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<title xmlns="" xmlns:mml="http://www.w3.org/1998/Math/MathML">Camera Views Toolbar</title>
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<a xmlns:mml="http://www.w3.org/1998/Math/MathML" name="hj-top"> </a><table xmlns:mml="http://www.w3.org/1998/Math/MathML" class="table1" id="table11"><tr><td><table class="DocHeader"><tr><td class="DocHeader1" colspan="2"><h1>Camera Views Toolbar</h1></td></tr><tr><td class="DocHeader4" colspan="2"/></tr><tr><td class="DocHeader3" colspan="2"><table class="DocThemeIntro" id="table12"><tr><td class="Intro1Only"><p class="header"><p><span>
Camera commands let you change the camera orientation.</span>



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<div xmlns="http://www.w3.org/1999/xhtml" class="tablenoborder"><table xmlns="" cellpadding="4" cellspacing="0" summary="" frame="void" border="1" rules="all"><thead xmlns="http://www.w3.org/1999/xhtml" align="left"><tr><th class="cellrowborder" valign="top" id="d55253e17">Command Name</th>
<th class="cellrowborder" valign="top" id="d55253e19">Description</th>
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<tbody xmlns="http://www.w3.org/1999/xhtml"><tr><td class="cellrowborder" valign="top" headers="d55253e17 "><span xmlns="" class="uicontrol">Camera Perspective Mode</span></td>
<td class="cellrowborder" valign="top" headers="d55253e19 ">Toggles between perspective and orthogonal projection modes.
In perspective mode, actor sizes depend on their distance from the camera viewpoint. Perspective mode is the view normally seen by the eye. Parallel lines recede into the distance to a vanishing point. 
Orthogonal mode eliminates the effect of distance from the camera (actor sizes remain constant).


<p xmlns="">Note:
    	 You can change the 
default perspective angle. See <a href="cps-c-cu-ApplicationPreferences-Camera.htm#cps-c-cu-ApplicationPreferences-Camera" title="The Camera page lets you set camera preferences.">Camera</a>.</p>
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<tr><td class="cellrowborder" valign="top" headers="d55253e17 "><span xmlns="" class="uicontrol">Align Camera on Face</span></td>
<td class="cellrowborder" valign="top" headers="d55253e19 "><p xmlns="">Orients the model so the selected actor face is parallel to the viewport.</p><p xmlns="">To align to a face:</p><ol><li>Activate this mode.</li>
<li>
Position your mouse so the red arrow is normal to the desired face.
</li>
<li>
Click the face.
</li>
<li>Press 
<span xmlns="" class="uicontrol">Esc</span> to exit the tool.</li>
</ol>
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<tr><td class="cellrowborder" valign="top" headers="d55253e17 "><span xmlns="" class="uicontrol">Align Camera
</span></td>
<td class="cellrowborder" valign="top" headers="d55253e19 "><p xmlns="">
Orients the model to a predefined camera view.

</p><span style="background-color: yellow;"><span style="font-weight: bold">[/reference/refbody/table/tgroup/tbody/row/entry/ul
     {"kbd"}) </span><li>Front/Back</li>
<li>Right/Left</li>
<li>Top/Bottom</li>
<li>3/4 X+ Y+ Z+</li>
<li>3/4 X+ Y- Z+</li>
<li>3/4 X- Y- Z+</li>
<li>3/4 X- Y+ Z+</li>
<span style="font-weight: bold"> (ul]</span></span><p xmlns="">To swap between symmetric views (for example, Front and Back views), click the tool again.
</p><p xmlns="">These tools also zoom to fit the model, or if actors are selected, zooms to the selection.</p><p xmlns="">You can define 4 custom views in the document properties for the viewport. See <a href="cps-r-DocumentProperties-Viewport.htm#cps-r-DocumentProperties-Viewport" title="The Viewport page lets you manage viewport settings.">Viewport</a>.</p></td>
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