<necrodancer>
	<items>
		<addchest_black levelEditor="False" flyaway="|314|+1 BLACK CHEST PER RUN|" hint="|314|+1 BLACK CHEST PER RUN|" diamondCost="4">addchest_black.png</addchest_black>
		<addchest_red levelEditor="False" flyaway="|315|+1 RED CHEST PER RUN|" hint="|315|+1 RED CHEST PER RUN|" diamondCost="1">addchest_red.png</addchest_red>
		<addchest_white levelEditor="False" flyaway="|316|+1 PURPLE CHEST PER RUN|" hint="|316|+1 PURPLE CHEST PER RUN|" diamondCost="2">addchest_white.png</addchest_white>
		<armor_chainmail flyaway="|317|CHAINMAIL|" hint="|508|+1 DEFENSE|" slotPriority="1" slot="body" coinCost="60" diamondCost="2" diamondDealable="2" isArmor="True" data="2" chestChance="0|50|75|0" shopChance="25|100|75|50|25|0">armor_chainmail.png</armor_chainmail>
		<armor_heavyplate flyaway="|318|HEAVY PLATE|" hint="|509|+2 DEFENSE, HEAVY|" slotPriority="1" slot="body" coinCost="400" diamondCost="7" diamondDealable="6" isArmor="True" data="4" chestChance="0|0|0|1" shopChance="0|0|75|100" urnChance="30">armor_heavyplate.png</armor_heavyplate>
		<armor_leather flyaway="|319|LEATHER ARMOR|" hint="|510|+0.5 DEFENSE|" slotPriority="1" slot="body" coinCost="20" isArmor="True" data="1" diamondDealable="1" chestChance="100|50|0" shopChance="100|75|50|0" unlocked="true">armor_leather.png</armor_leather>
		<armor_platemail flyaway="|320|PLATE ARMOR|" hint="|511|+1.5 DEFENSE|" slotPriority="1" slot="body" coinCost="200" diamondCost="3" isArmor="True" data="3" diamondDealable="4" chestChance="0|0|1|30" shopChance="0|0|10|75|50|25|0">armor_platemail.png</armor_platemail>
        <armor_platemail_dorian flyaway="|320|PLATE ARMOR|" hint="|511|+1.5 DEFENSE|" slotPriority="1" slot="body" coinCost="200" isArmor="True" imageH="26" data="3">armor_platemail_dorian.png</armor_platemail_dorian>
		<armor_gi flyaway="|321|KARATE GI|" hint="|513|TAKE AND DEAL DOUBLE DAMAGE|" slotPriority="1" slot="body" coinCost="40" diamondCost="3" diamondDealable="2" isArmor="True" data="-1" chestChance="1|5" shopChance="1|30">armor_gi.png</armor_gi>
        <armor_glass flyaway="|322|GLASS ARMOR|" hint="|514|PREVENTS DAMAGE, THEN SHATTERS|" slotPriority="1" slot="body" coinCost="50" diamondCost="4" diamondDealable="3" isArmor="True" data="-1" chestChance="1" shopChance="10">armor_glass.png</armor_glass>
        <armor_obsidian flyaway="|323|OBSIDIAN ARMOR|" hint="|515|MULTIPLIER-BASED DEFENSE|" slotPriority="1" slot="body" coinCost="100" diamondCost="3" diamondDealable="3" isArmor="True" numFrames="3" imageW="26" imageH="26" data="-1" lockedChestChance="75" lockedShopChance="100">armor_obsidian.png</armor_obsidian>
		<coins_x15 levelEditor="False" flyaway="|324|COIN MULTIPLIER +0.5|" hint="|324|COIN MULTIPLIER +0.5|" diamondCost="5">coins_x15.png</coins_x15>
		<coins_x2 levelEditor="False" flyaway="|325|COIN MULTIPLIER +1|" hint="|325|COIN MULTIPLIER +1|" diamondCost="8">coins_x2.png</coins_x2>
		<feet_ballet_shoes flyaway="|326|BALLET SHOES|" hint="|516|STAND STILL, KEEP MULTIPLIER|" slot="feet" coinCost="25" lockedChestChance="50" lockedShopChance="100" diamondDealable="1" unlocked="true">feet_ballet_shoes.png</feet_ballet_shoes>
		<feet_boots_speed flyaway="|327|BOOTS OF SPEED|" hint="|517|DOUBLE TIME|" slot="feet" coinCost="200">feet_boots_speed.png</feet_boots_speed>
		<feet_boots_winged flyaway="|328|WINGED BOOTS|" hint="|518|LEVITATION|" slot="feet" coinCost="50" lockedChestChance="100" lockedShopChance="100" diamondDealable="2" unlocked="true">feet_boots_winged.png</feet_boots_winged>
        <feet_boots_explorers flyaway="|329|EXPLORERS BOOTS|" hint="|519|HELPS WITH SOME TERRAIN|" slot="feet" coinCost="15" shopChance="2|35" chestChance="2|10|10|0" diamondDealable="1" unlocked="true">feet_boots_explorers.png</feet_boots_explorers>
        <feet_boots_lead flyaway="|330|LEAD BOOTS|" hint="|520|HELPS WITH TRAPS AND ICE|" slot="feet" imageH="25" coinCost="15" shopChance="2|35" chestChance="2|10|10|0" diamondDealable="1" unlocked="true">feet_boots_lead.png</feet_boots_lead>
        <feet_boots_leaping flyaway="|331|BOOTS OF LEAPING|" hint="|521|LONG JUMP|" slot="feet" coinCost="5" lockedChestChance="1" lockedShopChance="25" diamondDealable="2" unlocked="true">feet_boots_leaping.png</feet_boots_leaping>
        <feet_boots_lunging flyaway="|332|BOOTS OF LUNGING|" hint="|522|LONG JUMP ATTACK|" slot="feet" coinCost="10" lockedChestChance="1" lockedShopChance="1" diamondDealable="2" unlocked="true" imageW="15" imageH="24">feet_boots_lunging.png</feet_boots_lunging>
        <feet_boots_pain flyaway="|333|BOOTS OF PAIN|" hint="|523|DO DAMAGE AS YOU WALK|" slot="feet" coinCost="50" lockedChestChance="100" lockedShopChance="100" diamondCost="3" diamondDealable="2">feet_boots_pain.png</feet_boots_pain>
        <feet_greaves flyaway="|334|HARGREAVES|" hint="|510|+0.5 DEFENSE|" slot="feet" coinCost="35" diamondCost="4" shopChance="2|25" chestChance="1|5|5|0" diamondDealable="2">feet_greaves.png</feet_greaves>
		<feet_boots_strength flyaway="|335|BOOTS OF STRENGTH|" hint="|524|+1 DAMAGE|" slot="feet" coinCost="70" shopChance="5" chestChance="3|10|7|1" diamondDealable="2" urnChance="5" unlocked="true">feet_boots_strength.png</feet_boots_strength>
		<food_1 flyaway="|336|APPLE|" hint="|525|RESTORE 1 HEALTH|" slot="action" coinCost="10" isFood="True" data="2" chestChance="75|50|12|0" shopChance="100|50|25|10" diamondDealable="1" unlocked="true">food_1.png</food_1>
		<food_2 flyaway="|337|CHEESE|" hint="|526|RESTORE 2 HEALTH|" slot="action" coinCost="25" diamondCost="1" isFood="True" data="4" chestChance="12|50|25|0" shopChance="25|100|50|25|10" diamondDealable="2">food_2.png</food_2>
		<food_3 flyaway="|338|DRUMSTICK|" hint="|527|RESTORE 3 HEALTH|" slot="action" coinCost="40" diamondCost="2" isFood="True" data="6" chestChance="0|12|50|25|0" shopChance="0|25|100|50|25|10" diamondDealable="2">food_3.png</food_3>
		<food_4 flyaway="|339|HAM|" hint="|528|RESTORE 4 HEALTH|" slot="action" coinCost="65" diamondCost="6" isFood="True" data="8" chestChance="0|0|25|50" shopChance="0|10|50|75|50|25|10" diamondDealable="3">food_4.png</food_4>
		<holy_water flyaway="|340|HOLY WATER|" hint="|529|USE NEAR ENEMIES|" slot="action" coinCost="100" diamondCost="5" chestChance="10|25" shopChance="15" diamondDealable="4">holy_water.png</holy_water>
		<lord_crown levelEditor="False" flyaway="|341|LORD CROWN|" hint="|530|GIGANTISM|" slot="action" coinCost="100" diamondDealable="1">lord_crown.png</lord_crown>
        <bomb flyaway="|342|BOMB|" hint="" slot="bomb" numFrames="5" coinCost="20" chestChance="10" shopChance="10" diamondDealable="1" unlocked="true">bomb.png</bomb>
        <bomb_3 flyaway="|343|3 BOMBS|" hint="" slot="bomb" coinCost="60" chestChance="5" shopChance="10" diamondDealable="2" unlocked="true">bomb_3.png</bomb_3>
		<war_drum flyaway="|344|WAR DRUM|" hint="|531|STAND STILL, INCREASE DAMAGE|" slot="action" numFrames="3" imageW="26" imageH="28" coinCost="5" diamondCost="3" chestChance="10" shopChance="20" diamondDealable="2">war_drum.png</war_drum>
		<blood_drum flyaway="|345|BLOOD DRUM|" hint="|532|TAKES HEALTH, INCREASES DAMAGE|" slot="action" numFrames="2" imageW="26" imageH="28" coinCost="25" diamondCost="3" chestChance="10" shopChance="20" diamondDealable="2">blood_drum.png</blood_drum>
		<double_heart_transplant levelEditor="False" flyaway="|346|DOUBLE HEART TRANSPLANT|" hint="|533|PACEMAKER|" slot="action" diamondDealable="3">double_heart_transplant.png</double_heart_transplant>
		<heart_transplant flyaway="|347|HEART TRANSPLANT|" hint="|533|PACEMAKER|" slot="action" coinCost="50" diamondCost="3" lockedChestChance="50" lockedShopChance="100" diamondDealable="2">heart_transplant.png</heart_transplant>
		<head_crown_of_thorns flyaway="|348|CROWN OF THORNS|" hint="|534|10 KILLS = HEAL|" slot="head" coinCost="30" diamondCost="3" lockedChestChance="50" shopChance="20" diamondDealable="2">head_crown_of_thorns.png</head_crown_of_thorns>
        <head_crown_of_greed flyaway="|349|CROWN OF GREED|" hint="|535|DOUBLE COINS + LEAK COINS|" slot="head" coinCost="200" >head_crown_of_greed.png</head_crown_of_greed>
        <head_crown_of_teleportation flyaway="|350|CROWN OF TELEPORTATION|" hint="|536|TELEPORT ON HIT|" slot="head" coinCost="20" lockedChestChance="50" shopChance="20" unlocked="true" diamondDealable="3">head_crown_of_teleportation.png</head_crown_of_teleportation>
        <head_circlet_telepathy flyaway="|351|CIRCLET OF TELEPATHY|" hint="|537|SEE ALL ENEMIES|" slot="head" coinCost="20" lockedChestChance="50" shopChance="20" lockedShopChance="10" unlocked="true" diamondDealable="2">head_circlet_telepathy.png</head_circlet_telepathy>
        <head_miners_cap flyaway="|352|MINER'S CAP|" hint="|538|MOVE + DIG|" slot="head" coinCost="40" chestChance="1" lockedChestChance="30" shopChance="30" unlocked="true" diamondDealable="1">head_miners_cap.png</head_miners_cap>
        <head_monocle flyaway="|353|MONOCLE|" hint="|539|SEE ALL ITEMS|" slot="head" coinCost="35" lockedChestChance="100" shopChance="40" unlocked="true" diamondDealable="1" urnChance="5">head_monocle.png</head_monocle>
		<head_ninja_mask levelEditor="False" flyaway="|354|NINJA MASK|" hint="|540|STEALTHY|" slot="head" coinCost="100" unlocked="true">head_ninja_mask.png</head_ninja_mask>
        <head_helm flyaway="|355|HELM|" hint="|510|+0.5 DEFENSE|" slot="head" coinCost="40" diamondCost="4" chestChance="10" shopChance="10" diamondDealable="2">head_helmet.png</head_helm>
		<head_glass_jaw flyaway="|356|GLASS JAW|" hint="|541|DOUBLE ALL DMG, FRAILTY|" slot="head" isGlass="True" coinCost="60" diamondCost="3" chestChance="5" lockedChestChance="25" shopChance="5" diamondDealable="2" imageW="20" imageH="14">head_glass_jaw.png</head_glass_jaw>
		<head_blast_helm flyaway="|357|BLAST HELM|" hint="|542|BOMB IMMUNITY, +3 BOMBS|" slot="head" coinCost="60" diamondCost="5" chestChance="15" lockedChestChance="35" shopChance="15" diamondDealable="2" imageW="22" imageH="21">head_blast_helm.png</head_blast_helm>
		<head_sunglasses flyaway="|358|SUNGLASSES|" hint="|543|+1 DMG, STRANGE VISION|" slot="head" coinCost="40" diamondCost="3" chestChance="15" lockedChestChance="35" shopChance="15" diamondDealable="2" imageW="30">head_sunglasses.png</head_sunglasses>
		<hud_backpack flyaway="|359|BACKPACK|" hint="|544|+1 STORAGE|" slot="hud" coinCost="5" chestChance="5" shopChance="125|100|75|50" unlocked="true" diamondDealable="1">hud_backpack.png</hud_backpack>
        <holster flyaway="|360|HOLSTER|" hint="|545|HOLD 2ND WEAPON|" slot="hud" coinCost="10" diamondCost="1" chestChance="10" shopChance="40" diamondDealable="1">holster.png</holster>
        <bag_holding flyaway="|361|PACK OF HOLDING|" hint="|546|INFINITE STORAGE|" slot="hud" coinCost="10" diamondCost="3" chestChance="0" shopChance="0" lockedShopChance="50" lockedChestChance="20" diamondDealable="2">bag_holding.png</bag_holding>
        <misc_compass flyaway="|362|COMPASS|" hint="|547|ARROW SHOWS EXIT|" slot="misc" coinCost="6" lockedChestChance="25" shopChance="30" unlocked="true" diamondDealable="1">misc_compass.png</misc_compass>
		<misc_coupon flyaway="|363|COUPON|" hint="|548|SHOPPING SPREE|" slot="misc" coinCost="100" chestChance="10" lockedChestChance="35" unlocked="true" diamondDealable="3" imageW="26" imageH="21">misc_coupon.png</misc_coupon>
		<misc_golden_key levelEditor="False" flyaway="|364|GOLDEN KEY|" hint="|549|OPEN CAGE|" slot="misc" coinCost="10">misc_key_golden.png</misc_golden_key>
		<misc_golden_key2 levelEditor="False" flyaway="|364|GOLDEN KEY|" hint="|550|OPEN CAGE WITH GOLDEN LOCK|" slot="misc" coinCost="250">misc_key_golden.png</misc_golden_key2>
		<misc_golden_key3 levelEditor="False" flyaway="|364|GOLDEN KEY|" hint="|549|OPEN CAGE|" slot="misc" coinCost="400">misc_key_golden.png</misc_golden_key3>
		<misc_glass_key levelEditor="False" flyaway="|365|GLASS KEY|" hint="|551|OPEN CAGE WITH GLASS LOCK|" slot="misc" coinCost="10">misc_key_glass.png</misc_glass_key>
		<misc_heart_container flyaway="|366|HEART CONTAINER|" hint="|552|+1 HEART CONTAINER|" consumable="True" coinCost="50" lockedChestChance="100" shopChance="1" lockedShopChance="80" unlocked="true">misc_heart_container.png</misc_heart_container>
		<misc_heart_container2 flyaway="|367|DOUBLE HEART CONTAINER|" hint="|553|+2 HEART CONTAINER|" consumable="True" coinCost="200" lockedChestChance="10" shopChance="1" lockedShopChance="40" unlocked="true" urnChance="15">misc_heart_container2.png</misc_heart_container2>
		<misc_heart_container_empty flyaway="|368|EMPTY HEART CONTAINER|" hint="|554|+1 EMPTY HEART CONTAINER|" consumable="True" coinCost="25" lockedChestChance="100" shopChance="50" lockedShopChance="120" unlocked="true">misc_heart_container_empty.png</misc_heart_container_empty>
		<misc_heart_container_empty2 flyaway="|369|EMPTY DOUBLE HEART CONTAINER|" hint="|555|+2 EMPTY HEART CONTAINER|" consumable="True" coinCost="100" lockedChestChance="10" shopChance="25" lockedShopChance="60" unlocked="true">misc_heart_container_empty2.png</misc_heart_container_empty2>
		<misc_key flyaway="|370|KEY|" hint="|556|OPEN LOCKS|" slot="misc" slotPriority="5">misc_key.png</misc_key>
		<misc_magnet levelEditor="False" flyaway="|371|GOLD MAGNET|" hint="|557|MAGNETISM|" slot="misc" slotPriority="3" coinCost="0">misc_magnet.png</misc_magnet>
		<misc_map flyaway="|372|MAP|" hint="|558|REVEAL DUNGEON MINIMAP|" slot="misc" slotPriority="1" coinCost="25" lockedChestChance="50" shopChance="30" unlocked="true" diamondDealable="2">misc_map.png</misc_map>
		<misc_potion flyaway="|373|POTION|" hint="|559|SAVES YOUR LIFE|" slot="misc" slotPriority="4" coinCost="500" diamondDealable="4">misc_potion.png</misc_potion>
		<charm_frost flyaway="|374|FROST CHARM|" hint="|560|AUTOMATIC FREEZE|" slot="misc" coinCost="150" chestChance="10" lockedChestChance="25" lockedShopChance="15" unlocked="true" diamondDealable="3" imageW="21" imageH="25">charm_frost.png</charm_frost>
		<charm_gluttony flyaway="|375|GLUTTONY CHARM|" hint="|561|REWARDS OVEREATING, ONCE|" slot="misc" coinCost="250" chestChance="3" lockedChestChance="10" lockedShopChance="15" unlocked="true" diamondDealable="5" imageW="25" imageH="33" yOff="-9">charm_gluttony.png</charm_gluttony>
		<charm_luck flyaway="|376|LUCKY CHARM|" hint="|562|FIND BETTER ITEMS|" slot="misc" coinCost="50" unlocked="true" imageW="25" imageH="27">charm_lucky.png</charm_luck>
		<charm_nazar flyaway="|377|NAZAR CHARM|" hint="|563|WARDS OFF SPIRITS|" slot="misc" coinCost="75" chestChance="10" lockedChestChance="25" lockedShopChance="15" unlocked="true" diamondDealable="2" imageW="19" imageH="29" yOff="-5">charm_nazar.png</charm_nazar>
		<charm_protection flyaway="|378|PROTECTION CHARM|" hint="|510|+0.5 DEFENSE|" slot="misc" coinCost="50" chestChance="10" lockedChestChance="25" lockedShopChance="15" unlocked="true" diamondDealable="2" imageW="17" imageH="27" yOff="-3">charm_protection.png</charm_protection>
		<charm_risk flyaway="|379|RISK CHARM|" hint="|564|+2 DMG AT LOW HEALTH|" slot="misc" coinCost="100" chestChance="3" lockedChestChance="20" lockedShopChance="15" unlocked="true" diamondDealable="3" imageW="19" imageH="27" yOff="-3">charm_risk.png</charm_risk>
		<charm_strength flyaway="|380|STRENGTH CHARM|" hint="|524|+1 DAMAGE|" slot="misc" coinCost="150" chestChance="1" lockedChestChance="10" lockedShopChance="15" unlocked="true" diamondDealable="3" imageW="20" imageH="26">charm_strength.png</charm_strength>
		<perm_heart2 levelEditor="False" flyaway="|381|HEART CONTAINER|" hint="|552|+1 HEART CONTAINER|" diamondCost="1">perm_heart2.png</perm_heart2>
		<perm_heart3 levelEditor="False" flyaway="|381|HEART CONTAINER|" hint="|552|+1 HEART CONTAINER|" diamondCost="1">perm_heart3.png</perm_heart3>
		<perm_heart4 levelEditor="False" flyaway="|381|HEART CONTAINER|" hint="|552|+1 HEART CONTAINER|" diamondCost="1">perm_heart4.png</perm_heart4>
		<perm_heart5 levelEditor="False" flyaway="|381|HEART CONTAINER|" hint="|552|+1 HEART CONTAINER|" diamondCost="2">perm_heart5.png</perm_heart5>
		<perm_heart6 levelEditor="False" flyaway="|381|HEART CONTAINER|" hint="|552|+1 HEART CONTAINER|" diamondCost="12">perm_heart5.png</perm_heart6>
		<resource_coin0 levelEditor="False" isCoin="True" data="0">resource_coin1.png</resource_coin0>
		<resource_coin1 levelEditor="False" isCoin="True" data="1">resource_coin1.png</resource_coin1>
		<resource_coin2 levelEditor="False" isCoin="True" data="2">resource_coin2.png</resource_coin2>
		<resource_coin3 levelEditor="False" isCoin="True" data="3">resource_coin3.png</resource_coin3>
		<resource_coin4 levelEditor="False" isCoin="True" data="4">resource_coin4.png</resource_coin4>
		<resource_coin5 levelEditor="False" isCoin="True" data="5">resource_coin5.png</resource_coin5>
		<resource_coin6 levelEditor="False" isCoin="True" data="6">resource_coin6.png</resource_coin6>
		<resource_coin7 levelEditor="False" isCoin="True" data="7">resource_coin7.png</resource_coin7>
		<resource_coin8 levelEditor="False" isCoin="True" data="8">resource_coin8.png</resource_coin8>
		<resource_coin9 levelEditor="False" isCoin="True" data="9">resource_coin9.png</resource_coin9>
		<resource_coin10 levelEditor="False" isCoin="True" data="10">resource_coin10.png</resource_coin10>
		<resource_coin50 imageW="34" imageH="19" data="50" bouncer="False" flyaway="|382|+50 COINS|">resource_hoard.png</resource_coin50>
		<resource_coin100 imageW="34" imageH="19" data="100" bouncer="False" flyaway="|383|+100 COINS|">resource_hoard.png</resource_coin100>
		<resource_coin150 imageW="34" imageH="19" data="150" bouncer="False" flyaway="|384|+150 COINS|">resource_hoard.png</resource_coin150>
		<resource_diamond levelEditor="False" flyaway="|385|DIAMOND|" data="1" isDiamond="True">resource_diamond.png</resource_diamond>
		<resource_diamond2 levelEditor="False" flyaway="|386|2 DIAMONDS|" data="2" isDiamond="True">resource_diamond2.png</resource_diamond2>
		<resource_diamond3 levelEditor="False" flyaway="|387|3 DIAMONDS|" data="3" isDiamond="True">resource_diamond3.png</resource_diamond3>
		<resource_diamond4 levelEditor="False" flyaway="|388|4 DIAMONDS|" data="4" isDiamond="True">resource_diamond4.png</resource_diamond4>
		<resource_hoard1 levelEditor="False" imageW="34" imageH="19" bouncer="False" flyaway="|389|+5 DIAMONDS|">resource_hoard.png</resource_hoard1>
		<resource_hoard2 levelEditor="False" imageW="34" imageH="19" bouncer="False" flyaway="|390|+10 DIAMONDS|">resource_hoard.png</resource_hoard2>
		<resource_hoard3 levelEditor="False" imageW="34" imageH="19" bouncer="False" flyaway="|391|+15 DIAMONDS|">resource_hoard.png</resource_hoard3>
		<resource_hoard4 levelEditor="False" imageW="34" imageH="19" bouncer="False" flyaway="|392|+20 DIAMONDS|">resource_hoard.png</resource_hoard4>
		<resource_hoard_gold_small levelEditor="False" imageW="24" imageH="24" bouncer="False" isCoin="True" flyaway="|313|COINS|" data="25">resource_hoard_gold_small.png</resource_hoard_gold_small>
		<resource_hoard_gold levelEditor="False" imageW="24" imageH="24" bouncer="False" isCoin="True" flyaway="|313|COINS|" data="50">resource_hoard_gold.png</resource_hoard_gold>
        <ring_courage flyaway="|393|RING OF COURAGE|" hint="|565|+1 DMG, KILL DASH|" slot="ring" coinCost="150" diamondCost="1" chestChance="7" shopChance="25" diamondDealable="3">ring_courage.png</ring_courage>
        <ring_war flyaway="|394|RING OF WAR|" hint="|566|+1 DAMAGE, MORE ENEMIES|" slot="ring" coinCost="60" diamondCost="6" chestChance="5" shopChance="10" diamondDealable="3">ring_war.png</ring_war>
        <ring_peace flyaway="|395|RING OF PEACE|" hint="|567|+1 HEART, FEWER ENEMIES|" slot="ring" coinCost="80" diamondCost="4" chestChance="3" shopChance="5" diamondDealable="3">ring_peace.png</ring_peace>
        <ring_mana flyaway="|396|RING OF MANA|" hint="|568|MORE POWERFUL SPELLS|" slot="ring" coinCost="80" diamondCost="3" chestChance="0|1" shopChance="10" urnChance="5" diamondDealable="3">ring_mana.png</ring_mana>
        <ring_shadows flyaway="|397|RING OF SHADOWS|" hint="???" slot="ring" coinCost="60" diamondCost="1" chestChance="0" lockedChestChance="25" shopChance="20" diamondDealable="2">ring_shadows.png</ring_shadows>
        <ring_might flyaway="|398|RING OF MIGHT|" hint="|524|+1 DAMAGE|" slot="ring" coinCost="60" diamondCost="3" chestChance="0" lockedChestChance="100" shopChance="15" diamondDealable="4">ring_might.png</ring_might>
        <ring_charisma flyaway="|399|RING OF CHARISMA|" hint="|569|CHEAPER SHOPS|" slot="ring" coinCost="40" chestChance="6" shopChance="20" unlocked="true" diamondDealable="2">ring_charisma.png</ring_charisma>
        <ring_luck flyaway="|400|RING OF LUCK|" hint="|570|FIND BETTER ITEMS|" slot="ring" coinCost="40" diamondCost="1" chestChance="6" shopChance="20" diamondDealable="2">ring_luck.png</ring_luck>
        <ring_gold flyaway="|401|RING OF GOLD|" hint="|571|MORE GOLD, AUTO GOLD PICKUP|" slot="ring" coinCost="30" diamondCost="2" chestChance="6" shopChance="20" diamondDealable="2">ring_gold.png</ring_gold>
		<ring_phasing flyaway="|402|RING OF PHASING|" hint="???" slot="ring" coinCost="5" diamondCost="1" chestChance="4" shopChance="10" lockedShopChance="10" diamondDealable="5">ring_phasing.png</ring_phasing>
		<ring_regeneration flyaway="|403|RING OF REGENERATION|" hint="|572|HEALS EACH LEVEL|" slot="ring" coinCost="60" diamondCost="5" chestChance="5" shopChance="10" diamondDealable="4">ring_regeneration.png</ring_regeneration>
		<ring_protection flyaway="|404|RING OF PROTECTION|" hint="|510|+0.5 DEFENSE|" slot="ring" coinCost="40" diamondCost="4" chestChance="2" shopChance="6" diamondDealable="2">ring_protection.png</ring_protection>
		<ring_shielding flyaway="|405|RING OF SHIELDING|" hint="|573|AUTOMATIC SHIELD|" slot="ring" coinCost="40" diamondCost="5" chestChance="2" shopChance="6" diamondDealable="3">ring_shielding.png</ring_shielding>
		<ring_becoming flyaway="|406|RING OF BECOMING|" hint="???" slot="ring" coinCost="100" diamondCost="5" lockedChestChance="20" shopChance="15" lockedShopChance="5" chestChance="1" diamondDealable="5" imageW="22" imageH="19">ring_becoming.png</ring_becoming>
		<ring_wonder levelEditor="False" flyaway="|407|RING OF WONDER|" hint="|574|+ ALL|" slot="ring" coinCost="200" imageW="22" imageH="21">ring_wonder.png</ring_wonder>
		<scroll_earthquake flyaway="|408|EARTHQUAKE SCROLL|" hint="|575|DAMAGE NON-FLYING ENEMIES|" slot="action" coinCost="20" diamondCost="3" isScroll="True" spell="spell_earthquake" chestChance="1" shopChance="15" diamondDealable="1">scroll_brown.png</scroll_earthquake>
		<scroll_fear flyaway="|409|FEAR SCROLL|" hint="|576|SCARE ENEMIES AWAY|" slot="action" coinCost="1" diamondCost="1" isScroll="True" spell="spell_fear" chestChance="1" shopChance="10" diamondDealable="1">scroll_black.png</scroll_fear>
		<scroll_fireball flyaway="|410|FIREBALL SCROLL|" hint="|577|HORIZONTAL FIRE BLAST|" slot="action" coinCost="5" isScroll="True" spell="spell_fireball" chestChance="2" shopChance="5" unlocked="true" diamondDealable="1">scroll_red.png</scroll_fireball>
		<scroll_freeze_enemies flyaway="|411|FREEZE ENEMIES SCROLL|" hint="|578|FREEZE ENEMIES|" slot="action" coinCost="10" diamondCost="1" isScroll="True" spell="spell_freeze_enemies" chestChance="2" shopChance="5" unlocked="true" diamondDealable="1">scroll_white.png</scroll_freeze_enemies>
		<scroll_gigantism flyaway="|412|GIGANTISM SCROLL|" hint="|530|GIGANTISM|" slot="action" coinCost="20" isScroll="True" spell="spell_gigantism" chestChance="0" shopChance="0" diamondDealable="1">scroll_purple.png</scroll_gigantism>
		<scroll_riches flyaway="|413|RICHES SCROLL|" hint="|579|RICHES|" slot="action" coinCost="50" diamondCost="1" isScroll="True" spell="spell_riches" chestChance="2" shopChance="10" diamondDealable="1">scroll_yellow.png</scroll_riches>
		<scroll_shield flyaway="|414|SHIELD SCROLL|" hint="|580|TEMPORARY SHIELD|" slot="action" coinCost="25" diamondCost="1" isScroll="True" spell="spell_shield" chestChance="2" shopChance="10" unlocked="true" diamondDealable="1">scroll_magenta.png</scroll_shield>
		<scroll_enchant_weapon flyaway="|415|ENCHANT WEAPON SCROLL|" hint="|581|ENCHANT WEAPON|" slot="action" coinCost="40" diamondCost="2" isScroll="True" spell="spell_enchant_weapon" chestChance="1" shopChance="10" diamondDealable="1">scroll_orange.png</scroll_enchant_weapon>
		<scroll_need flyaway="|416|SCROLL OF NEED|" hint="|582|GIVES WHAT YOU NEED|" slot="action" coinCost="50" diamondCost="4" isScroll="True" spell="spell_need" chestChance="1" shopChance="10" diamondDealable="2">scroll_green.png</scroll_need>
		<scroll_transmute flyaway="|417|TRANSMUTE SCROLL|" hint="|583|TRANSFORMS ALL NON-EQUIPPED ITEMS|" slot="action" coinCost="50" diamondCost="3" isScroll="True" spell="spell_transmute" chestChance="1" shopChance="10" diamondDealable="1">scroll_transmute.png</scroll_transmute>
		<shovel_crystal flyaway="|418|CRYSTAL SHOVEL|" hint="|584|+2 DIG|" slotPriority="4" slot="shovel" isShovel="True" coinCost="250" diamondDealable="5" urnChance="5">shovel_crystal.png</shovel_crystal>
		<shovel_titanium flyaway="|419|TITANIUM SHOVEL|" hint="|585|+1 DIG|" slotPriority="3" slot="shovel" isShovel="True" coinCost="40" lockedChestChance="100|100|100|0" shopChance="100" unlocked="true" diamondDealable="3">shovel_titanium.png</shovel_titanium>
		<shovel_blood flyaway="|420|BLOOD SHOVEL|" hint="|586|DIG ANYTHING, BUT TAKE DAMAGE|" slotPriority="3" slot="shovel" diamondCost="3" isShovel="True" coinCost="80" lockedChestChance="50|50|50|1" shopChance="50" diamondDealable="3">shovel_blood.png</shovel_blood>
        <shovel_obsidian flyaway="|421|OBSIDIAN SHOVEL|" hint="|587|MULTIPLIER-BASED DIG|" slotPriority="3" slot="shovel" isShovel="True" numFrames="3" imageW="26" imageH="26" coinCost="60" diamondCost="4" lockedChestChance="20|20|20|0" shopChance="25" diamondDealable="4">shovel_obsidian.png</shovel_obsidian>
        <shovel_glass flyaway="|422|GLASS SHOVEL|" hint="|588|+2 DIG, BREAKABLE|" slotPriority="3" slot="shovel" isShovel="True" coinCost="20" diamondCost="4" lockedChestChance="20" shopChance="5" diamondDealable="4">shovel_glass.png</shovel_glass>
		<shovel_shard flyaway="|423|GLASS SHARD|" hint="|423|GLASS SHARD|" slotPriority="1" slot="shovel" isShovel="True">shovel_shard.png</shovel_shard>
		<shovel_basic flyaway="|424|SHOVEL|" hint="" slotPriority="2" slot="shovel" isShovel="True">shovel_basic.png</shovel_basic>
		<pickaxe flyaway="|425|PICKAXE|" hint="|589|SLOW, STRONG DIG|" slotPriority="3" slot="shovel" isShovel="True" coinCost="50" diamondCost="3" chestChance="10|10|10|20" shopChance="40" diamondDealable="2">pickaxe.png</pickaxe>
        <spell_fireball flyaway="|426|FIREBALL SPELL|" hint="|590|HORIZONTAL FIRE BLAST|" isSpell="True" cooldown="10" slot="spell" coinCost="50" diamondCost="1" chestChance="10" shopChance="5" unlocked="true" diamondDealable="4">spell_fireball.png</spell_fireball>
		<spell_freeze_enemies flyaway="|427|FREEZE ENEMIES SPELL|" hint="|591|FREEZE ENEMIES|" isSpell="True" cooldown="15" slot="spell" imageH="27" coinCost="125" diamondCost="3" chestChance="5" shopChance="5" diamondDealable="5">spell_freeze_enemies.png</spell_freeze_enemies>
		<spell_heal flyaway="|428|HEAL SPELL|" isSpell="True" hint="|592|RESTORE 0.5 HEALTH|" cooldown="15" slot="spell" imageW="25" coinCost="150" diamondCost="5" chestChance="8" shopChance="5" diamondDealable="6">spell_heal.png</spell_heal>
		<spell_bomb flyaway="|429|BOMB SPELL|" isSpell="True" hint="|593|BOMB SPELL|" cooldown="25" slot="spell" imageW="26" coinCost="150" diamondCost="6" chestChance="8" shopChance="5" diamondDealable="3">spell_bomb.png</spell_bomb>
		<spell_shield flyaway="|430|SHIELD SPELL|" isSpell="True" hint="|594|TEMPORARY SHIELD|" cooldown="20" slot="spell" coinCost="100" diamondCost="6" chestChance="8" shopChance="5" diamondDealable="4">spell_shield.png</spell_shield>
		<spell_transmute flyaway="|431|TRANSMUTE SPELL|" isSpell="True" hint="|595|TRANSFORM NEARBY ITEMS|" cooldown="20" slot="spell" coinCost="150" diamondCost="6" chestChance="3" shopChance="3" imageW="27" imageH="26" diamondDealable="3">spell_transmute.png</spell_transmute>
		<spell_charm levelEditor="False" flyaway="|432|CHARM SPELL|" isSpell="True" hint="|596|CHARM NEARBY ENEMIES|" cooldown="10" slot="spell" coinCost="100" imageW="27" imageH="26">spell_charm.png</spell_charm>
		<torch_1 flyaway="|433|TORCH|" slotPriority="0" hint="|597|+1 VISION RADIUS|" slot="torch" coinCost="3" isTorch="True" data="1" chestChance="100|60|5|0" shopChance="150|50|25|0" unlocked="true" diamondDealable="1">torch_1.png</torch_1>
		<torch_2 flyaway="|434|BRIGHT TORCH|" slotPriority="0" hint="|598|+2 VISION RADIUS|" slot="torch" coinCost="15" diamondCost="1" isTorch="True" data="2" chestChance="1|45|90|25|0" shopChance="30|100|75|50|25|0" diamondDealable="2">torch_2.png</torch_2>
		<torch_3 flyaway="|435|LUMINOUS TORCH|" slotPriority="0" hint="|599|+3 VISION RADIUS|" slot="torch" coinCost="40" diamondCost="5" isTorch="True" data="3" chestChance="0|1|40|100" shopChance="1|25|75|100" diamondDealable="3">torch_3.png</torch_3>
		<torch_foresight flyaway="|436|TORCH OF FORESIGHT|" slotPriority="0" hint="|600|+1 VISION + TRAPSIGHT|" slot="torch" coinCost="20" diamondCost="5" isTorch="True" data="1" chestChance="10|25|30" shopChance="25|50" diamondDealable="4" urnChance="2">torch_foresight.png</torch_foresight>
		<torch_glass flyaway="|437|GLASS TORCH|" slotPriority="0" hint="|601|MAGIC VISION, BREAKABLE|" slot="torch" coinCost="30" diamondCost="6" isTorch="True" isGlass="True" imageW="24" imageH="27" data="3" chestChance="2|15|30|100" shopChance="2|25|75|100" diamondDealable="3">torch_glass.png</torch_glass>
		<torch_infernal flyaway="|438|INFERNAL TORCH|" slotPriority="0" hint="|602|CONSUMES TORCHES ON WALLS|" slot="torch" coinCost="30" diamondCost="5" isTorch="True" data="1" chestChance="2|10|20|100" shopChance="2|45|90|100" diamondDealable="3">torch_infernal.png</torch_infernal>
		<torch_obsidian flyaway="|439|OBSIDIAN TORCH|" slotPriority="0" hint="|603|MULTIPLIER-BASED LIGHT|" slot="torch" coinCost="20" diamondCost="3" isTorch="True" numFrames="3" imageW="24" imageH="27" data="1" chestChance="10|40|25" shopChance="10|20|5" diamondDealable="3">torch_obsidian.png</torch_obsidian>
		
        <!-- WEAPONS -->
		<weapon_flower slot="weapon" hint="|440|FLOWER|" coinCost="1" flyaway="|440|FLOWER|" isWeapon="True" chestChance="0" shopChance="0">weapon_flower.png</weapon_flower>
        <weapon_golden_lute levelEditor="False" slot="weapon" hint="|441|GOLDEN LUTE|" coinCost="1" flyaway="|441|GOLDEN LUTE|" isWeapon="True" isPiercing="True" chestChance="0" shopChance="0" imageW="30" imageH="25">weapon_golden_lute.png</weapon_golden_lute>
        <weapon_dagger slot="weapon" hint="|604|DAGGER, THROWABLE|" coinCost="1" flyaway="|442|DAGGER|" isWeapon="True" isDagger="True" chestChance="0" shopChance="0">weapon_dagger.png</weapon_dagger>
		<weapon_dagger_shard slot="weapon" hint="|443|GLASS SHARD|" coinCost="1" flyaway="|443|GLASS SHARD|" isWeapon="True" isDagger="True" chestChance="0" shopChance="0">weapon_dagger_shard.png</weapon_dagger_shard>
        <weapon_titanium_dagger slot="weapon" hint="|605|2 DAMAGE|" coinCost="10" flyaway="|444|TITANIUM DAGGER|" isWeapon="True" isDagger="True" isTitanium="True" chestChance="50|0" shopChance="25|0" unlocked="true" diamondDealable="1">weapon_dagger_titanium.png</weapon_titanium_dagger>
        <weapon_obsidian_dagger slot="weapon" hint="|606|MULTIPLIER-BASED DAMAGE|" numFrames="3" coinCost="25" flyaway="|445|OBSIDIAN DAGGER|" isWeapon="True" isDagger="True" isObsidian="True" chestChance="20|10|0" shopChance="50|10|0" unlocked="true" diamondDealable="2">weapon_dagger_obsidian.png</weapon_obsidian_dagger>
        <weapon_golden_dagger slot="weapon" hint="|607|HIGH DMG AFTER GOLD PICKUP|" coinCost="15" flyaway="|446|GOLDEN DAGGER|" isWeapon="True" isDagger="True" isGold="True" chestChance="10|5|0" shopChance="50|0" unlocked="true" diamondDealable="1">weapon_dagger_golden.png</weapon_golden_dagger>
        <weapon_blood_dagger slot="weapon" hint="|608|KILL TO HEAL, LOW HEALTH = +DAMAGE|" coinCost="5" flyaway="|447|BLOOD DAGGER|" isWeapon="True" isDagger="True" isBlood="True" chestChance="25|1|0" shopChance="25|0" unlocked="true" diamondDealable="1">weapon_dagger_blood.png</weapon_blood_dagger>
        <weapon_glass_dagger slot="weapon" hint="|609|4 DAMAGE, BREAKABLE|" coinCost="20" flyaway="|448|GLASS DAGGER|" isWeapon="True" isDagger="True" isGlass="True" chestChance="2|3|0" shopChance="0" lockedShopChance="5" unlocked="true" diamondDealable="2">weapon_dagger_glass.png</weapon_glass_dagger>
        <weapon_dagger_jeweled slot="weapon" hint="|610|5 DAMAGE|" coinCost="100" flyaway="|449|JEWELED DAGGER|" isWeapon="True" isDagger="True" chestChance="2" shopChance="25" unlocked="true">weapon_dagger_jeweled.png</weapon_dagger_jeweled>
        <weapon_dagger_frost slot="weapon" isPiercing="True" hint="|611|FREEZE ENEMIES, KILL FROZEN ENEMIES, PIERCING|" coinCost="40" flyaway="|450|DAGGER OF FROST|" isWeapon="True" isDagger="True" isFrost="True" chestChance="10|5|0" shopChance="10|5|1" unlocked="true" diamondDealable="2">weapon_dagger_frost.png</weapon_dagger_frost>
        <weapon_dagger_phasing slot="weapon" hint="|612|PHASING ATTACK, 2 DMG|" coinCost="25" flyaway="|451|DAGGER OF PHASING|" isWeapon="True" isDagger="True" isPhasing="True" chestChance="10|5|3" shopChance="10|5" unlocked="true" diamondDealable="2">weapon_dagger_phasing.png</weapon_dagger_phasing>
		<weapon_broadsword slot="weapon" hint="|613|WIDE ATTACK|" coinCost="30" flyaway="|452|BROADSWORD|" isWeapon="True" isBroadsword="True" chestChance="100|25|0" shopChance="0|50|0" unlocked="true" diamondDealable="1">weapon_broadsword.png</weapon_broadsword>
		<weapon_titanium_broadsword slot="weapon" hint="|605|2 DAMAGE|" coinCost="75" flyaway="|453|TITANIUM BROADSWORD|" isWeapon="True" isBroadsword="True" isTitanium="True" chestChance="1|5|15|25" shopChance="25|50|25|0" unlocked="true" diamondDealable="3">weapon_broadsword_titanium.png</weapon_titanium_broadsword>
		<weapon_obsidian_broadsword slot="weapon" hint="|606|MULTIPLIER-BASED DAMAGE|" imageW="26" imageH="26" numFrames="3" coinCost="250" flyaway="|454|OBSIDIAN BROADSWORD|" isWeapon="True" isBroadsword="True" isObsidian="True" chestChance="1|1|3|35" shopChance="0" lockedShopChance="100" unlocked="true" diamondDealable="4">weapon_broadsword_obsidian.png</weapon_obsidian_broadsword>
        <weapon_golden_broadsword slot="weapon" hint="|607|HIGH DMG AFTER GOLD PICKUP|" coinCost="75" flyaway="|455|GOLDEN BROADSWORD|" isWeapon="True" isBroadsword="True" isGold="True" chestChance="3|5|15|1" shopChance="5|30|40|15|5" unlocked="true" diamondDealable="2">weapon_broadsword_golden.png</weapon_golden_broadsword>
        <weapon_blood_broadsword slot="weapon" hint="|608|KILL TO HEAL, LOW HEALTH = +DAMAGE|" coinCost="40" flyaway="|456|BLOOD BROADSWORD|" isWeapon="True" isBroadsword="True" isBlood="True" chestChance="1|3|10|5" shopChance="0|30|40|15|5" unlocked="true" diamondDealable="2">weapon_broadsword_blood.png</weapon_blood_broadsword>
        <weapon_glass_broadsword slot="weapon" hint="|609|4 DAMAGE, BREAKABLE|" coinCost="75" flyaway="|457|GLASS BROADSWORD|" isWeapon="True" isBroadsword="True" isGlass="True" chestChance="1|1|3|25" shopChance="0" lockedShopChance="100" unlocked="true" diamondDealable="4">weapon_broadsword_glass.png</weapon_glass_broadsword>
        <weapon_longsword slot="weapon" hint="|614|LONG ATTACK|" coinCost="50" diamondCost="3" flyaway="|458|LONGSWORD|" isWeapon="True" isLongsword="True" chestChance="30|75|10|0" shopChance="100|50|25|0" diamondDealable="2">weapon_longsword.png</weapon_longsword>
		<weapon_titanium_longsword slot="weapon" hint="|605|2 DAMAGE|" coinCost="120" flyaway="|459|TITANIUM LONGSWORD|" isWeapon="True" isLongsword="True" isTitanium="True" chestChance="1|3|5|25" shopChance="0|50|50|25|5" urnChance="10" diamondDealable="4">weapon_longsword_titanium.png</weapon_titanium_longsword>
		<weapon_obsidian_longsword slot="weapon" hint="|606|MULTIPLIER-BASED DAMAGE|" imageW="26" imageH="26" numFrames="3" coinCost="350" flyaway="|460|OBSIDIAN LONGSWORD|" isWeapon="True" isLongsword="True" isObsidian="True" chestChance="1|1|5|25" shopChance="0" lockedShopChance="100" urnChance="10" diamondDealable="5">weapon_longsword_obsidian.png</weapon_obsidian_longsword>
		<weapon_golden_longsword slot="weapon" hint="|607|HIGH DMG AFTER GOLD PICKUP|" coinCost="125" flyaway="|461|GOLDEN LONGSWORD|" isWeapon="True" isLongsword="True" isGold="True" chestChance="1|15|1|0" shopChance="5|15|20|10|5" diamondDealable="3">weapon_longsword_golden.png</weapon_golden_longsword>
        <weapon_blood_longsword slot="weapon" hint="|608|KILL TO HEAL, LOW HEALTH = +DAMAGE|" coinCost="65" flyaway="|462|BLOOD LONGSWORD|" isWeapon="True" isLongsword="True" isBlood="True" chestChance="1|5|1|0" shopChance="0|10|15|25" diamondDealable="3">weapon_longsword_blood.png</weapon_blood_longsword>
        <weapon_glass_longsword slot="weapon" hint="|609|4 DAMAGE, BREAKABLE|" coinCost="125" flyaway="|463|GLASS LONGSWORD|" isWeapon="True" isLongsword="True" isGlass="True" chestChance="1|5|10|25" shopChance="0" lockedShopChance="100" diamondDealable="5">weapon_longsword_glass.png</weapon_glass_longsword>
        <weapon_whip slot="weapon" hint="|615|WIDER ATTACK|" coinCost="20" diamondCost="2" flyaway="|464|WHIP|" isWeapon="True" isWhip="True" chestChance="5|50|0" shopChance="25|50|1" diamondDealable="1">weapon_whip.png</weapon_whip>
        <weapon_titanium_whip slot="weapon" hint="|605|2 DAMAGE|" coinCost="50" flyaway="|465|TITANIUM WHIP|" isWeapon="True" isWhip="True" isTitanium="True" chestChance="1|1|15|20" shopChance="25|30|50|25|0" diamondDealable="3">weapon_whip_titanium.png</weapon_titanium_whip>
        <weapon_obsidian_whip slot="weapon" hint="|606|MULTIPLIER-BASED DAMAGE|" numFrames="3" coinCost="150" flyaway="|466|OBSIDIAN WHIP|" isWeapon="True" isWhip="True" isObsidian="True" chestChance="1|1|5|15" shopChance="1" diamondDealable="4">weapon_whip_obsidian.png</weapon_obsidian_whip>
        <weapon_golden_whip slot="weapon" hint="|607|HIGH DMG AFTER GOLD PICKUP|" coinCost="50" flyaway="|467|GOLDEN WHIP|" isWeapon="True" isWhip="True" isGold="True" chestChance="3|5|10|0" shopChance="0|5|10|5" diamondDealable="2">weapon_whip_golden.png</weapon_golden_whip>
        <weapon_blood_whip slot="weapon" hint="|608|KILL TO HEAL, LOW HEALTH = +DAMAGE|" coinCost="40" flyaway="|468|BLOOD WHIP|" isWeapon="True" isWhip="True" isBlood="True" chestChance="1|5|10|5" shopChance="3" diamondDealable="2">weapon_whip_blood.png</weapon_blood_whip>
        <weapon_glass_whip slot="weapon" hint="|609|4 DAMAGE, BREAKABLE|" coinCost="50" flyaway="|469|GLASS WHIP|" isWeapon="True" isWhip="True" isGlass="True" chestChance="1|5|10|20" shopChance="0" lockedShopChance="100" diamondDealable="4">weapon_whip_glass.png</weapon_glass_whip>
        <weapon_spear slot="weapon" hint="|616|LONG ATTACK, THROWABLE|" coinCost="40" diamondCost="1" flyaway="|470|SPEAR|" isWeapon="True" isSpear="True" chestChance="30|75|5|0" shopChance="100|50|25|0" diamondDealable="2">weapon_spear.png</weapon_spear>
        <weapon_titanium_spear slot="weapon" hint="|605|2 DAMAGE|" coinCost="100" flyaway="|471|TITANIUM SPEAR|" isWeapon="True" isSpear="True" isTitanium="True" chestChance="1|5|10|20" shopChance="0|50|50|25|5" diamondDealable="4">weapon_spear_titanium.png</weapon_titanium_spear>
		<weapon_obsidian_spear slot="weapon" hint="|606|MULTIPLIER-BASED DAMAGE|" numFrames="3" coinCost="300" flyaway="|472|OBSIDIAN SPEAR|" isWeapon="True" isSpear="True" isObsidian="True" chestChance="1|1|10|20" shopChance="0" lockedShopChance="100" diamondDealable="5">weapon_spear_obsidian.png</weapon_obsidian_spear>
		<weapon_golden_spear slot="weapon" hint="|607|HIGH DMG AFTER GOLD PICKUP|" coinCost="100" flyaway="|473|GOLDEN SPEAR|" isWeapon="True" isSpear="True" isGold="True"  chestChance="1|1|15|0" shopChance="5|15|20|10|5" diamondDealable="3">weapon_spear_golden.png</weapon_golden_spear>
        <weapon_blood_spear slot="weapon" hint="|608|KILL TO HEAL, LOW HEALTH = +DAMAGE|" coinCost="50" flyaway="|474|BLOOD SPEAR|" isWeapon="True" isSpear="True" isBlood="True" chestChance="1|1|10|5" shopChance="0|10|15|10|5" diamondDealable="3">weapon_spear_blood.png</weapon_blood_spear>
        <weapon_glass_spear slot="weapon" hint="|609|4 DAMAGE, BREAKABLE|" coinCost="100" flyaway="|475|GLASS SPEAR|" isWeapon="True" isSpear="True" isGlass="True" chestChance="1|1|5|25" shopChance="0" lockedShopChance="100" diamondDealable="5">weapon_spear_glass.png</weapon_glass_spear>
        <weapon_rapier slot="weapon" hint="|617|LUNGE FOR DOUBLE DAMAGE|" imageW="26" imageH="27" coinCost="60" diamondCost="3" flyaway="|476|RAPIER|" isWeapon="True" isRapier="True" chestChance="20|40|5|0" shopChance="100|50|25|0" diamondDealable="2">weapon_rapier.png</weapon_rapier>
		<weapon_titanium_rapier slot="weapon" hint="|605|2 DAMAGE|" imageW="26" imageH="27" coinCost="120" flyaway="|477|TITANIUM RAPIER|" isWeapon="True" isRapier="True" isTitanium="True" chestChance="1|3|10|25" shopChance="0|30|40|15|5" urnChance="10" diamondDealable="4">weapon_rapier_titanium.png</weapon_titanium_rapier>
		<weapon_obsidian_rapier slot="weapon" hint="|606|MULTIPLIER-BASED DAMAGE|" imageW="26" imageH="27" numFrames="3" coinCost="400" flyaway="|478|OBSIDIAN RAPIER|" isWeapon="True" isRapier="True" isObsidian="True" chestChance="1|1|10|20" shopChance="0" lockedShopChance="100" urnChance="10" diamondDealable="5">weapon_rapier_obsidian.png</weapon_obsidian_rapier>
		<weapon_golden_rapier slot="weapon" hint="|607|HIGH DMG AFTER GOLD PICKUP|" imageW="26" imageH="27" coinCost="120" flyaway="|479|GOLDEN RAPIER|" isWeapon="True" isRapier="True" isGold="True" chestChance="1|5|10|0" shopChance="5|30|40|15|5" diamondDealable="3">weapon_rapier_golden.png</weapon_golden_rapier>
        <weapon_blood_rapier slot="weapon" hint="|608|KILL TO HEAL, LOW HEALTH = +DAMAGE|" imageW="26" imageH="27" coinCost="75" flyaway="|480|BLOOD RAPIER|" isWeapon="True" isRapier="True" isBlood="True" chestChance="1|5|10|5" shopChance="0|30|40|15|5" diamondDealable="3">weapon_rapier_blood.png</weapon_blood_rapier>
        <weapon_glass_rapier slot="weapon" hint="|609|4 DAMAGE, BREAKABLE|" imageW="26" imageH="27" coinCost="120" flyaway="|481|GLASS RAPIER|" isWeapon="True" isRapier="True" isGlass="True" chestChance="1|2|5|25" shopChance="0" lockedShopChance="100" urnChance="1" diamondDealable="5">weapon_rapier_glass.png</weapon_glass_rapier>
        <weapon_bow slot="weapon" hint="|618|RANGED ATTACK|" imageW="25" imageH="26" coinCost="150" flyaway="|482|BOW|" isWeapon="True" isBow="True" chestChance="0|0|5|0" shopChance="0" lockedShopChance="100" unlocked="true" diamondDealable="3">weapon_bow.png</weapon_bow>
		<weapon_titanium_bow slot="weapon" hint="|605|2 DAMAGE|" imageW="25" imageH="26" coinCost="400" flyaway="|483|TITANIUM BOW|" isWeapon="True" isBow="True" isTitanium="True" chestChance="0|0|1" shopChance="0" lockedShopChance="100" unlocked="true" urnChance="10" diamondDealable="6">weapon_bow_titanium.png</weapon_titanium_bow>
		<weapon_obsidian_bow slot="weapon" hint="|606|MULTIPLIER-BASED DAMAGE|" imageW="25" imageH="26" numFrames="3" coinCost="600" flyaway="|484|OBSIDIAN BOW|" isWeapon="True" isBow="True" isObsidian="True" chestChance="0|0|1|2" shopChance="0" lockedShopChance="15" unlocked="true" urnChance="10" diamondDealable="8">weapon_bow_obsidian.png</weapon_obsidian_bow>
		<weapon_golden_bow slot="weapon" hint="|607|HIGH DMG AFTER GOLD PICKUP|" imageW="25" imageH="26" coinCost="300" flyaway="|485|GOLDEN BOW|" isWeapon="True" isBow="True" isGold="True" chestChance="0|0|1" shopChance="0|0|0|0" lockedShopChance="50" unlocked="true" diamondDealable="4">weapon_bow_golden.png</weapon_golden_bow>
        <weapon_blood_bow slot="weapon" hint="|608|KILL TO HEAL, LOW HEALTH = +DAMAGE|" imageW="25" imageH="26" coinCost="250" flyaway="|486|BLOOD BOW|" isWeapon="True" isBow="True" isBlood="True" chestChance="0|0|1" shopChance="0|0|0|0" lockedShopChance="25" unlocked="true" diamondDealable="4">weapon_bow_blood.png</weapon_blood_bow>
        <weapon_glass_bow slot="weapon" hint="|609|4 DAMAGE, BREAKABLE|" imageW="25" imageH="26" coinCost="400" flyaway="|487|GLASS BOW|" isWeapon="True" isBow="True" isGlass="True" chestChance="0|0|1" shopChance="0|0|0|0" lockedShopChance="15" unlocked="true" diamondDealable="8">weapon_bow_glass.png</weapon_glass_bow>
        <weapon_crossbow slot="weapon" isPiercing="True" hint="|619|RANGED ATTACK, NEEDS RELOADING, PIERCING|" imageW="27" imageH="27" numFrames="4" coinCost="100" flyaway="|488|CROSSBOW|" isWeapon="True" isCrossbow="True" chestChance="0|1|1|0" shopChance="0" lockedShopChance="100" unlocked="true" diamondDealable="2">weapon_crossbow.png</weapon_crossbow>
		<weapon_titanium_crossbow slot="weapon" isPiercing="True" hint="|605|2 DAMAGE|" imageW="27" imageH="27" numFrames="4" coinCost="350" flyaway="|489|TITANIUM CROSSBOW|" isWeapon="True" isCrossbow="True" isTitanium="True" chestChance="0|0|1" shopChance="0" lockedShopChance="100" unlocked="true" diamondDealable="4">weapon_crossbow_titanium.png</weapon_titanium_crossbow>
        <weapon_obsidian_crossbow slot="weapon" isPiercing="True" hint="|606|MULTIPLIER-BASED DAMAGE|" numFrames="12" imageW="27" imageH="27" coinCost="500" flyaway="|490|OBSIDIAN CROSSBOW|" isWeapon="True" isCrossbow="True" isObsidian="True" chestChance="0|1|1|1" shopChance="0|0|5|1" unlocked="true" diamondDealable="5">weapon_crossbow_obsidian.png</weapon_obsidian_crossbow>
		<weapon_golden_crossbow slot="weapon" isPiercing="True" hint="|607|HIGH DMG AFTER GOLD PICKUP|" imageW="27" imageH="27" numFrames="4" coinCost="250" flyaway="|491|GOLDEN CROSSBOW|" isWeapon="True" isCrossbow="True" isGold="True" chestChance="0|0|0|1" shopChance="0|0|0|0" lockedShopChance="1" unlocked="true" diamondDealable="3">weapon_crossbow_golden.png</weapon_golden_crossbow>
        <weapon_blood_crossbow slot="weapon" isPiercing="True" hint="|608|KILL TO HEAL, LOW HEALTH = +DAMAGE|" imageW="27" imageH="27" numFrames="4" coinCost="225" flyaway="|492|BLOOD CROSSBOW|" isWeapon="True" isCrossbow="True" isBlood="True" chestChance="0|0|1" shopChance="0" lockedShopChance="10" unlocked="true" diamondDealable="3">weapon_crossbow_blood.png</weapon_blood_crossbow>
        <weapon_glass_crossbow slot="weapon" isPiercing="True" hint="|609|4 DAMAGE, BREAKABLE|" imageW="27" imageH="27" numFrames="4" coinCost="300" flyaway="|493|GLASS CROSSBOW|" isWeapon="True" isCrossbow="True" isGlass="True" chestChance="0|0|1" shopChance="0" lockedShopChance="10" unlocked="true" diamondDealable="5">weapon_crossbow_glass.png</weapon_glass_crossbow>
        <weapon_flail slot="weapon" hint="|620|KNOCKBACK ATTACK|" coinCost="60" flyaway="|494|FLAIL|" diamondCost="8" isWeapon="True" isFlail="True" chestChance="5|25|10|0" shopChance="40|30|20|0" diamondDealable="2">weapon_flail.png</weapon_flail>
		<weapon_titanium_flail slot="weapon" hint="|605|2 DAMAGE|" coinCost="120" flyaway="|495|TITANIUM FLAIL|" isWeapon="True" isFlail="True" isTitanium="True" chestChance="1|1|5|10" shopChance="0|20|20|8" diamondDealable="4">weapon_flail_titanium.png</weapon_titanium_flail>
		<weapon_obsidian_flail slot="weapon" hint="|606|MULTIPLIER-BASED DAMAGE|" coinCost="350" flyaway="|496|OBSIDIAN FLAIL|" isWeapon="True" isFlail="True" isObsidian="True" numFrames="3" chestChance="1|1|3|10" shopChance="0" lockedShopChance="100" diamondDealable="5">weapon_flail_obsidian.png</weapon_obsidian_flail>
		<weapon_golden_flail slot="weapon" hint="|607|HIGH DMG AFTER GOLD PICKUP|" coinCost="120" flyaway="|497|GOLDEN FLAIL|" isWeapon="True" isFlail="True" isGold="True" chestChance="1|1|15|0" shopChance="5|15|20|10|5" diamondDealable="3">weapon_flail_gold.png</weapon_golden_flail>
		<weapon_blood_flail slot="weapon" hint="|608|KILL TO HEAL, LOW HEALTH = +DAMAGE|" coinCost="80" flyaway="|498|BLOOD FLAIL|" isWeapon="True" isFlail="True" isBlood="True" chestChance="1|1|5|5" shopChance="0|10|15|25" diamondDealable="3">weapon_flail_blood.png</weapon_blood_flail>
		<weapon_glass_flail slot="weapon" hint="|609|4 DAMAGE, BREAKABLE|" coinCost="120" flyaway="|499|GLASS FLAIL|" isWeapon="True" isFlail="True" isGlass="True" chestChance="1|1|5|15" shopChance="0" lockedShopChance="100" diamondDealable="5">weapon_flail_glass.png</weapon_glass_flail>
		<weapon_cat slot="weapon" hint="|621|MOVE AND ATTACK|" coinCost="50" flyaway="|500|CAT O NINE TAILS|" diamondCost="8" isWeapon="True" isCat="True" chestChance="10|30|20|0" shopChance="40|20|10|0" diamondDealable="2">weapon_cat.png</weapon_cat>
		<weapon_titanium_cat slot="weapon" hint="|605|2 DAMAGE|" coinCost="120" flyaway="|501|TITANIUM CAT|" isWeapon="True" isCat="True" isTitanium="True" chestChance="1|1|5|15" shopChance="0|20|20|8" diamondDealable="4">weapon_cat_titanium.png</weapon_titanium_cat>
		<weapon_obsidian_cat slot="weapon" hint="|606|MULTIPLIER-BASED DAMAGE|" coinCost="300" flyaway="|502|OBSIDIAN CAT|" isWeapon="True" isCat="True" isObsidian="True" imageW="25" numFrames="3" chestChance="1|1|5|20" shopChance="0" lockedShopChance="100" diamondDealable="5">weapon_cat_obsidian.png</weapon_obsidian_cat>
		<weapon_golden_cat slot="weapon" hint="|607|HIGH DMG AFTER GOLD PICKUP|" coinCost="150" flyaway="|503|GOLDEN CAT|" isWeapon="True" isCat="True" isGold="True" chestChance="1|1|15|0" shopChance="5|15|20|10|5" diamondDealable="3">weapon_cat_gold.png</weapon_golden_cat>
		<weapon_blood_cat slot="weapon" hint="|608|KILL TO HEAL, LOW HEALTH = +DAMAGE|" coinCost="65" flyaway="|504|BLOOD CAT|" isWeapon="True" isCat="True" isBlood="True" chestChance="1|1|10|5" shopChance="0|10|15|25" diamondDealable="3">weapon_cat_blood.png</weapon_blood_cat>
		<weapon_glass_cat slot="weapon" hint="|609|4 DAMAGE, BREAKABLE|" coinCost="150" flyaway="|505|GLASS CAT|" isWeapon="True" isCat="True" isGlass="True" chestChance="1|1|10|25" shopChance="0" lockedShopChance="100" diamondDealable="5">weapon_cat_glass.png</weapon_glass_cat>
		<weapon_blunderbuss sound="blunderbussShoot" hint="|622|CONICAL BLAST, NEEDS RELOADING, PIERCING|" slot="weapon" playerKnockback="True" screenFlash="True" screenShake="True" coinCost="350" flyaway="|506|BLUNDERBUSS|" isWeapon="True" isBlunderbuss="True" isPiercing="True" chestChance="0|0|1|2" shopChance="0|0|1" lockedShopChance="25" unlocked="true" urnChance="20" numFrames="2" imageW="25" imageH="36" yOff="-12">weapon_blunderbuss.png</weapon_blunderbuss>
		<weapon_rifle sound="rifleShoot" hint="|623|RANGED ATTACK, NEEDS LOADING, PIERCING|" slot="weapon" playerKnockback="True" coinCost="400" flyaway="|507|RIFLE|" diamondCost="9" isWeapon="True" isRifle="True" isPiercing="True" chestChance="0|0|1|2" shopChance="0|0|1" lockedShopChance="25" urnChance="20" numFrames="2" imageW="25" imageH="37" yOff="-10">weapon_rifle.png</weapon_rifle>
	</items>

	<!--
	*** ALGORITHM FOR DETERMINING PRIORITY VALUES ***
	
	1 for not massive, 2 for massive, 3 for miniboss, 4 for boss
	00 to 99 for damage
	00 to 99 for health
	0 to 9 for speed
	00 to 99 for coins
	So a massive enemy with 90 damage, 80 health, 7 speed and 60 coins would be: 29080760
	
	Some enemies have their values set manually, for other gameplay reasons, like exploding mushrooms, red dragons, and the conga line zombies.
	-->
	<enemies>
		<armadillo type="1" id="110" friendlyName="White Armadillo">
			<spritesheet numFrames="22" frameW="24" frameH="24" yOff="3">entities/armadillo.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.14" offFraction="0.99" />
			<frame inSheet="2" inAnim="2" animType="normal" onFraction="0.99" offFraction="0.14" />
			<shadow>entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="2" damagePerHit="2" health="1" priority="10201102" movement="custom" />
			<particle hit="particles/TEMP_particle_dirt.png" />
		</armadillo>
		<armadillo type="2" id="111" friendlyName="Yellow Armadillo">
			<spritesheet numFrames="22" frameW="24" frameH="24" yOff="3">entities/armadillo_yellow.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.14" offFraction="0.99" />
			<frame inSheet="2" inAnim="2" animType="normal" onFraction="0.99" offFraction="0.14" />
			<shadow>entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="5" damagePerHit="3" health="2" priority="10302105" movement="custom" />
			<particle hit="particles/TEMP_particle_dirt.png" />
		</armadillo>
		<armadillo type="3" id="303" friendlyName="Orange Armadillo">
			<spritesheet numFrames="38" frameW="24" frameH="24" yOff="3">entities/armadillo_mandarin.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.14" offFraction="0.99" />
			<frame inSheet="2" inAnim="2" animType="normal" onFraction="0.99" offFraction="0.14" />
			<shadow>entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="4" damagePerHit="3" health="3" priority="10303104" movement="custom" />
			<particle hit="particles/TEMP_particle_dirt.png" />
		</armadillo>
		<armoredskeleton type="1" id="100" friendlyName="White Armored Skeleton">
			<spritesheet numFrames="12" frameW="24" frameH="24">entities/armoredskeleton.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.99" offFraction="0.09" />
			<frame inSheet="2" inAnim="2" animType="normal" onFraction="0.69" offFraction="0.99" />
			<frame inSheet="3" inAnim="3" animType="normal" onFraction="0.39" offFraction="0.69" />
			<frame inSheet="4" inAnim="4" animType="normal" onFraction="0.09" offFraction="0.39" />
			<frame inSheet="5" inAnim="1" animType="tell" />
			<frame inSheet="6" inAnim="2" animType="tell" />
			<frame inSheet="7" inAnim="3" animType="tell" />
			<frame inSheet="8" inAnim="4" animType="tell" />
			<shadow>entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="2" coinsToDrop="2" damagePerHit="1" health="1" priority="10101202" movement="custom" />
			<particle hit="particles/TEMP_particle_white.png" />
		</armoredskeleton>
		<armoredskeleton type="2" id="101" friendlyName="Yellow Armored Skeleton">
			<spritesheet numFrames="12" frameW="24" frameH="24">entities/armoredskeleton_yellow.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.99" offFraction="0.09" />
			<frame inSheet="2" inAnim="2" animType="normal" onFraction="0.69" offFraction="0.99" />
			<frame inSheet="3" inAnim="3" animType="normal" onFraction="0.39" offFraction="0.69" />
			<frame inSheet="4" inAnim="4" animType="normal" onFraction="0.09" offFraction="0.39" />
			<frame inSheet="5" inAnim="1" animType="tell" />
			<frame inSheet="6" inAnim="2" animType="tell" />
			<frame inSheet="7" inAnim="3" animType="tell" />
			<frame inSheet="8" inAnim="4" animType="tell" />
			<shadow>entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="2" coinsToDrop="4" damagePerHit="3" health="2" priority="10302204" movement="custom" />
			<particle hit="particles/TEMP_particle_yellowgreen.png" />
		</armoredskeleton>
		<armoredskeleton type="3" id="102" friendlyName="Black Armored Skeleton">
			<spritesheet numFrames="12" frameW="24" frameH="24">entities/armoredskeleton_black.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.99" offFraction="0.09" />
			<frame inSheet="2" inAnim="2" animType="normal" onFraction="0.69" offFraction="0.99" />
			<frame inSheet="3" inAnim="3" animType="normal" onFraction="0.39" offFraction="0.69" />
			<frame inSheet="4" inAnim="4" animType="normal" onFraction="0.09" offFraction="0.39" />
			<frame inSheet="5" inAnim="1" animType="tell" />
			<frame inSheet="6" inAnim="2" animType="tell" />
			<frame inSheet="7" inAnim="3" animType="tell" />
			<frame inSheet="8" inAnim="4" animType="tell" />
			<shadow>entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="2" coinsToDrop="6" damagePerHit="5" health="3" priority="10503206" movement="custom" />
			<particle hit="particles/TEMP_particle_gray.png" />
		</armoredskeleton>
		<banshee type="1" id="405" friendlyName="Blue Banshee">
			<spritesheet numFrames="16" frameW="34" frameH="39" xOff="-6" yOff="-15" zOff="18" heartYOff="-24">entities/banshee.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.14" offFraction="0.99" />
			<frame inSheet="2" inAnim="2" animType="normal" onFraction="0.99" offFraction="0.14" />
			<frame inSheet="3" inAnim="1" animType="normal2" onFraction="0.14" offFraction="0.99" />
			<frame inSheet="4" inAnim="2" animType="normal2" onFraction="0.99" offFraction="0.14" />
			<shadow yOff="4">entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="10" damagePerHit="4" health="3" priority="30403110" movement="basicSeek" />
			<optionalStats floating="True" bounceOnMovementFail="False" ignoreWalls="False" miniboss="True" />
			<bouncer min="-2.5" max="0" power="1.5" steps="15" />
			<tweens move="slide" moveShadow="slide" hit="slide" hitShadow="slide" />
            <particle hit="particles/TEMP_particle_white.png" />
		</banshee>
		<banshee type="2" id="406" friendlyName="Green Banshee">
			<spritesheet numFrames="16" frameW="34" frameH="39" xOff="-6" yOff="-15" zOff="18" heartYOff="-24">entities/banshee2.png</spritesheet>
			<frame inSheet="1" inAnim="1" animType="normal" onFraction="0.14" offFraction="0.99" />
			<frame inSheet="2" inAnim="2" animType="normal" onFraction="0.99" offFraction="0.14" />
			<frame inSheet="3" inAnim="1" animType="normal2" onFraction="0.14" offFraction="0.99" />
			<frame inSheet="4" inAnim="2" animType="normal2" onFraction="0.99" offFraction="0.14" />
			<shadow yOff="4">entities/TEMP_shadow_large.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="15" damagePerHit="6" health="4" priority="30604115" movement="basicSeek" />
			<optionalStats floating="True" bounceOnMovementFail="False" ignoreWalls="False" miniboss="True" />
			<bouncer min="-2.5" max="0" power="1.5" steps="15" />
			<tweens move="slide" moveShadow="slide" hit="slide" hitShadow="slide" />
            <particle hit="particles/TEMP_particle_white.png" />
		</banshee>
		<bat type="1" id="6" friendlyName="Blue Bat">
			<spritesheet numFrames="8" frameW="24" frameH="24" xOff="0" yOff="-4">entities/bat.png</spritesheet>
			<frame inSheet="2" inAnim="1" animType="normal" onFraction="0.69" offFraction="0.99" />
			<frame inSheet="3" inAnim="2" animType="normal" onFraction="0.39" offFraction="0.69" />
			<frame inSheet="4" inAnim="3" animType="normal" onFraction="0.09" offFraction="0.39" />
			<frame inSheet="1" inAnim="4" animType="normal" onFraction="0.99" offFraction="0.09" />
			<shadow>entities/TEMP_shadow_standard.png</shadow>
			<stats beatsPerMove="2" coinsToDrop="2" damagePerHit="1" health="1" priority="10101202" movement="random" />
			<optionalStats floating="True" bounceOnMovementFail="False" />
			<bouncer min="-2.5" max="0" power="1.5" steps="15" />
			<tweens move="slide" moveShadow="slide" hit="slide" hitShadow="slide" />
		</bat>
		<bat type="2" id="7" friendlyName="Red Bat">
			<spritesheet numFrames="8" frameW="24" frameH="24" xOff="0" yOff="-4">entities/bat_red.png</spritesheet>
			<frame inSheet="2" inAnim="1" animType="normal" onFraction="0.69" offFraction="0.99" />
			<frame inSheet="3" inAnim="2" animType="normal" onFraction="0.39" offFraction="0.69" />
			<frame inSheet="4" inAnim="3" animType="normal" onFraction="0.09" offFraction="0.39" />
			<frame inSheet="1" inAnim="4" animType="normal" onFraction="0.99" offFraction="0.09" />
			<shadow>entities/TEMP_shadow_standard.png</shadow>
			<stats beatsPerMove="1" coinsToDrop="3" damagePerHit="2" health="1" priority="10201103" movement="random" />
			<optionalStats floating="True" bounceOnMovementFail="False" />
			<bouncer min="-2.5" max="0" power="1.5" steps="15" />
			<tweens move="slide" moveShadow="slide" hit="slide" hitShadow="slide" />
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