High quality rendering / On demand
Composer Player supports advanced rendering effects for creating high-quality images.
You can choose when to apply effects to your models: -
Real time - Applies the effect
while navigating and performing transformations in the viewport.
-
Real-time preview - Applies an approximation of the effect in real time and then applies the full effect on idle. For example, shadow mapping can be too compute intensive for real-time rendering, but a real-time approximation is important when positioning lights.
-
On idle - Applies the effect automatically during computer idle time (not while navigating or performing transformations).
-
On demand -
Does not apply the effect automatically. To apply on-demand effects, click
(ribbon) or press
A while in the viewport.
Note:
Not all options are available for all effects.
| Option |
Description
|
| Per-pixel lighting |
Configures per-pixel lighting (PPL), also known as Phong shading. When enabled, Composer Player displays shaded surfaces based on the color and illumination at each pixel. PPL can improve lighting of models with poor tessellation.
Choose the effect status:
-
Enabled - Enabled for all documents.
-
Disabled - Disabled for all documents.
-
Use document settings - Obey the
viewport property.
|
| Shadows
|
Configures shadow mapping. When enabled, geometry actors cast and receive shadows, making rendering for lighted scenes more realistic. Choose the effect status:
-
Enabled - Enabled for all documents.
-
Disabled - Disabled for all documents.
-
Use document settings - Obey the
viewport property.
|
| Ambient occlusion
|
Configures the ambient occlusion (AO) shading effect. When enabled, surfaces take into account light attenuation from nearby actors.
Choose the effect status:
-
Enabled - Enabled for all documents.
-
Disabled - Disabled for all documents.
-
Use document settings - Obey the
viewport property.
|
| Depth of field |
Configures depth of field (DOF) behavior. When enabled, portions of the scene away from the camera focal point appear blurred. Choose the effect status:
-
Enabled - Enabled for all documents.
-
Disabled - Disabled for all documents.
-
Use document settings - Obey the
Depth of field viewport property.
|
| Anti-aliasing
|
Configures model anti-aliasing.
Anti-aliasing smooths rough edges (jaggies) to give the appearance of higher resolution by taking into account how much an ideal edge overlaps adjacent pixels. |
| Hardware Anti-aliasing
|
Enables real-time hardware multisample anti-aliasing (MSAA) to increase the quality of 3D and 2D images. Select
Disable to disable MSAA, or select a sampling resolution:
2,
4,
8,
16, or
32 samples. Higher values produce better results but can degrade performance. The recommended value is 8, but the optimal value is hardware-dependent. If you select a value higher than your graphics card supports, the highest supported value is used.
Notes:
- Even when supported by your graphics card,
32 samples might require more video memory than is available. The result is a black viewport. To resolve the problem, reduce the sampling resolution or disable hardware MSAA.
-
HardwareSupport.Advanced must be enabled. See Advanced Settings
|
Note:
The Glow effect is not configurable at the application level. It is always
Use document settings and
Real time.

Jittering options
Set these options when you have selected
Jittering for
Anti-aliasing.
| Option |
Description
|
| Number of passes |
(Available when
Jittering is selected.) Specifies the number of internal renderings made to create the effect. More passes take longer to perform but produce better results. |
| Radius |
(Available when
Jittering is selected.) Specifies the portion of a scene that appears sharp. The image becomes blurred as you move away from the focal point. The higher the value, the larger the depth of field (less blur).
|

General
Define general viewport preferences.
| Option |
Description
|
| Display statistics |
Displays statistics (such as the number of actors, triangles, and points) at the bottom of the viewport during navigation.
|
| Use default GUI font for text (must reload open documents) |
Uses the Composer Player graphical interface font (computer-dependent) for collaboration text, such as labels and text 2D panels. When this option is cleared, collaboration text is Arial Unicode MS by default. To change an actor font, set the
property in the Properties pane.
Note:
Use Unicode fonts to ensure that foreign-language characters render correctly. If you frequently work with multiple languages, consider defining a Composer Player style to specify the font or install the associated language pack provided by Microsoft.
|
| Show paper |
Displays paper margins in the viewport.
Note:
Define the paper space in (Default) Document Properties - Paper Space. See Paper Space
|
|