CGameLobbyManager::NewSessionRequest Success hNext=464661
<20:22:36> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 175, grainId = 0
<20:22:36> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 176, grainId = 0
<20:22:36> [CryCloud] RECV messageid: 174
<20:22:36> [CryCloud] RECV messageid: 175
<20:22:37> [CryCloud] RECV messageid: 176
<20:22:44> [CryCloud] RECV messageid: 4
<20:22:44> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:71715
<20:22:44> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=464661 (channel 3)
<20:22:44> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 464661
<20:22:44> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 464661
<20:22:44> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 464661
<20:22:44> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 177, grainId = 0
<20:22:44> [CryCloud] RECV messageid: 4
<20:22:44> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:71715
<20:22:44> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=464661 (channel 3)
<20:22:44> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 464661
<20:22:44> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 464661
<20:22:44> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 464661
<20:22:44> [CryCloud] RECV messageid: 177
<20:22:46> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=464661
<20:22:46> [CryCloud] Sending request: Invoke (0x02000004) remotely on server with messageId = 178, grainId = 0
<20:22:46> [CryCloud] RECV messageid: 178
<20:22:46> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=464661 - response StartSession
<20:22:46> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 71715
<20:22:46> [CryCloud] RECV messageid: 4
<20:22:46> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:71715
<20:22:46> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=464661 (channel 3)
<20:22:48> [CryCloud] RECV messageid: 4
<20:22:48> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:71715
<20:22:48> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=464661 (channel 3)
<20:22:53> [CryCloud] RECV messageid: 4
<20:22:53> [Hunt Online] Lobby Event: eRET_StatusChanged. h:71715
<20:22:53> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 71715
<20:22:53> [CryCloud] RECV messageid: 4
<20:22:53> [Hunt Online] Lobby Event: eRET_MatchmakingStarted. h:71715
<20:23:13> [CryCloud] RECV messageid: 4
<20:23:13> [Hunt Online] Lobby Event: eRET_StatusChanged. h:71715
<20:23:13> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 71715
<20:23:13> [CryCloud] RECV messageid: 4
<20:23:13> [CryCloud] RECV messageid: 4
<20:23:13> [CryCloud] RECV messageid: 4
<20:23:13> [CryCloud] RECV messageid: 4
<20:23:13> [CryCloud] RECV messageid: 7
<20:23:13> [CryCloud] RECV messageid: 4
<20:23:13> [CryCloud] RECV messageid: 4
<20:23:13> [Hunt Online] Lobby Event: eRET_MatchmakingFinished. h:71715
<20:23:13> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:727D1
<20:23:13> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 179, grainId = 0
<20:23:13> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:727D1
<20:23:13> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 180, grainId = 0
<20:23:13> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:727D1
<20:23:13> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 181, grainId = 0
<20:23:13> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:727D1
<20:23:13> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 182, grainId = 0
<20:23:13> [Hunt Online] Lobby Event: eRET_SessionMerged. h:71715
<20:23:13> [Hunt Online] CGameLobby: eRET_EvacuationEnded sid=464661 next=468945 chId=9
<20:23:13> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 183, grainId = 0
<20:23:13> [Hunt Online] CGameLobby::CGameLobby()
<20:23:13> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 468945
<20:23:13> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 468945
<20:23:13> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 468945
<20:23:13> CMissionComponent::SetSessionMissionData for session 9
<20:23:13> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 727D1
<20:23:13> [Hunt Online] CGameLobby::InitState() Fast-forwarding based on backend lobby status: PreStart
<20:23:13> CGameLobbyManager::NewSessionRequest Success hNext=468945
<20:23:13> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 464661
<20:23:13> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 464661
<20:23:13> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 727D1
<20:23:13> [CryCloud] RECV messageid: 179
<20:23:13> [CryCloud] RECV messageid: 180
<20:23:14> [CryCloud] RECV messageid: 181
<20:23:14> [CryCloud] RECV messageid: 182
<20:23:14> [CryCloud] RECV messageid: 183
<20:23:19> [CryCloud] RECV messageid: 4
<20:23:19> [Hunt Online] Lobby Event: eRET_DSAcquired. h:727D1
<20:23:19> Stopping UI state machine 'start_menu/MenuFlow'...
<20:23:19> Stopping UI state machine 'hunters/ScreenFlow'...
<20:23:19> Stopping UI state machine 'chat/Chat'...
<20:23:19> Stopping UI state machine 'multiplayer/Flow'...
<20:23:19> Starting UI state machine 'ui/Loading'...
<20:23:20> [CryCloud] RECV messageid: 4
<20:23:20> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:727D1
<20:23:20> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=468945 (channel 9)
<20:23:20> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 468945
<20:23:20> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 468945
<20:23:20> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 468945
<20:23:21> [CryCloud] RECV messageid: 4
<20:23:21> [Hunt Online] Lobby Event: eRET_StatusChanged. h:727D1
<20:23:21> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 727D1
<20:23:21> [Hunt Online] CLobbyFsm::Update() transition from state(4) to (5) by event(eRET_StatusChanged) Lobby: 8EA336CC
<20:23:21> [Hunt Online] [CG] CGameLobby::EnterState() entering state 5(5) from 4(4) Lobby: 727D1
<20:23:21> [Hunt Online] [CG] CGameLobby::OnGameStarting() Lobby: 468945
<20:23:21> CMissionComponent::SetSessionMissionData for session 9
<20:23:21> [CryCloud] Sending request: Invoke (0x02000019) remotely on server with messageId = 184, grainId = 0
<20:23:21> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:23:21> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:23:21> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:23:21> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:23:21> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:23:21> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:23:21> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:23:21> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:23:21> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:23:21> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:23:21> [Hunt Online] CLobbyFsm::Update() transition from state(5) to (7) by event(EImpulse::eLFSMI_Update) Lobby: 8EA336CC
<20:23:21> [Hunt Online] [CG] CGameLobby::EnterState() entering state 7(7) from 5(5) Lobby: 727D1
<20:23:21> [Hunt Online] ConnectToCoreGame(): token 9/468945, join command: connect <session>00000009,46.165.196.133:20007
<20:23:21> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:23:21> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:23:21> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:23:21> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:23:21> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:23:21> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:23:21> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:23:21> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:23:21> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:23:21> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:23:22> [CryCloud] RECV messageid: 184
<20:23:22> [CryCloud] Sending request: Invoke (0x02000019) remotely on server with messageId = 185, grainId = 0
<20:23:22> [CryCloud] RECV messageid: 185
<20:23:25> Game rules class: InstantAction
<20:23:32> ============================ PrepareLevel levels/civilwar ============================
<20:23:33> Initializing default materials...
<20:23:37> [Hunt Online] Lobby Event: eRET_DSReady. h:727D1
<20:23:37> [CryCloud] RECV messageid: 4
<20:23:58> Stopping UI state machine 'ui/Loading'...
<20:23:58> Starting UI state machine 'ui/HUD'...
<20:23:59> Starting UI state machine 'chat/Chat'...
<20:24:10> [CryCloud] Heartbeat Sent
<20:24:35> [CryCloud] RECV messageid: 5
<20:24:35> [CryCloud] RECV messageid: 5
<20:24:40> [CryCloud] Heartbeat Sent
<20:25:10> [CryCloud] Heartbeat Sent
<20:25:40> [CryCloud] Heartbeat Sent
<20:25:48> CGameClientChannel::Release
<20:25:51> Stopping UI state machine 'ui/HUD'...
<20:25:51> Stopping UI state machine 'chat/Chat'...
<20:25:51> Starting UI state machine 'ui/ReturningToMenu'...
<20:25:52> [CryCloud] RECV messageid: 5
<20:25:52> [CryCloud] RECV messageid: 4
<20:25:52> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:727D1
<20:25:52> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=468945 (channel 9)
<20:25:54> Stopping UI state machine 'ui/ReturningToMenu'...
<20:25:54> Starting UI state machine 'ui/PreStartMenu'...
<20:25:54> ============================ Loading level menu ============================
<20:25:54> Initializing default materials...
<20:25:57> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<20:25:57> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<20:25:57> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<20:25:57> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<20:25:57> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<20:26:02> Stopping UI state machine 'ui/PreStartMenu'...
<20:26:02> Starting UI state machine 'start_menu/MenuFlow'...
<20:26:04> Starting UI state machine 'chat/Chat'...
<20:26:04> Starting UI state machine 'multiplayer/Flow'...
<20:26:04> [Hunt Online] CGameLobby::LeaveSession() lobby:468945 cancelling 0 clearPendingTasks 0, reason EImpulse::eLFSMI_PlayerRequestToLeave
<20:26:04> Starting UI state machine 'news/ScreenFlow'...
<20:26:04> [Hunt Online] CLobbyFsm::Update() processing event(EImpulse::eLFSMI_PlayerRequestToLeave) in state(7). Lobby: 727D1
<20:26:04> [Hunt Online] CLobbyFsm::Update() transition from state(7) to (10) by event(EImpulse::eLFSMI_PlayerRequestToLeave) Lobby: 8EA336CC
<20:26:04> [Hunt Online] [CG] CGameLobby::EnterState() entering state 10(10) from 7(7) Lobby: 727D1
<20:26:04> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 468945
<20:26:04> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:26:04> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:26:04> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:26:04> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:26:04> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:26:04> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:26:04> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:26:04> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:26:04> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:26:04> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:26:04> [Hunt Online] CGameLobby::DoEndSession() pLobby=468945
<20:26:04> [CryCloud] Sending request: Invoke (0x02000003) remotely on server with messageId = 190, grainId = 0
<20:26:05> [CryCloud] RECV messageid: 4
<20:26:05> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:727D1
<20:26:05> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=468945 (channel 9)
<20:26:05> [CryCloud] RECV messageid: 190
<20:26:05> [CryCloud] RECV messageid: 4
<20:26:05> [Hunt Online] Lobby Event: eRET_StatusChanged. h:727D1
<20:26:05> [Hunt Online] CGameLobby::FinishDelete() lobby:468945
<20:26:05> [Hunt Online] WARNING: Deleting a lobby that's not swapped to back list
<20:26:05> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(10) without handler. Lobby: 727D1
<20:26:05> [Hunt Online] CLobbyFsm::Update() received event(eRET_StatusChanged) in state(10) without handler. Lobby: 727D1
<20:26:05> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 468945
<20:26:05> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 468945
<20:26:07> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 191, grainId = 0
<20:26:07> [CryCloud] RECV messageid: 191
<20:26:09> [CryCloud] RECV messageid: 7
<20:26:10> [CryCloud] RECV messageid: 7
<20:26:10> [CryCloud] RECV messageid: 4
<20:26:10> [Hunt Online] Lobby Event: eRET_Created. h:720D8
<20:26:10> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 192, grainId = 0
<20:26:10> [Hunt Online] CGameLobby::CGameLobby()
<20:26:10> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 467160
<20:26:10> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=, Lobby: 467160
<20:26:10> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 467160
<20:26:10> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 720D8
<20:26:10> CGameLobbyManager::NewSessionRequest Success hNext=467160
<20:26:10> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 193, grainId = 0
<20:26:10> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 194, grainId = 0
<20:26:10> [CryCloud] RECV messageid: 192
<20:26:10> [CryCloud] RECV messageid: 193
<20:26:10> [CryCloud] RECV messageid: 194
<20:26:11> [CryCloud] RECV messageid: 4
<20:26:11> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:720D8
<20:26:11> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=467160 (channel 3)
<20:26:11> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 467160
<20:26:11> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 467160
<20:26:11> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 467160
<20:26:11> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 195, grainId = 0
<20:26:11> [CryCloud] RECV messageid: 4
<20:26:11> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:720D8
<20:26:11> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=467160 (channel 3)
<20:26:11> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 467160
<20:26:11> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 467160
<20:26:11> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 467160
<20:26:11> [CryCloud] RECV messageid: 195
<20:26:11> Stopping UI state machine 'news/ScreenFlow'...
<20:26:11> Starting UI state machine 'hunters/ScreenFlow'...
<20:26:11> [flow-log] Current Camera Switch: Bloodline
<20:26:11> [CryCloud] RECV messageid: 4
<20:26:11> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:720D8
<20:26:11> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=467160 (channel 3)
<20:26:12> [CryCloud] RECV messageid: 4
<20:26:12> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:720D8
<20:26:12> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=467160 (channel 3)
<20:26:13> Stopping UI state machine 'hunters/ScreenFlow'...
<20:26:13> Starting UI state machine 'recruits/ScreenFlow'...
<20:26:13> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 196, grainId = 0
<20:26:13> [flow-log] Current Camera Switch: Recruitment
<20:26:13> [CryCloud] RECV messageid: 196
<20:26:13> [CryCloud] RECV messageid: 4
<20:26:13> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:26:14> [CryCloud] RECV messageid: 4
<20:26:14> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:720D8
<20:26:14> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=467160 (channel 3)
<20:26:14> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 197, grainId = 0
<20:26:15> [CryCloud] RECV messageid: 197
<20:26:15> [CryCloud] RECV messageid: 4
<20:26:15> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:26:19> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 198, grainId = 0
<20:26:19> Stopping UI state machine 'recruits/ScreenFlow'...
<20:26:19> Starting UI state machine 'hunters/ScreenFlow'...
<20:26:19> [flow-log] Current Camera Switch: Bloodline
<20:26:19> [CryCloud] RECV messageid: 198
<20:26:19> [CryCloud] RECV messageid: 4
<20:26:19> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:26:27> Starting UI state machine 'equip/ScreenFlow'...
<20:26:30> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 199, grainId = 0
<20:26:30> [CryCloud] RECV messageid: 199
<20:26:30> [CryCloud] RECV messageid: 4
<20:26:30> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:26:52> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 200, grainId = 0
<20:26:53> [CryCloud] RECV messageid: 200
<20:26:53> [CryCloud] RECV messageid: 4
<20:26:53> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:26:53> Stopping UI state machine 'equip/ScreenFlow'...
<20:26:55> Starting UI state machine 'equip/ScreenFlow'...
<20:26:56> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 201, grainId = 0
<20:26:56> [CryCloud] RECV messageid: 201
<20:26:56> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 202, grainId = 0
<20:26:56> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:26:56> [CryCloud] RECV messageid: 4
<20:26:56> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:26:56> [CryCloud] RECV messageid: 202
<20:26:56> [CryCloud] RECV messageid: 4
<20:26:57> Stopping UI state machine 'equip/ScreenFlow'...
<20:26:57> Starting UI state machine 'equip/ScreenFlow'...
<20:26:58> Stopping UI state machine 'equip/ScreenFlow'...
<20:26:58> Starting UI state machine 'equip/ScreenFlow'...
<20:26:59> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 203, grainId = 0
<20:26:59> [CryCloud] RECV messageid: 203
<20:26:59> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 204, grainId = 0
<20:26:59> [CryCloud] RECV messageid: 4
<20:26:59> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:26:59> [CryCloud] RECV messageid: 204
<20:26:59> [CryCloud] RECV messageid: 4
<20:26:59> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:27:00> Stopping UI state machine 'equip/ScreenFlow'...
<20:27:00> Starting UI state machine 'equip/ScreenFlow'...
<20:27:05> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 205, grainId = 0
<20:27:06> [CryCloud] RECV messageid: 205
<20:27:06> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 206, grainId = 0
<20:27:06> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:27:06> [CryCloud] RECV messageid: 4
<20:27:06> [CryCloud] RECV messageid: 206
<20:27:06> [CryCloud] RECV messageid: 4
<20:27:06> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:27:08> Stopping UI state machine 'equip/ScreenFlow'...
<20:27:08> Starting UI state machine 'equip/ScreenFlow'...
<20:27:16> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 207, grainId = 0
<20:27:16> [CryCloud] RECV messageid: 207
<20:27:16> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 208, grainId = 0
<20:27:16> Stopping UI state machine 'equip/ScreenFlow'...
<20:27:16> [CryCloud] RECV messageid: 4
<20:27:16> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:27:16> [CryCloud] RECV messageid: 208
<20:27:16> [CryCloud] RECV messageid: 4
<20:27:16> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:27:17> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=467160
<20:27:17> [CryCloud] Sending request: Invoke (0x02000004) remotely on server with messageId = 209, grainId = 0
<20:27:17> [CryCloud] RECV messageid: 209
<20:27:17> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=467160 - response StartSession
<20:27:17> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 720D8
<20:27:17> [CryCloud] RECV messageid: 4
<20:27:17> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:720D8
<20:27:17> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=467160 (channel 3)
<20:27:22> [CryCloud] RECV messageid: 4
<20:27:22> [Hunt Online] Lobby Event: eRET_StatusChanged. h:720D8
<20:27:22> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 720D8
<20:27:22> [Hunt Online] Lobby Event: eRET_MatchmakingStarted. h:720D8
<20:27:22> [CryCloud] RECV messageid: 4
<20:27:39> [CryCloud] RECV messageid: 4
<20:27:39> [Hunt Online] Lobby Event: eRET_MatchmakingFinished. h:720D8
<20:27:39> [CryCloud] RECV messageid: 4
<20:27:39> [CryCloud] RECV messageid: 4
<20:27:39> [CryCloud] RECV messageid: 7
<20:27:39> [CryCloud] RECV messageid: 4
<20:27:39> [Hunt Online] Lobby Event: eRET_StatusChanged. h:720D8
<20:27:39> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:729F2
<20:27:39> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 210, grainId = 0
<20:27:39> [Hunt Online] Lobby Event: eRET_SessionMerged. h:720D8
<20:27:39> [Hunt Online] CGameLobby: eRET_EvacuationEnded sid=467160 next=469490 chId=11
<20:27:39> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 211, grainId = 0
<20:27:39> [Hunt Online] CGameLobby::CGameLobby()
<20:27:39> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 469490
<20:27:39> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 469490
<20:27:39> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 469490
<20:27:39> CMissionComponent::SetSessionMissionData for session b
<20:27:39> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 729F2
<20:27:39> [Hunt Online] CGameLobby::InitState() Fast-forwarding based on backend lobby status: PreStart
<20:27:39> CGameLobbyManager::NewSessionRequest Success hNext=469490
<20:27:39> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 467160
<20:27:39> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 467160
<20:27:39> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 729F2
<20:27:39> [CryCloud] RECV messageid: 210
<20:27:39> [CryCloud] RECV messageid: 211
<20:27:45> [CryCloud] RECV messageid: 4
<20:27:45> [Hunt Online] Lobby Event: eRET_DSAcquired. h:729F2
<20:27:45> Stopping UI state machine 'start_menu/MenuFlow'...
<20:27:45> Stopping UI state machine 'hunters/ScreenFlow'...
<20:27:45> Stopping UI state machine 'chat/Chat'...
<20:27:45> Stopping UI state machine 'multiplayer/Flow'...
<20:27:45> Starting UI state machine 'ui/Loading'...
<20:27:46> [CryCloud] RECV messageid: 4
<20:27:46> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:729F2
<20:27:46> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=469490 (channel b)
<20:27:46> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 469490
<20:27:46> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 469490
<20:27:46> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 469490
<20:27:46> [CryCloud] RECV messageid: 4
<20:27:46> [Hunt Online] Lobby Event: eRET_StatusChanged. h:729F2
<20:27:46> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 729F2
<20:27:46> [Hunt Online] CLobbyFsm::Update() transition from state(4) to (5) by event(eRET_StatusChanged) Lobby: E98F278C
<20:27:46> [Hunt Online] [CG] CGameLobby::EnterState() entering state 5(5) from 4(4) Lobby: 729F2
<20:27:46> [Hunt Online] [CG] CGameLobby::OnGameStarting() Lobby: 469490
<20:27:46> CMissionComponent::SetSessionMissionData for session b
<20:27:46> [CryCloud] Sending request: Invoke (0x02000019) remotely on server with messageId = 212, grainId = 0
<20:27:46> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:27:46> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:27:46> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:27:46> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:27:46> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:27:46> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:27:46> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:27:46> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:27:46> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:27:46> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:27:46> [Hunt Online] CLobbyFsm::Update() transition from state(5) to (7) by event(EImpulse::eLFSMI_Update) Lobby: E98F278C
<20:27:46> [Hunt Online] [CG] CGameLobby::EnterState() entering state 7(7) from 5(5) Lobby: 729F2
<20:27:46> [Hunt Online] ConnectToCoreGame(): token 11/469490, join command: connect <session>0000000B,84.16.224.206:20001
<20:27:46> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:27:46> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:27:46> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:27:46> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:27:46> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:27:46> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:27:46> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:27:46> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:27:46> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:27:46> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:27:47> [CryCloud] RECV messageid: 212
<20:27:48> [CryCloud] Sending request: Invoke (0x02000019) remotely on server with messageId = 213, grainId = 0
<20:27:48> [CryCloud] RECV messageid: 213
<20:27:49> Game rules class: InstantAction
<20:27:52> ============================ PrepareLevel levels/civilwar ============================
<20:27:53> Initializing default materials...
<20:28:04> [Hunt Online] Lobby Event: eRET_DSReady. h:729F2
<20:28:04> [CryCloud] RECV messageid: 4
<20:28:20> Stopping UI state machine 'ui/Loading'...
<20:28:20> Starting UI state machine 'ui/HUD'...
<20:28:21> Starting UI state machine 'chat/Chat'...
<20:28:37> [CryCloud] Heartbeat Sent
<20:28:50> [CryCloud] RECV messageid: 5
<20:28:50> [CryCloud] RECV messageid: 5
<20:29:07> [CryCloud] Heartbeat Sent
<20:29:31> [CryCloud] RECV messageid: 5
<20:29:37> [CryCloud] Heartbeat Sent
<20:30:07> [CryCloud] Heartbeat Sent
<20:30:37> [CryCloud] Heartbeat Sent
<20:31:01> [CryCloud] RECV messageid: 5
<20:31:07> [CryCloud] Heartbeat Sent
<20:31:37> [CryCloud] Heartbeat Sent
<20:32:07> [CryCloud] Heartbeat Sent
<20:32:31> [CryCloud] RECV messageid: 5
<20:32:37> [CryCloud] Heartbeat Sent
<20:33:07> [CryCloud] Heartbeat Sent
<20:33:37> [CryCloud] Heartbeat Sent
<20:34:01> [CryCloud] RECV messageid: 5
<20:34:07> [CryCloud] Heartbeat Sent
<20:34:37> [CryCloud] Heartbeat Sent
<20:35:07> [CryCloud] Heartbeat Sent
<20:35:31> [CryCloud] RECV messageid: 5
<20:35:37> [CryCloud] Heartbeat Sent
<20:36:07> [CryCloud] Heartbeat Sent
<20:36:37> [CryCloud] Heartbeat Sent
<20:37:01> [CryCloud] RECV messageid: 5
<20:37:07> [CryCloud] Heartbeat Sent
<20:37:37> [CryCloud] Heartbeat Sent
<20:38:07> [CryCloud] Heartbeat Sent
<20:38:31> [CryCloud] RECV messageid: 5
<20:38:37> [CryCloud] Heartbeat Sent
<20:39:02> [CryCloud] RECV messageid: 4
<20:39:02> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:729F2
<20:39:02> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=469490 (channel b)
<20:39:07> [CryCloud] Heartbeat Sent
<20:39:37> [CryCloud] Heartbeat Sent
<20:39:43> [CryCloud] RECV messageid: 4
<20:39:43> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:729F2
<20:39:43> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=469490 (channel b)
<20:40:07> [CryCloud] Heartbeat Sent
<20:40:30> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:729F2
<20:40:30> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=469490 (channel b)
<20:40:30> [CryCloud] RECV messageid: 4
<20:40:37> [CryCloud] Heartbeat Sent
<20:40:54> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:729F2
<20:40:54> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=469490 (channel b)
<20:40:54> [CryCloud] RECV messageid: 4
<20:41:07> [CryCloud] Heartbeat Sent
<20:41:31> [CryCloud] RECV messageid: 5
<20:41:37> [CryCloud] Heartbeat Sent
<20:42:08> [CryCloud] Heartbeat Sent
<20:42:38> [CryCloud] Heartbeat Sent
<20:43:00> [CryCloud] RECV messageid: 5
<20:43:08> [CryCloud] Heartbeat Sent
<20:43:38> [CryCloud] Heartbeat Sent
<20:44:08> [CryCloud] Heartbeat Sent
<20:44:31> [CryCloud] RECV messageid: 5
<20:44:38> [CryCloud] Heartbeat Sent
<20:45:08> [CryCloud] Heartbeat Sent
<20:45:38> [CryCloud] Heartbeat Sent
<20:46:01> [CryCloud] RECV messageid: 5
<20:46:08> [CryCloud] Heartbeat Sent
<20:46:38> [CryCloud] Heartbeat Sent
<20:47:08> [CryCloud] Heartbeat Sent
<20:47:19> CGameClientChannel::Release
<20:47:23> Stopping UI state machine 'ui/HUD'...
<20:47:23> Stopping UI state machine 'chat/Chat'...
<20:47:23> Starting UI state machine 'ui/ReturningToMenu'...
<20:47:24> [CryCloud] RECV messageid: 5
<20:47:26> Stopping UI state machine 'ui/ReturningToMenu'...
<20:47:26> Starting UI state machine 'ui/PreStartMenu'...
<20:47:26> ============================ Loading level menu ============================
<20:47:26> Initializing default materials...
<20:47:29> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<20:47:29> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<20:47:29> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<20:47:29> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<20:47:29> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<20:47:31> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:729F2
<20:47:31> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=469490 (channel b)
<20:47:31> [CryCloud] RECV messageid: 4
<20:47:35> Stopping UI state machine 'ui/PreStartMenu'...
<20:47:35> Starting UI state machine 'start_menu/MenuFlow'...
<20:47:36> Starting UI state machine 'chat/Chat'...
<20:47:36> Starting UI state machine 'multiplayer/Flow'...
<20:47:36> [Hunt Online] CGameLobby::LeaveSession() lobby:469490 cancelling 0 clearPendingTasks 0, reason EImpulse::eLFSMI_PlayerRequestToLeave
<20:47:37> Starting UI state machine 'news/ScreenFlow'...
<20:47:37> [Hunt Online] CLobbyFsm::Update() processing event(EImpulse::eLFSMI_PlayerRequestToLeave) in state(7). Lobby: 729F2
<20:47:37> [Hunt Online] CLobbyFsm::Update() transition from state(7) to (10) by event(EImpulse::eLFSMI_PlayerRequestToLeave) Lobby: E98F278C
<20:47:37> [Hunt Online] [CG] CGameLobby::EnterState() entering state 10(10) from 7(7) Lobby: 729F2
<20:47:37> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 469490
<20:47:37> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:47:37> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:47:37> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:47:37> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:47:37> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:47:37> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:47:37> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:47:37> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:47:37> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:47:37> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:47:37> [Hunt Online] CGameLobby::DoEndSession() pLobby=469490
<20:47:37> [CryCloud] Sending request: Invoke (0x02000003) remotely on server with messageId = 252, grainId = 0
<20:47:37> [CryCloud] RECV messageid: 4
<20:47:37> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:729F2
<20:47:37> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=469490 (channel b)
<20:47:37> [CryCloud] RECV messageid: 4
<20:47:37> [CryCloud] RECV messageid: 252
<20:47:37> [Hunt Online] Lobby Event: eRET_StatusChanged. h:729F2
<20:47:37> [Hunt Online] CGameLobby::FinishDelete() lobby:469490
<20:47:37> [Hunt Online] WARNING: Deleting a lobby that's not swapped to back list
<20:47:37> [Hunt Online] CLobbyFsm::Update() received event(eRET_StatusChanged) in state(10) without handler. Lobby: 729F2
<20:47:37> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(10) without handler. Lobby: 729F2
<20:47:37> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 469490
<20:47:37> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 469490
<20:47:43> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 253, grainId = 0
<20:47:43> [CryCloud] RECV messageid: 253
<20:47:46> Stopping UI state machine 'news/ScreenFlow'...
<20:47:46> Starting UI state machine 'hunters/ScreenFlow'...
<20:47:46> [flow-log] Current Camera Switch: Bloodline
<20:47:50> Stopping UI state machine 'hunters/ScreenFlow'...
<20:47:50> Starting UI state machine 'recruits/ScreenFlow'...
<20:47:50> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 254, grainId = 0
<20:47:50> [flow-log] Current Camera Switch: Recruitment
<20:47:50> [CryCloud] RECV messageid: 254
<20:47:52> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 255, grainId = 0
<20:47:52> [CryCloud] RECV messageid: 255
<20:48:09> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 256, grainId = 0
<20:48:09> Stopping UI state machine 'recruits/ScreenFlow'...
<20:48:09> Starting UI state machine 'hunters/ScreenFlow'...
<20:48:09> [flow-log] Current Camera Switch: Bloodline
<20:48:09> [CryCloud] RECV messageid: 256
<20:48:10> Starting UI state machine 'equip/ScreenFlow'...
<20:48:14> Stopping UI state machine 'equip/ScreenFlow'...
<20:48:14> Starting UI state machine 'equip/ScreenFlow'...
<20:48:16> Stopping UI state machine 'equip/ScreenFlow'...
<20:48:16> Starting UI state machine 'equip/ScreenFlow'...
<20:48:18> Stopping UI state machine 'equip/ScreenFlow'...
<20:48:19> Starting UI state machine 'equip/ScreenFlow'...
<20:48:20> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 257, grainId = 0
<20:48:20> [CryCloud] RECV messageid: 257
<20:48:21> Stopping UI state machine 'equip/ScreenFlow'...
<20:48:21> Starting UI state machine 'equip/ScreenFlow'...
<20:48:22> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 258, grainId = 0
<20:48:23> [CryCloud] RECV messageid: 258
<20:48:26> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 259, grainId = 0
<20:48:26> [CryCloud] RECV messageid: 259
<20:48:26> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 260, grainId = 0
<20:48:26> [CryCloud] RECV messageid: 260
<20:48:27> Stopping UI state machine 'equip/ScreenFlow'...
<20:48:27> Starting UI state machine 'equip/ScreenFlow'...
<20:48:29> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 261, grainId = 0
<20:48:29> [CryCloud] RECV messageid: 261
<20:48:29> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 262, grainId = 0
<20:48:29> [CryCloud] RECV messageid: 262
<20:48:29> Stopping UI state machine 'equip/ScreenFlow'...
<20:48:29> Starting UI state machine 'equip/ScreenFlow'...
<20:48:32> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 263, grainId = 0
<20:48:32> [CryCloud] RECV messageid: 263
<20:48:32> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 264, grainId = 0
<20:48:33> [CryCloud] RECV messageid: 264
<20:48:33> Stopping UI state machine 'equip/ScreenFlow'...
<20:48:33> Starting UI state machine 'equip/ScreenFlow'...
<20:48:35> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 265, grainId = 0
<20:48:35> [CryCloud] RECV messageid: 265
<20:48:36> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 266, grainId = 0
<20:48:37> [CryCloud] RECV messageid: 266
<20:48:37> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 267, grainId = 0
<20:48:37> [CryCloud] RECV messageid: 267
<20:48:37> Stopping UI state machine 'equip/ScreenFlow'...
<20:48:37> Starting UI state machine 'equip/ScreenFlow'...
<20:48:38> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 268, grainId = 0
<20:48:39> [CryCloud] RECV messageid: 268
<20:48:43> Stopping UI state machine 'equip/ScreenFlow'...
<20:48:43> Starting UI state machine 'equip/ScreenFlow'...
<20:48:44> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 269, grainId = 0
<20:48:45> [CryCloud] RECV messageid: 269
<20:48:47> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 270, grainId = 0
<20:48:47> [CryCloud] RECV messageid: 270
<20:48:47> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 271, grainId = 0
<20:48:48> [CryCloud] RECV messageid: 271
<20:48:48> Stopping UI state machine 'equip/ScreenFlow'...
<20:48:48> Starting UI state machine 'equip/ScreenFlow'...
<20:48:52> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 272, grainId = 0
<20:48:52> [CryCloud] RECV messageid: 272
<20:48:52> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 273, grainId = 0
<20:48:52> [CryCloud] RECV messageid: 273
<20:48:52> Stopping UI state machine 'equip/ScreenFlow'...
<20:49:02> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 274, grainId = 0
<20:49:02> [CryCloud] RECV messageid: 274
<20:49:04> Starting UI state machine 'equip/ScreenFlow'...
<20:49:06> Stopping UI state machine 'equip/ScreenFlow'...
<20:49:08> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 275, grainId = 0
<20:49:09> [CryCloud] RECV messageid: 275
<20:49:29> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 276, grainId = 0
<20:49:29> [CryCloud] RECV messageid: 276
<20:49:43> [CryCloud] RECV messageid: 7
<20:49:43> [CryCloud] RECV messageid: 7
<20:49:43> [CryCloud] RECV messageid: 4
<20:49:43> [Hunt Online] Lobby Event: eRET_Created. h:729BE
<20:49:43> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 277, grainId = 0
<20:49:43> [Hunt Online] CGameLobby::CGameLobby()
<20:49:43> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 469438
<20:49:43> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=, Lobby: 469438
<20:49:43> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 469438
<20:49:43> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 729BE
<20:49:43> CGameLobbyManager::NewSessionRequest Success hNext=469438
<20:49:43> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 278, grainId = 0
<20:49:43> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 279, grainId = 0
<20:49:43> [CryCloud] RECV messageid: 277
<20:49:43> [CryCloud] RECV messageid: 278
<20:49:43> [CryCloud] RECV messageid: 279
<20:49:46> Starting UI state machine 'equip/ScreenFlow'...
<20:49:51> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 280, grainId = 0
<20:49:51> [CryCloud] RECV messageid: 280
<20:49:51> [CryCloud] RECV messageid: 4
<20:49:51> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:49:52> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 281, grainId = 0
<20:49:52> [CryCloud] RECV messageid: 281
<20:49:52> [CryCloud] RECV messageid: 4
<20:49:52> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:49:53> Stopping UI state machine 'equip/ScreenFlow'...
<20:49:56> Starting UI state machine 'equip/ScreenFlow'...
<20:50:01> Stopping UI state machine 'equip/ScreenFlow'...
<20:50:18> [CryCloud] RECV messageid: 4
<20:50:18> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:729BE
<20:50:18> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=469438 (channel 3)
<20:50:18> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 469438
<20:50:18> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 469438
<20:50:18> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 469438
<20:50:18> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 282, grainId = 0
<20:50:19> [CryCloud] RECV messageid: 4
<20:50:19> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:729BE
<20:50:19> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=469438 (channel 3)
<20:50:19> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 469438
<20:50:19> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 469438
<20:50:19> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 469438
<20:50:19> [CryCloud] RECV messageid: 282
<20:50:29> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=469438
<20:50:29> [CryCloud] Sending request: Invoke (0x02000004) remotely on server with messageId = 283, grainId = 0
<20:50:30> [CryCloud] RECV messageid: 283
<20:50:30> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=469438 - response StartSession
<20:50:30> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 729BE
<20:50:30> [CryCloud] RECV messageid: 4
<20:50:30> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:729BE
<20:50:30> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=469438 (channel 3)
<20:50:35> [CryCloud] RECV messageid: 4
<20:50:35> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:50:35> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 284, grainId = 0
<20:50:35> [CryCloud] RECV messageid: 284
<20:50:36> [CryCloud] RECV messageid: 4
<20:50:36> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:50:36> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 285, grainId = 0
<20:50:36> [CryCloud] RECV messageid: 285
<20:50:37> [CryCloud] RECV messageid: 4
<20:50:37> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:50:37> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 286, grainId = 0
<20:50:38> [CryCloud] RECV messageid: 286
<20:50:41> [CryCloud] RECV messageid: 4
<20:50:41> [Hunt Online] Lobby Event: eRET_BloodLineSetupChanged. h:0
<20:50:41> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 287, grainId = 0
<20:50:41> [CryCloud] RECV messageid: 287
<20:50:44> [CryCloud] RECV messageid: 4
<20:50:44> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:729BE
<20:50:44> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=469438 (channel 3)
<20:50:49> [CryCloud] RECV messageid: 4
<20:50:49> [Hunt Online] Lobby Event: eRET_StatusChanged. h:729BE
<20:50:49> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 729BE
<20:50:49> [CryCloud] RECV messageid: 4
<20:50:49> [Hunt Online] Lobby Event: eRET_MatchmakingStarted. h:729BE
<20:51:05> [CryCloud] RECV messageid: 4
<20:51:05> [Hunt Online] Lobby Event: eRET_MatchmakingFinished. h:729BE
<20:51:06> [CryCloud] RECV messageid: 4
<20:51:06> [CryCloud] RECV messageid: 7
<20:51:06> [CryCloud] RECV messageid: 4
<20:51:06> [Hunt Online] Lobby Event: eRET_StatusChanged. h:729BE
<20:51:06> [Hunt Online] Lobby Event: eRET_SessionMerged. h:729BE
<20:51:06> [Hunt Online] CGameLobby: eRET_EvacuationEnded sid=469438 next=466242 chId=9
<20:51:06> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 288, grainId = 0
<20:51:06> [Hunt Online] CGameLobby::CGameLobby()
<20:51:06> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 466242
<20:51:06> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 466242
<20:51:06> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 466242
<20:51:06> CMissionComponent::SetSessionMissionData for session 9
<20:51:06> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 71D42
<20:51:06> [Hunt Online] CGameLobby::InitState() Fast-forwarding based on backend lobby status: PreStart
<20:51:06> CGameLobbyManager::NewSessionRequest Success hNext=466242
<20:51:06> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 469438
<20:51:06> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 469438
<20:51:06> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 71D42
<20:51:06> [CryCloud] RECV messageid: 288
<20:51:12> [CryCloud] RECV messageid: 4
<20:51:12> [Hunt Online] Lobby Event: eRET_DSAcquired. h:71D42
<20:51:12> Stopping UI state machine 'start_menu/MenuFlow'...
<20:51:12> Stopping UI state machine 'hunters/ScreenFlow'...
<20:51:12> Stopping UI state machine 'chat/Chat'...
<20:51:12> Stopping UI state machine 'multiplayer/Flow'...
<20:51:12> Starting UI state machine 'ui/Loading'...
<20:51:13> [CryCloud] RECV messageid: 4
<20:51:13> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:71D42
<20:51:13> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=466242 (channel 9)
<20:51:13> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 466242
<20:51:13> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 466242
<20:51:13> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 466242
<20:51:13> [Hunt Online] Lobby Event: eRET_StatusChanged. h:71D42
<20:51:13> [CryCloud] RECV messageid: 4
<20:51:13> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 71D42
<20:51:13> [Hunt Online] CLobbyFsm::Update() transition from state(4) to (5) by event(eRET_StatusChanged) Lobby: 8F44BB0C
<20:51:13> [Hunt Online] [CG] CGameLobby::EnterState() entering state 5(5) from 4(4) Lobby: 71D42
<20:51:13> [Hunt Online] [CG] CGameLobby::OnGameStarting() Lobby: 466242
<20:51:13> CMissionComponent::SetSessionMissionData for session 9
<20:51:13> [CryCloud] Sending request: Invoke (0x02000019) remotely on server with messageId = 289, grainId = 0
<20:51:13> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:51:13> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:51:13> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:51:13> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:51:13> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:51:13> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:51:13> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:51:13> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:51:13> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:51:13> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<20:51:13> [Hunt Online] CLobbyFsm::Update() transition from state(5) to (7) by event(EImpulse::eLFSMI_Update) Lobby: 8F44BB0C
<20:51:13> [Hunt Online] [CG] CGameLobby::EnterState() entering state 7(7) from 5(5) Lobby: 71D42
<20:51:13> [Hunt Online] ConnectToCoreGame(): token 9/466242, join command: connect <session>00000009,84.16.241.206:20002
<20:51:13> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:51:13> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:51:13> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:51:13> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:51:13> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:51:13> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:51:13> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:51:13> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:51:13> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:51:13> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<20:51:14> [CryCloud] RECV messageid: 289
<20:51:15> [CryCloud] Sending request: Invoke (0x02000019) remotely on server with messageId = 290, grainId = 0
<20:51:15> [CryCloud] RECV messageid: 290
<20:51:17> Game rules class: InstantAction
<20:51:25> ============================ PrepareLevel levels/civilwar ============================
<20:51:26> Initializing default materials...
<20:51:30> [Hunt Online] Lobby Event: eRET_DSReady. h:71D42
<20:51:30> [CryCloud] RECV messageid: 4
<20:51:50> Stopping UI state machine 'ui/Loading'...
<20:51:50> Starting UI state machine 'ui/HUD'...
<20:51:51> Starting UI state machine 'chat/Chat'...
<20:52:02> [CryCloud] Heartbeat Sent
<20:52:32> [CryCloud] Heartbeat Sent
<20:52:39> [CryCloud] RECV messageid: 5
<20:52:39> [CryCloud] RECV messageid: 5
<20:52:55> [CryCloud] RECV messageid: 5
<20:53:02> [CryCloud] Heartbeat Sent
<20:53:32> [CryCloud] Heartbeat Sent
<20:54:02> [CryCloud] Heartbeat Sent
<20:54:26> [CryCloud] RECV messageid: 5
<20:54:32> [CryCloud] Heartbeat Sent
<20:55:02> [CryCloud] Heartbeat Sent
<20:55:32> [CryCloud] Heartbeat Sent
<20:55:56> [CryCloud] RECV messageid: 5
<20:56:02> [CryCloud] Heartbeat Sent
<20:56:32> [CryCloud] Heartbeat Sent
<20:57:02> [CryCloud] RECV messageid: 4
<20:57:02> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:71D42
<20:57:02> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=466242 (channel 9)
<20:57:02> [CryCloud] Heartbeat Sent
<20:57:03> [CryCloud] RECV messageid: 4
<20:57:03> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:71D42
<20:57:03> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=466242 (channel 9)
<20:57:05> Stopping UI state machine 'ui/HUD'...
<20:57:06> Stopping UI state machine 'chat/Chat'...
<20:57:06> Starting UI state machine 'ui/Disconnecting'...
<20:57:06> CGameClientChannel::Release
<20:57:09> Stopping UI state machine 'ui/Disconnecting'...
<20:57:09> Starting UI state machine 'ui/ReturningToMenu'...
<20:57:09> [CryCloud] RECV messageid: 5
<20:57:11> [CryCloud] RECV messageid: 4
<20:57:11> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:71D42
<20:57:11> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=466242 (channel 9)
<20:57:11> Stopping UI state machine 'ui/ReturningToMenu'...
<20:57:11> Starting UI state machine 'ui/PreStartMenu'...
<20:57:11> ============================ Loading level menu ============================
<20:57:12> Initializing default materials...
<20:57:15> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<20:57:15> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<20:57:15> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<20:57:15> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<20:57:15> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<20:57:20> Stopping UI state machine 'ui/PreStartMenu'...
<20:57:20> Starting UI state machine 'start_menu/MenuFlow'...
<20:57:22> Starting UI state machine 'chat/Chat'...
<20:57:22> Starting UI state machine 'multiplayer/Flow'...
<20:57:22> [Hunt Online] CGameLobby::LeaveSession() lobby:466242 cancelling 0 clearPendingTasks 0, reason EImpulse::eLFSMI_PlayerRequestToLeave
<20:57:22> Starting UI state machine 'news/ScreenFlow'...
<20:57:22> [Hunt Online] CLobbyFsm::Update() processing event(EImpulse::eLFSMI_PlayerRequestToLeave) in state(7). Lobby: 71D42
<20:57:22> [Hunt Online] CLobbyFsm::Update() transition from state(7) to (10) by event(EImpulse::eLFSMI_PlayerRequestToLeave) Lobby: 8F44BB0C
<20:57:22> [Hunt Online] [CG] CGameLobby::EnterState() entering state 10(10) from 7(7) Lobby: 71D42
<20:57:22> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 466242
<20:57:22> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:57:22> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:57:22> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:57:22> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:57:22> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:57:22> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:57:22> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:57:22> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:57:22> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:57:22> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<20:57:22> [Hunt Online] CGameLobby::DoEndSession() pLobby=466242
<20:57:22> [CryCloud] Sending request: Invoke (0x02000003) remotely on server with messageId = 302, grainId = 0
<20:57:23> [CryCloud] RECV messageid: 4
<20:57:23> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:71D42
<20:57:23> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=466242 (channel 9)
<20:57:23> [CryCloud] RECV messageid: 302
<20:57:23> [CryCloud] RECV messageid: 4
<20:57:23> [Hunt Online] Lobby Event: eRET_StatusChanged. h:71D42
<20:57:23> [Hunt Online] CGameLobby::FinishDelete() lobby:466242
<20:57:23> [Hunt Online] WARNING: Deleting a lobby that's not swapped to back list
<20:57:23> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(10) without handler. Lobby: 71D42
<20:57:23> [Hunt Online] CLobbyFsm::Update() received event(eRET_StatusChanged) in state(10) without handler. Lobby: 71D42
<20:57:23> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 466242
<20:57:23> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 466242
<20:57:29> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 303, grainId = 0
<20:57:30> [CryCloud] RECV messageid: 303
<20:57:31> Stopping UI state machine 'news/ScreenFlow'...
<20:57:31> Starting UI state machine 'hunters/ScreenFlow'...
<20:57:31> [flow-log] Current Camera Switch: Bloodline
<20:57:32> Stopping UI state machine 'hunters/ScreenFlow'...
<20:57:32> Starting UI state machine 'recruits/ScreenFlow'...
<20:57:32> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 304, grainId = 0
<20:57:32> [flow-log] Current Camera Switch: Recruitment
<20:57:33> [CryCloud] RECV messageid: 304
<20:57:35> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 305, grainId = 0
<20:57:35> [CryCloud] RECV messageid: 305
<20:57:37> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 306, grainId = 0
<20:57:37> Stopping UI state machine 'recruits/ScreenFlow'...
<20:57:37> Starting UI state machine 'hunters/ScreenFlow'...
<20:57:37> [flow-log] Current Camera Switch: Bloodline
<20:57:37> [CryCloud] RECV messageid: 306
<20:57:40> Starting UI state machine 'equip/ScreenFlow'...
<20:57:41> Stopping UI state machine 'equip/ScreenFlow'...
<20:57:41> Starting UI state machine 'equip/ScreenFlow'...
<20:57:42> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 307, grainId = 0
<20:57:42> [CryCloud] RECV messageid: 307
<20:57:47> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 308, grainId = 0
<20:57:47> [CryCloud] RECV messageid: 308
<20:57:47> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 309, grainId = 0
<20:57:47> [CryCloud] RECV messageid: 309
<20:57:48> Stopping UI state machine 'equip/ScreenFlow'...
<20:57:48> Starting UI state machine 'equip/ScreenFlow'...
<20:57:49> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 310, grainId = 0
<20:57:49> [CryCloud] RECV messageid: 310
<20:57:57> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 311, grainId = 0
<20:57:57> [CryCloud] RECV messageid: 311
<20:57:57> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 312, grainId = 0
<20:57:58> [CryCloud] RECV messageid: 312
<20:57:58> Stopping UI state machine 'equip/ScreenFlow'...
<20:57:58> Starting UI state machine 'equip/ScreenFlow'...
<20:58:04> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 313, grainId = 0
<20:58:05> [CryCloud] RECV messageid: 313
<20:58:05> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 314, grainId = 0
<20:58:05> [CryCloud] RECV messageid: 314
<20:58:06> Stopping UI state machine 'equip/ScreenFlow'...
<20:58:09> Stopping UI state machine 'hunters/ScreenFlow'...
<20:58:09> Starting UI state machine 'matchmaking/ScreenFlow'...
<20:58:09> Starting UI state machine 'gamemodeselection/ScreenFlow'...
<20:58:09> [flow-log] Current Camera Switch: Mission
<20:58:11> Stopping UI state machine 'gamemodeselection/ScreenFlow'...
<20:58:11> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 315, grainId = 0
<20:58:11> [CryCloud] RECV messageid: 315
<20:58:16> Starting UI state machine 'regionselect/ScreenFlow'...
<20:58:18> Stopping UI state machine 'regionselect/ScreenFlow'...
<20:58:41> [CryCloud] Sending request: Invoke (0x02000002) remotely on server with messageId = 316, grainId = 0
<20:58:41> [CryCloud] RECV messageid: 7
<20:58:41> [CryCloud] RECV messageid: 7
<20:58:41> [CryCloud] RECV messageid: 4
<20:58:41> [CryCloud] RECV messageid: 4
<20:58:41> [CryCloud] RECV messageid: 316
<20:58:41> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:7068A
<20:58:41> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 317, grainId = 0
<20:58:41> [Hunt Online] Lobby Event: eRET_Created. h:7068A
<20:58:41> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 318, grainId = 0
<20:58:41> [Hunt Online] CGameLobby::CGameLobby()
<20:58:41> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 460426
<20:58:41> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=, Lobby: 460426
<20:58:41> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 460426
<20:58:41> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 7068A
<20:58:41> CGameLobbyManager::NewSessionRequest Success hNext=460426
<20:58:41> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 319, grainId = 0
<20:58:42> [CryCloud] RECV messageid: 317
<20:58:42> [CryCloud] RECV messageid: 318
<20:58:42> [CryCloud] RECV messageid: 319
<20:58:42> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 320, grainId = 0
<20:58:43> [CryCloud] RECV messageid: 320
<20:58:43> [CryCloud] Sending request: Invoke (0x02000008) remotely on server with messageId = 321, grainId = 0
<20:58:43> [CryCloud] RECV messageid: 4
<20:58:43> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:7068A
<20:58:43> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=460426 (channel 2)
<20:58:43> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 460426
<20:58:43> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 460426
<20:58:43> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 460426
<20:58:43> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 322, grainId = 0
<20:58:43> [CryCloud] RECV messageid: 321
<20:58:43> [CryCloud] RECV messageid: 4
<20:58:43> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:7068A
<20:58:43> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=460426 (channel 2)
<20:58:43> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 460426
<20:58:43> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 460426
<20:58:43> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 460426
<20:58:43> [CryCloud] RECV messageid: 322
<20:58:47> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=460426
<20:58:47> [CryCloud] Sending request: Invoke (0x02000004) remotely on server with messageId = 323, grainId = 0
<20:58:47> [CryCloud] RECV messageid: 323
<20:58:47> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=460426 - response StartSession
<20:58:47> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 7068A
<20:58:48> [CryCloud] RECV messageid: 4
<20:58:48> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:7068A
<20:58:48> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=460426 (channel 2)
<20:58:49> [CryCloud] RECV messageid: 4
<20:58:49> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:7068A
<20:58:49> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=460426 (channel 2)
<20:58:53> Stopping UI state machine 'matchmaking/ScreenFlow'...
<20:58:53> Starting UI state machine 'hunters/ScreenFlow'...
<20:58:53> [flow-log] Current Camera Switch: Bloodline
<20:58:54> [CryCloud] RECV messageid: 4
<20:58:54> [Hunt Online] Lobby Event: eRET_StatusChanged. h:7068A
<20:58:54> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 7068A
<20:58:54> [CryCloud] RECV messageid: 4
<20:58:54> [Hunt Online] Lobby Event: eRET_MatchmakingStarted. h:7068A
<20:59:17> [CryCloud] Heartbeat Sent
<20:59:47> [CryCloud] Heartbeat Sent
<21:00:00> [CryCloud] RECV messageid: 4
<21:00:00> [Hunt Online] Lobby Event: eRET_StatusChanged. h:7068A
<21:00:00> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 7068A
<21:00:00> [CryCloud] RECV messageid: 4
<21:00:00> [CryCloud] RECV messageid: 7
<21:00:00> [CryCloud] RECV messageid: 4
<21:00:00> [Hunt Online] Lobby Event: eRET_MatchmakingFinished. h:7068A
<21:00:00> [Hunt Online] Lobby Event: eRET_SessionMerged. h:7068A
<21:00:00> [Hunt Online] CGameLobby: eRET_EvacuationEnded sid=460426 next=468401 chId=8
<21:00:00> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 326, grainId = 0
<21:00:00> [Hunt Online] CGameLobby::CGameLobby()
<21:00:00> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 468401
<21:00:00> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 468401
<21:00:00> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 468401
<21:00:00> CMissionComponent::SetSessionMissionData for session 8
<21:00:00> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 725B1
<21:00:00> [Hunt Online] CGameLobby::InitState() Fast-forwarding based on backend lobby status: PreStart
<21:00:00> CGameLobbyManager::NewSessionRequest Success hNext=468401
<21:00:00> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 460426
<21:00:00> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 460426
<21:00:00> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 725B1
<21:00:00> [CryCloud] RECV messageid: 326
<21:00:06> [CryCloud] RECV messageid: 4
<21:00:06> [Hunt Online] Lobby Event: eRET_DSAcquired. h:725B1
<21:00:06> Stopping UI state machine 'start_menu/MenuFlow'...
<21:00:06> Stopping UI state machine 'hunters/ScreenFlow'...
<21:00:06> Stopping UI state machine 'chat/Chat'...
<21:00:06> Stopping UI state machine 'multiplayer/Flow'...
<21:00:06> Starting UI state machine 'ui/Loading'...
<21:00:07> [CryCloud] RECV messageid: 4
<21:00:07> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:725B1
<21:00:07> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=468401 (channel 8)
<21:00:07> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 468401
<21:00:07> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 468401
<21:00:07> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 468401
<21:00:07> [Hunt Online] Lobby Event: eRET_StatusChanged. h:725B1
<21:00:07> [CryCloud] RECV messageid: 4
<21:00:07> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 725B1
<21:00:07> [Hunt Online] CLobbyFsm::Update() transition from state(4) to (5) by event(eRET_StatusChanged) Lobby: 9158BB0C
<21:00:07> [Hunt Online] [CG] CGameLobby::EnterState() entering state 5(5) from 4(4) Lobby: 725B1
<21:00:07> [Hunt Online] [CG] CGameLobby::OnGameStarting() Lobby: 468401
<21:00:07> CMissionComponent::SetSessionMissionData for session 8
<21:00:07> [CryCloud] Sending request: Invoke (0x02000019) remotely on server with messageId = 327, grainId = 0
<21:00:07> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<21:00:07> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<21:00:07> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<21:00:07> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<21:00:07> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<21:00:07> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<21:00:07> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<21:00:07> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<21:00:07> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<21:00:07> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<21:00:07> [Hunt Online] CLobbyFsm::Update() transition from state(5) to (7) by event(EImpulse::eLFSMI_Update) Lobby: 9158BB0C
<21:00:07> [Hunt Online] [CG] CGameLobby::EnterState() entering state 7(7) from 5(5) Lobby: 725B1
<21:00:07> [Hunt Online] ConnectToCoreGame(): token 8/468401, join command: connect <session>00000008,84.16.224.207:20006
<21:00:07> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<21:00:07> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<21:00:07> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<21:00:07> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<21:00:07> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<21:00:07> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<21:00:07> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<21:00:07> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<21:00:07> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<21:00:07> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<21:00:08> [CryCloud] RECV messageid: 327
<21:00:09> [CryCloud] Sending request: Invoke (0x02000019) remotely on server with messageId = 328, grainId = 0
<21:00:09> [CryCloud] RECV messageid: 328
<21:00:12> Game rules class: InstantAction
<21:00:13> ============================ PrepareLevel levels/civilwar ============================
<21:00:14> Initializing default materials...
<21:00:25> [Hunt Online] Lobby Event: eRET_DSReady. h:725B1
<21:00:25> [CryCloud] RECV messageid: 4
<21:00:39> Stopping UI state machine 'ui/Loading'...
<21:00:39> Starting UI state machine 'ui/HUD'...
<21:00:40> Starting UI state machine 'chat/Chat'...
<21:00:57> [CryCloud] Heartbeat Sent
<21:01:25> [CryCloud] RECV messageid: 5
<21:01:25> [CryCloud] RECV messageid: 5
<21:01:27> [CryCloud] Heartbeat Sent
<21:01:57> [CryCloud] Heartbeat Sent
<21:02:27> [CryCloud] Heartbeat Sent
<21:02:57> [CryCloud] Heartbeat Sent
<21:03:20> [CryCloud] RECV messageid: 5
<21:03:27> [CryCloud] Heartbeat Sent
<21:03:57> [CryCloud] Heartbeat Sent
<21:04:27> [CryCloud] Heartbeat Sent
<21:04:50> [CryCloud] RECV messageid: 5
<21:04:57> [CryCloud] Heartbeat Sent
<21:05:27> [CryCloud] Heartbeat Sent
<21:05:57> [CryCloud] Heartbeat Sent
<21:06:27> [CryCloud] Heartbeat Sent
<21:06:57> [CryCloud] Heartbeat Sent
<21:07:14> [CryCloud] RECV messageid: 4
<21:07:14> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:725B1
<21:07:14> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=468401 (channel 8)
<21:07:16> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:725B1
<21:07:16> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=468401 (channel 8)
<21:07:16> [CryCloud] RECV messageid: 4
<21:07:22> [CryCloud] RECV messageid: 4
<21:07:22> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:725B1
<21:07:22> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=468401 (channel 8)
<21:07:27> [CryCloud] Heartbeat Sent
<21:07:28> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:725B1
<21:07:28> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=468401 (channel 8)
<21:07:28> [CryCloud] RECV messageid: 4
<21:07:50> [CryCloud] RECV messageid: 5
<21:07:57> [CryCloud] Heartbeat Sent
<21:08:27> [CryCloud] Heartbeat Sent
<21:08:57> [CryCloud] Heartbeat Sent
<21:09:20> [CryCloud] RECV messageid: 5
<21:09:27> [CryCloud] Heartbeat Sent
<21:09:57> [CryCloud] Heartbeat Sent
<21:10:28> [CryCloud] Heartbeat Sent
<21:10:50> [CryCloud] RECV messageid: 5
<21:10:58> [CryCloud] Heartbeat Sent
<21:11:28> [CryCloud] Heartbeat Sent
<21:11:58> [CryCloud] Heartbeat Sent
<21:12:06> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:725B1
<21:12:06> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=468401 (channel 8)
<21:12:06> [CryCloud] RECV messageid: 4
<21:12:28> [CryCloud] Heartbeat Sent
<21:12:58> [CryCloud] Heartbeat Sent
<21:13:28> [CryCloud] Heartbeat Sent
<21:13:50> [CryCloud] RECV messageid: 5
<21:13:58> [CryCloud] Heartbeat Sent
<21:13:58> [CryCloud] RECV messageid: 4
<21:13:58> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:725B1
<21:13:58> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=468401 (channel 8)
<21:14:28> [CryCloud] Heartbeat Sent
<21:14:58> [CryCloud] Heartbeat Sent
<21:15:28> [CryCloud] Heartbeat Sent
<21:15:58> [CryCloud] Heartbeat Sent
<21:16:28> [CryCloud] Heartbeat Sent
<21:16:58> [CryCloud] Heartbeat Sent
<21:17:28> [CryCloud] Heartbeat Sent
<21:17:58> [CryCloud] Heartbeat Sent
<21:18:20> [CryCloud] RECV messageid: 5
<21:18:28> [CryCloud] Heartbeat Sent
<21:18:58> CGameClientChannel::Release
<21:19:02> Stopping UI state machine 'ui/HUD'...
<21:19:02> Stopping UI state machine 'chat/Chat'...
<21:19:02> Starting UI state machine 'ui/ReturningToMenu'...
<21:19:03> [CryCloud] RECV messageid: 5
<21:19:04> [CryCloud] Heartbeat Sent
<21:19:05> Stopping UI state machine 'ui/ReturningToMenu'...
<21:19:05> Starting UI state machine 'ui/PreStartMenu'...
<21:19:05> ============================ Loading level menu ============================
<21:19:06> Initializing default materials...
<21:19:09> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<21:19:09> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<21:19:09> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<21:19:09> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<21:19:09> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<21:19:15> Stopping UI state machine 'ui/PreStartMenu'...
<21:19:15> Starting UI state machine 'start_menu/MenuFlow'...
<21:19:16> Starting UI state machine 'chat/Chat'...
<21:19:16> Starting UI state machine 'multiplayer/Flow'...
<21:19:17> [Hunt Online] CGameLobby::LeaveSession() lobby:468401 cancelling 0 clearPendingTasks 0, reason EImpulse::eLFSMI_PlayerRequestToLeave
<21:19:17> Starting UI state machine 'news/ScreenFlow'...
<21:19:17> [Hunt Online] CLobbyFsm::Update() processing event(EImpulse::eLFSMI_PlayerRequestToLeave) in state(7). Lobby: 725B1
<21:19:17> [Hunt Online] CLobbyFsm::Update() transition from state(7) to (10) by event(EImpulse::eLFSMI_PlayerRequestToLeave) Lobby: 9158BB0C
<21:19:17> [Hunt Online] [CG] CGameLobby::EnterState() entering state 10(10) from 7(7) Lobby: 725B1
<21:19:17> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 468401
<21:19:17> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<21:19:17> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<21:19:17> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<21:19:17> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<21:19:17> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<21:19:17> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<21:19:17> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<21:19:17> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<21:19:17> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<21:19:17> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 8)
<21:19:17> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:725B1
<21:19:17> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=468401 (channel 8)
<21:19:17> [CryCloud] RECV messageid: 4
<21:19:17> [Hunt Online] CGameLobby::DoEndSession() pLobby=468401
<21:19:17> [CryCloud] Sending request: Invoke (0x02000003) remotely on server with messageId = 366, grainId = 0
<21:19:17> [CryCloud] RECV messageid: 4
<21:19:17> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:725B1
<21:19:17> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=468401 (channel 8)
<21:19:17> [CryCloud] RECV messageid: 4
<21:19:17> [CryCloud] RECV messageid: 366
<21:19:17> [Hunt Online] Lobby Event: eRET_StatusChanged. h:725B1
<21:19:17> [Hunt Online] CGameLobby::FinishDelete() lobby:468401
<21:19:17> [Hunt Online] WARNING: Deleting a lobby that's not swapped to back list
<21:19:17> [Hunt Online] CLobbyFsm::Update() received event(eRET_StatusChanged) in state(10) without handler. Lobby: 725B1
<21:19:17> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(10) without handler. Lobby: 725B1
<21:19:17> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 468401
<21:19:17> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 468401
<21:19:25> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 367, grainId = 0
<21:19:25> [CryCloud] RECV messageid: 367
<21:19:29> Stopping UI state machine 'news/ScreenFlow'...
<21:19:29> Starting UI state machine 'hunters/ScreenFlow'...
<21:19:29> [flow-log] Current Camera Switch: Bloodline
<21:19:33> Stopping UI state machine 'hunters/ScreenFlow'...
<21:19:33> Starting UI state machine 'recruits/ScreenFlow'...
<21:19:33> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 368, grainId = 0
<21:19:33> [flow-log] Current Camera Switch: Recruitment
<21:19:34> [CryCloud] RECV messageid: 368
<21:19:42> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 369, grainId = 0
<21:19:42> [CryCloud] RECV messageid: 369
<21:20:10> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 370, grainId = 0
<21:20:10> Stopping UI state machine 'recruits/ScreenFlow'...
<21:20:10> Starting UI state machine 'hunters/ScreenFlow'...
<21:20:10> [flow-log] Current Camera Switch: Bloodline
<21:20:10> [CryCloud] RECV messageid: 370
<21:20:12> Starting UI state machine 'equip/ScreenFlow'...
<21:20:14> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 371, grainId = 0
<21:20:14> [CryCloud] RECV messageid: 371
<21:20:14> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 372, grainId = 0
<21:20:14> [CryCloud] RECV messageid: 372
<21:20:15> Stopping UI state machine 'equip/ScreenFlow'...
<21:20:16> Starting UI state machine 'equip/ScreenFlow'...
<21:20:19> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 373, grainId = 0
<21:20:20> [CryCloud] RECV messageid: 373
<21:20:20> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 374, grainId = 0
<21:20:20> [CryCloud] RECV messageid: 374
<21:20:20> Stopping UI state machine 'equip/ScreenFlow'...
<21:20:32> Stopping UI state machine 'hunters/ScreenFlow'...
<21:20:32> Starting UI state machine 'matchmaking/ScreenFlow'...
<21:20:32> Starting UI state machine 'gamemodeselection/ScreenFlow'...
<21:20:32> [flow-log] Current Camera Switch: Mission
<21:20:40> Stopping UI state machine 'gamemodeselection/ScreenFlow'...
<21:20:40> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 375, grainId = 0
<21:20:40> [CryCloud] RECV messageid: 375
<21:20:47> Stopping UI state machine 'matchmaking/ScreenFlow'...
<21:20:47> Starting UI state machine 'hunters/ScreenFlow'...
<21:20:47> [flow-log] Current Camera Switch: Bloodline
<21:20:48> Starting UI state machine 'equip/ScreenFlow'...
<21:20:51> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 376, grainId = 0
<21:20:51> [CryCloud] RECV messageid: 376
<21:20:52> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 377, grainId = 0
<21:20:52> [CryCloud] RECV messageid: 377
<21:20:52> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 378, grainId = 0
<21:20:53> [CryCloud] RECV messageid: 378
<21:20:53> Stopping UI state machine 'equip/ScreenFlow'...
<21:20:54> Stopping UI state machine 'hunters/ScreenFlow'...
<21:20:54> Starting UI state machine 'matchmaking/ScreenFlow'...
<21:20:54> Starting UI state machine 'gamemodeselection/ScreenFlow'...
<21:20:54> [flow-log] Current Camera Switch: Mission
<21:20:56> Stopping UI state machine 'gamemodeselection/ScreenFlow'...
<21:21:08> [CryCloud] Sending request: Invoke (0x02000002) remotely on server with messageId = 379, grainId = 0
<21:21:08> [CryCloud] RECV messageid: 379
<21:21:08> [CryCloud] RECV messageid: 7
<21:21:08> [CryCloud] RECV messageid: 7
<21:21:08> [CryCloud] RECV messageid: 4
<21:21:08> [CryCloud] RECV messageid: 4
<21:21:08> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:723EA
<21:21:08> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 380, grainId = 0
<21:21:08> [Hunt Online] Lobby Event: eRET_Created. h:723EA
<21:21:08> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 381, grainId = 0
<21:21:08> [Hunt Online] CGameLobby::CGameLobby()
<21:21:08> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 467946
<21:21:08> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=, Lobby: 467946
<21:21:08> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 467946
<21:21:08> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 723EA
<21:21:08> CGameLobbyManager::NewSessionRequest Success hNext=467946
<21:21:08> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 382, grainId = 0
<21:21:09> [CryCloud] RECV messageid: 380
<21:21:09> [CryCloud] RECV messageid: 381
<21:21:09> [CryCloud] RECV messageid: 382
<21:21:09> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 383, grainId = 0
<21:21:09> [CryCloud] RECV messageid: 383
<21:21:10> [CryCloud] Sending request: Invoke (0x02000008) remotely on server with messageId = 384, grainId = 0
<21:21:10> [CryCloud] RECV messageid: 384
<21:21:10> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 385, grainId = 0
<21:21:10> [CryCloud] RECV messageid: 4
<21:21:10> [CryCloud] RECV messageid: 4
<21:21:10> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:723EA
<21:21:10> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=467946 (channel 2)
<21:21:10> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 467946
<21:21:10> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 467946
<21:21:10> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 467946
<21:21:10> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:723EA
<21:21:10> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=467946 (channel 2)
<21:21:10> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 467946
<21:21:10> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 467946
<21:21:10> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 467946
<21:21:10> [CryCloud] RECV messageid: 385
<21:21:10> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=467946
<21:21:10> [CryCloud] Sending request: Invoke (0x02000004) remotely on server with messageId = 386, grainId = 0
<21:21:11> [CryCloud] RECV messageid: 386
<21:21:11> [Hunt Online] CGameLobby::DoSetReadiness() pLobby=467946 - response StartSession
<21:21:11> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(4) without handler. Lobby: 723EA
<21:21:11> [CryCloud] RECV messageid: 4
<21:21:11> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:723EA
<21:21:11> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=467946 (channel 2)
<21:21:12> [CryCloud] RECV messageid: 4
<21:21:12> [Hunt Online] Lobby Event: eRET_PlayerMutableStateChanged. h:723EA
<21:21:12> [Hunt Online] COnlineGameLobby::OnPlayerMutableStateChanged sid=467946 (channel 2)
<21:21:15> Stopping UI state machine 'matchmaking/ScreenFlow'...
<21:21:15> Starting UI state machine 'hunters/ScreenFlow'...
<21:21:15> [flow-log] Current Camera Switch: Bloodline
<21:21:17> [CryCloud] RECV messageid: 4
<21:21:17> [Hunt Online] Lobby Event: eRET_StatusChanged. h:723EA
<21:21:17> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 723EA
<21:21:17> [CryCloud] RECV messageid: 4
<21:21:17> [Hunt Online] Lobby Event: eRET_MatchmakingStarted. h:723EA
<21:21:33> [CryCloud] RECV messageid: 4
<21:21:33> [Hunt Online] Lobby Event: eRET_MatchmakingFinished. h:723EA
<21:21:33> [CryCloud] RECV messageid: 4
<21:21:33> [CryCloud] RECV messageid: 4
<21:21:33> [CryCloud] RECV messageid: 4
<21:21:33> [CryCloud] RECV messageid: 4
<21:21:33> [CryCloud] RECV messageid: 4
<21:21:33> [CryCloud] RECV messageid: 4
<21:21:33> [CryCloud] RECV messageid: 4
<21:21:33> [CryCloud] RECV messageid: 4
<21:21:33> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:723EA
<21:21:33> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 387, grainId = 0
<21:21:33> [Hunt Online] COnlineGameLobby::OnPlayerUpdated sid=467946 (channel 2)
<21:21:33> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:723EA
<21:21:33> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 388, grainId = 0
<21:21:33> [Hunt Online] COnlineGameLobby::OnPlayerUpdated sid=467946 (channel 2)
<21:21:33> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:723EA
<21:21:33> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 389, grainId = 0
<21:21:33> [Hunt Online] COnlineGameLobby::OnPlayerUpdated sid=467946 (channel 2)
<21:21:33> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:723EA
<21:21:33> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 390, grainId = 0
<21:21:33> [Hunt Online] COnlineGameLobby::OnPlayerUpdated sid=467946 (channel 2)
<21:21:33> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:723EA
<21:21:33> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 391, grainId = 0
<21:21:33> [Hunt Online] COnlineGameLobby::OnPlayerUpdated sid=467946 (channel 2)
<21:21:33> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:723EA
<21:21:33> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 392, grainId = 0
<21:21:33> [Hunt Online] COnlineGameLobby::OnPlayerUpdated sid=467946 (channel 2)
<21:21:33> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:723EA
<21:21:33> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 393, grainId = 0
<21:21:33> [Hunt Online] COnlineGameLobby::OnPlayerUpdated sid=467946 (channel 2)
<21:21:33> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:723EA
<21:21:33> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 394, grainId = 0
<21:21:33> [Hunt Online] COnlineGameLobby::OnPlayerUpdated sid=467946 (channel 2)
<21:21:33> [CryCloud] RECV messageid: 387
<21:21:34> [CryCloud] RECV messageid: 388
<21:21:34> [CryCloud] RECV messageid: 389
<21:21:34> [CryCloud] RECV messageid: 390
<21:21:34> [CryCloud] RECV messageid: 391
<21:21:34> [CryCloud] RECV messageid: 392
<21:21:34> [CryCloud] RECV messageid: 393
<21:21:34> [CryCloud] RECV messageid: 394
<21:21:39> [CryCloud] RECV messageid: 4
<21:21:39> [Hunt Online] Lobby Event: eRET_DSAcquired. h:723EA
<21:21:39> Stopping UI state machine 'start_menu/MenuFlow'...
<21:21:39> Stopping UI state machine 'hunters/ScreenFlow'...
<21:21:40> Stopping UI state machine 'chat/Chat'...
<21:21:40> Stopping UI state machine 'multiplayer/Flow'...
<21:21:40> Starting UI state machine 'ui/Loading'...
<21:21:41> [CryCloud] RECV messageid: 4
<21:21:41> [Hunt Online] Lobby Event: eRET_CustomDataChanged. h:723EA
<21:21:41> [Hunt Online] COnlineGameLobby::OnLobbyCustomDataChanged sid=467946 (channel 2)
<21:21:41> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 467946
<21:21:41> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=50d76099-394d-2c40-879d-bd4da235d5e7, Lobby: 467946
<21:21:41> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 467946
<21:21:41> [CryCloud] RECV messageid: 4
<21:21:41> [Hunt Online] Lobby Event: eRET_StatusChanged. h:723EA
<21:21:41> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(4). Lobby: 723EA
<21:21:41> [Hunt Online] CLobbyFsm::Update() transition from state(4) to (5) by event(eRET_StatusChanged) Lobby: 950DE0CC
<21:21:41> [Hunt Online] [CG] CGameLobby::EnterState() entering state 5(5) from 4(4) Lobby: 723EA
<21:21:41> [Hunt Online] [CG] CGameLobby::OnGameStarting() Lobby: 467946
<21:21:41> CMissionComponent::SetSessionMissionData for session 2
<21:21:41> [CryCloud] Sending request: Invoke (0x02000019) remotely on server with messageId = 395, grainId = 0
<21:21:41> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<21:21:41> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<21:21:41> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<21:21:41> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<21:21:41> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<21:21:41> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<21:21:41> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<21:21:41> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<21:21:41> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<21:21:41> CUIOnlineComponent::OnLobbyStateEvent(4, 5, 19)
<21:21:41> [Hunt Online] CLobbyFsm::Update() transition from state(5) to (7) by event(EImpulse::eLFSMI_Update) Lobby: 950DE0CC
<21:21:41> [Hunt Online] [CG] CGameLobby::EnterState() entering state 7(7) from 5(5) Lobby: 723EA
<21:21:41> [Hunt Online] ConnectToCoreGame(): token 2/467946, join command: connect <session>00000002,37.58.52.6:20005
<21:21:41> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<21:21:41> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<21:21:41> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<21:21:41> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<21:21:41> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<21:21:41> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<21:21:41> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<21:21:41> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<21:21:41> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<21:21:41> CUIOnlineComponent::OnLobbyStateEvent(5, 7, 0)
<21:21:42> [CryCloud] RECV messageid: 395
<21:21:42> [CryCloud] Sending request: Invoke (0x02000019) remotely on server with messageId = 396, grainId = 0
<21:21:43> [CryCloud] RECV messageid: 396
<21:21:43> Game rules class: InstantAction
<21:21:46> ============================ PrepareLevel levels/civilwar ============================
<21:21:48> Initializing default materials...
<21:21:58> [Hunt Online] Lobby Event: eRET_DSReady. h:723EA
<21:21:58> [CryCloud] RECV messageid: 4
<21:22:14> Stopping UI state machine 'ui/Loading'...
<21:22:14> Starting UI state machine 'ui/HUD'...
<21:22:15> Starting UI state machine 'chat/Chat'...
<21:22:30> [CryCloud] Heartbeat Sent
<21:22:41> [CryCloud] RECV messageid: 5
<21:22:42> [CryCloud] RECV messageid: 5
<21:23:01> [CryCloud] Heartbeat Sent
<21:23:31> [CryCloud] Heartbeat Sent
<21:24:01> [CryCloud] Heartbeat Sent
<21:24:31> [CryCloud] Heartbeat Sent
<21:24:55> [CryCloud] RECV messageid: 5
<21:25:01> [CryCloud] Heartbeat Sent
<21:25:31> [CryCloud] Heartbeat Sent
<21:26:01> [CryCloud] Heartbeat Sent
<21:26:25> [CryCloud] RECV messageid: 5
<21:26:31> [CryCloud] Heartbeat Sent
<21:27:01> [CryCloud] Heartbeat Sent
<21:27:31> [CryCloud] Heartbeat Sent
<21:27:55> [CryCloud] RECV messageid: 5
<21:28:01> [CryCloud] Heartbeat Sent
<21:28:26> [CryCloud] RECV messageid: 4
<21:28:26> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:723EA
<21:28:26> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=467946 (channel 2)
<21:28:31> [CryCloud] Heartbeat Sent
<21:28:34> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:723EA
<21:28:34> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=467946 (channel 2)
<21:28:34> [CryCloud] RECV messageid: 4
<21:29:01> [CryCloud] Heartbeat Sent
<21:29:31> [CryCloud] Heartbeat Sent
<21:30:01> [CryCloud] Heartbeat Sent
<21:30:31> [CryCloud] Heartbeat Sent
<21:31:01> [CryCloud] Heartbeat Sent
<21:31:24> [CryCloud] RECV messageid: 4
<21:31:24> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:723EA
<21:31:24> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=467946 (channel 2)
<21:31:30> [CryCloud] RECV messageid: 4
<21:31:30> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:723EA
<21:31:30> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=467946 (channel 2)
<21:31:31> [CryCloud] Heartbeat Sent
<21:32:01> [CryCloud] Heartbeat Sent
<21:32:25> [CryCloud] RECV messageid: 5
<21:32:31> [CryCloud] Heartbeat Sent
<21:33:01> [CryCloud] Heartbeat Sent
<21:33:31> [CryCloud] Heartbeat Sent
<21:33:55> [CryCloud] RECV messageid: 5
<21:34:01> [CryCloud] Heartbeat Sent
<21:34:31> [CryCloud] Heartbeat Sent
<21:35:02> [CryCloud] Heartbeat Sent
<21:35:25> [CryCloud] RECV messageid: 5
<21:35:32> [CryCloud] Heartbeat Sent
<21:36:02> [CryCloud] Heartbeat Sent
<21:36:32> [CryCloud] Heartbeat Sent
<21:36:56> [CryCloud] RECV messageid: 5
<21:37:02> [CryCloud] Heartbeat Sent
<21:37:32> [CryCloud] Heartbeat Sent
<21:38:02> [CryCloud] Heartbeat Sent
<21:38:25> [CryCloud] RECV messageid: 5
<21:38:32> [CryCloud] Heartbeat Sent
<21:39:02> [CryCloud] Heartbeat Sent
<21:39:32> [CryCloud] Heartbeat Sent
<21:40:02> [CryCloud] Heartbeat Sent
<21:40:32> [CryCloud] Heartbeat Sent
<21:41:02> [CryCloud] Heartbeat Sent
<21:41:32> [CryCloud] Heartbeat Sent
<21:42:02> [CryCloud] Heartbeat Sent
<21:42:32> [CryCloud] Heartbeat Sent
<21:42:55> [CryCloud] RECV messageid: 5
<21:42:58> [CryCloud] RECV messageid: 4
<21:42:58> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:723EA
<21:42:58> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=467946 (channel 2)
<21:42:59> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:723EA
<21:42:59> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=467946 (channel 2)
<21:42:59> [CryCloud] RECV messageid: 4
<21:43:02> [CryCloud] Heartbeat Sent
<21:43:32> [CryCloud] Heartbeat Sent
<21:44:02> [CryCloud] Heartbeat Sent
<21:44:25> [CryCloud] RECV messageid: 5
<21:44:32> [CryCloud] Heartbeat Sent
<21:45:02> [CryCloud] Heartbeat Sent
<21:45:05> [CryCloud] RECV messageid: 4
<21:45:05> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:723EA
<21:45:05> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=467946 (channel 2)
<21:45:13> [CryCloud] RECV messageid: 4
<21:45:13> [Hunt Online] Lobby Event: eRET_PlayerRemoved. h:723EA
<21:45:13> [Hunt Online] COnlineGameLobby::OnPlayerRemoved sid=467946 (channel 2)
<21:45:32> [CryCloud] Heartbeat Sent
<21:45:55> [CryCloud] RECV messageid: 5
<21:46:02> [CryCloud] Heartbeat Sent
<21:46:32> [CryCloud] Heartbeat Sent
<21:47:02> [CryCloud] Heartbeat Sent
<21:47:25> [CryCloud] RECV messageid: 5
<21:47:33> [CryCloud] Heartbeat Sent
<21:48:03> [CryCloud] Heartbeat Sent
<21:48:33> [CryCloud] Heartbeat Sent
<21:48:55> [CryCloud] RECV messageid: 5
<21:49:03> [CryCloud] Heartbeat Sent
<21:49:33> [CryCloud] Heartbeat Sent
<21:49:41> CGameClientChannel::Release
<21:49:44> [CryCloud] RECV messageid: 5
<21:49:48> [CryCloud] RECV messageid: 4
<21:49:48> [Hunt Online] Lobby Event: eRET_StatusChanged. h:723EA
<21:49:48> [Hunt Online] CLobbyFsm::Update() processing event(eRET_StatusChanged) in state(7). Lobby: 723EA
<21:49:48> [Hunt Online] CLobbyFsm::Update() transition from state(7) to (10) by event(eRET_StatusChanged) Lobby: 950DE0CC
<21:49:48> [Hunt Online] [CG] CGameLobby::EnterState() entering state 10(10) from 7(7) Lobby: 723EA
<21:49:48> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 467946
<21:49:48> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 19)
<21:49:48> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 19)
<21:49:48> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 19)
<21:49:48> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 19)
<21:49:48> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 19)
<21:49:48> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 19)
<21:49:48> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 19)
<21:49:48> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 19)
<21:49:48> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 19)
<21:49:48> CUIOnlineComponent::OnLobbyStateEvent(7, 10, 19)
<21:49:48> [Hunt Online] CGameLobby::DoEndSession() pLobby=467946
<21:49:48> [CryCloud] Sending request: Invoke (0x02000003) remotely on server with messageId = 452, grainId = 0
<21:49:48> [CryCloud] RECV messageid: 4
<21:49:48> [Hunt Online] Lobby Event: eRET_StatusChanged. h:723EA
<21:49:48> [Hunt Online] CLobbyFsm::Update() received event(eRET_StatusChanged) in state(10) without handler. Lobby: 723EA
<21:49:48> [CryCloud] RECV messageid: 452
<21:49:48> [Hunt Online] CGameLobby::FinishDelete() lobby:467946
<21:49:48> [Hunt Online] WARNING: Deleting a lobby that's not swapped to back list
<21:49:48> [Hunt Online] CLobbyFsm::Update() received event(EImpulse::eLFSMI_TaskFinished) in state(10) without handler. Lobby: 723EA
<21:49:48> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 467946
<21:49:48> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 467946
<21:49:54> Stopping UI state machine 'ui/HUD'...
<21:49:54> Stopping UI state machine 'chat/Chat'...
<21:49:54> Starting UI state machine 'ui/ReturningToMenu'...
<21:49:58> Stopping UI state machine 'ui/ReturningToMenu'...
<21:49:58> Starting UI state machine 'ui/PreStartMenu'...
<21:49:58> ============================ Loading level menu ============================
<21:49:58> Initializing default materials...
<21:50:01> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<21:50:01> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<21:50:01> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<21:50:01> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<21:50:01> CryAnimation: character-definition not found: characters/hunter_male/us/hm_us_v1/hm_us_v1_tp.cdf
<21:50:06> Stopping UI state machine 'ui/PreStartMenu'...
<21:50:06> Starting UI state machine 'start_menu/MenuFlow'...
<21:50:08> Starting UI state machine 'chat/Chat'...
<21:50:08> Starting UI state machine 'multiplayer/Flow'...
<21:50:08> Starting UI state machine 'news/ScreenFlow'...
<21:50:26> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 453, grainId = 0
<21:50:26> [CryCloud] RECV messageid: 453
<21:50:35> Stopping UI state machine 'news/ScreenFlow'...
<21:50:35> Starting UI state machine 'hunters/ScreenFlow'...
<21:50:35> [flow-log] Current Camera Switch: Bloodline
<21:50:39> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 454, grainId = 0
<21:50:39> [CryCloud] RECV messageid: 454
<21:50:42> Starting UI state machine 'upgrade/ScreenFlow'...
<21:50:58> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 455, grainId = 0
<21:50:58> [CryCloud] RECV messageid: 455
<21:50:59> Stopping UI state machine 'upgrade/ScreenFlow'...
<21:51:02> Starting UI state machine 'equip/ScreenFlow'...
<21:51:03> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 456, grainId = 0
<21:51:03> [CryCloud] RECV messageid: 456
<21:51:04> Stopping UI state machine 'equip/ScreenFlow'...
<21:51:09> Starting UI state machine 'equip/ScreenFlow'...
<21:51:11> Stopping UI state machine 'equip/ScreenFlow'...
<21:51:16> Starting UI state machine 'equip/ScreenFlow'...
<21:51:17> Stopping UI state machine 'equip/ScreenFlow'...
<21:51:17> Starting UI state machine 'equip/ScreenFlow'...
<21:51:27> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 457, grainId = 0
<21:51:27> [CryCloud] RECV messageid: 457
<21:51:27> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 458, grainId = 0
<21:51:27> [CryCloud] RECV messageid: 458
<21:51:27> Stopping UI state machine 'equip/ScreenFlow'...
<21:51:29> Stopping UI state machine 'hunters/ScreenFlow'...
<21:51:29> Starting UI state machine 'matchmaking/ScreenFlow'...
<21:51:29> Starting UI state machine 'gamemodeselection/ScreenFlow'...
<21:51:29> [flow-log] Current Camera Switch: Mission
<21:51:31> Stopping UI state machine 'gamemodeselection/ScreenFlow'...
<21:51:31> [CryCloud] Sending request: Invoke (0x02000013) remotely on server with messageId = 459, grainId = 0
<21:51:32> [CryCloud] RECV messageid: 459
<21:52:01> Stopping UI state machine 'matchmaking/ScreenFlow'...
<21:52:01> Starting UI state machine 'hunters/ScreenFlow'...
<21:52:01> [flow-log] Current Camera Switch: Bloodline
<21:52:01> [CryCloud] Heartbeat Sent
<21:52:02> Starting UI state machine 'equip/ScreenFlow'...
<21:52:03> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 461, grainId = 0
<21:52:04> [CryCloud] RECV messageid: 461
<21:52:07> [CryCloud] Sending request: Invoke (0x0200000e) remotely on server with messageId = 462, grainId = 0
<21:52:08> [CryCloud] RECV messageid: 462
<21:52:08> Stopping UI state machine 'equip/ScreenFlow'...
<21:52:38> [CryCloud] Heartbeat Sent
<21:53:08> [CryCloud] Heartbeat Sent
<21:53:38> [CryCloud] Heartbeat Sent
<21:54:08> [CryCloud] Heartbeat Sent
<21:54:19> [CryCloud] Sending request: Invoke (0x02000002) remotely on server with messageId = 467, grainId = 0
<21:54:19> [CryCloud] RECV messageid: 7
<21:54:19> [CryCloud] RECV messageid: 4
<21:54:19> [CryCloud] RECV messageid: 467
<21:54:19> [CryCloud] RECV messageid: 4
<21:54:19> [Hunt Online] Lobby Event: eRET_PlayerAdded. h:72FA7
<21:54:19> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 468, grainId = 0
<21:54:19> [Hunt Online] Lobby Event: eRET_Created. h:72FA7
<21:54:19> [CryCloud] Sending request: Invoke (0x02000007) remotely on server with messageId = 469, grainId = 0
<21:54:19> [Hunt Online] CGameLobby::CGameLobby()
<21:54:19> [Hunt Online] CGameLobby::MatchmakingSessionQueryCallback() got user data Lobby: 470951
<21:54:19> [Hunt Online]   level=Unknown, gamerules=InstantAction, mission=, Lobby: 470951
<21:54:19> [Hunt Online] [CG] CGameLobby::GameRulesChanged() newRules=InstantAction, Lobby: 470951
<21:54:19> [Hunt Online] [CG] CGameLobby::EnterState() entering state 4(4) from 1(1) Lobby: 72FA7
<21:54:19> CGameLobbyManager::NewSessionRequest Success hNext=470951
<21:54:19> [CryCloud] Sending request: Invoke (0x02000012) remotely on server with messageId = 470, grainId = 0
<21:54:19> [CryCloud] RECV messageid: 468
<21:54:20> [CryCloud] RECV messageid: 469
<21:54:20> [CryCloud] RECV messageid: 470
<21:54:49> [CryCloud] Heartbeat Sent
<21:55:19> [CryCloud] Heartbeat Sent
<21:55:49> [CryCloud] Heartbeat Sent
<21:56:15> System Shutdown
<21:56:15> CGameClientChannel::Release
<21:56:16> Stopping UI state machine 'rewards/ScreenFlow'...
<21:56:16> Stopping UI state machine 'messages/Messages'...
<21:56:17> Stopping UI state machine 'start_menu/MenuFlow'...
<21:56:17> Stopping UI state machine 'hunters/ScreenFlow'...
<21:56:17> Stopping UI state machine 'chat/Chat'...
<21:56:17> Stopping UI state machine 'multiplayer/Flow'...
<21:56:17> [Hunt Online] CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 470951
<21:56:17> [Hunt Online] CGameLobby::CancelAllLobbyTasks Lobby: 470951
<21:56:17> [CryCloud] Sending request: Invoke (0x04000005) remotely on server with messageId = 474, grainId = 0
<21:56:18> [CryCloud] Disconnect
<21:56:18> [CryCloud] Disconnect