mdl 1.0;

/*
mtl_ior = ['1', ',']
blurryReflections = ['on', ',']
sw_shader = ['satinfinishedbeechendgrain']
doubleSided = ['on', ',']
displacementDistance = ['0.001', ',']
specular_color = ['1', '1', '1', ',']
DefaultShininess = [u'0.49']
luminousIntensity = ['0', ',']
reflectivity = ['0.1', ',']
roughness = ['0.51', ',']
diffMapName = [u'../textures/organic/wood/beech/satin finished beech endgrain.jpg']
TextureScale = [u'2.857']
col1 = ['1', '1', '1', ',']
color_texname = ['Images\\textures\\organic\\wood\\beech\\satin finished beech endgrain.jpg']
refractionRoughness = ['0', ',']
bumpTexture = ['', ',']
specular_factor = ['0.5', ',']
bumpStrength = ['0.001', ',']
diffuse_factor = ['1', ',']
DefaultSpecular = [u'0.5']
reflectModifier = [u'0.1']
num_cols = ['0', ',']
transparency = ['0', ',']
bumpIsNormalMap = ['on', ',']
*/

import solidworks::solidworks::*;
import anno::*;
import base::*;

export material satin_finished_beech_endgrain(*)
= solidworks::solidworks::solidworks(
    texture_scale: 2.857,
    base_color: color(1,1,1),
    diffuse_factor: 1,
    enable_diffuse_map: true,
    diffuse_texture: texture_2d("Images/textures/organic/wood/beech/satin finished beech endgrain.jpg"),
    enable_bump_map: false,
    bump_texture: texture_2d(),
    bump_strength: 0.001,
    bump_is_normal_map: false,
    specular_color: color(1,1,1),
    reflectivity: 0.1,
    enable_blurry_reflections: true,
    roughness: 0.51,
    transparency: 0,
    mtl_ior: 1
);
