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<meta xmlns="" name="abstract" content="The Project page lets you configure the default preferences when loading a project."/>
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<title xmlns="" xmlns:mml="http://www.w3.org/1998/Math/MathML">Project</title>
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<a xmlns:mml="http://www.w3.org/1998/Math/MathML" name="hj-top"> </a><table xmlns:mml="http://www.w3.org/1998/Math/MathML" class="table1" id="table11"><tr><td><table class="DocHeader"><tr><td class="DocHeader1" colspan="2"><h1>Project</h1></td></tr><tr><td class="DocHeader4" colspan="2"/></tr><tr><td class="DocHeader3" colspan="2"><table class="DocThemeIntro" id="table12"><tr><td class="Intro1Only"><p class="header"><p><span>The Project page lets you configure the default preferences when loading a project.</span>
<p>The following topics are discussed:</p></p>
<ul><li><a href="#r-Geometry" id="toc_rg" title="This section lets you configure geometry-related preferences when loading a project.">Geometry

</a></li><li><a href="#r-Launch" id="toc_rg" title="This section lets you configure launch preferences when loading a project.">Launch</a></li></ul>
</p></td></tr></table></td></tr></table>

<div/>
<div xmlns="http://www.w3.org/1999/xhtml" class="nested1" id="r-Geometry"><h2 xmlns="" class="topictitle2">Geometry

</h2>
<div xmlns=""><p><span>This section lets you configure geometry-related preferences when loading a project.</span>
<p>Note:
		Sync does not support Geometry settings because they are stored in project (<span class="filepath">.smgProj</span>) files.

</p>
</p>

<div xmlns="http://www.w3.org/1999/xhtml" class="tablenoborder"><table xmlns="" cellpadding="4" cellspacing="0" summary="" frame="void" border="1" rules="all"><thead xmlns="http://www.w3.org/1999/xhtml" align="left"><tr><th class="cellrowborder" valign="top" id="d22031e31">Command Name</th>
<th class="cellrowborder" valign="top" id="d22031e33">Description</th>
</tr>
</thead>
<tbody xmlns="http://www.w3.org/1999/xhtml"><tr><td class="cellrowborder" valign="top" headers="d22031e31 "><span xmlns="" class="uicontrol">Load</span></td>
<td class="cellrowborder" valign="top" headers="d22031e33 ">Loads the assembly-tree structure and geometry for products (
<span xmlns="" class="filepath">.smgProj</span> and 
<span xmlns="" class="filepath">.smgXml</span> files). When this option is cleared, only the tree structure is loaded. To reduce memory usage, clear this option for large models or when working with only a portion of a model.
</td>
</tr>
<tr><td class="cellrowborder" valign="top" headers="d22031e31 "><span xmlns="" class="uicontrol">Visible actors only</span></td>
<td class="cellrowborder" valign="top" headers="d22031e33 ">Loads geometry for visible actors only.</td>
</tr>
<tr><td class="cellrowborder" valign="top" headers="d22031e31 "><span xmlns="" class="uicontrol">Show only first level assembly tree</span></td>
<td class="cellrowborder" valign="top" headers="d22031e33 ">(Available when 
<span xmlns="" class="uicontrol">Load</span> is cleared.) Loads the root and first-level tree structure only (not sub-products or geometry).<p xmlns="">

<p>Note:
		 When you double-click an assembly or a part node in fully shattered structures (i.e. when you click the red icon that identifies it), only one level is loaded. To load all levels, right-click and click 
<span class="menucascade"><span class="uicontrol">Product</span> &gt; <span class="uicontrol">Load Products</span></span> or 
in the ribbon click 
<span class="menucascade"><span class="uicontrol">Home</span> &gt; <span class="uicontrol">Visibility</span> &gt; <span class="uicontrol">Visibility</span> &gt; <span class="uicontrol">Load on Visibility</span></span>.
</p>
</p>When this option is cleared, the entire
assembly structure is loaded.
</td>
</tr>
<tr><td class="cellrowborder" valign="top" headers="d22031e31 "><span xmlns="" class="uicontrol">Use level of detail</span></td>
<td class="cellrowborder" valign="top" headers="d22031e33 "><p xmlns="">Specifies the default actor mesh detail to load. For example, a screw can have a lower level of detail (LOD) in a car context than in an engine context. Select one of the following:
<ul xmlns="http://www.w3.org/1999/xhtml"><li>
<span xmlns="" class="uicontrol">Based on bounding box</span> - The LOD is based on the size of the geometry as compared to the entire model.</li>
<li>
<span xmlns="" class="uicontrol">Low</span>
</li>
<li>
<span xmlns="" class="uicontrol">Medium</span>
</li>
<li>
<span xmlns="" class="uicontrol">High</span>
</li>
</ul>
You can define multiple LODs from Sync during the conversion process to Composer format.
When opening an SMG file with LOD in the different Composer products, each actor's geometry is chosen as a function of the size of the actor compared to the full model size. Note that when resaving the file, only the current LOD is saved. Moreover, the refinement specified in Input settings is used for the higher LOD. Sub-levels are automatically defined.
<table class="Remark" id="table132"><tr><td class="Remark"><span class="run-in">Warning:
				</span> If an SMG file was converted with several LODs, only the selected LOD is saved. To keep an SMG file with all LODs, change the file name (to keep the original SMG file). This does not apply to project (
<span class="filepath">.smgProj</span>) files.</td></tr></table>
</p></td>
</tr>
<tr><td class="cellrowborder" valign="top" headers="d22031e31 "><span xmlns="" class="uicontrol">Load on visibility</span></td>
<td class="cellrowborder" valign="top" headers="d22031e33 ">In loading-on-demand mode (
<span xmlns="" class="menucascade"><span class="uicontrol">Home</span> &gt; <span class="uicontrol">Visibility</span> &gt; <span class="uicontrol">Visibility</span> &gt; <span class="uicontrol">Load on Visibility <img src="../Icons3DVIA/I_CPSRenderLoadOnVisibility.png"/></span></span>), loads actor geometry when a product is not loaded and visibility is activated.</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<div xmlns="http://www.w3.org/1999/xhtml" class="nested1" id="r-Launch"><p xmlns=""><map name="FPMap1"><area href="#hj-top" title="Back to Top" shape="rect" coords="416, 0, 435, 10"/></map><img border="0" src="../IconsReference/butix_top_wline.png" width="436" height="11" usemap="#FPMap1"/></p><h2 xmlns="" class="topictitle2">Launch</h2>
<div xmlns=""><p><span>This section lets you configure launch preferences when loading a project.</span>
</p>

<div xmlns="http://www.w3.org/1999/xhtml" class="tablenoborder"><table xmlns="" cellpadding="4" cellspacing="0" summary="" frame="void" border="1" rules="all"><thead xmlns="http://www.w3.org/1999/xhtml" align="left"><tr><th class="cellrowborder" valign="top" id="d22031e148">Command Name</th>
<th class="cellrowborder" valign="top" id="d22031e150">Description</th>
</tr>
</thead>
<tbody xmlns="http://www.w3.org/1999/xhtml"><tr><td class="cellrowborder" valign="top" headers="d22031e148 "><span xmlns="" class="uicontrol">View mode</span></td>
<td class="cellrowborder" valign="top" headers="d22031e150 ">Starts Composer applications in view mode. When you open a model, the first view (as listed in the Views pane) is displayed. To open models in animation mode at the beginning of the animation (time=0), clear this option.
</td>
</tr>
<tr><td class="cellrowborder" valign="top" headers="d22031e148 "><span xmlns="" class="uicontrol">Outlines on demand</span></td>
<td class="cellrowborder" valign="top" headers="d22031e150 ">Calculates outlines when needed instead of when opening a file. Outline calculation takes time. Outlines are needed for some rendering modes and measurements.</td>
</tr>
</tbody>
</table>
</div>
</div>
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