local team_production = require "team_production" script.on_init(function () team_production.on_init() end) script.on_event(defines.events.on_player_created, function(event) team_production.on_player_created(event) end) script.on_event(defines.events.on_player_joined_game, function(event) team_production.on_player_joined_game(event) end) script.on_event(defines.events.on_tick, function(event) team_production.on_tick(event) end) script.on_event(defines.events.on_built_entity, function(event) team_production.on_built_entity(event) end) script.on_event(defines.events.on_gui_click, function(event) team_production.on_gui_click(event) end) script.on_event(defines.events.on_gui_closed, function(event) team_production.on_gui_closed(event) end) script.on_event(defines.events.on_marked_for_deconstruction, function(event) team_production.on_marked_for_deconstruction(event) end)