data:extend( { { type = "map-gen-presets", name = "default", -- default changes nothing default = { default = true, order = "a" }, ["rich-resources"] = { order = "b", basic_settings = { property_expression_names = {}, autoplace_controls = { ["iron-ore"] = { richness = "very-good"}, ["copper-ore"] = { richness = "very-good"}, ["stone"] = { richness = "very-good"}, ["coal"] = { richness = "very-good"}, ["uranium-ore"] = { richness = "very-good"}, ["crude-oil"] = { richness = "very-good"} } } }, ["marathon"] = { order = "c", basic_settings = { property_expression_names = {}, }, advanced_settings = { difficulty_settings = { recipe_difficulty = defines.difficulty_settings.recipe_difficulty.expensive, technology_difficulty = defines.difficulty_settings.technology_difficulty.expensive, technology_price_multiplier = 4 } } }, ["death-world"] = { order = "d", basic_settings = { property_expression_names = {}, autoplace_controls = { ["enemy-base"] = { frequency = "very-high", size = "very-big"} }, starting_area = "small" }, advanced_settings = { enemy_evolution = { time_factor = 0.00002, pollution_factor = 0.00002 }, pollution = { ageing = 0.5 }, } }, ["death-world-marathon"] = { order = "d", basic_settings = { property_expression_names = {}, autoplace_controls = { ["enemy-base"] = { frequency = "very-high", size = "very-big"} }, starting_area = "small" }, advanced_settings = { enemy_evolution = { time_factor = 0.00002, pollution_factor = 0.00002 }, pollution = { ageing = 0.5 }, difficulty_settings = { recipe_difficulty = defines.difficulty_settings.recipe_difficulty.expensive, technology_difficulty = defines.difficulty_settings.technology_difficulty.expensive, technology_price_multiplier = 4 } } }, ["rail-world"] = { order = "e", basic_settings = { property_expression_names = {}, autoplace_controls = { coal = { frequency = 0.33333333333, size = 3 }, ["copper-ore"] = { frequency = 0.33333333333, size = 3 }, ["crude-oil"] = { frequency = 0.33333333333, size = 3 }, ["uranium-ore"] = { frequency = 0.33333333333, size = 3 }, ["iron-ore"] = { frequency = 0.33333333333, size = 3 }, stone = { frequency = 0.33333333333, size = 3 }, ["enemy-base"] = { size = 0.5 } }, terrain_segmentation = "very-low", water = "high" }, advanced_settings = { enemy_evolution = { time_factor = 0.000002 }, enemy_expansion = { enabled = false } } }, ["ribbon-world"] = { order = "f", basic_settings = { autoplace_controls = { coal = { frequency = 3, size = 0.5, richness = 2 }, ["copper-ore"] = { frequency = 3, size = 0.5, richness = 2 }, ["crude-oil"] = { frequency = 3, size = 0.5, richness = 2 }, ["uranium-ore"] = { frequency = 3, size = 0.5, richness = 2 }, ["iron-ore"] = { frequency = 3, size = 0.5, richness = 2 }, stone = { frequency = 3, size = 0.5, richness = 2 } }, terrain_segmentation = 4, water = 0.25, starting_area = 3, height = 128 --4 chunks, about 1 screen of height. } }, ["island"] = { order = "g", basic_settings = { property_expression_names = { elevation = "0_17-island", }, autoplace_controls = {}, terrain_segmentation = 1, } }, } })