cbuffer _19 { row_major float4x4 _19_projection : packoffset(c0); }; static float4 gl_Position; static float3 position; static float2 vUV; static float2 uv; static float4 vTint; static float4 tint; struct SPIRV_Cross_Input { float3 position : TEXCOORD0; float2 uv : TEXCOORD1; float4 tint : TEXCOORD2; }; struct SPIRV_Cross_Output { float2 vUV : TEXCOORD0; float4 vTint : TEXCOORD1; float4 gl_Position : SV_Position; }; void vert_main() { gl_Position = mul(float4(position, 1.0f), _19_projection); vUV = uv; vTint = tint; } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { position = stage_input.position; uv = stage_input.uv; tint = stage_input.tint; vert_main(); SPIRV_Cross_Output stage_output; stage_output.gl_Position = gl_Position; stage_output.vUV = vUV; stage_output.vTint = vTint; return stage_output; }