;PARAMETERSEN [stats] equipped="Equipped" param="Stats" dmg="Damage" dmgall="Damage to all" dmgmag="Magic damage" maxhp="Max hp" regen="Regen per sec" vamp="Vampirism" def="Defense" attspd="Attack speed" counter="Counter" evade_base="Evasion" evade="Evasion bonus" critchance="Crit. dmg chance" critdmg="Critical damage" crit1="% chance for" crit2="% dmg" hpmag="Magic hp" lvlplus="Item level" skelnum="Max skeletons" skelprof="Summon quality" skelpwr="Skeleton level" xpbonus="Bonus exp" morningheal="Hp per day" returndmg="Retaliation dmg" maximum="max." stamina="Stamina" [itm_name] srddef="Sword" hlmdef="Helmet" shlddef="Shield" hnddef="Gloves" armrdef="Armor" amldef="Amulet" bltdef="Belt" rngdef="Ring" btsdef="Boots" stfdef="Grimoire" srd0="Sword" srd1="Axe" srd2="Gladius" srd3="Ritual sword" srd4="Scimitar" srd5="Mace" srd6="Spear" srd7="Broken longsword" srd8="Dirk" srd9="Rapier" srd10="Polearm" srd11="Quatar" srd12="Quatar" [cardroad] crd-1_1="Oblivion" crd-1_2="A bit of the Lich’s magic. Causes anything to be totally forgotten." crd-1_3="• Erases any established tiles.#• Erases monsters from the road." crd0_1="Wasteland" crd0_2="There’s absolutely nothing here... Well, except slime..." crd0_3="• 5% chance of spawning a slime once a day." crd1_1="Cemetery" crd1_2="A place for the dead... And for some of the living, occasionally." crd1_3="• Spawns a skeleton every 3 days." crd2_1="Village" crd2_2="First, they’ll feed you, then they’ll make you work." crd2_3="• Heals @ hp upon entering.#• Gives you a quest." crd2_4="[15+5*loop]" crd3_1="Grove" crd3_2="A gentle rustle of leaves, a crack of a dry branch, and a feeling of being watched." crd3_3="• Spawns a ratwolf every 2 days. The wolf can move to an adjacent tile." crd4_1="Wheat fields" crd4_2="Haystacks look like a cozy place to rest, but you have to move on." crd4_3="• Can only be placed next to a village.• +@ HP to healing in adjacent villages.#• Spawns a scarecrow every 4 days#" crd4_4="[5*loop]" crd5_1="Spider cocoon" crd5_2="A silky bastion of eight-legged hunters." crd5_3="• Spawns a spider on an adjacent tile once a day." crd6_1="Vampire mansion" crd6_2="Hungry eyes follow your every move through the holes in the roof." crd6_3="• Adds vampires to battles on adjacent tiles." crd7_1="Battle field" crd7_2="It smells of blood and steel." crd7_3="• Spawns a chest at the start of each loop.#• Enemies on adjacent tiles can become ghosts." crd8_1="Goblin camp" crd8_2="The sound of backstabbing can be heard from miles away." crd8_3="• Spawns a goblin on an adjacent tile once a day.#• Appears for every 10 mountain/rock tiles." crd9_1="Beacon" crd9_2="A worthless landmark in a world with no direction." crd9_3="• +40% movement speed within its range .#• +20% attack speed for all units." crd10_1="Rock" crd10_2="Its magnificent appearance gives you strength." crd10_3="• +@ hp.#• +@ more hp for every adjacent rock or mountain." crd10_4="• +1% of base hp.#• +1% for each adjacent rock or mountain." crd11_1="Mountain" crd11_2="It’s like a rock, but really big." crd11_3="• +@ hp for each adjacent rock or mountain." crd11_4="• +2% of base HP for each adjacent rock or mountain." crd12_1="Forest" crd12_2="A thick forest. Nobody knows who or what could be lurking inside. It makes you a bit nervous." crd12_3="• +@% hero attack speed." crd13_1="Thicket" crd13_2="It’s so thick not even a single sunbeam can pierce it. Only the fastest can survive here." crd13_3="• +@% hero attack speed." crd14_1="Blood grove" crd14_2="A living forest. Preys on wounded occupants of adjacent tiles. May spawn something dreadful from their remains." crd14_3="• Can be placed near a forest adjacent to the road.#• Its roots devour enemies that have less than 15% hp left." crd15_1="Storm temple" crd15_2="A place of worship for the ancient god of lightning. His name is long forgotten." crd15_3="• Strikes 2 random targets in its range with lightning every 5 seconds. Lightning cannot be evaded.#• Effects of multiple temples can stack." crd16_1="Bookery" crd16_2="An archive of ancient tomes. Here you can gain knowledge in exchange for... other knowledge." crd16_3="• Replaces your cards with random ones when you pass by.#• Collapses after 20 exchanges." crd17_1="Abandoned bookery" crd17_2="Your greed set free ancient tomes that now search for skilled sorcerers." crd17_3="• Adds tomes to battles on adjacent tiles." crd18_1="River" crd18_2="Flows from who-knows-where to somewhere else. This makes it perhaps the only thing in this world that has an end." crd18_3="• Doubles the effects of adjacent landscape tiles." crd19_1="Road lantern" crd19_2="A small spot of light in this grim world." crd19_3="• Decreases the maximum number of monsters on adjacent tiles.#• The effect of lanterns can stack." crd20_1="Swamp" crd20_2="The stench is murderous. Or maybe it’s the poison." crd20_3="• Spawns a mosquito every 3 days.#• All healing effects are lethal here. Except for the potions, they are still on your side." crd21_1="Arsenal" crd21_2="A central hub for the true masters of war craft. They can teach anyone to fight with any weapon." crd21_3="• Creates an additional item slot.#• Lowers item quality by @%." crd22_1="Maze of memories" crd22_2="The intricate structure of its walls forces you to use your brain and remember a big part of this world." crd22_3="• Does nothing.#• It takes up a lot of space." crd23_1="Zero milestone" crd23_2="A monument to the first step made by the first explorer." crd23_3="• Evenly changes monster’s strength depending on their position on the road. Weakens the ones close to the meridian and strengthens the ones that are far away.#• Doesn’t affect bosses." crd24_1="Ransacked village" crd24_2="The farmers couldn’t fight off a hungry vampire. They could still fight you off though." crd24_3="• Spawns up to 4 ghouls once per loop.#• Transforms into something useful after 3 loops." crd25_1="Count’s lands" crd25_2="The village is thriving under the vampire’s protection and its inhabitants are very generous." crd25_3="• Heals @ hp upon entering.#• Gives you a quest with a better reward." crd26_1="Smith’s forge" crd26_2="The blacksmith guild crafts armor from metal, and can also craft a kind of life from armor itself." crd26_3="• Removes up to 2 items from inventory.#• Adds an effect [for @ hits for an item] that lowers incoming damage by @%." crd27_1="Reed" crd27_2="Appears on the river and near roads; something scaly is watching you from there." crd27_3="• Spawns a fishman every 3 days." crd28_1="Bridge" crd28_2="Sturdy and reliable. Placed between riversides to connect them." crd28_3="• Does nothing.#• Only needed to increase the length of a river." crd29_1="Lich’s palace" crd29_2="It was here that the sorcerer Omicron conducted his futile experiments in an attempt to stop the heat death of the Universe." crd29_3="• Every palace increases Lich’s hp and damage by @%." crd30_1="Overgrown field" crd30_2="No one sowed it, and no one will harvest its crops. Yet it is still here somehow." crd30_3="• Spawns a scarecrow every 4 days.#• Creates a field of blades on empty tiles during combat." crd31_1="A Village?" crd31_2="A result of the forest’s attempts to understand human civilization." crd31_3="• Spawns a wooden warrior every 2 days.#• Appears every 10 forest/thicket tiles." crd32_1="Hungry grove" crd32_2="A blood grove that has lost its connection with the forest. In constant agony because of its irrational existence." crd32_3="• Occasionally attacks the hero (@ damage).#• Devours enemies that have less than 20% hp left." crd32_4="[@+@*loop]" crd33_1="Chrono crystals" crd33_2="Crystals that are able to refract not only the light of the rising sun but the passage of dawn itself." crd33_3="• Doubles the effect of a day’s passing on adjacent tiles." crd34_1="Temporal beacon" crd34_2="Its light is so bright that it makes you forget about the passing of time." crd34_3="• Speeds up time by @% within its range.#• Can spawn time watchers, which are afraid of vampires, within its aura." crd35_1="Burned forest" crd35_2="Trees that were struck by lightning and burned to ashes are filled with a new power." crd35_3="• +@ magic damage." crd36_1="Ruins" crd36_2="This existence of this civilization ended long before the Lich’s curse. But its remains can still be of use to you." crd36_3="• Gives a random basic resource shard upon visit.#• Spawns a scorch worm every 2 days." crd37_1="Blood path" crd37_2="Not only ghosts are created on the battlefields." crd37_3="• Spawns a blood clot every 4 days." crd38_1="Shipwreck" crd38_2="Trade ships often fall prey to the fishmen's expansion marches." crd38_3="• Spawns a siren once per loop.#• Spawns a chest once per loop, no mimics.#• Enemies on adjacent tiles may become ghosts." crd39_1="Goblin lookout" crd39_2="Sadly, even swamps aren’t enough to get rid of goblins. They can get used to anything." crd39_3="• Adds a goblin archer to battles on adjacent tiles." crd40_1="Desert" crd40_2="Desert heat burns everything in its path, not only you." crd40_3="• Lowers every creature’s hp by 0.5%." crd41_1="Sand dunes" crd41_2="Hot wind coming from the dunes makes everyone feel a terrible thirst." crd41_3="• Lowers all creature’s hp by 1%." crd42_1="Oasis" crd42_2="Water from a small stream hidden in the dunes has a calming effect on you." crd42_3="• –0.5% to hero’s attack speed.#• –1% attack speed to all other creatures." crd43_1="Outpost" crd43_2="Soldiers from this outpost are always glad to help a traveler. Not for free, though." crd43_3="• Spawns an assistant on the adjacent tiles.#• All yellow and orange items dropped in the battle will be spent as payment for his work." crd43_4="• The necromancer is not welcome here. The soldiers will shoot him and everyone nearby." crd44_1="Mountain peak" crd44_2="A stone giant. Could support the sky itself if it weren't already gone." crd44_3="• +@ hp.#• +@ additional hp for every adjacent mountain/rock tile.#• Spawns a harpy every 2 days." crd45_1="Treasury" crd45_2="The thick walls guard all kinds of riches from thieves and previous owners." crd45_3="• Gives a random resource after placing anything on an adjacent tile.#• Can’t be built adjacent to anything." crd46_1="Empty treasury" crd46_2="A treasury without treasure. An empty shell. A sorry sight. Especially for its stone guardians that have slept through their eternal watch." crd46_3="• Spawns a gargoyle every 3 days." crd47_1="Meadow" crd47_2="Earth covered with a thick carpet of grass. Nothing really interesting... unless you’re a cow, of course." crd47_3="• Heals 2 hp at the start of each day." crd48_1="Ancestral crypt" crd48_2="The final resting place of an ancient family line. Death and the lessons it teaches are honored here." crd48_3="• +3 hp for every enemy with a soul killed.#• Removes hp bonus from armor.#• Grants you one resurrection after hero’s death." crd49_1="Blooming meadow" crd49_2="Flowers get a feel for the world and bloom with pleasant smells." crd49_3="• Heals 3 hp at the start of each day." crd50_1="Suburbs" crd50_2="You start to remember big stone houses. But not the people that inhabited them." crd50_3="• Can only be placed next to other suburbs if they are present.#• Increases the experience gained from killing enemies by 1." crd51_1="Town" crd51_2="Cracks in the walls and ancient scrolls can tell you many things about the people who used to live here." crd51_3="• Increases the experience gained from killing enemies by 2." crd52_1="Dimension rift" crd52_2="As you approach the rift, you feel a growing sense of anxiety." crd52_3="• Are you ready to face what lies on the other side?" crd53_1="Bandit camp" crd53_2="Masters of trading their poverty for someone else’s life." crd53_3="• Spawns a bandit on an adjacent tile every 2 days.#• Bandits prefer villages.#• Appears for every @ village tiles." crd1000_1="Cozy camp" crd1000_2="A comfortable place to stay. It’s strange, but all monsters try to keep away from it." crd1000_3="• Heals @% hp upon entering." crd1001_1="Incursion" crd1001_2="Radiates with powerful energy that devours space and time itself." crd1001_3="• It is time to face the destiny of this world." [camp] cmp1_0_1="Campfire" cmp1_0_2="A common campfire. Warm and cozy. Monsters keep away from it, so it's a nice spot to have some rest between your travels. It’s also the center of your camp and the starting point of your adventures." cmp1_0_3="• The hero restores @% of his max HP upon entering the campfire tile." cmp2_0_1="Field kitchen" cmp2_0_2="A very important place for any camp. If your nose isn’t lying, there is good food here." cmp2_0_3="• +10% to the campfire's healing power.#• Unlocks the ^Blood grove^ card." cmp2_1_1="Canteen" cmp2_1_2="A very important place for any camp. The subtle smell of soup wafts from here." cmp2_1_3="• +18% to the campfire's healing power.#• Unlocks the ^Blood grove^ card." cmp2_2_1="Diner" cmp2_2_2="A very important place for any camp. You are greeted by spicy aromas as you approach." cmp2_2_3="• +24% to campfire’s healing power.#• Your hero can additionally rest here before fighting a boss.#• Unlocks the ^Blood grove^ card." cmp2_3_1="Tavern" cmp2_3_2="A very important place for any camp. You can taste the flavor of incredible treats even from a distance." cmp2_3_3="• +40% to campfire’s healing power.#• Your hero can additionally rest here before fighting a boss.#• Unlocks the ^Blood grove^ card." cmp3_0_1="Herbalist’s hut" cmp3_0_2="The hands of the herbalist always remember how to mix dried herbs and brew healing potions." cmp3_0_3="• Potion heals 4% of max hp.#• You can take up to 3 potions with you; 2 potions are refilled at the camp.#• Unlocks the ^Swamp^ card." cmp3_1_1="Healer's hut" cmp3_1_2="The healer knows recipes for many effective potions. But her garden only has materials for some of them." cmp3_1_3="• Heals 6% of max hp.#• You can take up to 5 potions with you; 2 potions are refilled at the camp.#• Unlocks the ^Swamp^ card." cmp3_2_1="Potion maker’s hut" cmp3_2_2="Using his knowledge of mysterious concoctions, the potion maker can brew a decent healing potion." cmp3_2_3="• Potion heals 7% of max hp.#• You can take up to 6 potions with you; 3 potions are refilled at the camp.#• Unlocks the ^Swamp^ card." cmp3_3_1="Apothecary’s hut" cmp3_3_2="By mixing the right herbs in the right proportions, the apothecary can brew an excellent healing potion." cmp3_3_3="• Potion heals 8% of max hp.#• You can take up to 6 potions with you; 4 potions are refilled at the camp.#• Unlocks the ^Swamp^ card." cmp3_4_1="Doctor’s hut" cmp3_4_2="Knowledge of the arts of distillation and filtering enable the doctor to craft a crystal-clear, perfect healing potion." cmp3_4_3="• Potion heals 10% of max hp.#• You can take up to 6 potions with you; 4 potions are refilled at the camp.#• Unlocks the ^Swamp^ card." cmp4_0_1="Smithy" cmp4_0_2="There’s always work for a blacksmith, apocalypse or not." cmp4_0_3="• Lets you start an expedition with basic warrior’s gear.#• Unlocks the ability to ^craft^ tools for the camp if the supply depot is built." cmp4_1_1="Decent forge" cmp4_1_2="Better tools allow the blacksmith to craft something more elaborate than a crude shield." cmp4_1_3="• Lets you start an expedition with basic gear for any class.#• Unlocks the ability to ^craft^ tools for the camp if the supply depot is built.#• Unlocks the ^Smith’s forge^ card." cmp5_0_1="Mud hut" cmp5_0_2="A hovel made of sticks and mud. Houses only one person. Every resident brings you closer to victory. Build more houses!" cmp5_0_3="• You can give residents furniture or food to store." cmp5_1_1="Shack" cmp5_1_2="A small shack made of leaves, stones, and branches. Houses two people. Every resident brings you closer to victory. Build more houses!" cmp5_1_3="• You can give residents a piece of furniture, a tool, or some food to store." cmp5_2_1="Small house" cmp5_2_2="A simple house made of wood, stones, and hay. Houses three people. Every resident brings you closer to victory. Build more houses!" cmp5_2_3="• You can give residents two pieces of furniture, a tool, some food, or a piece of jewelry to store." cmp5_3_1="House" cmp5_3_2="A well-built house made of bricks, tiles, and slate. Houses four people. Every resident brings you closer to victory. Build more houses!" cmp5_3_3="• You can give residents two pieces of furniture, a tool, some food, or a piece of jewelry to store." cmp6_0_1="Supply depot" cmp6_0_2="The appraiser will be happy to identify all the strange things you find on the road, and pass them on to the people who need them the most." cmp6_0_3="• Unlocks the ^Supply^ feature.#• From now on you will begin to find useful artifacts for your people.#• Unlocks the ability to ^craft^ items, if you have the necessary buildings.#• Unlocks the ^Ruins^ card." cmp7_0_1="Lumberjack" cmp7_0_2="The grim but skilled lumberjack prefers the company of trees and his axe." cmp7_0_3="• After an expedition, it gives you 1 stable branch for every completed loop, but no more than the amount of tiles around the lumberjack’s hut .#• Unlocks the ability to ^craft^ furniture if the supply depot is built." cmp8_0_1="Forest" cmp8_0_2="You can hear the majestic rustle of leaves from the edge of the camp." cmp8_0_3="• This is the Lumberjack’s domain.#• Unlocks the ^Forest^ and ^Thicket^ cards." cmp9_0_1="Smelter" cmp9_0_2="An addition to the forge. Makes a blacksmith’s life a bit better. So your life will become better too." cmp9_0_3="• Unlocks the ^Storm temple^ card.#• Unlocks the ^Arsenal^ golden card, if the intel center is built.#• +30 to base hp." cmp10_0_1="Intel center" cmp10_0_2="All the information you find about the world, resources, or monsters is logged and stored here." cmp10_0_3="• Unlocks the ^Encyclopedia^.#• Unlocks the ^Desert^ and ^Sand dunes^ cards.#• Unlocks the ability to add gold cards to the deck" cmp11_0_1="Refuge" cmp11_0_2="In these dire times it’s your duty to offer help to the needy. Can only be built next to a field kitchen." cmp11_0_3="• Unlocks a new class: Rogue." cmp12_0_1="Library" cmp12_0_2="An addition to a reconnaissance center. Libraries can decipher information and complete your knowledge of the world." cmp12_0_3="• Allows you to unlock additional pages in the ^Encyclopedia^ in exchange for the ^book of memories^ resource.#• Unlocks the ^Bookery^ card.#• Unlocks the ^Maze of memories^ golden card, if the intel center is built." cmp13_0_1="River" cmp13_0_2="It’s unbelievable, but it actually was here all along. What a nice place you’ve chosen to set up camp!" cmp13_0_3="• Unlocks the ^River^ card." cmp14_0_1="Farm" cmp14_0_2="Farmer’s crops are always a welcome sight on the dinner table." cmp14_0_3="• All empty tiles around the farm are transformed into gardens. After an expedition, it gives you 1 ration for every completed loop, but not more than there are garden tiles around the farm. You can build something over the garden.#• Unlocks the ability to ^craft^ food, if the supply depot is built.#• Unlocks the ^Wheat fields^ card." cmp15_0_1="Warehouse" cmp15_0_2="A spacious addition to the supply depot. Here people can store the wares that have no place in their house." cmp15_0_3="• +10 to the camp’s item limit." cmp16_0_1="Cemetery" cmp16_0_2="A gloomy but necessary part of every village." cmp16_0_3="• Passing through the cemetery on expeditions grants you a ^memory fragment^.#• Can resurrect the hero after an upgrade." cmp16_1_1="Cemetery" cmp16_1_2="A gloomy but necessary part of every village." cmp16_1_3="• Can revive the hero with 15% hp once during an expedition.#• Passing through the cemetery grants you a ^memory fragment^.#• Can increase the revived hero’s hp after an upgrade." cmp16_2_1="Cemetery" cmp16_2_2="A gloomy but necessary part of every village.#• Can increase resurrected hero’s hp after an upgrade." cmp16_2_3="• Can revive the hero with 35% hp once during an expedition.#• Passing through the cemetery grants you a ^memory fragment^.#• Can increase the revived hero’s hp after an upgrade." cmp16_3_1="Cemetery" cmp16_3_2="A gloomy but necessary part of every village." cmp16_3_3="• Can revive the hero with 55% hp once during an expedition.#• Passing through the cemetery grants you a ^memory fragment^.#• Can increase the revived hero’s hp after an upgrade." cmp16_4_1="Cemetery" cmp16_4_2="A gloomy but necessary part of every village." cmp16_4_3="• Can revive the hero with 80% hp once during an expedition.#• Passing through the cemetery grants you a ^memory fragment^." cmp17_0_1="Crypt" cmp17_0_2="Placed near the cemetery.#The final resting place of an ancient hero. Both magic and the unstable state of the world have taken a toll on it. Maybe its history will awaken some new qualities in you." cmp17_0_3="• Unlocks a new class: ^Necromancer^.#• Unlocks the ^Ancestral crypt^ golden card, if the intel center is built." cmp18_0_1="War camp" cmp18_0_2="An obstacle course with training dummies and a grumpy old war veteran. Enough to make you live a bit longer in battle." cmp18_0_3="• Increases the hero’s strength by 4%.#• Unlocks the ^Outpost^ card." cmp18_1_1="War camp" cmp18_1_2="An obstacle course with training dummies and a grumpy old war veteran. Enough to make you live a bit longer in battle." cmp18_1_3="• Increases the hero’s strength by 8%.#• Unlocks the ^Outpost^ card." cmp18_2_1="War camp" cmp18_2_2="An obstacle course with training dummies and a grumpy old war veteran. Enough to make you live a bit longer in battle." cmp18_2_3="• Increases the hero’s strength by 12%.#• Unlocks the ^Outpost^ card." cmp18_3_1="War camp" cmp18_3_2="An obstacle course with training dummies and a grumpy old war veteran. Enough to make you live a bit longer in battle." cmp18_3_3="• Increases the hero’s strength by 16%.#• Unlocks the ^Outpost^ card." cmp18_4_1="War camp" cmp18_4_2="An obstacle course with training dummies and a grumpy old war veteran. Enough to make you live a bit longer in battle." cmp18_4_3="• Increases the hero’s strength by 20%.#• Unlocks the ^Outpost^ card." cmp19_0_1="Bridge" cmp19_0_2="You can fish from it, or just cross it. It’s a very versatile structure." cmp19_0_3="• Unlocks the ability to prolong the river under a road during an expedition.#• Can be built only on horizontal and vertical river tiles." cmp20_0_1="Watchtower" cmp20_0_2="You can forget many things when leaving the camp. But you won’t forget the arrows fired from here." cmp20_0_3="• 1 crossbowman will help you from each tower in battles on tiles adjacent to the campfire. Only applies to battles with normal enemies. You’ll have to deal with the bosses yourself.#• You can build up to 4 towers." cmp20_1_1="Watchtower" cmp20_1_2="You can forget many things when leaving the camp. But you won’t forget the arrows fired from here." cmp20_1_3="• 1 crossbowman from each tower will help you in normal battles that are up to 2 tiles away from the campfire. You’ll have to deal with the bosses yourself." cmp20_2_1="Watchtower" cmp20_2_2="You can forget many things when leaving the camp. But you won’t forget the arrows fired from here." cmp20_2_3="• 1 crossbowman from each tower will help you in normal battles that are up to 2 tiles away from the campfire. You’ll have to deal with the bosses yourself." cmp20_3_1="Watchtower" cmp20_3_2="You can forget many things when leaving the camp. But you won’t forget the arrows fired from here." cmp20_3_3="• 1 crossbowman will help you from each tower in battles that are up to 3 tiles away from the campfire. You’ll have to deal with the bosses yourself." cmp20_4_1="Watchtower" cmp20_4_2="You can forget many things when leaving the camp. But you won’t forget the arrows fired from here." cmp20_4_3="• 1 crossbowman will help you from each tower in battles that are up to 3 tiles away from the campfire. You’ll have to deal with the bosses yourself." cmp20_5_1="Watchtower" cmp20_5_2="You can forget many things when leaving the camp. But you won’t forget the arrows fired from here." cmp20_5_3="• 1 crossbowman will help you from each tower in battles that are up to 4 tiles away from the campfire. You’ll have to deal with the bosses yourself." cmp21_0_1="Alchemist’s tent" cmp21_0_2="The clinking of vials and the unusual color smoke indicates iron is being transformed into gold. Or something else is... into something else." cmp21_0_3="• Unlocks ^Alchemy^.#• Unlocks the ability to ^craft^ jewelry, if the supply depot is built.#• Unlocks the ^Zero milestone^ golden card, if the intel center is built." cmp22_0_1="Gymnasium" cmp22_0_2="A place where you’ll learn how to read, write, and be polite to your teacher. Physical training takes priority." cmp22_0_3="• Unlocks the ability to gain ^special traits^ after killing monsters in expeditions.#• Unlocks the ^Village^ card." cmp22_1_1="Academy" cmp22_1_2="A place where those who are eager to learn meet those who are eager to teach. There might be some point to it." cmp22_1_3="• Unlocks the ability to gain ^special traits^ after killing monsters in expeditions.#• Unlocks the ^Suburbs^ card." cmp23_0_1="Survivors’ tents" cmp23_0_2="A camp filled with exhausted people and their limited belongings." cmp23_0_3="• Can’t be destroyed, but its habitants will gladly move to better housing if you build it." [upgrade_menu] upgr0="Upgrade menu" upgr0_1="Effect of improvement:" upgr0_2="Camp’s item slots:" upgr0_3="Resources needed:" upgr1="Upgrade" upgr2_1="• +8% to campfire’s healing power." upgr2_2="• +6% to campfire’s healing power.#Hero can rest before fighting a boss." upgr2_3="• +16% to campfire’s healing power." upgr3_1="• +2% to potion’s healing effect.#• +2 potions to carry with you." upgr3_2="• +1% to potion’s healing effect.#• +1 potion to carry with you.#• +1 potion refilled at the camp." upgr3_3="• +1% to potion’s healing effect.#• +1 potion refilled at the camp." upgr3_4="• +2% to potion’s healing effect." upgr4_1="• Unlocks the ^Smith’s forge^ card.#• Allows you to start expeditions with basic gear for any class." upgr16_1="• Will revive the hero with 15% hp once during an expedition." upgr16_2="• +20% hp after revival." upgr16_3="• +20% hp after revival." upgr16_4="• +25% hp after revival." upgr18_1="• +4% to hero’s strength." upgr18_2="• +4% to hero’s strength." upgr18_3="• +4% to hero’s strength." upgr18_4="• +4% to hero’s strength." upgr20_1="• Increases the towers’ crossbowmen strength.#• Area of effect is increased by 1 tile from the campfire." upgr20_2="• Increases the towers’ crossbowmen strength." upgr20_3="• Increases the towers’ crossbowmen strength.#• Area of effect is increased by 1 more tile from the campfire." upgr20_4="• Increases the towers’ crossbowmen strength." upgr20_5="• Increases the towers’ crossbowmen strength.#• Area of effect is increased by 1 more tile from the campfire." upgr22_1="• Unlocks the ^Town^ card." [monster_names] mnstr_name_hero="Hero" mnstr_name0="Slime" mnstr_name1="Skeleton" mnstr_name2="Ratwolf" mnstr_name3="Goblin" mnstr_name4="Ghost" mnstr_name5="Spider" mnstr_name6="Scarecrow" mnstr_name7="Chest" mnstr_name8="Vampire" mnstr_name9="Lich" mnstr_name10="Flesh golem" mnstr_name11="Tome" mnstr_name12="Vampire mage" mnstr_name13="Mosquito" mnstr_name14="Dark slime" mnstr_name15="Ghoul" mnstr_name16="Cracked skeleton" mnstr_name17="Living armor" mnstr_name18="Goblin leader" mnstr_name19="Priestess" mnstr_name20="Hunter" mnstr_name21="Omega" mnstr_name22="Mimic" mnstr_name23="Fishman" mnstr_name24="Field of blades" mnstr_name25="Wooden warrior" mnstr_name26="Watcher" mnstr_name27="Watcher mage" mnstr_name28="Hunter’s hound" mnstr_name29="Scorch worm" mnstr_name30="Blood clot" mnstr_name31="Siren" mnstr_name32="Swarm of bats" mnstr_name33="Ghost of a ghost" mnstr_name34="Prime matter" mnstr_name35="Goblin archer" mnstr_name36="Skeleton archer" mnstr_name37="Harpy" mnstr_name38="Gargoyle" mnstr_name39="Jellyfish" mnstr_name40="Angel" mnstr_name46="Frog king" mnstr_name47="Bandit" ally_name0="Crossbowman" ally_name1="Guard" ally_name2="Friendly skeleton" ally_name3="Skeleton guard" ally_name4="Skeleton warrior" ally_name5="Skeleton archer" ally_name6="Skeleton mage" ally_name7="Wolfrat" [statustab] statustab_type0="Undead" statustab_type1="Living" statustab_type2="Plant" statustab_type3="Artificial life" statustab_type4="Object" statustab_type5="Cosmic" statustab_type6="Vampire" statustab_type7="Liquid" statustab_type8="Swarm" statustab_type9="Mage" statustab_type10="Has a soul" statustab_hp="HP" statustab_str="Damage" statustab_spd="Attacks per sec" statustab_perma_stat0="@% [@*@%] enhanced by palaces" statustab_perma_stat1="@% chance to be protected by a stained-glass window" statustab_perma_stat2="Spider web" statustab_perma_stat3="Archer in close combat" statustab_perma_stat4="@ hits before overeating" statustab_end_stat0="–@ [@*@] defense" statustab_end_stat1="Thick slime" statustab_end_stat2="Enraged" statustab_end_stat3="+@ [@*@] damage" statustab_end_stat4="Kamikaze" statustab_end_stat5="Deadline is coming" statustab_unit_stat0="Presence" statustab_unit_stat1="Ringing in the ears" statustab_unit_stat2="Encouragement" statustab_unit_stat3="Slimy" statustab_unit_stat4="Being watched" statustab_unit_stat5="Under a stony stare" statustab_unit_stat6="@ hits" statustab_unit_stat7="Fuss: –@% damage" statustab_temp_stat0="+@% defense / @ hits" statustab_temp_stat1="Regeneration doubled" statustab_temp_stat2="Possessed for @ hits" statustab_temp_stat3="@ sec confusion" statustab_temp_stat4="@ sec bleeding" statustab_temp_stat5="@ sec poison" statustab_temp_stat6="Impenetrable" statustab_temp_stat7="@ sec stun" statustab_temp_stat8="+@ temporary defense [@*@ defense]" statustab_temp_stat9="Submerged" statustab_temp_stat10="In the astral plane" statustab_temp_stat11="Predicted" statustab_temp_stat12="@ sec/hits of chilling touch" statustab_temp_stat13="Entangled" statustab_temp_stat14="Power of dawn" statustab_temp_stat15="@ skeletons strengthened by morning" statustab_temp_stat16="@ sec of smoke screen" statustab_temp_stat17="@% chance to be protected by a stained-glass window" statustab_temp_stat18="Hunter's mark" statustab_temp_stat19="blind rage: @ quick hits" statustab_temp_stat20="@ sec of useless debate" statustab_gen_stat0="Magic damage" statustab_gen_stat1="First target" statustab_gen_stat2="@ magic hp" statustab_gen_stat3="Invincible" statustab_gen_stat4="Cannot be targeted" statustab_gen_stat5="Never misses" statustab_gen_stat6="@% vampirism" statustab_gen_stat7="@% chance to counter" statustab_gen_stat8="@% chance hit won’t happen" statustab_gen_stat9="+@% defense" statustab_gen_stat10="-@% defense" statustab_gen_stat11="+@% attack speed" statustab_gen_stat12="-@% attack speed" statustab_gen_stat13="+@% damage" statustab_gen_stat14="-@% damage" statustab_gen_stat15="+@% hp" statustab_gen_stat16="-@% hp" statustab_gen_stat17="+@% evade" statustab_gen_stat18="-@% evade" statustab_gen_stat19="@% chance of @% crit. damage" statustab_skill0="^Corrosive structure^#Each attack lowers target’s defense by @ pts until the end of the battle." statustab_skill1="^Sticky body^#Attackers get the ^Thick slime^ effect (–10% damage until the end of battle)." statustab_skill2="^Splashing^#Creature’s allies get the ^Thick slime^ effect after its death." statustab_skill3="^Not finished^#May resurrect as a shattered skeleton after being killed (@% chance)." statustab_skill4="^Raw-boned^#Takes @% less damage from archers." statustab_skill5="^Master of battle^#Fills attack bar to 2/3 after missing a hit." statustab_skill6="^Gnawing^#@% chance to cause bleeding that deals @ damage after every attack for the next 3 seconds." statustab_skill7="^Nimble^#Ignores damage to all." statustab_skill8="^Thick hide^#Can’t be damaged by more than @% of its max hp by a single attack." statustab_skill9="^Rage^#Enrages after an ally dies (+30% damage)." statustab_skill10="^Confusion^#30% chance to be idle for 3 seconds after an ally dies." statustab_skill11="^Learning^#Every creature’s attack increases its damage by @ until the end of battle." statustab_skill12="^Tactician^#Increases the attack speed of all allies by 15%." statustab_skill13="^Protected^#33% chance to forward a direct damage to a random ally." statustab_skill14="^Discipline^#Goblin’s ^Confusion^ has no effect while the leader is alive." statustab_skill15="^Chilling touch^#Upon dying stuns opponent for 3 seconds/attacks." statustab_skill16="^Presence^#Lowers attack speed of allies by @%." statustab_skill17="^Possessed^#Passes the ^Possessed^ effect to another ally after being killed (–50% attack speed, +70% damage for 3 hits)." statustab_skill18="^Entangling^#@% chance to immobilize target with web instead of attacking." statustab_skill19="^Weaver^#Adds the ^Spider web^ effect to a location." statustab_skill20="^Venomous^#@% chance for attack to poison the target. Poison will do @ damage per second for the next 4 sec." statustab_skill21="^Wide swing^#@% of creature’s damage is dealt to everyone on the battlefield." statustab_skill22="^Scare away^#Banishes a random enemy at the start of battle (only once per battle)." statustab_skill23="^Countermeasure^#Has a 30% chance to counterattack." statustab_skill24="^Splinter^#After every 4 attacks a splinter breaks off dealing 5% damage to hp" statustab_skill25="^Common fund^#Gives 1 additional item for every non-chest ally present at the start of battle." statustab_skill26="^Empty^#@% chance that the chest will be empty." statustab_skill27="^Bloody pets^#Summons bats after health drops below 50%." statustab_skill28="^Blood thirst^#20% of vampire’s damage is dealt to all creatures that have the ^living^ attribute." statustab_skill29="^Pack form^#Gets the ^swarm^ attribute during its attack." statustab_skill30="^Dying strike^#Won’t die until it deals its last hit." statustab_skill31="^Heavy hand^#Every hit done to the golem increases the chance for critical hit (+@%). Chance is 0 after Golem has dealt critical damage." statustab_skill32="^Force field^#Gives @ magic armor to all allies at the start of battle." statustab_skill33="^Chaotic^#Unit’s damage varies from 0% to 200%." statustab_skill34="^Friendly fire^#30% chance to attack an ally." statustab_skill35="^Legacy^#Transforms into a tome after being killed." statustab_skill36="^Transfusion^#Heals allies by @% of damage dealt during its attack." statustab_skill37="^Balance^#Creature’s damage can’t be higher than @% of target’s max hp." statustab_skill38="^Overeating^#Explodes after @ successful hits (@ damage to all creatures)." statustab_skill39="^Predictable^#Has 20% chance of missing regardless of target’s evade value." statustab_skill40="^Repellant squeak^#Everyone who doesn’t have this ability gets the ^Ringing in the ears^ effect which has a 10% chance of interrupting attacks." statustab_skill41="^Carrion eater^#Devours a random corpse, restoring 25% of hp." statustab_skill42="^Untouched brain^#@% chance to be fully revived from its corpse after @ seconds." statustab_skill43="^Slow^#Every damage dealt to this creature interrupts its attack." statustab_skill44="^Crumbling^#@% chance to be destroyed by its own attack." statustab_skill45="^Steel flesh^#All damage done to this creature is reduced to 1 hp." statustab_skill46="^Defender^#Always becomes the first target in battle." statustab_skill47="^Flawed^# 20% chance to receive double damage." statustab_skill48="^Ambush^#Creature’s first strike is always a critical hit (@% damage) and always hits the target." statustab_skill49="^Fragile^#Every attack against a mimic is a critical hit (150% damage)." statustab_skill50="^Easy target^#Always attacks hero’s allies first." statustab_skill51="^Withering^#Loses @ hp every second." statustab_skill52="^Humidity lover^#Gets the ^Slimy^ positive effect (+@% evade) if there are ^Liquid^ enemies in battle." statustab_skill53="^Harvest^#The hero will be healed by @ hp at the end of battle." statustab_skill54="^Doppelganger^#100% chance to counterattack." statustab_skill55="^Hardening^#Gets +@ defense for @ seconds after being hit. The effect can stack." statustab_skill56="^Benefactor^#Gives an ally @ magic armor instead of attacking (only once per creature). Flees if there are no targets for its ability." statustab_skill58="^Out of time^#Time flows backwards." statustab_skill59="^Foresight^#Gets the ^Prediction^ effect every @ seconds which allows it to ignore incoming damage once." statustab_skill60="^Archer^#Takes part in battles on adjacent tiles (ranged combat / 3rd row); –30% damage in 2nd row; –60% damage in 1st row." statustab_skill61="^Retreat^#@% chance to flee instead of being killed." statustab_skill62="^Submerged^#Goes underground after every 2 strikes (cannot be targeted)." statustab_skill63="^Summoner^#Attempts to summon a jellyfish on every 3rd attack." statustab_skill64="^Desperate^#Unit’s damage value is multiplied by a percent of its missing hp (+@%)." statustab_skill65="^Stony stare^#Lowers attack speed of allies by @%." statustab_skill66="^Impenetrable^#Any damage dealt not during the unit’s attack phase is decreased by @%." statustab_skill67="^Destined^#Creature’s sixth strike is guaranteed to kill the hero." statustab_skill68="^Fatalism^#33% chance to receive only 1 damage from an attack, 33% chance to receive 150% damage." statustab_skill69="^Creation^#Reward for this unit consists of 3 random cards (including cards you don’t have) or one golden card (33% chance)." statustab_skill70="^Tracker^#When this unit is present, the defense values and evades of all its enemies are lowered by @%." statustab_skill71="^Spikes^#Anyone directly attacking this creature will receive @ hp of damage back." statustab_skill72="^Legionnaire^#+@% damage for every ally with the same ability." statustab_skill73="^Quest goal^#+200% hp." statustab_skill74="^Researcher^#Health and damage are increased by @% for every Lich’s palace at the start of the battle." statustab_skill75="^Will of the heavens^#Summons an angel instead of an attack that disappears after dealing two attacks." statustab_skill76="^Wrath of the heavens^#Summons two angels instead of an attack. Each angel disappears after dealing two attacks." statustab_skill77="^Iconostasis^#Creates 5 stained-glass windows instead of every 2nd attack. Has 20% chance to be protected by one of the windows." statustab_skill78="^Hunter’s horn^#Fills the hound’s attack bar by 50% instead of every 2nd attack." statustab_skill79="^Star gunpowder^#Forces the hero to stop attacking and attack another target instead." statustab_skill80="^The kennel^# Damage is increased by 100% and 30% max HP is healed after the death of an ally." statustab_skill81="^The pack^# Gets fully healed and a 100% increase to damage after the death of an ally." statustab_skill82="^Jump^#Escapes to the astral plane after 3 hits and forces the hero to attack another target; returns after 3 attacks and deals a critical hit with @% damage." statustab_skill83="^I am^#Destroys all cards and items at the start of battle.#Every 3rd attack erases 1 item and one of the hero’s stats from existence." statustab_skill84="^Pacifist^#Against the warrior: always the first target in battle and receives double damage." statustab_skill85="^Grind^#Health is equal to [number of mosters slain on this save*@]." statustab_skill86="^Item lover^#-@% health for each empty slot in the camp supply." statustab_skill87="^Deadline^#+100% attack speed when health is lower than @%." statustab_skill88="^Teamwork^#Always the second target in battle." statustab_skill89="^Bunnyhop^#Evasion is equal to [Loops completed in this expedition*@] (Not more than 50%)." statustab_skill90="^Musica universalis^#??? attack power ???" statustab_skill91="^Procrastination^#@% chance to skip the attack." statustab_skill92="^Life-loving^#Against the necromancer: always the first target in battle and receives double damage." statustab_skill93="^Perfectionism^#+@ damage for each unoccupied camp tile." statustab_skill94="^Story lover^#-1% damage for each unlocked monster article (no more than 50%)." statustab_skill95="^Useless debate^#When the health is lower than @%, causes the entire team to argue for @ sec." statustab_skill96="^Gullible^#Against the rogue: always the first target in battle and receives double damage." statustab_skill97="^Speedrun^#+@% attack speed for each occupied tile in this expedition." statustab_skill98="^Casual^#-25% defense for each chapter after the first one." statustab_skill99="^Not bug, but feature^#When health reaches @%: either gives up, or gets +100% hp and fully heals." statustab_skill101="^Brigand^#@% chance to destroy hero's item when attacking." statustab_fightwindow0="^Carnivorous roots^#Devours creatures that have less than @% hp left. The hero will become entangled." statustab_fightwindow1="^Storm temple^#Every 5 seconds lightning hits 2 random target(s) dealing [@ + defense*@] magic damage." statustab_fightwindow2="^Glow of a beacon^#Increases all creature’s attack speed by 20%." statustab_fightwindow3="^Battlefield^#20% chance for all enemies that have a soul to be reborn as ghosts after being killed." statustab_fightwindow4="^Zero milestone^#All enemies’ damage is increased by @%." statustab_fightwindow5="^Zero milestone^#All enemies’ damage is reduced by @%." statustab_fightwindow6="^Vampire aura^#All enemies that are not ^objects^ or ^artificial^ gain the ^Vampirism^ effect (10%)." statustab_fightwindow7="^Poisonous gas^#Regeneration and vampirism cause damage instead of healing. Affects all creatures." statustab_fightwindow8="^Withering^#All creatures’ hp is lowered by @%." statustab_fightwindow9="^Spider web^#All units except spiders receive the ^Spider web^ effect that lowers their attack speed by 20% until the end of battle." statustab_fightwindow10="^Volley^#Every @ seconds archers from the outpost shower the battlefield with arrows, dealing @ damage to everyone." [perks] perk_get="Active traits" perk_boss0="Choose one reward" perk_boss1="Your reward" perk_select="Choose a new trait" perk_res="Resource assortment" perk_0="^Shield-master^#@% chance upon hit of stunning target for @ seconds." perk_1="^Skilled armorer^#Defense is increased by @ after every loop." perk_2="^Buckler^#Every counterattack restores @*loop hp." perk_3="^Article of protection^#After receiving this effect and after every loop, the hero receives a bar of phantom protection that equals @% of his max hp. All damage to it is dealt ignoring defense." perk_4="^Blade of dawn^#Every morning the hero’s sword is filled with sunlight, causing its next attack to deal *@ damage to all." perk_5="^Somersault^#@% chance to perform a counterattack during evade." perk_6="^Strong aftertaste^#+@ damage for every potion used." perk_7="^Dominant mass^#Damage is increased by @% of defense value." perk_8="^Battering ram^#The hero rushes into battle head-on and his first attack has a @% chance to stun each enemy for @ seconds." perk_9="^Fuss^#The hero receives @% less damage for every enemy, starting after the second enemy." perk_10="^Smoke screen^#After losing @% of his max hp in battle, the hero will evade all attacks for @ seconds." perk_11="^Pickpocket^#@% chance to steal a resource shard from an enemy while countering." perk_12="^Picky^#Lowers the quantity of items received on the camp tile by 3, while increasing the quality of exchange for trophies." perk_13="^Marauder^#Fighting against @ or more enemies will grant you an additional trophy." perk_14="^Child of the forest^#A ratwolf may come to your aid during battle (@% chance)." perk_15="^Old scars^#Max hp is increased by @ for each received trophy." perk_16="^Lethal weakness^#Every 10% of lost hp gives you a @% chance to instantly deal 1000% damage." perk_17="^Nothing is sacred^#+@ hp after a kill." perk_18="^Master of fencing^#@% chance to simultaneously attack two targets." perk_19="^Edge of impossible^#@% chance to exceed the number of skeletons and summon 2 of them during the last summon." perk_20="^Field practice^#+@ to skeletons’ level for a loop (starting from the loop when this trait was received)." perk_21="^Art of control^#+1 to maximum number of skeletons." perk_22="^Residual heat^#Receive +@*loop hp after skeleton’s death." perk_23="^Ambitions of the dead^#After killing an enemy, skeleton fully heals itself; its damage and hp are increased by @% until the end of battle." perk_24="^Counterattack^#After hero receives direct damage all skeletons have a @% chance to immediately perform a counterattack." perk_25="^Preparation for a ceremony^#First two skeletons summoned in a day will be strengthened." perk_26="^Unseen care^#A permanent +@ bonus to energy armor for every summoned skeleton." perk_27="^Horde^#3 strengthened skeletons will be joining the hero on every loop to help in battle." perk_28="^Laying down one’s life^#Any direct damage to the hero will be evenly split between him and his skeletons." perk_29="^Card-sharp^#@% chance to keep the card after placing its tile (doesn’t work for the golden cards)." perk_30="^Surveyor^#+@*loop hp for an adjacent road-side tile while passing a tile." perk_31="^Second thoughts^#Get a new set of 3 traits (doesn’t spend points)." perk_32="^Supplies^#The hero leaves @% of his findings in a camp when passing through a campfire tile." perk_33="^Survivalist^#If your hp drops below @% your regeneration is doubled." perk_34="^Blissful ignorance^#Deals you a full hand of ^Oblivion^ cards. From now on using ^Oblivion^ cards heals hero by @% of his max hp." perk_35="^Deep pockets^#Resource cap in the expedition is increased by @%." perk_36="^Axis tilt^#time flies @% faster." perk_37="^Omicron's Technique^#+1 resurrection charge" perk_38="^Awakened fragment^#@% chance to get a whole resource sphere instead of a chunk." perk_39="^Treasure hunter^#@% chance for a chest to spawn on top of a killed enemy." perk_40="^Gift of blood^#On hit a hero can summon a blood lightning with mysterious chance." perk_40_0="^Gift of blood^#On hit a hero can summon a blood lightning. Chance is equal to vampirism." perk_40_1="^Gift of blood^#On hit a hero can summon a blood lightning. Chance is equal to critical hit chance." perk_40_2="^Gift of blood^#On hit a hero or his skeleton can summon a blood lightning. Chance is @%." perk_41="^Post-mortem toll^#@% chance to get a random basic resource chunk upon killing an enemy." perk_42="^Skilled architect^#Upon each building hero gets @*loop experience." perk_43="^Eye of god^#@% chance that the enemies will have one ability less. Doesn't affect bosses." perk_44="^Shield of faith^#Upon killing an enemy hero receives one stained-glass charge, which can protect him with @% chance. @ stained-glasses max." perk_45="^Their own peril^#Hero has a @% chance to reflect a ranged shot into a random enemy." perk_46="^Bottomless bottle^#@% chance not to spend a healing potion upon usage." perk_47="^Blind fury^#Once per battle hero does 4 hits with double the speed when the health falls below @%." perk_48="^Lightning fast^#A hero or his skeletons have a @% chance to perform a quick 3-hit combo, with each hit dealing @% damage." perk_48_0="^Lightning fast^#A hero has a @% chance to perform a quick 3-hit combo, with each hit dealing @% damage." perk_48_1="^Lightning fast^#Summoned skeletons have a @% chance to perform a quick 3-hit combo, with each hit dealing @% damage." perk_49="^Hunter's mark^#After killing an enemy, your next attack will deal @xloop extra damage." [info] menu_0="Master volume" menu_1="Effects volume" menu_2="Music volume" menu_3="Fullscreen/window mode" menu_3_1="View mode:##• full screen (the picture may be slightly distorted)##• aspect ratio preservation (proper interpolation, but the frame is bigger)" menu_4="Language select" menu_5="Developer’s page on VKontakte" menu_6="Developer’s account on Twitter" exped_0="Day progress" exped_1="Map completion.#When this bar is filled the boss of this chapter will appear on the campfire tile." exped_2="Game speed#Doesn’t affect the speed of battles." exped_3="Switch between ^adventure^ and ^planning^ modes." exped_3_1="[Space/Right click]" exped_4="Show/hide resources and items found during this expedition." exped_5="Hero traits menu" exped_6="Loop counter#Affects enemies’ level.#Affects the level of equipment found." exped_7="Hero’s health points" exped_7_1="Hero's health and exp. points" exped_8="Return to camp#Hold - turn on auto return by the campfire" exped_9="Number of trophies to exchange for rewards in camp" exped_10="Hero will be automatically revived with @% HP#[camp cemetery effect]" exped_11="A chance to be revived with full hp after death.#[ancestral crypt effect]" exped_12="A chance to be revived with full hp after death.#[^Omicron's Technique^ trait]" camp_0="Dismantle building" camp_1="Upgrade building" camp_2="Available supply slots:" camp_2_1="• for furniture" camp_2_2="• for tools" camp_2_3="• for food" camp_2_4="• for jewelry" camp_2_5="• max equipped items" camp_3="Sort items in inventory by this category" camp_4="Available item slots#right click: unequip item and place it in inventory." camp_5="Create random item" camp_6="Dismantle item" camp_7="Created item type" camp_8="Open more info.#Requires ^The book of memories^." camp_9="Create selected resource.#Requires hydrogen." camp_10="Transmute resource into hydrogen" camp_11="Available hydrogen" camp_12="Approximate number of monsters per day for the current deck of cards" camp_13="Number of monster sources in this deck" camp_14="Approximate number of loot for the current deck of cards" camp_15="Cards in the deck / max number of cards" camp_16="Number of road cards in this deck" camp_17="Number of road-side cards in this deck" camp_18="Number of external cards in this deck" camp_19="Number of special cards in the deck" camp_20="Show/hide building levels and improvement options" camp_20_1="[Tab]" camp_21="Show/hide building levels and improvement options" camp_22="Road cards" camp_23="Roadside cards" camp_24="Landscape cards" camp_25="Special cards" camp_26="Max number of cards in the deck" camp_27="Max number of deployable objects" camp_28="Active effects" loop_small="loop" loop_big="LOOP" [res] res0_1="Stable branches" res0_2="Somehow the memory of these sticks wasn’t lost." res0_3="pieces of stick form a beam of stable wood." res1_1="Stable wood" res1_2="A log that somehow managed to keep its structural integrity despite the general chaos." res2_1="Preserved pebbles" res2_2="Small stones that still remember how the world used to look. When you hold them, you’re able to vaguely remember it for a few seconds, too." res2_3="pieces of pebbles form one preserved rock." res3_1="Preserved rock" res3_2="Apparently untouched by the Lich's curse and thus suitable for building despite the shapelessness of the world." res4_1="Scrap metal" res4_2="Small pieces of metal that survived the Lich's curse. Sometimes this is all that remains from armor or a sword that you haven’t looked at for awhile." res4_3="pieces of scrap metal form one bar of stable metal." res5_1="Stable metal" res5_2="A chunk of metal saved from being devoured by the Lich. Its pieces stick together as if they are magnetized." res6_1="Ration" res6_2="A small amount of food. Surprisingly, it can still satisfy one’s hunger. These things are a real luxury now." res6_3="rations form a whole food supply." res7_1="Food supply" res7_2="A small pack of food found in the ruins of the new world. Unlike the rest of the world, hunger is still here, and you’ll need all the means you can get to fight it." res8_1="Orb of expansion" res8_2="A physical manifestation of expanding space in the form of a little sphere." res9_1="Orb of immortality" res9_2="Usually death is unstable. This orb makes it stably nonexistent for a few seconds. That is usually enough to avoid this gruesome fate." res10_1="Memory fragment" res10_2="Rumors, myths, and someone’s delusions. It will take weeks to understand it all. And it will take years to decide if you really need this." res10_3="fragments form a complete book of memories." res11_1="Book of memories" res11_2="Only real facts and many truths. But only about one thing. And one time." res12_1="Noticeable change" res12_2="This is enough to turn a caterpillar into a butterfly, a seed into a sprout, or a drop of water into steam. Will turn itself into something else too if you collect enough of it." res12_3="changes form a complete metamorphosis." res13_1="Metamorphosis" res13_2="The world’s ability to change and transform was carefully detached from its existence, put into an orb, and destroyed. It’s nice that it isn’t irreversible." res14_1="Pitiful remains" res14_2="A life someone lived. A desire to keep living. A sad fate." res14_3="remains form a whole orb of afterlife." res15_1="Orb of afterlife" res15_2="All existence’s ability to die. You may find it terrible, but the world couldn’t exist without its fragility and transience." res16_1="Time shard" res16_2="The laws of this world are usually based on space and time. But space is shattered. And so is time, as you can see." res16_3="shards form a whole astral orb." res17_1="Astral orb" res17_2="An emptiness filled with echoes of the light of distant stars. The lack of stars in the sky suggests that they were taken from this world too." res18_1="Craft fragment" res18_2="A delicate fitting, a masterful carving. Fragments of work done by someone’s skillful hands." res18_3="fragments form a whole orb of crafts." res19_1="Orb of crafts" res19_2="Work that’s been done flawlessly. A life spent searching for perfection." res20_1="Living fabric" res20_2="A fragment of fabric that lives, grows, and even gets older. In general, a substance with a very curious structure." res20_3="pieces of fiber form a whole orb of evolution." res21_1="Orb of evolution" res21_2="An attempt to improve, to adapt, and to survive. An eternal struggle for a place under the sun." res22_1="Shapeless mass" res22_2="A fluid mass of uniform elements. A flexible image of passive plasticity." res22_3="drops form a whole orb of unity." res23_1="Orb of unity" res23_2="Separation made whole. A way to become more than just a sum of your components. Order made from chaos." [expedidion_menu] exp_menu="Expedition menu" exp_carddeck="Deck building menu" exp_carddeck_gold="Golden cards" chapter="Chapter @:" chapter_enemy_skills_0="Enemies have 0-1 abilities" chapter_enemy_skills_1="Enemies have 1-2 abilities" chapter_enemy_skills_2="Enemies have 2-3 abilities" chapter_enemy_skills_3="Enemies have 3-4 abilities" chapter_resources="Bonus resources: @%" chapter_resources_max="Max amount of a resource: @" chapter_resources_max_inf="No limit on resources" chapter_enemy_buff="Enemies’ strength: @%" chapter_enemy_roundscale="Enemies’ strength growth: @% per loop" class_0="Class: Warrior" class_1="Class: Rogue" class_2="Class: Necromancer" class_review_0="- A class that doesn’t have any particular benefits or disadvantages. Has the highest durability compared to other classes.#+@% damage for each second of the fight." class_review_1="- Can receive trophies after killing enemies in battle and exchange them for equipment in the camp. Has 5% vampirism from the start. 10% bonus for any effect for every equipped item with the same effect." class_review_2="- Summons skeletons that fight instead of their master. Number and power of skeletons depend on necromancer’s equipment and skills." class_stats="Additional class stats:" class_stats_list="-1, -1, damage, attack speed, damage to all, counterattack [%], regeneration, evade [%], vampirism, defense, crit.chance [%], crit. damage [%], summon quality, max skeletons, skeletons’ power" cemetery="Hero can resurrect once with @% hp." start_equip="Starts with warrior’s gear." start_equip_class="Starts with gear suitable for his class." potion="•Heals @% of hp.#•+@ each loop.#•Up to @ potions." [alchemy_menu] alch_name="Alchemy" alch_crea="Synthesize" alch_dest="Decompose" [furniture_menu] frnmnu1="Furniture" frnmnu2="Tools" frnmnu3="Food" frnmnu4="Jewelry" frnmnu5="Right click removes item from a slot." frnmnu6="Click and hold to unequip an item." [furniture] frn0_1="Alchemist’s shelf" frn0_2="A shelf with slots for vials and reagents, labels for bottles, and other mysterious stuff that belonged to the previous owner." frn0_3="+@ to max number of potions." frn1_1="Count’s Chair" frn1_2="Although this chair’s previous owner was a vampire, it is decorated with a surprisingly high number of wooden stakes. Still has a trace of life-absorbing aura." frn1_3="+@% to vampirism, if you already have it." frn2_1="Antique Wardrobe" frn2_2="A beautiful antique wardrobe. A silent witness to several generations of fashion." frn2_3="+@ hp every time the hero equips a new item." frn3_1="Shoe Nails" frn3_2="A handful of small nails for fixing soles and small heels. You better wrap them in a piece of fabric if you want to take them with you." frn3_3="Attackers receive @ damage after every hit." frn4_1="Herbalist’s Sickle" frn4_2="Comes in handy when you need to carefully gather some rare herbs. Every herbalist can appreciate both the convenience of this tool and the pleasant smell of metal and mint coming from its curved blade." frn4_3="+@% to the potions’ healing power." frn5_1="Forester’s Axe" frn5_2="An old but still reliable and sturdy tool. The ability to chop wood comes with the price of callouses on your hands." frn5_3="Every time the hero receives stable branches, he has a 10% chance of receiving more." frn6_1="Mixed nuts" frn6_2="A small basket of various nuts. Won’t go bad and will feed you well. A great type of food to store for the winter and a nice evening snack." frn6_3="+@ max hp for every point of defense the hero has." frn7_1="Smoked ham" frn7_2="Tasty smoked meat is always a welcome guest to any table." frn7_3="Heals @ hp at the start of each day." frn8_1="Garlic" frn8_2="The distinctive taste of garlic will make any food tastier. Nobody knows why vampires don’t like garlic. Maybe it’s a price they must pay for their extraordinary powers?" frn8_3="+@ hero damage against all vampires." frn9_1="Brass candlestick" frn9_2="Mostly just a piece of art. But still quite useful. It’s a real waste to burn three candles at once, but who can refuse the comfort of some warm light in these dark times?" frn9_3="The hero’s damage is increased by 5% when he is in range of a road lantern or a beacon (effects don’t stack)." frn9_4="The hero’s damage is increased by 5% when he is in range of a road lantern or a beacon" frn10_1="Old painting" frn10_2="Just a single look at this painting reminds you of someone. But you still can’t remember who that might be. Canvas. Oil paints. Year and creator are unknown." frn10_3="Increases damage done to boss by @%." frn11_1="Silverware" frn11_2="A small set of cutlery that makes eating much more comfortable. Silverware requires some special treatment but it’s still nice to have it. Some old engraving can still be seen on the dishes, but you can’t make anything of it." frn11_3="+@ hero damage against all undead." frn12_1="Oak bed" frn12_2="Heavy, sturdy, and old. Sleeping on it is very comfortable. But be careful not to wake everybody in the house with its loud squeaking." frn12_3="+@% hp for passing the campfire, but max hp is lowered by @% from the base amount" frn13_1="Dinner table" frn13_2="Despite its name, you can also have breakfast and lunch on it. Should be cleared after every meal. Or at least by the end of the day." frn13_3="+@*loop hp for passing the campfire." frn14_1="Antique shelf" frn14_2="Its contents are protected from dust and moisture by a layer of glass, but you can still look. This piece of furniture has seen better days, so you’d better not use it too often." frn14_3="+@ to max hp for every whole resource gained during this expedition." frn15_1="Farmer’s scythe" frn15_2="A bit rusted, but nothing a whetstone can’t fix. Apart from that, it’s a good tool for harvesting wheat or gathering hay." frn15_3="@% chance to receive 1 ration while passing through a wheat field. @% of damage becomes damage to all." frn16_1="Skinner’s knife" frn16_2="A knife made for working with animal skins. Not in mint condition but still quite useful in capable hands." frn16_3="@% chance to receive 1 ration after killing a ratwolf. +@ hero damage against all ratwolfs." frn17_1="Blacksmith’s hammer" frn17_2="This tool is unmatched in making lots of sparks. A loyal companion to all blacksmiths. Respects hard work and a firm hand." frn17_3="+@ defense." frn18_1="Loaf of bread" frn18_2="A bit charred on one side, but still good. A welcome sight on a dinner table for rich and poor alike." frn18_3="+@ max hp" frn19_1="Meat stew" frn19_2="A bowl of hot stew is the best way to stay warm on a cold winter night. Still good at any other time, of course. Spiced with some dried herbs." frn19_3="Receive additional @ hp while passing through a village." frn20_1="Cheese" frn20_2="A type of food that’s tasty and can be conveniently stored for a long time. Don’t be sad if you don’t have a glass of wine to go with it. The cheese is quite tasty on its own." frn20_3="+@ hp after killing an enemy." frn21_1="Silver pendant" frn21_2="A beautiful piece of antique jewelry. The pendant is a small medallion in the shape of a bat, clinging to the silver chain with its tiny claws." frn21_3="- @ damage from all vampires." frn22_1="Rare book" frn22_2="Time was merciless to this book and it’s impossible to read it anymore. Small fragments of text tell you about times and places that are long forgotten, but it’s not enough to get a complete memory or piece of knowledge." frn22_3="+@ defense for every card in player’s hand (effects don’t stack)." frn22_4="+@ defense for every card in player’s hand." frn23_1="Exquisite mirror" frn23_2="It’s a bit tarnished but still does a better job than the surface of a lake or a metal plate. The frame is decorated with tiny bolts of lightning." frn23_3="@% chance to redirect lightning (from the Storm temple) or a magical attack to a random enemy." frn24_1="Miner’s pick" frn24_2="The best weapon if you get in a fight with a mountain. Any other rock won’t have a chance against it either, of course." frn24_3="+@ pebbles while passing the campfire tile." frn25_1="Jeweler’s lens" frn25_2="Multiple lenses with different magnifying abilities put into a single frame with a varnished handle. Allows a jeweler to become even better at what he does." frn25_3="Raises the chance of finding a rare item by @%." frn26_1="Old frying pan" frn26_2="A simple yet irreplaceable kitchen implement. Doesn’t usually need an introduction. A deadly weapon in the hands of an angry housewife." frn26_3="Additionally heals @ hp when you pass the campfire tile." frn27_1="Kitchen knife" frn27_2="Usually used to cut and peel vegetables, but can also be pretty dangerous for a clumsy cook’s fingers." frn27_3="+@% base hp for every ^food^ item placed in your camp." frn28_1="Sturdy stool" frn28_2="A bit more comfortable and easier to carry than a simple log. Also looks a bit nicer. Can help you reach the top shelf if such a need arises." frn28_3="+@ hp regeneration per second if you already have it." frn29_1="Chest" frn29_2="The lid is really heavy, so you should probably only open it when you actually have to. Equipped with a long-broken locking mechanism." frn29_3="Lowers the resource penalty for dying or retreating by @%." [dead_menu] left="You will keep:" lost="You will lose:" dead1="You’ve died in battle.#Death does not favor the fallen, but it made a little exception for you." dead2="Retreat:#- you keep" dead3="% of all resources found." run1="The thought of leaving the battlefield and going back to your cozy camp has passed through your mind. You’ll have to leave some of your findings behind so the monsters won’t catch you." run2="Retreat:#- you keep" run3="% of all resources found." run01="The thought of leaving the battlefield and going back to your cozy camp has passed through your mind. What a timely idea! The camp is just around the corner!" run02="Retreat:#- you keep all resources." win1="The boss has been defeated, but your journey doesn’t have to end.#You can retreat to the camp with all your findings.#But remember: the world will forget all your deeds.#It always forgets." win2="Retreat:#- you keep all resources." [craft_menu] craft0="Item crafting menu" craft1="Craft" craft2="Dismantle" [demolish_menu] demol0="Dismantling menu" demol0_1="After dismantling#you’ll keep#these resources:" demol1="Dismantle" [save_menu] save0="Save slots" save1="Copy" save2="Delete" save3="Start" save4="Load" save5="Empty" save6="Hold" [button] stats="Descriptions" building="Build" rezimi1="Adventure" rezimi2="Planning" building_menu="Building menu" exp_menu="Expedition menu" stats_menu="Statistics" equip_menu="Camp supply menu" equip="Supply" sort="Sort" expedition="Expedition" expstart1="Start" expstart2="Confirm" craft="Craft" continue="Continue" exit="Exit" start="Start" rebirth="Resurrect" stay="Stay" getall="Take all" retreat="Retreat" killtutor1="Skip#tutorial" killtutor2="Hold" killtutor3="Skipping..." saveslots="Select#save slot" encyclopedia="Encyclopedia" alchemy="Alchemy" class="Class" chapter="Chapter" [tutorial] tutorial_pc="(Space, right click, mode switch)" tutorial_mob="(The switch is on the top or right side of the screen)" tutorial_1="To change between ^Adventure^ (traveling through the map) and ^Planning^ (stop) modes. press the switch" tutorial_1_1=", Right click or Space.##" tutorial_1_2="Or just push the button in the lower right corner.##" tutorial_1_3="- Continue your journey by changing the game mode." tutorial_2="Pay attention to the day progress bar at the top of the screen. New enemies usually appear at the end of the day.##- Continue your journey by changing the game mode." tutorial_3="Traveling, fighting, and most other actions are done automatically. The player can’t affect them directly.##- Press anywhere to continue." tutorial_4="You have an inventory and an item slot. You know what to do.##- Equip an item to continue." tutorial_5="You can use cards that are left after defeating enemies to add various new objects to the map. That’s what ^Planning^ mode is for.##- Drag the card to a suitable space to ^Remember^ the land." tutorial_6="Good.##- Now continue your journey." tutorial_8="You can get new items and cards during battle, as you’ve probably already noticed.#Some items have unique abilities, as do most of the cards.@##- Equip a new weapon and place a new card on the map to continue." tutorial_8_1="By hovering over an item or card you can inspect its properties." tutorial_8_2="By clicking on an item or card you can inspect its properties." tutorial_9="Some of your actions will yield resources that you will need later on, but not right now. But that shouldn’t stop you from looking at them right now.##- Continue your journey by changing the game mode." tutorial_10="The game itself is a journey on a looped path. Only you will decide when it’s time for the hero to return to the camp... Either you or the fangs and claws of your enemies, of course.#You can retreat almost anytime, but a special animation will let you know when it’s safer to do so.##- Retreat to the camp by pressing the button." tutorial_11="Nice place to set up camp.#This is when all resources you’ve gathered will come in handy. Who would have thought? You have just enough wood and stones to make a campfire! What a nice coincidence!#Build a campfire using the building function while in a camp.##- Press the Build button, select the campfire, and place it." tutorial_12="Congratulations! You’ve beaten this annoying tutorial.#You can now start your first expedition... Or not... Do as you wish.##- Click anywhere to complete the tutorial." [textflow] parry="COUNTER" evade="EVADE" stun="STUN" crit="CRIT" reflect="REFLECT" stainedglass="BLOCK" [misc] potion1="Healing potion" potion2="Your trusty travel companion. Heals you by @% hp when your life is in danger. The fewer you have, the more you cherish them." potion3="Charges left: @" potion4="Now you have one less companion." [statistics] stat="GAME STATS" stat_time="Game time" stat_time_exp="Expedition time" stat_expeditions="Expeditions started" stat_kills="Kills" stat_kill_zero="Your hands are covered in blood, but the blood is yours. You haven't killed anyone yet." stat_kill0="Slime" stat_kill1="Skeletons" stat_kill2="Ratwolves" stat_kill3="Goblins" stat_kill4="Ghosts" stat_kill5="Spiders" stat_kill6="Scarecrows" stat_kill7="Chests" stat_kill8="Vampires" stat_kill10="Flesh golems" stat_kill11="Books" stat_kill12="Vampire mages" stat_kill13="Mosquitoes" stat_kill14="Dark slime" stat_kill15="Ghouls" stat_kill16="Cracked skeletons" stat_kill17="Living armor" stat_kill18="Goblin leaders" stat_kill22="Mimics" stat_kill23="Fishmen" stat_kill24="Fields of blades" stat_kill25="Wooden warriors" stat_kill26="Watchers" stat_kill27="Watcher mages" stat_kill28="Hunter’s hounds" stat_kill29="Scorch worms" stat_kill30="Blood clots" stat_kill31="Sirens" stat_kill32="Swarms of bats" stat_kill33="Ghosts of ghosts" stat_kill34="Prime matter" stat_kill35="Goblin archers" stat_kill36="Skeleton archers" stat_kill37="Harpies" stat_kill38="Gargoyles" stat_kill39="Jellyfish" stat_kill40="Angels" stat_kill47="Bandits" stat_boss_kills="Bosses killed" stat_secretboss_kills="Secret bosses killed" stat_kill_lich="Lich" stat_kill_prist="Priestess" stat_kill_hunt="Hunter" stat_kill_omega="Omega" stat_death="Killed by" stat_death_zero="You haven't been killed yet. Amazing!" stat_death0="Slime" stat_death1="Skeletons" stat_death2="Ratwolves" stat_death3="Goblins" stat_death4="Ghosts" stat_death5="Spiders" stat_death6="Scarecrows" stat_death7="Chests" stat_death8="Vampires" stat_death10="Flesh golems" stat_death11="Books" stat_death12="Vampire mages" stat_death13="Mosquitoes" stat_death15="Ghouls" stat_death16="Cracked skeletons" stat_death17="Living armor" stat_death18="Goblin leaders" stat_death22="Mimics" stat_death23="Fishmen" stat_death24="Fields of blades" stat_death25="Wooden warriors" stat_death26="Watchers" stat_death27="Watcher mages" stat_death28="Hunter’s hounds" stat_death29="Scorch worms" stat_death30="Blood clots" stat_death31="Sirens" stat_death32="Swarms of bats" stat_death33="Ghosts of ghosts" stat_death34="Prime matter" stat_death35="Goblin archers" stat_death36="Skeleton archers" stat_death37="Harpies" stat_death38="Gargoyles" stat_death39="Jellyfish" stat_death40="Angels" stat_death47="Bandits" stat_death_darkslime="Dark slime" stat_death9="The Lich" stat_death19="The Priestess" stat_death20="The Hunter" stat_death21="Omega" stat_death_lightning="Lightning strikes" stat_death_swamp="Swamps" stat_death_unknown="Mysterious reasons" stat_ressurect="Resurrections" stat_retreat="Retreats to camp" stat_round_all="Loops completed" stat_round_max="Max number of loops in a single expedition" stat_round_lich="Fastest defeat of the Lich (loops)" stat_round_prist="Fastest defeat of the Priestess (loops)" stat_round_hunt="Fastest defeat of the Hunter (loops)" stat_round_omega="Fastest defeat of Omega (loops)" stat_build_cards_placed="Land cards laid out" stat_build_cards="Tiles placed" stat_build_cards_zero="You haven't built anything yet. Give it a try, it may help you on your journey." stat_build_card0="Pieces of the world forgotten" stat_build_card1="Cemeteries" stat_build_card2="Villages" stat_build_card3="Groves" stat_build_card4="Wheat fields" stat_build_card5="Spider cocoons" stat_build_card6="Vampire mansions" stat_build_card7="Battle fields" stat_build_card8="Goblin camps" stat_build_card9="Beacons" stat_build_card10="Rocks" stat_build_card11="Mountains" stat_build_card12="Forests" stat_build_card13="Thickets" stat_build_card14="Blood groves" stat_build_card15="Storm temples" stat_build_card16="Bookeries" stat_build_card17="Abandoned bookeries" stat_build_card18="Rivers" stat_build_card19="Road lanterns" stat_build_card20="Swamps" stat_build_card21="Arsenals" stat_build_card22="Mazes" stat_build_card23="Zero milestones" stat_build_card24="Ransacked villages" stat_build_card25="Count’s lands" stat_build_card26="Smith’s forges" stat_build_card27="Reed" stat_build_card28="Bridges" stat_build_card29="Lich’s palaces" stat_build_card30="Overgrown fields" stat_build_card31="Villages?" stat_build_card32="Hungry groves" stat_build_card33="Chronocrystals" stat_build_card34="Temporal beacons" stat_build_card35="Burned forests" stat_build_card36="Ruins" stat_build_card37="Blood paths" stat_build_card38="Shipwrecks" stat_build_card39="Goblin lookouts" stat_build_card40="Deserts" stat_build_card41="Sand dunes" stat_build_card42="Oases" stat_build_card43="Outposts" stat_build_card44="Mountain peaks" stat_build_card45="Treasuries" stat_build_card46="Empty treasuries" stat_build_card47="Meadows" stat_build_card48="Ancestral crypts" stat_build_card49="Blooming meadows" stat_build_card50="Suburbs" stat_build_card51="Towns" stat_build_card52="Dimension rift" stat_build_card53="Bandit camps" stat_resources_get="Resources acquired" stat_resources_get_zero="You haven't found any resources. That’s too bad." stat_resources_lost="Resources lost" stat_resources_lost_zero="You haven't lost any resources. You’re a keeper, aren’t you?" stat_resources_0="Stable branches" stat_resources_1="Stable wood" stat_resources_2="Preserved pebbles" stat_resources_3="Preserved rock" stat_resources_4="Scrap metal" stat_resources_5="Stable metal" stat_resources_6="Rations" stat_resources_7="Food supplies" stat_resources_8="Orbs of expansion" stat_resources_9="Orbs of immortality" stat_resources_10="Memory fragments" stat_resources_11="Books of memories" stat_resources_12="Noticeable changes" stat_resources_13="Metamorphoses" stat_resources_14="Pitiful remains" stat_resources_15="Orbs of afterlife" stat_resources_16="Time shards" stat_resources_17="Astral orbs" stat_resources_18="Craft fragments" stat_resources_19="Orbs of crafts" stat_resources_20="Living fibers" stat_resources_21="Orbs of evolution" stat_resources_22="Shapeless mass" stat_resources_23="Orbs of unity" stat_potions_drink="Potions used" stat_quest_done="Quests completed" stat_quest_fail="Quests failed" stat_alchemy_create="Resources synthesized" stat_alchemy_destroy="Resources turned into hydrogen" stat_items_build="Pieces of furniture crafted" stat_items_disas="Pieces of furniture dismantled" [dia_camp_exp1] dialog_list=H,-EMPTY; dialog_place=0,0,0,0; text_0="This path... Everything is wrong! But I remember!" text_1="It looks like a completely different place. And it’s empty again! Do my actions have any meaning?" text_2="..." text_3="Like I have a choice.#If I need to give up and cry to save the world, I am the worst savior of all.#Let’s do it." [dia_camp_cmp1] dialog_list=H,-YOTA; dialog_place=1,0,1,0,1,1,0,1,1,0,0,1,1,0,0,1,1,0; text_0="I can’t believe it. Hey, everybody! The boy has managed to return!" text_1="Survivors?! Does this mean I’m not alone anymore?#Where did you come from? Is there still a place without darkness?" text_2="We don’t know where we came from. Or we can’t remember.#These people you see are only a small part of what's left of the group. I think." text_3="You’re not sure?" text_4="We’re not sure. We reached that conclusion because of the abandoned luggage and leftover daily rations." text_5="With each day - new signs of presence of people that, as far as everyone here knows, have never even been with us. It’s like we forgot them..." text_6="You forgot?" text_7="Exactly. It’s like people disappear every day and we instantly forget they even existed. Almost as if we forgot the place we came from.#And our families. And maybe even ourselves." text_8="My name is Yota. That’s the part I still remember. Nobody else’s memory is in much better shape." text_9="That’s why I remember so little about myself. Everything is forgotten." text_10="But wait... You said that I’d ^managed to return^?#That means you remembered I was here." text_11="Yes, that’s why it’s so important to us.#We saw you leave, but you were gone before we could approach you..." text_12="Listen, we can’t wander around in this emptiness anymore. There’s a campfire and a few sleeping bags here. A real luxury in these dark times.#What do you say?" text_13="Oh, of course! I’d be very grateful if we could team up.#I want to restore everything... I’ve begun to remember the world as it was before." text_14="But there’s no point to it without other people. It’s too lonely without them." text_15="Remembering the world? I don’t understand what you’re talking about. I’m too exhausted.#But we’d be glad if you could help us. And we’d be glad to help you." text_16="Just don’t ask us to go with you. I don’t know how you managed to return, but for us, leaving the group is too dangerous." text_17="I will ask no such thing of you. For now, I just want to have a place to return to. A place where I can hear other people’s voices." [dia_camp_cmp2] dialog_list=H,-YOTA; dialog_place=1; text_0="We weren’t joking about helping you.#Here are the few things that survived the cataclysm and don't vanish away... Can't be forgotten. Take them. You might need them." [dia_camp_cmp3] dialog_list=H,-YOTA; dialog_place=1,0,0,1,1,0,1,1,1,0,1,1; text_0="Another success. You’ve returned and we still remember you.#Unbelievable!" text_1="Yeah. It’s good to be back. But I’d hardly call it a success." text_2="My old memories of the world are gone. The path is empty again and there’s only darkness everywhere I look." text_3="Interesting... So technically you remember that there are things you have forgotten.#We should find a way to use that." text_4="Let's talk about something more positive.#We managed to tidy this place up. It’s time for the next step." text_5="What do you have in mind?" text_6="Expanding the camp. We have all sorts of craftsmen-from cooks to an alchemist-but they all need a place to work." text_7="But we can’t use the materials from around here.#You turn away for a second from a branch or a stone you’ve just found-and it’s gone." text_8="I’m afraid only you can solve this problem.#The materials that survived your trip always look suitable for building." text_9="But these are just stones and splinters. How can you build something with them?" text_10="Curious, eh? I noticed it with the fire you’ve made.#The things you obtain somehow ^infect^ everything similar with stability." text_11="Only in small amounts, but it’s still something.#Even a small branch is enough to make a wooden wall exist without constant supervision." [dia_camp_cmp4] dialog_list=H,-YOTA; dialog_place=0,1,0,1,1; text_0="I’m alive? But how?" text_1="Thanks to us. A small group of us dragged you here. It wasn’t easy." text_2="How could you fight off all those monsters? They nearly killed me." text_3="That’s also interesting. Many of them vanished right before our eyes. Some we managed to avoid.#But I think most of the beasts were gone even before we left the camp." text_4="I think your trips are deeply connected to your memories, my friend.#Everything falls apart as soon as you’re unconscious." [dia_camp_cmp4_1]; text_0="I have no Idea how I managed to come back to life. I was nearly dead, I think." [dia_camp_cmp5] dialog_list=H,-YOTA; dialog_place=0,1,0,0,1,0,0; text_0="Everybody, listen! The Lich is dead. The curse has been lifted. But..." text_1="What Lich? And what curse?#I believe you, of course, but I have no idea what you’re talking about." text_2="You don’t remember the dead sorcerer?#The one in a fur coat, holding a scepter, all shrouded in star nebulas, floating above the world on his shining wings and eating it piece by piece?" text_3="That’s strange. Everything looks the same around here. Why?" text_4="I guess he’s not the only reason for this darkness then." text_5="Hmm. The skeleton has mentioned ^Him^. Whoever he is, he must have something to do with the obliteration of the world." text_6="It seems that I have no other option but to continue my expeditions." [dia_camp_cmp5_1] dialog_list=H,-YOTA; dialog_place=0,0,1,0,1,1,1,1,0,0; text_0="That was surprisingly easy.#Now I only have to remember where my home is, extinguish this campfire, and..." text_1="Survivors?!" text_2="I can’t believe it.#Hey, everyone, the boy is back!" text_3="And I'm not just back. I stopped the curse that was spreading the darkness!" text_4="I don’t know what you’re talking about. This campfire is the only thing that’s not covered by a veil of darkness for days and days.#We barely made it here, and we forgot many friends and many parts of ourselves along the way." text_5="My name is Yota. That’s the part I still remember." text_6="We saw that you left the camp and were able to remember it. That’s why we’re so surprised by your return." text_7="Maybe we should team up and start helping each other?#I’m really just asking to be polite. We are too exhausted to leave." text_8="Hmm. The skeleton mentioned ^Him^.#Whoever he is, he must have something to do with the world’s oblivion." text_9="It seems that I have no other option but to continue my expeditions." [dia_camp_cmp6] dialog_list=H,-YOTA,-HuDOG; dialog_place=1,0,1,0,1,0,0,2,1,0; text_0="Welcome back... Is that a piece of glass sticking out of your shoulder?" text_1="What? Oh, I didn’t even notice it. And it’s not because of a high pain tolerance. I’m a bit shocked, to tell the truth.#I met a crazy preacher. Stained-glass windows, halos, and angel silhouettes all around. A holy jamboree, you could say." text_2="Let me guess.#We have all sinned and now we are doomed to face the holy wrath and apocalypse? And only in death shall we find salvation?" text_3="Not exactly. It’s more like ^God has decided to erase his creation. It has to be done... show some patience^." text_4="Well, that makes some sense, if you give it a little thought. Who else would have the power to do such a thing?" text_5="I don’t know much about Godhood, but I would think he’d be able to do all this instantly.#Putting it simply, we’d all be dead already. We wouldn’t even exist now." text_6="Even if the priestess is right... It’s not a reason to give up." text_7="ARH-WOOOO!!#(a howl from outer space)" text_8="What was that?! Did you hear that?" text_9="Yeah, and it felt horrible. Like someone’s coming to get me..." [dia_camp_cmp7] dialog_list=H,-YOTA; dialog_place=1,0,1,0,0,1,0,1; text_0="What happened? Why the shocked face?" text_1="Because it was nearly torn off. I still don’t quite get how I’ve ended up victorious." text_2="There, there. I think you’re underestimating yourself." text_3="No, I’m serious. That... Hunter. He had black holes as hounds. I think they can swallow whole planets. And the Hunter’s weapon... The stars went out behind me after every shot. With all that power, he could destroy an entire galaxy." text_4="And I’m sure he has already done so a few times. I don’t understand how I could be a match to fight him. And I’m afraid I'm realizing it’s true for both the Lich and the Priestess, as well." text_5="Oh no. Don’t tell me this encounter has broken you. Look, this place is becoming better. You mustn’t give up." text_6="What are you talking about? It’s quite the opposite. I’m fully confident that we will succeed. It’s not just a coincidence. I have the power to fight this evil and I have a chance to beat it." text_7="A chance to beat it, huh? Well, guess the luck is on your side, heh." [dia_camp_cmp8] dialog_list=H,-YOTA,-YOTAGds; dialog_place=2,2,0,2,2,2,1,0,0,1; text_0="The hero is back. The coin I tossed landed on the right side. Do I get the credit or do you?" text_1="It doesn’t matter.#A chain of coincidences has no meaning if even a single link is missing." text_2="Tell me, why were you pretending to be human all this time? Was it really necessary?" text_3="Yes.#I needed to focus my influence on this small area. On one little man." text_4="When I change appearance, I don’t simply put on a mask to pretend that I’m someone else. Gods think on different levels and different planes than... everyone else.#Everything seems primitive. Unimportant. Weak. I’m nearly dying of boredom trying to keep this conversation going." text_5="In a land of blind and deaf men, you must deprive yourself of sight and hearing to understand the locals, right? That’s how I did it." text_6="That’s how I can believe in you, in humans. That’s how I can show compassion and help.#I think that’s what happened to Alpha. Being a human made him compassionate, and he let himself be killed. Being a human made Omega sentimental. And you see what happened." text_7="I feel that this is the time to make a very important conclusion. So..." text_8="Nope. I have nothing.#I just don’t know what to say. You really think I should try to beat Omega in other chances?" text_9="Who knows? I myself don’t know.#But if you would like to try, you won’t have to ask me twice." [dia_camp_cmp9] dialog_list=H,-YOTA; dialog_place=1,1; text_0="Well, that’s it then. Now we can roll up our tents and leave these shelters.#I’ll need a few minutes to inform everyone." text_1="There are not enough houses for everyone so we’ll have to put multiple families in each house. But still, it gets us closer to a civilized way of life." [dia_camp_bld3] dialog_list=H,-HEAL,-YOTA; dialog_place=1,2,1,1,1; text_0="It’s a miracle that we could find some fertile soil. And that we were able to save some seeds of precious healing herbs." text_1="But the real miracle is that all these healing poultices and balms still have any effect." text_2="..." text_3="We’ve already lost many people because of the cataclysm. It would be nice not to lose more to disease." text_4="And these potions can also help you. Take a bottle or two on your trip and your chances of getting back unharmed will be much higher." [dia_camp_bld14] dialog_list=H,-YOTA; dialog_place=1,1,1,1; text_0="Have you noticed how strangely this oblivion affects our senses?" text_1="Hunger, for example.#You can stop eating for days and you still won’t be hungry. This, of course, does not mean that you should stop eating altogether." text_2="The farmer promises that he’ll be able to grow some stable crops. But it will take some time." text_3="It will be interesting to see what he can grow without sunlight." [dia_camp_bld5] dialog_list=H,-YOTA; dialog_place=1,1; text_0="We’re one step closer to proudly calling our humble camp a village.#Even though it’s just a shelter half-covered in mud." text_1="But we are really grateful!#People are very exhausted, both physically and mentally. Some private space to call a ^home^ will bring some happiness." [dia_camp_bld16] dialog_list=H,-GRKEEP; dialog_place=1,1,1; text_0="Thank you." text_1="It’s a nice place. Calm. There are some people. But quiet ones." text_2="They look a bit grim, but they can tell you many things. If you can listen." [dia_camp_bld16_1] dialog_list=H,-GRKEEP; dialog_place=1,1,1; text_0="I was looking at the people." text_1="At first, they were lying down. And then they started getting up. Walking. Bringing coffee. Convenient." text_2="I can look after you, too. You don’t need to lie down. You must go." [dia_camp_bld17] dialog_list=H,-GRKEEP; dialog_place=1,1,1,1,0,0,1; text_0="Oh! You’re interested too, eh?" text_1="Not everyone appreciates it. Not everyone understands." text_2="People can serve you not only with their voices. But with bones. Swords. Bows." text_3="And they are not evil if you don’t fear them." text_4="You’re right. I only need to raise a hand and... Wait. I’ve never done anything like this before." text_5="If... If I remember correctly." text_6="The craft teaches itself. Often through books. Or words. Or walls and stones in your case. It’s an unusual way." [dia_camp_bld4] dialog_list=H,-SMITH; dialog_place=1,1,1,0,1; text_0="By the anvil of the seven seas! It’s a small forge!" text_1="Yo-ho-ho! You have no idea how I’ve missed the heat of a furnace and the smell of metal!" text_2="We’ll have some good tools now. You can be sure of it, lad. You’ll even be able to use something during those trips of yours." text_3="You’re quite enthusiastic... Something tells me you’re not a stranger to seamanship." text_4="Shiver me hammers! How did you know? It doesn’t matter, though. You’re right. Don’t worry, I’ll prove to you that these hands can hold a hammer as good as they can hold a helm in a storm. And for a dozen days in a row if needed." [dia_camp_bld9] dialog_list=H,-SMITH; dialog_place=1,1,1; text_0="Yo-ho-ho! What a nice smelting barrel! Throw in some more coal! Scrap metal away!" text_1="Hey lad, you know what’s the secret of sturdy armor? It’s a sturdy body beneath it! Ha-ha!#I can make everything sturdier. Even a simple shirt or some socks. Which do you prefer?" text_2="You’ll travel far under a sail like this. No storm will stop you. And you know why? 'Cause the storm will be on your side, Laddie!" [dia_camp_bld6] dialog_list=H,-YOTA; dialog_place=1,1,1; text_0="Good news. We’ve come up with a list of some things we need.#I won’t say they're all absolutely necessary, but they would make our lives a bit better." text_1="We can’t keep eating from the ground... While the food is also... the ground. And then we go to sleep on the same, you know... ground." text_2="I’m exaggerating, of course. Just want you to get the idea.#If you stumble upon a good piece of furniture, or an instrument, or anything else of use, remember the place and take a wagon there. And we’ll see that your findings go to the right person." [dia_camp_bld15] dialog_list=H,-YOTA; dialog_place=1,1; text_0="Just look at us: yesterday we didn’t know how to live through the day, and today we need more space to store all of our goods." text_1="I always knew that human greed would live through the apocalypse." [dia_camp_bld10] dialog_list=H,-YOTA; dialog_place=1,1,1,1; text_0="Ok, here’s what we’ve managed to learn:" text_1="The world consists of darkness and fragments of your memories for a quite short period of time.#Nothing is stable." text_2="But this is not completely true.#There are some key memories that drastically change everything. By keeping a log of your expeditions, we're adding pieces of the picture together." text_3="It would be much easier if everything wasn’t so shapeless. Remember, any knowledge is priceless, so don’t forget to share it. We’ll decide how to use it best together." [dia_camp_bld12] dialog_list=H,-SCIENT; dialog_place=1,1,1; text_0="Ah. This pleasant smell of cellulose sheets and dried ink... The smell of books, to put it simply." text_1="Look at us: me-a scientist. Knowledge is my weapon. And you-a wanderer. Your weapons are... well, your weapons. And still, in spite of all the differences, at the end, we pursue the same goal. To know and save this world." text_2="Theory, knowledge, learning! We shall discover this world anew, my friend." [dia_camp_bld21] dialog_list=H,-SCIENT; dialog_place=1,1,1,1; text_0="Do you know that hydrogen is the most simple and common element in the universe?#And do you know that not knowing this fact doesn’t make you a bad person?" text_1="Don’t be afraid to learn, my friend. That’s what I mean. Not knowing something is not a crime.#The crime is not trying to learn anything." text_2="And look what you can achieve with science. Alchemical transformation of matter! Creating one from another. Something you don’t have from something you do have.#It’s brilliant!" text_3="So now you know where to go if you need a good old alchemical transformation. Or a nice cup of tea and an interesting conversation, of course." [dia_camp_bld22] dialog_list=H,-YOTA; dialog_place=1,0,1,0,1; text_0="Hmm... So that’s how it works. Instead of remembering something you can just learn it again.#That’s a nice trick." text_1="There’s no ill intent.#Without education our world would be left to the savages." text_2="You too could learn a few things though. We could all get together and share our useful knowledge and skills." text_3="Nah. I already know all I need to.#Leave learning to the kids." text_4="Your first lesson: learn to like learning. That would make life easier for both of us." [dia_camp_bld8] dialog_list=H,-YOTA; dialog_place=1,0,1,0,1,0,1,0; text_0="Wow. It’s... a forest..." text_1="... Yep. A forest." text_2="Solid wood. It’s truly unbelievable." text_3="Yeah, I get it. I know what a forest is." text_4="A shining example of perennial evergreen flora." text_5="Are you making fun of me?" text_6="That’s how a log or a plank looks before it dies.#So exciting..." text_7="Yes. You’re definitely making fun of me." [dia_camp_bld7] dialog_list=H,-YOTA; dialog_place=1,1,1; text_0="So this is how things are: earlier we managed to stabilize a small part of a forest. Now it’s almost a real part of our world.#You can enter it and return safely without fear of disappearing from reality." text_1="You can even chop some wood there. But not all at once. Consider it our mutual triumph." text_2="The keeper of the forest is not very talkative, but he knows what he’s doing.#While you’re away he’ll supply us with wood, and he’s also a decent craftsman, if need be." [dia_camp_bld20] dialog_list=H,-SOLD; dialog_place=1,1,1,1; text_0="That’s a nice structure. Sturdy, reliable, useful.#I keep telling myself this over and over." text_1="I nearly started to believe it." text_2="My boys are trained to see quite well in this mist. They‘ll support you in battle if you if you’re within a crossbow’s reach." text_3="And the civilians will sleep better at night.#I can guarantee their safety." [dia_camp_bld18] dialog_list=H,-SOLD; dialog_place=1,1,1,1; text_0="I beg your pardon, Sir, but could you take a step towards the staging grounds?" text_1="A bit closer... Great! Thank you, Sir." text_2="And now get in line!#I’ll teach you how to fight properly, rookie! I will work you to the ground! I’ll tear your soul out to free up some space for muscle if needs be!" text_3="Some might call it torture. But I call it effective education!" [dia_camp_bld2] dialog_list=H,-COOK; dialog_place=1,1,1,1; text_0="Do you know the difference between a good cook and a bad cook?#The food made by a good cook is tastier." text_1="What? You were waiting for something more elaborate?#Sometimes the truth is very simple." text_2="Look. I have a cauldron, a hearth, a couple of knives, a bucket of potatoes, three onions, and some ham. Nothing special. Everything is very simple." text_3="But give me a few minutes and everyone in this camp will be running to my table, following the tasty smell of a good stew." [dia_camp_bld11] dialog_list=H,-COOK; dialog_place=1,0,1,0,1; text_0="There is exile even in exile, hero. Don’t be hard on the lost souls who have found their salvation in wine and gambling.#Sit down instead and pick yourself a poison to drink." text_1="That’s not why I’m here... It’s so strange.#This place and its surroundings... They are familiar to me." text_2="Now we’re talking!#So did you make your living off the road? A bit of robbery, maybe? Or collecting bounties for someone’s unlucky head?" text_3="It’s as if someone else knew and did all this, and now I have their knowledge and skills... And now I somehow literally have two aces up my sleeve... And I think I stole someone’s purse, too." text_4="Ha! Wait, that’s my coin purse! You don’t believe me? Ah, well.#Feel free to come by if you want to discuss your new trade. I didn’t become this good with knives by working in the kitchen, you know." [dia_camp_bld13] dialog_list=H,-YOTA; dialog_place=1,0,1,1,0,1; text_0="I can’t believe it. I have a whole river of questions about this thing." text_1="Did you mean an ^ocean of questions^?" text_2="There’s no more ocean in the world. River is the standard for a big body of water now.#How do we even remember the ocean?" text_3="Just think: All this water is coming from nowhere and goes nowhere too.#Is it the same water circling around, or is something constantly creating new matter?" text_4="I have no idea.#Do you want to see if it’s good for swimming?" text_5="Of course." [dia_camp_bld19] dialog_list=H,-YOTA; dialog_place=1,0,1,1; text_0="I’ve always liked bridges. But I only remembered that now." text_1="Yeah, me too. A river with a bridge is a good sign of civilization. I guess there is a place for them in my expeditions." text_2="Here’s a positive thought for you. The need to build constructions just to traverse some space means that our world is not as empty as it used to be." text_3="I see it as a good sign." [dia_tutorial1] dialog_list=H,-EMPTY; dialog_place=0,0,0; text_0="Where am I? I can’t see anything except this path." text_1="My head is killing me. I remember only...#A skeleton with a staff in the sky! This darkness was coming from him. Did he destroy everything around here?" text_2="Just standing here won’t do me any good, I guess..." [dia_tutorial2] dialog_list=H,-EMPTY; dialog_place=0; text_0="Hope I’ll be able to find some shelter before nightfall... If such thing as a night still even exists without a sky, of course." [dia_tutorial3] dialog_list=H,-EMPTY; dialog_place=0,0; text_0="A living ball of slime. Quite a nuisance. They digest anything they can." text_1="Hey! I remembered this creature! Maybe I just need to freshen up my memory and everything will go back to normal." [dia_tutorial4] dialog_list=H,-EMPTY; dialog_place=0; text_0="It’s hard to fight with your bare hands. I think there’s a weapon in the remains of this thing that’s not fully digested..." [dia_tutorial5] dialog_list=H,-EMPTY; dialog_place=0; text_0="I think I remember that there was a grove nearby...#Are these even my memories? Or do they belong to that slime?" [dia_tutorial8] dialog_list=H,-EMPTY; dialog_place=0,0,0; text_0="Forest ratwolf." text_1="I was right. Some emotional stress, a few colorful images and a bit of adrenaline and everything will be forgotten like a bad dream..." text_2="Or remembered as a bad... Damn!#It’s good that nobody is listening." [dia_tutorial9] dialog_list=H,-EMPTY; dialog_place=0; text_0="Great. So, there was a mountain over there, and here is a forest. The world is just like new. The branches and stones in my backpack are a sure sign of that." [dia_tutorial10] dialog_list=H,-EMPTY; dialog_place=0; text_0="I think it’s time to get some rest." [dia_tutorial11] dialog_list=H,-EMPTY; dialog_place=0; text_0="It’s cold and dark here. A small fire can solve both these problems." [dia_again] dialog_place=0 text_0="I think we’ve already met..." [dia_dejavu] dialog_place=0 text_0="Hmm...#A have a strange sense of déjà vu..." [dia_bosspristpre1] dialog_place=1 text_0="I feel a cosmic presence. Though I shouldn’t..." [dia_bosshuntpre1] dialog_place=1 text_0="Ha! Guess this time the zealot was able to avoid her fate.#Oh, well..." [dia_bosshuntpre2] dialog_place=1 text_0="You’ve lost both your targets. What a worthless hunter you are!#So..." [dia_bossomegapre1] dialog_place=1 text_0="I think I hear dogs barking, although I shouldn’t. So..." [dia_bossomegapre2] dialog_place=1 text_0="I don’t know how they did it, but both the Hunter and the Priestess have managed to avoid their fates.#And still..." [dia_bossomegapre3] dialog_place=1,1 text_0="Your desire to reach me was so powerful that no greater force could stop you?" text_1="You’ve broken the rules of this world. Either because of my mistake or because of your own cunning.#You amaze and impress me, hero. And still..." [dia_bosslich0] dialog_list=H,-L; dialog_place=1,0,1,0,1,1,1,0,1,1,1,1,1,0,0,1,1,0; text_0="How... how is this even possible?" text_1="That’s right!#You didn’t devour me like the rest of the world." text_2="Haven’t I? Do you really don’t think so?" text_3="What are you talking about? I’m standing right in front of you." text_4="I consumed all of your reality. Every one of its elements now rests in a separate pocket dimension." text_5="Spaces, living beings, information, even memories. They shall remain there until entropy does its work, turning everything into a uniform static mass." text_6="Along with you, of course." text_7="You're insane." text_8="..." text_9="So, what do we have here..." text_10="..." text_11="I see. You've found a way to interact with other pieces of your reality... to organize, combine, and merge them. But how? I don't see any exceptional talent or knowledge in you." text_12="You hardly even understand what is happening, right?" text_13="I'll tell you what's happening. A pile of bones is butchering my world and thinks that it can get away with it." text_14="You're already doomed and you know it." text_15="Perhaps you're just the first in a series of systematic errors. A problem I must learn to solve." text_16="Let's not waste any time then." text_17="I don't think you're capable of feeling regret. But I'm about to change that." [dia_bosslichwin0] dialog_list=H,-L; dialog_place=1,1,0,1,0,1,1,0,1,1,1,0,0; text_0="Nonsense. This is impossible... for so many reasons." text_1="I don't understand." text_2="Now put everything back, like it was before." text_3="I can’t. I've already completed my task. Even if the result is not perfect." text_4="You are in no position to refuse, you sack of bones." text_5="He’s already received everything I could gather." text_6="I just wanted to see how our crusade against the Universe would end, to witness what would come of it. My presence is no longer required." text_7="Who is ^He^?" text_8="..." text_9="I get it. You're connected somehow, right? That's why..." text_10="You will find out soon enough. This anomaly will not escape His attention. Now my explanations would be meaningless to you." text_11="So spare me your wheezing and just die." text_12="If that sack of bones was telling the truth, I have a long journey ahead. I will build my whole world from scratch if I have to, and the skull of that monster will be the first brick in its foundation." [dia_bosslich1] dialog_list=H,-L; dialog_place=1,0,1,1,0,1,1,0; text_0="How is it... Possible..." text_1="That’s right!#You hadn’t dev... Wait. This conversation... I remember it. I’ve already killed you. What the hell is happening here!?" text_2="Killed? Me? It's... I see. So that’s how it is." text_3="I'm just his afterimage, not the original. You have no idea what you've done." text_4="And how many times will I have to do this world a favor, by slicing you in half?" text_5="I don't think that you are able to comprehend this. I am a part of a self-defense mechanism. A multitude of copies sent to different realities at the moment of death." text_6="My destruction cannot be fixed. But in an endless series of attempts different outcomes are possible." text_7="I’ve defeated you once and I can do it again." [dia_bosslichwin1] dialog_list=H,-L; dialog_place=1,0; text_0="I couldn't change anything. But your victory won’t change anything either. Eternity will grind you to dust, and I'm just a small gear in that process now." text_1="If killing you makes me stronger, I won’t need an eternity. Now begone." [dia_bosslich2] dialog_list=H,-L; dialog_place=1,0; text_0="How is it... Possible..." text_1="Shut up. We’ve got a score to settle." [dia_bosslichwin2] dialog_list=H,-L; dialog_place=1,1,0; text_0="Nonsense. This is impossible... for so many reasons." text_1="I don't understand." text_2="Next time I'll try something new on this punching bag." [dia_bossprist0] dialog_list=H,-P; dialog_place=1,0,1,0,1,0,1,0,0,1,1,1,0,0,1,1,1,0,0; text_0="Could you please stop?" text_1="So it’s you who’s responsible for all this mess.#Stop doing what?" text_2="Stop... Doing all this. Resisting, fighting for the old world.#He will erase everything anyway. I’m sorry, but that’s how it must go." text_3="So, a mysterious ^Him^ again. I expect that you’re not going to explain who you are talking about?" text_4="Why wouldn’t I?#I’m talking about God." text_5="........" text_6="He created myriads of stars, galaxies, and... Oh, what am I saying? He created everything!#And now he is destroying his creation." text_7="That’s the most nonsense I’ve ever heard.#And trust me, I’ve heard a lot of nonsense." text_8="Why would God want to destroy the world?" text_9="That’s what you would call a ^silly question^. Do you think we have a right to discuss God’s motives?" text_10="He’s God, for God’s sake!#If he decided it, then it has to be done. That means that there is a cause and a meaning to it." text_11="Instead of showing him your rage and anger, you should thank him for the life you’ve had and spend the time that’s left saying goodbye to the universe." text_12="No! Wait...! That’s not right.#If all that is true then why am I still able to resist? Why am I able to restore this world piece by piece? It’s very slow but I’m still able to do it." text_13="Does this mean that your God is having second thoughts? Or is he a God at all, if I can go against his will?" text_14="These are just empty words.#You’re simply trying to find a reason to say your unimportant ^no^." text_15="I feel sorry for you and for this world, but your efforts are worthless.#You can’t stop God’s harvesting scythe with a single blade of grass." text_16="I shall end you personally. By word or by force, if needed." text_17="Well, maybe a ^blade of grass^ won’t stop a scythe, but it can get into your shoe and hurt...#You know... Metaphors are really not my thing." text_18="Let’s see if your God is truly protecting you." [dia_bosspristwin0] dialog_list=H,-P; dialog_place=1,0,1,1,0,1,1,0,1,0,0; text_0="It’s... It’s so painful.#Every time like the first time. I still can’t get used to it." text_1="Yeah. Dying is not very nice. And that’s how the whole world feels right now. Not a great feeling, as you noticed. Now you’re...#Wait. What did you mean by ^every time^?" text_2="Oh, it’s not the first time.#My faith in the Almighty brings me back to life again and again for the sake of my great mission. To spread his word, to preach humility, obedience and acceptance of the salvation he offers." text_3="And every time I fail.#And there are only the dead bodies of heretics instead of conversations. And my lifeless body." text_4="Then why can’t you understand that the wish to survive is an essential part of this world?#I don’t know how it happened, but you’ve made a mistake interpreting the motives of the Almighty." text_5="Made a mistake? Me? That’s impossible.#I believe in it. I am the faith itself. I don’t need to know or check anything." text_6="And you... What are you even trying to achieve? Nothing will ever be like it was anymore. Not even close." text_7="I don’t know.#Maybe it will. I can still try." text_8="You’re just a fool, that’s what you are.#We’ll meet again. Just let me rest awhile..." text_9="..." text_10="Looks like she’s gone.#I can hardly believe her corpse will ever come back to life. But even if it will, I should give her a proper burial." [dia_bossprist1] dialog_list=H,-P; dialog_place=1,0,1,1,0,1,0,1,0,1,0,1,0,1; text_0="Could you please stop?#Hear me out." text_1="What? You again? Is it the Lich’s magic? You don't look like an undead, but I don't have a different explanation." text_2="Omicron, the dead sorcerer. I remember now.#Did you kill him? I’ve spent so long trying to explain the emptiness of his knowledge, to share my perspective with him." text_3="I will miss these attempts to set him on a righteous path.#And no, it has nothing to do with his magic." text_4="Then how...#Forget it. I actually don’t care. Thank you for your proposition. I refuse." text_5="You’re just scared. You want to know if what I tell you is true, right?#If you knew for sure that it is the Maker who returns everything to oblivion, would you accept it and submit?" text_6="Do you just ask out of curiosity? Let me think..." text_7="I’m asking because I want to help you." text_8="To tell the truth, knowing that you’re right wouldn’t change a thing." text_9="Wh... Why?!#It is literally the will of the Maker! You’re telling me all this nonsense just because you’re unable to comprehend it all! How can you still resist knowing that all this is his will?!" text_10="Oh, I don’t know. That’s how we are made to be, I guess." text_11="You should know that I will oppose you again and again. Maybe someday we’ll be able to continue this conversation, but not today.#Today I’m filled with anger." text_12="Is it righteous anger?" text_13="It is righteous anger!" [dia_bosspristwin1] dialog_list=H,-P; dialog_place=1,0,1,1,0,1,0,0; text_0="Unacceptable!" text_1="You can be mad as much as you want. Your rage won’t stop me." text_2="I am mad. But not at you.#I’ve been given such power, but I am not worthy of it. I’m unable to persuade even one fool to lower his weapon." text_3="One more servant of God shall perish because of me." text_4="No. This time I’m going to burn your body. Farewell to you." text_5="Burn it, cut it to pieces, bury it. There’s no difference. I am the faith itself. Do you think that you’re able to kill faith?" text_6="No. But I think that I’ve learned a lot from you. I will believe." text_7="I will believe that this world has a chance. And I will believe that I can succeed." [dia_bossprist2] dialog_list=H,-P; dialog_place=1,0; text_0="Could you please stop?" text_1="I refuse. To arms!" [dia_bosspristwin2] dialog_list=H,-P; dialog_place=1,0; text_0="And a failure again..." text_1="Till we meet again, zealot." [dia_bosshunt0] dialog_list=H,-Hu,-HuDOG; dialog_place=1,0,1,2,1,1,0,1,1,1,1,0,1,0,0,0,1,1,1,0,1,2; text_0="Know your place, dog!" text_1="Not the most polite greeting I’ve heard." text_2="Oh! Excuse me.#I wasn’t talking to you. My loyal hounds like to fool around sometimes. Keeping discipline is important." text_3="W O O F" text_4="And as for you, my little hero..." text_5="Know your place, dog!" text_6="Who the hell are you?" text_7="Oh! Well, let’s see.#Sometimes the need arises to kill the whole herd in the pen. But not without a reason, of course. And as you start killing them, a couple of bulls break the fence and escape into the forest." text_8="But that won’t do. You need to kill every one of them. That’s the point, you know." text_9="And that is where the hunter comes in. He will track down every rebellious bull and shoot it." text_10="So don’t even try talking to me about politeness, my little hero.#How polite is it of you not only to avoid world annihilation, but to resist this magnificent process?" text_11="I’ve heard enough of this kind of talk." text_12="...I beg your pardon?" text_13="All of you have this wonderful and profound motivation to participate in this cataclysm." text_14="And every one of you ignores the fact that we all want to keep living." text_15="It stinks to be exterminated, you know." text_16="Frankly speaking, I don’t give a damn.#I just enjoy hunting." text_17="And now, if you’ll excuse me, I will feed the remnants of your world to my hounds." text_18="They’ll eat it all in one bite. As if their stomachs were black holes, ha-ha." text_19="I hope you’re as bad at hunting as you are at jokes." text_20="Never mind. You’ll get my joke very soon. GET HIM!" text_21="W O O F" [dia_bosshuntwin0] dialog_list=H,-Hu; dialog_place=1,0,1,1,0,0,1,1,0,0,1,1,0; text_0="Ha-ha-ha. Oh, that was so much fun! What a shame: cornered by my own target.#And killed." text_1="Now tell me everything you know." text_2="Oh please, you don’t really think that this is the moment when I acknowledge your power and tell you all I know out of sheer respect, do you?#I’m dying here, you know. It’s not a great time for revelations. And also..." text_3="You’ve killed my hounds, you bastard." text_4="You think I feel good about that? Don’t confuse your motivation with mine." text_5="I hope you don’t have this annoying habit of coming back to life unharmed, do you?" text_6="Right now while I’m still dying, a new body has already been made for me in the heart of the greatest black hole." text_7="So yes. I will be back.#Don’t think that everything is so simple. My hunt shall continue. And there’s no place in the universe where I couldn’t track you down." text_8="You don’t have to make things so complicated. I’m not going anywhere. And I’m not going to hide." text_9="I feel better knowing that you’re wasting your time fighting me instead of destroying other worlds." text_10="I hear the sound of a horn and the barking of my loyal hounds... A new hunt begins..." text_11="A new hunt...!" text_12="These guys are a real nuisance. They give me hope though. They wouldn’t waste their time on me if I wasn’t a real threat to their goal." [dia_bosshunt1] dialog_list=H,-Hu,-HuDOG; dialog_place=1,2,1,1,0,0,1,0,1,0,1,1,0,1,1,2,1,2; text_0="Well, well, well... What do we have here?" text_1="W O O F !" text_2="What a clever dog.#That’s right. It’s a small, naive, and incredibly dumb hero who’s dying to get a bullet to his skull." text_3="And this bullet has been waiting for too long already." text_4="Yeah, yeah. Touché." text_5="Tell me, is it true that it’s God who’s destroying this world?#One very persistent preacher told me some crap a bit earlier and I’d like to hear your version of the story." text_6="Ha! She really said something like that?#Zealots have to be wrong and to believe in their own fables, though. Or they wouldn’t be zealots, right?" text_7="So you’re saying that it’s not true, then? I knew it." text_8="Well, she’s right in a way.#What do you think, is it possible for God to die?" text_9="... What?! You don’t mean that..." text_10="It’s a rhetorical question. I don’t know. In the end it’s both possible and impossible. And you can see the result.#Just don’t go thinking that he’s dying right now together with all of his creation." text_11="He’s quite conscious, rational, almighty, and just. Well you know, as God should be.#He just isn’t the same as he was before." text_12="So God is dead and not dead? How can that be? And why did he allow this cataclysm to happen if he’s rational?" text_13="That’s a good question. Shall we discuss it properly...?" text_14="Oh, no, sorry, we won’t.#I’m still here to kill you, remember. Don’t mistake my manners for a desire to talk to you. What does a hunter say before his hound tears out someone’s throat?" text_15="Gr-r-r-r!" text_16="GET HIM!" text_17="W O O F !" [dia_bosshuntwin1] dialog_list=H,-Hu; dialog_place=1,0,1,1,1,0,1,0,1,1,1,0; text_0="How?#Once could have just been a coincidence, but twice..." text_1="Well, everybody has their limits, you know." text_2="Shut up! I devour whole universes! Why can’t I do it now?" text_3="..." text_4="Are you connected to him? Is it his influence that won’t allow me to purge you from existence?" text_5="That sounds familiar. A dead sorcerer with a halo told me something like that." text_6="I see.#The old man got it right away. Well, that’s expected from the old Omicron." text_7="Tell me, what is this connection? What does it mean?" text_8="Know one thing: you’re not immortal. Death will find you!#My bullet, someone else’s magic or weapon, old age-it doesn’t matter! You have a chance. But it will remain only a chance. Unused." text_9="There’s no outcome in which you’ll succeed!#And even if there is..." text_10="I must destroy you! Or everything will have been in vain!#Everyone I’ve killed would not be game, but just victims of my cowardice." text_11="Then you should hurry before it’s too late. When all this is over you won’t be able to help your master anymore." [dia_bosshunt2] dialog_list=H,-Hu,-HuDOG; dialog_place=1,2; text_0="The hunt begins!#Get him!" text_1="W O O F !" [dia_bosshuntwin2] dialog_list=H,-Hu; dialog_place=0,1; text_0="It’s just a waste of time." text_1="The new hunt is coming. I’ve already got your scent." [dia_bossomega0] dialog_list=H,-O; dialog_place=0,1,0,1,0;; text_0="I can’t believe it! Are you really God? The one that created everything?" text_1="Yes. And no. Once upon a time my transformation started here...#Hear me out." text_2="Wait. You want to explain everything before you kill me?" text_3="Exterminate. It’s not the same. Although, for a consciousness and personality created by it there’s not much of a difference, I guess.#I don’t want just to explain, but to be explained. There’s no actual sense in it, but maybe you’ll help me understand something that I can't." text_4="I will listen closely." [dia_cutscene_omega_0] dialog_list=O,O,O,O,O; dialog_place=0,0,0,1,1,1,2,2,2,2,3,4,4;; text_0="I was Alpha, the beginning and creator of all. I created everything because I was a God of Creation." text_1="And life, in all of its variety and relativity, I liked the most. And you, humans, were my favorite among all living beings." text_2="I’ve adopted the form of a human and manifested myself to humans in countless worlds. To look at my creation and to feel joy from it." text_3="But it was here, in the heart of a world filled with different creatures, teeming with life and struggle, where I was met not as a creator, but as a threat." text_4="A man covered his family from my light as if it was searing flame. He had a spear in his hands." text_5="And he tried to kill me." text_6="The spear didn’t do me any harm. It was still just the atoms I created, scattered and reorganized.#The matter I created poses me no threat." text_7="It travelled through space and hit not my body, but emptiness.#But that impulse..." text_8="I was more surprised than ever before.#I was puzzled. The magnificence of that moment, the defiance of your creator, the will to live and to keep living..." text_9="A small triumph of life completely independent of me, so pure and self-sustained, going against the will of its creator." text_10="Only a small moment of this excitement-and I let the spear pierce my chest." text_11="I died. And I didn’t die. At the center of all creation a new me was born.#New and eternal, I was striving not to create, but to return everything to nothingness, as it was before." text_12="A desire born from the denial of my old intention.#Pointless creation was replaced by pointless destruction." [dia_bossomega0_1] dialog_list=H,-O; dialog_place=0,1,0,1,1,0,1,1,1,1,0;; text_0="You allowed yourself to be killed? But why?" text_1="I think it was out of compassion. I wished to give my killer what he desired." text_2="But why won’t you show compassion now? What’s the point of complete emptiness, of non-existence? Leave at least some of it to us, to survivors." text_3="You were created, so you won’t be able to understand. Why does existence and being have any meaning for you? Why is emptiness not perfect for you?" text_4="I’m obsessed with the idea of reducing everything to nothing. The absence of existence seems absolutely right to me. It’s ideal." text_5="I can’t agree with you!#Your servants couldn’t destroy this place. That means that I have a chance. Even if this is all that’s left to protect." text_6="You’re not him. Although you are closer to him than anyone else. That’s why you are still here. You are the closest relative of the man who was holding that spear all those ages ago." text_7="You’re just a tiny bit of the memory of my birth. A display of sentimentality that I’ve acquired along with a human form." text_8="A deeply personal little piece of world that I want to destroy with my own hands.#Knowingly or not, I guarded you against my own disciples. That’s how you survived." text_9="I’m actually interested in what may become of all this. Be brave. I will give you a chance to defend your world. Because that would be right." text_10="I shall protect the right of this world to live.#Look at me and you’ll see no doubt in my heart." [dia_bossomegawin0] dialog_list=H,-O,-YOTA,-YOTAGds; dialog_place=1,2,0,2,3,3,1,3,3,3,3,0,3,3,3,0,0,1,1,1,0,0,0,1,3,3,3,1; text_0="It finally happened! I wasn’t wrong!#I didn’t overestimate your importance for my existence. And for my death." text_1="I’m afraid that you actually were wrong. And you did overestimate it." text_2="...?!" text_3="Hello again, boy. Let me introduce myself once more." text_4="My name is Yota.#And I am probability itself. I’m a Goddess of all the unimportant events that tie together to allow the universe to continue spinning. A rustle of a branch causing an avalanche. A small rock that starts an earthquake." text_5="And now also a Goddess of dramatic entrances, I guess." text_6="Yota? I don’t know you.#I didn’t create you in any of my incarnations. Probabilities, chances... Where did you come from?" text_7="I’ve always existed. Just as you yourself have. Like many others that we still don’t know anything about.#The world is ridiculously big." text_8="I liked the creation of your last incarnation. I didn’t want it to disappear completely. But I can’t confront you head on." text_9="So what’s the probability that something capable of defeating you exists in this world?#How tiny is that chance?" text_10="Doesn’t matter.#I’ve decided that probability still exists. And here he is, a small man made from flesh, blood, a bit of luck, and some play of circumstances, standing before you." text_11="You’ve been helping me all this time? So this battle and its result were inevitable?" text_12="I’ve helped you no more than you’ve helped me. I’m a Goddess of Probability, not inevitability.#Don’t underestimate the importance of this moment." text_13="There exists an uncountable number of probabilities where you have been defeated. Where you’ve died on your looped path or were killed by one of his ^disciples^. Or just decided to give up and face the end of the world." text_14="All these probabilities and realities are still doomed to happen." text_15="Ok, I won’t pretend that I understand all of it. I need some time to digest all this." text_16="But Omega... Alpha is here now!#Can you restore everything? Return it to what it was?" text_17="Yes, I can. But I won’t.#I shall create the world anew." text_18="It would take millennia. At the center of the new world I will be dying and be born again, and only then..." text_19="I’m sorry. Your victory stopped me, but it didn’t change my intentions.#You did well, but the world is going to remain empty and it’s going to be like this for a very long time." text_20="No! Do not apologize. I wasn’t hoping that it would be this easy." text_21="And I’m not going to wait till everything goes back to how it was. Maybe it will take you thousands of years to come back here, but I promise you-when you do, you will find a new magnificent world built by humans." text_22="And if not... If humans aren’t able to do it, then we shouldn’t have existed in the first place." text_23="So be it, human. Someday we shall meet again and remember this moment. It won’t be you, though, but your descendant, who is as close to you as nobody else. He will recognize me." text_24="Remember our talk? ^I would still be grateful for your assistance. And I would be glad to offer you mine^." text_25="Nothing has changed. There is still a lot of work that can be done only by our combined effort. I can guide you to the probabilities where you are already dead. You can save them." text_26="The are countless, of course. Too many for your lifetime to last long enough to save them. But I, for myself, think that such tasks are much more interesting to solve. You can return to your new home. I’m not asking for an answer right away." text_27="This world owes everything to you now. But don’t forget that you owe it everything too. Farewell." [dia_bossomega1] dialog_list=H,-O; dialog_place=1,0,1,1,0,1,1,1,0,0,1; text_0="You are the one that no longer exists. You died trying to hasten our meeting. Why are you here?" text_1="I left my world and came to this one. Know that I’ve already defeated you once." text_2="Another world? That’s interesting. Probabilities. I get it. Opportunities." text_3="You shouldn’t have done it. You’ve already settled the outcome of this battle in your probability." text_4="I can’t allow myself to not help the world where no hope is left." text_5="You’re intruding in the events of other probabilities. This creates chaos. How many of you are now intruding other probabilities?" text_6="In how many of those probabilities have I already defeated them along with their world?" text_7="Your quest has started a battle that is going to last for all eternity." text_8="Yes. I understand that now. But you know what? That will only happen if I lose." text_9="Nothing has changed. I will stop you everywhere I can." text_10="Fine. I understand your pursuit. We shall fight here and now." [dia_bossomegawin1] dialog_list=H,-O,-YOTAGds; dialog_place=1,0,0,1,1,2,2,2,0,0,1,1,1; text_0="That’s an amazing desire to live. I’m amazed.#And still..." text_1="I can’t believe I’ve managed to do it twice. What does this even make me?" text_2="Will you be reborn as a Creator-God now?" text_3="The Cosmos is already waiting for my death. I shall embark on my final trip." text_4="Know that this world will never be the same. Your intrusion interrupted the natural flow of events. Interrupted its consistency. Emptiness was this world’s fate, and now it has no fate at all." text_5="That’s not true. Look at us." text_6="It was a natural and appropriate outcome. We entered a probability that was different from ours, but it wasn’t accidental. It was done because of our way of thinking, our principles and capabilities." text_7="To put it simply, it was almost inevitable.#It fits into the paradigm of this world." text_8="Yota is right! What choice did we have? We’ve helped where we could help." text_9="And we would do it again if an opportunity arises." text_10="..." text_11="You are right. But I am not wrong either." text_12="Everything has it’s consequences. And your actions are no exception. Don’t forget that.#And farewell." [dia_bossomega2] dialog_list=H,-O; dialog_place=1,0,1,1; text_0="You are the one who no longer exists. You died trying to hasten our meeting. Why are you here?" text_1="Because I can be.#I came to give you the encounter you’ve missed." text_2="This has already happened multiple times. I understand. I have nothing more to tell you." text_3="Let our battle begin." [dia_bossomegawin2] dialog_list=H,-O,-YOTAGds; dialog_place=1,1,0,1,1,1,1,1,0,1,2; text_0="It finally happened! I accept your victory. And my death." text_1="Is there anything you’d like to know?" text_2="Your servant Omicron. Why does he serve you?" text_3="Omicron. A powerful dead sorcerer. A Lich. He was able to see the signs of my actions before anyone else." text_4="He feared the heat death of the world. He was trying to prevent it, but everything was in vain. He kept trying while he was alive, while he was dying, and even when he was already dead." text_5="He thought that when I destroyed everything and there wasn’t anything left to destroy, I would kill myself. That I would die, be reborn as a Creator-God, and create the world anew. An eternal cycle of the life and death of the universe was his solution to the problem." text_6="I didn’t want to destroy his illusions. I have no need to kill myself." text_7="Your help was appreciated, though. The ability to shatter space, to break reality into layers." text_8="He was trying to save the world by helping you destroy it? That doesn’t make a lot of sense." text_9="Don’t be hard on him. He was trying to find a solution till the very end." text_10="The chain of events could guide you to any other outcome without the Lich. And we both have no idea what that outcome would be." [dia_bossomega3] dialog_list=H,-O; dialog_place=1,0,1,1; text_0="You are the one who no longer exists. You died trying to hasten our meeting. Why are you here?" text_1="Because I can be.#I came to give you the encounter you missed." text_2="This has already happened multiple times. I understand. I have nothing more to tell you." text_3="Let our battle begin." [dia_bossomegawin3] dialog_list=H,-O,-YOTAGds; dialog_place=1,1,0,1,1,1,1,0,2,2; text_0="It finally happened! I accept your victory. And my death." text_1="Is there anything you’d like to know?" text_2="The Priestess that delivers your message. I can’t understand what drives her." text_3="Sigma is the embodiment of faith itself. A servant of a Creator-God. The events that made me into Omega are unknown to her." text_4="There is no one more righteous and more pure than her. She’s not human anymore, but an idea without any personal traits that could stop her.#Not a single desire or thought. Only obedience and faith." text_5="That’s why she’s always present wherever there are people. Because all space and matter will always be part of the past version of me, she is an extension of my abilities and intentions, and not a slave to her own personality." text_6="That’s why she is immortal as long as someone still keeps believing. A body may decay, but an idea will find a new mind to live in. The appearance and the way of thinking change. And a new Sigma takes her first breath." text_7="That’s all very poetic, but not really okay, you know. So, in other words, her soul possesses someone’s body?" text_8="He’s talking about immortality through identity. Will the perfect copy be different from the original, or will you consider the copy the original?" text_9="Every Sigma is a copy in this way. Different shells containing the same permanent idea and nothing else." [dia_bossomega4] dialog_list=H,-O; dialog_place=1,0,1,1; text_0="You are the one who no longer exists. You died trying to hasten our meeting. Why are you here?" text_1="Because I can be.#I came to give you the encounter you missed." text_2="This has already happened multiple times. I understand. I have nothing more to tell you." text_3="Let our battle begin." [dia_bossomegawin4] dialog_list=H,-O,-YOTAGds; dialog_place=1,1,0,1,1,1,1,2; text_0="It finally happened! I accept your victory. And my death." text_1="Is there anything you’d like to know?" text_2="The Hunter with the crazy eyes. Where did he come from?" text_3="Tau. A hunter without a home. Defender of his world, and later-it’s executioner. He was a reliable guardian of his homeland. His galaxy was full of threats and he kept his planet safe from all of them. Whatever the cost." text_4="I think when I came it was the first time he couldn’t find a way to save his home. His will to live triumphed over his duty as a guardian." text_5="He destroyed his world with his own hands. Made it into a black hole. It was his way of serving me. A merciless hunt for any worlds that managed to escape their fate and found a way to hide from my sight." text_6="He’s constantly blaming himself for his cowardice and betrayal. His dead world turned into a black hole that will never let him go." text_7="He had to choose: be a hunter or a victim.# And he made his choice." [dia_bossomega5] dialog_list=H,-O; dialog_place=1,0,1,1; text_0="You are the one who no longer exists. You died trying to hasten our meeting. Why are you here?" text_1="Because I can be.#I came to give you the encounter you missed." text_2="This has already happened multiple times. I understand. I have nothing more to tell you." text_3="Let our battle begin." [dia_bossomegawin5] dialog_list=H,-O; dialog_place=1,1,0; text_0="It finally happened! I accept your victory. And my death." text_1="Is there anything you’d like to know?" text_2="Nothing that you’re able to tell me. Farewell." [dia_bossomegan] dialog_list=H,-O; dialog_place=1,0; text_0="You are the one who no longer exists. Already perished by my hand. What does it mean?" text_1="It means my business is not finished yet.#To arms!" [dia_outpost] dialog_list=H,-PATR; dialog_place=1,0,0,0,1,1,0,1,1; text_0="To arms! To arms!#The dead are at the gate!" text_1="No! Wait!#I’m not going to harm anyone. Or at least those who don’t want to harm me." text_2=". . ." text_3="Actually, I could hurt many, come to think of it...#It doesn’t matter. I’m trying to save this world and I need help." text_4="Oh yeah? And how do you plan to save the world? By raising the corpses of our relatives from the ground?#Maybe you can resurrect the dead, but not our desire to help you." text_5="All these undead are disgusting. It’s a disease that must be exterminated. And those who spread it should be the first to perish." text_6="I’m fighting evil monsters as we speak. Does that mean nothing to you? Open your eyes." text_7="Yeah. It means that it’s a very convenient opportunity to get rid of you both at the same time." text_8="Archers!#Shower them with arrows until they understand that the apocalypse is the least of their troubles!" [dia_enemy8] dialog_list=H,-VAMP0,-VAMP1; dialog_place=1,0,1,2,1,1,0,1,1,1,1,2; text_0="Back off, human!" text_1="A vampire! Where are your lands?#If your farmers need help I would be glad to offer it." text_2="No more lands. No more flock.#Only hundreds of years of emptiness..." text_3="AND HUNDREDS OF YEARS OF HUNGER!" text_4="..." text_5="Save yourself while you still can. I don’t know how long I will be able to keep my head straight!" text_6="What hundreds of years are you talking about?" text_7="Your mind is easy to trick.#But you can’t trick my hunger." text_8="It demands its share.#Every sip, every drop of blood will go to satiate it." text_9="I’m too weak. But you can help me and I will set this crumbled world right..." text_10="Right!#I’m doing this not for just myself, but for everyone.#In the name of good..." text_11="So be grateful for my hard work and just let me bleed you dry!" [dia_enemywin8] dialog_list=H,-EMPTY; dialog_place=0,0,0; text_0="Vampires often owned our lands, they kept the peace, and helped our settlements to prosper." text_1="But this won’t do at all. Now they are just pale shadows of their former selves, both physically and mentally. Apparently, the blood of other creatures can't sustain them." text_2="He wasn’t joking about the hunger. Even the creatures that stand near him are imbued with the power to devour someone else’s life." [dia_enemy12] dialog_list=H,-VAMPmage; dialog_place=1,0,1,1,0,1,0,1,1,0; text_0="My world is in agony. The Cosmos is being burned out by the flames of emptiness, and we are left with nothing but ashes in our hands." text_1="Another vampire maddened by its thirst?" text_2="Madness! It obviously is.#Even our memories were stolen. Why do you think we were allowed to keep our minds?" text_3="But even the thirst fades from what I have discovered. Books filled with knowledge have shown me all that we have lost. This pitiful shack that we call our world is not even a shadow of what the world was." text_4="There are still books containing knowledge of the world? Please, tell me where I can find them.#Memories are very important right now, as is any information at all." text_5="Very important, I agree. Knowledge can help you find a path through the laws of the universe. That’s what we call magic.#I can clearly see your place in this chaos. Do you know why everyone around you is trying so hard to kill you?" text_6="The natural order of things, I guess. Hunger, fear, and despair. It’s quite enough fodder for blind fury." text_7="Everything around tells us that you have to die.#Existence itself tells us this. It screams in fear every time you take a new step or draw a new breath." text_8="I won’t let you exist any longer." text_9="With all due respect, I don’t need anyone’s permission to exist." [dia_enemywin12] dialog_list=H,-EMPTY; dialog_place=0,0; text_0="What’s all this nonsense about the world and my death? There are already too many problems to start coming up with new ones." text_1="Magical ways of knowing about the past and the future are often fake. It’s no surprise so many mages go insane. Especially now, when going insane doesn’t take much effort at all." [dia_enemy11] dialog_list=H,-BOOK; dialog_place=0,1,0,0,1,0,0,1; text_0="Last time the books were standing on their shelves. What’s happening now?" text_1="" text_2="That doesn’t look even remotely like writing." text_3="Do you have any texts in human or proto-vampiric languages, at least?" text_4="" text_5="I get it, I get it. Let’s forget about this mistake and start on... A new page! A-ha-ha-ha-ha..." text_6="Ha-a-a-a...." text_7="" [dia_enemywin11] dialog_list=H,-EMPTY; dialog_place=0,0; text_0="Looks like now I have to be constantly ready for a trick." text_1="Who knows, next time I could be attacked by my own sword." [dia_enemy17] dialog_list=H,-ARM; dialog_place=0,0,1,1,0,0,1,1,0,1,0; text_0="That’s suspicious. A suit of armor just lying here on the road and..." text_1="Wait, are you alive?" text_2="Overfilled with existence." text_3="I don’t understand.#What should I do? What does “alive” mean? What does it mean to exist?" text_4="Let’s not dig this deep yet. We’ll focus on your first question first." text_5="You’re quite a big guy!#Protect the helpless or help us in our work. Can you forge metal? Or do you see yourself as a cook, perhaps? Or..." text_6="Weapon in my hand. To kill, to execute." text_7="You’re standing in front of me. So I must be supposed to fight you." text_8="... chopping wood or harvesting wheat are also good options." text_9="My self-determination is complete! I am made for battle!#My armor shall dull their blades and my sword shall cleave their flesh!" text_10="Well, there is a some logic in your reasoning.#But generally speaking-you’re an idiot." [dia_enemywin17] dialog_list=H,-EMPTY; dialog_place=0,0,0; text_0="It seems that the only way to lower the aggression of this world is... Well..." text_1="Some more aggression. Another soul is lost." text_2="If it was a soul, of course." [dia_enemy18] dialog_list=H,-GOB; dialog_place=1,0,1,0,0,1,0,0,0; text_0="Stop!" text_1="Where did these goblins come from? I don’t remember... remembering you." text_2="We remembered ourselves!#Now give us all you’ve got!" text_3="(sigh)#You have no idea what’s going on, right?" text_4="Why don’t you help me restore order in this world first? And then you can do anything you want." text_5="Goblin must rob!#No other order in the world!" text_6="Fair enough. Guess I don’t have any valid objection here." text_7="..." text_8="Oh, wait, I do have one.#How about..." [dia_enemywin18] dialog_list=H,-EMPTY; dialog_place=0,0; text_0="It’s strange how these creatures appeared here on their own.#Maybe it means everything is actually not so bad, and that the world is trying to restore itself." text_1="Or that even the apocalypse isn’t enough to get rid of some pests." [dia_enemy23] dialog_list=H,-FISH,-FISHang; dialog_place=0,1,0,0,1,0,1,0,2,0; text_0="Sea dwellers so far from their home waters? Is this one of your marches to conquer the land?" text_1="☸♁☢ ☝☄☄☭ ☊♄☝☃☸" text_2="I don’t understand you. And the fact that I can’t remember this language now that I hear it means I never knew it. But if you can understand me..." text_3="Help me or get out of my way." text_4="♆♁ ☄☌☝☮☄☥ ☄☁☁ ☃☄☥☄" text_5="So can I pass or not?" text_6="♁♆☀☸..." text_7="... What should I do?#I don’t want to provoke a conflict." text_8="☌ ☥☄☂ ☃☄☥☥♄♆☁!" text_9="Great! The uncertainty was killing me." [dia_enemywin23] dialog_list=H,-EMPTY; dialog_place=0,0; text_0="Where did they even come from? The ocean is very far from here. And it doesn’t even exist any more.#The new world would have been better without them." text_1="But I guess it’s not my place to decide who can exist and who can’t. I’m trying to save the whole world and not just the parts of it that I like." [dia_enemy25] dialog_list=H,-MOK; dialog_place=0,0,1,1,0,1,1,0,1,0; text_0="Out of the way! I must..." text_1="Wait a minute, why do you look like me?" text_2="Oh, I’m a big fan of yours! The trees talked so much about you. They even made me in your honor." text_3="I would be glad to get out of your way, but I’m afraid I can’t walk. You see, I’ve grown here. Literally." text_4="I see..." text_5="Cut me down! Cut me down! I don’t want to put you to work but it’s really the only way." text_6="But cut harder 'cause I’m going to fight back!" text_7="WHAT?" text_8="I’m very sorry but the forest saw how you fight. So it’s a part of me too now. Believe me, I don’t want to hurt you, but I can’t go against the will of the forest." text_9="If you say so. Is this a good place to cut?" [dia_enemywin25] dialog_list=H,-EMPTY; dialog_place=0,0; text_0="Well... I wasn’t expecting this type of gratitude from the world for remembering it. Just as I wasn’t expecting such a nice talk with a piece of wood." text_1="He was a nice guy, may his ashes rest in peace... Or his cinders..." [dia_enemy25.1] dialog_list=H,-MOK; dialog_place=1,0,1,1,0,1,0; text_0="Who the hell are you?! What are you sneaking around here for?!" text_1="I... Um..." text_2="Don’t even try to come any closer, you bastard! The forest isn’t looking for you! It doesn’t need you!" text_3="Just try and touch me and there will be nothing but splinters left of you!" text_4="But..." text_5="There won’t be even a splinter left when I get to you!" text_6="I’m getting tired of this." [dia_enemywin25.1] dialog_list=H,-EMPTY; dialog_place=0,0; text_0="Now some log is trying to attack me and thinks that I deserve it." text_1="More of this and I’ll start to question the whole idea of saving the world." [dia_enemy37] dialog_list=H,-HARP; dialog_place=1,0,1,0,1,1,0,1,1,1,0,0,1; text_0="No!" text_1="What do you mean, ^no^?" text_2="You want to save the world, you want to ask for help. Our answer is no." text_3="How did you... But why no?" text_4="We see far away. We see deep inside. For a long time there has been just emptiness instead of the sky, but it doesn’t stop us from seeing." text_5="Your saving of the world is one-sided and naive. Each person sees their own way of saving the world. That’s why no one will ever join you." text_6="Fine. I don’t fully understand it, but tell me your version.#What does to ^save the world^ mean to you?" text_7="My progeny and my kin. For them to be strong and to live. It’s a part of the cycle of life and death.#It is life itself. It is the world." text_8="I will kill you and feed your remains to my starving younglings. And life will go on.#And how many lives does your blade give birth to by killing again and again?" text_9="Only one." text_10="I don’t want you or your children to die from starvation.#Please, try to see reason." text_11="If my mission succeeds, harpies can have all the sky and all the hunting grounds they need." text_12="I can’t feed my children with your beautiful words.#It’s time to say goodbye." [dia_enemywin37] dialog_list=H,-EMPTY; dialog_place=0,0; text_0="I feel awful.#By fixing one evil I’m becoming a source of another." text_1="There’s no home for harpies except the highest mountains, but there’s no food there. I can’t imagine how they managed to survive if their mountains were cut from reality." [dia_enemy46] dialog_list=H,-FROG; dialog_place=0,1,1,1,1,1; text_0="..." text_1="☃☄☥♁☄☮☃" text_2="♕☥☸ ☮☃♄♆☄ ☄☸☄☝ ☢♕♁♆ ☭♄♆☄☮☃ ☥♁☸☌☀ ♙☄♄♆☁" text_3="☊♁☥☄ ☸♁☢ ☌☥☄ ♖♄♆☁ ☥☌♆☌ ☮☃☄ VII" text_4="♙☌☝♖ ♄♆ ☭♄♆☄☮☃ ☁☀♁☥☸" text_5="☌♆☂ ☮☌♖☄♆☄☮☃ ☮☃♄♆☄ ☥☄♡☌☥☂" [dia_cutscene_intro] dialog_list=YOTAGds,YOTAGds,YOTAGds,YOTAGds,YOTAGds,YOTAGds; dialog_place=0,0,1,1,2,2,3,3,4,4,4,4; text_0="The stars in the sky are going out. One by one." text_1="But no one notices it. No one can stop it." text_2="I’m racing to the last place where there is still hope." text_3="I need to make it before..." text_4="Before it is too late." text_5="Sounds of agony will quickly fade." text_6="The world will be destroyed. Even the memory of it will be gone." text_7="And even if there is absolutely no chance of bringing it all back..." text_8="There will always be someone who is willing to do the impossible." text_9="In a place without space." text_10="Without time." text_11="Without memories." [dia_bosssecret0_1] dialog_list=H,-Dec,-Lim,-Fin,-Blin; dialog_place=1,2,0,0,0,1,1,0,3,4,2,1; text_0="We are the true creators of this world. Our existence predates Alpha, and now you have found us." text_1="You may ask us anything you want." text_2="I do actually have a lot of questions." text_3="Why there are no forks in the road?#Why do the survivors try to build an academy before they build dwellings?" text_4="... And how can I even see anything if there is no sun anymore?" text_5="Let’s talk about the sun first.#You see, the Lich deprives the environment of numerous conditions and the laws of physics, forcing it to exist as if everything else never existed." text_6="If we deprive this particular place of every source of light, but there are still seeing creatures left on it, the structure of this enclosed space’s existence will create false conditions in which there is no light, but the creatures are still able to see." text_7="But why doesn’t the fire blind us then?" text_8="Well..." text_9="This truth... is too complicated for a mortal to understand. Maybe we should just kill him then?" text_10="Yes. I agree." text_11="That sounds reasonable." [dia_bosssecretwin0_1] dialog_list=H,-Dec,-Lim,-Fin,-Blin; dialog_place=4,2,3,4,0,1,3,4,0,2,1; text_0="Well... Did we account for it in the code of the ^universe^?" text_1="I’m not sure of anything now..." text_2="We’ve been in this situation before, if I remember correctly." text_3="Are you talking about the situation with the ^secret button^?" text_4="What are you talking about?" text_5="Maybe we shouldn’t? It’s not very appropriate now. One should learn to concede..." text_6="About that. Yes." text_7="I guess there’s no other way-PUSH IT!" text_8="That’s not fair!" text_9="You don’t have to ask me twice. Hang tight." text_10="These full-screen graphics again..." [dia_test1] dialog_list=H,-EMPTY,-MOK,-ARM,-FISH,-GOB,-VAMP0,-VAMP1,-L; dialog_place=0,8,0,8,3,0,3,3,0,5,6,4,6,4,8,7,5,0; text_0="People!#Stand up for head-count!!!" text_1="First!#I’m always first!" text_2="We know, Lich. You don’t have to say it in every head-count..." text_3="But...#I’m..." text_4="Next!" text_5="Armor, don’t give me that... I have a can-opener, you know..." text_6="(panicked screeching)" text_7="Second!" text_8="...#Well, at least..." text_9="Me-third!" text_10="How symbolic. My number for today represents so much that I don’t even know..." text_11="☄☊ 5 ♄" text_12="Fish.#I’m not done talking.#You interrupt me one more time and I’ll..." text_13="☌☂☂☄☊ ☁☁☃☃☃☄☊ ♄☀☈ ♄☀☈ ☄☀☀☀☌☭" text_14="HA-HA-HA-HA!#Oh, that’s a good one, Fish!" text_15="How dare you?!" text_16="ME-THIRD!!!" text_17="... Here we go again... ... ... ...#I'm going to kill them one day..." [dia_bosssecret0] dialog_list=H,-Dec,-Lim,-Fin,-Blin; dialog_place=1,2,0,0,0,1,1,0,3,4,2,1; text_0="We are the true creators of this world. Our existence predates even Alpha, and now you have found us." text_1="You may ask us anything you want." text_2="I do actually have a lot of questions." text_3="Why there are no forks in the road?#Why do I look the same in different armor?" text_4="... And how can I even see anything if there's no sun anymore?" text_5="Let’s talk about the sun first.#You see, the Lich deprives the environment of numerous conditions, including the laws of physics, forcing it to exist as if everything else never existed." text_6="If we deprive this particular place of every source of light, but there are still sighted creatures left inside, the structure of this enclosed space’s existence will create false conditions in which there is no light, but the creatures are still able to see." text_7="So, why doesn’t the fire blind us then?" text_8="Well..." text_9="This truth... is too complicated for a mere mortal to understand. Maybe we should just kill him, then?" text_10="Yes. I agree." text_11="That sounds reasonable." [dia_bosssecretwin0] dialog_list=H,-Dec,-Lim,-Fin,-Blin; dialog_place=4,1,3,2,0,3,1,2; text_0="Hmm... Was this foreseen at all?" text_1="We did leave some backdoors, everything is fair." text_2="We wouldn’t be having this conversation if it wasn’t for-" text_3="That’s not the question. What are we going to do now?" text_4="Speaking of questions. As I recall, I do have a few. And now I’ve earned the answers." text_5="So that’s how it is. It seems that we have no other choice." text_6="You’re right, one should learn to concede..." text_7="But we don’t have to learn it now!" [dia_bosssecret1] dialog_list=H,-Dec,-Lim,-Fin,-Blin; dialog_place=1,2,0,4; text_0="And hello again." text_1="What truth are you looking for this time?" text_2="I’ve got a lot of new questions, but you still didn’t answer the old ones." text_3="Oh, let's just have another fight instead!" [dia_bosssecretwin1] dialog_list=H,-Dec,-Lim,-Fin,-Blin; dialog_place=1,4,0,3,2; text_0="He did it again!" text_1="Well, we do have a solution." text_2="Hey, that’s not fair, you can’t just..." text_3=")" text_4="))" [dia_camp_bld2_1] dialog_list=H,-COOK; dialog_place=1,1,1,1; text_0="Congratulations, hero! These new cauldrons will make life better not just for you, but for the whole camp." text_1="You can write down a new recipe to celebrate:" text_2="Mix four chopped potatoes, half a grated cheese wheel, a pot of sour cream, and then bake for an hour." text_3="Only fried eggs are easier to cook than this." [dia_camp_bld2_2] dialog_list=H,-COOK; dialog_place=1,1,1; text_0="My kitchen keeps getting better. Here’s a new recipe for you:" text_1="Cut some chicken into cubes, then fry it with soy sauce and two spoonfuls of honey." text_2="I usually add some sesame seeds, but that verges on haute cuisine." [dia_camp_bld2_3] dialog_list=H,-COOK; dialog_place=1,1,1,1,1,1; text_0="Well. I never thought that my humble tent would grow this much. Drawing so much attention to myself is a bit awkward." text_1="For this, I’ll tell you my trademark recipe. It’s difficult and treacherous... many cooks have laid down their knives trying to master it." text_2="Boil some water." text_3="Throw in some meat dumplings." text_4="When they float up—it’s time to serve them." text_5="Go now, and use this knowledge for the greater good." [dia_camp_bld16_2] dialog_list=H,-GRKEEP; dialog_place=1,1; text_0="You stand up and walk. But you’re limping. Not good.#The locals told me how one can stop limping so much." text_1="It’ll be better now, trust me." [dia_camp_bld16_3] dialog_list=H,-GRKEEP; dialog_place=1,1; text_0="This is a grave. Unusual. A wizard was lying here. But he left.#By himself, no help from me." text_1="He left a book behind. Could be useful." [dia_camp_bld16_4] dialog_list=H,-GRKEEP; dialog_place=1,1,1; text_0="I never had any ambitions. That's why I never thought that I’d be able to attain such a skill. It seems the sincere care for others actually can change a person." text_1="..." text_2="Thank you, hero. Sorry for the long speech." [dia_camp_bld20_n1] dialog_list=H,-SOLD; dialog_place=1,1,1; text_0="Well done! More towers means more soldiers." text_1="More soldiers means more arrows!" text_2="More arrows... Means more arrows!" [dia_camp_bld20_1] dialog_list=H,-SOLD; dialog_place=1,1; text_0="This tower will allow us to see monsters from a greater distance." text_1="Don’t worry, those beasts won’t scare my men!" [dia_camp_bld20_2] dialog_list=H,-SOLD; dialog_place=1,1; text_0="Very well, very well. Quite sturdy.#The tower looks even better than before." text_1="I’ll make a new training plan for the watchman, so he won’t spoil the view." [dia_camp_bld20_3] dialog_list=H,-SOLD; dialog_place=1,1,1; text_0="Sometimes I keep watch on the outpost myself.#It strengthens the spirit, and keeps me from forgetting how to handle a crossbow!" text_1="During your expeditions you can see how the veil is coming apart and how the world is slowly returning." text_2="I hope that one day I’ll be able to join your assault." [dia_camp_bld20_4] dialog_list=H,-SOLD; dialog_place=1,1; text_0="Hang the new targets! Draw that bow string faster! Do you have a shoulder? Put some back into it!" text_1="We’re in the middle of training, as you can see.#Your investment won’t go to waste." [dia_camp_bld20_5] dialog_list=H,-SOLD; dialog_place=1,1,1; text_0="What a great structure!#The view is unprecedented, the climb is as easy as ever, and the arrowslits seem to guide the shots perfectly!" text_1="I sound like I’m trying to sell it to myself." text_2="It’s been so long since I’ve found myself on an actual military installation. Thank you." [dia_camp_bld3_1] dialog_list=H,-HEAL; dialog_place=1,1,0,1; text_0="There’s much more room here now.#To express my gratitude I’ll tell you a healing recipe:#15 lemons, 2 spoons of honey, 3 heads of garlic, and 10 ears of wheat." text_1="Throw it all in a pot of water and let it brew for a bit. Best remedy for sore joints!" text_2="..." text_3="Don’t give me that look. You’ll be thanking me in 15 years or so." [dia_camp_bld3_2] dialog_list=H,-HEAL; dialog_place=1,1; text_0="More vials means more potions!" text_1="Every sip increases your chances of coming back in one piece. And bring along some more ingredients, of course." [dia_camp_bld3_3] dialog_list=H,-HEAL; dialog_place=1,0,1,1,1; text_0="Did you know that herbs don’t always have healing abilities?" text_1="Yeah, sometimes your potions don’t help me at all." text_2="That’s not what I’m talking about.#With the right dosage, you can turn a medicine into a poison." text_3="That’s the duality of life itself. Something that you consider evil can also be good from another point of view." text_4="Don’t sweat it.#It’s not like you’ll be facing such dilemmas anytime soon, right?" [dia_camp_bld3_4] dialog_list=H,-HEAL; dialog_place=1,0,1,1; text_0="Our occupations are much alike, you know." text_1="I don’t think that my blade ever healed anyone." text_2="My herbs heal wounds and pains, but your actions are healing the world itself." text_3="Your steps restore the flow of life.#Even if you have to kill on your journey." [dia_camp_bld18_1] dialog_list=H,-SOLD; dialog_place=1,1,1; text_0="What, did you get tired after just a few laps around the camp?!" text_1="That’s fine.#There’s no shame in failing. But there is shame in not trying to improve yourself." text_2="So, give me another run! Right now! And don’t stop ‘til your legs give out!" [dia_camp_bld18_2] dialog_list=H,-SOLD; dialog_place=1,0,1,1; text_0="Fine. Now I’m starting to believe that you’re fencing and not chopping wood." text_1="^Chopping wood^ has worked quite well for me so far." text_2="And who will you complain to when it stops? You should always think ahead." text_3="So, don’t speak so bluntly...#you know what? Let’s go over blunt weapons again..." [dia_camp_bld18_3] dialog_list=H,-SOLD; dialog_place=1,0,1; text_0="Fine, fine. Twenty more times and the training session is over.#You’re ahead of schedule, hero!" text_1="We have a schedule!? But I thought that we were just training ‘til I drop dead." text_2="Ha-ha! Good joke!#There is a schedule, you’re just usually unconscious when I talk about it." [dia_camp_bld18_4] dialog_list=H,-SOLD; dialog_place=1,1,1,1; text_0="I’m impressed. Even these new training devices are no match for you." text_1="Just remember, if you relax even a little, you’ll lose everything you worked so hard to achieve." text_2="So, I’ll be waiting for you in our next training session." text_3="And bring something to have with tea." [dia_camp_bld5_1] dialog_list=H,-YOTA; dialog_place=1,0,1,0; text_0="You can’t even imagine how happy the people are.#Just yesterday the walls of their shelters were made from mud, and now they live in actual houses." text_1="Can I be considered the mayor now?" text_2="Easy there. We can handle the apocalypse, but not another politician." text_3="...." [dia_camp_bld5_2] dialog_list=H,-YOTA; dialog_place=1,1,0,1,0; text_0="That’s a real mansion.#Just recently we couldn’t have even dreamt about something like this, and now we just live here, all provided for." text_1="You know, you should talk to the people more often.#Or the man who gave them all this stability is going to become just a vague image for them. Some hero that’s always off on his quest, that they know nothing about." text_2="But you do remember my heroic deeds, right?" text_3="What deeds?" text_4="...." [dia_camp_bld5_3] dialog_list=H,-YOTA; dialog_place=1,0,1,0,1,0,1; text_0="You think you’ll be able to build yourself a mansion like this when it’s over? To live a normal life?" text_1="That’s too far in the future.#I still don’t know how to piece the world together, and I’m not sure I will ever be able to find out." text_2="You’ve built such a settlement for all these people.#That fact alone is a miracle.#Every person in this camp believes that you’ll be able to save the world." text_3="Even you?" text_4="Even me." text_5="..." text_6="I’m being sincere. No kidding this time." [dia_camp_bld22_1] dialog_list=H,-SCIENT; dialog_place=1,1,1; text_0="Ah, a real temple of knowledge. The best temple of all." text_1="Getting new knowledge, cramming and exercising your memory.#Well, your muscle memory at least..." text_2="I feel very sorry for the study of geography, though. Now you can learn the whole discipline in just a few hours." [dia_camp_bld4_1] dialog_list=H,-SMITH; dialog_place=1,1,1; text_0="Blasted be me furnace! I used to be just a cabin boy on an orlop deck... and now I’m the bonafied captain of a blacksmithing battleship!" text_1="Yo-ho-ho! Now it’s my turn to keep this furnace downwind.#You can expect plenty o’ deliveries from my fiery harbor, I swear on me clippers!" text_2="From now on every time you embark on a new expedition, your cargo hold will be full of weapons!" [dia_enemy47] dialog_list=H,-BAND; dialog_place=1,0,1,1,1,0,0,1; text_0="Hey! I don’t remember you. You don’t look like a local." text_1="That’s because I’m not." text_2="I see. And you think you can just wander these parts without consequences?" text_3="Times are rough, you know. Nothing to bite, nothing to wet one’s whistle. AND we have to deal with strangers who have no sympathy for our poverty..." text_4="What? Think you’re better than us?!" text_5="...#No." text_6="Did I guess right? Is this the correct answer?#‘Cause I’m getting the impression this is one of those cases where my answer has zero influence on what happens next." text_7="Well, you’ve got insight. And it’s the only thing you will keep today." [dia_enemywin47] dialog_list=H,-EMPTY; dialog_place=0,0; text_0="Come to think of it, murderers and thieves are part of this world too.#If my mission is to return everything back to normal, should I be happy they’re appearing again?" text_1="On the other hand, being disgusted with murder and theft is also part of this world, so I guess I don’t owe it to anyone to be happy." [encyclopedia] encyclo_part0="Places" encyclo_part0_0="Road" encyclo_part0_1="Roadside" encyclo_part0_2="Landscape" encyclo_part0_3="Special" encyclo_part0_4="Golden" encyclo_part1="Enemies" encyclo_part1_0="Common enemies" encyclo_part1_1="Bosses" encyclo_part1_2="Secret bosses" encyclo_part2="Items" encyclo_part3="Resources" encyclo_part4="Trophies" encyclo_diaclose="Locked" encyclo_diameet_alter="Other meeting" encyclo_diawin_alter="Other kill" encyclo_diameet0="First meeting" encyclo_diawin0="First kill" encyclo_diameet1="Second meeting" encyclo_diawin1="Second kill" encyclo_diameet2="Third meeting" encyclo_diawin2="Third kill" encyclo_diameet3="Fourth meeting" encyclo_diawin3="Fourth kill" encyclo_diameet4="Fifth meeting" encyclo_diawin4="Fifth kill" encyclo_diameet5="Sixth meeting" encyclo_diawin5="Sixth kill" encyclo_dia="Dialogues" encyclo_base="Description" encyclo_specs="Abilities and specifics" encyclo_specs_tiles="Description and specifics" encyclo_specs_notopen="Unlocked in further chapters" encyclo_howtoget="How to get" encyclo_resources="Resources you get" encyclo_resources_non="Unknown" encyclo_lore="Lore" encyclo_allrazdel="Articles unlocked" encyclo_tile0_0="Why everything disappeared is a mystery. And why this wasteland is still here is a mystery too. You can’t just call it a normal road: there are no footprints, no signposts, and no signs of any living beings anywhere near it. The uncanny nature of this road suggests that it’s probably a manifestation of an idea rather than an actual physical object. You’ve probably been a wanderer your whole life, so any space where you can travel is an indispensable part of your personality and occupation." encyclo_tile1_0="Even before all this there were times when dead bodies never got their deserved rest. In certain places, the tradition of burying the dead instead of burning their bodies was forced upon people during the rule of the necrotic cult. The excuse they used was that it was a way of prolonging the life of one’s relatives. A peculiar way indeed. The cultists, of course, never cared about anyone’s feelings. But they did care about getting fresh bodies instead of piles of ash. The cult is ancient history now, but the tradition has taken root." encyclo_tile2_0="The insanity going on around you is clearly visible when you look at the villagers. As if hypnotized, they refuse to cross the boundaries of their home settlements, and continually assure you that they don’t have any business outside. They accept any outside metamorphosis going on around them as something absolutely normal for this world. They’re like chameleons. Put them anywhere you want— and they’ll adapt. Isn’t this true about everything you’ve managed to remember?#The force of their connection with a tiny piece of real world is astounding: you may have no idea that a monster is waiting for you down the road, but the villagers will have already put a bounty on it and will tell you it’s been terrorizing their home for ages... No one will tell you how exactly for how long, though." encyclo_tile3_0="A small deciduous forest. Perfect for gathering branches. Groves are beautiful, but they are not a place for idle walks. Often, groves serve as a home for wild beasts, whose favorite tactic is a lengthy wait and a swift attack at the victim’s throat. If you manage to pass through a grove without encountering anything life-threatening, it doesn’t mean that you were lucky and avoided a lurking predator. It only means that its belly was already too full." encyclo_tile4_0="Beware, if your road leads you through an unfamiliar wheat field. Scarecrows—primitive golems—are guarding the crops from outsiders. Luckily, it’s pretty hard to wander here by accident, because the golden sea of wheat can be seen from afar and is hard to miss. It’s also hard to miss the clanking and rattling sounds that its guardians make as they drag around their one-legged bodies, filled with straw and deep primitive magic." encyclo_tile5_0="Usually, spiders are solitary creatures that prefer to remain unseen and lie in wait before attacking their prey. But for these spiders that’s not true. Their anthill-like nests can be seen from afar. Hunter-spiders that scurry around prefer to openly pursue and attack their targets. Decomposed bones are hidden behind the silver walls of their webbed cocoons. Which is quite strange, because spiders are perfectly capable of consuming bone tissue. Maybe these bones serve as trophies for the spiders? Or are they some type of primitive animalistic decoration?" encyclo_tile6_0="A vampire’s dwelling is, first of all, a way to demonstrate his power and wealth, and secondly, a place to live in. The owner has no need for the numerous rooms or their exquisite decorations. You might even say that a privileged vampire is able to feed not only on blood, but also on the admiration and envy of his brethren that come to visit on rare guest nights. Maybe it’s the unending desire to impress each other that forces vampires to continue inventing increasingly more sophisticated architectural designs." encyclo_tile7_0="For a long time now this place has proved to be fit for the battles that have happened here numerous times over different periods of history. The earth was quick to absorb the blood of the fallen, but not their bones and armaments. Most of these battlefields had proper names and rich histories, which are now lost beyond memory. People who live around here prefer not to search for the riches of dead warriors. Even animals try to stay away from the corpses. The feeling of an never ending battle still rages here even after death has claimed all of its participants. Every visitor risks becoming a part of a battle long passed and to keep its sounds in his or her head forever. Sooner or later these unlucky people find their way back here to become new members of the uncountable army of ghosts." encyclo_tile8_0="A very precise imitation of a human military camp. While lacking in their own progress, goblins are very quick to imitate anything that can help them survive and settle around new places. Camps like this have already served multiple generations of these vile creatures. The goblins’ skill of imitating everything they see is ridiculously good. All camps they build are completely identical to each other.#The camps are also full of tents even though goblins actually prefer to sleep on the ground outside. They just don’t know that a camp could still work the same way without the tents." encyclo_tile9_0="At first lighthouses were used for night-time marine navigation, but at some point, people also started using them to illuminate their lands. They were usually built near important manufacturing sites, which had to continue their production even at night. Sometimes these towers were also used to illuminate the districts of big cities. Now, since all celestial bodies are gone, they are as useful as ever. You’re not completely blind in this darkness, of course, but their light can help you become faster and more confident. Unfortunately, that is not only true for you." encyclo_tile10_0="This rocky landscape yields no crops. Even passing through it is very hard. But life knows no boundaries and it always finds a way to conquer even the harshest lands.#Natives of these rocky wastelands are usually quite sturdy and tough. Probably because other people just wouldn’t be able to survive here." encyclo_tile11_0="Mountains are always rich with rocks and snow. But finding anything other than that can be a real challenge. Even breathing becomes difficult when you ascend.#Why would animals and plants still choose to exist in such unfavorable conditions? Probably because there’s very little competition with other species. Not many creatures would want to fight for survival in these harsh lands. Passing through these lands is a challenge on its own." encyclo_tile12_0="Coniferous forests are usually abundant in cold regions. The trees are well adapted to low temperatures. The life of a tree is passive, quiet, and without haste. For many species that dwell in the forest, living in it is an unending fight for survival. But the trees already know that in the end they will always be the victors of this struggle. Sooner or later all the forest dwellers will become nutrients for their roots to absorb. And the trees never stop changing and adapting too. They’re just a bit lazy at it." encyclo_tile13_0="It’s been a long time since trunks of these fir-trees last saw sunlight. The same goes for all the creatures that live around here. For them, the disappearance of the sun is nothing really special. The only noise you can hear is the soft creaking of the trees. But even that doesn’t mean that you’re alone. No one knows how many creatures might be hiding around here. Your eyes have to pick up even the slightest movements and your ears can’t fail you even when you're sleeping if you wish to survive here. Only then do you have a chance to ambush the one who’s trying to ambush you." encyclo_tile14_0="The bright red color of the leaves and roots of these trees has no connection to their diet. Although some may find it a somewhat sinister coincidence. Strictly speaking, the leaves are just rudimentary—photosynthesis is only a secondary way to acquire energy for plants in a blood grove. The vines, hiding on the forest floor, are quick to react to the twitching movements of a wounded or dying creature. In an instant the poor victim becomes entangled in them and is dragged underground afterwards. How they can tell if a creature is dying is quite interesting. But not as interesting as the blood grove’s method of dispersal: those fleshy giants—often mistaken for undead monsters because of their grotesque appearance—are actually just a peculiar type of fruit, made from meat, bones, and branches. During its short bloom this ^seed^ uses its open bloody flesh to attract predators. And on their dead bodies the crimson leaves of a new blood grove will sprout up." encyclo_tile15_0="The cult of the golden arrow is one of the most ancient pagan cults. Sometimes it’s also called the cult of thunder and lightning. There is some irony in calling a few standing stones and a simple ^roof^ above them a temple, though. But even today some people still keep building them. Why do they do it? It’s quite simple: it may be just a cult, and it may be pagan, but the number of lightning storms in regions where these temples are really is higher. The cultists of the golden arrow tend to look down on other religions because their God can actually be summoned and seen by anyone, as opposed to the Gods of their opponents. The goals of these cultists seem to remain a mystery even to themselves. The lightning tends to strike not only the cult’s potential enemies, but any other targets... Including the sorry cultists themselves. Guess they'd just love to see an uncontrollable power coming to this world at their call." encyclo_tile16_0="Survival is quite a difficult task. Usually, people commit their whole life to it. But if just surviving isn’t enough, if you crave answers for the questions you ask, and if you want to have a peek at the secrets of creation—the library is the place for you. A withered finger of a scribe will point you towards the right shelf, you’ll get a table, a stack of paper for your notes, and all the ink and candles you may need. Don’t mind the sickly and almost inhuman look of the scribes.#When exactly does the thirst for knowledge turn into servitude to it? The question is almost rhetorical. The transition is too smooth. You probably won’t even notice as the intoxicating feeling of superiority gained from new knowledge is replaced by a desire to discover something even greater. And there you will be—passing on some ink and paper to a new neophyte, knowing that they’re looking for answers they will never find." encyclo_tile17_0="When knowledge of the world is compiled and starts to intertwine and mix—the magic is born. There are no fancy rituals or shamanistic dances.#There’s not much information on how libraries actually become empty. Usually, the farmers that bring food and supplies to the library just find the whole building empty and abandoned. The most helpful of them say that the scribes who they talked to in the days leading up to abandonment were very agitated... Saying things like the world’s existence itself started talking to them using the language of the cosmos, and that soon they will be able to tell the fate of the whole universe from just one leaf falling from a tree." encyclo_tile18_0="A generic memory of a river, as if from a basic archetypal image. It’s width, depth, and current are absolutely constant for its whole length. Being a memory, this river doesn’t care much about not being complete. It’s physically impossible to remember a second river without finishing the first one. As there is no way of guiding the river into another body of water, it will never be finished. You may also note that existence itself seems to favor the river: the world around it grows stronger and more complete, as if waking up from a dream. Maybe it’s due to the circulation of water, the most common and necessary thing in our world." encyclo_tile19_0="In the old days you could find lanterns like this on every road. Their construction is quite basic, and a simple fire spell doesn’t require years of learning magic. Light from such lanterns will surely help you spot a predator, but that’s not what’s keeping the roads safe at night—it’s just that no one wants to stay near the lanterns for too long. No one knows where the old fire spell came from, but there’s clearly nothing good in it. It feels like the light follows everyone it touches. Watching and studying them. Even a solid rock or a thick cloth won’t hide you from its sight. Even the most horrible creatures of this world fear its otherworldly light, and many of them prefer to find another place for their shady deeds." encyclo_tile20_0="Mounds, bogs, and thousands of insects of all shapes and colors. A foolish traveler will die trying to cross it, a clever one will go around it, and a cunning one will lead their enemies to it. A long time ago a few tribes lived in the swamps. They built high towers so the giant mosquitoes wouldn’t reach them. Nothing is left of them now. Everything was either forgotten, or merely rotted away and was consumed by the swamp.#There is also the both interesting and terrifying fact that the swamp gases tend to trigger self-destruction processes in all creatures capable of healing themselves. Even if a regeneration effect is purely magical in nature, the swamp will twist and reverse it. As if the swamp was capable of leeching life itself. With that in mind, the tales about swamps being connected to a terrible primitive beast sleeping somewhere deep underground doesn't sound so stupid anymore." encyclo_tile21_0="This building is not just a simple arsenal. Under such a humble name there hides an ancient school of warcraft. It wouldn’t be fair to say that the fighters who were taught at the arsenal were unrivaled, but they were definitely always sought after.#The main focus of this school is mastery of every type of weapon and ammunition, even the most exotic ones... and simultaneous use of multiple weapons in combination. Of course, it would be hard to learn all this without having a large variety of weapons. That’s why the arsenal also functions as a large museum of warcraft. Among its multiple exhibits one can find items so exotic that you wouldn’t even know where to start in handling them.#If you happen to meet a clumsy-looking warrior carrying a ridiculous number of armaments, don’t be too quick to laugh at him. It’s quite possible that he is a graduate of the arsenal. And he’ll use his deadly inventory to teach you some respect." encyclo_tile22_0="Almost all powerful mages are obsessed with finding a way to become immortal. The Labyrinth of Memories is the result of an attempt to achieve that goal.#The spells placed upon its walls can surreptitiously replace the memories of everyone who passes through it with the memories of their long-gone architect. Any human walking towards the center of the maze will pass through multiple key memory points, becoming a completely different person—the mage who designed and created this labyrinth.#But even with all the metamorphoses the victim’s personality goes through, and with all the memory replacements, the complete transformation still never occurs. Even for all the fools trying to make it to the center in pursuit of the mage’s treasure. It’s not known what mistake the dead mage made that led to this: maybe memories just aren’t enough to form a complete personality, or maybe there were some errors in his spells or blueprints. Or maybe there weren’t any mistakes at all—and the first successful copy of the mage went back and intentionally damaged the labyrinth to prevent the birth of another one. Who knows?" encyclo_tile23_0="Rock-solid proof that humanity’s desire to conquer this world was born from their curiosity and obsession with standards. The monument itself has been repaired and redone multiple times, so it noticeably differs from the original design. On the oldest maps you won’t find the zero meridian. Instead, you will see a picture of a free-standing white stone. Nowadays, it looks like a metal plate with cardinal directions imbedded into a stone square.#Not much is known about the person who installed this geographic point of reference. It seems that he didn’t grow up to become a famous cartographer. But it’s clear that he was a remarkably charismatic person. Because even vampires, who tend to look down on human inventions, also accept the zero meridian as a standard in their geography teachings." encyclo_tile24_0="It’s very unlikely that there exists a single village that has never been ravaged. Hunger, diseases, natural disasters, wars, wild animals, or any other evil imaginable will always come upon a human settlement. If you’re lucky, you’ll be able find a couple of families still living in the ruins and trying to get back to their old lives. If you’re not so lucky, you’ll find the inhabitants of this place already dead... and some of them will be slowly walking around, trying to remember their earthly occupations and dreams. When it comes to their dreams and desires, the first thing that comes to mind is usually the wish to stuff their bellies with delicious food. You certainly don’t look like food, but you’ll have to use force to prove it." encyclo_tile25_0="A village under a vampire’s protection is often called a “county.” Houses in these villages are much more sturdy, rich, and beautiful. And the same goes for their respective owners. But it would be too naive to think that it’s a sign of the vampire’s philanthropy. For a vampire, a thriving human village is just another way to demonstrate their wealth and power. This fact, however, doesn’t really concern the farmers as long as they are well-fed and safe. A few villagers missing after an audience with the count is a small price to pay for a peaceful life, if it doesn’t have to happen too often." encyclo_tile26_0="Skillful blacksmiths almost literally put their hearts into their work. Creating artificial life is not the hardest of crafts, so after crafting a first slightly-twitching living armor the master will probably dive into this new occupation head on. Blacksmith’s forges continually try to excel in the art of creating artificial life. Sometimes their creations are even able to ask questions and imitate free will. Any mage worth his salt would probably laugh at the golemancer-blacksmith’s work. Trying to use hammer and anvil to accomplish something that requires years of study might look childish to them. But a blacksmith would hardly care about such mockery. Because the creaking sound of every step a living armor makes brings true joy to its creator’s heart." encyclo_tile27_0="There’s nothing really interesting about reeds. But seeing a part of a flowing river overgrown with reeds will certainly alarm an experienced traveler. It’s quite a rare sight and there are a number of reasons for it.#Often, such reed thickets are planted by the merfolk to create a food reserve for their river camps. Muddy water with a weak current is ideal for breeding the certain types of fish they consume. Plants fibers are also fit for building primitive underwater dwellings. And let’s not forget that it’s much easier to hide your presence in the numerous tall reed stems.#But a traveler should stay positive—sometimes reeds are nothing more than a mere result of simple natural processes. However. you probably shouldn’t take a closer look." encyclo_tile28_0="A bridge can tell you a lot of things about any place you happen to find yourself. Stay vigilant. If you see some old ropes and a rotten plank instead of a normal bridge, that place is definitely no good. But if you cross a river over a sturdy stone bridge, your future may look quite bright indeed. And if you also happen to be a merchant by trade, the sight of a reliable and wide bridge capable of withstanding the weight of a commercial caravan will definitely bring joy to your heart.#Only a few people understand that not only does a bridge cross the river, but the river also crosses the bridge." encyclo_tile29_0="This structure has nothing to do with your homelands. It’s something completely new and otherworldly. The architecture is not overly eccentric, but something about this building just screams that it’s not from this universe.#What is it that scares people so much about the Lich’s palace? Is it the unknown mineral that it's built from? Or maybe it’s the rare flashes of strange light from its empty rooms? No. Just come close enough and you’ll instantly understand that the whole building is an inseparable part of its mighty master himself." encyclo_tile30_0="So, your path has led you to a wheat field. You can be perfectly sure that there’s a village somewhere nearby. Or, in the worst-case scenario, remains of a village. However... oblivion and chaos sometimes force previously inseparable objects to exist on their own. Maybe this simple rule can be broken. An overgrown field is somewhat paradoxical. A creation without a creator. Maybe the scattered pieces of the world are trying to recombine according to the laws of logic and cause-and-effect relationships, or maybe even to form new laws from scratch... But definitely not this time. A heavy cloud of opportunities lingers around this place, trying to justify its existence, but to no avail." encyclo_tile31_0="There are no mentions of places like this from the times before the oblivion. It looks like some madman tried to create an imitation of a village by scattering a bag of various seeds and allowing a few dozen years to grow them. It’s hard to understand how this imitation actually works, but the connection between the forest and these forest villages is quite obvious. If we imagine a forest as a living organism, then we can suggest that this might be its unique reaction to the apocalypse, either as an expression of pain or an emergency adaptation to the events occurring. Whatever it might be, you’d better not go knocking on the doors of these false houses. It’s quite possible that the forest also created some ^inhabitants^ for them." encyclo_tile32_0="A blood grove in its natural habitat is completely inseparable from the woodlands around it. Which is actually quite strange, considering that its trees have absolutely no symbiotic connections with any other trees or plants, but that’s just the way it goes. Or went.#A hungry blood grove is just one more artifact nowadays. The blood grove’s solution to the paradox of its separate existence is a heightened aggression and a couple of new characteristics. Its sharp roots are not just waiting for a weakened victim anymore... They try to attack any living creature that gets within their reach. It’s currently unknown what exactly this more aggressive way of hunting is compensating for, but it obviously isn’t very helpful. The trees are always in a half-withered state that has no connection with the amount of prey they consume." encyclo_tile33_0="Time manipulation has always been an important discipline of the magical crafts. Mostly because of the chance of obtaining immortality by stopping certain processes of the human body. And for many other useful reasons, of course. Sadly, the harm such manipulations bring outweighs the potential advantages. Once these manipulations almost even caused a global disaster. Chrono crystals are reminders of that disaster. These crystal formations are attempts by the world to compensate for the broken laws of creation, and to even out the flow of time in places where it was disrupted. One may think, incorrectly, that these crystals simply speed up time around them, but what they actually do is ^push^ time forward to help it catch up with the total flow." encyclo_tile34_0="These mysterious towers have been known to exist since the ancient times. Sometimes temporal lighthouses can just appear in a whirlwind of sand or vanish in the same fashion. But the reason for these events still remains a mystery. The origin of the time flow fluctuations around these constructions is also unknown. But the fluctuations themselves are considered to be completely natural and non-threatening to the laws of nature. Only a few attempts of destroying or storming temporal lighthouses are known to history, and all of them ended in failure. The material these towers are made from can’t even be scratched. All lighthouses lack doors and windows, which brings us to another question: how can their inhabitants, the watchers, leave these constructions to perform their silent patrol of the lands around them?" encyclo_tile35_0="One can certainly guess who would be the winner in a fight between lightning and wood. The look of these charred stumps gazing at the sky full of ashes would discourage anyone. If you follow the straight lines of charred forest, they will lead you to the storm temple, the source of the damage. But the forest is hard to kill. Even the most deeply burned stumps are capable of growing new roots, and new green sprouts will take over this place once again. The forest is going to wage this battle for dozens of years, and again and again it will be pushed back by rare flashes of dry storms.#Despite their dead appearance, burned forests are also home to some fearsome creatures. This harsh environment with its storms and fires befits only the toughest of creatures, who can easily slice their victims’ throats with their sharp teeth, claws, or blades. Sometimes they attack only to cool their bodies with fresh blood." encyclo_tile36_0="The world has always been rough. The reason for humanity’s survival isn’t its steel weapons or strength, it’s the human ability to come together against anyone who tries to take their lands or lives. It is in this way the fight for survival gives birth to nations, civilizations, and cultures. But one way or another, humanity’s triumph will always be fleeting, will always be interrupted, and will leave behind only ruins, filled with the remains of a few poor bastards. Humanity’s ability to continuously create new ambitious empires is truly inspiring. What is saddening is their inability to understand that their predecessors already had the same stone walls and castles, and that it was clearly not enough for their survival." encyclo_tile37_0="Sometimes the extent of the bloodshed starts to defy all reason. Every long battle leaves behind a bloody mess of earth, flesh, and bones. A road crossing through such places is called a blood path. You could try to shame the fallen warriors for not choosing a location more distant from the commonly used roads, but they will hardly hear you, being dead and all. The raging earth will never accept the bodies of former combatants. Even after many years their corpses can still be easily seen.#And sometimes some bloody remains can even find enough strength to raise their weapons and continue their fight in a long-forgotten battle once more. A weird inertia from lives stuck in infinite bloodshed." encyclo_tile38_0="The wreckage of a ship crashed on sea cliffs is a sad sight. But seeing wreckage of a ship near a small river is a very strange sight indeed. In fact, such shipwrecks are a source of power for the sirens—the mages of the sea people. No one knows exactly how it works, but a sunken ship filled with treasures and the dead bodies of its crew is able to boost their magic powers. Probably it has something to do with the agony of approaching death. That would explain why these ships are often discovered on old battlefields. Another thing that supports this theory is the feeling of unity the fishmen experience during battles through their common desire to kill and not be killed." encyclo_tile39_0="The only difference between this camp and all the other ones is a lookout tower. Not much of a difference, you might think, but for goblins the difference between a simple camp and a lookout is essential. It’s pretty obvious that a goblin lookout tower is a reaction to extremely hard living conditions, because such conditions are the only thing that could force goblins to switch out their usual building template... for another template. The lookout tower allows goblins to cut down on the number of blind patrols into hostile territories. Goblin archers are able to spot their prey from afar and can quickly inform the vanguard. Goblin lookouts can usually be found near swamps, which goblins really hate. But the thought of having to stop robbing poor travelers on hostile lands they hate even more." encyclo_tile40_0="Hot sands of southern countries cover vast territories. Some scientists even insist that they are growing every year. Give the desert some time and it will turn any land into sand along with all its inhabitants. You can forget about water; the desert will take every drop of it. The thirst of the desert can never be satiated. And the desert will gladly share that thirst with every visitor.#The lean constitution of people who live in the desert can be explained in relation to mechanisms of thermoregulation. The other explanation is simply a life in constant exhausting battle with the harsh environment." encyclo_tile41_0="Sand giants ^forged^ by the hot winds. Sand dunes may look motionless, but that’s hardly the truth. Layer after layer, the wind carries them forward and the slow march of these giants never stops. While the dunes may look safe, it’s still better to avoid them. Just one thoughtless step and you’ll be lucky if you only break your leg. A single gust of wind can cause a landslide that will become your doom. The air around the dunes is always hot, even at night. Hot mountains of sand are powerful enough to heat up even the coldest north winds. In the end the dunes will take your life. And only they will decide whether your death will be quick or long and painful." encyclo_tile42_0="Thick vegetation is the only thing that keeps this stream from drying out. Water is the most precious treasure in the desert. Whole civilizations were built around oases. A single lifesaving sip of water can unite people dying of thirst better than any treasure or common enemy. The peaceful atmosphere every oasis creates can calm various creatures and allow them to coexist in a small territory. But don’t think that it’s a land of harmony and peace. Fights for water can be very brutal. The only good thing is that they only happen out of necessity—not just for fun or to demonstrate someone’s power. Because every move is a waste of energy under the hot sun that everyone is trying so hard to avoid." encyclo_tile43_0="Usually, outposts are built either by military forces of some country or by mercenaries wishing to fund a source of stable income. But their origin makes no difference for travelers—either way the roads become safer at the price of some coins. People tend to be quite cold with the soldiers stationed at the outpost: it’s nice, of course, to be saved from the teeth and claws of a beast that suddenly attacked you, but it’s not very nice to be forced to live through the winter without half of the crops you used to pay for your salvation." encyclo_tile44_0="This mountain is so big that it had to be separated from other rock formations and given a separate name. There are a few tribes living around this mountain peak, but only the harpies are well known to us. They can easily cope with thin air and the extremely cold winds that are always blowing around the peak’s slopes. There are also a few discoveries indicating the existence of a civilization that was clearly very advanced in magic arts. But at some point that civilization disappeared, leaving almost no traces. The reason for the disappearance is still a mystery, as well as the reason why such a hostile environment was chosen as a home.# The few people who decide to explore the peak sooner or later reach the same decision: they should find a more suitable place to explore." encyclo_tile45_0="If the amount of your riches and treasures becomes so high that there is no point in hiding them anymore, you should think about building a treasury. Such structures were very common in the olden days and one can easily guess why. Even now, new enchanted towers are still being found. And some of them haven't even been plundered. Most of the towers are protected by enchanted stone guardians. Much more reliable and durable than their living counterparts, they will never betray their master nor leave their post taking a part of the riches they vowed to protect. Treasuries are usually found in distant places far from any civilization—that’s why simple thieves rarely decide to go on a journey to look for them." encyclo_tile46_0="The stone guardians have no interest in the fact that their master is long dead and has no need for his riches anymore. The enchantment placed on the gargoyles not only forces them to guard the treasure, but also makes them try to return it if some lucky thief happens to successfully steal it. For years they will chase after even the smallest coin to find and punish the person who stole it. Gargoyles have no chance in the hopeless battle with human greed, and the decayed tower will never be full again. But that will never stop gargoyles from trying to complete their duties. And their attempts will go on as long as there is enough material left in the remains of the tower’s walls to build new gargoyles." encyclo_tile47_0="Quite a peaceful place. Predators have no chance to approach their target unnoticed, and large herbivorous animals only go there if they are able to run away or defend themselves with their large horns. A good rancher would be wise to lead his herd here to get some fresh grass. For a traveler a meadow is also a quite comfortable place. There is always a place to set up camp, some branches to make a fire, and no one will stop you from having a good rest." encyclo_tile48_0="If a family has enough resources, power, and smarts, it is destined to become a great dynasty. The offspring will cherish the memories of their ancestor’s heroic deeds and tragic mistakes, and will try to become even better. Or, at least, not to become any worse. They know that existence itself is a great responsibility and that idleness is the greatest of sins. The greatest achievement imaginable is to be deemed worthy of being buried in a family crypt among their honorable relatives.#Alas, the tradition of ancestral crypts is nearly forgotten now and only a few of them still remain intact. The most well-preserved crypt has undergone some transformations, and now it welcomes any lost soul. Maybe it decided that the whole world is its legacy now, and that everyone should learn from the ancestors, whether they are related or not." encyclo_tile49_0="A long walk through a blooming meadow is a simple and cheap way to fix one’s mental health. One’s physical health would benefit from that too, of course. Some people think that it's thanks to the pleasant flower aroma and relaxing rustle of grass. Others will pragmatically say that it’s because of the sweet honey, fresh milk, and delicious beef that are made by the local farmers. But let’s try to learn some wisdom from the flowers—which get along just well without any argument—and decide that both reasons are right and equally important." encyclo_tile50_0="A bunch of stone houses, sounds of everyday life, and some smoke rising from the chimneys. The suburbs are slowly transforming the world around them, making it more comfortable for humans and less comfortable for other living creatures. People who live in the suburbs have to work hard to keep their families safe and well fed. Remember that even the smallest house there is built on the bitter experiences and mistakes of its inhabitants. And if the house is empty... Well, maybe the lessons someone had to learn from their mistakes weren’t enough..." encyclo_tile51_0="Humans, being highly social creatures, always tend to help each other. This survival strategy is very effective and profitable. That’s why even crowded conditions and lack of resources can’t force people to live separately. Townspeople live and work in sturdy stone houses. Hard work and good education are the things they value the most. Now every citizen is trying to be smarter and more successful than their neighbor. Because when competition with outsiders is no more, you are forced to compete with the people around you. Such is the paradoxical nature of city life: be kind to your neighbors, but don’t forget to use them to your advantage." encyclo_tile53_0="Villagers adapted to living without most aspects of the outer world, content with the bare necessities of rural life: fields and blood-thirsty aristocrats. Turns out the list was incomplete without greedy bandits.#Unlike other scarce groups wandering the unstable dark, bandits have not forgotten their desires. Neither the end of the world nor the yesterday that doesn’t exist bother them — unlike a nearby village’s coffers. Even in a dissolving world they remain deaf to pleas of mercy, yet quick to spot items they can steal. Unbelievably, they can make this horrible life even worse." encyclo_enemy0="A monster made out of thick, translucent, moss-green slime. It feeds on any organic material by enveloping and digesting it. As long as the victim doesn’t fight back, of course. And if it does, a slime will do everything in its power to fix it." encyclo_enemy0_0="^Slimes are the result of magical attempts to create life.#They are primitive beasts with only a few ways of interacting with their environment, all of which revolve around finding and consuming food.#Upon reaching a critical body mass a slime will split in two.#Every new copy is identical to the original, down to each individual cell in its body. And it’s constantly ready to perform all the same functions.#Perfect in its simplicity and disgusting in its nature. Someone’s foolish games with magic has cost many lives.^#- Hivaru Shatt, ^Short compendium of beasts^" encyclo_enemy0_1="^A long time ago in a land far, far away, the first adventurer was born.#He took the first sword, and opened the door of the first dungeon.#And a slime was already waiting for him there^#- Dissertation on the beginning of all beginnings" encyclo_enemy0_2="^The recipe for slime lasagna is so simple, even a goddamn slime itself could make it.#The only tricky thing is surviving after tasting it.^#- Thordon Damsay, The ^Slime on a Slice^ battle cook book" encyclo_enemy1="A warrior who fell in battle, long buried and decomposed. Awoken from his death as if it were simply sleep, and already ready for a battle that he thinks is still going on. A graveyard is, of course, a pretty dangerous place, and cremation is a much more practical choice. But depriving the dead from the chance to come back from the netherworld only because of our desire for safety would be downright disrespectful. Even if all that returns is a pile of bones, some rusty ammunition, and silent fury." encyclo_enemy1_0="^When coming to a graveyard to mourn your relative’s death you risk actually meeting said relative walking among the graves.#And the idea of trying to talk to them might prove to be fatal.#When a dead person passes the veil which separates their world from ours, their mind becomes blinded with only one remaining desire—to decrease the number of the living.^#- Monica Oscuro, a chronicler from Morrell" encyclo_enemy1_1="^Honorable citizens!#Last week smoke was seen, rising above the crematorium.#We are deeply disappointed with this incident.#Our grand graveyard, located on the outskirts of the city, is half-empty.#And the graves are especially soft this time of the year.#We sincerely hope that you will make the right decision in the future.^#- A flyer from the necrotic cult" encyclo_enemy1_2="^A pile of bones, eh?#Every skeleton is a warrior, forged in battles and in death itself! A walking fortress of rage and ashes!#For years they’ve been accumulating that rage in their graves.#Now they’re back and they’re quite confident about having enough strength to spool your guts around their swords!^#– Sergeant Dobbie Jasper’s welcoming speech for the new grave-digging unit" encyclo_enemy2="Might have been considered just a giant forest rat if it wasn’t for its wolf-like behavior. While fighting, ratwolves always try to push their victims onto their backs to get at the throats. Ratwolves have a very thick hide and are capable of quickly healing even the most serious of wounds. The only thing that keeps ratwolves from becoming an omnipresent and nearly indestructible species is their attachment to forests, where it’s much easier to hide and hunt." encyclo_enemy2_0="^During their travels, adventurers shouldn’t make their camps in groves or forests if they have the option of doing it in open plains.#^I feel a thousand eyes are watching me ^— a cautious man would say while setting up camp in a wasteland.#^It’s safe here. The trees will hide me from anyone’s sight^— would say a future ratwolf’s dinner.^#- Monica Oscuro, a chronicler from Morrell" encyclo_enemy2_1="^Rhainold and Julek^ is a daring masterpiece telling a story of two lovers. Going against society, they decided to meet in a grove adjacent to the border, where a hungry ratwolf put an end to their hopes for happiness.#The work is full of symbolism, philosophy, and very detailed descriptions of a feasting ratwolf.^#- Moira Moreau, a chronicler for the Morrell courier" encyclo_enemy2_2="Ivor went to hunt some game one day in the summer.#He took his bow, some wine and food—to fend off the hunger.#He searched the whole day— ^no game in sight! As if all had vanished.^#Ate all food along the way, wine even faster perished.#^What a dull day it was. Time to take a leak now!^#He spotted a bush, took off his pants, but never looked around.#A vicious growl from behind his back came as a surprise!#A ratwolf stared from the leaves, hunger in its eyes!#Ivor ran, forgot his pants, and the trees were flying past him.#^Are pants the only game today?^—the village people were asking.#- Folk song about Ivor The Fool" encyclo_enemy3="A vicious tribe living in mountain regions. They usually venture outside in small groups to find some loot, get some knowledge, or just for fun. Civilized enough to use tools, but not enough to engage in peace negotiations. Their teeth are razor-sharp, but in battles they usually prefer to use daggers. Mainly because it’s too hard to bite and curse at the same time." encyclo_enemy3_0="^Goblins can learn to imitate anything in a very short time. There’s even a story about a goblin that learned to write books while not being able to read. And his novels were quite good, they say.^#- as told by an unknown person" encyclo_enemy3_1="^Elders say that mountains grow.#While goblins build their homes.#The more goblins in the holes,#The more blood from mountains flows.^#- Children’s rhyme" encyclo_enemy3_2="^A few years ago we, along with Captain Houndshield’s squad, came upon a drunken goblin. He evaded our blades like a circus rat and beheaded four of our men.#After finally cornering it, the Captain cut it in half. But the stench that came from its corpse was so vile that the Captain immediately died where he stood.^#- Sergeant Dobbie Jasper about ^dastardly goblins^" encyclo_enemy4="A trace of a life cut short, made from frost and incomprehension of its own demise. Ghosts are always anthropomorphic even if they weren’t human in life. It’s possible that every creature sees ghosts in its own way, interpreting the image in a manner most convenient for their mind." encyclo_enemy4_0="^When a man with a strong spirit faces his death, his soul will manifest itself in the form of a ghost.#Ghosts may be of various shapes and demeanors. Some of them can be quite intelligent, while others are just mindless beings tied to an object. There are reasons to believe that ghosts possess the ability to evolve, through the use of some mysterious artifacts...^#- An extract from John Joderly’s ^Academic pursuits^." encyclo_enemy4_1="^Lady Camille’s family was absolutely positive that during her life she was quite awful as a person and an even worse singer.#After her death all the people who lived for miles around her castle got a chance to discover that themselves.^#- An extract from The Valley of the Ghostly Screams Travel Guide" encyclo_enemy4_2="^Undeserving of their fate, most people die in agony. They are killed by force. And nearly all of them have some unfinished business left. Why are ghosts so uncommon then? Is something else required to keep the soul in this world?#There are ways of pinning a soul to our world while the person is still alive, and that’s how ghosts are born.#There are plenty of ways to pay with a part of your soul. I need more subjects to try out all of them...^#-From a diary of an unknown necrotic cultist" encyclo_enemy5="Its huge size does nothing good for this creature’s survival, making it an easy target. Another trait that separates it from other arachnids is its social life, which closely resembles bees or ants. It uses organic blades hidden in its abdomen to kill its victims." encyclo_enemy5_0="^An important discovery was made when it was found that these spiders live in a symbiotic relationship with a dangerous parasite living in the spider’s abdomen. The arachnid’s main weapon is actually a spiked appendix of the said parasite. The dissolving poison of the spider’s fangs is used as a last resort.#The parasite is also responsible for the growth of spider’s muscular tissue. This can explain the giant size, which is usually unreachable for arachnids.^#- Hivaru Shatt, ^Short compendium of beasts^" encyclo_enemy5_1="^Upon seeing a giant spider, you shouldn’t look in its eyes.#Close your eyes, relax, and think about the soft rustling sounds of wheat fields. It’s always better to die thinking about something nice.^#- Torrens Lanworth, ^Memoirs of an old hunter^" encyclo_enemy5_2="^Many people will tell you that clearing your lands from spider colonies is very important.#But you would have trouble finding people who will tell you that a single cocoon won’t bother you at all.#The remains of the latter can usually be found inside said cocoon.^#- Proverbial wisdom" encyclo_enemy6="Farmers hope it will guard their crops against any unwelcome guests. Sometimes this protection becomes too literal. These practices are quite dangerous, but scarecrows are very good at guarding the crops and usually don’t hurt their naive creators. As for any strangers that are unlucky enough to find themselves in a wheat field... Well, a good harvest for the winter is much more important than some strangers." encyclo_enemy6_0="^I bore witness to a spring seeding ritual. Singing, dancing, and scarecrow placing. They have no idea what’s hidden in these ancient traditions.#Their spring dance is nothing but a ritual for enchanting these artificial guardians. The songs contain lines in an ancient language. It’s a series of commands to protect the crops against anyone except the people present.#I tried to explain it to them but they just laughed and poured me some more beer.^#- Memoirs of a traveling mage" encyclo_enemy6_1="^Ravens with their blackened souls are whispering to scarecrows.#About the precious shine of gold.#And blood as red as gemstones.#Harvest comes to lands they know...^#- Patrick McWalch, ^Behind the poplars^" encyclo_enemy6_2="^Enchant your scarecrow for only five silver coins. Protects your crops from thieves.#And if your husband tries to stick his carrot in some other woman,#He’ll have to say goodbye to his tomatoes^#- Mother Mellon" encyclo_enemy7="A solid box made from wood and metal. A pretty common thing. But the most interesting part is its contents." encyclo_enemy7_0="^Terrible beasts that are often underestimated by adventurers.#They can crush your fingers with their heavy lids, or even cut you with a dagger that’s hidden inside. And don’t even get me started about splinters.^#- Excuses of a cowardly adventurer" encyclo_enemy7_1="^...Day 738 of the search for the chestmaker. During the last months I’ve found and classified seven more chests.#The oldest one was about five centuries old, and the other was made not more than three years ago, but both of them were definitely made by the same master!#The owner of the second chest told me that it was made by his uncle. I hope that it’s not just another dead end...^#- From the diary of a chestseeker" encyclo_enemy7_2="^My friend Toasty won’t stop talking about his new chest. His brother-in-law kicked the bucket. In a box now too, he-he. So, he got this chest as an inheritance.#Says that this brother-in-law of his brought it back from some battlefield. At first, he started saying that this piece of furniture made him feel like a nobleman. And now he’s suddenly sorry about it.#Says that he’s been hearing voices. And seeing some silhouettes.#Came to me in the middle of the night, knocked at the door, screaming and all. Said that the chest was open and that it was watching him. But he had locked it!#I told him to get out. Haven’t seen him for a week now...^#- One of the stories collected by Gregor The Suspicious" encyclo_enemy8="Aristocrats feeding on the blood of the simple people is a very colorful metaphor. The thing is— it’s not actually a metaphor. A vampire’s lifespan is infinite, and his physical, magical, and intellectual abilities are phenomenal. All these features make vampires great reformists and innovators. Nowadays nearly all vampires have gone insane because of their long stay in the empty void and the consequentially intense blood hunger. During battles they use their long bony claws to cut open victims’ flesh." encyclo_enemy8_0="^Mutual benefit is a cornerstone of civilization. People from faraway lands couldn’t believe that we were living under a vampire’s protection!#No one even remembers when the first contract was signed. Vampires protect us from monsters and give us new knowledge.#Under their rule our cities are thriving!#Of course, some villagers go missing from time to time, and there is an occasional village full of ghouls. But it’s a small price for such generous gifts.^#- One of the stories collected by Gregor The Suspicious" encyclo_enemy8_1="^A few days ago the villagers sent Dudley to the Count to solve an argument about two cows. Poor Dudley never knew that people don’t come back after an argument about two cows.^#- A day of country life" encyclo_enemy8_2="^Oh, Marius, I can’t wait to see the left wing of the castle finished. The workers became too slow. Guess I was too soft on them.#They keep complaining even if I only eat one or two of them a month. I’ve sent the last one to the village to get some more men.^#- From a lost correspondence" encyclo_enemy9="A powerful dead mage. Cosmic whirlwinds fill his being with the cold light of far away stars. He is traveling with his palace, which even further empowers this already dangerous sorcerer." encyclo_enemy9_0="Some time ago I had a thought: what if I’m too young to have such magical power? What if my juvenile wish to ^fix^ this world is too powerful? It’s easy to start thinking that only I know what the world should be like. I’m afraid that there won’t be anyone who could stop me. The magic community only tolerates me out of necessity. They have no way of hurting me even if they wanted to.#The complex of protective spells I’ve put on my body to automate its functions exceeds all expectations. Once, an agitator that came to ask me to join the council had secretly poisoned the food. I was convulsing and vomiting. But my body, controlled by protective spells, was able to quickly and efficiently beat the poisoner in a magic duel and to prepare an antidote using the food leftovers. Or maybe it had to torture the still living poisoner to get the information about the poison, who knows.#I must continue improving my creation. So much unfinished research and so little time. But what if I could teach my body to operate while I’m sleeping? That would be highly efficient." encyclo_enemy9_1="Only the decay of the cosmos keeps troubling me. Entropy is merciless. Every type of energy inevitably dissipates in its attempts to reach static uniformity. I have the power to swap the stars in the sky, to separate space from all other existence, and to see and absorb the necessary streams of reality. But I cannot stop the entropy. This helplessness is weighing me down. If I fail, there will be no one left to do it.#Protective...or—what would be more accurate— imitation spells are my greatest creation. With age, moments of forgetfulness become more frequent. The complex weaving of spells is taking over me. And every time I wake up, I see how perfect my creation is: all the decisions, all the work, notes, experiments... It all looks as if I made it during my prime years. Even the rare mistakes are made in the same points where I myself could have done them. This imitation is flawless, I’m not even sure which of us I currently am. Am I the old man that’s sane and full of health, or am I the one who controls his unconscious body?" encyclo_enemy9_2="I’m dead. The question of who I am doesn’t bother me anymore. Sadness and sorrow. It’s good that I was skillful enough to imitate emotions. Without them some of my decisions wouldn’t be exactly ^mine^. There’s no reason to preserve the flesh. It’s irrational. The skeleton will suffice. One could think that my current independent existence as a complex of spells is a final point. But I won’t make this mistake. Anything that’s not evolving is doomed for oblivion. Even without my prototype I have much room for improvement.#The solution to the entropy problem still evades me. Luckily, the confines of a short lifespan are lifted now, and I have time to find some answers.#My old calculations of the universe’s dynamic expansion were incorrect; the zone of non-existence beyond the Ism and Oruk galaxies was always there. But why wasn’t this simple fact taken into account in the baselines of my work?" encyclo_enemy10="A mess of flesh, bones, and wood. It’s easy to mistake it for some undead creature. But it’s actually the fruit of a blood tree. Its lifespan is usually shorter than a week, but in that short time it’s able to break many spines. Its massive body is a weapon by itself. Not many creatures can survive a direct hit with its heavy, meaty hand." encyclo_enemy10_0="^My gramps used to tell me about the red thickets. It was around the north path, where he and his friend used to gather mushrooms.#And one day a huge carcass with its ribs sticking out jumped out at them.#It killed grandpa’s friend with a single hit and then just fell apart. Only steam and chunks of meat were left.#That road has become overgrown with red trees, and no one goes there anymore.^#- Stories of country life" encyclo_enemy10_1="^If you’re lost in a blood grove, you’ll always find your way back. Or at least a part of you will. A knee or a collarbone. Depends on how lucky you are.^#- Horace of Frogchester, ^Bad habits of the forests: notes on meat golems^" encyclo_enemy10_2="^Not all flesh a blood grove consumes is used to feed it.#The best parts are used for the creation of blood golems—the blood grove’s way of spreading its seeds.#A whole skeleton of an anthropomorphic creature is used as a base.#And brains of the sentient species are used for controlling the random mass of muscles constructed around the skeleton.^#- Hivaru Shatt, ^Short compendium of beasts^" encyclo_enemy11="Some spells are so powerful, that even writing them down on a sheet of paper can lead to very serious consequences. And if there are too many such spells in a single book—absolutely nothing good will come from of this. Turning a single page can be enough to turn the unsuspecting reader into a pile of ash. And the tome doesn’t care if you don’t want to read it or even if you can’t read at all. Your inability of surviving the tome's wisdom is only your problem." encyclo_enemy11_0="^Still can’t get any sleep since the incident. I bumped into a bookshelf.#I merely had a common autumn cold, nothing special. I just needed a tissue. And that page just happened to be at hand.#I’m sure that it was already torn out when I took it.#I swear! I was drunk! Now it’s watching me...^#- A strange note##^Mr. Budar was found dead in the city library. The cause of death was an ancient book falling on his head. I recommend closing this case.^#- Report made by inspector Angus" encyclo_enemy11_1="^...No need to rush. I won’t learn a new spell until I win ten more duels...#...Nah, I couldn’t resist, he-he. Every new spell is even better than the last...#...What a wonderful book, it’s just magical! I would be dead if it didn’t whisper me the formula for protective charms. I promised to restrain myself, but why would I do that if it could cost me my life?..#...There are no more pages. I’m smarter than the book now. I’ve created a new spell! It’s more powerful than anything that was in the book! I added a new page. Maybe the book will like it...#...It received what it always wanted. I won't be long for this world now...^#- Memoir of an unknown mage" encyclo_enemy11_2="^ Young Gavin took a mysterious book from a dusty shelf.^#-Gavin read.#^He stopped dead in his place, his thoughts began to race like crazy.^#- Gavin’s eyes were wide-open as he looked at the next lines.#^Master Lorinbrag, this book...Is it reading me?...^#Gavin’s sight started to fade; he never got the chance to voice the last question he just read.#- ^The notes you’re reading right now^" encyclo_enemy12="A mix of ancient hunger, vast knowledge, and the ability to read. Vampires who have uncovered the mysteries of magic are capable of incredible feats. Too bad that their current priority is filling their veins with your blood. But what else would you expect from them? Their thirst for knowledge is satiated, the thirst for blood is the only thing that’s left." encyclo_enemy12_0="^Our kin is plagued with the boredom of its unending existence. I was looking for something to occupy my mind. And to my sorrow, I found it.#A simple meddling with magic has turned into a heavy burden of hidden knowledge. Magic overpowered me through the pages of ancient tomes.#It’s manipulating me. It’s showing me the disastrous results of my idleness and easy ways I could have avoided them.#I’m not bored anymore. My boredom has been replaced with a fear that I never felt before... Am I happy now?^#- inside archives of nobility" encyclo_enemy12_1="^Our Countess has withered; she hasn’t eaten for half a year now. We were happy at first. No more holes in our necks. But she’s being too hard on herself.#She doesn’t care about us anymore. The only thing she’s thinks about now is her magic rituals. She can hardly stand.#Could you ask your Count about it? Maybe he’ll be able to help. No good will come if we’ll be left alone without our keeper.^#- A letter from a village elder" encyclo_enemy12_2="^Knowledge, Marius, do you understand? That is all I care about now. The search for truth, not the lowly animalistic urges like before.#Yesterday I conducted an experiment near the Storm Temple. I wanted to catch lightning into a glass jar using my village servants.#Alas, I have failed. They were all fried to death. But no matter. I drank their boiling blood, of course, but that’s also not important.^#- From lost correspondence" encyclo_enemy13="An insect of incredible size and hunger. Imagine a bloodsucking rapier with a pair of wings that produces terrible buzzing sounds. That description fits this creature quite well. It usually lives in areas full of acrid swamp gases. The peculiar thing about these creatures is their inability to stop their ^dinner^ even when their belly is already full and can’t hold any more blood." encyclo_enemy13_0="^The swamp mosquito is so insatiable in its hunger, that it won’t stop feeding until its abdomen explodes.#The explosion can be powerful enough to injure or even kill other beings with the shrapnel of the insect’s flesh. Then how come the giant mosquitoes’ species still exists?#One mosquito could hardly eat even a tenth of all the blood it consumes. Most of the blood it drinks is used to nurture the eggs that are hidden in its oblong body.#The excessive blood will start to fill the belly only after all eggs are full. After the explosion eggs are dispersed over a large territory.^#- Hivaru Shatt, ^Short compendium of beasts^" encyclo_enemy13_1="^The usual small mosquitoes were quite enough to pollinate the swamp honeyberry. But no, they had to bring these giant beasts from the far away bogs.#^Production will be sky high^, they said! ^Berries will be the size of a house^, they said! ^We’ll set up trade^, they said!#Well, congratulations! Now not only are our crops dried out, but our veins too!^#- Sidor from the farm across the canyon" encyclo_enemy13_2="^Ivor once went to the woods,#And tried to find some berries.#Needed a whole basketful#To make some homebrew brandy.#Looked for hours with nothing found,#^Not a single berry!#For the swamp he’s now bound,#It shouldn’t be too scary!^#Full of berry bushes there,#That’s a different story!#Started eating as he walked,#But soon he will be sorry.#So he’s wandered too far,#No chances in his favor.#But mosquitoes truly savored#Ivor’s berry flavor.^#- Folk song about Ivor The Fool" encyclo_enemy14="Being one of the few indigenous species of these strange times, the dark slime feels very much at home in the ruins of the forgotten world." encyclo_enemy14_0="^Planet configuration. Integrity damage 0-14v2, pin 1.#Removal of the source of quintessence doesn’t cause the creature to disappear while being inside the bounds of the zero point [4 cases].#Temporarily replaced with cosmos concentrate, further reason study required.^#- Report [ILLEGIBLE]" encyclo_enemy15="A poor fellow sucked dry by a vampire. Walking dead looking for a chunk of flesh to compensate for the life that was taken from it. Serving the will of a vampire, they are still unable to find peace even after their master's death. The rare moans these creatures produce are just their attempts to imitate the breathing of living creatures, and clearly not attempts at communication." encyclo_enemy15_0="^Four days ago the Count came to visit us to tell the children about his savage brethren and the necessity of protecting us against their fangs and claws.#It took a long time to assure the kids that the half-dead villagers with empty eyes and rotten hearts were just a... How was it... Men-taphore.^#- Stories of country life" encyclo_enemy15_1="On stormy night along the road#A pair of ghouls were to Ivor showed.#Their rotten fangs and dirty claws—#^Not something that joy would cause!^.#He threw his axe—the first was out,#He stabbed the other with a shout.#^The fight seemed easy, but alas^.#The both have risen from the grass#- Folk song about Ivor The Fool" encyclo_enemy15_2="^A tower has appeared on the hill in just one night. Our men took up their axes and went to see what was going on there.#My husband has not been himself since he got back. He won’t eat anything, just stares at the wall, mumbling something strange.#I locked myself in the room with the kids. I’ll go to my sister-in-law tomorrow. Maybe she can help.^#- An old note" encyclo_enemy16="A skeleton is a living corpse that got rid of its soft tissue. But who says that losing some bones too would stop it from existing?" encyclo_enemy16_0="^I’m not even surprised that skeletons start fighting even more furiously after you cut off their hand or leg.#These bones and ashes are the only things they have left, and now you’re taking away even that.#They become so angry sometimes, that they slam into your shield so hard their remaining bones get crushed into dust^#- Gossip" encyclo_enemy16_1="^Crushing a skeleton’s head doesn’t mean that your head won’t be crushed afterwards^#- Folk wisdom" encyclo_enemy16_2="^The professor was wrong when he said that my experiments wouldn’t yield any results!#Six ribs and one jaw is more than enough to contain a mind, and vertebrae can be replaced with phalangeal bones.#The next step is splitting one skeleton into two partial ones.^#- Laboratory notebook found on the right half of a necromancy school graduate" encyclo_enemy17="Craftsmen of the blacksmithing guild have seen impressive results from creating life through hammer-work and smelting. These results can often be seen wandering around and scaring simple folk with the clanking sounds made by their armor plates and their moans of despair from not knowing their place in the world." encyclo_enemy17_0="^...I saw him yesterday. Just as you said.#Wearing old-fashioned armor and asking strange questions. Didn’t even ask for drink or wenches. Only asked if he could get to our roof to look at the stars .#Left a good tip though. Oh, keep eating, please...^#- From a conversation with madam Agatha" encyclo_enemy17_1="^My Isolde is already five years old. She’ll love this tin knight and how funny he runs. He should be marching, though. But I’m happy with it so far.#It needs another combination of enchanting hammer strokes and some hardening in a herbal solution... I think I’ll be able to teach it how to dance!# ------------------#My apprentice blamed me for missing my daughter’s wedding. But I didn’t even know about it.#My armor is now able to complete an obstacle course, and it can even find the shortest way through. It’s a real triumph!^#- Notes on the wall of a forge" encyclo_enemy17_2="^Yesterday I made an excellent sword for the General Manger. I used my best metal.#And today he died in battle. My sword was cutting through enemies as if they were made of paper; there’s not a single dent on it.#And same goes for all the weapons I make. People are too fragile for my talent.#And I’m going to fix that...^#- Mad Henrik, the genius blacksmith" encyclo_enemy18="Goblins don’t really get the concept of hierarchy. Nevertheless, they always know that their leader will make the best ambush and get the biggest chunks of meat. They also know that living in submission, without a blade in their stomach, is much more comfortable. And if they don’t know— their leader will educate them in the most comprehensive way." encyclo_enemy18_0="^A man once joined our crew, Gorka was his name.#Always was wrapped in cloth and other stuff. Fought for ten men and ate for three. Our commander was always pleased with that kind of math.#So he served with us for a whole year. Until one day our sergeant got drunk and hit him on the head so hard that his helmet fell off. And under that helmet we saw a goblin’s muzzle!#But by that time we were all already friends there, so we put that helmet back on and never told anyone about it.#He didn’t even remember how he got into our squad in the first place. So, he kept serving. Even trained some rookies. ^#- One of the stories collected by Gregor The Suspicious" encyclo_enemy18_1="^Two days ago the goblins lost their leader. It seems that the lack of leadership is scaring them.#So they just randomly chose another goblin and started feeding him!#They’ve been bringing him food the whole day, they even chewed it for him so he could eat faster.#The goblin’s muscle mass grew rapidly and his behavior started to change.#He started shouting at the others and punishing them for being too slow...^#- An excerpt from a scout’s report" encyclo_enemy18_2="^In every group of goblins there is always a leader. Not just in battle parties, but in groups with peaceful occupation too.#Goblin builders, cooks, craftsmen and even farmers (who are very rare) always have a leader.#With much beating and swearing this leader directs their actions so they could help accomplish their goals.#That is the goblin’s way of upholding order and discipline, which actually contradicts their craving for chaos.^#- A guide on tactics and strategies of intelligent creatures" encyclo_enemy19="Guided by her faith, she is filled with the desire to punish all heretics and apostates. Her cold stare and fiery speeches will pierce anyone’s heart. And if they don’t— the piercing will be done by the blades of angels she summons. The colorful crystals of the stained-glass windows that protect her are mesmerizing." encyclo_enemy19_0="Sigma is the best one of us. She is kind and devout; her preaching is simple but so sincere. She doesn’t just ^believe^— she ^knows^. Her service is not in her gentle smile or kind words, but in her burning hatred for all evil and injustice.#Her pilgrimage takes her to the most distant lands, where she often suffers wounds so heavy that only miracles are able to save her. Every evil she encounters, however overwhelming it might seem, is cut down by the angels she guides.#Why am I so ashamed to look in her eyes? Is it because my faith is too weak? How much harder should I pray, how much more should I deprive myself of, to become at least a little like her?#Her last journey ended in failure. I’m praying for her health. There hasn’t been any news about her for a long time. This already happened before. I know that the Heavens will protect their most devoted daughter, but I worry still. I nearly stopped eating because of the stress. The sisters are worrying for me." encyclo_enemy19_1="I’m not feeling well. Every day my spirit weakens. How could Sigma abandon us when she is needed so much? I’ve sinned too much... I’m impure. If she were here, all this blasphemy in my head would just dissipate like a cloud of black smoke.#My prayer will give me strength. I’m doing a week’s worth of hard work in one day. And my body isn’t even getting tired. Is this the result of my prayers for HER health? My hair has turned gray, but everyone is telling me that I look even younger than before. This sickness will fade as soon as I’m able to see our dear Sigma again. I pray. For everything. Constantly." encyclo_enemy19_2="They brought me my clothes. All doubts will disappear today. This diary is useless, but I’ll keep this record in memory of our sister. I must comfort what remains of her mind, until it leaves her body completely. I’m very sorry that my return means another death, but so is the higher will, so it’s a blessing too. The pains from her physical changes have ceased. And her spiritual suffering will soon be over too. She has closed her eyes, and I—Sigma—have opened mine. I’m greeting a new day. And in the name of all my sisters, this day won’t be for naught." encyclo_enemy20="The hunter is prowling through the cosmos looking for his prey. His sharp sight allows him to see anything from immeasurable distances, and to extinguish a star with only one precise shot. And his loyal hounds will help him get rid of the planets that are not worth wasting his gunpowder on. Only something completely extraordinary can force the hunter to fight in close quarters. Something that doesn’t let him continue his hunt from a distance." encyclo_enemy20_0="Some people may call me selfish, but hey... I’m selfish but I’m also useful. I’m not saving this world because I love its people, but because they love me. ^Thank you, thank you... I’m always happy to be your idol. See you in the next cataclysm. Don’t miss it. It will be spectacular, I promise.^ And so on. I’m ready to tear out the throat of a most dangerous beast, just to see their eyes full of admiration. Or, at least, so I thought, but not every metaphor is destined to become reality... A cosmic leviathan came to devour my planet. It could hardly fit in its mouth. Dumb animal. Oh, yeah, I decided to start a diary. But, sadly, I had no ink, so I had to shoot that useless creature in the throat. It was only wasting carbon (and my time) anyway. That’s right. These words are written with its blood. At least some use for that giant piece of shit." encyclo_enemy20_1="The years go by. I don’t even remember when I became such a powerful bastard. Getting from one star to another now takes less than a second. Of course, there is an occasional risk of hitting some planets (useless piles of frozen feces, one day I’ll grind them all into dust). There is no being that could rival me on any of the inhabited planets of this galaxy. But what can you do? Such is the burden of being phenomenal. There’s enough me for everyone. I’ll protect all inhabited worlds. I’ll have more spare time when my black hole pups grow up. I’ll try reaching the next galaxy then. I bet they need an idol and protector too. But first I have to deal with this advancing emptiness. If someone is behind it, they won’t be staying there for long." encyclo_enemy20_2="The darkness approaches. What the hell is happening here? Why does no one notice that stars keep disappearing from the skies? Guess I can protect them from everything except from being morons. Maybe I’m paranoid? The hounds have grown since their birth... how many eons ago was it? Yes, it’s much easier to write a rhetorical question in this diary then try to find the actual date. By tracing the bullets that I shot at the upcoming darkness, I can tell that our meeting is drawing near. Come closer, my hounds and I are waiting for you. And if I’m not able to handle you—this juicy piece of universe still won’t be yours. I have enough power to feed every piece of it into the black hole that this galaxy is orbiting around. I will survive. I am the Hunter. And every threat to this world is my prey." encyclo_enemy21="The Allfather and the Alldeath. The Beginning and the End. Alpha and Omega. Capable of destroying all existence in the blink of an eye, he still values hard work." encyclo_enemy21_0="Alpha created space, time, matter, and temperature. With these four dimensions intertwined, he started making the world. For there is no other destiny for a creator but to create. And creation is not genuine if something existed before it. And that’s why before the creation there was nothing but void.#Alpha was creating a world that was creating itself. And at the core of this world was a great and unending transformation. And so was born the deathly peace that every part of existence craves, thus creating the eternal movement from the beginning to the end.#And when the world was finally ready for it, Alpha created life. And he loved it more than anything else." encyclo_enemy21_1="The fire of the hottest stars. Gravity of the greatest supermassive blackholes. Fangs and claws of the most terrible beasts. Nothing would dare to harm their creator.#But cursed be humankind. The trespasser. The betrayer of all existence. The foolish and delirious. The defiler.#Omega has come into this world and seen the cosmos. Death couldn’t kill Alpha’s body, but it did kill his motives. The creator became the destroyer. Our ugly and improper world deserved to be put to rest. And that rest will be doled out by Omega.#Praised be humankind. The builder of the great tomb. The helper of destruction. The gatekeeper of oblivion. The loyal servant. Omega." encyclo_enemy21_2="Omega saw a swarming, improper world bloated with existence. So ugly and meaningless. The nonexistence came from his hands, nullifying the climate, destroying time and matter. Space, split into layers, finally found its peace. Perfectly balanced in its unified reset with all other dimensions. Only a small piece of this suffering world has found its peace.#But Omega’s work has just began. There will be no more sorrow. And no more happiness. No more mercy nor compassion, no offence nor gratitude, no past and no future. Nothing good will be left, but nothing bad will be left either.#Omega has started his work. And someday his work will be done." encyclo_enemy22="A nebulous creature of indescribable composition, that’s able to imitate the form of any given object. Mimics are the best at what they do: there have been a number of occurrences known to history when a sleeping shapeshifter was opened up with a key. But occurrences of a mimic eating some unlucky travelers who happened to be nearby are much more common. It attacks with an array of pseudopods, of which he is almost entirely composed of." encyclo_enemy22_0="^The mimics are surrounding us. Coins in the pocket of an old jacket. Where did they come from? Or a pair of nails in a drawer? A spare plate in the kitchen?#The bloodthirsty ^chests^ that adventurers find on their way are but the weakest representatives of this species.#Too impatient and incapable of complex mimicry. They are easy to discover—just reach out or hit them.#I must publish this article as soon as possible. Everyone must know the truth.^##^Mr. Zerichal was found dead, choked to death with a metal rake, tightly wrapped around his neck. What a terrible suicide...^#- Inspector Angus’ report" encyclo_enemy22_1="^Beth Barlow was an optimistic old lady. She could always find a way to profit from virtually anything.#When a voracious mimic turned up in her basement, she saw it as an opportunity to get rid of cockroaches, rats, stinky drunkards, annoying neighbors, tax collectors, greedy grandchildren, and, finally, her own boredom.^#- Paul Joyful, ^Seven deadly joys^" encyclo_enemy22_2="^Mimics can spend years without a single movement while waiting for their prey.#The tenacity and modesty of these wonderful creatures deserves great admiration.#While having the capacity of becoming apex predators, they stay true to their principles and keep punishing humanity’s greed.^#- Academic pursuits of the devilish fiends" encyclo_enemy23="Not much is known about the sea people. But some of their most obvious traits are infamous: they have a nasty temper, their glaives are deadly, their scales dry fast outside of water, and their snake-like tails are not fit for traveling by land. And yet the fishmen continue their attempts to conquer land." encyclo_enemy23_0="^The most vile and bloodthirsty of all beasts they are. Sitting in their depths, gathering strength and plotting against humankind.#We see their aggressive vessel—we fire our blessed ballista at it.#And they only prove their vile nature by fighting back. Or—even worse—they insidiously try to escape to continue making their evil plans against humankind.#They keep screaming something through their gills, but who would listen to those bastards.^#- One of the stories collected by Gregor The Suspicious" encyclo_enemy23_1="^Even nowadays the language of fishmen still remains a mystery. Their written language is all spiral shapes, and the meaning of each symbol changes according to its position. The meaning of each word can also differ based on the time when it was written or said.#All telepathic attempts of conversation confirm that the fismen’s thought process seems to act in the same way. We cannot establish contact even using this simple symbolic exchange.^#- Linguist Zeryck Yabar, ^Language arts^" encyclo_enemy23_2="^During the first days after the bite the patient was delirious; he kept whispering something about a city under the sea and some call coming from the depths.#When the bite finally healed, he started walking around his room and spending hours near the pond adjacent to the hospital, just looking at the water.#Within a week all symptoms have ceased. Patient’s return to active duty is advised.^#- From army medical logs" encyclo_enemy24="A wheat field that no one has seeded. An oddity born out of paradox of its own existence, or just an inevitable regularity of coming upon a mysterious place during mysterious times. Even after mowing this field down you won’t find any weapon-wielding creatures bursting from its wilds. It’s as if no living being was ever here." encyclo_enemy24_0="^A shapeless mass, a child of paradox. Creeping blades of grass, rising chunks of earth. Metal shines from its many heads.#A thought came to my mind—it doesn’t know how to properly exist, so it barely exists as best as it can. Inaptly, shy, and shapeless.^#- As said by an unknown stranger" encyclo_enemy25="A wooden copy of a certain hero traveling around the desolate world. It’s hard to understand the reason for this marionette’s existence or how it was brought to life. It’s trying to imitate every move and is very precise in doing so. Stepping to the side is the only thing this ball-jointed doll cannot do." encyclo_enemy25_0="^They say that even the groves have ears.#The rustle of steps, the clanking of armor, a quiet breath.#A whisper about who you are will quietly go from an alder tree to a maple.#Just as you hear laughter in the branches, you’ll see your own reflection stumbling towards you.^#- Folk tales" encyclo_enemy25_1="^I’ve met a strange creature. At first, I thought that it was just another soldier and I wanted to greet him, but then I saw his face.#It was deformed, like a caricature of a real man; his skin looked like it was made from molten clay.#He looked at me with anger and definitely wanted to harm me. After every hit a red juice came out of it, and that terrified me. I managed to beat that fiend.#I can’t wait to return home to my root-mother and to have a nap in a pile of autumn leaves.^#- A note made on a piece of human skin" encyclo_enemy25_2="^Who left here this wooden dummy...Hey, where are you dragging me...#You want a story about fishmen?...Well, one time I yanked my fishing pole so hard that the fish flew right into my face, and after that they started calling me Ivor the Breamhead...#About goblins too?... Well, my uncle is just like one of them, the only thing he knows is how to drink mead...#Wanna hear about books?...Nah, I can’t read. Can’t even find a tavern’s sign if there’s no picture on it...#And now untie me...You’re a strange piece of wood, you know. But you seem alright, see ya.^#- Forest notes of Treevor the botanical" encyclo_enemy26="Little is known about the watchers. Usually, they are seen just staring at something. Rarely do they enter their tower, only to return soon after and continue their watch. Watchers rarely intrude on any events taking place, and when they do there is a risk of a serious alteration of history." encyclo_enemy26_0="^...He told me that the stars are going out, one after another. The most distant ones first, unseen to our eyes. He said that they started disappearing thousands of years ago. And that almost no stars are left now.#I didn’t believe him, of course. I can still see all 18 stars standing on the hill, as it always was...^#- An extract from the report for the head of the Astronomic Society" encyclo_enemy26_1="^...An unknown creature appeared during the siege. It was floating in the air, doing nothing, so we continued our assault.#Soon after, we breached the east gates. The enemy started pouring boiling oil. And then I heard a voice inside my head: ^That’s not how it must happen^. And the oil didn’t harm us!#We successfully pressed on and were able to break through the defenses...^#- Field report by Captain Jero" encyclo_enemy26_2="^One time, when I was still a child, I got lost and then I came upon a lonely tower. Its door was open.#And inside it I saw thousands of glass walls with unimaginable paintings on them: great shining lights surrounded by stars, creatures just like in my grandmother’s fairy tales, cities made of light and water!#A man in cape told me: ^The line of The Defiler must not be broken. You must live.^. And in the next moment I was standing in front of my estate.#You’re collecting stories, let my story[crossed out], be in your collection too.^#- One of the stories collected by Gregor the Suspicious" encyclo_enemy27="Is it a watcher armed with knowledge or is it knowledge itself armed with a watcher? Whichever it might be, this creature sees something wrong with your existence, and it’s trying very hard to fix it before it’s too late." encyclo_enemy27_0="^My dear Marius, these ugly, bold gremlins keep bothering me.#This awful time tower began to appear near my ancestral library. Their odious little eyes are watching me from afar!#Sometimes my nights are over even when the moon isn’t out yet, and sometimes they last for a hazy eternity. I can’t satiate my hunger and it’s ruining my reputation.#These watchers should fear us, but I, somehow, am not given such regard. I require your help, Marius. Together we can purge these annoying rats from here.^#- From lost correspondence" encyclo_enemy27_1="^Magical knowledge can possess one’s mind, a watcher mage is clear proof of that.#The watcher’s passive watch is replaced with active intrusion that defies any analysis.#A watcher mage can save a rabbit from a pack of wolves, destroy a trade caravan, create twelve stone cubes, and then stop moving for a few days... and it’s not even the strangest on their list of known deeds.#Magical societies agree that these actions are not chaotic or accidental, they are done in pursuit of some unknown far-reaching goals.^#- Memoir of a traveling mage" encyclo_enemy27_2="^When my blade passed through his body without dealing any harm, a dreadful thought crossed my mind—he is not a part of our world.#He but artificially adheres to the common rules. To receive damage when outside conditions force him to, to feel pain when he agrees to it.#He could easily ignore the effects of existence, but then the existence would also ignore his attempts to intervene.#That’s why my attack didn’t do any damage—the watcher simply didn’t see me sneaking up on him.^#- Memoir of an adventurer" encyclo_enemy28="A miniature black hole, turned into a dog by some freaky whim of creation. Their eyes can see millions of galaxies and their fangs can slice through even the vacuum itself. Every unwary move you make will be heard from the other end of the universe. Although in the shape of a hound, a black hole still doesn’t have enough motivation for anything except passive existence at a singular point in space... But their eternal master and companion can easily compensate for this flaw." encyclo_enemy28_0="^— Impossible! Forcing a black hole into serving you is not like merely adopting puppies!^#- Then do you agree to not wear any pants for a week if I succeed?#- Black hole hounds are hypothetically impos... You’ve already made one, haven’t you?#- No! Of course, not. No, no.#- It just sounded as if...#- I’ve actually made two.^#- A message from outer space" encyclo_enemy29="A grotesque worm of considerable size. Its main body is covered in thick hide, and its head is additionally protected with an elaborate structure of bone and chitin plates. The thick hide of this creature is a part of its digestive system-the enormously high temperature of its insides, high enough to melt small rocks, would dissipate without a good, thick layer of insulation." encyclo_enemy29_0="^They say that worms began living in the ruins because they feed on the magical artifacts of an ancient civilization, and that they will soon die out on their own.#But the high number of treasure hunters that involuntary become worm food during their travels proves that this conclusion is wrong .^#- One of the stories collected by Gregor The Suspicious" encyclo_enemy29_1="^On that day I was first blinded by the shining treasures and then—by the burning spit of a worm.^#- Former treasure hunter" encyclo_enemy29_2="^Men of science are puzzled by the appearance of flaming worms in our homes and yards. Our capital is now filled with creatures that should be living in desolate lands.#Scholars say that they are vultures who feed on dying civilizations. But what do they want from our lands, then? Our country is in its prime—its power is immense. There won’t be a single serious threat for thousands of years.^#- Chronicles of the fall of the Faradass empire" encyclo_enemy30="A bloody mess guided by fading memories of its earthly form and motives. The handful of bones floating inside its undead body can hardly support it. And yet, again and again, it tries to get up from the ground and continue the fight. But every clumsy move and every attack only further weakens it. Its liquid body is easy to splash but hard to wound. Fighting a blood clot is more of a tribute to the unknown warrior it once was, who will finally meet his death not from wounds, but from realizing his long-awaited defeat." encyclo_enemy30_0="^Cutting across on the forbidden road, I made it in time for the fair. But it nearly cost me my life. The road was awful—my wheels kept getting stuck in shrubs and slurping mud. My horses were going crazy. I could hardly see the road in the dark...#But you can’t even imagine how grateful I am for that! If I saw all that during the night—I would have lost my mind!#My horses and cart were covered in blood, and bones and chunks of rotten meat were sticking out of the wheels. For the first time in my life, I felt that surviving was more important than making a profit.^#- Tales from the fair" encyclo_enemy30_1="^Legend says that they appear to people who commit some sort of betrayal in a place inhabited by ghosts.#But I have no idea why it attacked me then.#It wasn’t a betrayal, she was asking for it herself!^#- Laurentia the Blackcurrant" encyclo_enemy30_2="^Marius, it’s just adorable—these peasants actually think that blood clots are made by vampires! Utter nonsense!#I warned them that I will turn anyone who dares to spread these dirty rumors into a clot of blood with my own hands.#But, I guess, that I only made it worse. Now they’re whispering that it was definitely my doing.#Giving speeches is not my forte, Marius. I’m used to baring my fangs, not hiding them behind a smile.#I’m sure that you must know why these blood roads keep appearing, and that you’ll help me deal with them.^#- From lost correspondence" encyclo_enemy31="The fighting style of Sirens is utterly spectacular. Their spells are melodious and their elegant moves are enchanting. But sirens actively try to reduce the size of their audience: a tragic fate awaits anyone who becomes mesmerized with their show." encyclo_enemy31_0="^The fishmen are approaching, but we won’t give up. We have enough provisions and our morale is high. We’re able to repel all attacks without suffering any losses!# ----------------—#Their attacks have stopped. We can hear the singing that came with the storm two days ago. How can something so beautiful bring us bad luck? Victory awaits us behind these walls! We have to open the gates at any cost!^#- From a journal of a sea watch outpost" encyclo_enemy31_1="^Damn fishmen have been chasing us for weeks! They summoned storms, gurgled at us through the thunder, and they scratched at the hull with their claws.#Are they after this cursed coffin we picked up?...#Fishmen care not about the dead. Their sea sister was silently calling for them from her cage.#That coffin, wrapped in chains, was not meant for the dead. And I very much hope that it will remain so.#I hid myself inside it and prayed for the waves to be merciful to me.^#- One of the stories collected by Gregor The Suspicious" encyclo_enemy31_2="^Sirens are very unusual enemies. And their magical abilities are not the only reason to fear these creatures.#Observing enemy tactics allowed us to determine that during battles they act as squad leaders. Fishmen are ready to sacrifice their own lives to protect sirens.#And sirens are capable of issuing orders to their troops from considerable distances.#In summary: sirens are to be seen both as enemy officers and as a key element in the fishmen expansion.^#- A guide on tactics and strategies of intelligent creatures" encyclo_enemy32="A small fragment of a vampire’s hunger that became a part of this world. It can easily be mistaken with a swarm of magical creatures, but it’s actually a concrete manifestation of a single vampire’s thirst for blood. The squeaking and flapping of hundreds of webbed wings, the flashes of red hide—this crimson swarm is very distinctive." encyclo_enemy32_0="^This habit of making pets from their own blood. What’s wrong with them?#If I cut off my own leg and make it crawl around, would it be also called a familiar?#And the squeaking these parasites make, even their masters can’t endure it!#A wooden stool would make a better companion!^#- Vampire hunter Kedlo Threnn, ^Impaling a bourgeois^" encyclo_enemy32_1="^I haven’t seen so many bloodsuckers since my mother’s birthday.^#- From the letters of the Countess of Meadow Valley" encyclo_enemy32_2="^Our village had never served no bloodsucker, even during the hunger that came after the war.#Many folk died when goblins came down from the mountains. Everyone would have died if it wasn’t for Marius.#He cut open his wrist and made a swarm of crimson bats from his very own blood.#The swarm dealt with the marauders and forced those remaining to retreat. Our vampire gave us salvation and we accepted him as our protector.#But now that I’m destined to become his food... I ain’t ashamed to say that I always hated Marius.#Better to die as humans than to live as cattle.^#- One of the stories collected by Gregor The Suspicious" encyclo_enemy33="An ethereal being, stripped from its flesh, its mind, and all justification of existence. A swarm of chaotically intertwined ghostly bodies that are surprisingly synchronized in their actions. Maybe it’s their hatred for all living beings that brings them together... and quite literally so." encyclo_enemy33_0="^Just listen to this name. It’s pure bullshit, I know. If we consider a ghost to be an essence of life and mind, then what are we dealing with when we speak about a ghost of a ghost?#The life essence of a whole family line from the perspective of one creature’s death? A composite manifestation of a whole species?#If you want my opinion—we’re dealing with a huge pain in the ass. That’s all you need to know about these creatures.^#- Hivaldo, the undertaker" encyclo_enemy33_1="^All my relatives, from brothers and sisters to the most distant grandparents, always loved my great-grandmother.#That’s why no one was very surprised to see a whole bunch of ghostly heads appear after the exorcist I hired finally banished her from my wedding.^#- Laurentia the Blackcurrant" encyclo_enemy33_2="^I saw a doll made in faraway lands.#If you open it up—there’s a smaller version of it inside. And a smaller one inside that. And so on, smaller and smaller.#And I thought then: ^how could someone think up something like this?^#And then one night I got into a mess on the road that’s behind the battlefield... I barely escaped with my life. And now I do understand what could inspire the maker of that trinket...^#- Tales from the fair, book three" encyclo_enemy34="A creature beyond all comprehension. There are no words to fully describe it. And no words to even partially describe it. Both nothing and everything. Simultaneously." encyclo_enemy34_0="^Here’s writing about me. I’m writing with your hands. I’m reading with your eyes.#I know that I don’t understand this, because you don’t.#Because I am everything. Every living being is me.^#- Text found in multiple different sources" encyclo_enemy35="Goblins that discovered the advantages of long-range combat are an unwelcome surprise for anyone. The combination of a goblin’s crooked bows and arrows and their even more crooked hands yields surprisingly good results. Quite often the journey of an arrow after it is fired by a goblin ends in the back of its comrade. But a hit to an ally is still a hit." encyclo_enemy35_0="^We are very lucky that goblins make very bad archers.#They give up their positions with their screaming and grimacing. Their aim is so bad that they often kill their own allies even before the battle.#They barely have the strength to draw a bowstring, and if they happen to hit someone, they may completely forget about the ongoing battle out of excitement.#So I’m asking you: what green goblin arse did you all crawl out from, if you’re shooting exactly like them?!^#- Sergeant Dobby Jasper to new recruits" encyclo_enemy35_1="^By the way a goblin archer holds his weapon, you can understand what area he is from.#If he puts an arrow between his fingers—he’s from the western valleys. On top of his finger—he’s a mountain one.#Holding an arrow in his hand while trying to stab you with it? He learned from other goblins.^#- Martha the traveler" encyclo_enemy35_2="^Hunger can find a messenger in the middle of his journey. That day I was lucky enough to come upon a rabbit that had been recently shot. The arrow found him not long ago, but nobody came to claim their trophy.#As I was frying that rabbit using my mother’s old recipe, I had no idea that a one-eyed goblin archer was stalking me. He managed to get very close, since my mind was occupied with the upcoming dinner.#But, to my surprise, he just grabbed the rabbit and quickly ran away with it. Years later, on the city square, I recognized my one-eyed guest among other captured goblins, while people were setting dogs on them.#I bought him out, took him outside the city and untied him. I gave him a bag of food and some of my mother’s spices. And I never regretted making that decision.^#- An introduction to the book ^The goblin that didn’t shoot^" encyclo_enemy36="A raw-boned wielder of a raw-boned weapon. Its origin is not very different from its blade-wielding brethren. The only difference between the two is its unwillingness to close in on its targets." encyclo_enemy36_0="^When I was complaining to you about people putting swords inside the graves of their dead relatives, and the complications it causes during our work—I had no idea that you’d be able to make things even worse!#Yesterday, as always, I went down into a grave to collect some spinal cord, but then I discovered an arrow sticking out of my leg!#You’re lucky that that leg already had necrosis.^#- From inside correspondence of the necrotic cult" encyclo_enemy36_1="^One thing I still can’t understand—why do skeleton archers even need quivers? If I died and became an archer, I would immediately get rid of my quiver and put all the arrows between my ribs.#It’s practical and innovative! Necromancers would say:^Look, there’s something different about that guy.^. It’s no big deal, but it would still be nice.^#- Idle talk" encyclo_enemy36_2="^It’s amazing, but this undead creature’s weapon has to be considered a part of its form. No bow or arrow would survive even ten years buried underground.#When a skeleton archer rises from its grave, its bones are not the only thing that’s being held together magically. If you look at its weapon close enough, you’ll see numerous tears and cracks.#While “living” skeletons themselves are able to move without muscles or ligaments, so are their weapons. They too are also able to somehow function while being absolutely unusable.#This ability to pass undead features to inanimate objects contains great potential.#- From a book on necrotic investigations" encyclo_enemy37="Harpies are wise, beautiful, and deadly. Their gift of foresight helps them find prey, their sharp sight shows the best way to capture it, and their strong wings give them the means to execute their plan. The light weight and frailty of their bodies is fully compensated with claws that are sharp enough to easily cut through solid stone." encyclo_enemy37_0="^The harpies’ extremely strong mental connection to the world is vital to them. The less living creatures around them, the more powerful their inner sight.#It’s hard to see the bigger picture of the intertwining flow of events when someone’s destiny, made of its own chaos and probabilities, is hovering in the background.#Maybe this is the reason why they build their nests on the frozen peaks of the greatest mountains, far away from anyone who values long and comfortable life.^#- Memoir of a traveling mage" encyclo_enemy37_1="^Traveling through places inhabited by harpies, one should always have a fish fillet on them. In case harpies decide to attack you, there is a chance of exchanging said fillet for your life.#Nine out of ten harpies would prefer the soft meat of halibut to the bony carcass of a traveler.#And if not—well, at least you tried. I shouldn’t have gone through the harpies’ land.^#- A guide to mountains and other hobs" encyclo_enemy37_2="Ivor stood on his porch,#Checking on his cow herd.#Drinking as he was,#Maybe standing’s not the word.#^What a miracle he saw,#The cows had started flying!^#For a whole week the harpies#Ate beef when they were dining.#- Folk song about Ivor The Fool" encyclo_enemy38="An enchanted statue that’s left its post. Although they are created by magic, gargoyles are not considered magical creatures. One can only guess how these piles of rubble are able to fly. And why wouldn’t they just land on their opponent’s head instead of fighting?" encyclo_enemy38_0="^A most ordinary pile of rocks with a very uncommon spell at its foundation.#These decorations are unnecessary: its stone wings are not required for flight, and its granite jaws are unable to bite or chew.#A long time ago I understood that the most disgusting thing about these creatures are their makers. They knew that their creations would kill people because of their greed.#And yet they not only proceeded to create this weapon, but they also decided that it would be nice to decorate it. Unbelievable cynicism.^#- Hivaru Shatt, ^Short compendium of beasts^" encyclo_enemy38_1="^Only today! An unbelievably generous offer! Enchantment* of every third statue for only half the price!#Free ruby incrustation of eye sockets with an order of 10 enchantments**, additional optional gold plating***.# ------------------#*This offer is only eligible for enchantments done by acolytes#**Rubies can be replaced with magically transformed glass#***Gold sold separately# ------------------#Limited time offer!^#- From a flyer from the guild of enchanters" encyclo_enemy38_2="^No no, you don’t understand. What if we steal the gargoyle ITSELF?! We won’t be touching any treasure, so it won’t hurt us!#We’ll bring it home, set it there. And then we’ll bring the rest of the treasure, so the gargoyle can continue technically guarding it.#So we won’t be actually stealing. On the contrary, we’ll be returning the treasures to its statue!#And if the house around it is mine, then the treasures are mine too! So I will be able to spend it as I please and the gargoyle won’t even say a word. A smart plan, isn’t it?^#- As told at the funeral of Mark the Daydreamer" encyclo_enemy39="A floating creature made entirely of water. Its liquid state doesn’t stop it from performing slashing attacks, but it also doesn’t protect it from receiving attacks from its opponents. On the battlefields jellyfish can usually be spotted acting as minions to sirens, whose songs are able to enchant even water itself." encyclo_enemy39_0="^Sirens usually attack their targets with rapid streams of water. But sometimes their target can be too far to reach. In these cases, sirens will summon jellyfish, their battle companions.#Not much is known about these creatures. They are made entirely from water and it is unknown what serves as the base of their existence.#Should they be considered water golems or actual elementals? Can it be that we’re dealing with some type of necromancy that binds the spirit of a sea creature to a body of water?^#- Memoir of a traveling mage" encyclo_enemy40="The fury of the heavens themselves put into a suit of armor with a pair of wings. Only the most righteous can call upon their help. And they will fully trust that call and follow it to the letter in their fight against evil. You may disagree with their opinion about you being unclean, but don’t waste your breath trying to change their mind. They are not here to judge, only to carry out the sentence." encyclo_enemy40_0="^A look full of disappointment—that is the answer you’ll get for the question about what angels are and where do they come from.#^—What does it matter? Do you need to study a miracle to admire it?^ That’s what she was trying to say.#And she’s absolutely right. I don’t know what I’m more ashamed of: for asking those questions, or for still wishing to know the answers to them.^#- Diary of an unknown acolyte" encyclo_enemy47="Greedy ragamuffins are an obligatory sight in any rich village. Wherever coins jingle, daggers follow suit. Unlike city thieves, stealthy out of necessity and scared of seeing so much as a shadow of a city guard, free bandits mug people with impunity. Their only fear is being unable to carry all their loot at once." encyclo_enemy47_0="^I was beaten to a pulp and mugged right in the middle of the village that night. The locals tended to me for a couple of days, then gave me some old clothes and a promise to find the villains and punish them with all severity of the local tradition. Yet I couldn’t bring myself to believe them. The reason for that, among other things, was because I’ve noticed some of the well-wishers wear my own items.^#- Gossip" encyclo_enemy47_1="^Veliar di Penny is the greediest rascal in the history of thievery. When relieving huts of their possessions, he wasn’t above taking cat feeding bowls. Beggars would hide their alms hats; merchants would hold their cabbages and turnips like dearest children.#The villain’s lair, discovered half a century after his demise, was filled to the brim with both treasure and random junk. He’s stolen so much, the 16 underground stories could barely hold the goods.^#- ^Seven Deadly Joys^, Paul Joyful" encyclo_enemy47_2="^Heaps of loot here, I’m telling ya! This count’s farmers are going crazy from the good life — just look at the silver! Where are Mikolash and the rest?#Relax, the vampire won’t touch us. People are like bugs to them. So what if a couple got killed, it’s not like he’ll see it from his castle, right?^#- ^10 Lethal Mistakes a Novice Thief Can Make^, The Thieves’ Guild Almanac" encyclo_item0_0="^An absolutely marvelous piece of woodwork! The elegant carvings on it sends shivers down my spine. All these holes and hollows that defy my understanding! Such a tablet should be hung above the door, so you can marvel at them every time you enter. Or at least that’s what I would do. That boy said that he was going to place some vials on it, but he knows nothing about aesthetics.#I felt a surge of energy while loading it.^#- Diary of Volgrim, the first carriage driver" encyclo_item1_0="^An exquisitely crafted piece of sitting furniture, fitting for only the most highborn of nobles. Just looking at the perfect color combination of the red cushions and the woody... ehm... wood parts brings joy to the eyes. Many times during my journey I thought about sitting on it, but I’m afraid that my unkempt travel clothes are not fit for such a splendid piece of furniture. I’ll wait till I can find a decent double-breasted jacket in the camp.#I was very thirsty while loading it.^#- Diary of Volgrim, the first carriage driver" encyclo_item2_0="^One of the most magnificent and dimension-defying pieces of furniture I’ve ever seen or transported in my carriage. The carvings on its doors and shelves, the gold-plated handles, the gentle hint of the immeasurable beauty of the clothes hidden in its depths. What a masterful job—that’s what I was saying to myself while looking at it on my way home.#Strained my back while loading it.^#- Diary of Volgrim, the first carriage driver" encyclo_item3_0="I tried thinking about something beautiful while looking at this pile of iron in front of me. A shoemaker definitely did great work, and I’m sure that it performed quite well in the past... But what else can you say about a couple of nails? They all look the same: same length, same width, no intricate patterns or complex geometric proportions. Some might say that they have nothing to do with aesthetics! But I, nevertheless, enjoyed looking at them even without any specific thoughts of praise. There is a simple beauty to them, I think.#Pricked my finger while loading them.^#- Diary of Volgrim, the first carriage driver" encyclo_item4_0="^When I first laid my eye on this knife I was struck with the unbelievably perfect combination of herbal scents coming from it, and the beams of light reflecting from its blade. Oh, how I envy the person skillful enough to use this marvelous tool! On my way back I even started to think about changing my career. But I chased that thought away. A good carriage driver can’t have his head in the clouds, and if I can’t even properly operate my carriage, why even think about operating such sharp tools?#Cut myself while loading it. Only a bit, though. It already healed.^#- Diary of Volgrim, the first carriage driver" encyclo_item5_0="^What a magnificent woodcutting tool that had ended up inside my carriage on this... whatever time of day it is. There are no exquisite carvings on its metal or wooden parts. But the true beauty of this axe comes from its functionality. It’s simple yet so convenient and practical! Even just holding it in my hands makes me feel as if I’m doing something useful! I thought about chopping down some trees, but the wood won’t reach the camp anyway. So it would just needlessly dull the blade. And even thinking about that makes me frown.#Got a sliver in my hand while loading it.^#- Diary of Volgrim, the first carriage driver" encyclo_item6_0="A great bowl with some great nuts in it. While I was driving through the hills, they were jumping and rattling about inside, making a kind of music. Hope there are enough cashews in there. I like all nuts, of course, but if there aren’t any cashews in my portion, I’ll be quite upset.#I was thinking about having a pint of beer while loading them.^#- Diary of Volgrim, the first carriage driver" encyclo_item7_0="^I always liked the way the string goes around a piece of meat. And how it still remains in place when you cut off a piece of it. To say the truth, I always thought that it was wrapped just to make it look good, but our cook told me that it’s done so a ham hung upside down keeps its shape. You learn something new every day!#I was thinking about getting some trimmings for this meat while I was loading it.^#- Diary of Volgrim, the first carriage driver" encyclo_item8_0="^Garlic has almost no negative traits. Not everyone likes it, and not everyone would like to kiss you after you’ve eaten it. But not everyone would've done so before the garlic too. But even if it had more negative traits, I would still love the way it looks, hanging from the ceiling in bunches. It can be stored for months and used to spice up nearly any dish.#It boosted my immune system while I was loading it.^#- Diary of Volgrim, the first carriage driver" encyclo_item9_0="^Oh, how I would like to shake hands with the master who worked on this casting and carving! Every curve reflects candlelight in such a way that you immediately understand that everything was thought out to the last detail. I can’t even imagine how glorious it would look standing on a mantlepiece in some mansion and simultaneously holding all three candles. I’m sure it would be able to blind anyone with its beauty... In a good way, of course.#Had to squint my eyes while loading it.^#- Diary of Volgrim, the first carriage driver" encyclo_item10_0="^It’s been a long time since a painting was able to impress me like this. But it’s also been a long time since I’ve last seen any paintings at all. But that fact takes nothing away from this specific portrait. Great artwork—breathtaking brushstrokes and such an exquisite golden frame around it. The picture itself reminds me of someone, though. Maybe I knew its creator? I’ll ask at the camp.#I felt as if higher forces were watching me while I was loading it.^#- Diary of Volgrim, the first carriage driver" encyclo_item11_0="^If you are going to have a decent dinner, you should have only have it from such plates. Food itself is always great. But you should never forget about the ritual—it’s not only about filling your stomach, but also about pleasing your eyes and enriching your sense of beauty. I think that the fineness of its metal and beauty of its carvings must benefit one’s digestion.#Felt a strong desire to live while loading it.^#- Diary of Volgrim, the first carriage driver" encyclo_item12_0="^A heavy but still wonderful piece of furniture! On my way back I couldn’t help myself and stopped my carriage to have a quick nap. I shouldn’t have done it, of course, but sometimes you have to indulge yourself, especially if there’s such a great bed nearby. There’s nothing bad about sleeping in a carriage or tent, but it’s things like this bed that truly bring out the benefits of civilization.#Strained my back while loading it, but when I returned to the camp, everything was fine.^#- Diary of Volgrim, the first carriage driver" encyclo_item13_0="^How well this table is hammered together! Most people can only see some planks and their apparent crudeness, but I can see the work of a true engineer. Its legs are placed just right to support the weight of any feast, and the imperfections on the planks are fitted together so well that even bread crumbs won’t get between the planks.#Was thinking about having dinner while loading it.^#- Diary of Volgrim, the first carriage driver" encyclo_item14_0="^I think that furniture like this has to be placed near windows, so you can see how beautifully the light from the setting or rising sun falls on the stained glass and all the objects behind it. Even if there is no sun now, I still hope that someday it will return, and this shelf will be waiting for it in just the right place.#Wanted to put something on it while loading it.^#- Diary of Volgrim, the first carriage driver" encyclo_item15_0="^A rusty piece of metal barely holding onto a stick. Don’t know who was using it, but what I do know is that I would never let this person near my tools.#Cut all my fingers while loading it.^#- Diary of Wizgrem, the second carriage driver" encyclo_item16_0="^Covered with some lousy hair that I’m allergic to! Is it so hard to wash your knife after using it? Maybe it’s better to just throw it out, it’s dull anyway. I’m not surprised it’s covered with hair—you’d have to hit a wolfrat, like, a thousand times to make just a single cut. Or is it ratwolf... Bah, who cares!^#Kept sneezing while loading it.#- Diary of Wizgrem, the second carriage driver" encyclo_item17_0="^I’m sure that our blacksmith has one just like this somewhere in his stash. Why the hell did they need me? And even if he doesn’t, it’s just a chunk of metal for hitting other chunks of metal with. It can surely be replaced with something else. And speaking of smithing, shouldn’t the blacksmith be able to make one himself? Isn’t that’s why he’s called a blacksmith in the first place?#Dropped it on my foot while loading it. Luckily, my toes are quite sturdy, didn’t feel a thing.^#- Diary of Wizgrem, the second carriage driver" encyclo_item18_0="^Seriously? Sending a carriage after a piece of burned bread?! Like I have nothing more to do except drive back and forth through broken terrain just for the fun of it! Well, come to think of it, I actually don’t. But if that boy is able to bring back some logs and stones, he’s definitely able to bring things like this too.#I was furious while loading it.^#- Diary of Wizgrem, the second carriage driver" encyclo_item19_0="I don’t even know what I hate more: this bowl of moldy soup or our camp’s coordination. Who could ever think that a carriage driving through the hills is the best way to transport a lidless container full of liquid?! Well, thanks a lot! Now I’ll have to clean these disgusting stains from my carriage!#Took a sip while loading it. Just so it would spill less, nothing more.^#- Diary of Wizgrem, the second carriage driver" encyclo_item20_0="^What I actually hate carrying is food. It stinks, it leaves crumbs and stains, and sometimes it even attracts beasts from the road with its smell. And cheese is the worst food one can think of. Except for the fact that it staves off the monsters, I guess. Only some slimes occasionally attack the carriage nowadays. I’m considering getting rid of the steel plates to speed up the ride.#Plugged my nose while loading it.^#- Diary of Wizgrem, the second carriage driver" encyclo_item21_0="^Oh, Volgrim would be so happy to deliver this thing. ^Such a masterful work, look at that casting, what a carving... Blah blah blah!^ He’d be happy to deliver absolutely anything. And to go on the longest expeditions. Why do we even keep flipping a coin at all?! Anyway, this pendant actually has some beauty to it. If it wasn’t so old and the silver wasn’t so dim, I might not even have to feel embarrassed after bringing it to the camp.#Felt myself calmer while loading it.^#- Diary of Wizgrem, the second carriage driver" encyclo_item22_0="^Just great. A book you can’t even read. Why do we even need this pile of decomposed pages? It’s not even good enough to be placed in a toilet. And even if you could read it, don't people in our camp have nothing more important to do during the apocalypse except read books?#Dropped a page while loading it.^#- Diary of Wizgrem, the second carriage driver" encyclo_item23_0="^If I were to make a list of all my favorite items that I delivered in my carriage, this mirror would make it in the top three. Anyone can see that it’s masterfully crafted—there’s no need to describe all the details. But what’s best about it is its ability to perfectly reflect everything. I even managed to have a look at our veteran while driving into the camp. Her look may be heavy and no one has ever seen her smile, but that doesn’t take away her beauty.^#Played with the light beams for a bit while loading it.#- Diary of Wizgrem, the second carriage driver" encyclo_item24_0="^Don’t know who needs this crude tool. We don’t even have a mine! This pick will be collecting dust hanging on someone’s wall! It’s poorly made too. I’m not a master pick-crafter, but even one look is enough to see that just taking it in your hands will give you splinters. And its metal tip is just waiting to fall on your foot.#Stumbled over a stone while loading it.^#- Diary of Wizgrem, the second carriage driver" encyclo_item25_0="^Why do I always get such disgusting shipments? Lay it down carefully, constantly watch after it, don’t let it break during your trip! Was there even one time when I wasn’t careful?! And did my cargo ever actually require careful handling? And here we go again: just some pieces of glass. What’s so great about this? No one would even notice if there were like ten cracks on every piece.#Noticed a coin on the ground while loading it.^#- Diary of Wizgrem, the second carriage driver" encyclo_item26_0="^For the first time in my life I was physically revolted by my cargo. All this soot and lard that’s impossible to wash off... I can’t even imagine what slob was using this pan. And, of course, instead of just leaving this rubbish where it belongs, we need to take it back home in my carriage.#Felt sick while loading it. Started feeling better after returning to the camp.^#- Diary of Wizgrem, the second carriage driver" encyclo_item27_0="^Can’t say anything good about this. The blade is dull, the handle is unhandy and will definitely give you blisters. It will surely break after a few clumsy hits on the kitchen table. Maybe it can be used to scare away some very cowardly folks. Won’t do much good as a weapon because of its size, nor as a kitchen utensil, because of its condition. But who am I to tell this to our supply specialists.#Didn’t even cut myself while loading it.^#- Diary of Wizgrem, the second carriage driver" encyclo_item28_0="^So what, a thing any child can build from a bunch of sticks is now considered important cargo too? And said child could have done better! This stool looks so weak that I’d rather sit on the ground. It’s much softer and won’t break under your ass.#Hit my knee on it while loading it.^#- Diary of Wizgrem, the second carriage driver" encyclo_item29_0="^An absolutely useless object in its current condition. The lock is literally broken. And it’s not just my usual nagging, it really is broken, ask anyone! And why would someone need a chest without a lock? It doesn’t protect you from thieves, it gathers dust, and it complicates access to the things you put in it. Objectively useless.#Stumbled upon it and fell while loading it. Didn’t drop anything, I think.^#- Diary of Wizgrem, the second carriage driver" encyclo_res1_0="One would think that it’s just a simple wood, but even simple wood is quite rare now. My foggy memories about the existence of tree branches are not enough to fully materialize them.#Almost all the sticks I’m able to find during my travels literally vaporize if you try to touch them.#So, the rare branches and logs that are still able to remain in my hands will clearly serve the restoration of this world." encyclo_res3_0="Sometimes when I’m walking down a path, I find pieces of rubble under my feet. And every time I pick them up, I feel like I’ve never done it before. But in this world every small piece of rock counts.#It’s strange, but when I gather enough pebbles in my pocket, they somehow merge into one big rock.#It seems like the world is trying to restore itself. Well, guess I’ll help with that." encyclo_res5_0="After using a weapon or armor for some time, you start getting used to it. It becomes an ordinary part of the world around you.#And after replacing it with something new you often won’t be able to remember anything about your old gear. All that you remember is that it was ^something metal and useless^.#That’s how these tiny pieces of metal, which cling to each other as if they were magnetized, appear inside my pockets. And eventually they fuse into full metal ingots." encyclo_res7_0="Finding food in this erased world is becoming more and more difficult. You have to take anything you can find—wheat from the fields, ratwolf meat, and so on.#The only good thing is that this global oblivion also affects one’s feeling of hunger. It stops bothering you as much as before." encyclo_res8_0="A small sphere. I’m not sure... I think that it appeared in my pocket after a big battle with a pack of monsters.#The sphere is pulsing in my hand and it feels like it’s growing in size, but it actually isn’t.#If you look at it, you get an overwhelming desire to make the world around you better. I need to give it to the builders in our camp." encyclo_res9_0="Don’t know why I called it ^an orb^. Just to name it somehow, I guess. It looks more like a skull, but not a human one though.#A feeling of great despair overwhelms me when I look at it. I lose all my will to fight or to do anything at all. Even to live. I have to stop looking at it. But the strange thing is—if I squeeze it in my fist, it fills me with desire to live. A strange device.#Somehow I can feel that if I am to find myself at death’s door, this sphere will give me enough strength to return to the camp." encyclo_res11_0="^Book^ is a word a bit too strong for it, but let’s leave it at that .#Most of the pages are blank, and others are either half-erased or written in an unknown language.#I think that I’ll be able to find someone who’s able to get some information from it back at the camp." encyclo_res13_0="The world doesn’t exist anymore, but I still remember some parts of it. But my memory often fails me. Things you thought you recognized become something else.#A meadow full of fresh grass starts to bloom after you closed your eyes just for a second. A rock, the existence of which I was completely sure, turns into a mountain peak.#When such transformations pile up—a full, physically perceptible Metamorphosis is born. I can’t describe it, because its form is constantly changing." encyclo_res15_0="A cluster of memories based on something very sad.#Undead, like a skeleton which has risen against his will, or a vampire whose life forces him to cause suffering to everyone around him, reminds me of death. The world forgot everything. Even death.#I have to keep reminding myself of this. Luckily, this world has enough physical reminders, like pitiful remains, or the even more notable Orbs of afterlife." encyclo_res17_0="A piece of the cosmos itself. A time shard. A fragment of something infinite and immeasurable.#You can’t feel its shape even when holding it in your hand.#Things like this come into our world with various creatures capable of magic. Only they can extract pieces of the astral plane and use them for their own needs." encyclo_res19_0="A materialized fragment of inspiration. When I see something artificially created, I feel a desire to create something too. Too bad I have no skills for that.#But I can’t help myself from picking up different pieces that are left from the intricate chests or freakish living scarecrows I encounter.#I’m sure that I can find some skillful craftsmen back at the camp who will be able to find some use for the spoils of my inspiration." encyclo_res21_0="The world is gone but nature is always striving to adapt. And living fabric is a proof of that. It’s a small root that is in constant motion.#It’s twisting and wiggling in your hand, as if it’s trying to find some soil to grow in. Multiple roots will cling to one another and form a single sphere. Only then do they seem to calm down or fall into some form of sleep.#It seems that in this empty world these roots are trying to get closer to other plants and living creatures. I don’t think we should plant this thing at the camp, though. Who knows what could grow from it?" encyclo_res23_0="A drop of some substance. It’s cold to the touch and seemingly fluid, but that’s not exactly right.#In your hand it forms a big drop and starts crawling about like a swarm of tiny insects. Can’t be sure that it’s not actually insects, of course. If you collect enough of this shapeless mass, it will form a small sphere and stop acting like a living thing. I’m going to call it the Orb of Unity.#At first, I thought it was a piece of a slime. But it seems that this material can be found near various liquid or swarming creatures." encyclo_res1_how="•forest and grove cards#•^treasury^ card#•drops from some enemies" encyclo_res3_how="•rock and mountain cards#•^treasury^ card#•drops from some enemies" encyclo_res5_how="•all equipment forgotten in the inventory becomes scrap metal#•^treasury^ card#•drops from some enemies" encyclo_res7_how="•from fighting on the battlefields#•^treasury^ card#•drops from some enemies" encyclo_res8_how="•from fights with more than 4 enemies (the higher the number of enemies, the higher the chance)" encyclo_res9_how="•from defeating chapter bosses" encyclo_res11_how="•drops from some enemies (Like the ^Tomes^)#•cards, burned from hand overflow, become memory fragments" encyclo_res13_how="•from transforming tiles" encyclo_res15_how="•from defeating ^undead^-type enemies#•from defeating ^vampire^-type enemies" encyclo_res17_how="•from defeating ^mage^-type enemies#•from defeating ^cosmic^-type enemies" encyclo_res19_how="•from defeating ^artificial^-type enemies#•from defeating ^object^-type enemies" encyclo_res21_how="•from defeating ^plant^-type enemies#•from defeating ^living^-type enemies" encyclo_res23_how="•from defeating ^liquid^-type enemies#•from defeating ^swarm^-type enemies" encyclo_achiv_get="New trophy:" encyclo_achiv_hide="Hidden" encyclo_achiv_0="New beginning" encyclo_achiv_0_0="Embark on your first expedition" encyclo_achiv_1="Practically a job" encyclo_achiv_1_0="Embark on your tenth expedition" encyclo_achiv_2="Go-getter" encyclo_achiv_2_0="Embark on your fiftieth expedition" encyclo_achiv_3="First time?" encyclo_achiv_3_0="Die first time" encyclo_achiv_4="Groundhog day" encyclo_achiv_4_0="Die ten times" encyclo_achiv_5="Trickster" encyclo_achiv_5_0="Unlock the ^Rogue^ class" encyclo_achiv_6="Grandma says hello" encyclo_achiv_6_0="Unlock the ^Necromancer^ class" encyclo_achiv_7="First blood" encyclo_achiv_7_0="Kill 5 enemies" encyclo_achiv_8="Lost count" encyclo_achiv_8_0="Kill 1000 enemies" encyclo_achiv_9="Trophy collection" encyclo_achiv_9_0="Kill each enemy" encyclo_achiv_10="Part of the world" encyclo_achiv_10_0="Find 100 resources" encyclo_achiv_11="Make a puzzle" encyclo_achiv_11_0="Find all possible types of resources" encyclo_achiv_12="Can't get it back" encyclo_achiv_12_0="Lose 100 resources" encyclo_achiv_13="Foundation stone" encyclo_achiv_13_0="Build the first camp structure" encyclo_achiv_14="Hole in memory" encyclo_achiv_14_0="Dismantle a camp structure" encyclo_achiv_15="Always been here?" encyclo_achiv_15_0="Build the river" encyclo_achiv_16="Small town" encyclo_achiv_16_0="Build all the possible camp structures" encyclo_achiv_17="What's not tied down" encyclo_achiv_17_0="Get 5 camp items" encyclo_achiv_18="Collector" encyclo_achiv_18_0="Get all the camp items" encyclo_achiv_19="From dust and sticks" encyclo_achiv_19_0="Craft 5 items" encyclo_achiv_20="Handyman" encyclo_achiv_20_0="Craft 25 items" encyclo_achiv_21="Easier than making" encyclo_achiv_21_0="Dismantle 5 items" encyclo_achiv_22="Barbarian" encyclo_achiv_22_0="Dismantle 10 items" encyclo_achiv_23="Not gold..." encyclo_achiv_23_0="Synthesize 5 resource with alchemy" encyclo_achiv_24="Still not gold..." encyclo_achiv_24_0="Synthesize 100 resources" encyclo_achiv_25="Alchemist's apprentice" encyclo_achiv_25_0="Transmute 5 resources into hydrogen" encyclo_achiv_26="Don't breathe it in" encyclo_achiv_26_0="Transmute 50 resources into hydrogen" encyclo_achiv_27="Scholar" encyclo_achiv_27_0="Unlock a chapter in the encyclopedia" encyclo_achiv_28="Observer" encyclo_achiv_28_0="Unlock 50 chapters in the encyclopedia" encyclo_achiv_29="Book worm" encyclo_achiv_29_0="Unlock all the encyclopedia" encyclo_achiv_30="Small talker" encyclo_achiv_30_0="Read 50 different dialogues" encyclo_achiv_31="Cardsharp" encyclo_achiv_31_0="Place 1000 cards" encyclo_achiv_32="As anew" encyclo_achiv_32_0="Fill the whole map" encyclo_achiv_33="See the world and not die" encyclo_achiv_33_0="See all the possible tiles" encyclo_achiv_34="Tripped" encyclo_achiv_34_0="Die outside of battle" encyclo_achiv_35="Bartender! Refill!" encyclo_achiv_35_0="Drink 50 potions" encyclo_achiv_36="Around the world" encyclo_achiv_36_0="Complete 100 loops" encyclo_achiv_37="Just starting out" encyclo_achiv_37_0="Defeat the Lich" encyclo_achiv_38="Punching bag" encyclo_achiv_38_0="Defeat the Lich 3 times" encyclo_achiv_39="Glass Queen" encyclo_achiv_39_0="Defeat the Priestess" encyclo_achiv_40="Faith alone is not enough" encyclo_achiv_40_0="Defeat the Priestess 3 times" encyclo_achiv_41="For whom the horn tolls..." encyclo_achiv_41_0="Defeat the Hunter" encyclo_achiv_42="Hunter's Nightmare" encyclo_achiv_42_0="Defeat the hunter 3 times" encyclo_achiv_43="Memory pieces" encyclo_achiv_43_0="Defeat Omega" encyclo_achiv_44="Godslayer" encyclo_achiv_44_0="Defeat Omega 6 times" encyclo_achiv_45="Undying" encyclo_achiv_45_0="Die and resurrect 3 times in one expedition" encyclo_achiv_46="Crunchy company" encyclo_achiv_46_0="Have 10 living skeletons in one battle" encyclo_achiv_47="Fence" encyclo_achiv_47_0="Get 10 orange items in exchange for the trophies in camp" encyclo_achiv_48="In time for lunch" encyclo_achiv_48_0="Defeat the boss in the first expedition" encyclo_achiv_49="Broken geography" encyclo_achiv_49_0="In one expedition place 10 cards you didn't have in your deck, not counting ^Oblivion^" [options_menu] options_general="Options menu" options_short="Options menu" options_fullscreen="Fullscreen" options_window="Window @x" options_font_pixel="Pixel fonts" options_font_highres="High-res fonts" options_font_dyslexia="Dyslexia-friendly fonts" options_crt="CRT shader" options_daltonysm="Daltonic shader" options_autopause_battle="Automatically pause after battle" options_autopause_loop="Automatically pause in the end of the loop" options_battlepause_item="Battle pause when hovering over items" options_battlepause_enemy="Battle pause when hovering over units" options_tm_sleep="Alternative timing method (try this if the game freeses)" options_hero_color="Pick hero color" options_next_track="Next music track"