<sounds>
    <!-- ENEMY SOUNDS --->

    <armadilloAttack delayFrames="0" delayBeats="0" delayMS="0" volume="0.6">
        <filename>en_armadillo_attack</filename>
    </armadilloAttack>
    <armadilloCry volume="0.4">
        <filename>en_armadillo_cry</filename>
    </armadilloCry>
    <armadilloDeath volume="0.4">
        <filename>en_armadillo_death</filename>
    </armadilloDeath>
    <armadilloHit volume="0.4">
        <filename>en_armadillo_hit</filename>
    </armadilloHit>
    <armadilloShielded volume="0.8">
        <filename>en_armadillo_shielded</filename>
    </armadilloShielded>
    <armadilloWall volume="0.4">
        <filename>en_armadillo_wallimpact</filename>
    </armadilloWall>

    <bansheeAttack volume="0.8">
        <filename>en_banshee_attack</filename>
    </bansheeAttack>
    <bansheeCry volume="0.8">
        <filename>en_banshee_cry</filename>
    </bansheeCry>
	<bansheeLoop volume="1.0">
        <filename>en_banshee_loop</filename>
    </bansheeLoop>
    <bansheeDeath volume="0.5">
        <filename>en_banshee_death</filename>
    </bansheeDeath>
	<bansheeHit volume="1.0">
        <filename>en_banshee_hit_01</filename>
        <filename>en_banshee_hit_02</filename>
        <filename>en_banshee_hit_03</filename>
    </bansheeHit>

    <batAttack volume="0.4">
        <filename>en_bat_attack</filename>
    </batAttack>
    <batHit volume="0.4">
        <filename>en_bat_hit</filename>
    </batHit>
    <batDeath volume="0.4">
        <filename>en_bat_death</filename>
    </batDeath>

	<beetleAttack volume="0.5" delayMS="50">
        <filename>en_beetle_attack</filename>
    </beetleAttack>
    <beetleHit volume="0.8" delayMS="150">
        <filename>en_beetle_hit</filename>
    </beetleHit>
    <beetleDeath volume="0.4">
        <filename>en_beetle_death</filename>
    </beetleDeath>
	<beetleDrop volume="0.5">
        <filename>en_beetle_drop</filename>
    </beetleDrop> 

	<blademasterAttackFar volume="0.7">
        <filename>en_blademaster_attack_far</filename>
    </blademasterAttackFar>
	<blademasterAttackNear volume="0.7">
        <filename>en_blademaster_attack_near</filename>
    </blademasterAttackNear>
	<blademasterDeath volume="0.6">
        <filename>en_blademaster_death</filename>
    </blademasterDeath>
	<blademasterHit volume="0.7">
        <filename>en_blademaster_hit</filename>
    </blademasterHit>
	
	<chessAttack volume="0.5">
        <filename>en_blues_piece_attack</filename>
    </chessAttack>
    <chessDeath volume="0.5">
        <filename>en_blues_piece_death_01</filename>
        <filename>en_blues_piece_death_02</filename>
        <filename>en_blues_piece_death_03</filename>
    </chessDeath>

    <cloneAttack volume="0.4">
        <filename>en_clone_attack</filename>
    </cloneAttack>
    <cloneDeath volume="0.7">
        <filename>en_clone_death</filename>
    </cloneDeath>

	<coralriffAttack volume="0.9">
        <filename>en_coralriff_attack_mel_01</filename>
        <filename>en_coralriff_attack_mel_02</filename>
        <filename>en_coralriff_attack_mel_03</filename>
        <filename>en_coralriff_attack_mel_04</filename>
    </coralriffAttack>
	<coralriffSplash volume="0.9">
        <filename>en_coralriff_attack_splash_01</filename>
        <filename>en_coralriff_attack_splash_02</filename>
        <filename>en_coralriff_attack_splash_03</filename>
        <filename>en_coralriff_attack_splash_04</filename>
    </coralriffSplash>
    <coralriffHit volume="0.9">
        <filename>en_coralriff_hit_01</filename>
        <filename>en_coralriff_hit_02</filename>
        <filename>en_coralriff_hit_03</filename>
        <filename>en_coralriff_hit_04</filename>
    </coralriffHit>
    <coralriffDeath volume="0.9">
        <filename>en_coralriff_death</filename>
    </coralriffDeath>
	<coralriffCry volume="0.9">
        <filename>en_coralriff_cry</filename>
    </coralriffCry>

	
	<deadRingerArmor volume="0.9">
		<filename>en_deadringer_hit_armor</filename>
	</deadRingerArmor>
	<deadRingerCharge volume="0.6">
		<filename>en_deadringer_charge</filename>
	</deadRingerCharge>
	<deadRingerChargeInstant volume="0.6">
		<filename>en_deadringer_charge_instant</filename>
	</deadRingerChargeInstant>
	<deadRingerWindup2>
		<filename>en_deadringer_bell_strike_prep</filename>
	</deadRingerWindup2>
	<deadRingerBellBreak volume="0.9">
		<filename>en_deadringer_bell_break</filename>
	</deadRingerBellBreak>
	<deadRingerBell1 volume="0.9">
		<filename>en_deadringer_bell_strike_01</filename>
	</deadRingerBell1>
	<deadRingerBell2 volume="0.9">
		<filename>en_deadringer_bell_strike_02</filename>
	</deadRingerBell2>
	<deadRingerBell3 volume="0.9">
		<filename>en_deadringer_bell_strike_03</filename>
	</deadRingerBell3>
	<deadRingerBell4 volume="0.9">
		<filename>en_deadringer_bell_strike_04</filename>
	</deadRingerBell4>
	<deadRingerBell5>
		<filename>en_deadringer_gong_strike</filename>
	</deadRingerBell5>
	<deadRingerWindup volume="0.5">
		<filename>en_dorian_hammer_a_01</filename>
		<filename>en_dorian_hammer_a_02</filename>
		<filename>en_dorian_hammer_a_03</filename>
	</deadRingerWindup>
	<deadRingerDeath volume="1.0">
		<filename>en_dorian_death_01</filename>
		<filename>en_dorian_death_02</filename>
	</deadRingerDeath>
	<deadRingerHammer volume="0.5">
		<filename>en_dorian_hammer_b_01</filename>
		<filename>en_dorian_hammer_b_02</filename>
		<filename>en_dorian_hammer_b_03</filename>
		<filename>en_dorian_hammer_b_04</filename>
	</deadRingerHammer>
	<deadRingerHit volume="0.6">
		<filename>en_dorian_hurt_01</filename>
		<filename>en_dorian_hurt_02</filename>
		<filename>en_dorian_hurt_03</filename>
		<filename>en_dorian_hurt_04</filename>
		<filename>en_dorian_hurt_05</filename>
		<filename>en_dorian_hurt_06</filename>
	</deadRingerHit>
	<deadRingerLaugh volume="0.9">
		<filename>en_dorian_laugh_01</filename>
		<filename>en_dorian_laugh_02</filename>
		<filename>en_dorian_laugh_03</filename>
	</deadRingerLaugh>
	<deadRingerAngry volume="1.0">
		<filename>en_dorian_summon_06</filename>
	</deadRingerAngry>
	
	<deathMetal_attack volume="0.6">
		<filename>en_deathmetal_attack</filename>
	</deathMetal_attack>
	<deathMetal_hit volume="0.4">
		<filename>en_deathmetal_hit_01</filename>
		<filename>en_deathmetal_hit_02</filename>
		<filename>en_deathmetal_hit_03</filename>
	</deathMetal_hit>
	<deathMetal_death volume="0.5">
		<filename>en_deathmetal_death</filename>
	</deathMetal_death>
	<deathMetal_shieldHit volume="0.6">
		<filename>en_deathmetal_shieldhit</filename>
	</deathMetal_shieldHit>
	<deathMetal_shielddrop volume="0.6">
		<filename>en_deathmetal_shielddrop</filename>
	</deathMetal_shielddrop>
	<deathMetal_welcome volume="0.6">
		<filename>en_deathmetal_welcome</filename>
	</deathMetal_welcome>
	<deathMetal_skels volume="0.5">
		<filename>en_deathmetal_skels</filename>
	</deathMetal_skels>
	<deathMetal_skels2 volume="0.5">
		<filename>en_deathmetal_skels2</filename>
	</deathMetal_skels2>
	<deathMetal_fireball volume="0.5">
		<filename>en_deathmetal_fireball</filename>
	</deathMetal_fireball>

    <dragonAttack volume="0.7">
        <filename>en_dragon_attack_melee</filename>
    </dragonAttack>
    <dragonHit volume="0.7">
        <filename>en_dragon_hit_01</filename>
        <filename>en_dragon_hit_02</filename>
        <filename>en_dragon_hit_03</filename>
    </dragonHit>
    <dragonDeath volume="0.8">
        <filename>en_dragon_death</filename>
    </dragonDeath>
    <dragonFire volume="1.0">
        <filename>en_dragon_attack_fire</filename>
    </dragonFire>
	<dragonPrefire volume="0.9">
        <filename>en_dragon_attack_prefire</filename>
    </dragonPrefire>
    <dragonRoar volume="1.0">
        <filename>en_dragon_cry</filename>
    </dragonRoar>
    <dragonWalk>
        <filename>en_dragon_walk_01</filename>
        <filename>en_dragon_walk_02</filename>
        <filename>en_dragon_walk_03</filename>
    </dragonWalk>

	<elementalFireAttack>
        <filename>en_elem_fire_attack</filename>
    </elementalFireAttack>
    <elementalFireDeath>
        <filename>en_elem_fire_death</filename>
    </elementalFireDeath>
    <elementalFireHit>
        <filename>en_elem_fire_hit</filename>
    </elementalFireHit>

	<elementalIceAttack>
        <filename>en_elem_ice_attack</filename>
    </elementalIceAttack>
    <elementalIceDeath>
        <filename>en_elem_ice_death</filename>
    </elementalIceDeath>
    <elementalIceHit>
        <filename>en_elem_ice_hit</filename>
    </elementalIceHit>

	<gargoyleAttack volume="0.5">
		<filename>en_gargoyle_attack</filename>
	</gargoyleAttack>
	<gargoyleAwaken volume="0.5">
		<filename>en_gargoyle_awaken</filename>
	</gargoyleAwaken>
	<gargoyleDeath volume="0.5">
		<filename>en_gargoyle_death</filename>
	</gargoyleDeath>
	
    <generalDeath>
        <filename>en_general_death</filename>
    </generalDeath>
    <generalHit>
        <filename>en_general_hit</filename>
    </generalHit>

	<ghastAttack>
        <filename>en_ghast_attack</filename>
    </ghastAttack>
    <ghastCry>
        <filename>en_ghast_cry</filename>
    </ghastCry>
    <ghastDeath>
        <filename>en_ghast_death</filename>
    </ghastDeath>
    <ghastTeleport>
        <filename>en_ghast_teleport</filename>
    </ghastTeleport>

    <ghostAttack volume="0.6">
        <filename>en_ghost_attack</filename>
    </ghostAttack>
    <ghostDeath volume="0.6">
        <filename>en_ghost_death</filename>
    </ghostDeath>

	<ghoulAttack volume="0.7">
        <filename>en_ghoul_attack</filename>
    </ghoulAttack>
    <ghoulCry volume="0.7">
        <filename>en_ghoul_cry</filename>
    </ghoulCry>
    <ghoulDeath volume="0.7">
        <filename>en_ghoul_death</filename>
    </ghoulDeath>
    <ghoulTeleport volume="0.9">
        <filename>en_ghoul_teleport</filename>
    </ghoulTeleport>
	
	<goblinCharge volume="0.45">
        <filename>en_goblin_charge</filename>
    </goblinCharge>
	<goblinDig volume="0.35">
		<filename>en_goblin_dig</filename>
	</goblinDig>
	<goblinAwaken volume="0.35">
		<filename>en_goblin_awaken</filename>
	</goblinAwaken>
	<goblinAttack volume="0.5">
        <filename>en_goblin_attack</filename>
    </goblinAttack>
	<goblinHit volume="0.6">
		<filename>en_goblin_hit</filename>
	</goblinHit>
    <goblinAway volume="0.25">
        <filename>en_goblin_away_01</filename>
        <filename>en_goblin_away_02</filename>
        <filename>en_goblin_away_03</filename>
        <filename>en_goblin_away_04</filename>
        <filename>en_goblin_away_05</filename>
        <filename>en_goblin_away_06</filename>
        <filename>en_goblin_away_07</filename>
    </goblinAway>
    <goblinDeath volume="0.6">
        <filename>en_goblin_death</filename>
    </goblinDeath>
    <goblinToward volume="0.25">
        <filename>en_goblin_toward_01</filename>
        <filename>en_goblin_toward_02</filename>
        <filename>en_goblin_toward_03</filename>
        <filename>en_goblin_toward_04</filename>
        <filename>en_goblin_toward_05</filename>
        <filename>en_goblin_toward_06</filename>
        <filename>en_goblin_toward_07</filename>
    </goblinToward>

    <golemAttack volume="0.6">
        <filename>en_golemstone_attack</filename>
    </golemAttack>
    <golemHit volume="0.6">
        <filename>en_golemstone_hit_01</filename>
        <filename>en_golemstone_hit_02</filename>
        <filename>en_golemstone_hit_03</filename>
    </golemHit>
    <golemDeath volume="0.6">
        <filename>en_golemstone_death</filename>
    </golemDeath>
	<golemChase volume="0.6">
        <filename>en_golemstone_move_01</filename>
        <filename>en_golemstone_move_02</filename>
        <filename>en_golemstone_move_03</filename>
    </golemChase>

	<harpyAttack volume="0.5">
		<filename>en_harpy_attack</filename>
	</harpyAttack>
	<harpyDeath volume="0.5">
        <filename>en_harpy_death</filename>
    </harpyDeath>
	<harpyHit volume="0.5">
        <filename>en_harpy_hit</filename>
    </harpyHit>
    <harpyFly volume="0.3">
        <filename>en_harpy_fly_01</filename>
		<filename>en_harpy_fly_02</filename>
		<filename>en_harpy_fly_03</filename>
    </harpyFly>
	
	<hellhoundAttack volume="0.6">
        <filename>en_hellhound_attack</filename>
    </hellhoundAttack>
    <hellhoundDeath volume="0.6">
        <filename>en_hellhound_death</filename>
    </hellhoundDeath>

	<hephaestusHammer volume="0.2">
        <filename>sfx_hephaestus_hammer_01</filename>
        <filename>sfx_hephaestus_hammer_02</filename>
        <filename>sfx_hephaestus_hammer_03</filename>
        <filename>sfx_hephaestus_hammer_04</filename>
	</hephaestusHammer>

    <kingAttack volume="0.4">
        <filename>en_blues_king_attack_01</filename>
        <filename>en_blues_king_attack_02</filename>
        <filename>en_blues_king_attack_03</filename>
        <filename>en_blues_king_attack_04</filename>
        <filename>en_blues_king_attack_05</filename>
        <filename>en_blues_king_attack_06</filename>
        <filename>en_blues_king_attack_07</filename>
    </kingAttack>
    <kingCry volume="0.5">
        <filename>en_blues_king_cry</filename>
    </kingCry>
    <kingDeath volume="0.4">
        <filename>en_blues_king_death</filename>
    </kingDeath>
	<kingHit volume="0.4">
        <filename>en_blues_king_hit_01</filename>
        <filename>en_blues_king_hit_02</filename>
        <filename>en_blues_king_hit_03</filename>
        <filename>en_blues_king_hit_04</filename>
    </kingHit>

	<kingCongaAttack volume="0.75">
        <filename>en_kingconga_attack_01</filename>
        <filename>en_kingconga_attack_02</filename>
        <filename>en_kingconga_attack_03</filename>
    </kingCongaAttack>
    <kingCongaCry volume="0.6">
        <filename>en_kingconga_cry_01</filename>
        <filename>en_kingconga_cry_02</filename>
    </kingCongaCry>
    <kingCongaDeath volume="0.6">
        <filename>en_kingconga_death</filename>
    </kingCongaDeath>
	<kingCongaHit volume="0.6">
        <filename>en_kingconga_hit_01</filename>
        <filename>en_kingconga_hit_02</filename>
        <filename>en_kingconga_hit_03</filename>
    </kingCongaHit>

	<leprechaunAttack volume="0.65">
        <filename>en_leprechaun_steal_01</filename>
        <filename>en_leprechaun_steal_02</filename>
    </leprechaunAttack>
	<leprechaunSpawn volume="0.4">
        <filename>en_leprechaun_spawn</filename>
	</leprechaunSpawn>
    <leprechaunCry volume="0.4" delayMS="250">
        <filename>en_leprechaun_spawn_vo_01</filename>
        <filename>en_leprechaun_spawn_vo_02</filename>
        <filename>en_leprechaun_spawn_vo_03</filename>
        <filename>en_leprechaun_spawn_vo_04</filename>
    </leprechaunCry>
    <leprechaunDeath volume="0.6">
        <filename>en_leprechaun_death_01</filename>
        <filename>en_leprechaun_death_02</filename>
    </leprechaunDeath>
	<leprechaunHit volume="0.5">
        <filename>en_leprechaun_hit_01</filename>
        <filename>en_leprechaun_hit_02</filename>
        <filename>en_leprechaun_hit_03</filename>
        <filename>en_leprechaun_hit_04</filename>
    </leprechaunHit>

	<lichCast volume="0.6">
		<filename>en_lich_cast</filename>
	</lichCast>
	
	<luteAttack volume="0.4">
		<filename>en_luteboss_attack</filename>
	</luteAttack>
	<luteCascade volume="0.4">
		<filename>en_luteboss_cascade</filename>
	</luteCascade>
	<luteConfuse volume="0.4">
		<filename>en_luteboss_confuse</filename>
	</luteConfuse>
	<luteCry volume="0.4">
		<filename>en_luteboss_cry</filename>
	</luteCry>
	<luteDeath volume="0.4">
		<filename>en_luteboss_death</filename>
	</luteDeath>
	<luteHitBig volume="0.4">
		<filename>en_luteboss_hit_big</filename>
	</luteHitBig>
	<luteHit volume="0.4">
		<filename>en_luteboss_hit</filename>
	</luteHit>
	<luteInhale volume="0.4">
		<filename>en_luteboss_inhale</filename>
	</luteInhale>
	<luteSummon volume="0.4">
		<filename>en_luteboss_summon</filename>
	</luteSummon>
	
    <mimicAttack volume="0.6">
        <filename>en_mimic_attack</filename>
    </mimicAttack>
    <mimicCry volume="0.4">
        <filename>en_mimic_cry</filename>
    </mimicCry>
    <mimicChase volume="0.4">
        <filename>en_mimic_chase_01</filename>
        <filename>en_mimic_chase_02</filename>
        <filename>en_mimic_chase_03</filename>
        <filename>en_mimic_chase_04</filename>
        <filename>en_mimic_chase_05</filename>
        <filename>en_mimic_chase_06</filename>
    </mimicChase>
    <mimicDeath volume="0.6">
        <filename>en_mimic_death</filename>
    </mimicDeath>

    <minotaurAttack volume="0.6">
        <filename>en_minotaur_attack</filename>
    </minotaurAttack>
	<minotaurCharge volume="0.6">
	    <filename>en_minotaur_charge</filename>
	</minotaurCharge>
    <minotaurCry volume="0.6">
        <filename>en_minotaur_cry</filename>
    </minotaurCry>
    <minotaurDeath volume="0.6">
        <filename>en_minotaur_death</filename>
    </minotaurDeath>
    <minotaurHit volume="0.6">
        <filename>en_minotaur_hit_01</filename>
        <filename>en_minotaur_hit_02</filename>
        <filename>en_minotaur_hit_03</filename>
    </minotaurHit>
    <minotaurWall volume="0.6">
        <filename>en_minotaur_wallimpact</filename>
    </minotaurWall>

    <moleAttack volume="0.5">
        <filename>en_mole_attack</filename>
    </moleAttack>
    <moleChase volume="0.6">
        <filename>en_mole_chase</filename>
    </moleChase>
    <moleDeath volume="0.5">
        <filename>en_mole_death</filename>
    </moleDeath>
    <molePopout volume="0.5">
        <filename>en_mole_popout</filename>
    </molePopout>

    <monkeyHit>
        <filename>en_monkey_hit_01</filename>
        <filename>en_monkey_hit_02</filename>
        <filename>en_monkey_hit_03</filename>
    </monkeyHit>
	<magicMonkeyDeath volume="0.3">
		<filename>en_magicmonkey_death</filename>
	</magicMonkeyDeath>
    <monkeyDeath>
        <filename>en_monkey_hit_02</filename>
    </monkeyDeath>
    <monkeyGrab volume="0.6">
        <filename>en_monkey_grab</filename>
    </monkeyGrab>

	<mommyCry volume="0.7">
		<filename>en_mommy_cry</filename>
	</mommyCry>
	<mommyDeath volume="0.6">
		<filename>en_mommy_death</filename>
	</mommyDeath>
	<mommyHit volume="0.6">
		<filename>en_mommy_hit_01</filename>
		<filename>en_mommy_hit_02</filename>
		<filename>en_mommy_hit_03</filename>
	</mommyHit>
	<mommySpawn volume="0.6">
		<filename>en_mommy_spawn</filename>
	</mommySpawn>
	<mommySpawnPrep volume="0.6">
		<filename>en_mommy_spawn_prep</filename>
	</mommySpawnPrep>
	<mummyAttack volume="0.7">
		<filename>en_mummy_attack</filename>
	</mummyAttack>
	<mummyDeath volume="0.7">
		<filename>en_mummy_death</filename>
	</mummyDeath>
	
    <mushroomAttack volume="0.5">
        <filename>en_mushroom_attack</filename>
    </mushroomAttack>
    <mushroomHit volume="0.6">
        <filename>en_mushroom_hit</filename>
    </mushroomHit>
    <mushroomDeath volume="0.5">
        <filename>en_mushroom_death</filename>
    </mushroomDeath>

    <nightmareAttack volume="0.8">
        <filename>en_nightmare_attack</filename>
    </nightmareAttack>
    <nightmareCry volume="0.8">
        <filename>en_nightmare_cry</filename>
    </nightmareCry>
    <nightmareDeath volume="0.8">
        <filename>en_nightmare_death</filename>
    </nightmareDeath>
	<nightmareHit volume="0.8">
        <filename>en_nightmare_hit_01</filename>
        <filename>en_nightmare_hit_02</filename>
        <filename>en_nightmare_hit_03</filename>
    </nightmareHit>

	<ogreAttack volume="0.8">
		<filename>en_ogre_attack</filename>
	</ogreAttack>
	<ogreDeath volume="0.8">
		<filename>en_ogre_death</filename>
	</ogreDeath>
	<ogreHit volume="0.7">
		<filename>en_ogre_hit_01</filename>
		<filename>en_ogre_hit_02</filename>
		<filename>en_ogre_hit_03</filename>
	</ogreHit>
	<ogreUpswing volume="0.9">
		<filename>en_ogre_upswing</filename>
	</ogreUpswing>
	<ogreDownswing volume="0.9">
		<filename>en_ogre_downswing</filename>
	</ogreDownswing>
	
	<pixieAttack volume="0.5">
		<filename>en_pixie_attack</filename>
	</pixieAttack>
	<pixieDeath volume="0.3">
		<filename>en_pixie_death</filename>
	</pixieDeath>
	
	<queenAttack volume="0.4">
        <filename>en_blues_queen_sing_01</filename>
        <filename>en_blues_queen_sing_02</filename>
        <filename>en_blues_queen_sing_03</filename>
        <filename>en_blues_queen_sing_04</filename>
        <filename>en_blues_queen_sing_05</filename>
        <filename>en_blues_queen_sing_06</filename>
    </queenAttack>
    <queenDeath volume="0.4">
        <filename>en_blues_queen_death_01</filename>
        <filename>en_blues_queen_death_02</filename>
        <filename>en_blues_queen_death_03</filename>
    </queenDeath>

	<sarcophagusSpawn volume="0.5">
        <filename>en_sarcophagus_erupt</filename>
    </sarcophagusSpawn>
    <sarcophagusHit volume="0.3">
        <filename>en_sarcophagus_hit</filename>
    </sarcophagusHit>
    <sarcophagusDeath volume="0.4">
        <filename>en_sarcophagus_death</filename>
    </sarcophagusDeath>
	<sarcophagusShake volume="0.4">
        <filename>en_sarcophagus_shake</filename>
    </sarcophagusShake>
	
	<shopkeeperHit volume="0.6">
        <filename>en_shopkeep_norm_hit_01</filename>
        <filename>en_shopkeep_norm_hit_02</filename>
        <filename>en_shopkeep_norm_hit_03</filename>
        <filename>en_shopkeep_norm_hit_04</filename>
        <filename>en_shopkeep_norm_hit_05</filename>
        <filename>en_shopkeep_norm_hit_06</filename>
    </shopkeeperHit>
	<shopkeeperAttack volume="0.6">
        <filename>en_shopkeep_norm_attack_01</filename>
        <filename>en_shopkeep_norm_attack_02</filename>
        <filename>en_shopkeep_norm_attack_03</filename>
        <filename>en_shopkeep_norm_attack_04</filename>
    </shopkeeperAttack>
	<shopkeeperDeath volume="0.6">
        <filename>en_shopkeep_norm_death_01</filename>
        <filename>en_shopkeep_norm_death_02</filename>
        <filename>en_shopkeep_norm_death_03</filename>
        <filename>en_shopkeep_norm_death_04</filename>
        <filename>en_shopkeep_norm_death_05</filename>
    </shopkeeperDeath>

	<shopkeeperMonstrousHit volume="0.6">
        <filename>en_shopkeep_mons_hit_01</filename>
        <filename>en_shopkeep_mons_hit_02</filename>
        <filename>en_shopkeep_mons_hit_03</filename>
    </shopkeeperMonstrousHit>
	<shopkeeperMonstrousAttack volume="0.6">
        <filename>en_shopkeep_mons_attack_01</filename>
        <filename>en_shopkeep_mons_attack_02</filename>
        <filename>en_shopkeep_mons_attack_03</filename>
    </shopkeeperMonstrousAttack>
	<shopkeeperMonstrousDeath volume="0.6">
        <filename>en_shopkeep_mons_death_01</filename>
        <filename>en_shopkeep_mons_death_02</filename>
        <filename>en_shopkeep_mons_death_03</filename>
        <filename>en_shopkeep_mons_death_04</filename>
    </shopkeeperMonstrousDeath>
	
	<shopkeeperGhostLoop volume="0.35">
        <filename>en_spookyshop_loop</filename>
    </shopkeeperGhostLoop>
    <shopkeeperGhostDeath volume="0.7">
        <filename>en_spookyshop_death</filename>
    </shopkeeperGhostDeath>
	<shopkeeperCry volume="0.9">
        <filename>en_vampbat_cry</filename>
    </shopkeeperCry>

	<shovemonsterShove volume="0.5">
        <filename>en_shovemonster_shove</filename>
    </shovemonsterShove>
    <shovemonsterDeath volume="0.99">
        <filename>en_shovemonster_death</filename>
    </shovemonsterDeath>

    <skeletonAttack volume="0.5">
        <filename>en_skel_attack_melee</filename>
    </skeletonAttack>
    <skeletonAttackSpear>
        <filename>en_skel_attack_spear</filename>
    </skeletonAttackSpear>
    <skeletonDeath volume="0.5">
        <filename>en_skel_death</filename>
    </skeletonDeath>
    <skeletonHead volume="0.5">
        <filename>en_skel_head_loss_01</filename>
        <filename>en_skel_head_loss_02</filename>
        <filename>en_skel_head_loss_03</filename>
    </skeletonHead>
    <skeletonHit volume="0.5">
        <filename>en_skel_hit</filename>
    </skeletonHit>
    <skeletonShieldHit volume="0.5">
        <filename>en_skel_shield_hit</filename>
    </skeletonShieldHit>
    <skeletonShieldBreak volume="0.5">
        <filename>en_skel_shield_break</filename>
    </skeletonShieldBreak>

	<skeletonKnightAttack>
        <filename>en_skeleton_knight_attack</filename>
    </skeletonKnightAttack>
    <skeletonKnightCry>
        <filename>en_skeleton_knight_cry</filename>
    </skeletonKnightCry>
    <skeletonKnightDeath>
        <filename>en_skeleton_knight_death</filename>
    </skeletonKnightDeath>

    <slimeAttack volume="0.30">
        <filename>en_slime_attack</filename>
    </slimeAttack>
    <slimeHit volume="0.30">
        <filename>en_slime_hit</filename>
    </slimeHit>
    <slimeDeath volume="0.30">
        <filename>en_slime_death</filename>
    </slimeDeath>

	<spiderAttack volume="0.55">
		<filename>en_spider_attack</filename>
	</spiderAttack>
	<spiderFall volume="0.55">
		<filename>en_spider_falloffwall</filename>
	</spiderFall>
	<spiderDeath volume="0.55">
		<filename>en_spider_death</filename>
	</spiderDeath>
	
    <tarMonsterAttack volume="0.6">
        <filename>en_tarmonster_attack</filename>
    </tarMonsterAttack>
	<tarMonsterChase volume="0.6">
        <filename>en_tarmonster_chase_01</filename>
        <filename>en_tarmonster_chase_02</filename>
        <filename>en_tarmonster_chase_03</filename>
    </tarMonsterChase>
	<tarMonsterCry volume="0.8">
        <filename>en_tarmonster_cry</filename>
    </tarMonsterCry>
    <tarMonsterHit volume="0.6">
        <filename>en_tarmonster_hit_01</filename>
        <filename>en_tarmonster_hit_02</filename>
        <filename>en_tarmonster_hit_03</filename>
    </tarMonsterHit>
    <tarMonsterDeath volume="0.6">
        <filename>en_tarmonster_death</filename>
    </tarMonsterDeath>
    <tarMonsterGrab volume="0.6">
        <filename>en_tarmonster_grab</filename>
    </tarMonsterGrab>
  
	<tentacleAttack volume="0.9">
        <filename>en_tentacle_attack</filename>
    </tentacleAttack>
    <tentacleHit volume="0.9">
        <filename>en_tentacle_hit</filename>
    </tentacleHit>
    <tentacleDeath volume="0.9">
        <filename>en_tentacle_death</filename>
    </tentacleDeath>

    <vampbatCry volume="0.6">
          <filename>en_vampbat_cry</filename>
    </vampbatCry>
     <vampbatAttack volume="0.6">
        <filename>en_vampbat_attack</filename>
    </vampbatAttack>
    <vampbatHit volume="0.6">
        <filename>en_vampbat_hit_01</filename>
        <filename>en_vampbat_hit_02</filename>
        <filename>en_vampbat_hit_03</filename>
    </vampbatHit>
    <vampbatDeath volume="0.6">
        <filename>en_vampbat_death</filename>
    </vampbatDeath>

	<wallMonsterAttack volume="0.7" delayMS="75">
		<filename>en_wallmonster_attack</filename>
	</wallMonsterAttack>
	<wallMonsterChase volume="0.7">
		<filename>en_wallmonster_chase_01</filename>
		<filename>en_wallmonster_chase_02</filename>
		<filename>en_wallmonster_chase_03</filename>
	</wallMonsterChase>
	<wallMonsterCry volume="0.4">
		<filename>en_wallmonster_cry</filename>
	</wallMonsterCry>
	<wallMonsterDeath volume="0.45">
		<filename>en_wallmonster_death</filename>
	</wallMonsterDeath>
	<wallMonsterHit volume="0.4">
		<filename>en_wallmonster_hit</filename>
	</wallMonsterHit>

	<warlockAttack volume="0.5">
        <filename>en_warlock_attack</filename>
    </warlockAttack>
    <warlockHit volume="0.5">
        <filename>en_warlock_hit</filename>
    </warlockHit>
    <warlockDeath volume="0.5">
        <filename>en_warlock_death</filename>
    </warlockDeath>
	
    <wightAttack volume="0.4">
        <filename>en_wight_attack</filename>
    </wightAttack>
    <wightCry volume="0.4">
        <filename>en_wight_cry</filename>
    </wightCry>
    <wightDeath volume="0.4">
        <filename>en_wight_death</filename>
    </wightDeath>

    <wraithAttack volume="0.7">
        <filename>en_wraith_attack</filename>
    </wraithAttack>
    <wraithCry volume="0.9">
        <filename>en_wraith_cry</filename>
    </wraithCry>
    <wraithDeath volume="0.6">
        <filename>en_wraith_death</filename>
    </wraithDeath>

	<yetiAttack>
        <filename>en_yeti_attack_mel</filename>
    </yetiAttack>
    <yetiAOE>
        <filename>en_yeti_attack_aoe</filename>
    </yetiAOE>
    <yetiDeath>
        <filename>en_yeti_death</filename>
    </yetiDeath>

    <zombieAttack volume="0.45" delayMS="50">
		<filename>en_zombie_attack</filename>
    </zombieAttack>
    <zombieDeath volume="0.6">
		<filename>en_zombie_death</filename>
	</zombieDeath>

    <!--- MOVEMENT SOUNDS --->
	<coalsDamage>
		<filename>mov_coals_damage</filename>
	</coalsDamage>
	<coalsStep volume="0.2">
		<filename>mov_coals_step_01</filename>
		<filename>mov_coals_step_02</filename>
		<filename>mov_coals_step_03</filename>
	</coalsStep>
    <digFail>
        <filename>mov_dig_fail</filename>
    </digFail>
    <digBrick>
        <filename>mov_dig_brick</filename>
    </digBrick>
    <digStone>
        <filename>mov_dig_stone</filename>
    </digStone>
    <digDirt>
        <filename>mov_dig_dirt</filename>
    </digDirt>
    <iceSlip volume="0.3">
        <filename>mov_ice_slip</filename>
    </iceSlip>
    <waterIn>
        <filename>mov_water_in</filename>
    </waterIn>
    <waterOut>
        <filename>mov_water_out</filename>
    </waterOut>
    <tarIn volume="0.6">
        <filename>mov_tar_in</filename>
    </tarIn>
    <tarOut volume="0.6">
        <filename>mov_tar_out</filename>
    </tarOut>
    
    <!--- OBJECT SOUNDS --->
    <bounceTrap delayFrames="5">
        <filename>obj_trap_bounce</filename>
    </bounceTrap>
	<bounceFail volume="0.25" delayFrames="5">
        <filename>obj_trap_bounce_fail</filename>
    </bounceFail>
    <chestAppear>
        <filename>obj_chest_appear_ST</filename>
    </chestAppear>
    <chestOpen>
        <filename>obj_chest_open</filename>
    </chestOpen>
	<crateHit volume="0.4">
        <filename>obj_crate_hit</filename>
    </crateHit>
	<crateOpen volume="0.4">
        <filename>obj_crate_break</filename>
    </crateOpen>
	<barrelHit volume="0.4">
        <filename>obj_barrel_hit</filename>
    </barrelHit>
	<barrelOpen volume="0.4">
        <filename>obj_barrel_break</filename>
    </barrelOpen>
	<urnHit volume="0.4">
        <filename>obj_urn_hit</filename>
    </urnHit>
	<urnOpen volume="0.4">
        <filename>obj_urn_break</filename>
    </urnOpen>
	<barrelWall volume="0.5">
        <filename>obj_barrel_hit</filename>
    </barrelWall>
    <doorOpen>
        <filename>obj_door_open</filename>
    </doorOpen>
	<metalDoorOpen volume="0.4">
        <filename>obj_door_metal_open</filename>
    </metalDoorOpen>
	<metalDoorClose volume="0.4">
        <filename>obj_door_metal_close</filename>
    </metalDoorClose>
    <spikeTrap>
        <filename>obj_trap_spike</filename>
    </spikeTrap>
	<trapdoorOpen>
        <filename>obj_trap_trapdoor_open</filename>
    </trapdoorOpen>
    <trapdoorFall delayFrames="5">
        <filename>obj_trap_trapdoor_fall</filename>
    </trapdoorFall>

    <!--- WEAPON/SPELL SOUNDS --->
    <blunderbussShoot>
		<filename>wep_blunderbuss_shoot</filename>
	</blunderbussShoot>
	<blunderbussReload>
		<filename>wep_blunderbuss_reload</filename>
	</blunderbussReload>
	<rifleShoot volume="0.8">
		<filename>wep_rifle_shot_1</filename>
	</rifleShoot>
	<rifleLastshot volume="0.8">
		<filename>wep_rifle_shot_2</filename>
	</rifleLastshot>
	<crossbowReload>
		<filename>wep_crossbow_reload_ST</filename>
	</crossbowReload>
	<crossbowLastshot volume="0.9">
		<filename>wep_crossbow_lastshot</filename>
	</crossbowLastshot>
	<readyThrow volume="0.7">
		<filename>wep_throwable_loaded</filename>
	</readyThrow>
	<doThrow volume="0.7">
		<filename>wep_throwable_thrown</filename>
	</doThrow>
	<spellBomb volume="0.5">
		<filename>wep_spell_bomb</filename>
	</spellBomb>
	<spellDescend volume="0.5">
		<filename>wep_spell_descend</filename>
	</spellDescend>
	<spellEnchant volume="0.5">
		<filename>wep_spell_enchant</filename>
	</spellEnchant>
	<spellFear volume="0.5">
		<filename>wep_spell_fear</filename>
	</spellFear>
	<spellFireball>
		<filename>wep_spell_general_ST</filename>
	</spellFireball>
	<spellFreeze>
		<filename>wep_spell_freeze</filename>
	</spellFreeze>
	<spellGeneral>
		<filename>wep_spell_general_ST</filename>
	</spellGeneral>
	<spellGigantism volume="0.8">
		<filename>wep_spell_gigantism</filename>
	</spellGigantism>
	<spellGold volume="0.5">
		<filename>wep_spell_riches</filename>
	</spellGold>
	<spellHeal>
		<filename>wep_spell_heal</filename>
	</spellHeal>
	<spellNeed volume="0.5">
		<filename>wep_spell_need</filename>
	</spellNeed>
	<spellQuake volume="0.5">
		<filename>wep_spell_quake</filename>
	</spellQuake>
	<spellShield volume="0.5">
		<filename>wep_spell_shield</filename>
	</spellShield>
	<spellTransmute volume="0.5">
		<filename>wep_spell_transmute</filename>
	</spellTransmute>
	<spellWind volume="0.7">
		<filename>wep_spell_wind</filename>
	</spellWind>
    
    <!--- MISCELLANEOUS SOUND EFFECTS -->
    <bombExplode volume="0.7">
        <filename>sfx_bomb_explode</filename>
    </bombExplode>
    <bombLit volume="0.4">
        <filename>sfx_bomb_lit</filename>
    </bombLit>
    <bossShake>
        <filename>en_dragon_walk_03</filename>
    </bossShake>
    <bossWalls volume="0.3">
        <filename>boss_zone1_walls</filename>
    </bossWalls>
    <cauldronHit volume="0.8">
        <filename>sfx_cauldron_hit</filename>
    </cauldronHit>
	<courage volume="0.4">
		<filename>sfx_courage</filename>
	</courage>
	<giantWalk volume="0.3">
        <filename>en_golemstone_move_01</filename>
        <filename>en_golemstone_move_02</filename>
        <filename>en_golemstone_move_03</filename>
    </giantWalk>
    <chainBreak>
        <filename>sfx_chain_break_ST</filename>
    </chainBreak>
    <chainGroove>
        <filename>sfx_chain_groove_ST</filename>
    </chainGroove>
    <countinBeat1>
        <filename>sfx_countin_beat1</filename>
    </countinBeat1>
    <countinOther>
        <filename>sfx_countin_other</filename>
    </countinOther>
    <digDiamond>
        <filename>sfx_dig_diamond</filename>
    </digDiamond>
    <drinkPotion delayMS="100">
        <filename>sfx_item_potion</filename>
    </drinkPotion>
    <eatFood>
        <filename>sfx_item_food</filename>
    </eatFood>
    <error>
        <filename>sfx_error_ST</filename>
    </error>
	<frostMelt volume="0.9">
		<filename>sfx_frostdagger_melt</filename>
	</frostMelt>
	<glassBreak volume="0.6" delayMS="150">
		<filename>sfx_glass_break</filename>
	</glassBreak>
	<holyWater volume="0.6">
		<filename>sfx_item_holywater</filename>
	</holyWater>
	<iceBreak volume="0.3">
		<filename>sfx_glass_break</filename>
	</iceBreak>
	<iceMelt volume="0.9">
		<filename>sfx_ice_melt</filename>
	</iceMelt>
	<minibossShake>
        <filename>en_dragon_walk_03</filename>
    </minibossShake>
    <missedBeat>
        <filename>sfx_missedbeat</filename>
    </missedBeat>
    <mushroomLightHit volume="0.5">
        <filename>sfx_mushroomlight_hit</filename>
    </mushroomLightHit>
    <pickupArmor>
        <filename>sfx_pickup_armor</filename>
    </pickupArmor>
    <pickupGeneral>
        <filename>sfx_pickup_general_ST</filename>
    </pickupGeneral>
    <pickupDiamond>
        <filename>sfx_pickup_diamond</filename>
    </pickupDiamond>
    <pickupGold>
        <filename>sfx_pickup_gold_01</filename>
        <filename>sfx_pickup_gold_02</filename>
        <filename>sfx_pickup_gold_03</filename>
    </pickupGold>
    <pickupPurchase>
        <filename>sfx_pickup_purchase</filename>
    </pickupPurchase>
    <pickupWeapon>
        <filename>sfx_pickup_weapon</filename>
    </pickupWeapon>
    <playerDeath>
        <filename>sfx_player_death_ST</filename>
    </playerDeath>
    <playerHit>
        <filename>sfx_player_hit_ST</filename>
    </playerHit>
	<secretFound>
		<filename>sfx_secretfound</filename>
	</secretFound>
	<shrineActivate volume="0.5">
        <filename>sfx_shrine_on</filename>
    </shrineActivate>
	<shrineDestroy>
        <filename>sfx_shrine_destroy</filename>
    </shrineDestroy>
	<shrineSacrifice>
        <filename>sfx_shrine_sacrifice</filename>
    </shrineSacrifice>
    <teleport volume="0.5">
        <filename>sfx_teleport</filename>
    </teleport>
    <tick>
        <filename>TEMP_tick</filename>
    </tick>
    <UISelectDown volume="0.3">
        <filename>sfx_ui_select_down</filename>
    </UISelectDown>
	<UISelectUp volume="0.3">
        <filename>sfx_ui_select_up</filename>
    </UISelectUp>
    <UIStart volume="0.3">
        <filename>sfx_ui_start</filename>
    </UIStart>
	<UIBack volume="0.3">
        <filename>sfx_ui_back</filename>
    </UIBack>
	<UIToggle volume="0.3">
        <filename>sfx_ui_toggle</filename>
    </UIToggle>
    <unlock volume="0.3">
        <filename>sfx_use_key_to_unlock</filename>
    </unlock>
	<warDrum1>
		<filename>sfx_wardrum_high</filename>
	</warDrum1>
	<warDrum2>
		<filename>sfx_wardrum_low</filename>
	</warDrum2>
    
	
    <!--- VOICEOVER SOUNDS --->
	<announceCharacterUnlocked volume="0.5">
		<filename>vo_announcer_newcharacter</filename>
	</announceCharacterUnlocked>
	<announceCoralRiff volume="0.5">
		<filename>vo_announcer_coralriff</filename>
	</announceCoralRiff>
	<announceDeadRinger volume="0.5">
		<filename>vo_announcer_deadringer</filename>
	</announceDeadRinger>
	<announceDeathMetal volume="0.5">
		<filename>vo_announcer_deathmetal</filename>
	</announceDeathMetal>
	<announceDeepBlues volume="0.5">
		<filename>vo_announcer_deepblues</filename>
	</announceDeepBlues>
	<announceGoldenLute volume="0.5">
		<filename>vo_announcer_goldenlute</filename>
	</announceGoldenLute>
	<announceKingConga volume="0.5">
		<filename>vo_announcer_kingconga</filename>
	</announceKingConga>
	<announceNecroDancer volume="0.5">
		<filename>vo_announcer_thenecrodancer</filename>
	</announceNecroDancer>
	<announceNecroDancer2 volume="0.5">
		<filename>vo_announcer_return</filename>
	</announceNecroDancer2>
	
	<ariaBomb volume="0.5">
        <filename>vo_ari_castspell_bomb</filename>
    </ariaBomb>
    <ariaConfused delayFrames="6" volume="0.4">
        <filename>vo_ari_confused_01</filename>
        <filename>vo_ari_confused_02</filename>
        <filename>vo_ari_confused_03</filename>
        <filename>vo_ari_confused_04</filename>
    </ariaConfused>
    <ariaDeath volume="0.25">
        <filename>vo_ari_death_01</filename>
        <filename>vo_ari_death_02</filename>
        <filename>vo_ari_death_03</filename>
    </ariaDeath>
	<ariaDescend volume="0.5">
        <filename>vo_ari_castspell_descend</filename>
    </ariaDescend>
    <ariaDig volume="0.25">
        <filename>vo_ari_dig_01</filename>
        <filename>vo_ari_dig_02</filename>
        <filename>vo_ari_dig_03</filename>
        <filename>vo_ari_dig_04</filename>
        <filename>vo_ari_dig_05</filename>
        <filename>vo_ari_dig_06</filename>
		<filename>vo_ari_dig_07</filename>
		<filename>vo_ari_dig_08</filename>
    </ariaDig>
	<ariaEnchant volume="0.5">
        <filename>vo_ari_castspell_enchant</filename>
    </ariaEnchant>
    <ariaHurt delayFrames="4" volume="0.5">
        <filename>vo_ari_hurt_01</filename>
        <filename>vo_ari_hurt_02</filename>
        <filename>vo_ari_hurt_03</filename>
		<filename>vo_ari_hurt_04</filename>
		<filename>vo_ari_hurt_05</filename>
    </ariaHurt>
	<ariaFear volume="0.5">
        <filename>vo_ari_castspell_fear</filename>
    </ariaFear>
	<ariaFireball volume="0.5">
        <filename>vo_ari_castspell_fire</filename>
    </ariaFireball>
    <ariaFreeze volume="0.4">
        <filename>vo_ari_castspell_freeze</filename>
    </ariaFreeze>
	<ariaGold volume="0.5">
        <filename>vo_ari_castspell_gold</filename>
    </ariaGold>
    <ariaGrabbed volume="0.3">
        <filename>vo_ari_grabbed_01</filename>
        <filename>vo_ari_grabbed_02</filename>
        <filename>vo_ari_grabbed_03</filename>
        <filename>vo_ari_grabbed_04</filename>
		<filename>vo_ari_grabbed_05</filename>
    </ariaGrabbed>
    <ariaHeal volume="0.5">
        <filename>vo_ari_castspell_heal</filename>
    </ariaHeal>
    <ariaHealing volume="0.35" delayMS="325">
        <filename>vo_ari_heal_01</filename>
		<filename>vo_ari_heal_02</filename>
		<filename>vo_ari_heal_03</filename>
    </ariaHealing>
    <ariaHi volume="0.4">
        <filename>vo_ari_hello_01</filename>
        <filename>vo_ari_hello_02</filename>
        <filename>vo_ari_hello_03</filename>
        <filename>vo_ari_hello_04</filename>
        <filename>vo_ari_hello_05</filename>
    </ariaHi>
    <ariaHm delayFrames="12" volume="0.5">
        <filename>vo_ari_hm_01</filename>
        <filename>vo_ari_hm_02</filename>
        <filename>vo_ari_hm_03</filename>
        <filename>vo_ari_hm_04</filename>
    </ariaHm>
	<ariaHm2 volume="0.5">
        <filename>vo_ari_hm_01</filename>
        <filename>vo_ari_hm_02</filename>
        <filename>vo_ari_hm_03</filename>
        <filename>vo_ari_hm_04</filename>
    </ariaHm2>
    <ariaHotCoals delayFrames="2" volume="0.4">
        <filename>vo_ari_hotcoals_01</filename>
        <filename>vo_ari_hotcoals_02</filename>
        <filename>vo_ari_hotcoals_03</filename>
        <filename>vo_ari_hotcoals_04</filename>
        <filename>vo_ari_hotcoals_05</filename>
        <filename>vo_ari_hotcoals_06</filename>
        <filename>vo_ari_hotcoals_07</filename>
        <filename>vo_ari_hotcoals_08</filename>
		<filename>vo_ari_hotcoals_09</filename>
		<filename>vo_ari_hotcoals_10</filename>
		<filename>vo_ari_hotcoals_11</filename>
    </ariaHotCoals>
    <ariaIceSlide volume="0.35">
        <filename>vo_ari_iceslip_01</filename>
        <filename>vo_ari_iceslip_02</filename>
        <filename>vo_ari_iceslip_03</filename>
		<filename>vo_ari_iceslip_04</filename>
		<filename>vo_ari_iceslip_05</filename>
		<filename>vo_ari_iceslip_06</filename>
		<filename>vo_ari_iceslip_07</filename>
		<filename>vo_ari_iceslip_08</filename>
		<filename>vo_ari_iceslip_09</filename>
		<filename>vo_ari_iceslip_10</filename>
    </ariaIceSlide>
    <ariaMelee1 volume="0.5">
        <filename>vo_ari_melee_1_01</filename>
        <filename>vo_ari_melee_1_02</filename>
        <filename>vo_ari_melee_1_03</filename>
        <filename>vo_ari_melee_1_04</filename>
		<filename>vo_ari_melee_1_05</filename>
    </ariaMelee1>
    <ariaMelee2 volume="0.5">
        <filename>vo_ari_melee_2_01</filename>
        <filename>vo_ari_melee_2_02</filename>
        <filename>vo_ari_melee_2_03</filename>
        <filename>vo_ari_melee_2_04</filename>
		<filename>vo_ari_melee_2_05</filename>
    </ariaMelee2>
    <ariaMelee3 volume="0.5">
        <filename>vo_ari_melee_3_01</filename>
        <filename>vo_ari_melee_3_02</filename>
        <filename>vo_ari_melee_3_03</filename>
        <filename>vo_ari_melee_3_04</filename>
		<filename>vo_ari_melee_3_05</filename>
    </ariaMelee3>
    <ariaMelee4 volume="0.45">
        <filename>vo_ari_melee_4_01</filename>
        <filename>vo_ari_melee_4_02</filename>
        <filename>vo_ari_melee_4_03</filename>
        <filename>vo_ari_melee_4_04</filename>
		<filename>vo_ari_melee_4_05</filename>
    </ariaMelee4>
	<ariaNeed volume="0.5">
        <filename>vo_ari_castspell_need</filename>
    </ariaNeed>
	<ariaQuake volume="0.5">
        <filename>vo_ari_castspell_quake</filename>
    </ariaQuake>
    <ariaRanged volume="0.3">
        <filename>vo_ari_ranged_01</filename>
        <filename>vo_ari_ranged_02</filename>
        <filename>vo_ari_ranged_03</filename>
        <filename>vo_ari_ranged_04</filename>
        <filename>vo_ari_ranged_05</filename>
    </ariaRanged>
	<ariaRoar volume="0.5">
        <filename>vo_ari_castspell_gigantism_01</filename>
        <filename>vo_ari_castspell_gigantism_02</filename>
    </ariaRoar>
	<ariaShield volume="0.5">
        <filename>vo_ari_castspell_shield</filename>
    </ariaShield>
	<ariaSquish delayFrames="4" volume="0.5">
        <filename>vo_ari_squish_01</filename>
        <filename>vo_ari_squish_02</filename>
        <filename>vo_ari_squish_03</filename>
        <filename>vo_ari_squish_04</filename>
    </ariaSquish>
    <ariaTeleport delayFrames="12" volume="0.5">
        <filename>vo_ari_teleport_01</filename>
        <filename>vo_ari_teleport_02</filename>
        <filename>vo_ari_teleport_03</filename>
        <filename>vo_ari_teleport_04</filename>
        <filename>vo_ari_teleport_05</filename>
    </ariaTeleport>
    <ariaTrapdoor volume="0.4">
        <filename>vo_ari_trapdoor_01</filename>
        <filename>vo_ari_trapdoor_02</filename>
		<filename>vo_ari_trapdoor_03</filename>
		<filename>vo_ari_trapdoor_04</filename>
    </ariaTrapdoor>
	<ariaTransmute volume="0.35">
        <filename>vo_ari_castspell_transmute</filename>
    </ariaTransmute>
    <ariaYeah delayFrames="12" volume="0.45">
        <filename>vo_ari_yeah_01</filename>
        <filename>vo_ari_yeah_02</filename>
        <filename>vo_ari_yeah_03</filename>
        <filename>vo_ari_yeah_04</filename>
        <filename>vo_ari_yeah_05</filename>
    </ariaYeah>
	
	<bardBomb volume="0.7">
        <filename>vo_brd_castspell_bomb</filename>
    </bardBomb>
    <bardConfused delayFrames="6" volume="0.6">
        <filename>vo_brd_confused_01</filename>
        <filename>vo_brd_confused_02</filename>
        <filename>vo_brd_confused_03</filename>
        <filename>vo_brd_confused_04</filename>
        <filename>vo_brd_confused_05</filename>
    </bardConfused>
    <bardDeath volume="0.55">
        <filename>vo_brd_death_01</filename>
        <filename>vo_brd_death_02</filename>
        <filename>vo_brd_death_03</filename>
    </bardDeath>
	<bardDescend volume="0.7">
        <filename>vo_brd_castspell_descend</filename>
    </bardDescend>
    <bardDig volume="0.35">
        <filename>vo_brd_dig_01</filename>
        <filename>vo_brd_dig_02</filename>
        <filename>vo_brd_dig_03</filename>
        <filename>vo_brd_dig_04</filename>
        <filename>vo_brd_dig_05</filename>
        <filename>vo_brd_dig_06</filename>
    </bardDig>
    <bardHurt delayFrames="4" volume="0.7">
        <filename>vo_brd_hurt_01</filename>
        <filename>vo_brd_hurt_02</filename>
        <filename>vo_brd_hurt_03</filename>
        <filename>vo_brd_hurt_04</filename>
        <filename>vo_brd_hurt_05</filename>
    </bardHurt>
	<bardEnchant volume="0.7">
        <filename>vo_brd_castspell_enchant</filename>
    </bardEnchant>
	<bardFear volume="0.7">
        <filename>vo_brd_castspell_fear</filename>
    </bardFear>
	<bardFireball volume="0.7">
        <filename>vo_brd_castspell_fire</filename>
    </bardFireball>
    <bardFreeze volume="0.6">
        <filename>vo_brd_castspell_freeze</filename>
    </bardFreeze>
	<bardGold volume="0.7">
        <filename>vo_brd_castspell_gold</filename>
    </bardGold>
    <bardGrabbed volume="0.6">
        <filename>vo_brd_grabbed_01</filename>
        <filename>vo_brd_grabbed_02</filename>
        <filename>vo_brd_grabbed_03</filename>
        <filename>vo_brd_grabbed_04</filename>
    </bardGrabbed>
    <bardHeal volume="0.7">
        <filename>vo_brd_castspell_heal</filename>
    </bardHeal>
    <bardHealing volume="0.55" delayMS="325">
        <filename>vo_brd_heal_01</filename>
        <filename>vo_brd_heal_02</filename>
        <filename>vo_brd_heal_03</filename>
    </bardHealing>
    <bardHi volume="0.65">
        <filename>vo_brd_hello_01</filename>
        <filename>vo_brd_hello_02</filename>
        <filename>vo_brd_hello_03</filename>
        <filename>vo_brd_hello_04</filename>
        <filename>vo_brd_hello_05</filename>
    </bardHi>
    <bardHm delayFrames="12" volume="0.7">
        <filename>vo_brd_hm_01</filename>
        <filename>vo_brd_hm_02</filename>
        <filename>vo_brd_hm_03</filename>
        <filename>vo_brd_hm_04</filename>
    </bardHm>
	<bardHm2 volume="0.7">
        <filename>vo_brd_hm_01</filename>
        <filename>vo_brd_hm_02</filename>
        <filename>vo_brd_hm_03</filename>
        <filename>vo_brd_hm_04</filename>
    </bardHm2>
    <bardHotCoals delayFrames="2" volume="0.6">
        <filename>vo_brd_hotcoals_01</filename>
        <filename>vo_brd_hotcoals_02</filename>
        <filename>vo_brd_hotcoals_03</filename>
        <filename>vo_brd_hotcoals_04</filename>
        <filename>vo_brd_hotcoals_05</filename>
        <filename>vo_brd_hotcoals_06</filename>
        <filename>vo_brd_hotcoals_07</filename>
        <filename>vo_brd_hotcoals_08</filename>
		<filename>vo_brd_hotcoals_09</filename>
    </bardHotCoals>
    <bardIceSlide volume="0.5">
        <filename>vo_brd_iceslip_01</filename>
        <filename>vo_brd_iceslip_02</filename>
        <filename>vo_brd_iceslip_03</filename>
        <filename>vo_brd_iceslip_04</filename>
        <filename>vo_brd_iceslip_05</filename>
        <filename>vo_brd_iceslip_06</filename>
    </bardIceSlide>
    <bardMelee1 volume="0.6">
        <filename>vo_brd_melee_1_01</filename>
        <filename>vo_brd_melee_1_02</filename>
        <filename>vo_brd_melee_1_03</filename>
        <filename>vo_brd_melee_1_04</filename>
    </bardMelee1>
    <bardMelee2 volume="0.6">
        <filename>vo_brd_melee_2_01</filename>
        <filename>vo_brd_melee_2_02</filename>
        <filename>vo_brd_melee_2_03</filename>
        <filename>vo_brd_melee_2_04</filename>
    </bardMelee2>
    <bardMelee3 volume="0.6">
        <filename>vo_brd_melee_3_01</filename>
        <filename>vo_brd_melee_3_02</filename>
        <filename>vo_brd_melee_3_03</filename>
        <filename>vo_brd_melee_3_04</filename>
    </bardMelee3>
    <bardMelee4 volume="0.5">
        <filename>vo_brd_melee_4_01</filename>
        <filename>vo_brd_melee_4_02</filename>
        <filename>vo_brd_melee_4_03</filename>
        <filename>vo_brd_melee_4_04</filename>
    </bardMelee4>
	<bardNeed volume="0.7">
        <filename>vo_brd_castspell_need</filename>
    </bardNeed>
	<bardQuake volume="0.7">
        <filename>vo_brd_castspell_quake</filename>
    </bardQuake>
    <bardRanged volume="0.4">
        <filename>vo_brd_dig_01</filename>
        <filename>vo_brd_dig_02</filename>
        <filename>vo_brd_dig_03</filename>
        <filename>vo_brd_dig_04</filename>
        <filename>vo_brd_dig_05</filename>
        <filename>vo_brd_dig_06</filename>
    </bardRanged>
	<bardRoar volume="0.7">
        <filename>vo_brd_castspell_gigantism_01</filename>
        <filename>vo_brd_castspell_gigantism_02</filename>
    </bardRoar>
	<bardShield volume="0.7">
        <filename>vo_brd_castspell_shield</filename>
    </bardShield>
	<bardSquish delayFrames="4" volume="0.7">
        <filename>vo_brd_squish_01</filename>
        <filename>vo_brd_squish_02</filename>
        <filename>vo_brd_squish_03</filename>
        <filename>vo_brd_squish_04</filename>
        <filename>vo_brd_squish_05</filename>
    </bardSquish>
    <bardTeleport delayFrames="12" volume="0.7">
        <filename>vo_brd_teleport_01</filename>
        <filename>vo_brd_teleport_02</filename>
        <filename>vo_brd_teleport_03</filename>
        <filename>vo_brd_teleport_04</filename>
        <filename>vo_brd_teleport_05</filename>
        <filename>vo_brd_teleport_06</filename>
    </bardTeleport>
    <bardTrapdoor volume="0.7">
        <filename>vo_brd_trapdoor_01</filename>
        <filename>vo_brd_trapdoor_02</filename>
    </bardTrapdoor>
	<bardTransmute volume="0.5">
        <filename>vo_brd_castspell_transmute</filename>
    </bardTransmute>
    <bardYeah delayFrames="12" volume="0.75">
        <filename>vo_brd_yeah_01</filename>
        <filename>vo_brd_yeah_02</filename>
        <filename>vo_brd_yeah_03</filename>
        <filename>vo_brd_yeah_04</filename>
        <filename>vo_brd_yeah_05</filename>
    </bardYeah>

	<boltBomb volume="0.5">
        <filename>vo_blt_castspell_bomb</filename>
    </boltBomb>
    <boltConfused delayFrames="6" volume="0.4">
        <filename>vo_blt_confused_01</filename>
        <filename>vo_blt_confused_02</filename>
        <filename>vo_blt_confused_03</filename>
        <filename>vo_blt_confused_04</filename>
        <filename>vo_blt_confused_05</filename>
    </boltConfused>
    <boltDeath volume="0.25">
        <filename>vo_blt_death_01</filename>
        <filename>vo_blt_death_02</filename>
        <filename>vo_blt_death_03</filename>
    </boltDeath>
	<boltDescend volume="0.5">
        <filename>vo_blt_castspell_descend</filename>
    </boltDescend>
    <boltDig volume="0.25">
        <filename>vo_blt_dig_01</filename>
        <filename>vo_blt_dig_02</filename>
        <filename>vo_blt_dig_03</filename>
        <filename>vo_blt_dig_04</filename>
        <filename>vo_blt_dig_05</filename>
    </boltDig>
	<boltEnchant volume="0.5">
        <filename>vo_blt_castspell_enchant</filename>
    </boltEnchant>
    <boltHurt delayFrames="4" volume="0.5">
        <filename>vo_blt_hurt_01</filename>
        <filename>vo_blt_hurt_02</filename>
        <filename>vo_blt_hurt_03</filename>
		<filename>vo_blt_hurt_04</filename>
		<filename>vo_blt_hurt_05</filename>
    </boltHurt>
	<boltFear volume="0.5">
        <filename>vo_blt_castspell_fear</filename>
    </boltFear>
	<boltFireball volume="0.5">
        <filename>vo_blt_castspell_fire</filename>
    </boltFireball>
    <boltFreeze volume="0.4">
        <filename>vo_blt_castspell_freeze</filename>
    </boltFreeze>
	<boltGold volume="0.5">
        <filename>vo_blt_castspell_gold</filename>
    </boltGold>
    <boltGrabbed volume="0.3">
        <filename>vo_blt_grabbed_01</filename>
        <filename>vo_blt_grabbed_02</filename>
        <filename>vo_blt_grabbed_03</filename>
    </boltGrabbed>
    <boltHeal volume="0.5">
        <filename>vo_blt_castspell_heal</filename>
    </boltHeal>
    <boltHealing volume="0.35" delayMS="325">
        <filename>vo_blt_heal_01</filename>
		<filename>vo_blt_heal_02</filename>
		<filename>vo_blt_heal_03</filename>
    </boltHealing>
    <boltHi volume="0.4">
        <filename>vo_blt_hello_01</filename>
        <filename>vo_blt_hello_02</filename>
        <filename>vo_blt_hello_03</filename>
        <filename>vo_blt_hello_04</filename>
        <filename>vo_blt_hello_05</filename>
    </boltHi>
    <boltHm delayFrames="12" volume="0.5">
        <filename>vo_blt_hm_01</filename>
        <filename>vo_blt_hm_02</filename>
        <filename>vo_blt_hm_03</filename>
        <filename>vo_blt_hm_04</filename>
    </boltHm>
	<boltHm2 volume="0.5">
        <filename>vo_blt_hm_01</filename>
        <filename>vo_blt_hm_02</filename>
        <filename>vo_blt_hm_03</filename>
        <filename>vo_blt_hm_04</filename>
    </boltHm2>
    <boltHotCoals delayFrames="2" volume="0.4">
        <filename>vo_blt_hotcoals_01</filename>
        <filename>vo_blt_hotcoals_02</filename>
        <filename>vo_blt_hotcoals_03</filename>
        <filename>vo_blt_hotcoals_04</filename>
        <filename>vo_blt_hotcoals_05</filename>
        <filename>vo_blt_hotcoals_06</filename>
        <filename>vo_blt_hotcoals_07</filename>
    </boltHotCoals>
    <boltIceSlide volume="0.35">
        <filename>vo_blt_iceslip_01</filename>
        <filename>vo_blt_iceslip_02</filename>
        <filename>vo_blt_iceslip_03</filename>
		<filename>vo_blt_iceslip_04</filename>
		<filename>vo_blt_iceslip_05</filename>
		<filename>vo_blt_iceslip_06</filename>
		<filename>vo_blt_iceslip_07</filename>
		<filename>vo_blt_iceslip_08</filename>
		<filename>vo_blt_iceslip_09</filename>
    </boltIceSlide>
    <boltMelee1 volume="0.5">
        <filename>vo_blt_melee_1_01</filename>
        <filename>vo_blt_melee_1_02</filename>
        <filename>vo_blt_melee_1_03</filename>
        <filename>vo_blt_melee_1_04</filename>
    </boltMelee1>
    <boltMelee2 volume="0.5">
        <filename>vo_blt_melee_2_01</filename>
        <filename>vo_blt_melee_2_02</filename>
        <filename>vo_blt_melee_2_03</filename>
        <filename>vo_blt_melee_2_04</filename>
    </boltMelee2>
    <boltMelee3 volume="0.5">
        <filename>vo_blt_melee_3_01</filename>
        <filename>vo_blt_melee_3_02</filename>
        <filename>vo_blt_melee_3_03</filename>
        <filename>vo_blt_melee_3_04</filename>
    </boltMelee3>
    <boltMelee4 volume="0.45">
        <filename>vo_blt_melee_4_01</filename>
        <filename>vo_blt_melee_4_02</filename>
        <filename>vo_blt_melee_4_03</filename>
        <filename>vo_blt_melee_4_04</filename>
    </boltMelee4>
	<boltNeed volume="0.5">
        <filename>vo_blt_castspell_need</filename>
    </boltNeed>
	<boltQuake volume="0.5">
        <filename>vo_blt_castspell_quake</filename>
    </boltQuake>
    <boltRanged volume="0.3">
        <filename>vo_blt_ranged_01</filename>
        <filename>vo_blt_ranged_02</filename>
        <filename>vo_blt_ranged_03</filename>
        <filename>vo_blt_ranged_04</filename>
        <filename>vo_blt_ranged_05</filename>
    </boltRanged>
	<boltRoar volume="0.5">
        <filename>vo_blt_castspell_gigantism_01</filename>
        <filename>vo_blt_castspell_gigantism_02</filename>
    </boltRoar>
	<boltShield volume="0.5">
        <filename>vo_blt_castspell_shield</filename>
    </boltShield>
	<boltSquish delayFrames="4" volume="0.5">
        <filename>vo_blt_squished_01</filename>
        <filename>vo_blt_squished_02</filename>
        <filename>vo_blt_squished_03</filename>
        <filename>vo_blt_squished_04</filename>
        <filename>vo_blt_squished_05</filename>
    </boltSquish>
    <boltTeleport delayFrames="12" volume="0.5">
        <filename>vo_blt_teleport_01</filename>
        <filename>vo_blt_teleport_02</filename>
        <filename>vo_blt_teleport_03</filename>
        <filename>vo_blt_teleport_04</filename>
        <filename>vo_blt_teleport_05</filename>
    </boltTeleport>
    <boltTrapdoor volume="0.4">
        <filename>vo_blt_trapdoor_01</filename>
        <filename>vo_blt_trapdoor_02</filename>
		<filename>vo_blt_trapdoor_03</filename>
    </boltTrapdoor>
	<boltTransmute volume="0.35">
        <filename>vo_blt_castspell_transmute</filename>
    </boltTransmute>
    <boltYeah delayFrames="12" volume="0.45">
        <filename>vo_blt_yeah_01</filename>
        <filename>vo_blt_yeah_02</filename>
        <filename>vo_blt_yeah_03</filename>
        <filename>vo_blt_yeah_04</filename>
        <filename>vo_blt_yeah_05</filename>
    </boltYeah>

	<codaBomb volume="0.5">
        <filename>vo_cod_castspell_bomb</filename>
    </codaBomb>
    <codaConfused delayFrames="6" volume="0.4">
        <filename>vo_cod_confused_01</filename>
        <filename>vo_cod_confused_02</filename>
        <filename>vo_cod_confused_03</filename>
        <filename>vo_cod_confused_04</filename>
        <filename>vo_cod_confused_05</filename>
    </codaConfused>
    <codaDeath volume="0.25">
        <filename>vo_cod_death_01</filename>
        <filename>vo_cod_death_02</filename>
        <filename>vo_cod_death_03</filename>
        <filename>vo_cod_death_04</filename>
        <filename>vo_cod_death_05</filename>
    </codaDeath>
	<codaDescend volume="0.5">
        <filename>vo_cod_castspell_descend</filename>
    </codaDescend>
    <codaDig volume="0.25">
        <filename>vo_cod_dig_01</filename>
        <filename>vo_cod_dig_02</filename>
        <filename>vo_cod_dig_03</filename>
        <filename>vo_cod_dig_04</filename>
        <filename>vo_cod_dig_05</filename>
    </codaDig>
	<codaEnchant volume="0.5">
        <filename>vo_cod_castspell_enchant</filename>
    </codaEnchant>
    <codaHurt delayFrames="4" volume="0.5">
        <filename>vo_cod_hurt_01</filename>
        <filename>vo_cod_hurt_02</filename>
        <filename>vo_cod_hurt_03</filename>
    </codaHurt>
	<codaFear volume="0.5">
        <filename>vo_cod_castspell_fear</filename>
    </codaFear>
	<codaFireball volume="0.5">
        <filename>vo_cod_castspell_fire</filename>
    </codaFireball>
    <codaFreeze volume="0.4">
        <filename>vo_cod_castspell_freeze</filename>
    </codaFreeze>
	<codaGold volume="0.5">
        <filename>vo_cod_castspell_gold</filename>
    </codaGold>
    <codaGrabbed volume="0.3">
        <filename>vo_cod_grabbed_01</filename>
        <filename>vo_cod_grabbed_02</filename>
        <filename>vo_cod_grabbed_03</filename>
    </codaGrabbed>
    <codaHeal volume="0.5">
        <filename>vo_cod_castspell_heal</filename>
    </codaHeal>
    <codaHealing volume="0.35" delayMS="325">
        <filename>vo_cod_heal</filename>
    </codaHealing>
    <codaHi volume="0.4">
        <filename>vo_cod_hello_01</filename>
        <filename>vo_cod_hello_02</filename>
        <filename>vo_cod_hello_03</filename>
        <filename>vo_cod_hello_04</filename>
        <filename>vo_cod_hello_05</filename>
        <filename>vo_cod_hello_06</filename>
    </codaHi>
    <codaHm delayFrames="12" volume="0.5">
        <filename>vo_cod_hm_01</filename>
        <filename>vo_cod_hm_02</filename>
        <filename>vo_cod_hm_03</filename>
        <filename>vo_cod_hm_04</filename>
    </codaHm>
	<codaHm2 volume="0.5">
        <filename>vo_cod_hm_01</filename>
        <filename>vo_cod_hm_02</filename>
        <filename>vo_cod_hm_03</filename>
        <filename>vo_cod_hm_04</filename>
    </codaHm2>
    <codaHotCoals delayFrames="2" volume="0.4">
        <filename>vo_cod_hotcoals_01</filename>
        <filename>vo_cod_hotcoals_02</filename>
        <filename>vo_cod_hotcoals_03</filename>
        <filename>vo_cod_hotcoals_04</filename>
        <filename>vo_cod_hotcoals_05</filename>
        <filename>vo_cod_hotcoals_06</filename>
        <filename>vo_cod_hotcoals_07</filename>
        <filename>vo_cod_hotcoals_08</filename>
    </codaHotCoals>
    <codaIceSlide volume="0.35">
        <filename>vo_cod_iceslip_01</filename>
        <filename>vo_cod_iceslip_02</filename>
        <filename>vo_cod_iceslip_03</filename>
		<filename>vo_cod_iceslip_04</filename>
		<filename>vo_cod_iceslip_05</filename>
		<filename>vo_cod_iceslip_06</filename>
		<filename>vo_cod_iceslip_07</filename>
		<filename>vo_cod_iceslip_08</filename>
		<filename>vo_cod_iceslip_09</filename>
    </codaIceSlide>
    <codaMelee1 volume="0.5">
        <filename>vo_cod_melee_1_01</filename>
        <filename>vo_cod_melee_1_02</filename>
        <filename>vo_cod_melee_1_03</filename>
        <filename>vo_cod_melee_1_04</filename>
    </codaMelee1>
    <codaMelee2 volume="0.5">
        <filename>vo_cod_melee_2_01</filename>
        <filename>vo_cod_melee_2_02</filename>
        <filename>vo_cod_melee_2_03</filename>
        <filename>vo_cod_melee_2_04</filename>
    </codaMelee2>
    <codaMelee3 volume="0.5">
        <filename>vo_cod_melee_3_01</filename>
        <filename>vo_cod_melee_3_02</filename>
        <filename>vo_cod_melee_3_03</filename>
        <filename>vo_cod_melee_3_04</filename>
    </codaMelee3>
    <codaMelee4 volume="0.45">
        <filename>vo_cod_melee_4_01</filename>
        <filename>vo_cod_melee_4_02</filename>
        <filename>vo_cod_melee_4_03</filename>
        <filename>vo_cod_melee_4_04</filename>
        <filename>vo_cod_melee_4_05</filename>
    </codaMelee4>
	<codaNeed volume="0.5">
        <filename>vo_cod_castspell_need</filename>
    </codaNeed>
	<codaQuake volume="0.5">
        <filename>vo_cod_castspell_quake</filename>
    </codaQuake>
    <codaRanged volume="0.3">
        <filename>vo_cod_ranged_01</filename>
        <filename>vo_cod_ranged_02</filename>
        <filename>vo_cod_ranged_03</filename>
        <filename>vo_cod_ranged_04</filename>
        <filename>vo_cod_ranged_05</filename>
    </codaRanged>
	<codaRoar volume="0.5">
        <filename>vo_cod_castspell_gigantism_01</filename>
        <filename>vo_cod_castspell_gigantism_02</filename>
    </codaRoar>
	<codaShield volume="0.5">
        <filename>vo_cod_castspell_shield</filename>
    </codaShield>
	<codaSquish delayFrames="4" volume="0.5">
        <filename>vo_cod_squished_01</filename>
        <filename>vo_cod_squished_02</filename>
        <filename>vo_cod_squished_03</filename>
        <filename>vo_cod_squished_04</filename>
        <filename>vo_cod_squished_05</filename>
    </codaSquish>
    <codaTeleport delayFrames="12" volume="0.5">
        <filename>vo_cod_teleport_01</filename>
        <filename>vo_cod_teleport_02</filename>
        <filename>vo_cod_teleport_03</filename>
        <filename>vo_cod_teleport_04</filename>
        <filename>vo_cod_teleport_05</filename>
    </codaTeleport>
    <codaTrapdoor volume="0.4">
        <filename>vo_cod_trapdoor_01</filename>
        <filename>vo_cod_trapdoor_02</filename>
		<filename>vo_cod_trapdoor_03</filename>
    </codaTrapdoor>
	<codaTransmute volume="0.35">
        <filename>vo_cod_castspell_transmute</filename>
    </codaTransmute>
    <codaYeah delayFrames="12" volume="0.45">
        <filename>vo_cod_yeah_01</filename>
        <filename>vo_cod_yeah_02</filename>
        <filename>vo_cod_yeah_03</filename>
        <filename>vo_cod_yeah_04</filename>
        <filename>vo_cod_yeah_05</filename>
    </codaYeah>

	<cadenceBomb volume="0.5">
        <filename>vo_cad_castspell_bomb</filename>
    </cadenceBomb>
    <cadenceConfused delayFrames="6" volume="0.5">
        <filename>vo_cad_confused_01</filename>
        <filename>vo_cad_confused_02</filename>
        <filename>vo_cad_confused_03</filename>
        <filename>vo_cad_confused_04</filename>
    </cadenceConfused>
    <cadenceDeath volume="0.4">
        <filename>vo_cad_death_01</filename>
        <filename>vo_cad_death_02</filename>
        <filename>vo_cad_death_03</filename>
    </cadenceDeath>
	<cadenceDescend volume="0.5">
        <filename>vo_cad_castspell_descend</filename>
    </cadenceDescend>
    <cadenceDig volume="0.25">
        <filename>vo_cad_dig_01</filename>
        <filename>vo_cad_dig_02</filename>
        <filename>vo_cad_dig_03</filename>
        <filename>vo_cad_dig_04</filename>
        <filename>vo_cad_dig_05</filename>
        <filename>vo_cad_dig_06</filename>
    </cadenceDig>
	<cadenceEnchant volume="0.7">
        <filename>vo_cad_castspell_enchant</filename>
    </cadenceEnchant>
    <cadenceHurt delayFrames="4" volume="0.9">
        <filename>vo_cad_hurt_01</filename>
        <filename>vo_cad_hurt_02</filename>
        <filename>vo_cad_hurt_03</filename>
        <filename>vo_cad_hurt_04</filename>
        <filename>vo_cad_hurt_05</filename>
        <filename>vo_cad_hurt_06</filename>
    </cadenceHurt>
	<cadenceFear volume="0.5">
        <filename>vo_cad_castspell_fear</filename>
    </cadenceFear>
	<cadenceFireball volume="0.5">
        <filename>vo_cad_castspell_fire</filename>
    </cadenceFireball>
    <cadenceFreeze volume="0.5">
        <filename>vo_cad_castspell_freeze</filename>
    </cadenceFreeze>
	<cadenceGold volume="0.5">
        <filename>vo_cad_castspell_gold</filename>
    </cadenceGold>
    <cadenceGrabbed volume="0.5">
        <filename>vo_cad_grabbed_01</filename>
        <filename>vo_cad_grabbed_02</filename>
        <filename>vo_cad_grabbed_03</filename>
        <filename>vo_cad_grabbed_04</filename>
    </cadenceGrabbed>
    <cadenceHeal volume="0.5">
        <filename>vo_cad_castspell_heal</filename>
    </cadenceHeal>
    <cadenceHealing volume="0.4" delayMS="325">
        <filename>vo_cad_heal_03</filename>
    </cadenceHealing>
    <cadenceHi volume="0.45">
        <filename>vo_cad_hello_01</filename>
        <filename>vo_cad_hello_02</filename>
        <filename>vo_cad_hello_03</filename>
        <filename>vo_cad_hello_04</filename>
        <filename>vo_cad_hello_05</filename>
    </cadenceHi>
    <cadenceHm delayFrames="12" volume="0.5">
        <filename>vo_cad_hm_01</filename>
        <filename>vo_cad_hm_02</filename>
        <filename>vo_cad_hm_03</filename>
    </cadenceHm>
	<cadenceHm2 volume="0.5">
        <filename>vo_cad_hm_01</filename>
        <filename>vo_cad_hm_02</filename>
        <filename>vo_cad_hm_03</filename>
    </cadenceHm2>
    <cadenceHotCoals delayFrames="2" volume="0.4">
        <filename>vo_cad_hotcoals_01</filename>
        <filename>vo_cad_hotcoals_02</filename>
        <filename>vo_cad_hotcoals_03</filename>
        <filename>vo_cad_hotcoals_04</filename>
        <filename>vo_cad_hotcoals_05</filename>
        <filename>vo_cad_hotcoals_06</filename>
        <filename>vo_cad_hotcoals_07</filename>
        <filename>vo_cad_hotcoals_08</filename>
		<filename>vo_cad_hotcoals_09</filename>
		<filename>vo_cad_hotcoals_10</filename>
        <filename>vo_cad_hotcoals_11</filename>
        <filename>vo_cad_hotcoals_12</filename>
    </cadenceHotCoals>
    <cadenceIceSlide volume="0.3">
        <filename>vo_cad_iceslip_01</filename>
        <filename>vo_cad_iceslip_02</filename>
        <filename>vo_cad_iceslip_03</filename>
        <filename>vo_cad_iceslip_04</filename>
        <filename>vo_cad_iceslip_05</filename>
        <filename>vo_cad_iceslip_06</filename>
        <filename>vo_cad_iceslip_07</filename>
        <filename>vo_cad_iceslip_08</filename>
    </cadenceIceSlide>
    <cadenceMelee1 volume="0.7">
        <filename>vo_cad_melee_1_01</filename>
        <filename>vo_cad_melee_1_02</filename>
        <filename>vo_cad_melee_1_03</filename>
        <filename>vo_cad_melee_1_04</filename>
    </cadenceMelee1>
    <cadenceMelee2 volume="0.7">
        <filename>vo_cad_melee_2_01</filename>
        <filename>vo_cad_melee_2_02</filename>
        <filename>vo_cad_melee_2_03</filename>
        <filename>vo_cad_melee_2_04</filename>
    </cadenceMelee2>
    <cadenceMelee3 volume="0.7">
        <filename>vo_cad_melee_3_01</filename>
        <filename>vo_cad_melee_3_02</filename>
        <filename>vo_cad_melee_3_03</filename>
        <filename>vo_cad_melee_3_04</filename>
    </cadenceMelee3>
    <cadenceMelee4 volume="0.6">
        <filename>vo_cad_melee_4_01</filename>
        <filename>vo_cad_melee_4_02</filename>
        <filename>vo_cad_melee_4_03</filename>
        <filename>vo_cad_melee_4_04</filename>
        <filename>vo_cad_melee_4_05</filename>
    </cadenceMelee4>
	<cadenceNeed volume="0.7">
        <filename>vo_cad_castspell_need</filename>
    </cadenceNeed>
	<cadenceQuake volume="0.5">
        <filename>vo_cad_castspell_quake</filename>
    </cadenceQuake>
    <cadenceRanged volume="0.3">
        <filename>vo_cad_ranged_01</filename>
        <filename>vo_cad_ranged_02</filename>
        <filename>vo_cad_ranged_03</filename>
        <filename>vo_cad_ranged_04</filename>
        <filename>vo_cad_ranged_05</filename>
        <filename>vo_cad_ranged_06</filename>
        <filename>vo_cad_ranged_07</filename>
    </cadenceRanged>
	<cadenceRoar volume="0.5">
        <filename>vo_cad_castspell_gigantism_01</filename>
        <filename>vo_cad_castspell_gigantism_02</filename>
    </cadenceRoar>
	<cadenceShield volume="0.7">
        <filename>vo_cad_castspell_shield</filename>
    </cadenceShield>
	<cadenceSquish delayFrames="4" volume="0.6">
        <filename>vo_cad_squish_01</filename>
        <filename>vo_cad_squish_02</filename>
        <filename>vo_cad_squish_03</filename>
        <filename>vo_cad_squish_04</filename>
        <filename>vo_cad_squish_05</filename>
    </cadenceSquish>
    <cadenceTeleport delayFrames="12" volume="0.5">
        <filename>vo_cad_teleport_01</filename>
        <filename>vo_cad_teleport_02</filename>
        <filename>vo_cad_teleport_03</filename>
        <filename>vo_cad_teleport_04</filename>
        <filename>vo_cad_teleport_05</filename>
    </cadenceTeleport>
    <cadenceTrapdoor volume="0.5">
        <filename>vo_cad_trapdoor_01</filename>
        <filename>vo_cad_trapdoor_02</filename>
        <filename>vo_cad_trapdoor_03</filename>
        <filename>vo_cad_trapdoor_04</filename>
        <filename>vo_cad_trapdoor_05</filename>
    </cadenceTrapdoor>
	<cadenceTransmute volume="0.5">
        <filename>vo_cad_castspell_transmute</filename>
    </cadenceTransmute>
	<cadenceTutorial1 delayFrames="60" volume="0.75">
        <filename>vo_tutorial_cad_01</filename>
    </cadenceTutorial1>
	<cadenceTutorial2 delayFrames="120" volume="1.0">
        <filename>vo_tutorial_cad_02</filename>
    </cadenceTutorial2>
	<cadenceTutorial3 delayFrames="60" volume="1.0">
        <filename>vo_tutorial_cad_03</filename>
    </cadenceTutorial3>
	<cadenceTutorial4 delayFrames="120" volume="1.0">
        <filename>vo_tutorial_cad_04</filename>
    </cadenceTutorial4>
	<cadenceTutorial5 volume="1.0">
        <filename>vo_tutorial_cad_05</filename>
    </cadenceTutorial5>
	<cadenceTutorial6 delayFrames="30" volume="1.0">
        <filename>vo_tutorial_cad_06</filename>
    </cadenceTutorial6>
    <cadenceYeah delayFrames="12" volume="0.5">
        <filename>vo_cad_yeah_01</filename>
        <filename>vo_cad_yeah_02</filename>
        <filename>vo_cad_yeah_03</filename>
        <filename>vo_cad_yeah_04</filename>
        <filename>vo_cad_yeah_05</filename>
    </cadenceYeah>

	<dorianBomb volume="0.5">
        <filename>vo_dor_castspell_bomb</filename>
    </dorianBomb>
    <dorianConfused delayFrames="6" volume="0.4">
        <filename>vo_dor_confused_01</filename>
        <filename>vo_dor_confused_02</filename>
        <filename>vo_dor_confused_03</filename>
        <filename>vo_dor_confused_04</filename>
		<filename>vo_dor_confused_05</filename>
    </dorianConfused>
    <dorianDeath volume="0.4">
        <filename>vo_dor_death_01</filename>
        <filename>vo_dor_death_02</filename>
        <filename>vo_dor_death_03</filename>
    </dorianDeath>
	<dorianDescend volume="0.4">
        <filename>vo_dor_castspell_descend</filename>
    </dorianDescend>
    <dorianDig volume="0.25">
        <filename>vo_dor_dig_01</filename>
        <filename>vo_dor_dig_02</filename>
        <filename>vo_dor_dig_03</filename>
        <filename>vo_dor_dig_04</filename>
        <filename>vo_dor_dig_05</filename>
        <filename>vo_dor_dig_06</filename>
		<filename>vo_dor_dig_07</filename>
    </dorianDig>
	<dorianEnchant volume="0.5">
        <filename>vo_dor_castspell_enchant</filename>
    </dorianEnchant>
    <dorianHurt delayFrames="4" volume="0.5">
        <filename>vo_dor_hurt_01</filename>
        <filename>vo_dor_hurt_02</filename>
        <filename>vo_dor_hurt_03</filename>
		<filename>vo_dor_hurt_04</filename>
		<filename>vo_dor_hurt_05</filename>
		<filename>vo_dor_hurt_06</filename>
    </dorianHurt>
	<dorianFear volume="0.5">
        <filename>vo_dor_castspell_fear</filename>
    </dorianFear>
	<dorianFireball volume="0.5">
        <filename>vo_dor_castspell_fire</filename>
    </dorianFireball>
    <dorianFreeze volume="0.4">
        <filename>vo_dor_castspell_freeze</filename>
    </dorianFreeze>
	<dorianGold volume="0.5">
        <filename>vo_dor_castspell_gold</filename>
    </dorianGold>
    <dorianGrabbed volume="0.4">
        <filename>vo_dor_grabbed_01</filename>
        <filename>vo_dor_grabbed_02</filename>
        <filename>vo_dor_grabbed_03</filename>
        <filename>vo_dor_grabbed_04</filename>
		<filename>vo_dor_grabbed_05</filename>
		<filename>vo_dor_grabbed_06</filename>
    </dorianGrabbed>
    <dorianHeal volume="0.5">
        <filename>vo_dor_castspell_heal</filename>
    </dorianHeal>
    <dorianHealing volume="0.4" delayMS="325">
        <filename>vo_dor_heal_01</filename>
		<filename>vo_dor_heal_02</filename>
		<filename>vo_dor_heal_03</filename>
    </dorianHealing>
    <dorianHi volume="0.4">
        <filename>vo_dor_hello_01</filename>
        <filename>vo_dor_hello_02</filename>
        <filename>vo_dor_hello_03</filename>
        <filename>vo_dor_hello_04</filename>
        <filename>vo_dor_hello_05</filename>
		<filename>vo_dor_hello_06</filename>
    </dorianHi>
    <dorianHm delayFrames="12" volume="0.5">
        <filename>vo_dor_hm_01</filename>
        <filename>vo_dor_hm_02</filename>
        <filename>vo_dor_hm_03</filename>
        <filename>vo_dor_hm_04</filename>
		<filename>vo_dor_hm_05</filename>
    </dorianHm>
	<dorianHm2 volume="0.5">
        <filename>vo_dor_hm_01</filename>
        <filename>vo_dor_hm_02</filename>
        <filename>vo_dor_hm_03</filename>
        <filename>vo_dor_hm_04</filename>
		<filename>vo_dor_hm_05</filename>
    </dorianHm2>
    <dorianHotCoals delayFrames="2" volume="0.4">
        <filename>vo_dor_hotcoals_01</filename>
        <filename>vo_dor_hotcoals_02</filename>
        <filename>vo_dor_hotcoals_03</filename>
        <filename>vo_dor_hotcoals_04</filename>
        <filename>vo_dor_hotcoals_05</filename>
        <filename>vo_dor_hotcoals_06</filename>
        <filename>vo_dor_hotcoals_07</filename>
        <filename>vo_dor_hotcoals_08</filename>
		<filename>vo_dor_hotcoals_09</filename>
		<filename>vo_dor_hotcoals_10</filename>
		<filename>vo_dor_hotcoals_11</filename>
    </dorianHotCoals>
    <dorianIceSlide volume="0.4">
        <filename>vo_dor_iceslip_01</filename>
        <filename>vo_dor_iceslip_02</filename>
        <filename>vo_dor_iceslip_03</filename>
		<filename>vo_dor_iceslip_04</filename>
		<filename>vo_dor_iceslip_05</filename>
		<filename>vo_dor_iceslip_06</filename>
		<filename>vo_dor_iceslip_07</filename>
		<filename>vo_dor_iceslip_08</filename>
		<filename>vo_dor_iceslip_09</filename>
		<filename>vo_dor_iceslip_10</filename>
		<filename>vo_dor_iceslip_11</filename>
    </dorianIceSlide>
    <dorianMelee1 volume="0.5">
        <filename>vo_dor_melee_1_01</filename>
        <filename>vo_dor_melee_1_02</filename>
        <filename>vo_dor_melee_1_03</filename>
        <filename>vo_dor_melee_1_04</filename>
		<filename>vo_dor_melee_1_05</filename>
    </dorianMelee1>
    <dorianMelee2 volume="0.5">
        <filename>vo_dor_melee_2_01</filename>
        <filename>vo_dor_melee_2_02</filename>
        <filename>vo_dor_melee_2_03</filename>
        <filename>vo_dor_melee_2_04</filename>
		<filename>vo_dor_melee_2_05</filename>
    </dorianMelee2>
    <dorianMelee3 volume="0.5">
        <filename>vo_dor_melee_3_01</filename>
        <filename>vo_dor_melee_3_02</filename>
        <filename>vo_dor_melee_3_03</filename>
        <filename>vo_dor_melee_3_04</filename>
		<filename>vo_dor_melee_3_05</filename>
    </dorianMelee3>
    <dorianMelee4 volume="0.45">
        <filename>vo_dor_melee_4_01</filename>
        <filename>vo_dor_melee_4_02</filename>
        <filename>vo_dor_melee_4_03</filename>
        <filename>vo_dor_melee_4_04</filename>
		<filename>vo_dor_melee_4_05</filename>
    </dorianMelee4>
	<dorianNeed volume="0.5">
        <filename>vo_dor_castspell_need</filename>
    </dorianNeed>
	<dorianQuake volume="0.5">
        <filename>vo_dor_castspell_quake</filename>
    </dorianQuake>
    <dorianRanged volume="0.3">
        <filename>vo_dor_ranged_01</filename>
        <filename>vo_dor_ranged_02</filename>
        <filename>vo_dor_ranged_03</filename>
        <filename>vo_dor_ranged_04</filename>
        <filename>vo_dor_ranged_05</filename>
    </dorianRanged>
	<dorianRoar volume="0.5">
        <filename>vo_dor_castspell_gigantism_01</filename>
        <filename>vo_dor_castspell_gigantism_02</filename>
		<filename>vo_dor_castspell_gigantism_03</filename>
    </dorianRoar>
	<dorianShield volume="0.5">
        <filename>vo_dor_castspell_shield</filename>
    </dorianShield>
	<dorianSquish delayFrames="4" volume="0.5">
        <filename>vo_dor_squish_01</filename>
        <filename>vo_dor_squish_02</filename>
        <filename>vo_dor_squish_03</filename>
        <filename>vo_dor_squish_04</filename>
		<filename>vo_dor_squish_05</filename>
		<filename>vo_dor_squish_06</filename>
    </dorianSquish>
    <dorianTeleport delayFrames="12" volume="0.5">
        <filename>vo_dor_teleport_01</filename>
        <filename>vo_dor_teleport_02</filename>
        <filename>vo_dor_teleport_03</filename>
        <filename>vo_dor_teleport_04</filename>
        <filename>vo_dor_teleport_05</filename>
		<filename>vo_dor_teleport_06</filename>
		<filename>vo_dor_teleport_07</filename>
    </dorianTeleport>
    <dorianTrapdoor volume="0.5">
        <filename>vo_dor_trapdoor_01</filename>
        <filename>vo_dor_trapdoor_02</filename>
		<filename>vo_dor_trapdoor_03</filename>
		<filename>vo_dor_trapdoor_04</filename>
    </dorianTrapdoor>
	<dorianTransmute volume="0.4">
        <filename>vo_dor_castspell_transmute</filename>
    </dorianTransmute>
    <dorianYeah delayFrames="12" volume="0.4">
        <filename>vo_dor_yeah_01</filename>
        <filename>vo_dor_yeah_02</filename>
        <filename>vo_dor_yeah_03</filename>
        <filename>vo_dor_yeah_04</filename>
        <filename>vo_dor_yeah_05</filename>
		<filename>vo_dor_yeah_06</filename>
    </dorianYeah>

	<doveBomb volume="0.5">
        <filename>vo_dov_castspell_bomb</filename>
    </doveBomb>
    <doveConfused delayFrames="6" volume="0.4">
        <filename>vo_dov_confused_01</filename>
        <filename>vo_dov_confused_02</filename>
        <filename>vo_dov_confused_03</filename>
        <filename>vo_dov_confused_04</filename>
		<filename>vo_dov_confused_05</filename>
		<filename>vo_dov_confused_06</filename>
    </doveConfused>
    <doveDeath volume="0.4">
        <filename>vo_dov_death_01</filename>
        <filename>vo_dov_death_02</filename>
        <filename>vo_dov_death_03</filename>
    </doveDeath>
	<doveDescend volume="0.4">
        <filename>vo_dov_castspell_descend</filename>
    </doveDescend>
    <doveDig volume="0.4">
        <filename>vo_dov_dig_01</filename>
        <filename>vo_dov_dig_02</filename>
        <filename>vo_dov_dig_04</filename>
        <filename>vo_dov_dig_05</filename>
        <filename>vo_dov_dig_06</filename>
    </doveDig>
	<doveEnchant volume="0.5">
        <filename>vo_dov_castspell_enchant</filename>
    </doveEnchant>
    <doveHurt delayFrames="4" volume="0.5">
        <filename>vo_dov_hurt_01</filename>
        <filename>vo_dov_hurt_02</filename>
        <filename>vo_dov_hurt_03</filename>
		<filename>vo_dov_hurt_04</filename>
		<filename>vo_dov_hurt_05</filename>
    </doveHurt>
	<doveFear volume="0.5">
        <filename>vo_dov_castspell_fear</filename>
    </doveFear>
	<doveFireball volume="0.5">
        <filename>vo_dov_castspell_fire</filename>
    </doveFireball>
    <doveFreeze volume="0.4">
        <filename>vo_dov_castspell_freeze</filename>
    </doveFreeze>
	<doveGold volume="0.5">
        <filename>vo_dov_castspell_gold</filename>
    </doveGold>
    <doveGrabbed volume="0.4">
        <filename>vo_dov_grabbed_01</filename>
        <filename>vo_dov_grabbed_02</filename>
        <filename>vo_dov_grabbed_03</filename>
        <filename>vo_dov_grabbed_04</filename>
    </doveGrabbed>
    <doveHeal volume="0.5">
        <filename>vo_dov_castspell_heal</filename>
    </doveHeal>
    <doveHealing volume="0.4" delayMS="325">
        <filename>vo_dov_heal_01</filename>
		<filename>vo_dov_heal_02</filename>
		<filename>vo_dov_heal_03</filename>
    </doveHealing>
    <doveHi volume="0.4">
        <filename>vo_dov_hello_01</filename>
        <filename>vo_dov_hello_02</filename>
        <filename>vo_dov_hello_03</filename>
        <filename>vo_dov_hello_04</filename>
        <filename>vo_dov_hello_05</filename>
		<filename>vo_dov_hello_06</filename>
		<filename>vo_dov_hello_07</filename>
    </doveHi>
    <doveHm delayFrames="12" volume="0.5">
        <filename>vo_dov_hm_01</filename>
        <filename>vo_dov_hm_02</filename>
        <filename>vo_dov_hm_03</filename>
        <filename>vo_dov_hm_04</filename>
    </doveHm>
	<doveHm2 volume="0.5">
        <filename>vo_dov_hm_01</filename>
        <filename>vo_dov_hm_02</filename>
        <filename>vo_dov_hm_03</filename>
        <filename>vo_dov_hm_04</filename>
    </doveHm2>
    <doveHotCoals delayFrames="2" volume="0.4">
        <filename>vo_dov_hotcoals_01</filename>
        <filename>vo_dov_hotcoals_02</filename>
        <filename>vo_dov_hotcoals_03</filename>
        <filename>vo_dov_hotcoals_04</filename>
        <filename>vo_dov_hotcoals_05</filename>
        <filename>vo_dov_hotcoals_06</filename>
        <filename>vo_dov_hotcoals_07</filename>
        <filename>vo_dov_hotcoals_08</filename>
		<filename>vo_dov_hotcoals_09</filename>
    </doveHotCoals>
    <doveIceSlide volume="0.4">
        <filename>vo_dov_iceslip_01</filename>
        <filename>vo_dov_iceslip_02</filename>
        <filename>vo_dov_iceslip_03</filename>
		<filename>vo_dov_iceslip_04</filename>
		<filename>vo_dov_iceslip_05</filename>
		<filename>vo_dov_iceslip_06</filename>
		<filename>vo_dov_iceslip_07</filename>
		<filename>vo_dov_iceslip_08</filename>
		<filename>vo_dov_iceslip_09</filename>
    </doveIceSlide>
    <doveMelee1 volume="0.7">
        <filename>vo_dov_melee_1_01</filename>
        <filename>vo_dov_melee_1_02</filename>
        <filename>vo_dov_melee_1_03</filename>
        <filename>vo_dov_melee_1_04</filename>
    </doveMelee1>
    <doveMelee2 volume="0.6">
        <filename>vo_dov_melee_2_01</filename>
        <filename>vo_dov_melee_2_02</filename>
        <filename>vo_dov_melee_2_03</filename>
        <filename>vo_dov_melee_2_04</filename>
    </doveMelee2>
    <doveMelee3 volume="0.6">
        <filename>vo_dov_melee_3_01</filename>
        <filename>vo_dov_melee_3_02</filename>
        <filename>vo_dov_melee_3_03</filename>
        <filename>vo_dov_melee_3_04</filename>
    </doveMelee3>
    <doveMelee4 volume="0.55">
        <filename>vo_dov_melee_4_01</filename>
        <filename>vo_dov_melee_4_02</filename>
        <filename>vo_dov_melee_4_03</filename>
        <filename>vo_dov_melee_4_04</filename>
		<filename>vo_dov_melee_4_05</filename>
    </doveMelee4>
	<doveNeed volume="0.5">
        <filename>vo_dov_castspell_need</filename>
    </doveNeed>
	<doveQuake volume="0.5">
        <filename>vo_dov_castspell_quake</filename>
    </doveQuake>
    <doveRanged volume="0.3">
        <filename>vo_dov_melee_1_01</filename>
    </doveRanged>
	<doveRoar volume="0.5">
        <filename>vo_dov_castspell_gigantism_01</filename>
        <filename>vo_dov_castspell_gigantism_02</filename>
    </doveRoar>
	<doveShield volume="0.5">
        <filename>vo_dov_castspell_shield</filename>
    </doveShield>
	<doveSquish delayFrames="4" volume="0.5">
        <filename>vo_dov_squished_01</filename>
        <filename>vo_dov_squished_02</filename>
        <filename>vo_dov_squished_03</filename>
        <filename>vo_dov_squished_04</filename>
    </doveSquish>
    <doveTeleport delayFrames="12" volume="0.5">
        <filename>vo_dov_teleport_01</filename>
        <filename>vo_dov_teleport_02</filename>
        <filename>vo_dov_teleport_03</filename>
        <filename>vo_dov_teleport_04</filename>
        <filename>vo_dov_teleport_05</filename>
    </doveTeleport>
    <doveTrapdoor volume="0.5">
        <filename>vo_dov_trapdoor_01</filename>
        <filename>vo_dov_trapdoor_02</filename>
		<filename>vo_dov_trapdoor_03</filename>
    </doveTrapdoor>
	<doveTransmute volume="0.4">
        <filename>vo_dov_castspell_transmute</filename>
    </doveTransmute>
    <doveYeah delayFrames="12" volume="0.4">
        <filename>vo_dov_melee_4_05</filename>
    </doveYeah>
	<doveOhNo volume="0.5">
        <filename>vo_dov_ohnooo_01</filename>
        <filename>vo_dov_ohnooo_02</filename>
        <filename>vo_dov_ohnooo_03</filename>
        <filename>vo_dov_ohnooo_04</filename>
        <filename>vo_dov_ohnooo_05</filename>
        <filename>vo_dov_ohnooo_06</filename>
        <filename>vo_dov_ohnooo_07</filename>
        <filename>vo_dov_ohnooo_08</filename>
        <filename>vo_dov_ohnooo_09</filename>
        <filename>vo_dov_ohnooo_10</filename>
        <filename>vo_dov_ohnooo_11</filename>
        <filename>vo_dov_ohnooo_12</filename>
        <filename>vo_dov_ohnooo_13</filename>
    </doveOhNo>
	
	<eliBomb volume="0.7">
        <filename>vo_eli_castspell_bomb</filename>
    </eliBomb>
    <eliConfused delayFrames="6" volume="0.6">
        <filename>vo_eli_confused_01</filename>
        <filename>vo_eli_confused_02</filename>
        <filename>vo_eli_confused_03</filename>
        <filename>vo_eli_confused_04</filename>
    </eliConfused>
    <eliDeath volume="0.55">
        <filename>vo_eli_death_01</filename>
        <filename>vo_eli_death_02</filename>
        <filename>vo_eli_death_03</filename>
    </eliDeath>
	<eliDescend volume="0.7">
        <filename>vo_eli_castspell_descend</filename>
    </eliDescend>
    <eliDig volume="0.35">
        <filename>vo_eli_dig_01</filename>
        <filename>vo_eli_dig_02</filename>
        <filename>vo_eli_dig_03</filename>
        <filename>vo_eli_dig_04</filename>
        <filename>vo_eli_dig_05</filename>
        <filename>vo_eli_dig_06</filename>
    </eliDig>
	<eliEnchant volume="0.7">
        <filename>vo_eli_castspell_enchant</filename>
    </eliEnchant>
    <eliHurt delayFrames="4" volume="0.7">
        <filename>vo_eli_hurt_01</filename>
        <filename>vo_eli_hurt_02</filename>
        <filename>vo_eli_hurt_03</filename>
    </eliHurt>
	<eliFear volume="0.7">
        <filename>vo_eli_castspell_fear</filename>
    </eliFear>
	<eliFireball volume="0.7">
        <filename>vo_eli_castspell_fire</filename>
    </eliFireball>
    <eliFreeze volume="0.6">
        <filename>vo_eli_castspell_freeze</filename>
    </eliFreeze>
	<eliGold volume="0.7">
        <filename>vo_eli_castspell_gold</filename>
    </eliGold>
    <eliGrabbed volume="0.6">
        <filename>vo_eli_grabbed_01</filename>
        <filename>vo_eli_grabbed_02</filename>
        <filename>vo_eli_grabbed_03</filename>
        <filename>vo_eli_grabbed_04</filename>
    </eliGrabbed>
    <eliHeal volume="0.7">
        <filename>vo_eli_castspell_heal</filename>
    </eliHeal>
    <eliHealing volume="0.55" delayMS="325">
        <filename>vo_eli_heal_01</filename>
    </eliHealing>
    <eliHi volume="0.65">
        <filename>vo_eli_hello_01</filename>
        <filename>vo_eli_hello_02</filename>
        <filename>vo_eli_hello_03</filename>
        <filename>vo_eli_hello_04</filename>
        <filename>vo_eli_hello_05</filename>
    </eliHi>
    <eliHm delayFrames="12" volume="0.7">
        <filename>vo_eli_hm_01</filename>
        <filename>vo_eli_hm_02</filename>
        <filename>vo_eli_hm_03</filename>
        <filename>vo_eli_hm_04</filename>
    </eliHm>
	<eliHm2 volume="0.7">
        <filename>vo_eli_hm_01</filename>
        <filename>vo_eli_hm_02</filename>
        <filename>vo_eli_hm_03</filename>
        <filename>vo_eli_hm_04</filename>
    </eliHm2>
    <eliHotCoals delayFrames="2" volume="0.6">
        <filename>vo_eli_hotcoals_01</filename>
        <filename>vo_eli_hotcoals_02</filename>
        <filename>vo_eli_hotcoals_03</filename>
        <filename>vo_eli_hotcoals_04</filename>
        <filename>vo_eli_hotcoals_05</filename>
        <filename>vo_eli_hotcoals_06</filename>
        <filename>vo_eli_hotcoals_07</filename>
        <filename>vo_eli_hotcoals_08</filename>
    </eliHotCoals>
    <eliIceSlide volume="0.5">
        <filename>vo_eli_iceslip_01</filename>
        <filename>vo_eli_iceslip_02</filename>
        <filename>vo_eli_iceslip_03</filename>
    </eliIceSlide>
    <eliMelee1 volume="0.8">
        <filename>vo_eli_melee_1_01</filename>
        <filename>vo_eli_melee_1_02</filename>
        <filename>vo_eli_melee_1_03</filename>
        <filename>vo_eli_melee_1_04</filename>
    </eliMelee1>
    <eliMelee2 volume="0.8">
        <filename>vo_eli_melee_2_01</filename>
        <filename>vo_eli_melee_2_02</filename>
        <filename>vo_eli_melee_2_03</filename>
        <filename>vo_eli_melee_2_04</filename>
    </eliMelee2>
    <eliMelee3 volume="0.8">
        <filename>vo_eli_melee_3_01</filename>
        <filename>vo_eli_melee_3_02</filename>
        <filename>vo_eli_melee_3_03</filename>
        <filename>vo_eli_melee_3_04</filename>
    </eliMelee3>
    <eliMelee4 volume="0.7">
        <filename>vo_eli_melee_4_01</filename>
        <filename>vo_eli_melee_4_02</filename>
        <filename>vo_eli_melee_4_03</filename>
        <filename>vo_eli_melee_4_04</filename>
    </eliMelee4>
	<eliNeed volume="0.7">
        <filename>vo_eli_castspell_need</filename>
    </eliNeed>
	<eliQuake volume="0.7">
        <filename>vo_eli_castspell_quake</filename>
    </eliQuake>
    <eliRanged volume="0.4">
        <filename>vo_eli_dig_01</filename>
        <filename>vo_eli_dig_02</filename>
        <filename>vo_eli_dig_03</filename>
        <filename>vo_eli_dig_04</filename>
        <filename>vo_eli_dig_05</filename>
        <filename>vo_eli_dig_06</filename>
    </eliRanged>
	<eliRoar volume="0.7">
        <filename>vo_eli_castspell_gigantism_01</filename>
        <filename>vo_eli_castspell_gigantism_02</filename>
		<filename>vo_eli_castspell_gigantism_03</filename>
        <filename>vo_eli_castspell_gigantism_04</filename>
    </eliRoar>
	<eliShield volume="0.7">
        <filename>vo_eli_castspell_shield</filename>
    </eliShield>
	<eliSquish delayFrames="4" volume="0.7">
        <filename>vo_eli_squish_01</filename>
        <filename>vo_eli_squish_02</filename>
        <filename>vo_eli_squish_03</filename>
        <filename>vo_eli_squish_04</filename>
    </eliSquish>
    <eliTeleport delayFrames="12" volume="0.7">
        <filename>vo_eli_teleport_01</filename>
        <filename>vo_eli_teleport_02</filename>
        <filename>vo_eli_teleport_03</filename>
        <filename>vo_eli_teleport_04</filename>
        <filename>vo_eli_teleport_05</filename>
    </eliTeleport>
    <eliTrapdoor volume="0.7">
        <filename>vo_eli_trapdoor_01</filename>
        <filename>vo_eli_trapdoor_02</filename>
		<filename>vo_eli_trapdoor_03</filename>
    </eliTrapdoor>
	<eliTransmute volume="0.5">
        <filename>vo_eli_castspell_transmute</filename>
    </eliTransmute>
    <eliYeah delayFrames="12" volume="0.75">
        <filename>vo_eli_yeah_01</filename>
        <filename>vo_eli_yeah_02</filename>
        <filename>vo_eli_yeah_03</filename>
        <filename>vo_eli_yeah_04</filename>
        <filename>vo_eli_yeah_05</filename>
    </eliYeah>
	
	<melodyBomb volume="0.5">
        <filename>vo_mel_castspell_bomb</filename>
    </melodyBomb>
    <melodyConfused delayFrames="6" volume="0.4">
        <filename>vo_mel_confused_01</filename>
        <filename>vo_mel_confused_02</filename>
        <filename>vo_mel_confused_03</filename>
        <filename>vo_mel_confused_04</filename>
		<filename>vo_mel_confused_05</filename>
    </melodyConfused>
    <melodyDeath volume="0.3">
        <filename>vo_mel_death_01</filename>
        <filename>vo_mel_death_02</filename>
        <filename>vo_mel_death_03</filename>
    </melodyDeath>
	<melodyDescend volume="0.4">
        <filename>vo_mel_castspell_descend</filename>
    </melodyDescend>
    <melodyDig volume="0.2">
        <filename>vo_mel_dig_01</filename>
        <filename>vo_mel_dig_02</filename>
        <filename>vo_mel_dig_03</filename>
        <filename>vo_mel_dig_04</filename>
        <filename>vo_mel_dig_05</filename>
        <filename>vo_mel_dig_06</filename>
		<filename>vo_mel_dig_07</filename>
    </melodyDig>
	<melodyEnchant volume="0.5">
        <filename>vo_mel_castspell_enchant</filename>
    </melodyEnchant>
    <melodyHurt delayFrames="4" volume="0.5">
        <filename>vo_mel_hurt_01</filename>
        <filename>vo_mel_hurt_02</filename>
        <filename>vo_mel_hurt_03</filename>
		<filename>vo_mel_hurt_04</filename>
		<filename>vo_mel_hurt_05</filename>
    </melodyHurt>
	<melodyFear volume="0.5">
        <filename>vo_mel_castspell_fear</filename>
    </melodyFear>
	<melodyFireball volume="0.5">
        <filename>vo_mel_castspell_fire</filename>
    </melodyFireball>
    <melodyFreeze volume="0.4">
        <filename>vo_mel_castspell_freeze</filename>
    </melodyFreeze>
	<melodyGold volume="0.5">
        <filename>vo_mel_castspell_gold</filename>
    </melodyGold>
    <melodyGrabbed volume="0.3">
        <filename>vo_mel_grabbed_01</filename>
        <filename>vo_mel_grabbed_02</filename>
        <filename>vo_mel_grabbed_03</filename>
        <filename>vo_mel_grabbed_04</filename>
		<filename>vo_mel_grabbed_05</filename>
    </melodyGrabbed>
    <melodyHeal volume="0.5">
        <filename>vo_mel_castspell_heal</filename>
    </melodyHeal>
    <melodyHealing volume="0.4" delayMS="325">
        <filename>vo_mel_heal_01</filename>
		<filename>vo_mel_heal_02</filename>
		<filename>vo_mel_heal_03</filename>
    </melodyHealing>
    <melodyHi volume="0.3">
        <filename>vo_mel_hello_01</filename>
        <filename>vo_mel_hello_02</filename>
        <filename>vo_mel_hello_03</filename>
        <filename>vo_mel_hello_04</filename>
        <filename>vo_mel_hello_05</filename>
    </melodyHi>
    <melodyHm delayFrames="12" volume="0.4">
        <filename>vo_mel_hm_01</filename>
        <filename>vo_mel_hm_02</filename>
        <filename>vo_mel_hm_03</filename>
        <filename>vo_mel_hm_04</filename>
    </melodyHm>
	<melodyHm2 volume="0.5">
        <filename>vo_mel_hm_01</filename>
        <filename>vo_mel_hm_02</filename>
        <filename>vo_mel_hm_03</filename>
        <filename>vo_mel_hm_04</filename>
    </melodyHm2>
    <melodyHotCoals delayFrames="2" volume="0.4">
        <filename>vo_mel_hotcoals_01</filename>
        <filename>vo_mel_hotcoals_02</filename>
        <filename>vo_mel_hotcoals_03</filename>
        <filename>vo_mel_hotcoals_04</filename>
        <filename>vo_mel_hotcoals_05</filename>
        <filename>vo_mel_hotcoals_06</filename>
        <filename>vo_mel_hotcoals_07</filename>
        <filename>vo_mel_hotcoals_08</filename>
		<filename>vo_mel_hotcoals_09</filename>
		<filename>vo_mel_hotcoals_10</filename>
    </melodyHotCoals>
    <melodyIceSlide volume="0.3">
        <filename>vo_mel_iceslip_01</filename>
        <filename>vo_mel_iceslip_02</filename>
        <filename>vo_mel_iceslip_03</filename>
		<filename>vo_mel_iceslip_04</filename>
		<filename>vo_mel_iceslip_05</filename>
		<filename>vo_mel_iceslip_06</filename>
		<filename>vo_mel_iceslip_07</filename>
		<filename>vo_mel_iceslip_08</filename>
		<filename>vo_mel_iceslip_09</filename>
		<filename>vo_mel_iceslip_10</filename>
    </melodyIceSlide>
    <melodyMelee1 volume="0.5">
        <filename>vo_mel_melee_1_01</filename>
        <filename>vo_mel_melee_1_02</filename>
        <filename>vo_mel_melee_1_03</filename>
        <filename>vo_mel_melee_1_04</filename>
		<filename>vo_mel_melee_1_05</filename>
    </melodyMelee1>
    <melodyMelee2 volume="0.5">
        <filename>vo_mel_melee_2_01</filename>
        <filename>vo_mel_melee_2_02</filename>
        <filename>vo_mel_melee_2_03</filename>
        <filename>vo_mel_melee_2_04</filename>
		<filename>vo_mel_melee_2_05</filename>
    </melodyMelee2>
    <melodyMelee3 volume="0.5">
        <filename>vo_mel_melee_3_01</filename>
        <filename>vo_mel_melee_3_02</filename>
        <filename>vo_mel_melee_3_03</filename>
        <filename>vo_mel_melee_3_04</filename>
		<filename>vo_mel_melee_3_05</filename>
    </melodyMelee3>
    <melodyMelee4 volume="0.45">
        <filename>vo_mel_melee_4_01</filename>
        <filename>vo_mel_melee_4_02</filename>
        <filename>vo_mel_melee_4_03</filename>
        <filename>vo_mel_melee_4_04</filename>
    </melodyMelee4>
	<melodyNeed volume="0.5">
        <filename>vo_mel_castspell_need</filename>
    </melodyNeed>
	<melodyQuake volume="0.5">
        <filename>vo_mel_castspell_quake</filename>
    </melodyQuake>
    <melodyRanged volume="0.3">
        <filename>vo_mel_ranged_01</filename>
        <filename>vo_mel_ranged_02</filename>
        <filename>vo_mel_ranged_03</filename>
        <filename>vo_mel_ranged_04</filename>
        <filename>vo_mel_ranged_05</filename>
    </melodyRanged>
	<melodyRoar volume="0.5">
        <filename>vo_mel_castspell_gigantism_01</filename>
        <filename>vo_mel_castspell_gigantism_02</filename>
    </melodyRoar>
	<melodyShield volume="0.5">
        <filename>vo_mel_castspell_shield</filename>
    </melodyShield>
	<melodySquish delayFrames="4" volume="0.5">
        <filename>vo_mel_squish_01</filename>
        <filename>vo_mel_squish_02</filename>
        <filename>vo_mel_squish_03</filename>
        <filename>vo_mel_squish_04</filename>
    </melodySquish>
    <melodyTeleport delayFrames="12" volume="0.5">
        <filename>vo_mel_teleport_01</filename>
        <filename>vo_mel_teleport_02</filename>
        <filename>vo_mel_teleport_03</filename>
        <filename>vo_mel_teleport_04</filename>
    </melodyTeleport>
    <melodyTrapdoor volume="0.3">
        <filename>vo_mel_trapdoor_01</filename>
        <filename>vo_mel_trapdoor_02</filename>
		<filename>vo_mel_trapdoor_03</filename>
    </melodyTrapdoor>
	<melodyTransmute volume="0.4">
        <filename>vo_mel_castspell_transmute</filename>
    </melodyTransmute>
    <melodyYeah delayFrames="12" volume="0.5">
        <filename>vo_mel_yeah_01</filename>
        <filename>vo_mel_yeah_02</filename>
        <filename>vo_mel_yeah_04</filename>
    </melodyYeah>

	<necrodancerGiveMeThatLute volume="0.6" delayMS="400">
        <filename>vo_nec_dia_givelute</filename>
    </necrodancerGiveMeThatLute>
	<necrodancerLuteIsMine volume="0.7" delayMS="1000">
        <filename>vo_nec_dia_luteismine</filename>
    </necrodancerLuteIsMine>
	<necrodancerCurseYou volume="0.6" delayMS="500">
        <filename>vo_nec_dia_curseyou</filename>
    </necrodancerCurseYou>
	<necrodancerAttack volume="0.5">
        <filename>vo_nec_att_v3_01</filename>
        <filename>vo_nec_att_v3_02</filename>
        <filename>vo_nec_att_v3_03</filename>
    </necrodancerAttack>
	<necrodancerDeath volume="0.5">
        <filename>vo_nec_death</filename>
    </necrodancerDeath>
	<necrodancerTryAgain volume="0.9" delayMS="1500">
        <filename>vo_nec_dia_tryagain</filename>
    </necrodancerTryAgain>
	<necrodancerTryAgain2 volume="0.8" delayMS="1500">
        <filename>vo_nec_dia_tryagain2</filename>
    </necrodancerTryAgain2>
	<necrodancerHit volume="0.5">
        <filename>vo_nec_hurt_01</filename>
        <filename>vo_nec_hurt_03</filename>
    </necrodancerHit>
	<necrodancerHitQuiet volume="0.25">
        <filename>vo_nec_hurt_01</filename>
        <filename>vo_nec_hurt_03</filename>
    </necrodancerHitQuiet>
	<necrodancerLaugh volume="0.65">
        <filename>vo_nec_laugh_01</filename>
        <filename>vo_nec_laugh_02</filename>
    </necrodancerLaugh>
	<necrodancerRise volume="0.65">
        <filename>vo_nec_dia_rise_01</filename>
        <filename>vo_nec_dia_rise_02</filename>
    </necrodancerRise>
	<necrodancerReanimate volume="0.55">
        <filename>vo_nec_dia_reanimate</filename>
        <filename>vo_nec_dia_reanimate_02</filename>
        <filename>vo_nec_dia_reanimate_03</filename>
    </necrodancerReanimate>
	
    <medicGroove>
        <filename>vo_healthbro_groove_1</filename>
        <filename>vo_healthbro_groove_2</filename>
        <filename>vo_healthbro_groove_3</filename>
        <filename>vo_healthbro_groove_4</filename>
        <filename>vo_healthbro_groove_5</filename>
        <filename>vo_healthbro_groove_6</filename>
        <filename>vo_healthbro_groove_7</filename>
        <filename>vo_healthbro_groove_8</filename>
        <filename>vo_healthbro_groove_9</filename>
        <filename>vo_healthbro_groove_10</filename>
        <filename>vo_healthbro_groove_11</filename>
        <filename>vo_healthbro_groove_12</filename>
        <filename>vo_healthbro_groove_13</filename>
        <filename>vo_healthbro_groove_14</filename>
        <filename>vo_healthbro_groove_15</filename>
        <filename>vo_healthbro_groove_16</filename>
    </medicGroove>
    <shopkeepGroove>
        <filename>vo_shopkeep_groove_1</filename>
        <filename>vo_shopkeep_groove_2</filename>
        <filename>vo_shopkeep_groove_3</filename>
        <filename>vo_shopkeep_groove_4</filename>
        <filename>vo_shopkeep_groove_5</filename>
        <filename>vo_shopkeep_groove_6</filename>
        <filename>vo_shopkeep_groove_7</filename>
        <filename>vo_shopkeep_groove_8</filename>
        <filename>vo_shopkeep_groove_9</filename>
        <filename>vo_shopkeep_groove_10</filename>
        <filename>vo_shopkeep_groove_11</filename>
        <filename>vo_shopkeep_groove_12</filename>
        <filename>vo_shopkeep_groove_13</filename>
        <filename>vo_shopkeep_groove_14</filename>
    </shopkeepGroove>
</sounds>