function GetMovementDirection() GetClosestPlayer(tonumber(Self.x), tonumber(Self.y)) local dir = tonumber(closestPlayer.moveLastBeat) -- Move in the opposite direction the player did if (dir == DIR_UP) then yMove = 1 elseif (dir == DIR_DOWN) then yMove = -1 elseif (dir == DIR_RIGHT) then xMove = -1 elseif (dir == DIR_LEFT) then xMove = 1 end end