<linker>
  <assembly fullname="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="VampireSurvivors.Objects.VFX.CastlevaniaSOTNSky" preserve="all" />
  </assembly>
  <assembly fullname="l2localization, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="I2.Loc.Localize" preserve="all" />
    <type fullname="I2.Loc.EventCallback" preserve="nothing" serialized="true" />
    <type fullname="I2.Loc.LocalizedString" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="MAScripts, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="DarkTonic.MasterAudio.DynamicGroupVariation" preserve="all" />
    <type fullname="DarkTonic.MasterAudio.DynamicSoundGroup" preserve="all" />
    <type fullname="DarkTonic.MasterAudio.DynamicSoundGroupCreator" preserve="all" />
    <type fullname="DarkTonic.MasterAudio.CustomEventCategory" preserve="nothing" serialized="true" />
    <type fullname="DarkTonic.MasterAudio.MasterAudio/Playlist" preserve="nothing" serialized="true" />
    <type fullname="DarkTonic.MasterAudio.MusicSetting" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="PhaserPort, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="ArcadeSprite" preserve="all" />
    <type fullname="PhaserTilemap" preserve="all" />
    <type fullname="PhaserTilemapBoundingBoxes" preserve="all" />
    <type fullname="PhaserTilemapBoundingBoxesAsset" preserve="all" />
    <type fullname="PhaserTilemapBoundingBoxesAsset/BoundCombine" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="QFSW.MOP2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="QFSW.MOP2.ObjectPool" preserve="all" />
  </assembly>
  <assembly fullname="SuperTiled2Unity, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="SuperTiled2Unity.SuperCustomProperties" preserve="all" />
    <type fullname="SuperTiled2Unity.SuperMap" preserve="all" />
    <type fullname="SuperTiled2Unity.SuperObject" preserve="all" />
    <type fullname="SuperTiled2Unity.SuperObjectLayer" preserve="all" />
    <type fullname="SuperTiled2Unity.SuperTile" preserve="all" />
    <type fullname="SuperTiled2Unity.SuperTileLayer" preserve="all" />
    <type fullname="SuperTiled2Unity.CustomProperty" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
    <type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
    <type fullname="UnityEngine.AddressableAssets.AssetReference" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.AddressableAssets.AssetReferenceT`1[UnityEngine.GameObject]" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Rendering.Universal.Light2D" preserve="all" />
    <type fullname="UnityEngine.Rendering.Universal.UniversalAdditionalCameraData" preserve="all" />
    <type fullname="UnityEngine.Rendering.Universal.UniversalAdditionalLightData" preserve="all" />
  </assembly>
  <assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
  </assembly>
  <assembly fullname="Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="TMPro.TextMeshPro" preserve="all" />
    <type fullname="TMPro.TextMeshProUGUI" preserve="all" />
    <type fullname="TMPro.TMP_FontAsset" preserve="all" />
    <type fullname="TMPro.VertexGradient" preserve="nothing" serialized="true" />
    <type fullname="TMPro.FaceInfo_Legacy" preserve="nothing" serialized="true" />
    <type fullname="TMPro.FontAssetCreationSettings" preserve="nothing" serialized="true" />
    <type fullname="TMPro.KerningTable" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_Character" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_FontFeatureTable" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_FontWeightPair" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_GlyphAdjustmentRecord" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_GlyphPairAdjustmentRecord" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_GlyphValueRecord" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.AudioClip" preserve="all" />
    <type fullname="UnityEngine.AudioSource" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Camera" preserve="all" />
    <type fullname="UnityEngine.GameObject" preserve="all" />
    <type fullname="UnityEngine.Light" preserve="all" />
    <type fullname="UnityEngine.LineRenderer" preserve="all" />
    <type fullname="UnityEngine.Material" preserve="all" />
    <type fullname="UnityEngine.Mesh" preserve="all" />
    <type fullname="UnityEngine.MeshFilter" preserve="all" />
    <type fullname="UnityEngine.MeshRenderer" preserve="all" />
    <type fullname="UnityEngine.MonoBehaviour" preserve="all" />
    <type fullname="UnityEngine.Object" preserve="all" />
    <type fullname="UnityEngine.RectTransform" preserve="all" />
    <type fullname="UnityEngine.Rendering.SortingGroup" preserve="all" />
    <type fullname="UnityEngine.RenderTexture" preserve="all" />
    <type fullname="UnityEngine.Shader" preserve="all" />
    <type fullname="UnityEngine.Sprite" preserve="all" />
    <type fullname="UnityEngine.SpriteRenderer" preserve="all" />
    <type fullname="UnityEngine.TextAsset" preserve="all" />
    <type fullname="UnityEngine.Texture2D" preserve="all" />
    <type fullname="UnityEngine.TrailRenderer" preserve="all" />
    <type fullname="UnityEngine.Transform" preserve="all" />
    <type fullname="UnityEngine.Events.PersistentCallGroup" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Hash128" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Events.UnityEvent" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="UnityEngine.GridModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Grid" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.ParticleSystem" preserve="all" />
    <type fullname="UnityEngine.ParticleSystemRenderer" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.MeshCollider" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.SpriteMaskModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.SpriteMask" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Font" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.TilemapModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Tilemaps.Tilemap" preserve="all" />
    <type fullname="UnityEngine.Tilemaps.TilemapRenderer" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.UI.AspectRatioFitter" preserve="all" />
    <type fullname="UnityEngine.UI.CanvasScaler" preserve="all" />
    <type fullname="UnityEngine.UI.GraphicRaycaster" preserve="all" />
    <type fullname="UnityEngine.UI.Image" preserve="all" />
    <type fullname="UnityEngine.UI.Mask" preserve="all" />
    <type fullname="UnityEngine.UI.RawImage" preserve="all" />
    <type fullname="UnityEngine.UI.RectMask2D" preserve="all" />
    <type fullname="UnityEngine.UI.MaskableGraphic/CullStateChangedEvent" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Canvas" preserve="all" />
    <type fullname="UnityEngine.CanvasGroup" preserve="all" />
    <type fullname="UnityEngine.CanvasRenderer" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.VideoModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Video.VideoClip" preserve="all" />
    <type fullname="UnityEngine.Video.VideoPlayer" preserve="all" />
  </assembly>
  <assembly fullname="VampireSurvivors.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="CharacterLightManager" preserve="all" />
    <type fullname="UIGradient" preserve="all" />
    <type fullname="UnityEngine.UI.Extensions.UIFlippable" preserve="all" />
    <type fullname="VampireSurvivors.App.Framework.BestiaryFactory" preserve="all" />
    <type fullname="VampireSurvivors.App.Framework.EnemyFactory" preserve="all" />
    <type fullname="VampireSurvivors.App.Framework.PickupFactory" preserve="all" />
    <type fullname="VampireSurvivors.App.Scripts.UI.AutoAssignSprite" preserve="all" />
    <type fullname="VampireSurvivors.App.Tools.Rotate" preserve="all" />
    <type fullname="VampireSurvivors.App.UI.Bestiary.UIBigFuzz" preserve="all" />
    <type fullname="VampireSurvivors.App.UI.Bestiary.UICosmicEgg" preserve="all" />
    <type fullname="VampireSurvivors.App.UI.Bestiary.UIMaskedEnemy" preserve="all" />
    <type fullname="VampireSurvivors.App.UI.Bestiary.UISketamari" preserve="all" />
    <type fullname="VampireSurvivors.App.UI.MainMenuBackgroundFactory" preserve="all" />
    <type fullname="VampireSurvivors.App.UI.MenuBackgroundController" preserve="all" />
    <type fullname="VampireSurvivors.DraculaCutscene" preserve="all" />
    <type fullname="VampireSurvivors.DraculaCutsceneTeleport" preserve="all" />
    <type fullname="VampireSurvivors.DraculaCutsceneWineGlass" preserve="all" />
    <type fullname="VampireSurvivors.FB_PrototypeCProjectile" preserve="all" />
    <type fullname="VampireSurvivors.FB_SpreadProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Framework.AccessoriesFactory" preserve="all" />
    <type fullname="VampireSurvivors.Framework.CharacterFactory" preserve="all" />
    <type fullname="VampireSurvivors.Framework.DestructibleFactory" preserve="all" />
    <type fullname="VampireSurvivors.Framework.DLC.BundleManifestData" preserve="all" />
    <type fullname="VampireSurvivors.Framework.Geom.PolygonComponent" preserve="all" />
    <type fullname="VampireSurvivors.Framework.Geom.PolygonGroupComponent" preserve="all" />
    <type fullname="VampireSurvivors.Framework.HeroVfxFactory" preserve="all" />
    <type fullname="VampireSurvivors.Framework.Particles.ParticlePauseController" preserve="all" />
    <type fullname="VampireSurvivors.Framework.Phaser.PhaserSprite" preserve="all" />
    <type fullname="VampireSurvivors.Framework.ProjectileFactory" preserve="all" />
    <type fullname="VampireSurvivors.Framework.TilesetFactory" preserve="all" />
    <type fullname="VampireSurvivors.Framework.WeaponFactory" preserve="all" />
    <type fullname="VampireSurvivors.Graphics.ImageSpriteAnimation" preserve="all" />
    <type fullname="VampireSurvivors.Graphics.SpriteAnimation" preserve="all" />
    <type fullname="VampireSurvivors.Graphics.SpriteTrail" preserve="all" />
    <type fullname="VampireSurvivors.Objects.CharacterAccessoriesManager" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.C1_Crewmate" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.C1_Engineer" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.C1_Ghost" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.C1_Guardian" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.C1_Impostor" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.C1_MegaImpostor" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.C1_Scientist" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.C1_Shapeshifter" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.CharacterController_FirstBlood" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.CharacterControllerEleanor" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.CharacterControllerGenevieve" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.CharacterControllerKeira" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.CharacterControllerLuminaire" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.CharacterControllerMaruto" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.CharacterControllerMegaloGenevieve" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.CharacterControllerMegaloMenya" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.CharacterControllerMenya" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.CharacterControllerMiang" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.CharacterControllerOnna" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.CharacterControllerSammy" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.CharacterControllerSyuuto" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.CharacterControllerVictor" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.EME_CharacterControllerRapierMan" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.EME_CharacterControllerWitch" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.Enemy_FB_DieWithExplosions" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.Enemy_FB_DieWithExplosions_RightFacing_Rider" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.Enemy_FB_DieWithExplosions_SpawnHigh" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.Enemy_RightFacing_Rider" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.Enemy_SpawnHigh" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.Enemy_TP_BlackmoreBoss" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.Enemy_TP_BrachyuraBoss" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.Enemy_TP_Death" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.Enemy_TP_DeathArm" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.Enemy_TP_DeathScythe" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.Enemy_TP_DeathScytheBig" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.Enemy_TP_GateBoss" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.Enemy_TP_GateBoss_Keremet" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.Enemy_TP_GateBoss_SpawnOnDeath" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.Enemy_TP_SpecialUnlock_AxeArmor" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.Enemy_TP_SpecialUnlock_Brauner" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.Enemy_TP_SpecialUnlock_Frozenshade" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.Enemy_TP_SpecialUnlock_Sniper" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyAGaea" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyBeelzebub" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyBeelzebubBee" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyBeelzebubSection" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyBlinder" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyCake" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyCentipede" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyDoppleganger" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyFBBullet" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyFBBulletEyeLaser" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyFBBulletFireball" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyGashadokuro" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyHealByFlower" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyJeneviv" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyLegion" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyLegionSection" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyLegionZombie" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyMushMan" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyOrochiHead" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyOrochimario" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyPatrol" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyPile1" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyRanged" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyRangedAdvanced" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyRotating" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemySizeRandom" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemySnek" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemySnekShielded" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyStalker_Generic" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyStaticCrate" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyStaticPot" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemySuspicio" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyTPBullet" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.EnemyVerticalOnly" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.Enemies.UITPDeath" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.EnemyBigFuzz" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.EnemySusBoss" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.EnemySusBossTentacle" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.EnemyTaka" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.FB_Ariana" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.FB_Bill" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.FB_Bradfang" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.FB_Browny" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.FB_Colonel" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.FB_Lance" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.FB_Lucia" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.FB_Newt" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.FB_Probo" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.FB_Sheena" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.FB_Simondo" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.FB_Stanley" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.SpriteOutlinerControl" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Albus_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Alucard_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_AxeArmor_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Barlowe_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Blackmore_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Brauner_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Carmilla_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Carrie_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Celia_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Chaos_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Charlotte_And_Jonhathan_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Charlotte_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Christopher_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Cornell_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Dario_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Death_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Dmitri_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Dracula_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Elizabeth_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Eric_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Ferryman_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Fleaman_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_FollowerSimple_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_FrozenShade_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Galamoth_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Graham_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Grant_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Hammer_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Hector_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Henry_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Isaac_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_ItemsTest_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Joachim_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_John_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Jonhathan_And_Charlotte_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Jonhathan_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Julia_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Julius_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Juste_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Keremet_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Leon_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Librarian_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Lisa_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Loretta_And_Stella_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Loretta_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Malphas_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Maria_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Maria_Young_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Maxim_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_MegaloDeath_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_MegaloDracula_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_MegaloOlrox_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Mina_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Nathan_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Olrox_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Quincy_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Reinhardt_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Richter_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Rinaldo_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Sara_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Shaft_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Shanoa_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Simon_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Sniper_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Soleil_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Soma_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Sonia_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Stella_And_Loretta_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Stella_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_StGermain_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Succubus_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Sypha_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Trevor_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Vincent_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Walter_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Wind_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Characters.TP_Yoko_Character" preserve="all" />
    <type fullname="VampireSurvivors.Objects.CharacterWeaponsManager" preserve="all" />
    <type fullname="VampireSurvivors.Objects.DamagingZonePrefab" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Items.Pickup_EME_Cat" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Items.Pickup_FB_Barrier" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Items.Pickup_FB_Grenade" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Items.Pickup_FB_RapidFire" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Items.Pickup_TP_HeartRefresh" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Items.Pickup_TP_KarmaCoin" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Items.Pickup_TP_MirrorOfTruth" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Items.Pickup_TP_NeutronBomb" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Items.Pickup_TP_SoulStealLittleHeart" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Items.Pickup_TP_WallChicken" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.AstroidClearProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.BocceProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.Bubble2Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.BubbleProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.Doppleganger_Knife" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.Doppleganger_Runetracer" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.EME_DualSwordsProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.EME_DualSwordsProjectile_Torrent" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.EME_DualSwordsProjectile_Whirlwind" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.EME_RapierProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.EME_RapierProjectile_Crystalline" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.EME_RapierProjectile_Mega" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.EME_RapierProjectile_MegaSingle" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.EME_RapierProjectile_Shocking" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_BarrelExplosionProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_BigFuzzyFistProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_BladeCrossbow2Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_BladeCrossbowProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_CrossbowCrash2Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_CrossbowCrashProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_CrushProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_DiverMinesProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_FireArmProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_FireExplosionProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_FireWallProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_FullAutoProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_HomingProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_LaserProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_MetalClawProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_MultiStageProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_PlaneProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_PrismCutlassProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_ProtonBeamProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_PrototypeAProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_PrototypeBExplosionProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_PrototypeBPlaneProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_PrototypeBProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_PrototypeCExplosionProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_RapidFireProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_SonicBloomProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_TimeWarpProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FB_WaveProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FixWiringProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FixWiringSparkProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FlashArrowProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FourSeasons2Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.FourSeasonsProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.GarbageChuteProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.HatExplosionProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.HatProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.InsatiableProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.InvisibleProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.LegionnaireProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.LuminaireProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.MedicalScan2Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.MedicalScanProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.MillionaireProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.MirageRobe2Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.MirageRobeProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.NightSwordProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.OphionProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.PartyProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.PrismaticMissileProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.projectiles.Report2Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.projectiles.ReportProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.Sample1ExplosionProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.Sample1Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.Sample2Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.Sample2Reactor" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.ShadowServantCounterProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.ShadowServantProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.SilverWind2Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.SilverWindProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.SpellstreamProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.SpellstrikeProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.SpellstringProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.SpellstromProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.SummonNight2Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.SummonNightProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.SwipecardProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.SwordFinisherProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.SwordProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.Tongue2Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TongueCounterProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TongueProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Acid1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Acid2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_AeroSlice_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_AlucardShield_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_AlucardSpear1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_AlucardSpear1Pommel_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_AlucardSpear2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_AlucardSword1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_AlucardSword2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Aura_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_AuraBig_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_BlackJetWhip_Spike_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_BlueFire_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Bwaka1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Bwaka2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_CentralisCustos_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Chauve1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Chauve2_Beam_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Chauve2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Confodere0_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Confodere1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Confodere2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Confodere3_Special_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_ConfodereDestructible_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Custos3Bite_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_CustosFireball_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Dark1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Dark2_Orbiting_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Dark2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_DarkRift_Projetile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_DeathHand_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_DextroCustos_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_DextroCustosExplosion_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_DextroCustosFire_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Diamond3_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Discus1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Discus2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Dominus0_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Dominus1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Dominus2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Dominus3_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Dominus4_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_DraculaHand_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_DragonWater1Head_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_DragonWater1Node_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_DragonWater1Tail_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_DragonWater2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Earth1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Earth2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Elec1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Elec2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Elevator_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Energy1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Energy2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Evil0_Skull_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Evil1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Evil2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Fire1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Fire2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Fire2Tail_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Gear_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_GothMissile_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_GrandCross_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Gun1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Gun1Gun_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Gun1Shrapnel_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Gun2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Gun2Shrapnel_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Heads_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Holy1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Holy2_WeaponSupport" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_HolyWhip1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_HolyWhip1Smoke_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Ice0_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Ice1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Ice2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Icicle_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_IronBall_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_IronBall2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Javelin1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Javelin2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_JetBlackWhip1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Lemuria1Node_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Light1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Light2_Orbiting_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Light2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Mace1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Mace1Crit_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Mace1CritLinger_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Mace1Linger_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Mace2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Mace2Crit_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Mace2Standard_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_MartialWhip1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_NeutronProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Pendulumr_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_PlatinumWhip1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Pneuma_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Pneuma_Spikes_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_PowerOfLire_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Rapidus_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Rapidus2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_RPG1_Explosion_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_RPG1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_RPG2_Explosion_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_RPG2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_SacredBeast1_Bird_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_SacredBeasts1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_SacredBeasts2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Savrog_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_ShaftOrb_Orbiting_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_ShaftOrb_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Shield1_Blade_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Shield1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Shield2_Meteor_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Shield2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Shuriken_Explosion_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Shuriken_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_SinistroCustos_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_SinistroCustosExplosion_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_SinistroCustosMirage_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Slash1Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Slash2Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_SonicWhip1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_SonicWhip1Node_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_SoulSteal_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_SpiritGem_Explosion_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_SpiritGem_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_SpiritTornado_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Spite0_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Spite1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Spite2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_SpriteWhip_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_SpriteWhip_WaterDragon_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_StarFlail1_Blade_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_StarFlail1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_StarFlail1Body_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_StarFlail2_Blade_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_StarFlail2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_SummonSpirit_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_SwordBrothers_Firing_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_SwordBrothers_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Universitas_Meteor_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Universitas_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Valmanway_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_VampireKiller_Explosion_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_VampireKiller_Fire_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_WhipGenericNode_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_WhipMemory_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Wind1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_Wind2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_WindWhip1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_WineGlass1_Explosion_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_WineGlass1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_WineGlass1_Shard_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_WineGlass2_Explosion_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_WineGlass2_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.TP_WineGlass2_Shard_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.Unused_TP_AuraBlast1_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.Unused_TP_AuraBlast1Node_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.Unused_TP_AuraBlast1Slam_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.Unused_TP_WindWhip1Node_Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.Vent2Projectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Projectiles.VentProjectile" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Props.Prop_AnimatedExplosive" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Props.Prop_FB_Capsule" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Props.PropFoscariSeal1" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Props.PropFoscariSeal2" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Props.PropFoscariSeal3" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Props.TP_PropDoor" preserve="all" />
    <type fullname="VampireSurvivors.Objects.VFX.EME_ShowstopperVfx" preserve="all" />
    <type fullname="VampireSurvivors.Objects.VFX.GrenadeVFX" preserve="all" />
    <type fullname="VampireSurvivors.Objects.VFX.HeartRefreshVFX" preserve="all" />
    <type fullname="VampireSurvivors.Objects.VFX.KarmaCoinVFX" preserve="all" />
    <type fullname="VampireSurvivors.Objects.VFX.LightBulbVFX" preserve="all" />
    <type fullname="VampireSurvivors.Objects.VFX.SpellcastingCursorVFX" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.AccessoryC1_SHRINK_CREWMA" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.AccessoryC1_SHRINK_HORSEE" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.AccessoryFB_WEAPONPU" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.AccessoryTP_FREESLOT_FOLLOWER" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.ActiveAccessory" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.AstroidClearWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.BocceCounterWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.BocceWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.Bubble2Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.BubbleWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.EME_DualSwordsWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.EME_DualSwordsWeapon2" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.EME_RapierWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.EME_RapierWeapon2" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.EME_RapierWeapon3" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.FB_BigFuzzyFistWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.FB_BladeCrossbowWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.FB_CrossbowCrashWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.FB_CrushWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.FB_DiverMinesWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.FB_FireArmWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.FB_FireWallWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.FB_FullAutoWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.FB_HomingWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.FB_LaserWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.FB_MetalClawWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.FB_MultiStageWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.FB_PrismCutlassCounterWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.FB_PrismCutlassWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.FB_ProtonBeamWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.FB_PrototypeAWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.FB_PrototypeBWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.FB_PrototypeCWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.FB_RapidFireWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.FB_SonicBloomWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.FB_SpreadWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.FB_TimeWarpWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.FB_WaveWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.FixWiringWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.FlashArrowWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.FourSeasons2Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.FourSeasonsWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.GarbageChuteWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.HatWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.InsatiableWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.LegionnaireWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.LuminaireWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.MedicalScan2Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.MedicalScanWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.MillionaireWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.MirageRobe2Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.MirageRobeWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.NightSword2Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.NightSwordWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.OphionWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.PartyCounterWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.PartyWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.PrismaticMissileWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.PropExplosionWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.Report2Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.ReportWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.Sample1Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.Sample2Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.ShadowServantCounterWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.ShadowServantWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.SilverWind2Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.SilverWindWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.SpellstreamWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.SpellstrikeWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.SpellstringWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.SpellstromWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.SummonNight2Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.SummonNightWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.SwipecardWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.SwordWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.Tongue2Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TongueWeapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TongueWeapon_Counter" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Acid1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Acid1_WeaponCounter" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Acid2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_AlucardShield_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_AlucardSpear1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_AlucardSpear2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_AlucardSword1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_AlucardSword2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Aurablast_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_BlueFire_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Bwaka1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Bwaka2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_CentralisCustos_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Cerestros_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Chauve1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Chauve2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_ClockTower_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_CoatOfArms_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Confodere1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Confodere2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Confodere3_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Custos4_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Dark1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Dark2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_DarkRift_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_DeathHand_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_DextroCustos_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Diabologue_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Diamond3_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Discus1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Discus2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Dominus1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Dominus2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Dominus3_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Dominus4_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_DraculaHand_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_DragonWater1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_DragonWater2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Earth1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Earth1_WeaponCounter" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Earth2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Elec1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Elec1_WeaponCounter" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Elec2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Elevator_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Energy1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Energy1_WeaponCounter" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Energy2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Evil1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Evil1_WeaponCounter" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Evil2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_FamiliarForge_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Fire1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Fire1_WeaponCounter" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Fire2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Gear_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_GothMissile_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_GrandCross_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Gun1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Gun2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Heads_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Holy1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Holy1_WeaponCounter" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Holy2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_HolyWhip1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_HolyWhip2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Hydrostorm_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Ice1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Ice1_WeaponCounter" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Ice2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Icicle_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_IronBall_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Javelin1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Javelin2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_JetBlackWhip1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_JetBlackWhip2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Light1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Light2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Mace1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Mace2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_MartialWhip1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_MartialWhip2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_MorningStar_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Neutron_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_NeutronPickup_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Pendulum_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_PlatinumWhip1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_PlatinumWhip2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Pneuma_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_PowerOfLire_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Rapidus_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Rapidus2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_RPG1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_RPG2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_SacredBeasts1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_SacredBeasts2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Savrog_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_ShaftOrb_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Shield1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Shield2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Shuriken_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_SinistroCustos_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Slash1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Slash2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_SonicWhip1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_SonicWhip2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_SoulSteal_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_SoulStealPickup_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_SpectralSword_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Spellbook_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_SpiritTornado_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Spite1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Spite2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_SpriteWhip_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_StarFlail1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_StarFlail2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_SummonSpirit_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_SwordBrothers_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Universitas_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Valmanway_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_VampireKiller_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_WhipMemory_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Wind1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Wind1_WeaponCounter" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_Wind2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_WindWhip1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_WindWhip2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_WineGlass1_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.TP_WineGlass2_Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.Vent2Weapon" preserve="all" />
    <type fullname="VampireSurvivors.Objects.Weapons.VentWeapon" preserve="all" />
    <type fullname="VampireSurvivors.PauseTimeHelper" preserve="all" />
    <type fullname="VampireSurvivors.Report2VotingScreenOption" preserve="all" />
    <type fullname="VampireSurvivors.ReportDeadBodyDisplay" preserve="all" />
    <type fullname="VampireSurvivors.TPCutsceneDialogueUI" preserve="all" />
    <type fullname="VampireSurvivors.UI.MobileConfig" preserve="all" />
    <type fullname="VampireSurvivors.UI.Player.HealthBar" preserve="all" />
    <type fullname="VampireSurvivors.UI.Player.WickedSeasonUI" preserve="all" />
    <type fullname="VampireSurvivors.UI.UISpriteAnimation" preserve="all" />
    <type fullname="VampireSurvivors.App.Data.DataManagerSettings" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.App.Framework.BestiaryFactory/BestiaryEnemyPoolsDictionary" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.App.Framework.BestiaryFactory/BestiaryEnemyRefDictionary" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.App.Framework.BestiaryFactory/PrefabRefData" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.App.Framework.EnemyFactory/EnemyPoolsDictionary" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.App.Framework.EnemyFactory/EnemyRefsDictionary" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.App.Framework.GenericPoolFactory`1/PoolRefsDictionary[VampireSurvivors.Data.HeroVfxType]" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.App.Framework.GenericPoolFactory`1/PoolRefsDictionary[VampireSurvivors.Data.PropType]" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.App.Framework.GenericPoolFactory`1/PoolsDictionary[VampireSurvivors.Data.HeroVfxType]" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.App.Framework.GenericPoolFactory`1/PoolsDictionary[VampireSurvivors.Data.PropType]" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.App.Framework.PickupFactory/PickupRefsDictionary" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.App.Framework.PickupFactory/PickupsDictionary" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.App.UI.MainMenuBackgroundFactory/BackgroundDictionary" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.App.UI.MainMenuBackgroundFactory/BackgroundRefsDictionary" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.App.UI.MainMenuBackgroundFactory/PrefabRefData" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.Data.CharacterType" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.Data.EnemyType" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.Data.LimitBreakData" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.Data.StageType" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.Data.WeaponType" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.Framework.AccessoriesFactory/AccessoryDictionary" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.Framework.CharacterFactory/CharacterDictionary" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.Framework.CharacterFactory/CharacterRefDictionary" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.Framework.CharacterFactory/PrefabRefData" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.Framework.DLC.PS4ManifestData" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.Framework.DLC.PS5ManifestData" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.Framework.DLC.SwitchManifestData" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.Framework.ProjectileFactory/ProjectilesDictionary" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.Framework.TilesetFactory/PrefabRefData" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.Framework.TilesetFactory/TilesetPathsDictionary" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.Framework.TilesetFactory/TilesetRefsDictionary" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.Framework.WeaponFactory/WeaponsDictionary" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.App.Framework.GenericPoolFactory`1/PrefabRefData[VampireSurvivors.Data.PropType]" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.App.Framework.GenericPoolFactory`1/PrefabRefData[VampireSurvivors.Data.HeroVfxType]" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.App.Framework.PickupFactory/PrefabRefData" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.Data.ItemType" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.DraculaCutscene/TPCutsceneDialogue" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.Framework.Geom.Polygon" preserve="nothing" serialized="true" />
    <type fullname="VampireSurvivors.Graphics.FrameAnimationData" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Zenject, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Zenject.ZenAutoInjecter" preserve="all" />
  </assembly>
  <assembly fullname="Sirenix.Serialization">
    <type fullname="Sirenix.Serialization.SerializationData" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Unity.Mathematics">
    <type fullname="Unity.Mathematics.float2" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="UnityEngine.TextCoreFontEngineModule">
    <type fullname="UnityEngine.TextCore.FaceInfo" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.TextCore.Glyph" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.TextCore.GlyphMetrics" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.TextCore.GlyphRect" preserve="nothing" serialized="true" />
  </assembly>
</linker>