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<title xmlns="" xmlns:mml="http://www.w3.org/1998/Math/MathML">Image Output</title>
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<a xmlns:mml="http://www.w3.org/1998/Math/MathML" name="hj-top"> </a><table xmlns:mml="http://www.w3.org/1998/Math/MathML" class="table1" id="table11"><tr><td><table class="DocHeader"><tr><td class="DocHeader1" colspan="2"><h1>Image Output</h1></td></tr><tr><td class="DocHeader4" colspan="2"/></tr><tr><td class="DocHeader3" colspan="2"><table class="DocThemeIntro" id="table12"><tr><td class="Intro1Only"><p class="header"><p><span>The Image Output page lets you enable anti-aliasing during image generation. Anti-aliasing smooths rough edges (jaggies) to give the appearance of higher resolution by taking into account how much an ideal edge overlaps adjacent pixels.</span>
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<div xmlns="http://www.w3.org/1999/xhtml" class="tablenoborder"><table xmlns="" cellpadding="4" cellspacing="0" summary="" frame="border" border="1" rules="all"><thead xmlns="http://www.w3.org/1999/xhtml" align="left"><tr><th class="cellrowborder" valign="top" width="NaN" id="d40463e16">Command Name</th>
<th class="cellrowborder" valign="top" width="NaN" id="d40463e18">Description</th>
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<tbody xmlns="http://www.w3.org/1999/xhtml"><tr><td class="cellrowborder" valign="top" width="NaN" headers="d40463e16 "><span xmlns="" class="uicontrol">Anti-aliasing image output</span></td>
<td class="cellrowborder" valign="top" width="NaN" headers="d40463e18 ">Activates anti-aliasing for generated images.</td>
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<tr><td class="cellrowborder" valign="top" width="NaN" headers="d40463e16 "><span xmlns="" class="uicontrol">Multisample</span></td>
<td class="cellrowborder" valign="top" width="NaN" headers="d40463e18 ">Uses multisample anti-aliasing (MSAA), a technique used in computer graphics to improve image quality.</td>
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<tr><td class="cellrowborder" valign="top" width="NaN" headers="d40463e16 "><span xmlns="" class="uicontrol">Jittering</span></td>
<td class="cellrowborder" valign="top" width="NaN" headers="d40463e18 ">Uses jittering. This method is higher quality but takes too long for real-time rendering. Use jittering for single image generation when high quality is required. </td>
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<tr><td class="cellrowborder" valign="top" width="NaN" headers="d40463e16 "><span xmlns="" class="uicontrol">Number of passes</span>
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<td class="cellrowborder" valign="top" width="NaN" headers="d40463e18 "><p xmlns="">(Available when <span class="uicontrol">Jittering</span> is selected.) Specifies the number of internal renderings made to create the effect. More passes take longer to perform but produce better results.</p>
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<tr><td class="cellrowborder" valign="top" width="NaN" headers="d40463e16 "><span xmlns="" class="uicontrol">Radius</span></td>
<td class="cellrowborder" valign="top" width="NaN" headers="d40463e18 ">(Available when <span xmlns="" class="uicontrol">Jittering</span> is selected.) Specifies the portion of a scene that appears sharp. The image becomes blurred as you move away from the focal point. The higher the value, the larger the depth of field (less blur).</td>
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