mdl 1.0;

/*
g_bMixColor2 = [u'true']
mtl_ior = ['1', ',']
blurryReflections = ['on', ',']
sw_shader = ['satinfinishstainlesssteel']
doubleSided = ['on', ',']
matColor = [u'0.78,0.76,0.74,1.0']
displacementDistance = ['0.001', ',']
specular_color = ['0.992157', '0.984314', '0.984314', ',']
DefaultShininess = [u'0.6']
luminousIntensity = ['0', ',']
reflectivity = ['0.5', ',']
roughness = ['0.4', ',']
diffMapName = [u'diffuse/diffusescratch.dds']
TextureScale = [u'1.0']
colorMixFactor = [u'5.0']
col2 = ['0.776471', '0.756863', '0.737255', ',']
matColor2 = [u'0.65,0.62,0.59,1.0']
col1 = ['1', '0.94902', '0.909804', ',']
refractionRoughness = ['0', ',']
bumpTexture = ['', ',']
specular_factor = ['0.5', ',']
bumpStrength = ['0.001', ',']
diffuse_factor = ['1', ',']
DefaultSpecular = [u'0.5']
reflectModifier = [u'0.5']
num_cols = ['2', ',']
transparency = ['0', ',']
bumpIsNormalMap = ['on', ',']
*/

import solidworks::solidworks::*;
import anno::*;
import base::*;

export material satin_finish_stainless_steel(*)
= solidworks::solidworks::solidworks(
    texture_scale: 1.0,
    base_color: color(1,0.94902,0.909804),
    diffuse_factor: 1,
    enable_diffuse_map: true,
    diffuse_texture: texture_2d("Images/shaders/diffuse/diffusescratch.dds"),
    enable_bump_map: false,
    bump_texture: texture_2d(),
    bump_strength: 0.001,
    bump_is_normal_map: false,
    specular_color: color(0.992157,0.984314,0.984314),
    reflectivity: 0.5,
    enable_blurry_reflections: true,
    roughness: 0.4,
    transparency: 0,
    mtl_ior: 1
);
